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| /** | |
| * @author qiao / https://github.com/qiao | |
| * @author mrdoob / http://mrdoob.com | |
| * @author alteredq / http://alteredqualia.com/ | |
| * @author WestLangley / http://github.com/WestLangley | |
| * @author erich666 / http://erichaines.com | |
| */ | |
| import { | |
| EventDispatcher, | |
| MOUSE, | |
| Quaternion, | |
| Spherical, | |
| Vector2, | |
| Vector3 | |
| } from "../../../build/three.module.js"; | |
| // This set of controls performs orbiting, dollying (zooming), and panning. | |
| // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default). | |
| // | |
| // Orbit - left mouse / touch: one-finger move | |
| // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish | |
| // Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move | |
| var OrbitControls = function ( object, domElement ) { | |
| this.object = object; | |
| this.domElement = ( domElement !== undefined ) ? domElement : document; | |
| // Set to false to disable this control | |
| this.enabled = true; | |
| // "target" sets the location of focus, where the object orbits around | |
| this.target = new Vector3(); | |
| // How far you can dolly in and out ( PerspectiveCamera only ) | |
| this.minDistance = 0; | |
| this.maxDistance = Infinity; | |
| // How far you can zoom in and out ( OrthographicCamera only ) | |
| this.minZoom = 0; | |
| this.maxZoom = Infinity; | |
| // How far you can orbit vertically, upper and lower limits. | |
| // Range is 0 to Math.PI radians. | |
| this.minPolarAngle = 0; // radians | |
| this.maxPolarAngle = Math.PI; // radians | |
| // How far you can orbit horizontally, upper and lower limits. | |
| // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ]. | |
| this.minAzimuthAngle = - Infinity; // radians | |
| this.maxAzimuthAngle = Infinity; // radians | |
| // Set to true to enable damping (inertia) | |
| // If damping is enabled, you must call controls.update() in your animation loop | |
| this.enableDamping = false; | |
| this.dampingFactor = 0.25; | |
| // This option actually enables dollying in and out; left as "zoom" for backwards compatibility. | |
| // Set to false to disable zooming | |
| this.enableZoom = true; | |
| this.zoomSpeed = 1.0; | |
| // Set to false to disable rotating | |
| this.enableRotate = true; | |
| this.rotateSpeed = 1.0; | |
| // Set to false to disable panning | |
| this.enablePan = true; | |
| this.panSpeed = 1.0; | |
| this.screenSpacePanning = false; // if true, pan in screen-space | |
| this.keyPanSpeed = 7.0; // pixels moved per arrow key push | |
| // Set to true to automatically rotate around the target | |
| // If auto-rotate is enabled, you must call controls.update() in your animation loop | |
| this.autoRotate = false; | |
| this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60 | |
| // Set to false to disable use of the keys | |
| this.enableKeys = true; | |
| // The four arrow keys | |
| this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 }; | |
| // Mouse buttons | |
| this.mouseButtons = { LEFT: MOUSE.LEFT, MIDDLE: MOUSE.MIDDLE, RIGHT: MOUSE.RIGHT }; | |
| // for reset | |
| this.target0 = this.target.clone(); | |
| this.position0 = this.object.position.clone(); | |
| this.zoom0 = this.object.zoom; | |
| // | |
| // public methods | |
| // | |
| this.getPolarAngle = function () { | |
| return spherical.phi; | |
| }; | |
| this.getAzimuthalAngle = function () { | |
| return spherical.theta; | |
| }; | |
| this.saveState = function () { | |
| scope.target0.copy( scope.target ); | |
| scope.position0.copy( scope.object.position ); | |
| scope.zoom0 = scope.object.zoom; | |
| }; | |
| this.reset = function () { | |
| scope.target.copy( scope.target0 ); | |
| scope.object.position.copy( scope.position0 ); | |
| scope.object.zoom = scope.zoom0; | |
| scope.object.updateProjectionMatrix(); | |
| scope.dispatchEvent( changeEvent ); | |
