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| /** | |
| * @author Mugen87 / http://github.com/Mugen87 | |
| */ | |
| import { BufferGeometry } from '../core/BufferGeometry.js'; | |
| import { BufferAttribute } from '../core/BufferAttribute.js'; | |
| import { LineBasicMaterial } from '../materials/LineBasicMaterial.js'; | |
| import { Line } from '../objects/Line.js'; | |
| import { _Math } from '../math/Math.js'; | |
| function PositionalAudioHelper( audio, range, divisionsInnerAngle, divisionsOuterAngle ) { | |
| this.audio = audio; | |
| this.range = range || 1; | |
| this.divisionsInnerAngle = divisionsInnerAngle || 16; | |
| this.divisionsOuterAngle = divisionsOuterAngle || 2; | |
| var geometry = new BufferGeometry(); | |
| var divisions = this.divisionsInnerAngle + this.divisionsOuterAngle * 2; | |
| var positions = new Float32Array( ( divisions * 3 + 3 ) * 3 ); | |
| geometry.addAttribute( 'position', new BufferAttribute( positions, 3 ) ); | |
| var materialInnerAngle = new LineBasicMaterial( { color: 0x00ff00 } ); | |
| var materialOuterAngle = new LineBasicMaterial( { color: 0xffff00 } ); | |
| Line.call( this, geometry, [ materialOuterAngle, materialInnerAngle ] ); | |
| this.update(); | |
| } | |
| PositionalAudioHelper.prototype = Object.create( Line.prototype ); | |
| PositionalAudioHelper.prototype.constructor = PositionalAudioHelper; | |
| PositionalAudioHelper.prototype.update = function () { | |
| var audio = this.audio; | |
| var range = this.range; | |
| var divisionsInnerAngle = this.divisionsInnerAngle; | |
| var divisionsOuterAngle = this.divisionsOuterAngle; | |
| var coneInnerAngle = _Math.degToRad( audio.panner.coneInnerAngle ); | |
| var coneOuterAngle = _Math.degToRad( audio.panner.coneOuterAngle ); | |
| var halfConeInnerAngle = coneInnerAngle / 2; | |
| var halfConeOuterAngle = coneOuterAngle / 2; | |
| var start = 0; | |
| var count = 0; | |
| var i, stride; | |
| var geometry = this.geometry; | |
| var positionAttribute = geometry.attributes.position; | |
| geometry.clearGroups(); | |
| // | |
| function generateSegment( from, to, divisions, materialIndex ) { | |
| var step = ( to - from ) / divisions; | |
| positionAttribute.setXYZ( start, 0, 0, 0 ); | |
| count ++; | |
| for ( i = from; i < to; i += step ) { | |
| stride = start + count; | |
| positionAttribute.setXYZ( stride, Math.sin( i ) * range, 0, Math.cos( i ) * range ); | |
| positionAttribute.setXYZ( stride + 1, Math.sin( Math.min( i + step, to ) ) * range, 0, Math.cos( Math.min( i + step, to ) ) * range ); | |
| positionAttribute.setXYZ( stride + 2, 0, 0, 0 ); | |
| count += 3; | |
| } | |
| geometry.addGroup( start, count, materialIndex ); | |
| start += count; | |
| count = 0; | |
| } | |
| // | |
| generateSegment( - halfConeOuterAngle, - halfConeInnerAngle, divisionsOuterAngle, 0 ); | |
| generateSegment( - halfConeInnerAngle, halfConeInnerAngle, divisionsInnerAngle, 1 ); | |
| generateSegment( halfConeInnerAngle, halfConeOuterAngle, divisionsOuterAngle, 0 ); | |
| // | |
| positionAttribute.needsUpdate = true; | |
| if ( coneInnerAngle === coneOuterAngle ) this.material[ 0 ].visible = false; | |
| }; | |
| PositionalAudioHelper.prototype.dispose = function () { | |
| this.geometry.dispose(); | |
| this.material[ 0 ].dispose(); | |
| this.material[ 1 ].dispose(); | |
| }; | |
| export { PositionalAudioHelper }; | |