Spaces:
Running
Running
| /** | |
| * @author Garrett Johnson / http://gkjohnson.github.io/ | |
| * https://github.com/gkjohnson/collada-exporter-js | |
| * | |
| * Usage: | |
| * var exporter = new ColladaExporter(); | |
| * | |
| * var data = exporter.parse(mesh); | |
| * | |
| * Format Definition: | |
| * https://www.khronos.org/collada/ | |
| */ | |
| import { | |
| BufferGeometry, | |
| Color, | |
| DoubleSide, | |
| Geometry, | |
| Matrix4, | |
| Mesh, | |
| MeshBasicMaterial, | |
| MeshLambertMaterial | |
| } from "../../../build/three.module.js"; | |
| var ColladaExporter = function () {}; | |
| ColladaExporter.prototype = { | |
| constructor: ColladaExporter, | |
| parse: function ( object, onDone, options = {} ) { | |
| options = Object.assign( { | |
| version: '1.4.1', | |
| author: null, | |
| textureDirectory: '', | |
| }, options ); | |
| if ( options.textureDirectory !== '' ) { | |
| options.textureDirectory = `${ options.textureDirectory }/` | |
| .replace( /\\/g, '/' ) | |
| .replace( /\/+/g, '/' ); | |
| } | |
| var version = options.version; | |
| if ( version !== '1.4.1' && version !== '1.5.0' ) { | |
| console.warn( `ColladaExporter : Version ${ version } not supported for export. Only 1.4.1 and 1.5.0.` ); | |
| return null; | |
| } | |
| // Convert the urdf xml into a well-formatted, indented format | |
| function format( urdf ) { | |
| var IS_END_TAG = /^<\//; | |
| var IS_SELF_CLOSING = /(\?>$)|(\/>$)/; | |
| var HAS_TEXT = /<[^>]+>[^<]*<\/[^<]+>/; | |
| var pad = ( ch, num ) => ( num > 0 ? ch + pad( ch, num - 1 ) : '' ); | |
| var tagnum = 0; | |
| return urdf | |
| .match( /(<[^>]+>[^<]+<\/[^<]+>)|(<[^>]+>)/g ) | |
| .map( tag => { | |
| if ( ! HAS_TEXT.test( tag ) && ! IS_SELF_CLOSING.test( tag ) && IS_END_TAG.test( tag ) ) { | |
| tagnum --; | |
| } | |
| var res = `${ pad( ' ', tagnum ) }${ tag }`; | |
| if ( ! HAS_TEXT.test( tag ) && ! IS_SELF_CLOSING.test( tag ) && ! IS_END_TAG.test( tag ) ) { | |
| tagnum ++; | |
| } | |
| return res; | |
| } ) | |
| .join( '\n' ); | |
| } | |
| // Convert an image into a png format for saving | |
| function base64ToBuffer( str ) { | |
| var b = atob( str ); | |
| var buf = new Uint8Array( b.length ); | |
| for ( var i = 0, l = buf.length; i < l; i ++ ) { | |
| buf[ i ] = b.charCodeAt( i ); | |
| } | |
| return buf; | |
| } | |
| var canvas, ctx; | |
| function imageToData( image, ext ) { | |
| canvas = canvas || document.createElement( 'canvas' ); | |
| ctx = ctx || canvas.getContext( '2d' ); | |
| canvas.width = image.naturalWidth; | |
| canvas.height = image.naturalHeight; | |
| ctx.drawImage( image, 0, 0 ); | |
| // Get the base64 encoded data | |
| var base64data = canvas | |
| .toDataURL( `image/${ ext }`, 1 ) | |
| .replace( /^data:image\/(png|jpg);base64,/, '' ); | |
| // Convert to a uint8 array | |
| return base64ToBuffer( base64data ); | |
| } | |
| // gets the attribute array. Generate a new array if the attribute is interleaved | |
| var getFuncs = [ 'getX', 'getY', 'getZ', 'getW' ]; | |
| function attrBufferToArray( attr ) { | |
| if ( attr.isInterleavedBufferAttribute ) { | |
| // use the typed array constructor to save on memory | |
| var arr = new attr.array.constructor( attr.count * attr.itemSize ); | |
| var size = attr.itemSize; | |
| for ( var i = 0, l = attr.count; i < l; i ++ ) { | |
| for ( var j = 0; j < size; j ++ ) { | |
| arr[ i * size + j ] = attr[ getFuncs[ j ] ]( i ); | |
| } | |
| } | |
| return arr; | |
| } else { | |