| scope.update(); | |
| state = STATE.NONE; | |
| }; | |
| // this method is exposed, but perhaps it would be better if we can make it private... | |
| this.update = function () { | |
| var offset = new Vector3(); | |
| // so camera.up is the orbit axis | |
| var quat = new Quaternion().setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) ); | |
| var quatInverse = quat.clone().inverse(); | |
| var lastPosition = new Vector3(); | |
| var lastQuaternion = new Quaternion(); | |
| return function update() { | |
| var position = scope.object.position; | |
| offset.copy( position ).sub( scope.target ); | |
| // rotate offset to "y-axis-is-up" space | |
| offset.applyQuaternion( quat ); | |
| // angle from z-axis around y-axis | |
| spherical.setFromVector3( offset ); | |
| if ( scope.autoRotate && state === STATE.NONE ) { | |
| rotateLeft( getAutoRotationAngle() ); | |
| } | |
| spherical.theta += sphericalDelta.theta; | |
| spherical.phi += sphericalDelta.phi; | |
| // restrict theta to be between desired limits | |
| spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) ); | |
| // restrict phi to be between desired limits | |
| spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) ); | |
| spherical.makeSafe(); | |
| spherical.radius *= scale; | |
| // restrict radius to be between desired limits | |
| spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) ); | |
| // move target to panned location | |
| scope.target.add( panOffset ); | |
| offset.setFromSpherical( spherical ); | |
| // rotate offset back to "camera-up-vector-is-up" space | |
| offset.applyQuaternion( quatInverse ); | |
| position.copy( scope.target ).add( offset ); | |
| scope.object.lookAt( scope.target ); | |
| if ( scope.enableDamping === true ) { | |
| sphericalDelta.theta *= ( 1 - scope.dampingFactor ); | |
| sphericalDelta.phi *= ( 1 - scope.dampingFactor ); | |
| panOffset.multiplyScalar( 1 - scope.dampingFactor ); | |
| } else { | |
| sphericalDelta.set( 0, 0, 0 ); | |
| panOffset.set( 0, 0, 0 ); | |
| } | |
| scale = 1; | |
| // update condition is: | |
| // min(camera displacement, camera rotation in radians)^2 > EPS | |
| // using small-angle approximation cos(x/2) = 1 - x^2 / 8 | |
| if ( zoomChanged || | |
| lastPosition.distanceToSquared( scope.object.position ) > EPS || | |
| 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) { | |
| scope.dispatchEvent( changeEvent ); | |
| lastPosition.copy( scope.object.position ); | |
| lastQuaternion.copy( scope.object.quaternion ); | |
| zoomChanged = false; | |
| return true; | |
| } | |
| return false; | |
| }; | |
| }(); | |
| this.dispose = function () { | |
| scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false ); | |
| scope.domElement.removeEventListener( 'mousedown', onMouseDown, false ); | |
| scope.domElement.removeEventListener( 'wheel', onMouseWheel, false ); | |
| scope.domElement.removeEventListener( 'touchstart', onTouchStart, false ); | |
| scope.domElement.removeEventListener( 'touchend', onTouchEnd, false ); | |
| scope.domElement.removeEventListener( 'touchmove', onTouchMove, false ); | |
| document.removeEventListener( 'mousemove', onMouseMove, false ); | |
| document.removeEventListener( 'mouseup', onMouseUp, false ); | |
| window.removeEventListener( 'keydown', onKeyDown, false ); | |
| //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here? | |
| }; | |
| // | |
| // internals | |
| // | |
| var scope = this; | |
| var changeEvent = { type: 'change' }; | |
| var startEvent = { type: 'start' }; | |
| var endEvent = { type: 'end' }; | |
| var STATE = { NONE: - 1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_DOLLY_PAN: 4 }; | |
| var state = STATE.NONE; | |
| var EPS = 0.000001; | |
| // current position in spherical coordinates | |
| var spherical = new Spherical(); | |
| var sphericalDelta = new Spherical(); | |
| var scale = 1; | |
| var panOffset = new Vector3(); | |
| var zoomChanged = false; | |
