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Update index.html
Browse files- index.html +804 -19
index.html
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| 1 |
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Classic Tetris</title>
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<style>
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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font-family: 'Arial', sans-serif;
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}
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body {
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display: flex;
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justify-content: center;
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align-items: center;
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min-height: 100vh;
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background: linear-gradient(135deg, #1e1e2f, #2d2d44);
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color: #fff;
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overflow: hidden;
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}
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.game-container {
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display: flex;
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gap: 30px;
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align-items: flex-start;
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}
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#game-board {
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border: 4px solid #4a4a6b;
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border-radius: 5px;
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display: grid;
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grid-template-rows: repeat(20, 1fr);
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grid-template-columns: repeat(10, 1fr);
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gap: 1px;
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background-color: #2a2a3a;
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box-shadow: 0 0 20px rgba(0, 0, 0, 0.3);
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width: 300px;
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height: 600px;
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}
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+
.cell {
|
| 45 |
+
border: 1px solid rgba(255, 255, 255, 0.05);
|
| 46 |
+
background-color: #2a2a3a;
|
| 47 |
+
}
|
| 48 |
+
|
| 49 |
+
.controls {
|
| 50 |
+
display: flex;
|
| 51 |
+
flex-direction: column;
|
| 52 |
+
gap: 30px;
|
| 53 |
+
}
|
| 54 |
+
|
| 55 |
+
.info-panel {
|
| 56 |
+
background-color: #2a2a3a;
|
| 57 |
+
border: 4px solid #4a4a6b;
|
| 58 |
+
border-radius: 5px;
|
| 59 |
+
padding: 20px;
|
| 60 |
+
width: 180px;
|
| 61 |
+
box-shadow: 0 0 15px rgba(0, 0, 0, 0.2);
|
| 62 |
+
}
|
| 63 |
+
|
| 64 |
+
.next-piece-container {
|
| 65 |
+
width: 120px;
|
| 66 |
+
height: 120px;
|
| 67 |
+
display: grid;
|
| 68 |
+
grid-template-rows: repeat(4, 1fr);
|
| 69 |
+
grid-template-columns: repeat(4, 1fr);
|
| 70 |
+
gap: 2px;
|
| 71 |
+
margin-top: 10px;
|
| 72 |
+
margin-bottom: 20px;
|
| 73 |
+
}
|
| 74 |
+
|
| 75 |
+
.next-cell {
|
| 76 |
+
background-color: #3a3a4a;
|
| 77 |
+
border-radius: 2px;
|
| 78 |
+
}
|
| 79 |
+
|
| 80 |
