hacktest / file_context.json
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{
"Initial/Gameplay/Adam_s Phone/Browser/General.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 13 extracted text line(s), about 22 word(s), and 172 character(s). Frequent visible labels/speakers include Browser - General, ID, Text, enter_website, recently_visited. The opening/representative content covers: Browser - General; ID; Text."
},
"Initial/Gameplay/Adam_s Phone/Browser/Guide (Not to be translated).json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 117 extracted text line(s), about 287 word(s), and 1767 character(s). Frequent visible labels/speakers include Link, Episode 2, Sidetrail 2, General, Episode 1. The opening/representative content covers: Browser - Guide; DO NOT TRANSLATE THIS PAGE.; Serial No.."
},
"Initial/Gameplay/Adam_s Phone/Browser/Media.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 64 extracted text line(s), about 240 word(s), and 1522 character(s). Frequent visible labels/speakers include Browser - Media, ID, Episode/Sidetrail, Website, Reference. The opening/representative content covers: Browser - Media; ID; Episode/Sidetrail."
},
"Initial/Gameplay/Adam_s Phone/Browser/Websites/About Riverstone.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 8 extracted text line(s), about 214 word(s), and 1178 character(s). Frequent visible labels/speakers include About Riverstone, content of aboutriverstone.com, ID, Paragraph, para_1. The opening/representative content covers: About Riverstone; content of aboutriverstone.com; ID."
},
"Initial/Gameplay/Adam_s Phone/Browser/Websites/About Riverstone/General.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 7 extracted text line(s), about 13 word(s), and 98 character(s). Frequent visible labels/speakers include About Riverstone - General, ID, Text, about_riverstone, About Riverstone. The opening/representative content covers: About Riverstone - General; ID; Text."
},
"Initial/Gameplay/Adam_s Phone/Browser/Websites/Betty Blogs/General.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 9 extracted text line(s), about 29 word(s), and 158 character(s). Frequent visible labels/speakers include Betty Blogs - General, content of bettyblogs.com, ID, Text, my_posts. The opening/representative content covers: Betty Blogs - General; content of bettyblogs.com; ID."
},
"Initial/Gameplay/Adam_s Phone/Browser/Websites/Betty Blogs/Posts.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 50 extracted text line(s), about 1532 word(s), and 8039 character(s). Frequent visible labels/speakers include Betty Blogs - Posts, content of bettyblogs.com, ID, Title, Content. The opening/representative content covers: Betty Blogs - Posts; content of bettyblogs.com; ID."
},
"Initial/Gameplay/Adam_s Phone/Browser/Websites/Fiesta Motor Infos/General.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 32 extracted text line(s), about 54 word(s), and 318 character(s). Frequent visible labels/speakers include Fiesta Motor Infos - General, content of fiesta.com, ID, Text, button_label. The opening/representative content covers: Fiesta Motor Infos - General; content of fiesta.com; ID."
},
"Initial/Gameplay/Adam_s Phone/Browser/Websites/Fiesta Motor Infos/Models.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 79 extracted text line(s), about 97 word(s), and 597 character(s). Frequent visible labels/speakers include Falco, Sedan, White, Hatchback, Black. The opening/representative content covers: Fiesta Motor Infos - Models; content of fiesta.com; ID."
},
"Initial/Gameplay/Adam_s Phone/Browser/Websites/Hamlethood.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 18 extracted text line(s), about 26 word(s), and 160 character(s). Frequent visible labels/speakers include Hamlethood, content of hamlethood.com, ID, Text, floor. The opening/representative content covers: Hamlethood; content of hamlethood.com; ID."
},
"Initial/Gameplay/Adam_s Phone/Browser/Websites/Little Hamsters/Chat 1.json": {
"label": "Dialogue",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 141 extracted text line(s), about 522 word(s), and 2693 character(s). Frequent visible labels/speakers include receive, send, Little Hamsters - Chat 1, content of littlehamsters.com, ID. The opening/representative content covers: Little Hamsters - Chat 1; content of littlehamsters.com; ID."
},
"Initial/Gameplay/Adam_s Phone/Browser/Websites/Little Hamsters/Chat 2.json": {
"label": "Dialogue",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 154 extracted text line(s), about 635 word(s), and 3176 character(s). Frequent visible labels/speakers include receive, send, Little Hamsters - Chat 2, content of littlehamsters.com, ID. The opening/representative content covers: Little Hamsters - Chat 2; content of littlehamsters.com; ID."
},
"Initial/Gameplay/Adam_s Phone/Browser/Websites/Little Hamsters/General.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 16 extracted text line(s), about 27 word(s), and 192 character(s). Frequent visible labels/speakers include Little Hamsters - General, content of littlehamsters.com, ID, Text, username_label. The opening/representative content covers: Little Hamsters - General; content of littlehamsters.com; ID."
},
"Initial/Gameplay/Adam_s Phone/Browser/Websites/NLW.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 17 extracted text line(s), about 40 word(s), and 258 character(s). Frequent visible labels/speakers include NLW, content of nlw.net, ID, Text, prompt. The opening/representative content covers: NLW; content of nlw.net; ID."
},
"Initial/Gameplay/Adam_s Phone/Browser/Websites/PBMassRep/General.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 14 extracted text line(s), about 34 word(s), and 212 character(s). Frequent visible labels/speakers include PBMassRep, Contents of pbmassrep.com, ID, Text, title. The opening/representative content covers: PBMassRep; Contents of pbmassrep.com; ID."
},
"Initial/Gameplay/Adam_s Phone/Browser/Websites/PBMassRep/Spam Messages.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 103 extracted text line(s), about 481 word(s), and 2636 character(s). Frequent visible labels/speakers include Spam Messages, ID, Message, Adam Lane's detective abilities., Master of unsolved mysteries.. The opening/representative content covers: Spam Messages; ID; Message."
},
"Initial/Gameplay/Adam_s Phone/Browser/Websites/Phone Finder.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 16 extracted text line(s), about 34 word(s), and 230 character(s). Frequent visible labels/speakers include Phone Finder, content of phonefinder.com, ID, Text, prompt. The opening/representative content covers: Phone Finder; content of phonefinder.com; ID."
},
"Initial/Gameplay/Adam_s Phone/Browser/Websites/Remote Meeting/Call.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 98 extracted text line(s), about 323 word(s), and 1737 character(s). Frequent visible labels/speakers include stealthrizzler, host, flamingice, lazypoem, system. The opening/representative content covers: Remote Meeting - Call; content of the remote meeting at vault8.com/fire; ID."
},
"Initial/Gameplay/Adam_s Phone/Browser/Websites/Remote Meeting/General.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 14 extracted text line(s), about 29 word(s), and 172 character(s). Frequent visible labels/speakers include Remote Meeting - General, ID, Text, title, Remote Meeting. The opening/representative content covers: Remote Meeting - General; content of the remote meeting at vault8.com/fire; ID."
},
"Initial/Gameplay/Adam_s Phone/Browser/Websites/Remote Meeting/Log.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 20 extracted text line(s), about 41 word(s), and 244 character(s). Frequent visible labels/speakers include system, Remote Meeting - Log, ID, Speaker, Text. The opening/representative content covers: Remote Meeting - Log; content of the remote meeting at vault8.com/fire; ID."
},
"Initial/Gameplay/Adam_s Phone/Browser/Websites/Riverstone Daily/General.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 54 extracted text line(s), about 70 word(s), and 416 character(s). Frequent visible labels/speakers include Riverstone Daily - General, content of riverstonedaily.com, ID, Text, archives. The opening/representative content covers: Riverstone Daily - General; content of riverstonedaily.com; ID."
},
"Initial/Gameplay/Adam_s Phone/Browser/Websites/Riverstone Daily/Home.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 10 extracted text line(s), about 129 word(s), and 922 character(s). Frequent visible labels/speakers include Riverstone Daily - Home, content of riverstonedaily.com, ID, Text, para_1. The opening/representative content covers: Riverstone Daily - Home; content of riverstonedaily.com; ID."
},
"Initial/Gameplay/Adam_s Phone/Browser/Websites/Riverstone Daily/Newspapers.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 48 extracted text line(s), about 566 word(s), and 3186 character(s). Frequent visible labels/speakers include ID, Text, title, ad_content, para_1. The opening/representative content covers: Riverstone Daily - Newspapers; content of riverstonedaily.com; ID."
},
"Initial/Gameplay/Adam_s Phone/Browser/Websites/Riverstone High/General.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 23 extracted text line(s), about 144 word(s), and 975 character(s). Frequent visible labels/speakers include Riverstone High - General, content of riverstonehigh.edu, ID, Text, para_1. The opening/representative content covers: Riverstone High - General; content of riverstonehigh.edu; ID."
},
"Initial/Gameplay/Adam_s Phone/Browser/Websites/Riverstone High/Teachers.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 86 extracted text line(s), about 136 word(s), and 794 character(s). Frequent visible labels/speakers include Riverstone High - Teachers, content of riverstonehigh.edu, ID, Name, Subject. The opening/representative content covers: Riverstone High - Teachers; content of riverstonehigh.edu; ID."
},
"Initial/Gameplay/Adam_s Phone/Browser/Websites/Riverstone Map/General.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 8 extracted text line(s), about 23 word(s), and 144 character(s). Frequent visible labels/speakers include Riverstone Map - General, content of riverstonemap.com, ID, Text, title. The opening/representative content covers: Riverstone Map - General; content of riverstonemap.com; ID."
},
"Initial/Gameplay/Adam_s Phone/Browser/Websites/Riverstone Map/Locations.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 38 extracted text line(s), about 178 word(s), and 1132 character(s). Frequent visible labels/speakers include Riverstone Map - Locations, content of riverstonemap.com, ID, Display Name, Description. The opening/representative content covers: Riverstone Map - Locations; content of riverstonemap.com; ID."
},
"Initial/Gameplay/Adam_s Phone/Browser/Websites/Riverstone Police Department/Home.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 10 extracted text line(s), about 133 word(s), and 874 character(s). Frequent visible labels/speakers include content of riverstonepd.gov, ID, Text, title, Riverstone Police Department. The opening/representative content covers: Riverstone Police Department - Home; content of riverstonepd.gov; ID."
},
"Initial/Gameplay/Adam_s Phone/Browser/Websites/Riverstone Police Department/Portal.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 36 extracted text line(s), about 90 word(s), and 581 character(s). Frequent visible labels/speakers include content of riverstonepd.gov, ID, Text, title, Portal. The opening/representative content covers: Riverstone Police Department - Portal; content of riverstonepd.gov; ID."
},
"Initial/Gameplay/Adam_s Phone/Browser/Websites/Riverstone Police Department/Search.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 30 extracted text line(s), about 91 word(s), and 643 character(s). Frequent visible labels/speakers include content of riverstonepd.gov, ID, Text, prompt, LOOKUP. The opening/representative content covers: Riverstone Police Department - Search; content of riverstonepd.gov; ID."
},
"Initial/Gameplay/Adam_s Phone/Browser/Websites/Safecam.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 10 extracted text line(s), about 20 word(s), and 121 character(s). Frequent visible labels/speakers include Safecam - General, content of safecam.tech, ID, Text, enter_device_id. The opening/representative content covers: Safecam - General; content of safecam.tech; ID."
},
"Initial/Gameplay/Adam_s Phone/Browser/Websites/Sarah Mysk/General.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 6 extracted text line(s), about 16 word(s), and 92 character(s). Frequent visible labels/speakers include Sarah Mysk - General, ID, Text. The opening/representative content covers: Sarah Mysk - General; Content of sarhmysk.com, sarahmysk.com/hidden; ID."
},
"Initial/Gameplay/Adam_s Phone/Browser/Websites/Sarah Mysk/Lines.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 116 extracted text line(s), about 1120 word(s), and 5474 character(s). Frequent visible labels/speakers include Sarah Mysk - Lines, ID, Text, Sarah Mysk, puzzle1. The opening/representative content covers: Sarah Mysk - Lines; Content of sarhmysk.com, sarahmysk.com/hidden; ID."
