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| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| * @author benaadams / https://twitter.com/ben_a_adams | |
| * @author Mugen87 / https://github.com/Mugen87 | |
| */ | |
| import { Geometry } from '../core/Geometry.js'; | |
| import { BufferGeometry } from '../core/BufferGeometry.js'; | |
| import { Float32BufferAttribute } from '../core/BufferAttribute.js'; | |
| import { Vector3 } from '../math/Vector3.js'; | |
| // SphereGeometry | |
| function SphereGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) { | |
| Geometry.call( this ); | |
| this.type = 'SphereGeometry'; | |
| this.parameters = { | |
| radius: radius, | |
| widthSegments: widthSegments, | |
| heightSegments: heightSegments, | |
| phiStart: phiStart, | |
| phiLength: phiLength, | |
| thetaStart: thetaStart, | |
| thetaLength: thetaLength | |
| }; | |
| this.fromBufferGeometry( new SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) ); | |
| this.mergeVertices(); | |
| } | |
| SphereGeometry.prototype = Object.create( Geometry.prototype ); | |
| SphereGeometry.prototype.constructor = SphereGeometry; | |
| // SphereBufferGeometry | |
| function SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) { | |
| BufferGeometry.call( this ); | |
| this.type = 'SphereBufferGeometry'; | |
| this.parameters = { | |
| radius: radius, | |
| widthSegments: widthSegments, | |
| heightSegments: heightSegments, | |
| phiStart: phiStart, | |
| phiLength: phiLength, | |
| thetaStart: thetaStart, | |
| thetaLength: thetaLength | |
| }; | |
| radius = radius || 1; | |
| widthSegments = Math.max( 3, Math.floor( widthSegments ) || 8 ); | |
| heightSegments = Math.max( 2, Math.floor( heightSegments ) || 6 ); | |
| phiStart = phiStart !== undefined ? phiStart : 0; | |
| phiLength = phiLength !== undefined ? phiLength : Math.PI * 2; | |
| thetaStart = thetaStart !== undefined ? thetaStart : 0; | |
| thetaLength = thetaLength !== undefined ? thetaLength : Math.PI; | |
| var thetaEnd = thetaStart + thetaLength; | |
| var ix, iy; | |
| var index = 0; | |
| var grid = []; | |
| var vertex = new Vector3(); | |
| var normal = new Vector3(); | |
| // buffers | |
| var indices = []; | |
| var vertices = []; | |
| var normals = []; | |
| var uvs = []; | |
| // generate vertices, normals and uvs | |
| for ( iy = 0; iy <= heightSegments; iy ++ ) { | |
| var verticesRow = []; | |
| var v = iy / heightSegments; | |
| // special case for the poles | |
| var uOffset = ( iy == 0 ) ? 0.5 / widthSegments : ( ( iy == heightSegments ) ? - 0.5 / widthSegments : 0 ); | |
| for ( ix = 0; ix <= widthSegments; ix ++ ) { | |
| var u = ix / widthSegments; | |
| // vertex | |
| vertex.x = - radius * Math.cos( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength ); | |
| vertex.y = radius * Math.cos( thetaStart + v * thetaLength ); | |
| vertex.z = radius * Math.sin( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength ); | |
| vertices.push( vertex.x, vertex.y, vertex.z ); | |
| // normal | |
| normal.copy( vertex ).normalize(); | |
| normals.push( normal.x, normal.y, normal.z ); | |
| // uv | |
| uvs.push( u + uOffset, 1 - v ); | |
| verticesRow.push( index ++ ); | |
| } | |
| grid.push( verticesRow ); | |
| } | |
| // indices | |
| for ( iy = 0; iy < heightSegments; iy ++ ) { | |
| for ( ix = 0; ix < widthSegments; ix ++ ) { | |
| var a = grid[ iy ][ ix + 1 ]; | |
| var b = grid[ iy ][ ix ]; | |
| var c = grid[ iy + 1 ][ ix ]; | |
| var d = grid[ iy + 1 ][ ix + 1 ]; | |
| if ( iy !== 0 || thetaStart > 0 ) indices.push( a, b, d ); | |
| if ( iy !== heightSegments - 1 || thetaEnd < Math.PI ) indices.push( b, c, d ); | |
| } | |
| } | |
| // build geometry | |
| this.setIndex( indices ); | |
| this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); | |
| this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); | |
| this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); | |
| } | |
| SphereBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); | |
| SphereBufferGeometry.prototype.constructor = SphereBufferGeometry; | |
| export { SphereGeometry, SphereBufferGeometry }; | |