+
h2 {
|
| 81 |
+
font-size: 18px;
|
| 82 |
+
margin-bottom: 10px;
|
| 83 |
+
color: #ddd;
|
| 84 |
+
}
|
| 85 |
+
|
| 86 |
+
.score-display {
|
| 87 |
+
font-size: 24px;
|
| 88 |
+
margin-bottom: 15px;
|
| 89 |
+
color: #fff;
|
| 90 |
+
}
|
| 91 |
+
|
| 92 |
+
.level-display {
|
| 93 |
+
font-size: 18px;
|
| 94 |
+
margin-bottom: 15px;
|
| 95 |
+
color: #fff;
|
| 96 |
+
}
|
| 97 |
+
|
| 98 |
+
.controls-info {
|
| 99 |
+
background-color: #2a2a3a;
|
| 100 |
+
border: 4px solid #4a4a6b;
|
| 101 |
+
border-radius: 5px;
|
| 102 |
+
padding: 20px;
|
| 103 |
+
width: 180px;
|
| 104 |
+
box-shadow: 0 0 15px rgba(0, 0, 0, 0.2);
|
| 105 |
+
}
|
| 106 |
+
|
| 107 |
+
.control-item {
|
| 108 |
+
display: flex;
|
| 109 |
+
justify-content: space-between;
|
| 110 |
+
margin-bottom: 10px;
|
| 111 |
+
font-size: 14px;
|
| 112 |
+
color: #ccc;
|
| 113 |
+
}
|
| 114 |
+
|
| 115 |
+
.key {
|
| 116 |
+
background-color: #4a4a6b;
|
| 117 |
+
color: #fff;
|
| 118 |
+
padding: 3px 8px;
|
| 119 |
+
border-radius: 4px;
|
| 120 |
+
font-family: monospace;
|
| 121 |
+
}
|
| 122 |
+
|
| 123 |
+
.game-over {
|
| 124 |
+
position: absolute;
|
| 125 |
+
top: 0;
|
| 126 |
+
left: 0;
|
| 127 |
+
width: 100%;
|
| 128 |
+
height: 100%;
|
| 129 |
+
background-color: rgba(0, 0, 0, 0.8);
|
| 130 |
+
display: flex;
|
| 131 |
+
flex-direction: column;
|
| 132 |
+
justify-content: center;
|
| 133 |
+
align-items: center;
|
| 134 |
+
z-index: 10;
|
| 135 |
+
opacity: 0;
|
| 136 |
+
pointer-events: none;
|
| 137 |
+
transition: opacity 0.3s;
|
| 138 |
+
}
|
| 139 |
+
|
| 140 |
+
.game-over.show {
|
| 141 |
+
opacity: 1;
|
| 142 |
+
pointer-events: all;
|
| 143 |
+
}
|
| 144 |
+
|
| 145 |
+
.game-over h1 {
|
| 146 |
+
font-size: 42px;
|
| 147 |
+
margin-bottom: 20px;
|
| 148 |
+
color: #ff5555;
|
| 149 |
+
}
|
| 150 |
+
|
| 151 |
+
.final-score {
|
| 152 |
+
font-size: 24px;
|
| 153 |
+
margin-bottom: 30px;
|
| 154 |
+
}
|
| 155 |
+
|
| 156 |
+
.restart-btn {
|
| 157 |
+
background-color: #4CAF50;
|
| 158 |
+
color: white;
|
| 159 |
+
border: none;
|
| 160 |
+
padding: 12px 24px;
|
| 161 |
+
font-size: 16px;
|
| 162 |
+
cursor: pointer;
|
| 163 |
+
border-radius: 4px;
|
| 164 |
+
transition: background-color 0.3s;
|
| 165 |
+
}
|
| 166 |
+
|
| 167 |
+
.restart-btn:hover {
|
| 168 |
+
background-color: #45a049;
|
| 169 |
+
}
|
| 170 |
+
|
| 171 |
+
.tetromino-i { background-color: #00f0f0; }
|
| 172 |
+
.tetromino-j { background-color: #0000f0; }
|
| 173 |
+
.tetromino-l { background-color: #f0a000; }
|
| 174 |
+
.tetromino-o { background-color: #f0f000; }
|
| 175 |
+
.tetromino-s { background-color: #00f000; }
|
| 176 |
+
.tetromino-t { background-color: #a000f0; }
|
| 177 |
+
.tetromino-z { background-color: #f00000; }
|
| 178 |
+
|
| 179 |
+
.tetromino-i.ghost { background-color: rgba(0, 240, 240, 0.2); }
|
| 180 |
+
.tetromino-j.ghost { background-color: rgba(0, 0, 240, 0.2); }
|
| 181 |
+
.tetromino-l.ghost { background-color: rgba(240, 160, 0, 0.2); }
|
| 182 |
+
.tetromino-o.ghost { background-color: rgba(240, 240, 0, 0.2); }
|
| 183 |
+
.tetromino-s.ghost { background-color: rgba(0, 240, 0, 0.2); }
|
| 184 |
+
.tetromino-t.ghost { background-color: rgba(160, 0, 240, 0.2); }
|
| 185 |
+
.tetromino-z.ghost { background-color: rgba(240, 0, 0, 0.2); }
|
| 186 |
+
|
| 187 |
+
@media (max-width: 768px) {
|
| 188 |
+
.game-container {
|
| 189 |
+
flex-direction: column;
|
| 190 |
