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import json
import os
import shutil
import time
import uuid
import zipfile

import boto3
import gradio as gr
import requests
import uvicorn
from botocore.config import Config
from fastapi import FastAPI
from fastapi.staticfiles import StaticFiles

# Define paths
S3_BUCKET = os.environ.get("S3_BUCKET")
UPLOAD_DIR = "uploads"
OUTPUT_DIR = "static/output"

# Ensure base directories exist
os.makedirs(UPLOAD_DIR, exist_ok=True)
os.makedirs(OUTPUT_DIR, exist_ok=True)

# Initialize AWS clients
s3_client = boto3.client("s3")
# Create Lambda client with increased timeout
lambda_client = boto3.client(
    "lambda",
    region_name="us-west-2",
    config=Config(read_timeout=600, connect_timeout=600),
)


def handle_file_upload(fileobj):
    if fileobj is not None:
        file_path = os.path.join(UPLOAD_DIR, os.path.basename(fileobj.name))
        shutil.copyfile(fileobj.name, file_path)
        return file_path
    return None


def upload_to_s3(file_path, s3_key):
    s3_client.upload_file(file_path, S3_BUCKET, s3_key)
    return f"s3://{S3_BUCKET}/{s3_key}"


def invoke_lambda_function(story_prompt, lore_file_s3_path):
    payload = {
        "story_prompt": story_prompt,
        "lore_file": lore_file_s3_path,
    }
    try:
        print("Building your game... This may take a few minutes.")
        response = lambda_client.invoke(
            FunctionName="renpy_builder",
            InvocationType="RequestResponse",
            Payload=json.dumps(payload),
        )
        response_payload = json.loads(response["Payload"].read())
        print("Lambda response:", response_payload)

        if response_payload.get("success", False):
            return response_payload["download_url"]
        else:
            raise Exception(response_payload.get("message", "Unknown error"))

    except Exception as e:
        print(f"Error invoking Lambda: {str(e)}")
        return None


def load_existing_game(session_id):
    """Load an existing game by session ID"""
    if not session_id:
        return gr.HTML("Please enter a session ID")

    # Check if the game exists
    game_path = os.path.join(OUTPUT_DIR, session_id)
    if not os.path.exists(os.path.join(game_path, "index.html")):
        return gr.HTML(f"No game found with session ID: {session_id}")

    # Generate a unique query parameter to force iframe reload
    timestamp = int(time.time())

    # Create HTML with iframe
    gradio_html = f"""
    <div style="display: flex; flex-direction: column; align-items: center;">
        <iframe width="1280" height="720" src="static/output/{session_id}/index.html?v={timestamp}"></iframe>
        <p style="text-align: center; margin-top: 10px;">
            Instructions: Use your mouse to interact with the game. Click to advance dialogue.
        </p>
    </div>
    """

    return gr.HTML(gradio_html)


def build_and_display_game(story_prompt, lore_file):
    try:
        # Check if prompt is empty or just whitespace
        if not story_prompt or not story_prompt.strip():
            return gr.HTML(
                """
                <div style='color: red; padding: 10px; border: 1px solid red; border-radius: 5px;'>
                    Error: Please enter a story prompt. This field cannot be empty.
                </div>
                """
            )

        # Validate lore file if provided
        if lore_file:
            # Get file extension
            file_extension = os.path.splitext(lore_file.name)[1].lower()

            # Check if it's a txt file
            if file_extension != ".txt":
                return gr.HTML(
                    """
                    <div style='color: red; padding: 10px; border: 1px solid red; border-radius: 5px;'>
                        Error: Lore file must be a .txt file. Please upload a valid text file.
                    </div>
                    """
                )

            # Check file size (e.g., limit to 1MB)
            if os.path.getsize(lore_file.name) > 1_000_000:  # 1MB limit
                return gr.HTML(
                    """
                    <div style='color: red; padding: 10px; border: 1px solid red; border-radius: 5px;'>
                        Error: Lore file is too large. Please keep file size under 1MB.
                    </div>
                    """
                )

        # Generate a unique ID for this game session
        session_id = str(uuid.uuid4())

        # Handle file upload for lore file
        lore_file_s3_path = None
        if lore_file:
            try:
                local_path = handle_file_upload(lore_file)
                if not local_path:
                    return gr.HTML("<p>Error: Failed to process lore file</p>")

                s3_key = f"lore_files/{session_id}/{os.path.basename(local_path)}"
                lore_file_s3_path = upload_to_s3(local_path, s3_key)
                if not lore_file_s3_path:
                    return gr.HTML("<p>Error: Failed to upload lore file to S3</p>")
            except Exception as e:
                return gr.HTML(f"<p>Error processing lore file: {str(e)}</p>")

        # Call lambda function and get download URL
        download_url = invoke_lambda_function(story_prompt, lore_file_s3_path)
        if not download_url:
            return gr.HTML(
                "<p>Error: Failed to get download URL from Lambda function</p>"
            )

