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| import { Line } from './Line.js'; | |
| import { Vector3 } from '../math/Vector3.js'; | |
| import { Float32BufferAttribute } from '../core/BufferAttribute.js'; | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| function LineSegments( geometry, material ) { | |
| Line.call( this, geometry, material ); | |
| this.type = 'LineSegments'; | |
| } | |
| LineSegments.prototype = Object.assign( Object.create( Line.prototype ), { | |
| constructor: LineSegments, | |
| isLineSegments: true, | |
| computeLineDistances: ( function () { | |
| var start = new Vector3(); | |
| var end = new Vector3(); | |
| return function computeLineDistances() { | |
| var geometry = this.geometry; | |
| if ( geometry.isBufferGeometry ) { | |
| // we assume non-indexed geometry | |
| if ( geometry.index === null ) { | |
| var positionAttribute = geometry.attributes.position; | |
| var lineDistances = []; | |
| for ( var i = 0, l = positionAttribute.count; i < l; i += 2 ) { | |
| start.fromBufferAttribute( positionAttribute, i ); | |
| end.fromBufferAttribute( positionAttribute, i + 1 ); | |
| lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ]; | |
| lineDistances[ i + 1 ] = lineDistances[ i ] + start.distanceTo( end ); | |
| } | |
| geometry.addAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) ); | |
| } else { | |
| console.warn( 'THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' ); | |
| } | |
| } else if ( geometry.isGeometry ) { | |
| var vertices = geometry.vertices; | |
| var lineDistances = geometry.lineDistances; | |
| for ( var i = 0, l = vertices.length; i < l; i += 2 ) { | |
| start.copy( vertices[ i ] ); | |
| end.copy( vertices[ i + 1 ] ); | |
| lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ]; | |
| lineDistances[ i + 1 ] = lineDistances[ i ] + start.distanceTo( end ); | |
| } | |
| } | |
| return this; | |
| }; | |
| }() ) | |
| } ); | |
| export { LineSegments }; | |