| var rotateStart = new Vector2(); | |
| var rotateEnd = new Vector2(); | |
| var rotateDelta = new Vector2(); | |
| var panStart = new Vector2(); | |
| var panEnd = new Vector2(); | |
| var panDelta = new Vector2(); | |
| var dollyStart = new Vector2(); | |
| var dollyEnd = new Vector2(); | |
| var dollyDelta = new Vector2(); | |
| function getAutoRotationAngle() { | |
| return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed; | |
| } | |
| function getZoomScale() { | |
| return Math.pow( 0.95, scope.zoomSpeed ); | |
| } | |
| function rotateLeft( angle ) { | |
| sphericalDelta.theta -= angle; | |
| } | |
| function rotateUp( angle ) { | |
| sphericalDelta.phi -= angle; | |
| } | |
| var panLeft = function () { | |
| var v = new Vector3(); | |
| return function panLeft( distance, objectMatrix ) { | |
| v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix | |
| v.multiplyScalar( - distance ); | |
| panOffset.add( v ); | |
| }; | |
| }(); | |
| var panUp = function () { | |
| var v = new Vector3(); | |
| return function panUp( distance, objectMatrix ) { | |
| if ( scope.screenSpacePanning === true ) { | |
| v.setFromMatrixColumn( objectMatrix, 1 ); | |
| } else { | |
| v.setFromMatrixColumn( objectMatrix, 0 ); | |
| v.crossVectors( scope.object.up, v ); | |
| } | |
| v.multiplyScalar( distance ); | |
| panOffset.add( v ); | |
| }; | |
| }(); | |
| // deltaX and deltaY are in pixels; right and down are positive | |
| var pan = function () { | |
| var offset = new Vector3(); | |
| return function pan( deltaX, deltaY ) { | |
| var element = scope.domElement === document ? scope.domElement.body : scope.domElement; | |
| if ( scope.object.isPerspectiveCamera ) { | |
| // perspective | |
| var position = scope.object.position; | |
| offset.copy( position ).sub( scope.target ); | |
| var targetDistance = offset.length(); | |
| // half of the fov is center to top of screen | |
| targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 ); | |
| // we use only clientHeight here so aspect ratio does not distort speed | |
| panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix ); | |
| panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix ); | |
| } else if ( scope.object.isOrthographicCamera ) { | |
| // orthographic | |
| panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix ); | |
| panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix ); | |
| } else { | |
| // camera neither orthographic nor perspective | |
| console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' ); | |
| scope.enablePan = false; | |
| } | |
| }; | |
| }(); | |
| function dollyIn( dollyScale ) { | |
| if ( scope.object.isPerspectiveCamera ) { | |
| scale /= dollyScale; | |
| } else if ( scope.object.isOrthographicCamera ) { | |
| scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) ); | |
| scope.object.updateProjectionMatrix(); | |
| zoomChanged = true; | |
| } else { | |
| console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' ); | |
| scope.enableZoom = false; | |
| } | |
| } | |
| function dollyOut( dollyScale ) { | |
| if ( scope.object.isPerspectiveCamera ) { | |
| scale *= dollyScale; | |
| } else if ( scope.object.isOrthographicCamera ) { | |
| scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) ); | |
| scope.object.updateProjectionMatrix(); | |
| zoomChanged = true; | |
| } else { | |
| console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' ); | |
| scope.enableZoom = false; | |
| } | |
| } | |
| // | |
| // event callbacks - update the object state | |
| // | |
| function handleMouseDownRotate( event ) { | |
| //console.log( 'handleMouseDownRotate' ); | |
| rotateStart.set( event.clientX, event.clientY ); | |
| } | |
| function handleMouseDownDolly( event ) { | |
| //console.log( 'handleMouseDownDolly' ); | |
| dollyStart.set( event.clientX, event.clientY ); | |
| } | |
| function handleMouseDownPan( event ) { | |
| //console.log( 'handleMouseDownPan' ); | |