+
align-items: center;
|
| 191 |
+
}
|
| 192 |
+
|
| 193 |
+
.controls {
|
| 194 |
+
flex-direction: row;
|
| 195 |
+
margin-top: 20px;
|
| 196 |
+
}
|
| 197 |
+
}
|
| 198 |
+
</style>
|
| 199 |
+
</head>
|
| 200 |
+
<body>
|
| 201 |
+
<div class="game-container">
|
| 202 |
+
<div id="game-board"></div>
|
| 203 |
+
|
| 204 |
+
<div class="controls">
|
| 205 |
+
<div class="info-panel">
|
| 206 |
+
<h2>Next Piece</h2>
|
| 207 |
+
<div class="next-piece-container" id="next-piece"></div>
|
| 208 |
+
|
| 209 |
+
<h2>Score</h2>
|
| 210 |
+
<div class="score-display" id="score">0</div>
|
| 211 |
+
|
| 212 |
+
<h2>Level</h2>
|
| 213 |
+
<div class="level-display" id="level">1</div>
|
| 214 |
+
</div>
|
| 215 |
+
|
| 216 |
+
<div class="controls-info">
|
| 217 |
+
<h2>Controls</h2>
|
| 218 |
+
<div class="control-item">
|
| 219 |
+
<span>Move Left</span>
|
| 220 |
+
<span class="key">←</span>
|
| 221 |
+
</div>
|
| 222 |
+
<div class="control-item">
|
| 223 |
+
<span>Move Right</span>
|
| 224 |
+
<span class="key">→</span>
|
| 225 |
+
</div>
|
| 226 |
+
<div class="control-item">
|
| 227 |
+
<span>Rotate</span>
|
| 228 |
+
<span class="key">↑</span>
|
| 229 |
+
</div>
|
| 230 |
+
<div class="control-item">
|
| 231 |
+
<span>Soft Drop</span>
|
| 232 |
+
<span class="key">↓</span>
|
| 233 |
+
</div>
|
| 234 |
+
<div class="control-item">
|
| 235 |
+
<span>Hard Drop</span>
|
| 236 |
+
<span class="key">Space</span>
|
| 237 |
+
</div>
|
| 238 |
+
<div class="control-item">
|
| 239 |
+
<span>Pause</span>
|
| 240 |
+
<span class="key">P</span>
|
| 241 |
+
</div>
|
| 242 |
+
</div>
|
| 243 |
+
</div>
|
| 244 |
+
</div>
|
| 245 |
+
|
| 246 |
+
<div class="game-over" id="game-over">
|
| 247 |
+
<h1>GAME OVER</h1>
|
| 248 |
+
<div class="final-score">Score: <span id="final-score">0</span></div>
|
| 249 |
+
<button class="restart-btn" id="restart-btn">Play Again</button>
|
| 250 |
+
</div>
|
| 251 |
+
|
| 252 |
+
<script>
|
| 253 |
+
document.addEventListener('DOMContentLoaded', () => {
|
| 254 |
+
// Game constants
|
| 255 |
+
const COLS = 10;
|
| 256 |
+
const ROWS = 20;
|
| 257 |
+
const BLOCK_SIZE = 30;
|
| 258 |
+
const NEXT_PIECE_COLS = 4;
|
| 259 |
+
const NEXT_PIECE_ROWS = 4;
|
| 260 |
+
|
| 261 |
+
// DOM elements
|
| 262 |
+
const gameBoard = document.getElementById('game-board');
|
| 263 |
+
const nextPieceContainer = document.getElementById('next-piece');
|
| 264 |
+
const scoreDisplay = document.getElementById('score');
|
| 265 |
+
const levelDisplay = document.getElementById('level');
|
| 266 |
+
const gameOverScreen = document.getElementById('game-over');
|
| 267 |
+
const finalScoreDisplay = document.getElementById('final-score');
|
| 268 |
+
const restartBtn = document.getElementById('restart-btn');
|
| 269 |
+
|
| 270 |
+
// Game state
|
| 271 |
+
let board = Array(ROWS).fill().map(() => Array(COLS).fill(0));
|
| 272 |
+
let currentPiece = null;
|
| 273 |
+
let nextPiece = null;
|
| 274 |
+
let currentPosition = { x: 0, y: 0 };
|
| 275 |
+
let score = 0;
|
| 276 |
+
let level = 1;
|
| 277 |
+
let linesCleared = 0;
|
| 278 |
+
let gameOver = false;
|
| 279 |
+
let isPaused = false;
|
| 280 |
+
let dropStart;
|
| 281 |
+
let gameInterval;
|
| 282 |
+
|
| 283 |
+
// Tetromino shapes
|
| 284 |
+
const SHAPES = {
|
| 285 |
+
I: [
|
| 286 |
+
[0, 0, 0, 0],
|
| 287 |
+
[1, 1, 1, 1],
|
| 288 |
+
[0, 0, 0, 0],
|
| 289 |
+
[0, 0, 0, 0]
|
| 290 |
+
],
|
