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| import { Scene } from './../../scenes/Scene'; | |
| import { Camera } from './../../cameras/Camera'; | |
| import { WebGLRenderer } from '../WebGLRenderer'; | |
| import { ShadowMapType } from '../../constants'; | |
| export class WebGLShadowMap { | |
| constructor( | |
| _renderer: WebGLRenderer, | |
| _lights: any[], | |
| _objects: any[], | |
| capabilities: any | |
| ); | |
| enabled: boolean; | |
| autoUpdate: boolean; | |
| needsUpdate: boolean; | |
| type: ShadowMapType; | |
| render(scene: Scene, camera: Camera): void; | |
| /** | |
| * @deprecated Use {@link WebGLShadowMap#renderReverseSided .shadowMap.renderReverseSided} instead. | |
| */ | |
| cullFace: any; | |
| } | |