| return attr.array; | |
| } | |
| } | |
| // Returns an array of the same type starting at the `st` index, | |
| // and `ct` length | |
| function subArray( arr, st, ct ) { | |
| if ( Array.isArray( arr ) ) return arr.slice( st, st + ct ); | |
| else return new arr.constructor( arr.buffer, st * arr.BYTES_PER_ELEMENT, ct ); | |
| } | |
| // Returns the string for a geometry's attribute | |
| function getAttribute( attr, name, params, type ) { | |
| var array = attrBufferToArray( attr ); | |
| var res = | |
| `<source id="${ name }">` + | |
| `<float_array id="${ name }-array" count="${ array.length }">` + | |
| array.join( ' ' ) + | |
| '</float_array>' + | |
| '<technique_common>' + | |
| `<accessor source="#${ name }-array" count="${ Math.floor( array.length / attr.itemSize ) }" stride="${ attr.itemSize }">` + | |
| params.map( n => `<param name="${ n }" type="${ type }" />` ).join( '' ) + | |
| '</accessor>' + | |
| '</technique_common>' + | |
| '</source>'; | |
| return res; | |
| } | |
| // Returns the string for a node's transform information | |
| var transMat; | |
| function getTransform( o ) { | |
| // ensure the object's matrix is up to date | |
| // before saving the transform | |
| o.updateMatrix(); | |
| transMat = transMat || new Matrix4(); | |
| transMat.copy( o.matrix ); | |
| transMat.transpose(); | |
| return `<matrix>${ transMat.toArray().join( ' ' ) }</matrix>`; | |
| } | |
| // Process the given piece of geometry into the geometry library | |
| // Returns the mesh id | |
| function processGeometry( g ) { | |
| var info = geometryInfo.get( g ); | |
| if ( ! info ) { | |
| // convert the geometry to bufferGeometry if it isn't already | |
| var bufferGeometry = g; | |
| if ( bufferGeometry instanceof Geometry ) { | |
| bufferGeometry = ( new BufferGeometry() ).fromGeometry( bufferGeometry ); | |
| } | |
| var meshid = `Mesh${ libraryGeometries.length + 1 }`; | |
| var indexCount = | |
| bufferGeometry.index ? | |
| bufferGeometry.index.count * bufferGeometry.index.itemSize : | |
| bufferGeometry.attributes.position.count; | |
| var groups = | |
| bufferGeometry.groups != null && bufferGeometry.groups.length !== 0 ? | |
| bufferGeometry.groups : | |
| [ { start: 0, count: indexCount, materialIndex: 0 } ]; | |
| var gnode = `<geometry id="${ meshid }" name="${ g.name }"><mesh>`; | |
| // define the geometry node and the vertices for the geometry | |
| var posName = `${ meshid }-position`; | |
| var vertName = `${ meshid }-vertices`; | |
| gnode += getAttribute( bufferGeometry.attributes.position, posName, [ 'X', 'Y', 'Z' ], 'float' ); | |
| gnode += `<vertices id="${ vertName }"><input semantic="POSITION" source="#${ posName }" /></vertices>`; | |
| // NOTE: We're not optimizing the attribute arrays here, so they're all the same length and | |
| // can therefore share the same triangle indices. However, MeshLab seems to have trouble opening | |
| // models with attributes that share an offset. | |
| // MeshLab Bug#424: https://sourceforge.net/p/meshlab/bugs/424/ | |
| // serialize normals | |
| var triangleInputs = `<input semantic="VERTEX" source="#${ vertName }" offset="0" />`; | |
| if ( 'normal' in bufferGeometry.attributes ) { | |
| var normName = `${ meshid }-normal`; | |
| gnode += getAttribute( bufferGeometry.attributes.normal, normName, [ 'X', 'Y', 'Z' ], 'float' ); | |
| triangleInputs += `<input semantic="NORMAL" source="#${ normName }" offset="0" />`; | |
| } | |
| // serialize uvs | |