| 291 |
+
J: [
|
| 292 |
+
[1, 0, 0],
|
| 293 |
+
[1, 1, 1],
|
| 294 |
+
[0, 0, 0]
|
| 295 |
+
],
|
| 296 |
+
L: [
|
| 297 |
+
[0, 0, 1],
|
| 298 |
+
[1, 1, 1],
|
| 299 |
+
[0, 0, 0]
|
| 300 |
+
],
|
| 301 |
+
O: [
|
| 302 |
+
[1, 1],
|
| 303 |
+
[1, 1]
|
| 304 |
+
],
|
| 305 |
+
S: [
|
| 306 |
+
[0, 1, 1],
|
| 307 |
+
[1, 1, 0],
|
| 308 |
+
[0, 0, 0]
|
| 309 |
+
],
|
| 310 |
+
T: [
|
| 311 |
+
[0, 1, 0],
|
| 312 |
+
[1, 1, 1],
|
| 313 |
+
[0, 0, 0]
|
| 314 |
+
],
|
| 315 |
+
Z: [
|
| 316 |
+
[1, 1, 0],
|
| 317 |
+
[0, 1, 1],
|
| 318 |
+
[0, 0, 0]
|
| 319 |
+
]
|
| 320 |
+
};
|
| 321 |
+
|
| 322 |
+
const COLORS = {
|
| 323 |
+
I: 'tetromino-i',
|
| 324 |
+
J: 'tetromino-j',
|
| 325 |
+
L: 'tetromino-l',
|
| 326 |
+
O: 'tetromino-o',
|
| 327 |
+
S: 'tetromino-s',
|
| 328 |
+
T: 'tetromino-t',
|
| 329 |
+
Z: 'tetromino-z'
|
| 330 |
+
};
|
| 331 |
+
|
| 332 |
+
// Initialize game board
|
| 333 |
+
function initBoard() {
|
| 334 |
+
gameBoard.innerHTML = '';
|
| 335 |
+
|
| 336 |
+
for (let row = 0; row < ROWS; row++) {
|
| 337 |
+
for (let col = 0; col < COLS; col++) {
|
| 338 |
+
const cell = document.createElement('div');
|
| 339 |
+
cell.className = 'cell';
|
| 340 |
+
cell.id = `${row}-${col}`;
|
| 341 |
+
gameBoard.appendChild(cell);
|
| 342 |
+
}
|
| 343 |
+
}
|
| 344 |
+
}
|
| 345 |
+
|
| 346 |
+
// Initialize next piece display
|
| 347 |
+
function initNextPieceDisplay() {
|
| 348 |
+
nextPieceContainer.innerHTML = '';
|
| 349 |
+
|
| 350 |
+
for (let row = 0; row < NEXT_PIECE_ROWS; row++) {
|
| 351 |
+
for (let col = 0; col < NEXT_PIECE_COLS; col++) {
|
| 352 |
+
const cell = document.createElement('div');
|
| 353 |
+
cell.className = 'next-cell';
|
| 354 |
+
cell.id = `next-${row}-${col}`;
|
| 355 |
+
nextPieceContainer.appendChild(cell);
|
| 356 |
+
}
|
| 357 |
+
}
|
| 358 |
+
}
|
| 359 |
+
|
| 360 |
+
// Get random tetromino
|
| 361 |
+
function getRandomPiece() {
|
| 362 |
+
const keys = Object.keys(SHAPES);
|
| 363 |
+
const randomKey = keys[Math.floor(Math.random() * keys.length)];
|
| 364 |
+
return {
|
| 365 |
+
shape: SHAPES[randomKey],
|
| 366 |
+
color: COLORS[randomKey],
|
| 367 |
+
type: randomKey
|
| 368 |
+
};
|
| 369 |
+
}
|
| 370 |
+
|
| 371 |
+
// Draw the current piece on the board
|
| 372 |
+
function drawPiece(x, y, piece, isGhost = false) {
|
| 373 |
+
piece.shape.forEach((row, rowIndex) => {
|
| 374 |
+
row.forEach((value, colIndex) => {
|
| 375 |
+
if (value) {
|
| 376 |
+
const boardRow = y + rowIndex;
|
| 377 |
+
const boardCol = x + colIndex;
|
| 378 |
+
|
| 379 |
+
if (boardRow >= 0 && boardRow < ROWS && boardCol >= 0 && boardCol < COLS) {
|
| 380 |
+
const cell = document.getElementById(`${boardRow}-${boardCol}`);
|
| 381 |
+
if (cell) {
|
| 382 |
+
cell.classList.add(piece.color);
|
| 383 |
+
if (isGhost) {
|
| 384 |
+
cell.classList.add('ghost');
|
| 385 |
+
}
|
| 386 |
+
}
|
| 387 |
+
}
|
| 388 |
+
}
|
| 389 |
+
});
|
| 390 |
+
});
|
| 391 |
+
}
|
| 392 |
+
|
| 393 |
+
// Clear the current piece from the board
|
| 394 |
+
function clearPiece(x, y, piece) {
|
| 395 |
+
piece.shape.forEach((row, rowIndex) => {
|
| 396 |
+
row.forEach((value, colIndex) => {
|
| 397 |
+
if (value) {
|
| 398 |
+
const boardRow = y + rowIndex;
|
| 399 |
+
const boardCol = x + colIndex;
|
| 400 |
+
|
| 401 |
+
if (boardRow >= 0 && boardRow < ROWS && boardCol >= 0 && boardCol < COLS) {
|
| 402 |
+
