--- title: Beyond Logic Labs emoji: 🎮 colorFrom: blue colorTo: purple sdk: static pinned: false --- # Beyond Logic Labs We build AI systems for games that respect player intelligence. ## Loreguard - Knowledge-Bounded NPCs **Loreguard** is an NPC engine that ensures game characters only say what they actually know. No hallucinations, no breaking immersion. ### The Problem ``` Player: "Where is the secret base?" Traditional LLM: "The secret base is in the northern mountains..." (hallucinated - NPC shouldn't know this) Loreguard NPC: "I don't know anything about a secret base." (grounded - respects knowledge boundaries) ``` ### How It Works - **Fine-tuned LLMs** - LoRA-trained on NPC dialogue with citations - **Multi-pass verification** - RoBERTa NLI checks claims against knowledge - **RAG retrieval** - Semantic search over character's actual knowledge - **Local inference** - Runs on player's hardware via llama.cpp ## Models | Model | Description | |-------|-------------| | [loreguard-vanilla-gguf](https://huggingface.co/beyond-logic-labs/loreguard-vanilla-gguf) | General NPC model with Unsloth Dynamic quantizations | ## Quick Start ```bash pip install loreguard-cli loreguard --token YOUR_TOKEN ``` ## Links - [Website](https://beyondlogiclabs.com/loreguard) - [GitHub](https://github.com/beyond-logic-labs) --- *Building games where NPCs feel real.*