| if ( 'uv' in bufferGeometry.attributes ) { | |
| var uvName = `${ meshid }-texcoord`; | |
| gnode += getAttribute( bufferGeometry.attributes.uv, uvName, [ 'S', 'T' ], 'float' ); | |
| triangleInputs += `<input semantic="TEXCOORD" source="#${ uvName }" offset="0" set="0" />`; | |
| } | |
| // serialize colors | |
| if ( 'color' in bufferGeometry.attributes ) { | |
| var colName = `${ meshid }-color`; | |
| gnode += getAttribute( bufferGeometry.attributes.color, colName, [ 'X', 'Y', 'Z' ], 'uint8' ); | |
| triangleInputs += `<input semantic="COLOR" source="#${ colName }" offset="0" />`; | |
| } | |
| var indexArray = null; | |
| if ( bufferGeometry.index ) { | |
| indexArray = attrBufferToArray( bufferGeometry.index ); | |
| } else { | |
| indexArray = new Array( indexCount ); | |
| for ( var i = 0, l = indexArray.length; i < l; i ++ ) indexArray[ i ] = i; | |
| } | |
| for ( var i = 0, l = groups.length; i < l; i ++ ) { | |
| var group = groups[ i ]; | |
| var subarr = subArray( indexArray, group.start, group.count ); | |
| var polycount = subarr.length / 3; | |
| gnode += `<triangles material="MESH_MATERIAL_${ group.materialIndex }" count="${ polycount }">`; | |
| gnode += triangleInputs; | |
| gnode += `<p>${ subarr.join( ' ' ) }</p>`; | |
| gnode += '</triangles>'; | |
| } | |
| gnode += `</mesh></geometry>`; | |
| libraryGeometries.push( gnode ); | |
| info = { meshid: meshid, bufferGeometry: bufferGeometry }; | |
| geometryInfo.set( g, info ); | |
| } | |
| return info; | |
| } | |
| // Process the given texture into the image library | |
| // Returns the image library | |
| function processTexture( tex ) { | |
| var texid = imageMap.get( tex ); | |
| if ( texid == null ) { | |
| texid = `image-${ libraryImages.length + 1 }`; | |
| var ext = 'png'; | |
| var name = tex.name || texid; | |
| var imageNode = `<image id="${ texid }" name="${ name }">`; | |
| if ( version === '1.5.0' ) { | |
| imageNode += `<init_from><ref>${ options.textureDirectory }${ name }.${ ext }</ref></init_from>`; | |
| } else { | |
| // version image node 1.4.1 | |
| imageNode += `<init_from>${ options.textureDirectory }${ name }.${ ext }</init_from>`; | |
| } | |
| imageNode += '</image>'; | |
| libraryImages.push( imageNode ); | |
| imageMap.set( tex, texid ); | |
| textures.push( { | |
| directory: options.textureDirectory, | |
| name, | |
| ext, | |
| data: imageToData( tex.image, ext ), | |
| original: tex | |
| } ); | |
| } | |
| return texid; | |
| } | |
| // Process the given material into the material and effect libraries | |
| // Returns the material id | |
| function processMaterial( m ) { | |
| var matid = materialMap.get( m ); | |
| if ( matid == null ) { | |
| matid = `Mat${ libraryEffects.length + 1 }`; | |
| var type = 'phong'; | |
| if ( m instanceof MeshLambertMaterial ) { | |
| type = 'lambert'; | |
| } else if ( m instanceof MeshBasicMaterial ) { | |
| type = 'constant'; | |
| if ( m.map !== null ) { | |
| // The Collada spec does not support diffuse texture maps with the | |
| // constant shader type. | |
| // mrdoob/three.js#15469 | |
| console.warn( 'ColladaExporter: Texture maps not supported with MeshBasicMaterial.' ); | |
| } | |
| } | |
| var emissive = m.emissive ? m.emissive : new Color( 0, 0, 0 ); | |
| var diffuse = m.color ? m.color : new Color( 0, 0, 0 ); | |
| var specular = m.specular ? m.specular : new Color( 1, 1, 1 ); | |
| var shininess = m.shininess || 0; | |
| var reflectivity = m.reflectivity || 0; | |
