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| import { Light } from './Light.js'; | |
| import { Color } from '../math/Color.js'; | |
| import { Object3D } from '../core/Object3D.js'; | |
| /** | |
| * @author alteredq / http://alteredqualia.com/ | |
| */ | |
| function HemisphereLight( skyColor, groundColor, intensity ) { | |
| Light.call( this, skyColor, intensity ); | |
| this.type = 'HemisphereLight'; | |
| this.castShadow = undefined; | |
| this.position.copy( Object3D.DefaultUp ); | |
| this.updateMatrix(); | |
| this.groundColor = new Color( groundColor ); | |
| } | |
| HemisphereLight.prototype = Object.assign( Object.create( Light.prototype ), { | |
| constructor: HemisphereLight, | |
| isHemisphereLight: true, | |
| copy: function ( source ) { | |
| Light.prototype.copy.call( this, source ); | |
| this.groundColor.copy( source.groundColor ); | |
| return this; | |
| } | |
| } ); | |
| export { HemisphereLight }; | |