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| import { Color } from './../math/Color'; | |
| import { Light } from './Light'; | |
| import { PerspectiveCamera } from './../cameras/PerspectiveCamera'; | |
| import { LightShadow } from './LightShadow'; | |
| export class PointLightShadow extends LightShadow { | |
| camera: PerspectiveCamera; | |
| } | |
| /** | |
| * Affects objects using {@link MeshLambertMaterial} or {@link MeshPhongMaterial}. | |
| * | |
| * @example | |
| * var light = new THREE.PointLight( 0xff0000, 1, 100 ); | |
| * light.position.set( 50, 50, 50 ); | |
| * scene.add( light ); | |
| */ | |
| export class PointLight extends Light { | |
| constructor( | |
| color?: Color | string | number, | |
| intensity?: number, | |
| distance?: number, | |
| decay?: number | |
| ); | |
| /* | |
| * Light's intensity. | |
| * Default - 1.0. | |
| */ | |
| intensity: number; | |
| /** | |
| * If non-zero, light will attenuate linearly from maximum intensity at light position down to zero at distance. | |
| * Default — 0.0. | |
| */ | |
| distance: number; | |
| decay: number; | |
| shadow: PointLightShadow; | |
| power: number; | |
| } | |