Spaces:
Running
Running
| import { Vector3 } from './Vector3.js'; | |
| import { Sphere } from './Sphere.js'; | |
| import { Plane } from './Plane.js'; | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| * @author alteredq / http://alteredqualia.com/ | |
| * @author bhouston / http://clara.io | |
| */ | |
| function Frustum( p0, p1, p2, p3, p4, p5 ) { | |
| this.planes = [ | |
| ( p0 !== undefined ) ? p0 : new Plane(), | |
| ( p1 !== undefined ) ? p1 : new Plane(), | |
| ( p2 !== undefined ) ? p2 : new Plane(), | |
| ( p3 !== undefined ) ? p3 : new Plane(), | |
| ( p4 !== undefined ) ? p4 : new Plane(), | |
| ( p5 !== undefined ) ? p5 : new Plane() | |
| ]; | |
| } | |
| Object.assign( Frustum.prototype, { | |
| set: function ( p0, p1, p2, p3, p4, p5 ) { | |
| var planes = this.planes; | |
| planes[ 0 ].copy( p0 ); | |
| planes[ 1 ].copy( p1 ); | |
| planes[ 2 ].copy( p2 ); | |
| planes[ 3 ].copy( p3 ); | |
| planes[ 4 ].copy( p4 ); | |
| planes[ 5 ].copy( p5 ); | |
| return this; | |
| }, | |
| clone: function () { | |
| return new this.constructor().copy( this ); | |
| }, | |
| copy: function ( frustum ) { | |
| var planes = this.planes; | |
| for ( var i = 0; i < 6; i ++ ) { | |
| planes[ i ].copy( frustum.planes[ i ] ); | |
| } | |
| return this; | |
| }, | |
| setFromMatrix: function ( m ) { | |
| var planes = this.planes; | |
| var me = m.elements; | |
| var me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ]; | |
| var me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ]; | |
| var me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ]; | |
| var me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ]; | |
| planes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize(); | |
| planes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize(); | |
| planes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize(); | |
| planes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize(); | |
| planes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize(); | |
| planes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize(); | |
| return this; | |
| }, | |
| intersectsObject: function () { | |
| var sphere = new Sphere(); | |
| return function intersectsObject( object ) { | |
| var geometry = object.geometry; | |
| if ( geometry.boundingSphere === null ) | |
| geometry.computeBoundingSphere(); | |
| sphere.copy( geometry.boundingSphere ) | |
| .applyMatrix4( object.matrixWorld ); | |
| return this.intersectsSphere( sphere ); | |
| }; | |
| }(), | |
| intersectsSprite: function () { | |
| var sphere = new Sphere(); | |
| return function intersectsSprite( sprite ) { | |
| sphere.center.set( 0, 0, 0 ); | |
| sphere.radius = 0.7071067811865476; | |
| sphere.applyMatrix4( sprite.matrixWorld ); | |
| return this.intersectsSphere( sphere ); | |
| }; | |
| }(), | |
| intersectsSphere: function ( sphere ) { | |
| var planes = this.planes; | |
| var center = sphere.center; | |
| var negRadius = - sphere.radius; | |
| for ( var i = 0; i < 6; i ++ ) { | |
| var distance = planes[ i ].distanceToPoint( center ); | |
| if ( distance < negRadius ) { | |
| return false; | |
| } | |
| } | |
| return true; | |
| }, | |
| intersectsBox: function () { | |
| var p = new Vector3(); | |
| return function intersectsBox( box ) { | |
| var planes = this.planes; | |
| for ( var i = 0; i < 6; i ++ ) { | |
| var plane = planes[ i ]; | |
| // corner at max distance | |
| p.x = plane.normal.x > 0 ? box.max.x : box.min.x; | |
| p.y = plane.normal.y > 0 ? box.max.y : box.min.y; | |
| p.z = plane.normal.z > 0 ? box.max.z : box.min.z; | |
| if ( plane.distanceToPoint( p ) < 0 ) { | |
| return false; | |
| } | |
| } | |
| return true; | |
| }; | |
| }(), | |
| containsPoint: function ( point ) { | |
| var planes = this.planes; | |
| for ( var i = 0; i < 6; i ++ ) { | |
| if ( planes[ i ].distanceToPoint( point ) < 0 ) { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| } ); | |
| export { Frustum }; | |