| panStart.set( event.clientX, event.clientY ); | |
| } | |
| function handleMouseMoveRotate( event ) { | |
| //console.log( 'handleMouseMoveRotate' ); | |
| rotateEnd.set( event.clientX, event.clientY ); | |
| rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed ); | |
| var element = scope.domElement === document ? scope.domElement.body : scope.domElement; | |
| rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height | |
| rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight ); | |
| rotateStart.copy( rotateEnd ); | |
| scope.update(); | |
| } | |
| function handleMouseMoveDolly( event ) { | |
| //console.log( 'handleMouseMoveDolly' ); | |
| dollyEnd.set( event.clientX, event.clientY ); | |
| dollyDelta.subVectors( dollyEnd, dollyStart ); | |
| if ( dollyDelta.y > 0 ) { | |
| dollyIn( getZoomScale() ); | |
| } else if ( dollyDelta.y < 0 ) { | |
| dollyOut( getZoomScale() ); | |
| } | |
| dollyStart.copy( dollyEnd ); | |
| scope.update(); | |
| } | |
| function handleMouseMovePan( event ) { | |
| //console.log( 'handleMouseMovePan' ); | |
| panEnd.set( event.clientX, event.clientY ); | |
| panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed ); | |
| pan( panDelta.x, panDelta.y ); | |
| panStart.copy( panEnd ); | |
| scope.update(); | |
| } | |
| function handleMouseUp( event ) { | |
| // console.log( 'handleMouseUp' ); | |
| } | |
| function handleMouseWheel( event ) { | |
| // console.log( 'handleMouseWheel' ); | |
| if ( event.deltaY < 0 ) { | |
| dollyOut( getZoomScale() ); | |
| } else if ( event.deltaY > 0 ) { | |
| dollyIn( getZoomScale() ); | |
| } | |
| scope.update(); | |
| } | |
| function handleKeyDown( event ) { | |
| // console.log( 'handleKeyDown' ); | |
| var needsUpdate = false; | |
| switch ( event.keyCode ) { | |
| case scope.keys.UP: | |
| pan( 0, scope.keyPanSpeed ); | |
| needsUpdate = true; | |
| break; | |
| case scope.keys.BOTTOM: | |
| pan( 0, - scope.keyPanSpeed ); | |
| needsUpdate = true; | |
| break; | |
| case scope.keys.LEFT: | |
| pan( scope.keyPanSpeed, 0 ); | |
| needsUpdate = true; | |
| break; | |
| case scope.keys.RIGHT: | |
| pan( - scope.keyPanSpeed, 0 ); | |
| needsUpdate = true; | |
| break; | |
| } | |
| if ( needsUpdate ) { | |
| // prevent the browser from scrolling on cursor keys | |
| event.preventDefault(); | |
| scope.update(); | |
| } | |
| } | |
| function handleTouchStartRotate( event ) { | |
| //console.log( 'handleTouchStartRotate' ); | |
| rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); | |
| } | |
| function handleTouchStartDollyPan( event ) { | |
| //console.log( 'handleTouchStartDollyPan' ); | |
| if ( scope.enableZoom ) { | |
| var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; | |
| var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; | |
| var distance = Math.sqrt( dx * dx + dy * dy ); | |
| dollyStart.set( 0, distance ); | |
| } | |
| if ( scope.enablePan ) { | |
| var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ); | |
| var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ); | |
| panStart.set( x, y ); | |
| } | |
| } | |
| function handleTouchMoveRotate( event ) { | |
| //console.log( 'handleTouchMoveRotate' ); | |
| rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); | |
| rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed ); | |
| var element = scope.domElement === document ? scope.domElement.body : scope.domElement; | |
| rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height | |
| rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight ); | |
| rotateStart.copy( rotateEnd ); | |
| scope.update(); | |
| } | |
| function handleTouchMoveDollyPan( event ) { | |
| //console.log( 'handleTouchMoveDollyPan' ); | |
| if ( scope.enableZoom ) { | |
| var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; | |
| var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; | |
| var distance = Math.sqrt( dx * dx + dy * dy ); | |
