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// @ts-check
/**
 * The avatar stage: a TalkingHead 3D avatar with real-time audio-driven
 * lip-sync (HeadAudio), plus static model fallback for custom GLBs.
 *
 * WHY CUSTOM GLBS FAIL (ROOT CAUSE):
 * TalkingHead.showAvatar() expects morph targets (ARKit viseme blend shapes)
 * and a Mixamo-compatible skeleton. Most downloaded GLB models (Sketchfab,
 * free 3D scans, etc.) are STATIC β€” no morph targets, no skeleton.
 * showAvatar() throws and the model never renders.
 *
 * FIX: Two-phase loading:
 *   Phase 1 β€” Try showAvatar() (works for ReadyPlayerMe, morph-target models)
 *   Phase 2 β€” On failure, load GLB directly via THREE.GLTFLoader as a static
 *             model in the TalkingHead scene. No lip-sync, but the model
 *             renders correctly with proper lighting and camera.
 */

import { TalkingHead } from "@met4citizen/talkinghead";
import { HeadAudio } from "./vendor/headaudio.min.mjs";
import { Box3, Vector3, HemisphereLight, DirectionalLight } from "three";
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const HEADAUDIO_WORKLET_URL = "/vendor/headworklet.min.mjs";
const HEADAUDIO_MODEL_URL = "/vendor/model-en-mixed.bin";

export const AVATAR_MOODS = [
  "neutral", "happy", "angry", "sad", "fear", "disgust", "love", "sleep",
];

export const AVATAR_GESTURES = [
  "handup", "index", "ok", "thumbup", "thumbdown", "side", "shrug",
];

const HEAD_CONFIG = {
  ttsEndpoint: "N/A",
  lipsyncModules: [],
  cameraView: "upper",
  cameraDistance: -1.4,
  cameraY: -0.15,
  cameraX: -0.18,
  cameraRotateEnable: false,
  lightAmbientIntensity: 0,
  lightDirectIntensity: 0,
  lightSpotIntensity: 0,
  avatarIdleEyeContact: 0.3,
  avatarSpeakingEyeContact: 0.7,
};

/** Fully dispose all Three.js + AudioContext resources. */
function _fullyDispose(head) {
  try {
    if (head.scene) {
      head.scene.traverse((obj) => {
        if (obj.isMesh) {
          obj.geometry?.dispose();
          if (obj.material) {
            (Array.isArray(obj.material) ? obj.material : [obj.material]).forEach((m) => m.dispose());
          }
        }
      });
    }
    while (head.scene?.children?.length) head.scene.remove(head.scene.children[0]);
    if (head.renderer) {
      head.renderer.dispose();
      const canvas = head.renderer.domElement;
      if (canvas?.parentNode) canvas.parentNode.removeChild(canvas);
    }
    if (head.audioCtx && head.audioCtx.state !== "closed") {
      head.audioCtx.close().catch(() => {});
    }
    head.dispose?.();
  } catch (e) {
    console.warn("[AvatarStage] dispose:", e);
  }
}

export class AvatarStage {
  /** @param {HTMLElement} container */
  constructor(container) {
    this._container = container;
    /** @type {TalkingHead | null} */
    this.head = null;
    /** @type {any | null} */
    this._headaudio = null;
    this._lastSpeechEnded = 0;
    this._loadingEl = document.getElementById("loading");
    this._lastError = null;
    /** @type {boolean} True when model is static (no morph targets) */
    this._staticModel = false;
    /** @type {THREE.Object3D | null} */
    this._modelRoot = null;
    /** @type {THREE.Light[]} */
    this._staticLights = [];
  }

  /**
   * Initialize the avatar. Returns true on success, false on failure.
   * Two-phase: tries showAvatar() first, falls back to static GLTF loading.
   */
  async init(opt = {}) {
    // ── FULL DISPOSE ──────────────────────────────────────────────────
    if (this.head) {
      this._removeStaticLights();
      _fullyDispose(this.head);
      this.head = null;
      this._headaudio = null;
      this._modelRoot = null;
      this._staticModel = false;
    }
    while (this._container.firstChild) this._container.removeChild(this._container.firstChild);

    this._lastError = null;
    const isDefault = !opt.avatarUrl;

    this.head = new TalkingHead(this._container, {
      ...HEAD_CONFIG,
      cameraDistance: isDefault ? HEAD_CONFIG.cameraDistance : -1.25,
      cameraY: isDefault ? HEAD_CONFIG.cameraY : 0.0,
      cameraX: isDefault ? HEAD_CONFIG.cameraX : 0.0,
    });

    console.log("[AvatarStage] Loading:", opt.avatarUrl ?? "default");