const cell = document.getElementById(`${boardRow}-${boardCol}`);
|
| 403 |
+
if (cell) {
|
| 404 |
+
cell.className = 'cell';
|
| 405 |
+
}
|
| 406 |
+
}
|
| 407 |
+
}
|
| 408 |
+
});
|
| 409 |
+
});
|
| 410 |
+
}
|
| 411 |
+
|
| 412 |
+
// Draw the ghost piece (projection of where the piece will land)
|
| 413 |
+
function drawGhostPiece() {
|
| 414 |
+
let ghostY = currentPosition.y;
|
| 415 |
+
while (!collision(currentPosition.x, ghostY + 1, currentPiece)) {
|
| 416 |
+
ghostY++;
|
| 417 |
+
}
|
| 418 |
+
|
| 419 |
+
if (ghostY !== currentPosition.y) {
|
| 420 |
+
// First clear any existing ghost pieces
|
| 421 |
+
clearGhost();
|
| 422 |
+
|
| 423 |
+
// Draw the new ghost piece
|
| 424 |
+
drawPiece(currentPosition.x, ghostY, currentPiece, true);
|
| 425 |
+
}
|
| 426 |
+
}
|
| 427 |
+
|
| 428 |
+
// Clear all ghost pieces from the board
|
| 429 |
+
function clearGhost() {
|
| 430 |
+
const ghostCells = document.querySelectorAll('.ghost');
|
| 431 |
+
ghostCells.forEach(cell => {
|
| 432 |
+
const className = cell.className;
|
| 433 |
+
const colorClass = className.split(' ').find(cls => cls.startsWith('tetromino-'));
|
| 434 |
+
cell.className = 'cell';
|
| 435 |
+
if (colorClass) {
|
| 436 |
+
cell.classList.remove(colorClass, 'ghost');
|
| 437 |
+
}
|
| 438 |
+
});
|
| 439 |
+
}
|
| 440 |
+
|
| 441 |
+
// Check for collision
|
| 442 |
+
function collision(x, y, piece) {
|
| 443 |
+
for (let row = 0; row < piece.shape.length; row++) {
|
| 444 |
+
for (let col = 0; col < piece.shape[row].length; col++) {
|
| 445 |
+
if (!piece.shape[row][col]) continue;
|
| 446 |
+
|
| 447 |
+
const boardX = x + col;
|
| 448 |
+
const boardY = y + row;
|
| 449 |
+
|
| 450 |
+
if (
|
| 451 |
+
boardX < 0 ||
|
| 452 |
+
boardX >= COLS ||
|
| 453 |
+
boardY >= ROWS ||
|
| 454 |
+
(boardY >= 0 && board[boardY][boardX])
|
| 455 |
+
) {
|
| 456 |
+
return true;
|
| 457 |
+
}
|
| 458 |
+
}
|
| 459 |
+
}
|
| 460 |
+
return false;
|
| 461 |
+
}
|
| 462 |
+
|
| 463 |
+
// Rotate piece
|
| 464 |
+
function rotate(piece) {
|
| 465 |
+
const N = piece.shape.length;
|
| 466 |
+
const rotated = Array(N).fill().map(() => Array(N).fill(0));
|
| 467 |
+
|
| 468 |
+
// Transpose the matrix
|
| 469 |
+
for (let i = 0; i < N; i++) {
|
| 470 |
+
for (let j = 0; j < N; j++) {
|
| 471 |
+
rotated[i][j] = piece.shape[N - j - 1][i];
|
| 472 |
+
}
|
| 473 |
+
}
|
| 474 |
+
|
| 475 |
+
// Special case for I piece to make it rotate properly
|
| 476 |
+
if (piece.type === 'I') {
|
| 477 |
+
if (currentPosition.x < 0) {
|
| 478 |
+
currentPosition.x = 0;
|
| 479 |
+
} else if (currentPosition.x > COLS - 4) {
|
| 480 |
+
currentPosition.x = COLS - 4;
|
| 481 |
+
}
|
| 482 |
+
}
|
| 483 |
+
|
| 484 |
+
return {
|
| 485 |
+
...piece,
|
| 486 |
+
shape: rotated
|
| 487 |
+
};
|
| 488 |
+
}
|
| 489 |
+
|
| 490 |
+
// Lock piece in place
|
| 491 |
+
function lockPiece() {
|
| 492 |
+
currentPiece.shape.forEach((row, rowIndex) => {
|
| 493 |
+
row.forEach((value, colIndex) => {
|
| 494 |
+
if (value) {
|
| 495 |
+
const boardRow = currentPosition.y + rowIndex;
|
| 496 |
+
const boardCol = currentPosition.x + colIndex;
|
| 497 |
+
|
| 498 |
+
if (boardRow >= 0) {
|
| 499 |
+
board[boardRow][boardCol] = currentPiece.color;
|
| 500 |
+
}
|
| 501 |
+
}
|
| 502 |
+
});
|
| 503 |
+
});
|
| 504 |
+
|
| 505 |
+
// Check for completed lines
|
| 506 |
+
checkLines();
|
| 507 |
+
|
| 508 |
+
// Check for game over
|
| 509 |
+
