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| import { Geometry } from './../core/Geometry'; | |
| import { Material } from './../materials/Material'; | |
| import { Matrix4 } from './../math/Matrix4'; | |
| import { Skeleton } from './Skeleton'; | |
| import { Mesh } from './Mesh'; | |
| import { BufferGeometry } from '../core/BufferGeometry'; | |
| export class SkinnedMesh extends Mesh { | |
| constructor( | |
| geometry?: Geometry | BufferGeometry, | |
| material?: Material | Material[], | |
| useVertexTexture?: boolean | |
| ); | |
| bindMode: string; | |
| bindMatrix: Matrix4; | |
| bindMatrixInverse: Matrix4; | |
| skeleton: Skeleton; | |
| bind(skeleton: Skeleton, bindMatrix?: Matrix4): void; | |
| pose(): void; | |
| normalizeSkinWeights(): void; | |
| updateMatrixWorld(force?: boolean): void; | |
| } | |