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| export default /* glsl */` | |
| uniform sampler2D t2D; | |
| varying vec2 vUv; | |
| void main() { | |
| vec4 texColor = texture2D( t2D, vUv ); | |
| gl_FragColor = mapTexelToLinear( texColor ); | |
| #include <tonemapping_fragment> | |
| #include <encodings_fragment> | |
| } | |
| `; | |