if (currentPosition.y <= 0) {
|
| 510 |
+
gameOver = true;
|
| 511 |
+
showGameOver();
|
| 512 |
+
return;
|
| 513 |
+
}
|
| 514 |
+
|
| 515 |
+
// Get next piece
|
| 516 |
+
currentPiece = nextPiece;
|
| 517 |
+
nextPiece = getRandomPiece();
|
| 518 |
+
currentPosition = { x: Math.floor(COLS / 2) - Math.floor(currentPiece.shape[0].length / 2), y: 0 };
|
| 519 |
+
|
| 520 |
+
// Update next piece display
|
| 521 |
+
updateNextPieceDisplay();
|
| 522 |
+
|
| 523 |
+
// Draw the new piece and ghost
|
| 524 |
+
drawPiece(currentPosition.x, currentPosition.y, currentPiece);
|
| 525 |
+
drawGhostPiece();
|
| 526 |
+
|
| 527 |
+
// Reset drop interval
|
| 528 |
+
dropStart = Date.now();
|
| 529 |
+
}
|
| 530 |
+
|
| 531 |
+
// Check for completed lines
|
| 532 |
+
function checkLines() {
|
| 533 |
+
let linesToClear = 0;
|
| 534 |
+
|
| 535 |
+
for (let row = ROWS - 1; row >= 0; row--) {
|
| 536 |
+
if (board[row].every(cell => cell)) {
|
| 537 |
+
linesToClear++;
|
| 538 |
+
|
| 539 |
+
// Shift all rows above down
|
| 540 |
+
for (let y = row; y > 0; y--) {
|
| 541 |
+
board[y] = [...board[y - 1]];
|
| 542 |
+
}
|
| 543 |
+
board[0] = Array(COLS).fill(0);
|
| 544 |
+
|
| 545 |
+
// Since we modified the current row, need to check it again
|
| 546 |
+
row++;
|
| 547 |
+
}
|
| 548 |
+
}
|
| 549 |
+
|
| 550 |
+
if (linesToClear > 0) {
|
| 551 |
+
// Update score
|
| 552 |
+
updateScore(linesToClear);
|
| 553 |
+
|
| 554 |
+
// Redraw the board
|
| 555 |
+
drawBoard();
|
| 556 |
+
}
|
| 557 |
+
}
|
| 558 |
+
|
| 559 |
+
// Update score
|
| 560 |
+
function updateScore(lines) {
|
| 561 |
+
const points = [0, 40, 100, 300, 1200]; // Points for 0, 1, 2, 3, 4 lines
|
| 562 |
+
score += points[lines] * level;
|
| 563 |
+
linesCleared += lines;
|
| 564 |
+
|
| 565 |
+
// Every 10 lines increases the level
|
| 566 |
+
level = Math.floor(linesCleared / 10) + 1;
|
| 567 |
+
|
| 568 |
+
// Update displays
|
| 569 |
+
scoreDisplay.textContent = score;
|
| 570 |
+
levelDisplay.textContent = level;
|
| 571 |
+
}
|
| 572 |
+
|
| 573 |
+
// Draw the entire board
|
| 574 |
+
function drawBoard() {
|
| 575 |
+
for (let row = 0; row < ROWS; row++) {
|
| 576 |
+
for (let col = 0; col < COLS; col++) {
|
| 577 |
+
const cell = document.getElementById(`${row}-${col}`);
|
| 578 |
+
cell.className = 'cell';
|
| 579 |
+
|
| 580 |
+
if (board[row][col]) {
|
| 581 |
+
cell.classList.add(board[row][col]);
|
| 582 |
+
}
|
| 583 |
+
}
|
| 584 |
+
}
|
| 585 |
+
}
|
| 586 |
+
|
| 587 |
+
// Update next piece display
|
| 588 |
+
function updateNextPieceDisplay() {
|
| 589 |
+
// Clear the next piece display
|
| 590 |
+
for (let row = 0; row < NEXT_PIECE_ROWS; row++) {
|
| 591 |
+
for (let col = 0; col < NEXT_PIECE_COLS; col++) {
|
| 592 |
+
const cell = document.getElementById(`next-${row}-${col}`);
|
| 593 |
+
cell.className = 'next-cell';
|
| 594 |
+
}
|
| 595 |
+
}
|
| 596 |
+
|
| 597 |
+
// Draw the next piece in the center
|
| 598 |
+
const startRow = Math.floor((NEXT_PIECE_ROWS - nextPiece.shape.length) / 2);
|
| 599 |
+
const startCol = Math.floor((NEXT_PIECE_COLS - nextPiece.shape[0].length) / 2);
|
| 600 |
+
|
| 601 |
+
for (let row = 0; row < nextPiece.shape.length; row++) {
|
| 602 |
+
for (let col = 0; col < nextPiece.shape[row].length; col++) {
|
| 603 |
+
if (nextPiece.shape[row][col]) {
|
| 604 |
+
const cell = document.getElementById(`next-${startRow + row}-${startCol + col}`);
