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| export default /* glsl */` | |
| uniform float size; | |
| uniform float scale; | |
| #include <common> | |
| #include <color_pars_vertex> | |
| #include <fog_pars_vertex> | |
| #include <morphtarget_pars_vertex> | |
| #include <logdepthbuf_pars_vertex> | |
| #include <clipping_planes_pars_vertex> | |
| void main() { | |
| #include <color_vertex> | |
| #include <begin_vertex> | |
| #include <morphtarget_vertex> | |
| #include <project_vertex> | |
| gl_PointSize = size; | |
| #ifdef USE_SIZEATTENUATION | |
| bool isPerspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 ); | |
| if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z ); | |
| #endif | |
| #include <logdepthbuf_vertex> | |
| #include <clipping_planes_vertex> | |
| #include <worldpos_vertex> | |
| #include <fog_vertex> | |
| } | |
| `; | |