Update app.py
Browse files
app.py
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@@ -17,10 +17,10 @@ import trimesh
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from moge.model.v1 import MoGeModel
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from utils.geometry import compute_pointmap
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import cv2
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device = 'cuda' if torch.cuda.is_available() else 'cpu'
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@@ -28,21 +28,27 @@ device = 'cuda' if torch.cuda.is_available() else 'cpu'
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outdir = "/tmp/rayst3r"
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moge_model = MoGeModel.from_pretrained("Ruicheng/moge-vitl").to(device)
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# print("Loading MoGe model")
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# # Load the model from huggingface hub (or load from local).
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# def colorize_points_with_turbo_all_dims(points, method='norm',cmap='turbo'):
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# """
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@@ -78,62 +84,56 @@ moge_model = MoGeModel.from_pretrained("Ruicheng/moge-vitl").to(device)
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# return colors
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# dino_model = torch.hub.load('facebookresearch/dinov2', "dinov2_vitl14_reg")
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# dino_model.eval()
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# dino_model.to(device)
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# print("Loading RaySt3R model")
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# rayst3r_checkpoint = hf_hub_download("bartduis/rayst3r", "rayst3r.pth")
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# rayst3r_model = EvalWrapper(rayst3r_checkpoint,device='cpu')
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# rayst3r_model = rayst3r_model.to(device)
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def input_to_glb(outdir,img,depth_dict,mask,rotated=False):
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@@ -202,6 +202,7 @@ def process_image(input_img):
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shutil.rmtree(outdir)
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os.makedirs(outdir)
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input_glb = input_to_glb(outdir,input_img,depth_dict,mask,rotated=rotated)
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print(input_glb)
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return input_img, input_img
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from moge.model.v1 import MoGeModel
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from utils.geometry import compute_pointmap
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import cv2
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from huggingface_hub import hf_hub_download
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from PIL import Image
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import matplotlib.pyplot as plt
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from eval_wrapper.eval import EvalWrapper, eval_scene
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device = 'cuda' if torch.cuda.is_available() else 'cpu'
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outdir = "/tmp/rayst3r"
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moge_model = MoGeModel.from_pretrained("Ruicheng/moge-vitl").to(device)
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dino_model = torch.hub.load('facebookresearch/dinov2', "dinov2_vitl14_reg")
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dino_model.eval()
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dino_model.to(device)
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print("Loading RaySt3R model")
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rayst3r_checkpoint = hf_hub_download("bartduis/rayst3r", "rayst3r.pth")
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rayst3r_model = EvalWrapper(rayst3r_checkpoint,device='cpu')
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rayst3r_model = rayst3r_model.to(device)
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print("Loaded all models")
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# print("Loading MoGe model")
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# # Load the model from huggingface hub (or load from local).
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def depth2uint16(depth):
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return depth * torch.iinfo(torch.uint16).max / 10.0 # threshold is in m, convert to uint16 value
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def save_tensor_as_png(tensor: torch.Tensor, path: str, dtype: torch.dtype | None = None):
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if dtype is None:
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dtype = tensor.dtype
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Image.fromarray(tensor.to(dtype).cpu().numpy()).save(path)
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# def colorize_points_with_turbo_all_dims(points, method='norm',cmap='turbo'):
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# """
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# return colors
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def prep_for_rayst3r(img,depth_dict,mask):
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H, W = img.shape[:2]
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intrinsics = depth_dict["intrinsics"].detach().cpu()
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intrinsics[0] *= W
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intrinsics[1] *= H
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input_dir = os.path.join(outdir, "input")
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if os.path.exists(input_dir):
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shutil.rmtree(input_dir)
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os.makedirs(input_dir, exist_ok=True)
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# save intrinsics
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torch.save(intrinsics, os.path.join(input_dir, "intrinsics.pt"))
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# save depth
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depth = depth_dict["depth"].cpu()
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depth = depth2uint16(depth)
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save_tensor_as_png(depth, os.path.join(input_dir, "depth.png"),dtype=torch.uint16)
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# save mask as bool
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save_tensor_as_png(torch.from_numpy(mask).bool(), os.path.join(input_dir, "mask.png"),dtype=torch.bool)
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# save image
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save_tensor_as_png(torch.from_numpy(img), os.path.join(input_dir, "rgb.png"))
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@GPU(duration = 180)
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def rayst3r_to_glb(img,depth_dict,mask,max_total_points=10e6,rotated=False):
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prep_for_rayst3r(img,depth_dict,mask)
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print('Doneneee')
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# rayst3r_points = eval_scene(rayst3r_model,os.path.join(outdir, "input"),do_filter_all_masks=True,dino_model=dino_model, device = device).cpu()
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# # subsample points
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# n_points = min(max_total_points,rayst3r_points.shape[0])
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# rayst3r_points = rayst3r_points[torch.randperm(rayst3r_points.shape[0])[:n_points]].numpy()
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# rayst3r_points[:,1] = -rayst3r_points[:,1]
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# rayst3r_points[:,2] = -rayst3r_points[:,2]
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# # make all points red
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# colors = colorize_points_with_turbo_all_dims(rayst3r_points)
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# # load the input glb
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# scene = trimesh.Scene()
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# pct = trimesh.PointCloud(rayst3r_points, colors=colors, radius=0.01)
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# scene.add_geometry(pct)
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# outfile = os.path.join(outdir, "rayst3r.glb")
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# scene.export(outfile)
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# return outfile
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def input_to_glb(outdir,img,depth_dict,mask,rotated=False):
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shutil.rmtree(outdir)
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os.makedirs(outdir)
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input_glb = input_to_glb(outdir,input_img,depth_dict,mask,rotated=rotated)
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inference_glb = rayst3r_to_glb(input_img,depth_dict,mask,rotated=rotated)
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print(input_glb)
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return input_img, input_img
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