        # Download zip from the download_url
        local_zip_path = f"/tmp/{session_id}_game.zip"
        try:
            response = requests.get(download_url)
            response.raise_for_status()  # Raise an exception for bad status codes

            with open(local_zip_path, "wb") as f:
                f.write(response.content)
        except Exception as e:
            return gr.HTML(f"<p>Error downloading game files: {str(e)}</p>")

        # Validate zip file before extracting
        if not zipfile.is_zipfile(local_zip_path):
            return gr.HTML("<p>Error: Invalid game file received</p>")

        # Unzip to /static/output/{session_id}/
        output_path = os.path.join(OUTPUT_DIR, session_id)
        try:
            with zipfile.ZipFile(local_zip_path, "r") as zip_ref:
                # Check for index.html in zip file
                if "index.html" not in zip_ref.namelist():
                    return gr.HTML("<p>Error: Invalid game file structure</p>")
                zip_ref.extractall(output_path)
        except Exception as e:
            return gr.HTML(f"<p>Error extracting game files: {str(e)}</p>")

        # Generate a unique query parameter to force iframe reload
        timestamp = int(time.time())

        # Create HTML with iframe
        gradio_html = f"""
        <div style="display: flex; flex-direction: column; align-items: center;">
            <p style="margin-bottom: 10px;"><strong>Session ID:</strong> {session_id}</p>
            <iframe 
                width="1280" 
                height="720" 
                src="static/output/{session_id}/index.html?v={timestamp}"
                style="border: none;"
            ></iframe>
            <p style="text-align: center; margin-top: 10px;">
                Instructions: Use your mouse to interact with the game. Click to advance dialogue.
            </p>
        </div>
        """
        return gr.HTML(gradio_html)

    except Exception as e:
        # Log the error for debugging
        print(f"Unexpected error: {str(e)}")
        return gr.HTML(
            """
            <div style='color: red; padding: 10px; border: 1px solid red; border-radius: 5px;'>
                An unexpected error occurred. Please try again later.
            </div>
            """
        )

    except Exception as e:
        print(f"Error in build_and_display_game: {str(e)}")
        return gr.HTML(f"<p>Error: {str(e)}</p>")


# Create Gradio interface
with gr.Blocks() as demo:
    gr.Markdown("# VisualNovelLM")
    gr.Markdown(
        "Enter a prompt to generate a story, and optionally upload a document with additional lore."
    )

    with gr.Row():
        story_prompt = gr.Textbox(
            label="Enter story prompt",
            placeholder="Describe the story you want to generate. Include details about the setting, main characters, and key plot points.",
            lines=5,
        )
        lore_file = gr.File(
            label="Upload lore document (optional)", file_types=["text"]
        )

    # Add example prompts
    gr.Examples(
        examples=[
            [
                "Create a romantic comedy visual novel set in a bustling city. The main character is a young professional who accidentally swaps phones with their dream date. Include funny misunderstandings and heartwarming moments as they try to return the phone and potentially find love.",
                None,
            ],
            [
                "Generate a mystery visual novel set in a remote mountain village. The protagonist is a detective investigating a series of strange disappearances. Include red herrings, multiple suspects, and a surprising twist at the end.",
                None,
            ],
            [
                "Develop a sci-fi visual novel aboard a space station. The main character is a new crew member who discovers an alien artifact that grants them the ability to see glimpses of the future. Explore the ethical implications and potential dangers of this power.",
                None,
            ],
            [
                "Create a fantasy visual novel in a magic school setting. The protagonist is a student with unique abilities that make them an outcast. Include scenes of learning magic, making friends, and ultimately saving the school from a ancient threat.",
                None,
            ],
            [
                "Generate a historical visual novel set during the Renaissance in Florence. The main character is an apprentice artist trying to make a name for themselves. Include interactions with famous historical figures and a plot involving art forgery and political intrigue.",
                None,
            ],
        ],
        inputs=[story_prompt, lore_file],
        label="Example Prompts",
        cache_examples=True,  # Enable caching for examples
        outputs=gr.HTML(label="Game Output"),
        fn=build_and_display_game,
        run_on_click=False,
    )

    generate_button = gr.Button("Generate Game")

    output = gr.HTML(label="Game Output")

    generate_button.click(
        fn=build_and_display_game, inputs=[story_prompt, lore_file], outputs=output
    )

    # with gr.Tab("Load Existing Game"):
    #     gr.Markdown("Enter a session ID to load an existing game")

    #     session_id_input = gr.Textbox(
    #         label="Session ID", placeholder="Enter the session ID of an existing game"
    #     )
    #     load_button = gr.Button("Load Game")
    #     load_output = gr.HTML(label="Game Output")

    #     load_button.click(
    #         fn=load_existing_game, inputs=session_id_input, outputs=load_output
    #     )

# Create FastAPI app
app = FastAPI()

app.mount("/static", StaticFiles(directory="static", html=True), name="static")
app = gr.mount_gradio_app(app, demo, "/")
uvicorn.run(app, host="0.0.0.0", port=7860)