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| import { Color } from './../math/Color'; | |
| import { LightShadow } from './LightShadow'; | |
| import { Object3D } from './../core/Object3D'; | |
| // Lights ////////////////////////////////////////////////////////////////////////////////// | |
| /** | |
| * Abstract base class for lights. | |
| */ | |
| export class Light extends Object3D { | |
| constructor(hex?: number | string, intensity?: number); | |
| color: Color; | |
| intensity: number; | |
| receiveShadow: boolean; | |
| shadow: LightShadow; | |
| /** | |
| * @deprecated Use shadow.camera.fov instead. | |
| */ | |
| shadowCameraFov: any; | |
| /** | |
| * @deprecated Use shadow.camera.left instead. | |
| */ | |
| shadowCameraLeft: any; | |
| /** | |
| * @deprecated Use shadow.camera.right instead. | |
| */ | |
| shadowCameraRight: any; | |
| /** | |
| * @deprecated Use shadow.camera.top instead. | |
| */ | |
| shadowCameraTop: any; | |
| /** | |
| * @deprecated Use shadow.camera.bottom instead. | |
| */ | |
| shadowCameraBottom: any; | |
| /** | |
| * @deprecated Use shadow.camera.near instead. | |
| */ | |
| shadowCameraNear: any; | |
| /** | |
| * @deprecated Use shadow.camera.far instead. | |
| */ | |
| shadowCameraFar: any; | |
| /** | |
| * @deprecated Use shadow.bias instead. | |
| */ | |
| shadowBias: any; | |
| /** | |
| * @deprecated Use shadow.mapSize.width instead. | |
| */ | |
| shadowMapWidth: any; | |
| /** | |
| * @deprecated Use shadow.mapSize.height instead. | |
| */ | |
| shadowMapHeight: any; | |
| } | |