|
| 605 |
+
if (cell) {
|
| 606 |
+
cell.classList.add(nextPiece.color);
|
| 607 |
+
}
|
| 608 |
+
}
|
| 609 |
+
}
|
| 610 |
+
}
|
| 611 |
+
}
|
| 612 |
+
|
| 613 |
+
// Move piece down
|
| 614 |
+
function moveDown() {
|
| 615 |
+
if (gameOver || isPaused) return;
|
| 616 |
+
|
| 617 |
+
clearPiece(currentPosition.x, currentPosition.y, currentPiece);
|
| 618 |
+
clearGhost();
|
| 619 |
+
|
| 620 |
+
if (!collision(currentPosition.x, currentPosition.y + 1, currentPiece)) {
|
| 621 |
+
currentPosition.y++;
|
| 622 |
+
drawPiece(currentPosition.x, currentPosition.y, currentPiece);
|
| 623 |
+
drawGhostPiece();
|
| 624 |
+
return true;
|
| 625 |
+
} else {
|
| 626 |
+
drawPiece(currentPosition.x, currentPosition.y, currentPiece);
|
| 627 |
+
drawGhostPiece();
|
| 628 |
+
lockPiece();
|
| 629 |
+
return false;
|
| 630 |
+
}
|
| 631 |
+
}
|
| 632 |
+
|
| 633 |
+
// Hard drop
|
| 634 |
+
function hardDrop() {
|
| 635 |
+
if (gameOver || isPaused) return;
|
| 636 |
+
|
| 637 |
+
clearPiece(currentPosition.x, currentPosition.y, currentPiece);
|
| 638 |
+
clearGhost();
|
| 639 |
+
|
| 640 |
+
while (!collision(currentPosition.x, currentPosition.y + 1, currentPiece)) {
|
| 641 |
+
currentPosition.y++;
|
| 642 |
+
}
|
| 643 |
+
|
| 644 |
+
drawPiece(currentPosition.x, currentPosition.y, currentPiece);
|
| 645 |
+
lockPiece();
|
| 646 |
+
dropStart = Date.now();
|
| 647 |
+
}
|
| 648 |
+
|
| 649 |
+
// Move piece left or right
|
| 650 |
+
function movePiece(direction) {
|
| 651 |
+
if (gameOver || isPaused) return;
|
| 652 |
+
|
| 653 |
+
clearPiece(currentPosition.x, currentPosition.y, currentPiece);
|
| 654 |
+
clearGhost();
|
| 655 |
+
|
| 656 |
+
const newX = currentPosition.x + direction;
|
| 657 |
+
if (!collision(newX, currentPosition.y, currentPiece)) {
|
| 658 |
+
currentPosition.x = newX;
|
| 659 |
+
}
|
| 660 |
+
|
| 661 |
+
drawPiece(currentPosition.x, currentPosition.y, currentPiece);
|
| 662 |
+
drawGhostPiece();
|
| 663 |
+
}
|
| 664 |
+
|
| 665 |
+
// Rotate current piece
|
| 666 |
+
function rotatePiece() {
|
| 667 |
+
if (gameOver || isPaused) return;
|
| 668 |
+
|
| 669 |
+
clearPiece(currentPosition.x, currentPosition.y, currentPiece);
|
| 670 |
+
clearGhost();
|
| 671 |
+
|
| 672 |
+
const rotated = rotate(currentPiece);
|
| 673 |
+
|
| 674 |
+
// Wall kick - try moving left/right if rotation would cause a collision
|
| 675 |
+
if (!collision(currentPosition.x, currentPosition.y, rotated)) {
|
| 676 |
+
currentPiece = rotated;
|
| 677 |
+
} else if (!collision(currentPosition.x - 1, currentPosition.y, rotated)) {
|
| 678 |
+
currentPiece = rotated;
|
| 679 |
+
currentPosition.x--;
|
| 680 |
+
} else if (!collision(currentPosition.x + 1, currentPosition.y, rotated)) {
|
| 681 |
+
currentPiece = rotated;
|
| 682 |
+
currentPosition.x++;
|
| 683 |
+
}
|
| 684 |
+
|
| 685 |
+
drawPiece(currentPosition.x, currentPosition.y, currentPiece);
|
| 686 |
+
drawGhostPiece();
|
| 687 |
+
}
|
| 688 |
+
|
| 689 |
+
// Game loop
|
| 690 |
+
function gameLoop() {
|
| 691 |
+
const now = Date.now();
|
| 692 |
+
const delta = now - dropStart;
|
| 693 |
+
const dropInterval = Math.max(1000 - (level - 1) * 100, 100); // Speeds up as level increases
|
| 694 |
+
|
| 695 |
+
if (delta > dropInterval) {
|
| 696 |
+
moveDown();
|
| 697 |
+
dropStart = now;
|
| 698 |
+
}
|
| 699 |
+
|
| 700 |
+
if (!gameOver) {
|
| 701 |
+
requestAnimationFrame(gameLoop);