},
"Initial/Gameplay/Adam_s Phone/Browser/Websites/Sarah Mysk/Puzzles.json": {
"label": "Puzzle",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 52 extracted text line(s), about 62 word(s), and 452 character(s). Frequent visible labels/speakers include blitz, apples, day, night, forgetful. The opening/representative content covers: Sarah Mysk - Puzzles; Content of sarhmysk.com, sarahmysk.com/hidden; ID."
},
"Initial/Gameplay/Adam_s Phone/Browser/Websites/The Wright Books/Books.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 94 extracted text line(s), about 206 word(s), and 1481 character(s). Frequent visible labels/speakers include The Wright Books - Books, Content of thewrightbooks.com, ID, Genre, Authors. The opening/representative content covers: The Wright Books - Books; Content of thewrightbooks.com; ID."
},
"Initial/Gameplay/Adam_s Phone/Browser/Websites/The Wright Books/Home.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 6 extracted text line(s), about 13 word(s), and 83 character(s). Frequent visible labels/speakers include The Wright Books - Home, Content of thewrightbooks.com, ID, Text, title. The opening/representative content covers: The Wright Books - Home; Content of thewrightbooks.com; ID."
},
"Initial/Gameplay/Adam_s Phone/Browser/Websites/Vault8 Fire/Camp.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 78 extracted text line(s), about 292 word(s), and 1522 character(s). Frequent visible labels/speakers include Enter, Blue flag, Red flag, Vault8 Fire - Camp, content of vault8.com/fire. The opening/representative content covers: Vault8 Fire - Camp; content of vault8.com/fire; ID."
},
"Initial/Gameplay/Adam_s Phone/Browser/Websites/Vault8 Fire/Conundrum.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 42 extracted text line(s), about 119 word(s), and 615 character(s). Frequent visible labels/speakers include Vault8 Fire - Conundrum, content of vault8.com/fire, ID, Question, Option 1. The opening/representative content covers: Vault8 Fire - Conundrum; content of vault8.com/fire; ID."
},
"Initial/Gameplay/Adam_s Phone/Browser/Websites/Vault8 Fire/General.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 18 extracted text line(s), about 37 word(s), and 193 character(s). Frequent visible labels/speakers include Vault8 Fire - General, content of vault8.com/fire, ID, Terms, begin. The opening/representative content covers: Vault8 Fire - General; content of vault8.com/fire; ID."
},
"Initial/Gameplay/Adam_s Phone/Browser/Websites/Vault8 Fire/Maze.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 26 extracted text line(s), about 72 word(s), and 354 character(s). Frequent visible labels/speakers include Left, Right, Vault8 Fire - Maze, content of vault8.com/fire, ID. The opening/representative content covers: Vault8 Fire - Maze; content of vault8.com/fire; ID."
},
"Initial/Gameplay/Adam_s Phone/Browser/Websites/Vault8 Fire/Memory.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 38 extracted text line(s), about 81 word(s), and 432 character(s). Frequent visible labels/speakers include Vault8 Fire - Memory, content of vault8.com/fire, ID, Question, Option 1. The opening/representative content covers: Vault8 Fire - Memory; content of vault8.com/fire; ID."
},
"Initial/Gameplay/Adam_s Phone/Browser/Websites/Vault8 Fire/Silence.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 62 extracted text line(s), about 260 word(s), and 1345 character(s). Frequent visible labels/speakers include Vault8 Fire - Silence, content of vault8.com/fire, ID, Question, Option 1. The opening/representative content covers: Vault8 Fire - Silence; content of vault8.com/fire; ID."
},
"Initial/Gameplay/Adam_s Phone/Browser/Websites/Vault8/General.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 14 extracted text line(s), about 34 word(s), and 170 character(s). Frequent visible labels/speakers include Vault8 - General, content of vault8.com, ID, Terms, begin. The opening/representative content covers: Vault8 - General; content of vault8.com; ID."
},
"Initial/Gameplay/Adam_s Phone/Browser/Websites/Vault8/Levels.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 162 extracted text line(s), about 722 word(s), and 3932 character(s). Frequent visible labels/speakers include Yes, City Road, Check it out, Go opposite way, Vault8 - Levels. The opening/representative content covers: Vault8 - Levels; content of vault8.com; ID."
},
"Initial/Gameplay/Adam_s Phone/Call/Captions/Alice/Generic.json": {
"label": "Call Captions",
"role": "Call caption or repeat dialogue text.",
"summary": "Call caption or repeat dialogue text. It contains 10 extracted text line(s), about 38 word(s), and 217 character(s). Frequent visible labels/speakers include Call - Alice - Generic, ID, Audio, Subtitle, alice_call. The opening/representative content covers: Call - Alice - Generic; ID; Audio."
},
"Initial/Gameplay/Adam_s Phone/Call/Captions/Brad/E1O48C0.json": {
"label": "Call Captions",
"role": "Call caption or repeat dialogue text.",
"summary": "Call caption or repeat dialogue text. It contains 10 extracted text line(s), about 44 word(s), and 211 character(s). Frequent visible labels/speakers include Call - Brad - E1O48C0, ID, Audio, Subtitle, bradcall.mp3. The opening/representative content covers: Call - Brad - E1O48C0; ID; Audio."
},
"Initial/Gameplay/Adam_s Phone/Call/Captions/Carwash/Generic.json": {
"label": "Call Captions",
"role": "Call caption or repeat dialogue text.",
"summary": "Call caption or repeat dialogue text. It contains 33 extracted text line(s), about 146 word(s), and 743 character(s). Frequent visible labels/speakers include Call - Carwash - Generic, ID, Audio, Subtitle, carwash0.mp3. The opening/representative content covers: Call - Carwash - Generic; ID; Audio."
},
"Initial/Gameplay/Adam_s Phone/Call/Captions/Counselor/E2O43C0.json": {
"label": "Call Captions",
"role": "Call caption or repeat dialogue text.",
"summary": "Call caption or repeat dialogue text. It contains 87 extracted text line(s), about 411 word(s), and 2040 character(s). Frequent visible labels/speakers include Call - Counselor - E2O43C0, ID, Audio, Subtitle, Options. The opening/representative content covers: Call - Counselor - E2O43C0; ID; Audio."
},
"Initial/Gameplay/Adam_s Phone/Call/Captions/Phone Finder/Generic.json": {
"label": "Call Captions",
"role": "Call caption or repeat dialogue text.",
"summary": "Call caption or repeat dialogue text. It contains 13 extracted text line(s), about 49 word(s), and 308 character(s). Frequent visible labels/speakers include Call - Phone Finder - Generic, ID, Audio, Subtitle, phonefinder1.mp3. The opening/representative content covers: Call - Phone Finder - Generic; ID; Audio."
},
"Initial/Gameplay/Adam_s Phone/Call/Captions/Sarah/Generic.json": {
"label": "Call Captions",
"role": "Call caption or repeat dialogue text.",
"summary": "Call caption or repeat dialogue text. It contains 12 extracted text line(s), about 29 word(s), and 157 character(s). Frequent visible labels/speakers include Call - Sarah - Generic, ID, Audio, Subtitle, sarah_voicemail. The opening/representative content covers: Call - Sarah - Generic; ID; Audio."
},
"Initial/Gameplay/Adam_s Phone/Call/Captions/Vault8fire/Generic.json": {
"label": "Call Captions",
"role": "Call caption or repeat dialogue text.",
"summary": "Call caption or repeat dialogue text. It contains 12 extracted text line(s), about 74 word(s), and 389 character(s). Frequent visible labels/speakers include Call - Vault8fire - Generic, ID, Audio, Subtitle, carwashriddle.mp3. The opening/representative content covers: Call - Vault8fire - Generic; ID; Audio."
},
"Initial/Gameplay/Adam_s Phone/Call/Captions/Wife/E2O52C0.json": {
"label": "Call Captions",
"role": "Call caption or repeat dialogue text.",
"summary": "Call caption or repeat dialogue text. It contains 71 extracted text line(s), about 383 word(s), and 1885 character(s). Frequent visible labels/speakers include Call - Wife - E2O52C0, ID, Audio, Subtitle, Options. The opening/representative content covers: Call - Wife - E2O52C0; ID; Audio."
},
"Initial/Gameplay/Adam_s Phone/Call/Captions/Wife/Generic.json": {
"label": "Call Captions",
"role": "Call caption or repeat dialogue text.",
"summary": "Call caption or repeat dialogue text. It contains 10 extracted text line(s), about 34 word(s), and 198 character(s). Frequent visible labels/speakers include Call - Wife - Generic, ID, Audio, Subtitle, amandavoicemail.mp3. The opening/representative content covers: Call - Wife - Generic; ID; Audio."
},
"Initial/Gameplay/Adam_s Phone/Call/Captions/Wright Books/Generic.json": {
"label": "Call Captions",
"role": "Call caption or repeat dialogue text.",
"summary": "Call caption or repeat dialogue text. It contains 9 extracted text line(s), about 40 word(s), and 243 character(s). Frequent visible labels/speakers include Call - Wright books - Generic, ID, Audio, Subtitle, wright_books. The opening/representative content covers: Call - Wright books - Generic; ID; Audio."
},
"Initial/Gameplay/Adam_s Phone/Call/Captions/Zoey/Generic.json": {
"label": "Call Captions",
"role": "Call caption or repeat dialogue text.",
"summary": "Call caption or repeat dialogue text. It contains 11 extracted text line(s), about 40 word(s), and 210 character(s). Frequent visible labels/speakers include Call - Zoey - Generic, ID, Audio, Subtitle, zoey_voicemail. The opening/representative content covers: Call - Zoey - Generic; ID; Audio."
