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| import { Object3D } from './../core/Object3D'; | |
| import { AudioListener } from './AudioListener'; | |
| import { AudioContext } from './AudioContext'; | |
| // Extras / Audio ///////////////////////////////////////////////////////////////////// | |
| export class Audio extends Object3D { | |
| constructor(listener: AudioListener); | |
| type: 'Audio'; | |
| context: AudioContext; | |
| gain: GainNode; | |
| autoplay: boolean; | |
| buffer: null | Audio; | |
| detune: number; | |
| loop: boolean; | |
| startTime: number; | |
| offset: number; | |
| playbackRate: number; | |
| isPlaying: boolean; | |
| hasPlaybackControl: boolean; | |
| sourceType: string; | |
| source: AudioBufferSourceNode; | |
| filters: any[]; | |
| getOutput(): GainNode; | |
| setNodeSource(audioNode: AudioBufferSourceNode): this; | |
| setMediaElementSource(mediaElement: MediaElementAudioSourceNode): this; | |
| setBuffer(audioBuffer: AudioBuffer): this; | |
| play(): this; | |
| onEnded(): void; | |
| pause(): this; | |
| stop(): this; | |
| connect(): this; | |
| disconnect(): this; | |
| setDetune(value: number): this; | |
| getDetune(): number; | |
| getFilters(): any[]; | |
| setFilter(value: any[]): this; | |
| getFilter(): any; | |
| setFilter(filter: any): this; | |
| setPlaybackRate(value: number): this; | |
| getPlaybackRate(): number; | |
| getLoop(): boolean; | |
| setLoop(value: boolean): void; | |
| getVolume(): number; | |
| setVolume(value: number): this; | |
| /** | |
| * @deprecated Use {@link AudioLoader} instead. | |
| */ | |
| load(file: string): Audio; | |
| } | |
| export class AudioBuffer { | |
| constructor(context: any); | |
| context: any; | |
| ready: boolean; | |
| readyCallbacks: Function[]; | |
| load(file: string): AudioBuffer; | |
| onReady(callback: Function): void; | |
| } | |