|
| 702 |
+
}
|
| 703 |
+
}
|
| 704 |
+
|
| 705 |
+
// Show game over screen
|
| 706 |
+
function showGameOver() {
|
| 707 |
+
gameOverScreen.classList.add('show');
|
| 708 |
+
finalScoreDisplay.textContent = score;
|
| 709 |
+
clearInterval(gameInterval);
|
| 710 |
+
}
|
| 711 |
+
|
| 712 |
+
// Reset game
|
| 713 |
+
function resetGame() {
|
| 714 |
+
board = Array(ROWS).fill().map(() => Array(COLS).fill(0));
|
| 715 |
+
score = 0;
|
| 716 |
+
level = 1;
|
| 717 |
+
linesCleared = 0;
|
| 718 |
+
gameOver = false;
|
| 719 |
+
isPaused = false;
|
| 720 |
+
|
| 721 |
+
scoreDisplay.textContent = score;
|
| 722 |
+
levelDisplay.textContent = level;
|
| 723 |
+
|
| 724 |
+
// Initialize pieces
|
| 725 |
+
currentPiece = getRandomPiece();
|
| 726 |
+
nextPiece = getRandomPiece();
|
| 727 |
+
currentPosition = { x: Math.floor(COLS / 2) - Math.floor(currentPiece.shape[0].length / 2), y: 0 };
|
| 728 |
+
|
| 729 |
+
// Clear the board
|
| 730 |
+
drawBoard();
|
| 731 |
+
updateNextPieceDisplay();
|
| 732 |
+
|
| 733 |
+
// Draw current piece and ghost
|
| 734 |
+
drawPiece(currentPosition.x, currentPosition.y, currentPiece);
|
| 735 |
+
drawGhostPiece();
|
| 736 |
+
|
| 737 |
+
// Hide game over screen
|
| 738 |
+
gameOverScreen.classList.remove('show');
|
| 739 |
+
|
| 740 |
+
// Reset drop time and start game loop
|
| 741 |
+
dropStart = Date.now();
|
| 742 |
+
gameLoop();
|
| 743 |
+
}
|
| 744 |
+
|
| 745 |
+
// Pause/unpause the game
|
| 746 |
+
function togglePause() {
|
| 747 |
+
if (gameOver) return;
|
| 748 |
+
|
| 749 |
+
isPaused = !isPaused;
|
| 750 |
+
|
| 751 |
+
if (!isPaused) {
|
| 752 |
+
dropStart = Date.now(); // Reset drop timer
|
| 753 |
+
gameLoop();
|
| 754 |
+
}
|
| 755 |
+
}
|
| 756 |
+
|
| 757 |
+
// Initialize the game
|
| 758 |
+
function init() {
|
| 759 |
+
initBoard();
|
| 760 |
+
initNextPieceDisplay();
|
| 761 |
+
|
| 762 |
+
// Initialize first pieces
|
| 763 |
+
currentPiece = getRandomPiece();
|
| 764 |
+
nextPiece = getRandomPiece();
|
| 765 |
+
currentPosition = { x: Math.floor(COLS / 2) - Math.floor(currentPiece.shape[0].length / 2), y: 0 };
|
| 766 |
+
|
| 767 |
+
updateNextPieceDisplay();
|
| 768 |
+
drawPiece(currentPosition.x, currentPosition.y, currentPiece);
|
| 769 |
+
drawGhostPiece();
|
| 770 |
+
|
| 771 |
+
// Keyboard controls
|
| 772 |
+
document.addEventListener('keydown', event => {
|
| 773 |
+
if (event.key === 'ArrowLeft') {
|
| 774 |
+
movePiece(-1);
|
| 775 |
+
} else if (event.key === 'ArrowRight') {
|
| 776 |
+
movePiece(1);
|
| 777 |
+
} else if (event.key === 'ArrowDown') {
|
| 778 |
+
moveDown();
|
| 779 |
+
} else if (event.key === 'ArrowUp') {
|
| 780 |
+
rotatePiece();
|
| 781 |
+
} else if (event.key === ' ') {
|
| 782 |
+
hardDrop();
|
| 783 |
+
} else if (event.key === 'p' || event.key === 'P') {
|
| 784 |
+
togglePause();
|
| 785 |
+
}
|
| 786 |
+
|
| 787 |
+
// Prevent default for arrow keys and space to avoid scrolling
|
| 788 |
+
if (['ArrowLeft', 'ArrowRight', 'ArrowUp', 'ArrowDown', ' '].includes(event.key)) {
|
| 789 |
+
event.preventDefault();
|
| 790 |
+
}
|
| 791 |
+
});
|
| 792 |
+
|
| 793 |
+
restartBtn.addEventListener('click', resetGame);
|
| 794 |
+
|
| 795 |
+
// Start game loop
|
| 796 |
+
dropStart = Date.now();
|
| 797 |
+
gameLoop();
|
| 798 |
+
}
|
| 799 |
+
|
| 800 |
+
init();
|
| 801 |
+
});
|
| 802 |
+
</script>
|
| 803 |
+
</body>
|
| 804 |
+
</html>
|