},
"Initial/Gameplay/Adam_s Phone/Call/General.json": {
"label": "Gameplay Content",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 17 extracted text line(s), about 31 word(s), and 213 character(s). Frequent visible labels/speakers include Phone - General, ID, Text, saved_contact, Saved contact. The opening/representative content covers: Phone - General; ID; Text."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 0/Checkpoint 1/Unknown.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 9 extracted text line(s), about 126 word(s), and 705 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Got your gift? | - | Okay, how the hell do you even have this? | #1b; Sheet1: You know I can report this to the police. | #1a."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 10/Checkpoint 0/Betty.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 72 extracted text line(s), about 1090 word(s), and 6248 character(s). Frequent visible labels/speakers include Maybe Lily was right about you.., ID, Stop behaving like a little girl, You behave like a little girl. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_betty | - | Hello Betty, this is detective Adam Lane. I am investigating the case of Zoey Leonard. | #2; Sheet1: #2 | Detective? Zoey? What’s going on? | #3 | - | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 13/Checkpoint 0/Lily.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 39 extracted text line(s), about 596 word(s), and 3370 character(s). Frequent visible labels/speakers include ID, You two seem to share a past.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey | #2 | - | -; Sheet1: #2 | You there? | #3 | - | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 15/Checkpoint 0/Betty.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 57 extracted text line(s), about 745 word(s), and 4294 character(s). Frequent visible labels/speakers include ID, I need answers Betty, Tell me about him., Don't test my patience girl.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | image::bettyvomit::1.79 | #2; Sheet1: #2 | WHAT???? | #3 | - | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 18/Checkpoint 0/Bill.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 14 extracted text line(s), about 222 word(s), and 1245 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_bill | - | Hi Bill, this is detective Adam Lane. I am investigating the case of Zoey Leonard. | #2; Sheet1: #2 | Adam Lane? What a douchey name | #3 | - | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 19/Checkpoint 0/Mike.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 90 extracted text line(s), about 1373 word(s), and 7705 character(s). Frequent visible labels/speakers include ID, I know she was in your car., Drop the act now. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_mike | - | Hi Mike, this is detective Adam Lane. I am investigating the case of Zoey Leonard. | #1; Sheet1: #1 | Zoey Leonard? From Riverstone High? | - | Yes. She has been missing since the 23rd of December. You know that right? | #2."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 21/Checkpoint 0/Techyonic.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 8 extracted text line(s), about 93 word(s), and 541 character(s). Frequent visible labels/speakers include ID, No thanks. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey! We hope that you're enjoying the game so far! | #1 | - | -; Sheet1: #1 | This game is developed by a small team of three. | #2 | - | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 22/Checkpoint 0/Maxwell.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 14 extracted text line(s), about 170 word(s), and 960 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | What the hell Adam?? | #1 | - | -; Sheet1: #1 | You working on that missing girl’s case? | - | Uhh.. No | #2."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 25/Checkpoint 0/Kyle.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 51 extracted text line(s), about 787 word(s), and 4537 character(s). Frequent visible labels/speakers include ID, Thanks for being cooperative.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_kyle | - | Hi Kyle, this is detective Adam Lane. I am investigating the case of Zoey Leonard. | #1; Sheet1: #1 | Ahh!! Who gave you my number?? | - | I hope you didn’t miss the 'I am a detective' part | #2."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 28/Checkpoint 0/Betty.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 21 extracted text line(s), about 335 word(s), and 1840 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey Adam, so you got Kyle’s number after all. I must say I am impressed. | #1 | - | -; Sheet1: #1 | He told me you wanted a list of all the people who went to the party. | #2 | - | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 29/Checkpoint 0/Lily.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 25 extracted text line(s), about 333 word(s), and 1857 character(s). Frequent visible labels/speakers include ID, I would trust you.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Hi Lily, how are you? | #1a; Sheet1: Hey Lily! | #1b."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 32/Checkpoint 0/Lily.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 13 extracted text line(s), about 165 word(s), and 973 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | image::lilyinpool::0.8141 | #1; Sheet1: #1 | What is this? | #2 | - | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 32/Checkpoint 2/Lily.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 6 extracted text line(s), about 52 word(s), and 324 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | There you go. Now speak. | #1; Sheet1: #1 | Thank you, sir. | #2 | - | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 34/Checkpoint 0/Zoeys Mom.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 44 extracted text line(s), about 597 word(s), and 3419 character(s). Frequent visible labels/speakers include ID, You must be really proud.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey, are you trying to find Zoey? | - | Who's this? | #1; Sheet1: Yes I am. Why? | #1."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 36/Checkpoint 0/Zac.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 30 extracted text line(s), about 515 word(s), and 2815 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hi sir, I have heard that you are working on Zoey’s case. My name is Zac and I’m her brother. | #1 | - | -; Sheet1: #1 | I’m glad that someone is trying. It was like the police never tried. | #2 | - | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 38/Checkpoint 0/Lily 2.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 10 extracted text line(s), about 109 word(s), and 632 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hello detective | - | Who’s this? | #1; Sheet1: Hi, who am I talking to? | #1."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 38/Checkpoint 1/Lily 2.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 51 extracted text line(s), about 742 word(s), and 4205 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #5 | - | I trusted you a lot of times. | #6; Sheet1: You have been lying since the very first moment. | #6."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 47/Checkpoint 1/Brad.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 3 extracted text line(s), about 38 word(s), and 254 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_brad | - | Hey Brad, this is detective Adam Lane. I am investigating the case of Zoey Leonard. | #2; Sheet1: #2 | system::contact_blocked_you | - | - | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 49/Checkpoint 0/Rajan.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 30 extracted text line(s), about 458 word(s), and 2493 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey, is this Adam Lane, the detective? | - | You’re at the right address. | #1; Sheet1: Yes, who’s this? | #1."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 4/Checkpoint 0/Lily.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 46 extracted text line(s), about 688 word(s), and 3998 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_lily | - | Hi Lily, this is Detective Adam Lane. I am investigating the case of Zoey Leonard. | #2; Sheet1: #2 | umm… is this the police? | #3 | - | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 51/Checkpoint 0/Rajan.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 4 extracted text line(s), about 36 word(s), and 233 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | image::kylebottle::0.945 | #1; Sheet1: #1 | This.. wow!! | #2 | - | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 51/Checkpoint 1/Rajan.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 25 extracted text line(s), about 332 word(s), and 1922 character(s). Frequent visible labels/speakers include ID, I hope you are fine now.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | I have forwarded this to my manager. Thank you, my job is safe now! | - | Happy to hear that Rajan. | #1; Sheet1: Will your manager take any action? | #1."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 53/Checkpoint 0/Brad.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 33 extracted text line(s), about 455 word(s), and 2593 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey dude, I’m here, let’s talk now. | #1 | - | -; Sheet1: #1 | I know you gave the proof to the police regarding the cartons. | - | Oh.. You’re talking now. | #2."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 57/Checkpoint 0/Mike.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 3 extracted text line(s), about 37 word(s), and 250 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Quick question: Do you know anything about quizzing tournaments? | #1; Sheet1: #1 | No sir, but I'm flattered that you at least considered me smart enough. | - | - | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 57/Checkpoint 0/Rajan.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 10 extracted text line(s), about 131 word(s), and 794 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Hey, do you know anything about the Quizigits Final Round? | #1; Sheet1: #1 | Yes but this is not a good time for me to talk. Maybe Rajan can help you. | - | - | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 58/Checkpoint 1/Lily 2.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 43 extracted text line(s), about 605 word(s), and 3425 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Hey Lily, sorry to disturb you again. | #1; Sheet1: #1 | It’s no problem detective. | #2 | - | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 0/Checkpoint 0/Fb1 Maxwell.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 31 extracted text line(s), about 674 word(s), and 3627 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Adam, I heard you and Ralph closed the Jones case yesterday. | #1 | - | -; Sheet1: #1 | Ralph told me that you figured out Philip was behind the burglary. | - | It wasn’t hard to figure that out based on his statement. | #2."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 16/Checkpoint 0/Wife.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 3 extracted text line(s), about 38 word(s), and 226 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Adam, I have to go out of town for some work. | #1 | - | -; Sheet1: #1 | I need to talk to you about something important. Are you free? | - | - | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 17/Checkpoint 0/Helen.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 10 extracted text line(s), about 131 word(s), and 730 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Ayy, is this the self-proclaimed detective? | #1 | - | -; Sheet1: #1 | This is Helen Paige. | - | I just go by Detective Adam Lane. | #2."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 17/Checkpoint 1/Reggie.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 13 extracted text line(s), about 154 word(s), and 888 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Yooo.. you the detective bugging my dudes? | - | Care to introduce yourself? | #1; Sheet1: What? | #1."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 17/Checkpoint 2/Melanie.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 8 extracted text line(s), about 98 word(s), and 552 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey, you are a detective right? | #1 | - | -; Sheet1: #1 | I think whatever you are doing is like such a nice gesture. | #2 | - | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 18/Checkpoint 0/Trey.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 52 extracted text line(s), about 834 word(s), and 4661 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Is this Detective Adam Lane? You’re working on Zoey’s case, right? | #1 | - | -; Sheet1: #1 | I’m Trey. I was in her class. | - | Another kid... What do you guys want? | #2."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 20/Checkpoint 0/Kevin.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 6 extracted text line(s), about 56 word(s), and 339 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Kevin… Are you back?? | #1; Sheet1: #1 | - | I hope you are safe Kevin. | #2."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 22/Checkpoint 0/Zac.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 8 extracted text line(s), about 177 word(s), and 988 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Zac, how's everyone coping? The silence must be unbearable. | #1a; Sheet1: Need a quick help Zac? | #2."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 25/Checkpoint 0/Counselor.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 15 extracted text line(s), about 289 word(s), and 1605 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_counselor | - | Hello this is Detective Adam Lane. I am a private investigator. Is this Mr. Davis from Riverstone High? | #1; Sheet1: #1 | Yes it is. | #2 | - | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 26/Checkpoint 0/Jim.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 15 extracted text line(s), about 297 word(s), and 1504 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey dad, where are you? | #1 | - | -; Sheet1: #1 | Come home as soon as possible, it’s URGENT. | - | I have told you not to disturb me while I’m at work. | #2."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 28/Checkpoint 0/Kevin.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 15 extracted text line(s), about 270 word(s), and 1486 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | I’m back. | #1 | - | -; Sheet1: #1 | I didn’t find anything else. | - | If you dare to run away like that again I’m going to have a serious talk with your parents. | #2."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 31/Checkpoint 0/Colleague.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 32 extracted text line(s), about 554 word(s), and 2944 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Hey Tim, I need your help. It’s urgent. | #1a; Sheet1: Are you free right now? | #1b."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 34/Checkpoint 0/Kevin.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 20 extracted text line(s), about 270 word(s), and 1462 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | image::roomblueprint::0.697 | #1; Sheet1: #1 | - | This is the complete map. | #2."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 39/Checkpoint 0/Bois.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 71 extracted text line(s), about 1089 word(s), and 6192 character(s). Frequent visible labels/speakers include ID, Brad can handle this part alone.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey detective, I have added Brad to this chat. | #1 | - | -; Sheet1: #1 | Brad, turns out you are the only student with access to the storage. | #2 | - | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 3/Checkpoint 0/Unknown.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 23 extracted text line(s), about 478 word(s), and 2619 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Did you find anything about Zoey? We don’t have much time. It’s already been a month since we started. | - | My investigation is still going on. | #1a; Sheet1: I am going through her phone. I need some time. | #1b."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 40/Checkpoint 0/Bois.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 22 extracted text line(s), about 297 word(s), and 1699 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey Adam, we are about to go in. | #1 | - | -; Sheet1: #1 | Brad, you ready for it? | #2 | - | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 41/Checkpoint 0/Bois.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 20 extracted text line(s), about 239 word(s), and 1411 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | manualinput | #1; Sheet1: #1 | God, how did you find it? | - | We don’t have time for that. Hurry. | #2."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 42/Checkpoint 0/Bois.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 53 extracted text line(s), about 621 word(s), and 3680 character(s). Frequent visible labels/speakers include ID, This one was my bad.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | manualinput | #1; Sheet1: #00 | - | manualinput | #1."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 43/Checkpoint 0/Bois.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 17 extracted text line(s), about 209 word(s), and 1198 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | I’m in | - | - | -; Sheet1: #1 | I got the report but he saw me while leaving. | #2 | - | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 44/Checkpoint 0/Bois.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 20 extracted text line(s), about 259 word(s), and 1400 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Brad I need an update on the box. | #1; Sheet1: Brad, you there? | #1."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 44/Checkpoint 1/Bois.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 8 extracted text line(s), about 57 word(s), and 386 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Adam? | #1 | - | -; Sheet1: #1 | You there? | #2 | - | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 4/Checkpoint 0/Kevin.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 19 extracted text line(s), about 354 word(s), and 1898 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hope you received that paper. | - | Looks like she left it there for you to find it. | #1a; Sheet1: Do you think she dropped this by mistake? | #1b."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 50/Checkpoint 0/Colleague.