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| import { Vector2 } from './../math/Vector2'; | |
| import { Raycaster } from './../core/Raycaster'; | |
| import { Object3D } from './../core/Object3D'; | |
| import { Intersection } from '../core/Raycaster'; | |
| import { SpriteMaterial } from '../materials/Materials'; | |
| import { BufferGeometry } from '../core/BufferGeometry'; | |
| export class Sprite extends Object3D { | |
| constructor(material?: SpriteMaterial); | |
| type: 'Sprite'; | |
| isSprite: true; | |
| geometry: BufferGeometry; | |
| material: SpriteMaterial; | |
| center: Vector2; | |
| raycast(raycaster: Raycaster, intersects: Intersection[]): void; | |
| copy(source: this): this; | |
| } | |