| dollyEnd.set( 0, distance ); | |
| dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) ); | |
| dollyIn( dollyDelta.y ); | |
| dollyStart.copy( dollyEnd ); | |
| } | |
| if ( scope.enablePan ) { | |
| var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ); | |
| var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ); | |
| panEnd.set( x, y ); | |
| panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed ); | |
| pan( panDelta.x, panDelta.y ); | |
| panStart.copy( panEnd ); | |
| } | |
| scope.update(); | |
| } | |
| function handleTouchEnd( event ) { | |
| //console.log( 'handleTouchEnd' ); | |
| } | |
| // | |
| // event handlers - FSM: listen for events and reset state | |
| // | |
| function onMouseDown( event ) { | |
| if ( scope.enabled === false ) return; | |
| // Prevent the browser from scrolling. | |
| event.preventDefault(); | |
| // Manually set the focus since calling preventDefault above | |
| // prevents the browser from setting it automatically. | |
| scope.domElement.focus ? scope.domElement.focus() : window.focus(); | |
| switch ( event.button ) { | |
| case scope.mouseButtons.LEFT: | |
| if ( event.ctrlKey || event.metaKey || event.shiftKey ) { | |
| if ( scope.enablePan === false ) return; | |
| handleMouseDownPan( event ); | |
| state = STATE.PAN; | |
| } else { | |
| if ( scope.enableRotate === false ) return; | |
| handleMouseDownRotate( event ); | |
| state = STATE.ROTATE; | |
| } | |
| break; | |
| case scope.mouseButtons.MIDDLE: | |
| if ( scope.enableZoom === false ) return; | |
| handleMouseDownDolly( event ); | |
| state = STATE.DOLLY; | |
| break; | |
| case scope.mouseButtons.RIGHT: | |
| if ( scope.enablePan === false ) return; | |
| handleMouseDownPan( event ); | |
| state = STATE.PAN; | |
| break; | |
| } | |
| if ( state !== STATE.NONE ) { | |
| document.addEventListener( 'mousemove', onMouseMove, false ); | |
| document.addEventListener( 'mouseup', onMouseUp, false ); | |
| scope.dispatchEvent( startEvent ); | |
| } | |
| } | |
| function onMouseMove( event ) { | |
| if ( scope.enabled === false ) return; | |
| event.preventDefault(); | |
| switch ( state ) { | |
| case STATE.ROTATE: | |
| if ( scope.enableRotate === false ) return; | |
| handleMouseMoveRotate( event ); | |
| break; | |
| case STATE.DOLLY: | |
| if ( scope.enableZoom === false ) return; | |
| handleMouseMoveDolly( event ); | |
| break; | |
| case STATE.PAN: | |
| if ( scope.enablePan === false ) return; | |
| handleMouseMovePan( event ); | |
| break; | |
| } | |
| } | |
| function onMouseUp( event ) { | |
| if ( scope.enabled === false ) return; | |
| handleMouseUp( event ); | |
| document.removeEventListener( 'mousemove', onMouseMove, false ); | |
| document.removeEventListener( 'mouseup', onMouseUp, false ); | |
| scope.dispatchEvent( endEvent ); | |
| state = STATE.NONE; | |
| } | |
| function onMouseWheel( event ) { | |
| if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return; | |
| event.preventDefault(); | |
| event.stopPropagation(); | |
| scope.dispatchEvent( startEvent ); | |
| handleMouseWheel( event ); | |
| scope.dispatchEvent( endEvent ); | |
| } | |
| function onKeyDown( event ) { | |
| if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return; | |
| handleKeyDown( event ); | |
| } | |
| function onTouchStart( event ) { | |
| if ( scope.enabled === false ) return; | |
| event.preventDefault(); | |
| switch ( event.touches.length ) { | |
| case 1: // one-fingered touch: rotate | |
| if ( scope.enableRotate === false ) return; | |
| handleTouchStartRotate( event ); | |
| state = STATE.TOUCH_ROTATE; | |
| break; | |
| case 2: // two-fingered touch: dolly-pan | |
| if ( scope.enableZoom === false && scope.enablePan === false ) return; | |
| handleTouchStartDollyPan( event ); | |
| state = STATE.TOUCH_DOLLY_PAN; | |
| break; | |
| default: | |
| state = STATE.NONE; | |
| } | |
| if ( state !== STATE.NONE ) { | |