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 18 extracted text line(s), about 311 word(s), and 1692 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey Adam, any updates on Amanda? Did she call back?? | - | Her phone is still switched off. | #0a; Sheet1: No she didn’t. Jim hasn’t texted back either. | #0b."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 51/Checkpoint 0/Bois.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 22 extracted text line(s), about 268 word(s), and 1548 character(s). Frequent visible labels/speakers include ID, Kevin please calm down.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Brad, the box had a pendant. Right? | #1a; Sheet1: Brad, when are you planning to tell me what was really inside the box? | #1b."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 53/Checkpoint 0/Colleague.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 16 extracted text line(s), about 300 word(s), and 1610 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Amanda called... | #0a; Sheet1: #0a | Oh, finally! Is she alright? What did she say? | #1 | - | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 58/Checkpoint 0/Kevin.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 46 extracted text line(s), about 788 word(s), and 4551 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | I stormed into his house. I was fuming with rage. | - | Kevin, stop chasing things that might end up hurting you instead. | #1; Sheet1: Let it go, please. Leave these things moves to me. | #1."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 62/Checkpoint 0/Unknown.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 2 extracted text line(s), about 13 word(s), and 97 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Adam? | - | - | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Prologue/Objective 0/Checkpoint 0/Unknown.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 41 extracted text line(s), about 633 word(s), and 3526 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hello Adam | - | Hello? | #1; Sheet1: Yes? | #1."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Prologue/Objective 0/Checkpoint 1/Colleague.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 29 extracted text line(s), about 499 word(s), and 2677 character(s). Frequent visible labels/speakers include ID, We'll never know until we try. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey Adam, where have you been? | - | Hi Tim, umm.. I have something to tell you. | #1a; Sheet1: Hey, I need to talk to you. | #1a."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Prologue/Objective 0/Checkpoint 3/Unknown.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 13 extracted text line(s), about 180 word(s), and 1007 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | I see you received the parcel. Did you have a look inside? | - | I guess anyone in the town could have gotten me all this. | #1; Sheet1: It’s just a bunch of pictures… | #1."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 0/Objective 0/Checkpoint 1/Gerard.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 37 extracted text line(s), about 700 word(s), and 3898 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey Adam, it’s been a long time brother. | #0a | - | -; Sheet1: #0a | Wish the circumstances were a bit different. Would’ve loved to catch up on life but um... Cammy... | #0b | - | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 0/Objective 11/Checkpoint 0/Gerard.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 14 extracted text line(s), about 254 word(s), and 1426 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Hey Anderson, I just had a chat with the official from ADA who is investigating your brother for this case. Turns out it's none other than Vanessa James from college and my ex-partner at ADA. | #1; Sheet1: #1 | What?? Really? | #2 | - | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 0/Objective 13/Checkpoint 0/Gerard.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 7 extracted text line(s), about 93 word(s), and 584 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | This cannot be all the evidence they have. There must be more. | #1a; Sheet1: #1a | Exactly! He was supposed to take these photographs. They must be having some concrete evidence other than this. | #1b | - | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 0/Objective 13/Checkpoint 1/Vanessa.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 27 extracted text line(s), about 447 word(s), and 2527 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | I want to start over our conversation. | #1a; Sheet1: Can you just do me one last favor? We were partners for more than 5 years. | #1b."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 0/Objective 14/Checkpoint 0/Gerard.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 10 extracted text line(s), about 174 word(s), and 942 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | I found out about the CCTV surveillance company hired by the Branfords. | #1 | - | -; Sheet1: #1 | Goes by the name Safecam Tech. | - | Great! What next? | #2a."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 0/Objective 22/Checkpoint 0/Gerard.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 11 extracted text line(s), about 250 word(s), and 1323 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | This is it. I know who did it. | #1; Sheet1: #1 | What?? Who did it? What do you have? | - | It’s a guy named Cole Branford. He cut the evidence where he stole the frames and his ID was visible. Here is all the evidence you need! | #2."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 0/Objective 23/Checkpoint 0/Gerard.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 28 extracted text line(s), about 484 word(s), and 2787 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey Adam, guess what | #1 | - | -; Sheet1: #1 | We won and Cammy is out. | #2 | - | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 0/Objective 24/Checkpoint 0/Vanessa.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 28 extracted text line(s), about 601 word(s), and 3410 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Hey Nessa. I heard what happened at the hearing. | #1; Sheet1: #1 | Are you here to tell me that you were right then? Cut me some slack and go away. | - | Gerard told me how it looked like you almost had a stroke. So I just wanted to check in on you. | #2a."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 0/Objective 6/Checkpoint 0/Matt.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 46 extracted text line(s), about 878 word(s), and 4975 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_matt | - | Hello Officer Matt. This is Adam Lane from Lane & Murphy Investigations. I have a few questions for you. | #1; Sheet1: #1 | Ahh.. you detectives think that you can just text the police for anything you want. | #2 | - | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 0/Objective 9/Checkpoint 0/Vanessa.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 59 extracted text line(s), about 1065 word(s), and 6327 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_vanessa | - | Hi Vanessa, it’s me Adam. Hope you still remember me. | #0a; Sheet1: #0a | Adam..? Is this actually you? It’s been 7 years. | - | I’m not that easy to forget, am I?. | #1a."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 1/Objective 0/Checkpoint 1/Sarah.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 56 extracted text line(s), about 1073 word(s), and 5988 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | ADAM?? | #1 | - | -; Sheet1: #1 | Is this Adam Lane? | - | Hello. Yes, this is Detective Adam Lane. Are you okay? | #2."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 1/Objective 11/Checkpoint 0/Sarah.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 9 extracted text line(s), about 118 word(s), and 700 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | It happened again today… | #1 | - | -; Sheet1: #1 | The TV is on and this show Blitz is running. | #2 | - | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 1/Objective 13/Checkpoint 0/Sherry.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 2 extracted text line(s), about 21 word(s), and 136 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Hello, this is Detective Adam Lane. Who is this? | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 1/Objective 15/Checkpoint 0/Sherry.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 3 extracted text line(s), about 23 word(s), and 156 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | audio::sarahtaps.mp3 | - | Who are you? | -; Sheet1: What does this mean? | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 1/Objective 17/Checkpoint 0/Sarah.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 29 extracted text line(s), about 475 word(s), and 2593 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | I told you to stay away from her then why did you contact her? | - | Are you okay? | #1; Sheet1: What happened Sarah? Who did I contact? | #1."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 1/Objective 18/Checkpoint 0/Sherry.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 3 extracted text line(s), about 16 word(s), and 120 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | HELP | #1 | - | -; Sheet1: #1 | - | - | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 1/Objective 26/Checkpoint 0/Grey.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 10 extracted text line(s), about 200 word(s), and 1128 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_grey | - | Hello, is this Dr. Grey? This is Detective Adam Lane and I need your help regarding an ex-patient of yours. | #1; Sheet1: #1 | Yes this is. Sure, tell me how I can help you. | - | Did you treat anyone by the name of Sarah Fischer decades ago? She might have been between the ages of 8-10 suffering from Dissociative identity disorder. | #2."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 1/Objective 28/Checkpoint 0/Grey.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 16 extracted text line(s), about 319 word(s), and 1805 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | This is worse than I thought | #1 | - | -; Sheet1: #1 | Now I know why she stopped coming in all those years ago. | #2 | - | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 1/Objective 3/Checkpoint 0/Andrew.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 49 extracted text line(s), about 870 word(s), and 4994 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_andrew | - | Hi, this is detective Adam Lane. | #1; Sheet1: #1 | OMG... a detective. How come a detective texted me? | - | Is this Andrew? | #2a."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 1/Objective 5/Checkpoint 0/Riverstone High.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 6 extracted text line(s), about 126 word(s), and 737 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hello, welcome to Riverstone High! This is Julia. How can I help you? | - | Hi Julia, this is Detective Adam Lane. I need some information regarding your ex-employee Ms. Sarah Fischer. | #1; Sheet1: #1 | I’m sorry but we are not allowed to share any existing or previous employee’s information with anyone. | - | I am not looking for any personal information. | #2."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 1/Objective 6/Checkpoint 0/Julia.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 27 extracted text line(s), about 516 word(s), and 2939 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_julia | - | Hi, this is Adam Lane. We just had a brief conversation on Riverstone High’s official chat. | #1; Sheet1: #1 | Hi Adam, nice to speak to you again. | #2 | - | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 1/Objective 8/Checkpoint 0/Sarah.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 30 extracted text line(s), about 492 word(s), and 2709 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Hi Sarah, hope you are doing well! | #1; Sheet1: #1 | I am.. It’ll be better if we solve this case before I go crazy | - | We will.. Trust me | #2a."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 2/Objective 0/Checkpoint 1/Chloe.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 31 extracted text line(s), about 563 word(s), and 3204 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hi Adam, I’m Chloe. How are you doing and how is your hunt going for Zoey? | - | Care to introduce yourself first? | #1a; Sheet1: How do you know Zoey? | #1b."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 2/Objective 10/Checkpoint 0/Chloe.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 9 extracted text line(s), about 166 word(s), and 959 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Hello Chloe, I found something about Ethan and his family. | #1; Sheet1: #1 | What did you find? | - | There is a book about the Callaway family which mentions about Ethan living with his mother Alice in a mansion in the Elmwood forest. The book had a Callaway family tree depicting the bloodline and someone’s name next to Ethan was erased. | #3."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 2/Objective 13/Checkpoint 0/Alice.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 7 extracted text line(s), about 98 word(s), and 571 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_alice | - | Hello Alice, this is Detective Adam Lane. I have some questions about your son’s disappearance back in 1989. | #1; Sheet1: #1 | I CANT SEE YOUR MESSAGE. WHO IS THIS? | - | Someone who's looking for the truth. | #2."
},
"Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 2/Objective 18/Checkpoint 0/Chloe.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 51 extracted text line(s), about 817 word(s), and 4644 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Hi Chloe, I found out the truth. | #1; Sheet1: #1 | What happened? What did Alice tell you? | - | Alice is dead. | #1a."
},
"Initial/Gameplay/Adam_s Phone/Messages/Filler Chats/Flashback 1 Colleague.json": {
"label": "Dialogue",
"role": "Optional/background chat transcript.",
"summary": "Optional/background chat transcript. It contains 15 extracted text line(s), about 293 word(s), and 1418 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::failed_load_older | -; Sheet1: 2 | -1 | system::28th January, 2013 | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Filler Chats/Flashback 1 Maxwell.json": {
"label": "Dialogue",
"role": "Optional/background chat transcript.",
"summary": "Optional/background chat transcript. It contains 14 extracted text line(s), about 236 word(s), and 1171 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::failed_load_older | -; Sheet1: 2 | -1 | system::27th January, 2013 | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Filler Chats/Flashback 1 Ralph.json": {
"label": "Dialogue",
"role": "Optional/background chat transcript.",
"summary": "Optional/background chat transcript. It contains 27 extracted text line(s), about 434 word(s), and 2158 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::failed_load_older | -; Sheet1: 2 | -1 | system::28th January, 2013 | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Filler Chats/Flashback 1 Vernon.json": {
"label": "Dialogue",
"role": "Optional/background chat transcript.",
"summary": "Optional/background chat transcript. It contains 14 extracted text line(s), about 203 word(s), and 1026 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::failed_load_older | -; Sheet1: 2 | -1 | system::27th January, 2013 | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Filler Chats/Flashback 1 Wife.json": {
"label": "Dialogue",
"role": "Optional/background chat transcript.",
"summary": "Optional/background chat transcript. It contains 33 extracted text line(s), about 527 word(s), and 2589 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::failed_load_older | -; Sheet1: 2 | -1 | system::23th January, 2013 | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Filler Chats/Jim.json": {
"label": "Dialogue",
"role": "Optional/background chat transcript.",
"summary": "Optional/background chat transcript. It contains 38 extracted text line(s), about 425 word(s), and 2084 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::failed_load_older | -; Sheet1: 2 | -1 | system::30th December, 2022 | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Filler Chats/Marsh.json": {
"label": "Dialogue",
"role": "Optional/background chat transcript.",
"summary": "Optional/background chat transcript. It contains 25 extracted text line(s), about 302 word(s), and 1483 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::failed_load_older | -; Sheet1: 2 | -1 | system::02nd January, 2022 | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Filler Chats/Maxwell.json": {
"label": "Dialogue",
"role": "Optional/background chat transcript.",
"summary": "Optional/background chat transcript. It contains 15 extracted text line(s), about 197 word(s), and 978 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::failed_load_older | -; Sheet1: 2 | -1 | system::01st January, 2023 | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Filler Chats/Smith.json": {
"label": "Dialogue",
"role": "Optional/background chat transcript.",
"summary": "Optional/background chat transcript. It contains 27 extracted text line(s), about 355 word(s), and 1736 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::failed_load_older | -; Sheet1: 2 | -1 | system::28th December, 2021 | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/Filler Chats/Wife.json": {
"label": "Dialogue",
"role": "Optional/background chat transcript.",
"summary": "Optional/background chat transcript. It contains 77 extracted text line(s), about 875 word(s), and 4334 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::failed_load_older | -; Sheet1: 2 | -1 | system::30th December, 2022 | -."
},
"Initial/Gameplay/Adam_s Phone/Messages/General.json": {
"label": "Gameplay Content",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 102 extracted text line(s), about 370 word(s), and 2171 character(s). Frequent visible labels/speakers include You, contact, You sent an image, You sent an audio, You sent a file. The opening/representative content covers: Messages - General; ID; Text."
},
"Initial/Gameplay/Adam_s Phone/Messages/Media.json": {
"label": "Media Asset List",
"role": "Media, image, or asset listing/copy.",
"summary": "Media, image, or asset listing/copy. It contains 20 extracted text line(s), about 52 word(s), and 317 character(s). Frequent visible labels/speakers include Messages - Media, ID, Sidetrail, Title, Content. The opening/representative content covers: Messages - Media; ID; Sidetrail."
