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| export default /* glsl */` | |
| #define MATCAP | |
| varying vec3 vViewPosition; | |
| #ifndef FLAT_SHADED | |
| varying vec3 vNormal; | |
| #endif | |
| #include <common> | |
| #include <uv_pars_vertex> | |
| #include <displacementmap_pars_vertex> | |
| #include <fog_pars_vertex> | |
| #include <morphtarget_pars_vertex> | |
| #include <skinning_pars_vertex> | |
| #include <logdepthbuf_pars_vertex> | |
| #include <clipping_planes_pars_vertex> | |
| void main() { | |
| #include <uv_vertex> | |
| #include <beginnormal_vertex> | |
| #include <morphnormal_vertex> | |
| #include <skinbase_vertex> | |
| #include <skinnormal_vertex> | |
| #include <defaultnormal_vertex> | |
| #ifndef FLAT_SHADED // Normal computed with derivatives when FLAT_SHADED | |
| vNormal = normalize( transformedNormal ); | |
| #endif | |
| #include <begin_vertex> | |
| #include <morphtarget_vertex> | |
| #include <skinning_vertex> | |
| #include <displacementmap_vertex> | |
| #include <project_vertex> | |
| #include <logdepthbuf_vertex> | |
| #include <clipping_planes_vertex> | |
| #include <fog_vertex> | |
| vViewPosition = - mvPosition.xyz; | |
| } | |
| `; | |