Spaces:
Running
Running
| /** | |
| * @author benaadams / https://twitter.com/ben_a_adams | |
| * @author Mugen87 / https://github.com/Mugen87 | |
| * @author hughes | |
| */ | |
| import { Geometry } from '../core/Geometry.js'; | |
| import { BufferGeometry } from '../core/BufferGeometry.js'; | |
| import { Float32BufferAttribute } from '../core/BufferAttribute.js'; | |
| import { Vector3 } from '../math/Vector3.js'; | |
| import { Vector2 } from '../math/Vector2.js'; | |
| // CircleGeometry | |
| function CircleGeometry( radius, segments, thetaStart, thetaLength ) { | |
| Geometry.call( this ); | |
| this.type = 'CircleGeometry'; | |
| this.parameters = { | |
| radius: radius, | |
| segments: segments, | |
| thetaStart: thetaStart, | |
| thetaLength: thetaLength | |
| }; | |
| this.fromBufferGeometry( new CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) ); | |
| this.mergeVertices(); | |
| } | |
| CircleGeometry.prototype = Object.create( Geometry.prototype ); | |
| CircleGeometry.prototype.constructor = CircleGeometry; | |
| // CircleBufferGeometry | |
| function CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) { | |
| BufferGeometry.call( this ); | |
| this.type = 'CircleBufferGeometry'; | |
| this.parameters = { | |
| radius: radius, | |
| segments: segments, | |
| thetaStart: thetaStart, | |
| thetaLength: thetaLength | |
| }; | |
| radius = radius || 1; | |
| segments = segments !== undefined ? Math.max( 3, segments ) : 8; | |
| thetaStart = thetaStart !== undefined ? thetaStart : 0; | |
| thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2; | |
| // buffers | |
| var indices = []; | |
| var vertices = []; | |
| var normals = []; | |
| var uvs = []; | |
| // helper variables | |
| var i, s; | |
| var vertex = new Vector3(); | |
| var uv = new Vector2(); | |
| // center point | |
| vertices.push( 0, 0, 0 ); | |
| normals.push( 0, 0, 1 ); | |
| uvs.push( 0.5, 0.5 ); | |
| for ( s = 0, i = 3; s <= segments; s ++, i += 3 ) { | |
| var segment = thetaStart + s / segments * thetaLength; | |
| // vertex | |
| vertex.x = radius * Math.cos( segment ); | |
| vertex.y = radius * Math.sin( segment ); | |
| vertices.push( vertex.x, vertex.y, vertex.z ); | |
| // normal | |
| normals.push( 0, 0, 1 ); | |
| // uvs | |
| uv.x = ( vertices[ i ] / radius + 1 ) / 2; | |
| uv.y = ( vertices[ i + 1 ] / radius + 1 ) / 2; | |
| uvs.push( uv.x, uv.y ); | |
| } | |
| // indices | |
| for ( i = 1; i <= segments; i ++ ) { | |
| indices.push( i, i + 1, 0 ); | |
| } | |
| // build geometry | |
| this.setIndex( indices ); | |
| this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); | |
| this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); | |
| this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); | |
| } | |
| CircleBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); | |
| CircleBufferGeometry.prototype.constructor = CircleBufferGeometry; | |
| export { CircleGeometry, CircleBufferGeometry }; | |