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| /** | |
| * @author alteredq / http://alteredqualia.com/ | |
| * @author mrdoob / http://mrdoob.com/ | |
| * @author Mugen87 / https://github.com/Mugen87 | |
| */ | |
| import { Vector3 } from '../math/Vector3.js'; | |
| import { Color } from '../math/Color.js'; | |
| import { Object3D } from '../core/Object3D.js'; | |
| import { Mesh } from '../objects/Mesh.js'; | |
| import { VertexColors } from '../constants.js'; | |
| import { MeshBasicMaterial } from '../materials/MeshBasicMaterial.js'; | |
| import { OctahedronBufferGeometry } from '../geometries/OctahedronGeometry.js'; | |
| import { BufferAttribute } from '../core/BufferAttribute.js'; | |
| function HemisphereLightHelper( light, size, color ) { | |
| Object3D.call( this ); | |
| this.light = light; | |
| this.light.updateMatrixWorld(); | |
| this.matrix = light.matrixWorld; | |
| this.matrixAutoUpdate = false; | |
| this.color = color; | |
| var geometry = new OctahedronBufferGeometry( size ); | |
| geometry.rotateY( Math.PI * 0.5 ); | |
| this.material = new MeshBasicMaterial( { wireframe: true, fog: false } ); | |
| if ( this.color === undefined ) this.material.vertexColors = VertexColors; | |
| var position = geometry.getAttribute( 'position' ); | |
| var colors = new Float32Array( position.count * 3 ); | |
| geometry.addAttribute( 'color', new BufferAttribute( colors, 3 ) ); | |
| this.add( new Mesh( geometry, this.material ) ); | |
| this.update(); | |
| } | |
| HemisphereLightHelper.prototype = Object.create( Object3D.prototype ); | |
| HemisphereLightHelper.prototype.constructor = HemisphereLightHelper; | |
| HemisphereLightHelper.prototype.dispose = function () { | |
| this.children[ 0 ].geometry.dispose(); | |
| this.children[ 0 ].material.dispose(); | |
| }; | |
| HemisphereLightHelper.prototype.update = function () { | |
| var vector = new Vector3(); | |
| var color1 = new Color(); | |
| var color2 = new Color(); | |
| return function update() { | |
| var mesh = this.children[ 0 ]; | |
| if ( this.color !== undefined ) { | |
| this.material.color.set( this.color ); | |
| } else { | |
| var colors = mesh.geometry.getAttribute( 'color' ); | |
| color1.copy( this.light.color ); | |
| color2.copy( this.light.groundColor ); | |
| for ( var i = 0, l = colors.count; i < l; i ++ ) { | |
| var color = ( i < ( l / 2 ) ) ? color1 : color2; | |
| colors.setXYZ( i, color.r, color.g, color.b ); | |
| } | |
| colors.needsUpdate = true; | |
| } | |
| mesh.lookAt( vector.setFromMatrixPosition( this.light.matrixWorld ).negate() ); | |
| }; | |
| }(); | |
| export { HemisphereLightHelper }; | |