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| export default /* glsl */` | |
| void main() { | |
| gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); | |
| } | |
| `; | |
| export default /* glsl */` | |
| void main() { | |
| gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); | |
| } | |
| `; | |