| // Do not export and alpha map for the reasons mentioned in issue (#13792) | |
| // in THREE.js alpha maps are black and white, but collada expects the alpha | |
| // channel to specify the transparency | |
| var transparencyNode = ''; | |
| if ( m.transparent === true ) { | |
| transparencyNode += | |
| `<transparent>` + | |
| ( | |
| m.map ? | |
| `<texture texture="diffuse-sampler"></texture>` : | |
| '<float>1</float>' | |
| ) + | |
| '</transparent>'; | |
| if ( m.opacity < 1 ) { | |
| transparencyNode += `<transparency><float>${ m.opacity }</float></transparency>`; | |
| } | |
| } | |
| var techniqueNode = `<technique sid="common"><${ type }>` + | |
| '<emission>' + | |
| ( | |
| m.emissiveMap ? | |
| '<texture texture="emissive-sampler" texcoord="TEXCOORD" />' : | |
| `<color sid="emission">${ emissive.r } ${ emissive.g } ${ emissive.b } 1</color>` | |
| ) + | |
| '</emission>' + | |
| ( | |
| type !== 'constant' ? | |
| '<diffuse>' + | |
| ( | |
| m.map ? | |
| '<texture texture="diffuse-sampler" texcoord="TEXCOORD" />' : | |
| `<color sid="diffuse">${ diffuse.r } ${ diffuse.g } ${ diffuse.b } 1</color>` | |
| ) + | |
| '</diffuse>' | |
| : '' | |
| ) + | |
| ( | |
| type === 'phong' ? | |
| `<specular><color sid="specular">${ specular.r } ${ specular.g } ${ specular.b } 1</color></specular>` + | |
| '<shininess>' + | |
| ( | |
| m.specularMap ? | |
| '<texture texture="specular-sampler" texcoord="TEXCOORD" />' : | |
| `<float sid="shininess">${ shininess }</float>` | |
| ) + | |
| '</shininess>' | |
| : '' | |
| ) + | |
| `<reflective><color>${ diffuse.r } ${ diffuse.g } ${ diffuse.b } 1</color></reflective>` + | |
| `<reflectivity><float>${ reflectivity }</float></reflectivity>` + | |
| transparencyNode + | |
| `</${ type }></technique>`; | |
| var effectnode = | |
| `<effect id="${ matid }-effect">` + | |
| '<profile_COMMON>' + | |
| ( | |
| m.map ? | |
| '<newparam sid="diffuse-surface"><surface type="2D">' + | |
| `<init_from>${ processTexture( m.map ) }</init_from>` + | |
| '</surface></newparam>' + | |
| '<newparam sid="diffuse-sampler"><sampler2D><source>diffuse-surface</source></sampler2D></newparam>' : | |
| '' | |
| ) + | |
| ( | |
| m.specularMap ? | |
| '<newparam sid="specular-surface"><surface type="2D">' + | |
| `<init_from>${ processTexture( m.specularMap ) }</init_from>` + | |
| '</surface></newparam>' + | |
| '<newparam sid="specular-sampler"><sampler2D><source>specular-surface</source></sampler2D></newparam>' : | |
| '' | |
| ) + | |
| ( | |
| m.emissiveMap ? | |
| '<newparam sid="emissive-surface"><surface type="2D">' + | |
| `<init_from>${ processTexture( m.emissiveMap ) }</init_from>` + | |
| '</surface></newparam>' + | |
| '<newparam sid="emissive-sampler"><sampler2D><source>emissive-surface</source></sampler2D></newparam>' : | |
| '' | |
| ) + | |
| techniqueNode + | |
| ( | |
| m.side === DoubleSide ? | |
| `<extra><technique><double_sided sid="double_sided" type="int">1</double_sided></technique></extra>` : | |
| '' | |
| ) + | |
| '</profile_COMMON>' + | |
| '</effect>'; | |
| libraryMaterials.push( `<material id="${ matid }" name="${ m.name }"><instance_effect url="#${ matid }-effect" /></material>` ); | |
| libraryEffects.push( effectnode ); | |
| materialMap.set( m, matid ); | |
| } | |
| return matid; | |
| } | |
| // Recursively process the object into a scene | |
| function processObject( o ) { | |
| var node = `<node name="${ o.name }">`; | |
| node += getTransform( o ); | |