    // ── Phase 1: Try showAvatar() ────────────────────────────────────
    let morphOk = false;
    if (isDefault) {
      try {
        await this._loadShowAvatar(opt);
        morphOk = true;
      } catch (err) {
        this._lastError = err?.message || String(err);
        console.error("[AvatarStage] Default showAvatar FAILED:", this._lastError);
        _fullyDispose(this.head);
        this.head = null;
        return false;
      }
    } else {
      try {
        await this._loadShowAvatar(opt);
        morphOk = true;
        console.log("[AvatarStage] Custom model loaded WITH morph targets");
      } catch (err) {
        console.warn("[AvatarStage] showAvatar failed, trying static:", err?.message);
      }
    }

    // ── Phase 2: Static fallback for custom models ────────────────────
    if (!morphOk) {
      try {
        await this._loadStaticModel(/** @type {string} */ (opt.avatarUrl), opt);
        this._staticModel = true;
        this._addStaticLights();
        console.log("[AvatarStage] Custom model loaded as STATIC");
      } catch (err2) {
        this._lastError = err2?.message || String(err2);
        console.error("[AvatarStage] Static ALSO failed:", this._lastError);
        _fullyDispose(this.head);
        this.head = null;
        return false;
      }
    }

    // ── Camera / BBox adjust ─────────────────────────────────────────
    this._adjustCamera(opt.avatarUrl);

    // ── Lipsync (morph-target models only) ───────────────────────────
    if (!this._staticModel) {
      try { await this._initLipsync(); } catch (err) { console.warn("[AvatarStage] Lipsync:", err); }
    } else {
      console.log("[AvatarStage] Static model β€” lipsync skipped");
    }

    return true;
  }

  /** Load via TalkingHead showAvatar (morph-target models) */
  async _loadShowAvatar(opt) {
    const head = /** @type {TalkingHead} */ (this.head);
    await head.showAvatar(
      { url: opt.avatarUrl ?? "/avatars/vuong.glb", body: opt.body ?? "F", avatarMood: "neutral" },
      (ev) => {
        if (ev.lengthComputable) {
          const pct = Math.min(100, Math.round((ev.loaded / ev.total) * 100));
          if (this._loadingEl) this._loadingEl.textContent = `Loading avatar ${pct}%`;
        }
        opt.onprogress?.(ev);
      },
    );
  }

  /** Load GLB as a static model via THREE.GLTFLoader */
  _loadStaticModel(url, opt) {
    return new Promise((resolve, reject) => {
      const loader = new GLTFLoader();
      const head = /** @type {TalkingHead} */ (this.head);

      loader.load(
        url,
        (gltf) => {
          const model = gltf.scene;
          this._modelRoot = model;

          // Remove any default placeholder from scene
          for (let i = head.scene.children.length - 1; i >= 0; i--) {
            const c = head.scene.children[i];
            if (c !== head.camera) head.scene.remove(c);
          }

          // Center the model visually
          model.visible = true;
          head.scene.add(model);

          if (this._loadingEl) this._loadingEl.textContent = "Positioning model...";
          opt?.onprogress?.({ lengthComputable: true, loaded: 1, total: 1 });
          resolve();
        },
        (ev) => {
          if (ev.lengthComputable) {
            const pct = Math.min(100, Math.round((ev.loaded / ev.total) * 100));
            if (this._loadingEl) this._loadingEl.textContent = `Loading model ${pct}%`;
          }
          opt?.onprogress?.(ev);
        },
        (err) => reject(new Error(`GLTF load: ${err?.message || err}`)),
      );
    });
  }

  /** Add lighting for static models (TalkingHead lights are disabled at intensity 0) */
  _addStaticLights() {
    this._removeStaticLights();
    const head = /** @type {TalkingHead} */ (this.head);
    const lights = [
      new HemisphereLight(0xffffff, 0x444444, 0.7),
      new DirectionalLight(0xffffff, 0.9),
    ];
    lights[1].position.set(5, 8, 5);
    const fill = new DirectionalLight(0x8888ff, 0.3);
    fill.position.set(-3, 2, -4);
    lights.push(fill);
    for (const l of lights) { head.scene.add(l); this._staticLights.push(l); }
    console.log("[AvatarStage] Added", lights.length, "lights for static model");
  }

  _removeStaticLights() {
    for (const l of this._staticLights) {
      l.parent?.remove(l);
      l.dispose?.();
    }
    this._staticLights = [];
  }

  /** Auto-adjust camera + model position based on bounding box */
  _adjustCamera(avatarUrl) {
    const head = /** @type {TalkingHead} */ (this.head);
    if (!head.scene || !head.camera) return;

    if (!avatarUrl && !this._staticModel) {
      // Default morph model: just update projection
      requestAnimationFrame(() => {
        try { head.renderer?.render(head.scene, head.camera); head.camera.updateProjectionMatrix?.(); } catch {}
      });
      return;
    }

    try {
      const box = new Box3().setFromObject(head.scene);
      const size = box.getSize(new Vector3());
      const center = box.getCenter(new Vector3());
      console.log("[AvatarStage] BBox:", { size, center });