},
"Initial/Gameplay/Adam_s Phone/Notes/General.json": {
"label": "Notes/Diary",
"role": "Diary/notes content.",
"summary": "Diary/notes content. It contains 5 extracted text line(s), about 6 word(s), and 39 character(s). Frequent visible labels/speakers include Notes - General, ID, Text, confirm, Confirm. The opening/representative content covers: Notes - General; ID; Text."
},
"Initial/Gameplay/Adam_s Phone/Notes/Items.json": {
"label": "Notes/Diary",
"role": "Diary/notes content.",
"summary": "Diary/notes content. It contains 14 extracted text line(s), about 83 word(s), and 446 character(s). Frequent visible labels/speakers include Notes - Items, ID, Text, default, crossbar_threaten. The opening/representative content covers: Notes - Items; ID; Text."
},
"Initial/Gameplay/Adam_s Phone/Sidetrails/Connections/General.json": {
"label": "Puzzle",
"role": "Puzzle, deduction, or clue-connection content.",
"summary": "Puzzle, deduction, or clue-connection content. It contains 7 extracted text line(s), about 17 word(s), and 124 character(s). Frequent visible labels/speakers include ID, Text, title, Connections, description. The opening/representative content covers: Sidetrails - Connections - General; ID; Text."
},
"Initial/Gameplay/Adam_s Phone/Sidetrails/Connections/Items.json": {
"label": "Puzzle",
"role": "Puzzle, deduction, or clue-connection content.",
"summary": "Puzzle, deduction, or clue-connection content. It contains 41 extracted text line(s), about 91 word(s), and 526 character(s). Frequent visible labels/speakers include ID, Name, Bio, Sidetrails - Connections - Items, The Unjust Sentence. The opening/representative content covers: Sidetrails - Connections - Items; The Unjust Sentence; ID."
},
"Initial/Gameplay/Adam_s Phone/Sidetrails/Deductions/General.json": {
"label": "Puzzle",
"role": "Puzzle, deduction, or clue-connection content.",
"summary": "Puzzle, deduction, or clue-connection content. It contains 7 extracted text line(s), about 16 word(s), and 118 character(s). Frequent visible labels/speakers include ID, Text, title, Deductions, description. The opening/representative content covers: Sidetrails - Deductions - General; ID; Text."
},
"Initial/Gameplay/Adam_s Phone/Sidetrails/Deductions/Items.json": {
"label": "Puzzle",
"role": "Puzzle, deduction, or clue-connection content.",
"summary": "Puzzle, deduction, or clue-connection content. It contains 34 extracted text line(s), about 483 word(s), and 2644 character(s). Frequent visible labels/speakers include ID, Text, Sidetrails - Deductions - Items, The Unjust Sentence, Silent Scream. The opening/representative content covers: Sidetrails - Deductions - Items; The Unjust Sentence; ID."
},
"Initial/Gameplay/Adam_s Phone/Sidetrails/Deductions/Questions.json": {
"label": "Puzzle",
"role": "Puzzle, deduction, or clue-connection content.",
"summary": "Puzzle, deduction, or clue-connection content. It contains 157 extracted text line(s), about 556 word(s), and 3092 character(s). Frequent visible labels/speakers include No, Yes, ID, Text, Options. The opening/representative content covers: Sidetrails - Deductions - Questions; The Unjust Sentence; ID."
},
"Initial/Gameplay/Adam_s Phone/Sidetrails/Files/Console Lines.json": {
"label": "Document/Letter",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 9 extracted text line(s), about 15 word(s), and 102 character(s). Frequent visible labels/speakers include Console Lines, ID, Text. The opening/representative content covers: Console Lines; ID; Text."
},
"Initial/Gameplay/Adam_s Phone/Sidetrails/Files/General.json": {
"label": "Story Sequence",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 13 extracted text line(s), about 26 word(s), and 170 character(s). Frequent visible labels/speakers include Sidetrails - Files - General, ID, Text, title, Files. The opening/representative content covers: Sidetrails - Files - General; ID; Text."
},
"Initial/Gameplay/Adam_s Phone/Sidetrails/Files/Items.json": {
"label": "Document/Letter",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 66 extracted text line(s), about 413 word(s), and 2383 character(s). Frequent visible labels/speakers include ID, Name, Points, Body, case_report. The opening/representative content covers: Sidetrails - Files - Items; The Unjust Sentence; ID."
},
"Initial/Gameplay/Adam_s Phone/Sidetrails/Files/Media.json": {
"label": "Media Asset List",
"role": "Media, image, or asset listing/copy.",
"summary": "Media, image, or asset listing/copy. It contains 21 extracted text line(s), about 45 word(s), and 247 character(s). Frequent visible labels/speakers include Sidetrails - Files - Media, ID, Sidetrail, Title, Content. The opening/representative content covers: Sidetrails - Files - Media; ID; Sidetrail."
},
"Initial/Gameplay/Adam_s Phone/Sidetrails/Home/General.json": {
"label": "Story Sequence",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 49 extracted text line(s), about 147 word(s), and 905 character(s). Frequent visible labels/speakers include Sidetrails - Home - General, ID, Text, description_1, description_2. The opening/representative content covers: Sidetrails - Home - General; ID; Text."
},
"Initial/Gameplay/Adam_s Phone/Sidetrails/Home/Pause.json": {
"label": "Gameplay Content",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 11 extracted text line(s), about 33 word(s), and 176 character(s). Frequent visible labels/speakers include Sidetrails - Home - Pause, ID, Text, title, description. The opening/representative content covers: Sidetrails - Home - Pause; ID; Text."
},
"Initial/Gameplay/Desk/Don_t Forget List.json": {
"label": "Notes/Diary",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 21 extracted text line(s), about 53 word(s), and 302 character(s). Frequent visible labels/speakers include ID, Text, title, groceries, Groceries. The opening/representative content covers: Don’t Forget List; ID; Text."
},
"Initial/Gameplay/Desk/Markings.json": {
"label": "Gameplay Content",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 68 extracted text line(s), about 79 word(s), and 446 character(s). Frequent visible labels/speakers include text, subtext, caption, Suspect Board - Markings, ID. The opening/representative content covers: Suspect Board - Markings; ID; Text."
},
"Initial/Gameplay/Desk/Media.json": {
"label": "Media Asset List",
"role": "Media, image, or asset listing/copy.",
"summary": "Media, image, or asset listing/copy. It contains 73 extracted text line(s), about 687 word(s), and 4117 character(s). Frequent visible labels/speakers include Zoey Leonard, Suspect Board - Media, ID, Content, student_id. The opening/representative content covers: Suspect Board - Media; ID; Content."
},
"Initial/Gameplay/Other/Connect the Clues/General.json": {
"label": "Puzzle",
"role": "Puzzle, deduction, or clue-connection content.",
"summary": "Puzzle, deduction, or clue-connection content. It contains 7 extracted text line(s), about 25 word(s), and 164 character(s). Frequent visible labels/speakers include Connect the Clues - General, ID, Text, connect_clues_pretext, recreate_sequence_pretext. The opening/representative content covers: Connect the Clues - General; ID; Text."
},
"Initial/Gameplay/Other/Connect the Clues/Palaces.json": {
"label": "Puzzle",
"role": "Puzzle, deduction, or clue-connection content.",
"summary": "Puzzle, deduction, or clue-connection content. It contains 292 extracted text line(s), about 1616 word(s), and 8410 character(s). Frequent visible labels/speakers include ID, Text, Link, deductions, Connect the Clues - Palaces. The opening/representative content covers: Connect the Clues - Palaces; Connect #1; ID."
},
"Initial/Gameplay/Other/Data Recovery/Console Lines.json": {
"label": "Puzzle",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 9 extracted text line(s), about 19 word(s), and 124 character(s). Frequent visible labels/speakers include Data Recovery - Console Lines, ID, Text. The opening/representative content covers: Data Recovery - Console Lines; ID; Text."
},
"Initial/Gameplay/Other/Data Recovery/General.json": {
"label": "Puzzle",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 35 extracted text line(s), about 50 word(s), and 340 character(s). Frequent visible labels/speakers include chat, chats, email, emails, photo. The opening/representative content covers: Data Recovery - General; ID; Text."
},
"Initial/Gameplay/Other/Special/Assist Kevin/Conversation.json": {
"label": "Dialogue",
"role": "Special interaction or one-off gameplay content.",
"summary": "Special interaction or one-off gameplay content. It contains 108 extracted text line(s), about 1730 word(s), and 9960 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Dialogues | Next Dialogue ID | Options | Option Next; Sheet1: #0 | Adam? Can you hear me? | - | Yes, did you find the location? | #1; Sheet1: What do you see? Tell me. | #1."
},
"Initial/Gameplay/Other/Special/Bicycle Diagnosis/General.json": {
"label": "Puzzle",
"role": "Special interaction or one-off gameplay content.",
"summary": "Special interaction or one-off gameplay content. It contains 5 extracted text line(s), about 11 word(s), and 80 character(s). Frequent visible labels/speakers include Bicycle Diagnosis - General, ID, Text, forensic_analysis, Send for forensic analysis. The opening/representative content covers: Bicycle Diagnosis - General; ID; Text."
},
"Initial/Gameplay/Other/Special/Bicycle Diagnosis/Questions.json": {
"label": "Puzzle",
"role": "Special interaction or one-off gameplay content.",
"summary": "Special interaction or one-off gameplay content. It contains 28 extracted text line(s), about 65 word(s), and 360 character(s). Frequent visible labels/speakers include Bicycle-Questions, ID, Text, Options, bicycle_1. The opening/representative content covers: Bicycle-Questions; ID; Text."
},
"Initial/Gameplay/Other/Special/Endings/Episode 0/Content.json": {
"label": "Special Interaction",
"role": "Special interaction or one-off gameplay content.",
"summary": "Special interaction or one-off gameplay content. It contains 9 extracted text line(s), about 17 word(s), and 131 character(s). Frequent visible labels/speakers include Prologue Ending - Content, ID, Text, zoey_phone_boot, Recovered data successfully. The opening/representative content covers: Prologue Ending - Content; ID; Text."
},
"Initial/Gameplay/Other/Special/Endings/Episode 1/Content.json": {
"label": "Special Interaction",
"role": "Special interaction or one-off gameplay content.",
"summary": "Special interaction or one-off gameplay content. It contains 11 extracted text line(s), about 28 word(s), and 151 character(s). Frequent visible labels/speakers include Episode 1 Ending - Content, ID, Text, from mom, the pink bicycle.... The opening/representative content covers: Episode 1 Ending - Content; ID; Text."
},
"Initial/Gameplay/Other/Special/Endings/Episode 2/Content.json": {
"label": "Special Interaction",
"role": "Special interaction or one-off gameplay content.",
"summary": "Special interaction or one-off gameplay content. It contains 39 extracted text line(s), about 133 word(s), and 645 character(s). Frequent visible labels/speakers include Episode 2 Ending - Content, ID, Text, I received a strange email today, it is giving me nightmares. The opening/representative content covers: Episode 2 Ending - Content; ID; Text."
},
"Initial/Gameplay/Other/Special/Endings/Episode 2/Media.json": {
"label": "Media Asset List",
"role": "Media, image, or asset listing/copy.",
"summary": "Media, image, or asset listing/copy. It contains 13 extracted text line(s), about 43 word(s), and 219 character(s). Frequent visible labels/speakers include Episode 2 Ending - Media, ID, Text, They are directions., I must go there again.. The opening/representative content covers: Episode 2 Ending - Media; ID; Text."
},
"Initial/Gameplay/Other/Special/Flashback 1.json": {
"label": "Special Interaction",
"role": "Special interaction or one-off gameplay content.",
"summary": "Special interaction or one-off gameplay content. It contains 10 extracted text line(s), about 19 word(s), and 109 character(s). Frequent visible labels/speakers include Flashback 1, ID, Text, texts, his wallet. The opening/representative content covers: Flashback 1; ID; Text."
},
"Initial/Gameplay/Other/Special/Safemode/General.json": {
"label": "Puzzle",
"role": "Special interaction or one-off gameplay content.",
"summary": "Special interaction or one-off gameplay content. It contains 18 extracted text line(s), about 74 word(s), and 419 character(s). Frequent visible labels/speakers include Safemode - General, ID, Text, begin, Begin. The opening/representative content covers: Safemode - General; ID; Text."
