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| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| * @author WestLangley / http://github.com/WestLangley | |
| */ | |
| import { Matrix3 } from '../math/Matrix3.js'; | |
| import { Vector3 } from '../math/Vector3.js'; | |
| import { LineSegments } from '../objects/LineSegments.js'; | |
| import { LineBasicMaterial } from '../materials/LineBasicMaterial.js'; | |
| import { Float32BufferAttribute } from '../core/BufferAttribute.js'; | |
| import { BufferGeometry } from '../core/BufferGeometry.js'; | |
| function FaceNormalsHelper( object, size, hex, linewidth ) { | |
| // FaceNormalsHelper only supports THREE.Geometry | |
| this.object = object; | |
| this.size = ( size !== undefined ) ? size : 1; | |
| var color = ( hex !== undefined ) ? hex : 0xffff00; | |
| var width = ( linewidth !== undefined ) ? linewidth : 1; | |
| // | |
| var nNormals = 0; | |
| var objGeometry = this.object.geometry; | |
| if ( objGeometry && objGeometry.isGeometry ) { | |
| nNormals = objGeometry.faces.length; | |
| } else { | |
| console.warn( 'THREE.FaceNormalsHelper: only THREE.Geometry is supported. Use THREE.VertexNormalsHelper, instead.' ); | |
| } | |
| // | |
| var geometry = new BufferGeometry(); | |
| var positions = new Float32BufferAttribute( nNormals * 2 * 3, 3 ); | |
| geometry.addAttribute( 'position', positions ); | |
| LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, linewidth: width } ) ); | |
| // | |
| this.matrixAutoUpdate = false; | |
| this.update(); | |
| } | |
| FaceNormalsHelper.prototype = Object.create( LineSegments.prototype ); | |
| FaceNormalsHelper.prototype.constructor = FaceNormalsHelper; | |
| FaceNormalsHelper.prototype.update = ( function () { | |
| var v1 = new Vector3(); | |
| var v2 = new Vector3(); | |
| var normalMatrix = new Matrix3(); | |
| return function update() { | |
| this.object.updateMatrixWorld( true ); | |
| normalMatrix.getNormalMatrix( this.object.matrixWorld ); | |
| var matrixWorld = this.object.matrixWorld; | |
| var position = this.geometry.attributes.position; | |
| // | |
| var objGeometry = this.object.geometry; | |
| var vertices = objGeometry.vertices; | |
| var faces = objGeometry.faces; | |
| var idx = 0; | |
| for ( var i = 0, l = faces.length; i < l; i ++ ) { | |
| var face = faces[ i ]; | |
| var normal = face.normal; | |
| v1.copy( vertices[ face.a ] ) | |
| .add( vertices[ face.b ] ) | |
| .add( vertices[ face.c ] ) | |
| .divideScalar( 3 ) | |
| .applyMatrix4( matrixWorld ); | |
| v2.copy( normal ).applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 ); | |
| position.setXYZ( idx, v1.x, v1.y, v1.z ); | |
| idx = idx + 1; | |
| position.setXYZ( idx, v2.x, v2.y, v2.z ); | |
| idx = idx + 1; | |
| } | |
| position.needsUpdate = true; | |
| }; | |
| }() ); | |
| export { FaceNormalsHelper }; | |