Spaces:
Running
Running
| import { Matrix4 } from '../math/Matrix4.js'; | |
| import { Vector2 } from '../math/Vector2.js'; | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| function LightShadow( camera ) { | |
| this.camera = camera; | |
| this.bias = 0; | |
| this.radius = 1; | |
| this.mapSize = new Vector2( 512, 512 ); | |
| this.map = null; | |
| this.matrix = new Matrix4(); | |
| } | |
| Object.assign( LightShadow.prototype, { | |
| copy: function ( source ) { | |
| this.camera = source.camera.clone(); | |
| this.bias = source.bias; | |
| this.radius = source.radius; | |
| this.mapSize.copy( source.mapSize ); | |
| return this; | |
| }, | |
| clone: function () { | |
| return new this.constructor().copy( this ); | |
| }, | |
| toJSON: function () { | |
| var object = {}; | |
| if ( this.bias !== 0 ) object.bias = this.bias; | |
| if ( this.radius !== 1 ) object.radius = this.radius; | |
| if ( this.mapSize.x !== 512 || this.mapSize.y !== 512 ) object.mapSize = this.mapSize.toArray(); | |
| object.camera = this.camera.toJSON( false ).object; | |
| delete object.camera.matrix; | |
| return object; | |
| } | |
| } ); | |
| export { LightShadow }; | |