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| import { Material } from './Material.js'; | |
| import { Vector3 } from '../math/Vector3.js'; | |
| /** | |
| * @author WestLangley / http://github.com/WestLangley | |
| * | |
| * parameters = { | |
| * | |
| * referencePosition: <float>, | |
| * nearDistance: <float>, | |
| * farDistance: <float>, | |
| * | |
| * skinning: <bool>, | |
| * morphTargets: <bool>, | |
| * | |
| * map: new THREE.Texture( <Image> ), | |
| * | |
| * alphaMap: new THREE.Texture( <Image> ), | |
| * | |
| * displacementMap: new THREE.Texture( <Image> ), | |
| * displacementScale: <float>, | |
| * displacementBias: <float> | |
| * | |
| * } | |
| */ | |
| function MeshDistanceMaterial( parameters ) { | |
| Material.call( this ); | |
| this.type = 'MeshDistanceMaterial'; | |
| this.referencePosition = new Vector3(); | |
| this.nearDistance = 1; | |
| this.farDistance = 1000; | |
| this.skinning = false; | |
| this.morphTargets = false; | |
| this.map = null; | |
| this.alphaMap = null; | |
| this.displacementMap = null; | |
| this.displacementScale = 1; | |
| this.displacementBias = 0; | |
| this.fog = false; | |
| this.lights = false; | |
| this.setValues( parameters ); | |
| } | |
| MeshDistanceMaterial.prototype = Object.create( Material.prototype ); | |
| MeshDistanceMaterial.prototype.constructor = MeshDistanceMaterial; | |
| MeshDistanceMaterial.prototype.isMeshDistanceMaterial = true; | |
| MeshDistanceMaterial.prototype.copy = function ( source ) { | |
| Material.prototype.copy.call( this, source ); | |
| this.referencePosition.copy( source.referencePosition ); | |
| this.nearDistance = source.nearDistance; | |
| this.farDistance = source.farDistance; | |
| this.skinning = source.skinning; | |
| this.morphTargets = source.morphTargets; | |
| this.map = source.map; | |
| this.alphaMap = source.alphaMap; | |
| this.displacementMap = source.displacementMap; | |
| this.displacementScale = source.displacementScale; | |
| this.displacementBias = source.displacementBias; | |
| return this; | |
| }; | |
| export { MeshDistanceMaterial }; | |