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| export default /* glsl */` | |
| uniform float scale; | |
| attribute float lineDistance; | |
| varying float vLineDistance; | |
| #include <common> | |
| #include <color_pars_vertex> | |
| #include <fog_pars_vertex> | |
| #include <logdepthbuf_pars_vertex> | |
| #include <clipping_planes_pars_vertex> | |
| void main() { | |
| #include <color_vertex> | |
| vLineDistance = scale * lineDistance; | |
| vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 ); | |
| gl_Position = projectionMatrix * mvPosition; | |
| #include <logdepthbuf_vertex> | |
| #include <clipping_planes_vertex> | |
| #include <fog_vertex> | |
| } | |
| `; | |