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| import { Material } from './Material.js'; | |
| import { BasicDepthPacking } from '../constants.js'; | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| * @author alteredq / http://alteredqualia.com/ | |
| * @author bhouston / https://clara.io | |
| * @author WestLangley / http://github.com/WestLangley | |
| * | |
| * parameters = { | |
| * | |
| * opacity: <float>, | |
| * | |
| * map: new THREE.Texture( <Image> ), | |
| * | |
| * alphaMap: new THREE.Texture( <Image> ), | |
| * | |
| * displacementMap: new THREE.Texture( <Image> ), | |
| * displacementScale: <float>, | |
| * displacementBias: <float>, | |
| * | |
| * wireframe: <boolean>, | |
| * wireframeLinewidth: <float> | |
| * } | |
| */ | |
| function MeshDepthMaterial( parameters ) { | |
| Material.call( this ); | |
| this.type = 'MeshDepthMaterial'; | |
| this.depthPacking = BasicDepthPacking; | |
| this.skinning = false; | |
| this.morphTargets = false; | |
| this.map = null; | |
| this.alphaMap = null; | |
| this.displacementMap = null; | |
| this.displacementScale = 1; | |
| this.displacementBias = 0; | |
| this.wireframe = false; | |
| this.wireframeLinewidth = 1; | |
| this.fog = false; | |
| this.lights = false; | |
| this.setValues( parameters ); | |
| } | |
| MeshDepthMaterial.prototype = Object.create( Material.prototype ); | |
| MeshDepthMaterial.prototype.constructor = MeshDepthMaterial; | |
| MeshDepthMaterial.prototype.isMeshDepthMaterial = true; | |
| MeshDepthMaterial.prototype.copy = function ( source ) { | |
| Material.prototype.copy.call( this, source ); | |
| this.depthPacking = source.depthPacking; | |
| this.skinning = source.skinning; | |
| this.morphTargets = source.morphTargets; | |
| this.map = source.map; | |
| this.alphaMap = source.alphaMap; | |
| this.displacementMap = source.displacementMap; | |
| this.displacementScale = source.displacementScale; | |
| this.displacementBias = source.displacementBias; | |
| this.wireframe = source.wireframe; | |
| this.wireframeLinewidth = source.wireframeLinewidth; | |
| return this; | |
| }; | |
| export { MeshDepthMaterial }; | |