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| import { TangentSpaceNormalMap } from '../constants.js'; | |
| import { Material } from './Material.js'; | |
| import { Vector2 } from '../math/Vector2.js'; | |
| import { Color } from '../math/Color.js'; | |
| /** | |
| * @author WestLangley / http://github.com/WestLangley | |
| * | |
| * parameters = { | |
| * color: <hex>, | |
| * opacity: <float>, | |
| * | |
| * matcap: new THREE.Texture( <Image> ), | |
| * | |
| * map: new THREE.Texture( <Image> ), | |
| * | |
| * bumpMap: new THREE.Texture( <Image> ), | |
| * bumpScale: <float>, | |
| * | |
| * normalMap: new THREE.Texture( <Image> ), | |
| * normalMapType: THREE.TangentSpaceNormalMap, | |
| * normalScale: <Vector2>, | |
| * | |
| * displacementMap: new THREE.Texture( <Image> ), | |
| * displacementScale: <float>, | |
| * displacementBias: <float>, | |
| * | |
| * alphaMap: new THREE.Texture( <Image> ), | |
| * | |
| * skinning: <bool>, | |
| * morphTargets: <bool>, | |
| * morphNormals: <bool> | |
| * } | |
| */ | |
| function MeshMatcapMaterial( parameters ) { | |
| Material.call( this ); | |
| this.defines = { 'MATCAP': '' }; | |
| this.type = 'MeshMatcapMaterial'; | |
| this.color = new Color( 0xffffff ); // diffuse | |
| this.matcap = null; | |
| this.map = null; | |
| this.bumpMap = null; | |
| this.bumpScale = 1; | |
| this.normalMap = null; | |
| this.normalMapType = TangentSpaceNormalMap; | |
| this.normalScale = new Vector2( 1, 1 ); | |
| this.displacementMap = null; | |
| this.displacementScale = 1; | |
| this.displacementBias = 0; | |
| this.alphaMap = null; | |
| this.skinning = false; | |
| this.morphTargets = false; | |
| this.morphNormals = false; | |
| this.lights = false; | |
| this.setValues( parameters ); | |
| } | |
| MeshMatcapMaterial.prototype = Object.create( Material.prototype ); | |
| MeshMatcapMaterial.prototype.constructor = MeshMatcapMaterial; | |
| MeshMatcapMaterial.prototype.isMeshMatcapMaterial = true; | |
| MeshMatcapMaterial.prototype.copy = function ( source ) { | |
| Material.prototype.copy.call( this, source ); | |
| this.defines = { 'MATCAP': '' }; | |
| this.color.copy( source.color ); | |
| this.matcap = source.matcap; | |
| this.map = source.map; | |
| this.bumpMap = source.bumpMap; | |
| this.bumpScale = source.bumpScale; | |
| this.normalMap = source.normalMap; | |
| this.normalMapType = source.normalMapType; | |
| this.normalScale.copy( source.normalScale ); | |
| this.displacementMap = source.displacementMap; | |
| this.displacementScale = source.displacementScale; | |
| this.displacementBias = source.displacementBias; | |
| this.alphaMap = source.alphaMap; | |
| this.skinning = source.skinning; | |
| this.morphTargets = source.morphTargets; | |
| this.morphNormals = source.morphNormals; | |
| return this; | |
| }; | |
| export { MeshMatcapMaterial }; | |