| if ( o instanceof Mesh && o.geometry != null ) { | |
| // function returns the id associated with the mesh and a "BufferGeometry" version | |
| // of the geometry in case it's not a geometry. | |
| var geomInfo = processGeometry( o.geometry ); | |
| var meshid = geomInfo.meshid; | |
| var geometry = geomInfo.bufferGeometry; | |
| // ids of the materials to bind to the geometry | |
| var matids = null; | |
| var matidsArray = []; | |
| // get a list of materials to bind to the sub groups of the geometry. | |
| // If the amount of subgroups is greater than the materials, than reuse | |
| // the materials. | |
| var mat = o.material || new MeshBasicMaterial(); | |
| var materials = Array.isArray( mat ) ? mat : [ mat ]; | |
| if ( geometry.groups.length > materials.length ) { | |
| matidsArray = new Array( geometry.groups.length ); | |
| } else { | |
| matidsArray = new Array( materials.length ) | |
| } | |
| matids = matidsArray.fill() | |
| .map( ( v, i ) => processMaterial( materials[ i % materials.length ] ) ); | |
| node += | |
| `<instance_geometry url="#${ meshid }">` + | |
| ( | |
| matids != null ? | |
| '<bind_material><technique_common>' + | |
| matids.map( ( id, i ) => | |
| `<instance_material symbol="MESH_MATERIAL_${ i }" target="#${ id }" >` + | |
| '<bind_vertex_input semantic="TEXCOORD" input_semantic="TEXCOORD" input_set="0" />' + | |
| '</instance_material>' | |
| ).join( '' ) + | |
| '</technique_common></bind_material>' : | |
| '' | |
| ) + | |
| '</instance_geometry>'; | |
| } | |
| o.children.forEach( c => node += processObject( c ) ); | |
| node += '</node>'; | |
| return node; | |
| } | |
| var geometryInfo = new WeakMap(); | |
| var materialMap = new WeakMap(); | |
| var imageMap = new WeakMap(); | |
| var textures = []; | |
| var libraryImages = []; | |
| var libraryGeometries = []; | |
| var libraryEffects = []; | |
| var libraryMaterials = []; | |
| var libraryVisualScenes = processObject( object ); | |
| var specLink = version === '1.4.1' ? 'http://www.collada.org/2005/11/COLLADASchema' : 'https://www.khronos.org/collada/'; | |
| var dae = | |
| '<?xml version="1.0" encoding="UTF-8" standalone="no" ?>' + | |
| `<COLLADA xmlns="${ specLink }" version="${ version }">` + | |
| '<asset>' + | |
| ( | |
| '<contributor>' + | |
| '<authoring_tool>THREE.js Collada Exporter</authoring_tool>' + | |
| ( options.author !== null ? `<author>${ options.author }</author>` : '' ) + | |
| '</contributor>' + | |
| `<created>${ ( new Date() ).toISOString() }</created>` + | |
| `<modified>${ ( new Date() ).toISOString() }</modified>` + | |
| '<up_axis>Y_UP</up_axis>' | |
| ) + | |
| '</asset>'; | |
| dae += `<library_images>${ libraryImages.join( '' ) }</library_images>`; | |
| dae += `<library_effects>${ libraryEffects.join( '' ) }</library_effects>`; | |
| dae += `<library_materials>${ libraryMaterials.join( '' ) }</library_materials>`; | |
| dae += `<library_geometries>${ libraryGeometries.join( '' ) }</library_geometries>`; | |
| dae += `<library_visual_scenes><visual_scene id="Scene" name="scene">${ libraryVisualScenes }</visual_scene></library_visual_scenes>`; | |
| dae += '<scene><instance_visual_scene url="#Scene"/></scene>'; | |
| dae += '</COLLADA>'; | |
| var res = { | |
| data: format( dae ), | |
| textures | |
| }; | |
| if ( typeof onDone === 'function' ) { | |
| requestAnimationFrame( () => onDone( res ) ); | |
| } | |
| return res; | |
| } | |
| }; | |
| export { ColladaExporter }; | |