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| /** | |
| * | |
| * @see <a href="https://github.com/mrdoob/three.js/blob/master/src/math/Math.js">src/math/Math.js</a> | |
| */ | |
| export namespace _Math { | |
| export const DEG2RAD: number; | |
| export const RAD2DEG: number; | |
| export function generateUUID(): string; | |
| /** | |
| * Clamps the x to be between a and b. | |
| * | |
| * @param value Value to be clamped. | |
| * @param min Minimum value | |
| * @param max Maximum value. | |
| */ | |
| export function clamp(value: number, min: number, max: number): number; | |
| export function euclideanModulo(n: number, m: number): number; | |
| /** | |
| * Linear mapping of x from range [a1, a2] to range [b1, b2]. | |
| * | |
| * @param x Value to be mapped. | |
| * @param a1 Minimum value for range A. | |
| * @param a2 Maximum value for range A. | |
| * @param b1 Minimum value for range B. | |
| * @param b2 Maximum value for range B. | |
| */ | |
| export function mapLinear( | |
| x: number, | |
| a1: number, | |
| a2: number, | |
| b1: number, | |
| b2: number | |
| ): number; | |
| export function smoothstep(x: number, min: number, max: number): number; | |
| export function smootherstep(x: number, min: number, max: number): number; | |
| /** | |
| * Random float from 0 to 1 with 16 bits of randomness. | |
| * Standard Math.random() creates repetitive patterns when applied over larger space. | |
| * | |
| * @deprecated Use {@link Math#random Math.random()} | |
| */ | |
| export function random16(): number; | |
| /** | |
| * Random integer from low to high interval. | |
| */ | |
| export function randInt(low: number, high: number): number; | |
| /** | |
| * Random float from low to high interval. | |
| */ | |
| export function randFloat(low: number, high: number): number; | |
| /** | |
| * Random float from - range / 2 to range / 2 interval. | |
| */ | |
| export function randFloatSpread(range: number): number; | |
| export function degToRad(degrees: number): number; | |
| export function radToDeg(radians: number): number; | |
| export function isPowerOfTwo(value: number): boolean; | |
| /** | |
| * Returns a value linearly interpolated from two known points based | |
| * on the given interval - t = 0 will return x and t = 1 will return y. | |
| * | |
| * @param x Start point. | |
| * @param y End point. | |
| * @param t interpolation factor in the closed interval [0, 1] | |
| * @return {number} | |
| */ | |
| export function lerp(x: number, y: number, t: number): number; | |
| /** | |
| * @deprecated Use {@link Math#floorPowerOfTwo .floorPowerOfTwo()} | |
| */ | |
| export function nearestPowerOfTwo(value: number): number; | |
| /** | |
| * @deprecated Use {@link Math#ceilPowerOfTwo .ceilPowerOfTwo()} | |
| */ | |
| export function nextPowerOfTwo(value: number): number; | |
| export function floorPowerOfTwo(value: number): number; | |
| export function ceilPowerOfTwo(value: number): number; | |
| } | |