},
"Initial/Gameplay/Other/Special/Safemode/Intro.json": {
"label": "Puzzle",
"role": "Special interaction or one-off gameplay content.",
"summary": "Special interaction or one-off gameplay content. It contains 32 extracted text line(s), about 144 word(s), and 735 character(s). Frequent visible labels/speakers include Safemode - Intro, ID, Text, Options, Next. The opening/representative content covers: Safemode - Intro; ID; Text."
},
"Initial/Gameplay/Other/Special/Safemode/Outro.json": {
"label": "Puzzle",
"role": "Special interaction or one-off gameplay content.",
"summary": "Special interaction or one-off gameplay content. It contains 17 extracted text line(s), about 26 word(s), and 153 character(s). Frequent visible labels/speakers include Safemode - Outro, Key, Text, Options, Next. The opening/representative content covers: Safemode - Outro; Key; Text."
},
"Initial/Gameplay/Other/Special/Visit Alice/Content.json": {
"label": "Special Interaction",
"role": "Special interaction or one-off gameplay content.",
"summary": "Special interaction or one-off gameplay content. It contains 23 extracted text line(s), about 65 word(s), and 342 character(s). Frequent visible labels/speakers include Visit Alice, ID, Text, initial_message, initial_prompt. The opening/representative content covers: Visit Alice; ID; Text."
},
"Initial/Gameplay/Other/Special/Visit Alice/Media.json": {
"label": "Media Asset List",
"role": "Media, image, or asset listing/copy.",
"summary": "Media, image, or asset listing/copy. It contains 18 extracted text line(s), about 216 word(s), and 1116 character(s). Frequent visible labels/speakers include Visit Alice- Media, ID, sidetrail, Title, Content. The opening/representative content covers: Visit Alice- Media; ID; sidetrail."
},
"Initial/Gameplay/Zoey_s Phone/Diary/General.json": {
"label": "Notes/Diary",
"role": "Diary/notes content.",
"summary": "Diary/notes content. It contains 11 extracted text line(s), about 30 word(s), and 181 character(s). Frequent visible labels/speakers include Diary - General, ID, Text, intro_text, page. The opening/representative content covers: Diary - General; ID; Text."
},
"Initial/Gameplay/Zoey_s Phone/Diary/Notes.json": {
"label": "Notes/Diary",
"role": "Diary/notes content.",
"summary": "Diary/notes content. It contains 19 extracted text line(s), about 1045 word(s), and 5459 character(s). Frequent visible labels/speakers include Diary - Notes, ID, Text, diary_note_1, diary_note_2. The opening/representative content covers: Diary - Notes; ID; Text."
},
"Initial/Gameplay/Zoey_s Phone/Diary/Riddles.json": {
"label": "Puzzle",
"role": "Diary/notes content.",
"summary": "Diary/notes content. It contains 52 extracted text line(s), about 218 word(s), and 1110 character(s). Frequent visible labels/speakers include Diary - Riddles, ID, Text, Answers, riddle_1. The opening/representative content covers: Diary - Riddles; ID; Text."
},
"Initial/Gameplay/Zoey_s Phone/Files/General.json": {
"label": "Document/Letter",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 7 extracted text line(s), about 8 word(s), and 45 character(s). Frequent visible labels/speakers include Files - General, ID, Text, video, Video. The opening/representative content covers: Files - General; ID; Text."
},
"Initial/Gameplay/Zoey_s Phone/Gallery/General.json": {
"label": "Media Asset List",
"role": "Media, image, or asset listing/copy.",
"summary": "Media, image, or asset listing/copy. It contains 7 extracted text line(s), about 15 word(s), and 93 character(s). Frequent visible labels/speakers include Gallery - General, ID, Text, hidden, HIDDEN IMAGES. The opening/representative content covers: Gallery - General; ID; Text."
},
"Initial/Gameplay/Zoey_s Phone/Gallery/Images.json": {
"label": "Media Asset List",
"role": "Media, image, or asset listing/copy.",
"summary": "Media, image, or asset listing/copy. It contains 93 extracted text line(s), about 298 word(s), and 1495 character(s). Frequent visible labels/speakers include Forever and always, Gallery - Images, ID, Date, Caption. The opening/representative content covers: Gallery - Images; ID; Date."
},
"Initial/Gameplay/Zoey_s Phone/Gallery/Media.json": {
"label": "Media Asset List",
"role": "Media, image, or asset listing/copy.",
"summary": "Media, image, or asset listing/copy. It contains 15 extracted text line(s), about 38 word(s), and 227 character(s). Frequent visible labels/speakers include fortune_cookie, Gallery - Media, ID, Episode, Reference. The opening/representative content covers: Gallery - Media; ID; Episode."
},
"Initial/Gameplay/Zoey_s Phone/Mail/General.json": {
"label": "Document/Letter",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 7 extracted text line(s), about 10 word(s), and 46 character(s). Frequent visible labels/speakers include Mail - General, ID, Text, to_me, to me. The opening/representative content covers: Mail - General; ID; Text."
},
"Initial/Gameplay/Zoey_s Phone/Mail/Items.json": {
"label": "Document/Letter",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 98 extracted text line(s), about 592 word(s), and 3380 character(s). Frequent visible labels/speakers include Mail - Emails, ID, Episode, Username, Subject. The opening/representative content covers: Mail - Emails; ID; Episode."
},
"Initial/Gameplay/Zoey_s Phone/Mail/Media.json": {
"label": "Media Asset List",
"role": "Media, image, or asset listing/copy.",
"summary": "Media, image, or asset listing/copy. It contains 135 extracted text line(s), about 837 word(s), and 4793 character(s). Frequent visible labels/speakers include Riverstone Daily, Helsyisonfire, SHOP NOW, Betty Johnson, Phone Finder. The opening/representative content covers: Mail - Media; ID; Episode."
},
"Initial/Gameplay/Zoey_s Phone/Mail/Reference Doc (Not to be translated).json": {
"label": "Document/Letter",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 165 extracted text line(s), about 712 word(s), and 4513 character(s). Frequent visible labels/speakers include ID, betty, phonefinder, Mails, From. The opening/representative content covers: Mails; ID; From."
},
"Initial/Gameplay/Zoey_s Phone/Messages/Conversations/Episode 1/Objective 0/Checkpoint 0/Zoeys Dad.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 4 extracted text line(s), about 41 word(s), and 274 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey, just wanted to ask where are you? | #1 | - | -; Sheet1: #1 | Are you there? The messages aren't going! | #2 | - | -."
},
"Initial/Gameplay/Zoey_s Phone/Messages/Conversations/Episode 1/Objective 0/Checkpoint 0/Zoeys Mom.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 5 extracted text line(s), about 41 word(s), and 268 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Zoey?? Darling where are you? | #1 | - | -; Sheet1: #1 | We are all so worried! | #2 | - | -."
},
"Initial/Gameplay/Zoey_s Phone/Messages/Conversations/Episode 1/Objective 52/Checkpoint 0/Besties.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 28 extracted text line(s), about 291 word(s), and 1793 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Guys.. police just showed up at my door. | #1 | - | -; Sheet1: #1 | #2 | - | -."
},
"Initial/Gameplay/Zoey_s Phone/Messages/Conversations/Episode 1/Objective 54/Checkpoint 0/Kevin.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 71 extracted text line(s), about 997 word(s), and 5695 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Ok, you know what Zo.. | #1 | - | -; Sheet1: #1 | I’m going to find you now. | #2 | - | -."
},
"Initial/Gameplay/Zoey_s Phone/Messages/Conversations/Episode 1/Objective 55/Checkpoint 0/Besties.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 15 extracted text line(s), about 130 word(s), and 831 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey guys, listen. | #1 | - | -; Sheet1: #1 | #2 | - | -."
},
"Initial/Gameplay/Zoey_s Phone/Messages/Conversations/Episode 1/Objective 61/Checkpoint 0/Besties.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 6 extracted text line(s), about 60 word(s), and 379 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey guys, Zoey’s phone just went offline. | #1 | - | -; Sheet1: #1 | Wow.. did it work? Was it really him? | #2 | - | -."
},
"Initial/Gameplay/Zoey_s Phone/Messages/Conversations/Episode 2/Objective 5/Checkpoint 0/Besties.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 12 extracted text line(s), about 123 word(s), and 771 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Babe, I swear, everyone who sees you probably falls for you instantly. | #1 | - | -; Sheet1: #1 | Aww... babyy | #2 | - | -."
},
"Initial/Gameplay/Zoey_s Phone/Messages/Filler Chats/Besties.json": {
"label": "Dialogue",
"role": "Optional/background chat transcript.",
"summary": "Optional/background chat transcript. It contains 153 extracted text line(s), about 1811 word(s), and 8989 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::failed_load_older | -; Sheet1: 2 | -1 | system::23rd December, 2022 | -."
},
"Initial/Gameplay/Zoey_s Phone/Messages/Filler Chats/Betty.json": {
"label": "Dialogue",
"role": "Optional/background chat transcript.",
"summary": "Optional/background chat transcript. It contains 84 extracted text line(s), about 1090 word(s), and 5299 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::failed_load_older | -; Sheet1: 2 | -1 | system::23rd December, 2022 | -."
},
"Initial/Gameplay/Zoey_s Phone/Messages/Filler Chats/Brad.json": {
"label": "Dialogue",
"role": "Optional/background chat transcript.",
"summary": "Optional/background chat transcript. It contains 66 extracted text line(s), about 891 word(s), and 4354 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::failed_load_older | -; Sheet1: 2 | -1 | system::23rd December, 2022 | -."
},
"Initial/Gameplay/Zoey_s Phone/Messages/Filler Chats/Counselor.json": {
"label": "Dialogue",
"role": "Optional/background chat transcript.",
"summary": "Optional/background chat transcript. It contains 15 extracted text line(s), about 290 word(s), and 1514 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::21st September, 2022 | -; Sheet1: 2 | -1 | system::05:21 PM | -."
},
"Initial/Gameplay/Zoey_s Phone/Messages/Filler Chats/Dad.json": {
"label": "Dialogue",
"role": "Optional/background chat transcript.",
"summary": "Optional/background chat transcript. It contains 24 extracted text line(s), about 260 word(s), and 1318 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::failed_load_older | -; Sheet1: 2 | -1 | system::23rd December, 2022 | -."
},
"Initial/Gameplay/Zoey_s Phone/Messages/Filler Chats/Kevin.json": {
"label": "Dialogue",
"role": "Optional/background chat transcript.",
"summary": "Optional/background chat transcript. It contains 67 extracted text line(s), about 727 word(s), and 3756 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::failed_load_older | -; Sheet1: 2 | -1 | system::23rd December, 2022 | -."
},
"Initial/Gameplay/Zoey_s Phone/Messages/Filler Chats/Lily.json": {
"label": "Dialogue",
"role": "Optional/background chat transcript.",
"summary": "Optional/background chat transcript. It contains 2 extracted text line(s), about 12 word(s), and 81 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::messages_deleted_576 | -."
},
"Initial/Gameplay/Zoey_s Phone/Messages/Filler Chats/Mom.json": {
"label": "Dialogue",
"role": "Optional/background chat transcript.",
"summary": "Optional/background chat transcript. It contains 28 extracted text line(s), about 317 word(s), and 1601 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::failed_load_older | -; Sheet1: 2 | -1 | system::23rd December, 2022 | -."
},
"Initial/Gameplay/Zoey_s Phone/Messages/Filler Chats/Rajan.json": {
"label": "Dialogue",
"role": "Optional/background chat transcript.",
"summary": "Optional/background chat transcript. It contains 27 extracted text line(s), about 319 word(s), and 1581 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::failed_load_older | -; Sheet1: 2 | -1 | system::23rd December, 2022 | -."
},
"Initial/Gameplay/Zoey_s Phone/Messages/Filler Chats/Valeria.json": {
"label": "Dialogue",
"role": "Optional/background chat transcript.",
"summary": "Optional/background chat transcript. It contains 51 extracted text line(s), about 658 word(s), and 3203 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::failed_load_older | -; Sheet1: 2 | -1 | system::23rd November, 2022 | -."