      if (size.x === 0 && size.y === 0 && size.z === 0) {
        console.warn("[AvatarStage] Empty bbox, skipping");
        return;
      }

      if (size.y > 2.0) {
        // Full-body: shift up + zoom out
        head.scene.position.y = -(center.y - size.y * 0.35);
        head.camera.position.z = -Math.max(size.z, size.y, 1.0) * 1.2;
        head.camera.position.y = size.y * 0.3;
        console.log("[AvatarStage] Full-body adjusted");
      } else if (size.y > 0.3) {
        // Head/shoulder: center
        head.camera.position.z = -Math.max(size.z, 0.5) * 2.5;
        head.camera.position.y = center.y * 0.5;
        console.log("[AvatarStage] Head model adjusted");
      }

      requestAnimationFrame(() => {
        try { head.renderer?.render(head.scene, head.camera); head.camera.updateProjectionMatrix?.(); } catch {}
      });
      box.dispose();
    } catch (e) {
      console.warn("[AvatarStage] Camera adjust:", e);
    }
  }

  async _initLipsync() {
    const head = /** @type {TalkingHead} */ (this.head);
    if (!head.audioCtx) { console.warn("[AvatarStage] No AudioContext"); return; }
    try { await head.audioCtx.audioWorklet.addModule(HEADAUDIO_WORKLET_URL); } catch (e) { console.warn("[AvatarStage] Worklet:", e); return; }

    const headaudio = new HeadAudio(head.audioCtx);
    await headaudio.loadModel(HEADAUDIO_MODEL_URL);
    if (!head.audioSpeechGainNode) { console.warn("[AvatarStage] No audioSpeechGainNode"); return; }
    head.audioSpeechGainNode.connect(headaudio);

    headaudio.onvalue = (key, value) => {
      const mt = head.mtAvatar?.[key];
      if (mt) Object.assign(mt, { newvalue: value, needsUpdate: true });
    };
    head.opt.update = headaudio.update.bind(headaudio);
    headaudio.onended = () => { this._lastSpeechEnded = Date.now(); };
    headaudio.onstarted = () => {
      if (Date.now() - this._lastSpeechEnded > 150) { head.lookAtCamera(500); head.speakWithHands(); }
    };
    this._headaudio = headaudio;
  }

  get audioCtx() { return this.head?.audioCtx ?? null; }
  get voiceSink() { return this.head?.audioAnalyzerNode ?? null; }
  get lastError() { return this._lastError; }
  get isStaticModel() { return this._staticModel; }

  /**
   * Capture the current WebGL frame as a PNG data URL.
   * Re-renders one frame then reads the buffer immediately (no await in
   * between) so it works even when preserveDrawingBuffer is false.
   * @returns {string|null} PNG data URL or null on failure.
   */
  capturePNG() {
    const head = this.head;
    if (!head || !head.renderer || !head.scene || !head.camera) return null;
    try {
      head.renderer.render(head.scene, head.camera);
      const canvas = head.renderer.domElement;
      return canvas.toDataURL("image/png");
    } catch (e) {
      console.warn("[AvatarStage] capturePNG:", e);
      return null;
    }
  }

  /**
   * Start the avatar animation loop and try to resume AudioContext.
   * Returns a Promise that resolves when AudioContext resumes (if called
   * from a user-gesture handler) or never (if called from boot).
   */
  resume() {
    this.head?.start();
    if (this.head && this.head.audioCtx.state === "suspended") {
      return this.head.audioCtx.resume().catch(() => {});
    }
    return Promise.resolve();
  }

  setConversationState(status) {
    const h = this.head;
    if (!h) return;
    switch (status) {
      case "user-speaking": h.isSpeaking = false; h.lookAtCamera(800); break;
      case "ai-speaking": h.isSpeaking = true; break;
      case "processing": h.isSpeaking = false; break;
      case "closed": case "error": case "idle": h.isSpeaking = false; h.stopGesture(300); break;
      default: h.isSpeaking = false;
    }
  }

  runTool(name, args) {
    const h = this.head;
    if (!h) return null;
    if (this._staticModel) {
      if (name === "set_mood") return "Mood unavailable (static model)";
      if (name === "make_hand_gesture") return "Gestures unavailable (static model)";
      if (name === "make_facial_expression") return "Expressions unavailable (static model)";
    }
    if (name === "set_mood") {
      if (!AVATAR_MOODS.includes(args.mood)) return `Unknown mood: ${args.mood}`;
      h.setMood(args.mood); return `Mood set to ${args.mood}.`;
    }
    if (name === "make_hand_gesture") {
      if (!AVATAR_GESTURES.includes(args.gesture)) return `Unknown gesture: ${args.gesture}`;
      h.playGesture(args.gesture, 3); return `Playing gesture ${args.gesture}.`;
    }
    if (name === "make_facial_expression") {
      if (!args.emoji) return "No emoji given.";
      h.speakEmoji(args.emoji); return `Expressing ${args.emoji}.`;
    }
    return null;
  }
}