| scope.dispatchEvent( startEvent ); | |
| } | |
| } | |
| function onTouchMove( event ) { | |
| if ( scope.enabled === false ) return; | |
| event.preventDefault(); | |
| event.stopPropagation(); | |
| switch ( event.touches.length ) { | |
| case 1: // one-fingered touch: rotate | |
| if ( scope.enableRotate === false ) return; | |
| if ( state !== STATE.TOUCH_ROTATE ) return; // is this needed? | |
| handleTouchMoveRotate( event ); | |
| break; | |
| case 2: // two-fingered touch: dolly-pan | |
| if ( scope.enableZoom === false && scope.enablePan === false ) return; | |
| if ( state !== STATE.TOUCH_DOLLY_PAN ) return; // is this needed? | |
| handleTouchMoveDollyPan( event ); | |
| break; | |
| default: | |
| state = STATE.NONE; | |
| } | |
| } | |
| function onTouchEnd( event ) { | |
| if ( scope.enabled === false ) return; | |
| handleTouchEnd( event ); | |
| scope.dispatchEvent( endEvent ); | |
| state = STATE.NONE; | |
| } | |
| function onContextMenu( event ) { | |
| if ( scope.enabled === false ) return; | |
| event.preventDefault(); | |
| } | |
| // | |
| scope.domElement.addEventListener( 'contextmenu', onContextMenu, false ); | |
| scope.domElement.addEventListener( 'mousedown', onMouseDown, false ); | |
| scope.domElement.addEventListener( 'wheel', onMouseWheel, false ); | |
| scope.domElement.addEventListener( 'touchstart', onTouchStart, false ); | |
| scope.domElement.addEventListener( 'touchend', onTouchEnd, false ); | |
| scope.domElement.addEventListener( 'touchmove', onTouchMove, false ); | |
| window.addEventListener( 'keydown', onKeyDown, false ); | |
| // force an update at start | |
| this.update(); | |
| }; | |
| OrbitControls.prototype = Object.create( EventDispatcher.prototype ); | |
| OrbitControls.prototype.constructor = OrbitControls; | |
| Object.defineProperties( OrbitControls.prototype, { | |
| center: { | |
| get: function () { | |
| console.warn( 'THREE.OrbitControls: .center has been renamed to .target' ); | |
| return this.target; | |
| } | |
| }, | |
| // backward compatibility | |
| noZoom: { | |
| get: function () { | |
| console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' ); | |
| return ! this.enableZoom; | |
| }, | |
| set: function ( value ) { | |
| console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' ); | |
| this.enableZoom = ! value; | |
| } | |
| }, | |
| noRotate: { | |
| get: function () { | |
| console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' ); | |
| return ! this.enableRotate; | |
| }, | |
| set: function ( value ) { | |
| console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' ); | |
| this.enableRotate = ! value; | |
| } | |
| }, | |
| noPan: { | |
| get: function () { | |
| console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' ); | |
| return ! this.enablePan; | |
| }, | |
| set: function ( value ) { | |
| console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' ); | |
| this.enablePan = ! value; | |
| } | |
| }, | |
| noKeys: { | |
| get: function () { | |
| console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' ); | |
| return ! this.enableKeys; | |
| }, | |
| set: function ( value ) { | |
| console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' ); | |
| this.enableKeys = ! value; | |
| } | |
| }, | |
| staticMoving: { | |
| get: function () { | |
| console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' ); | |
| return ! this.enableDamping; | |
| }, | |
| set: function ( value ) { | |
| console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' ); | |
| this.enableDamping = ! value; | |
| } | |
| }, | |
| dynamicDampingFactor: { | |
| get: function () { | |
| console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' ); | |
| return this.dampingFactor; | |
| }, | |
| set: function ( value ) { | |
| console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' ); | |
| this.dampingFactor = value; | |
| } | |
| } | |
| } ); | |
| export { OrbitControls }; | |