},
"Initial/Gameplay/Zoey_s Phone/Messages/Filler Chats/Wade.json": {
"label": "Dialogue",
"role": "Optional/background chat transcript.",
"summary": "Optional/background chat transcript. It contains 11 extracted text line(s), about 95 word(s), and 508 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::failed_load_older | -; Sheet1: 2 | -1 | system::23rd December, 2022 | -."
},
"Initial/Gameplay/Zoey_s Phone/Messages/Filler Chats/Zac.json": {
"label": "Dialogue",
"role": "Optional/background chat transcript.",
"summary": "Optional/background chat transcript. It contains 17 extracted text line(s), about 183 word(s), and 964 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::failed_load_older | -; Sheet1: 2 | -1 | system::23rd December, 2022 | -."
},
"Initial/Gameplay/Zoey_s Phone/Messages/Voicenotes.json": {
"label": "Gameplay Content",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 14 extracted text line(s), about 80 word(s), and 377 character(s). Frequent visible labels/speakers include Messages - Voicenotes, ID, Text, brad_zoey, brad_besties. The opening/representative content covers: Messages - Voicenotes; ID; Text."
},
"Initial/Gameplay/Zoey_s Phone/Pixabowl/General_.json": {
"label": "Gameplay Content",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 27 extracted text line(s), about 45 word(s), and 298 character(s). Frequent visible labels/speakers include submit, Submit, likes, Pixabowl - General, ID. The opening/representative content covers: Pixabowl - General; ID; Text."
},
"Initial/Gameplay/Zoey_s Phone/Pixabowl/Media.json": {
"label": "Media Asset List",
"role": "Media, image, or asset listing/copy.",
"summary": "Media, image, or asset listing/copy. It contains 54 extracted text line(s), about 189 word(s), and 1051 character(s). Frequent visible labels/speakers include Pixabowl - Media, ID, Episode, Title, Content. The opening/representative content covers: Pixabowl - Media; ID; Episode."
},
"Initial/Gameplay/Zoey_s Phone/Pixabowl/Posts.json": {
"label": "Gameplay Content",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 309 extracted text line(s), about 759 word(s), and 4282 character(s). Frequent visible labels/speakers include betty, kyle, brad, zoey, kevin. The opening/representative content covers: Pixabowl - Posts; ID; User."
},
"Initial/Gameplay/Zoey_s Phone/Pixabowl/Profile.json": {
"label": "Gameplay Content",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 9 extracted text line(s), about 10 word(s), and 78 character(s). Frequent visible labels/speakers include Pixabowl - Profile, ID, Text, posts, Posts. The opening/representative content covers: Pixabowl - Profile; ID; Text."
},
"Initial/Gameplay/Zoey_s Phone/Pixabowl/Profiles.json": {
"label": "Gameplay Content",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 82 extracted text line(s), about 172 word(s), and 1010 character(s). Frequent visible labels/speakers include victoriiu, bud24, techyonic, Pixabowl - Profiles, ID. The opening/representative content covers: Pixabowl - Profiles; ID; Name."
},
"Initial/Gameplay/Zoey_s Phone/Symmetry/General.json": {
"label": "Puzzle",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 21 extracted text line(s), about 50 word(s), and 269 character(s). Frequent visible labels/speakers include Symmetry - General, ID, Text, symmetry, SYMMETRY. The opening/representative content covers: Symmetry - General; ID; Text."
},
"Initial/General/Apps.json": {
"label": "Phone/App UI Copy",
"role": "General app/system copy or configuration text.",
"summary": "General app/system copy or configuration text. It contains 27 extracted text line(s), about 28 word(s), and 206 character(s). Frequent visible labels/speakers include General - Apps, ID, Text, messages, Messages. The opening/representative content covers: General - Apps; ID; Text."
},
"Initial/General/Contacts.json": {
"label": "Phone/App UI Copy",
"role": "General app/system copy or configuration text.",
"summary": "General app/system copy or configuration text. It contains 146 extracted text line(s), about 308 word(s), and 1827 character(s). Frequent visible labels/speakers include Unknown Number, Amanda, Tim, Maxwell, Contacts. The opening/representative content covers: Contacts; ID; Name."
},
"Initial/General/Credits.json": {
"label": "Phone/App UI Copy",
"role": "General app/system copy or configuration text.",
"summary": "General app/system copy or configuration text. It contains 11 extracted text line(s), about 18 word(s), and 107 character(s). Frequent visible labels/speakers include General - Credits, ID, Text, created_by, Created by. The opening/representative content covers: General - Credits; ID; Text."
},
"Initial/General/Gameplay.json": {
"label": "Phone/App UI Copy",
"role": "General app/system copy or configuration text.",
"summary": "General app/system copy or configuration text. It contains 29 extracted text line(s), about 75 word(s), and 446 character(s). Frequent visible labels/speakers include General - Gameplay, ID, Text, adam_phone, zoey_phone. The opening/representative content covers: General - Gameplay; ID; Text."
},
"Initial/General/Login.json": {
"label": "Phone/App UI Copy",
"role": "General app/system copy or configuration text.",
"summary": "General app/system copy or configuration text. It contains 15 extracted text line(s), about 38 word(s), and 206 character(s). Frequent visible labels/speakers include or, General - Login, ID, Text, new_game. The opening/representative content covers: General - Login; ID; Text."
},
"Initial/General/Media.json": {
"label": "Media Asset List",
"role": "General app/system copy or configuration text.",
"summary": "General app/system copy or configuration text. It contains 45 extracted text line(s), about 141 word(s), and 889 character(s). Frequent visible labels/speakers include EPISODE 3, General - Media, ID, Title, Content. The opening/representative content covers: General - Media; ID; Title."
},
"Initial/General/Notifications.json": {
"label": "Phone/App UI Copy",
"role": "General app/system copy or configuration text.",
"summary": "General app/system copy or configuration text. It contains 37 extracted text line(s), about 110 word(s), and 635 character(s). Frequent visible labels/speakers include General - Notifications, ID, Text, new_item, A new item has arrived. The opening/representative content covers: General - Notifications; ID; Text."
},
"Initial/General/Progress.json": {
"label": "Phone/App UI Copy",
"role": "General app/system copy or configuration text.",
"summary": "General app/system copy or configuration text. It contains 19 extracted text line(s), about 35 word(s), and 244 character(s). Frequent visible labels/speakers include General - Progress, ID, Text, reset_progress, RESET PROGRESS. The opening/representative content covers: General - Progress; ID; Text."
},
"Initial/General/Settings.json": {
"label": "Phone/App UI Copy",
"role": "General app/system copy or configuration text.",
"summary": "General app/system copy or configuration text. It contains 43 extracted text line(s), about 78 word(s), and 463 character(s). Frequent visible labels/speakers include language, Language, on, off, General - Settings. The opening/representative content covers: General - Settings; ID; Text."
},
"Initial/Sequences/Main Story/Episode 0.json": {
"label": "Story Sequence",
"role": "Main sequence/trail story script.",
"summary": "Main sequence/trail story script. It contains 6 extracted text line(s), about 13 word(s), and 75 character(s). Frequent visible labels/speakers include Main Story Sequence - Episode 0, ID, Title, Hints, objective_0. The opening/representative content covers: Main Story Sequence - Episode 0; ID; Title."
},
"Initial/Sequences/Main Story/Episode 1.json": {
"label": "Story Sequence",
"role": "Main sequence/trail story script.",
"summary": "Main sequence/trail story script. It contains 360 extracted text line(s), about 2627 word(s), and 14400 character(s). Frequent visible labels/speakers include Read Zoey's diary note, Talk to Lily, Main Story Sequence - Episode 1, ID, Title. The opening/representative content covers: Main Story Sequence - Episode 1; ID; Title."
},
"Initial/Sequences/Main Story/Episode 2.json": {
"label": "Story Sequence",
"role": "Main sequence/trail story script.",
"summary": "Main sequence/trail story script. It contains 330 extracted text line(s), about 2257 word(s), and 12356 character(s). Frequent visible labels/speakers include Find Kevin in the messages app., Connect the retrieved clues, Read Zoey's diary note, Chat with Kevin, Find Tim in the messages app.. The opening/representative content covers: Main Story Sequence - Episode 2; ID; Title."
},
"Initial/Sequences/Sidetrails/Trail 0.json": {
"label": "Story Sequence",
"role": "Main sequence/trail story script.",
"summary": "Main sequence/trail story script. It contains 135 extracted text line(s), about 1308 word(s), and 7194 character(s). Frequent visible labels/speakers include Find Gerard in the messages app., Make a new deduction, Sidetrails Sequence - Trail 0, ID, Title. The opening/representative content covers: Sidetrails Sequence - Trail 0; ID; Title."
},
"Initial/Sequences/Sidetrails/Trail 1.json": {
"label": "Story Sequence",
"role": "Main sequence/trail story script.",
"summary": "Main sequence/trail story script. It contains 156 extracted text line(s), about 1388 word(s), and 7820 character(s). Frequent visible labels/speakers include Find Sarah in the messages app., Make a new deduction, Talk to Sarah, Sidetrails Sequence - Trail 1, ID. The opening/representative content covers: Sidetrails Sequence - Trail 1; ID; Title."
},
"Initial/Sequences/Sidetrails/Trail 2.json": {
"label": "Story Sequence",
"role": "Main sequence/trail story script.",
"summary": "Main sequence/trail story script. It contains 112 extracted text line(s), about 1040 word(s), and 5823 character(s). Frequent visible labels/speakers include Find Chloe in the messages app., Make a new deduction, Dial the unknown number., Sidetrails Sequence - Trail 2, ID. The opening/representative content covers: Sidetrails Sequence - Trail 2; ID; Title."
},
"Initial/Store/Content.json": {
"label": "Store/Commerce Copy",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 33 extracted text line(s), about 683 word(s), and 3884 character(s). Frequent visible labels/speakers include Store - Content, ID, Text, short_description, long_description. The opening/representative content covers: Store - Content; ID; Text."
},
"Initial/Store/Media.json": {
"label": "Media Asset List",
"role": "Media, image, or asset listing/copy.",
"summary": "Media, image, or asset listing/copy. It contains 34 extracted text line(s), about 92 word(s), and 484 character(s). Frequent visible labels/speakers include Hannah, Store - Media, ID, Text, make_a_choice. The opening/representative content covers: Store - Media; ID; Text."
},
"U1_MN/Gameplay/Adam_s Phone/Archive/Characters.json": {
"label": "Archive/Recap",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 403 extracted text line(s), about 3067 word(s), and 17204 character(s). Frequent visible labels/speakers include Zoey's friend, Zoey's schoolmate, Objective 29, Archive - Characters, ID. The opening/representative content covers: Archive - Characters; ID; Name."
},
"U1_MN/Gameplay/Adam_s Phone/Archive/General.json": {
"label": "Archive/Recap",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 15 extracted text line(s), about 17 word(s), and 129 character(s). Frequent visible labels/speakers include Characters, Archive - General, ID, Text, tasks. The opening/representative content covers: Archive - General; ID; Text."
},
"U1_MN/Gameplay/Adam_s Phone/Archive/Recaps.json": {
"label": "Archive/Recap",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 32 extracted text line(s), about 1637 word(s), and 9331 character(s). Frequent visible labels/speakers include Archive - Recaps, ID, Text, episode_number_recap, Episode 1 Recap. The opening/representative content covers: Archive - Recaps; ID; Text."
},
"U1_MN/Gameplay/Adam_s Phone/Archive/Timeline.json": {
"label": "Archive/Recap",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 105 extracted text line(s), about 279 word(s), and 1767 character(s). Frequent visible labels/speakers include Archive - Timeline, ID, Text, title, A Timeline of Events. The opening/representative content covers: Archive - Timeline; ID; Text."
},
"U1_MN/Gameplay/Other/Subtitles/Brad apology.json": {
"label": "Call Captions",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 6 extracted text line(s), about 41 word(s), and 193 character(s). Frequent visible labels/speakers include Brad apology - Subtitles, Subtitle, At least pick up the phone., Give me a chance to explain.. The opening/representative content covers: Brad apology - Subtitles; Subtitle; Hey babe.. I’m so sorry. I didn’t mean to do that."
},
"U1_MN/Gameplay/Other/Subtitles/Brad secret.json": {
"label": "Call Captions",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 5 extracted text line(s), about 39 word(s), and 195 character(s). Frequent visible labels/speakers include Brad secret - Subtitles, Subtitle. The opening/representative content covers: Brad secret - Subtitles; Subtitle; Okay guys… listen to me.."
