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| import { EventDispatcher } from '../core/EventDispatcher.js'; | |
| import { Texture } from '../textures/Texture.js'; | |
| import { LinearFilter } from '../constants.js'; | |
| import { Vector4 } from '../math/Vector4.js'; | |
| /** | |
| * @author szimek / https://github.com/szimek/ | |
| * @author alteredq / http://alteredqualia.com/ | |
| * @author Marius Kintel / https://github.com/kintel | |
| */ | |
| /* | |
| In options, we can specify: | |
| * Texture parameters for an auto-generated target texture | |
| * depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers | |
| */ | |
| function WebGLRenderTarget( width, height, options ) { | |
| this.width = width; | |
| this.height = height; | |
| this.scissor = new Vector4( 0, 0, width, height ); | |
| this.scissorTest = false; | |
| this.viewport = new Vector4( 0, 0, width, height ); | |
| options = options || {}; | |
| this.texture = new Texture( undefined, undefined, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding ); | |
| this.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false; | |
| this.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter; | |
| this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true; | |
| this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : true; | |
| this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null; | |
| } | |
| WebGLRenderTarget.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { | |
| constructor: WebGLRenderTarget, | |
| isWebGLRenderTarget: true, | |
| setSize: function ( width, height ) { | |
| if ( this.width !== width || this.height !== height ) { | |
| this.width = width; | |
| this.height = height; | |
| this.dispose(); | |
| } | |
| this.viewport.set( 0, 0, width, height ); | |
| this.scissor.set( 0, 0, width, height ); | |
| }, | |
| clone: function () { | |
| return new this.constructor().copy( this ); | |
| }, | |
| copy: function ( source ) { | |
| this.width = source.width; | |
| this.height = source.height; | |
| this.viewport.copy( source.viewport ); | |
| this.texture = source.texture.clone(); | |
| this.depthBuffer = source.depthBuffer; | |
| this.stencilBuffer = source.stencilBuffer; | |
| this.depthTexture = source.depthTexture; | |
| return this; | |
| }, | |
| dispose: function () { | |
| this.dispatchEvent( { type: 'dispose' } ); | |
| } | |
| } ); | |
| export { WebGLRenderTarget }; | |