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| /** | |
| * @author Artur Trzesiok | |
| */ | |
| import { Texture } from './Texture.js'; | |
| import { ClampToEdgeWrapping, NearestFilter } from '../constants.js'; | |
| function DataTexture3D( data, width, height, depth ) { | |
| // We're going to add .setXXX() methods for setting properties later. | |
| // Users can still set in DataTexture3D directly. | |
| // | |
| // var texture = new THREE.DataTexture3D( data, width, height, depth ); | |
| // texture.anisotropy = 16; | |
| // | |
| // See #14839 | |
| Texture.call( this, null ); | |
| this.image = { data: data, width: width, height: height, depth: depth }; | |
| this.magFilter = NearestFilter; | |
| this.minFilter = NearestFilter; | |
| this.wrapR = ClampToEdgeWrapping; | |
| this.generateMipmaps = false; | |
| this.flipY = false; | |
| } | |
| DataTexture3D.prototype = Object.create( Texture.prototype ); | |
| DataTexture3D.prototype.constructor = DataTexture3D; | |
| DataTexture3D.prototype.isDataTexture3D = true; | |
| export { DataTexture3D }; | |