},
"U1_MN/Gameplay/Other/Subtitles/Emergency.json": {
"label": "Call Captions",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 3 extracted text line(s), about 8 word(s), and 60 character(s). Frequent visible labels/speakers include Emergency - Subtitles, Subtitle. The opening/representative content covers: Emergency - Subtitles; Subtitle; 911... What’s your emergency?."
},
"U1_MN/Gameplay/Other/Subtitles/Victoria.json": {
"label": "Call Captions",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 3 extracted text line(s), about 4 word(s), and 39 character(s). Frequent visible labels/speakers include Victoria - Subtitles, Subtitle. The opening/representative content covers: Victoria - Subtitles; Subtitle; Victoria…."
},
"U1_MN/Gameplay/Other/Subtitles/Which one do you choose.json": {
"label": "Call Captions",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 7 extracted text line(s), about 57 word(s), and 294 character(s). Frequent visible labels/speakers include Subtitle. The opening/representative content covers: Which one do you choose - Subtitles; Subtitle; Which one do you choose? Which one do you choose?."
},
"U1_MN/Gameplay/Other/Subtitles/Zoey calls Zac.json": {
"label": "Call Captions",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 9 extracted text line(s), about 24 word(s), and 187 character(s). Frequent visible labels/speakers include Zoey calls Zac - Subtitles, Subtitle. The opening/representative content covers: Zoey calls Zac - Subtitles; Subtitle; [knock] [knock] [knock]."
},
"U1_MN/Gameplay/Other/Subtitles/Zoey note.json": {
"label": "Call Captions",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 9 extracted text line(s), about 24 word(s), and 135 character(s). Frequent visible labels/speakers include Zoey note - Subtitles, Subtitle, And at the end..., I should see it., Two ropes.... The opening/representative content covers: Zoey note - Subtitles; Subtitle; And at the end...."
},
"U1_MN/General/Apps.json": {
"label": "Phone/App UI Copy",
"role": "General app/system copy or configuration text.",
"summary": "General app/system copy or configuration text. It contains 5 extracted text line(s), about 6 word(s), and 38 character(s). Frequent visible labels/speakers include General - Apps, ID, Text, archive, Archive. The opening/representative content covers: General - Apps; ID; Text."
},
"U1_MN/General/Contacts.json": {
"label": "Phone/App UI Copy",
"role": "General app/system copy or configuration text.",
"summary": "General app/system copy or configuration text. It contains 27 extracted text line(s), about 36 word(s), and 274 character(s). Frequent visible labels/speakers include Contacts, ID, Name, Detective Name, Caller ID. The opening/representative content covers: Contacts; ID; Name."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Browser/Eyerecord/General.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 24 extracted text line(s), about 50 word(s), and 324 character(s). Frequent visible labels/speakers include eyerecord, Eyerecord - General, ID, Text, device_id_placeholder. The opening/representative content covers: Eyerecord - General; ID; Text."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Browser/Mabe Admin Portal/General.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 54 extracted text line(s), about 246 word(s), and 1511 character(s). Frequent visible labels/speakers include Mabe Admin Portal - General, ID, Text, mabe_admin_portal, Mabe Admin Portal. The opening/representative content covers: Mabe Admin Portal - General; ID; Text."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Browser/Mabe Admin Portal/Media.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 26 extracted text line(s), about 139 word(s), and 825 character(s). Frequent visible labels/speakers include Bella Edwards, Oxycodone 10 mg, Mabe Admin Portal - Media, ID, Text. The opening/representative content covers: Mabe Admin Portal - Media; ID; Text."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Browser/Mabe/General.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 47 extracted text line(s), about 333 word(s), and 1976 character(s). Frequent visible labels/speakers include mabe_story_text_3, Mabe - General, ID, Text, story_page_popup. The opening/representative content covers: Mabe - General; ID; Text."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Browser/PeopleDB/General.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 25 extracted text line(s), about 57 word(s), and 384 character(s). Frequent visible labels/speakers include PeopleDB - General, ID, Text, peopledb, PeopleDB. The opening/representative content covers: PeopleDB - General; ID; Text."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Browser/Peps/General.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 79 extracted text line(s), about 304 word(s), and 2066 character(s). Frequent visible labels/speakers include Peps - General, ID, Text, peps, Peps. The opening/representative content covers: Peps - General; ID; Text."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Browser/Smarthome/General.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 36 extracted text line(s), about 70 word(s), and 436 character(s). Frequent visible labels/speakers include Smarthome - General, ID, Text, smarthome, SMARTHOME. The opening/representative content covers: Smarthome - General; ID; Text."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Call/Captions/Bella/T3O23C0.json": {
"label": "Call Captions",
"role": "Call caption or repeat dialogue text.",
"summary": "Call caption or repeat dialogue text. It contains 35 extracted text line(s), about 136 word(s), and 772 character(s). Frequent visible labels/speakers include Call - Bella - T3O23C0, ID, Audio, Subtitle, Options. The opening/representative content covers: Call - Bella - T3O23C0; ID; Audio."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Call/Captions/Bella/T3O31C0.json": {
"label": "Call Captions",
"role": "Call caption or repeat dialogue text.",
"summary": "Call caption or repeat dialogue text. It contains 55 extracted text line(s), about 263 word(s), and 1282 character(s). Frequent visible labels/speakers include Call - Bella - T3O31C0, ID, Audio, Subtitle, Options. The opening/representative content covers: Call - Bella - T3O31C0; ID; Audio."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Call/Captions/Bella/T3O34C0.json": {
"label": "Call Captions",
"role": "Call caption or repeat dialogue text.",
"summary": "Call caption or repeat dialogue text. It contains 57 extracted text line(s), about 209 word(s), and 1064 character(s). Frequent visible labels/speakers include Call - Bella - T3O34C0, ID, Audio, Subtitle, Options. The opening/representative content covers: Call - Bella - T3O34C0; ID; Audio."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Call/Captions/Daniel/T3O20C0.json": {
"label": "Call Captions",
"role": "Call caption or repeat dialogue text.",
"summary": "Call caption or repeat dialogue text. It contains 17 extracted text line(s), about 70 word(s), and 401 character(s). Frequent visible labels/speakers include Call - Daniel - T3O20C0, ID, Audio, Subtitle, Options. The opening/representative content covers: Call - Daniel - T3O20C0; ID; Audio."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 3/Objective 0/Checkpoint 1/bella.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 92 extracted text line(s), about 1381 word(s), and 8099 character(s). Frequent visible labels/speakers include ID, Never heard of it., Let me see what I can do.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_bella | #1 | - | -; Sheet1: #1 | HELLO?? IS THIS A | #2 | - | -."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 3/Objective 10/Checkpoint 0/vanessa.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 57 extracted text line(s), about 1006 word(s), and 5758 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | You can't leave us alone. Can you? | - | Hey, long time no see... | #1; Sheet1: You know I cannot when ADA is working on every damn case. | #1."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 3/Objective 13/Checkpoint 0/bella.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 35 extracted text line(s), about 546 word(s), and 3168 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Bella, I know who that car belongs to, and you might know him. | #1; Sheet1: #1 | Who? | - | The car belongs to an ex-employee of yours working at Mabe. | #1a1."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 3/Objective 15/Checkpoint 0/vanessa.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 58 extracted text line(s), about 989 word(s), and 5820 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | It's over Adam. | #1 | - | -; Sheet1: #1 | We don't need anything now. | #2 | - | -."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 3/Objective 16/Checkpoint 1/mabe.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 3 extracted text line(s), about 39 word(s), and 245 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hello! Thanks for visiting our website. Fancy another look? | #1 | - | -; Sheet1: #1 | Our story page is now back up and ready. Go ahead and check it out! | - | - | -."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 3/Objective 18/Checkpoint 0/bella.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 48 extracted text line(s), about 724 word(s), and 4182 character(s). Frequent visible labels/speakers include ID, I know what happened to him.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Adam | #1 | - | -; Sheet1: #1 | Did you see the news? Federico is dead. | #2 | - | -."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 3/Objective 22/Checkpoint 0/daniel.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 59 extracted text line(s), about 939 word(s), and 5709 character(s). Frequent visible labels/speakers include ID, I need to access this dashboard.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_daniel | #1 | - | -; Sheet1: #1 | Hi, this is Daniel. Adam, right? You wanted to talk to me about something? | - | I need your help. It's regarding your CEO Bella. She is in a bit of trouble. | #2."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 3/Objective 27/Checkpoint 0/bella.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 25 extracted text line(s), about 321 word(s), and 1872 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey, sorry | - | Are you okay, Bella? You had me scared to death. | #1; Sheet1: I saw someone entering your place. What happened? | #1."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 3/Objective 2/Checkpoint 0/bella.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 23 extracted text line(s), about 319 word(s), and 1893 character(s). Frequent visible labels/speakers include ID, Leave it to me.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Are you doing alright? | #1; Sheet1: Is the car still there? | #1."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 3/Objective 30/Checkpoint 0/bella.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 9 extracted text line(s), about 89 word(s), and 559 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | I know you are not Bella. Leave her before I call the police. | #0a1; Sheet1: You can drop the act now. I know you are the intruder in her house. I'm coming there. | #0b1."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 3/Objective 37/Checkpoint 0/bella.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 44 extracted text line(s), about 659 word(s), and 3803 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey Adam, I have to thank you for all your help. | - | Bella? Are you okay? | #0a1; Sheet1: Did you shoot him? | #1."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 3/Objective 38/Checkpoint 0/vanessa.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 3 extracted text line(s), about 41 word(s), and 255 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey Adam, I have sent you another doc sent by Federico's wife. It seems like some plan he was going to execute. | #1 | - | -; Sheet1: #1 | image::federicoplan::0.69 | - | - | -."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 3/Objective 7/Checkpoint 0/federico.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 47 extracted text line(s), about 802 word(s), and 4638 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_federico | - | Hi Federico, this is Detective Adam Lane. Is this a good time to talk? | #1; Sheet1: #1 | Detective Adam Lane? | #2 | - | -."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 4/Objective 0/Checkpoint 1/luna.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 228 extracted text line(s), about 2091 word(s), and 12863 character(s). Frequent visible labels/speakers include ID, I'm confused., Uhh... now you are confusing me., It's gonna be a long day.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_luna | #1 | - | -; Sheet1: #1 | 7 circle 1 | #2 | - | -."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 4/Objective 11/Checkpoint 0/luna.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 89 extracted text line(s), about 832 word(s), and 4955 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | 0 6 4 | #0a; Sheet1: #0a | mother is gone | #0b | - | -."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 4/Objective 13/Checkpoint 0/luna.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 133 extracted text line(s), about 1251 word(s), and 7687 character(s). Frequent visible labels/speakers include ID, I wonder who this is., Wooden stairs make that sound., This could be a hint.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | helo | - | Where were you? You got me worried. | #1; Sheet1: Was it your mother? Did she see you? | #1."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 4/Objective 14/Checkpoint 0/luna.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 63 extracted text line(s), about 613 word(s), and 3681 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | manualinput | #0a; Sheet1: #0a | it is open | #1 | - | -."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 4/Objective 16/Checkpoint 0/rachel.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 6 extracted text line(s), about 55 word(s), and 375 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey Adam, I have found something. | #1 | - | -; Sheet1: #1 | Luna's number is registered by the name Amber Lenning. | #2 | - | -."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 4/Objective 18/Checkpoint 0/gregory.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 48 extracted text line(s), about 547 word(s), and 3302 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_gregory | - | Hey, who is this? | #0a1; Sheet1: Hello, I am Adam Lane. I need to talk to you. | #0b1."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 4/Objective 20/Checkpoint 0/luna.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 53 extracted text line(s), about 571 word(s), and 3314 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | hey | - | Hey Luna, are you okay? | #1; Sheet1: Did you reach the room? | #0b1."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 4/Objective 21/Checkpoint 0/luna.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 10 extracted text line(s), about 72 word(s), and 444 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | manualinput | #0a; Sheet1: #0a | it is open | #1 | - | -."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 4/Objective 23/Checkpoint 0/luna.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 47 extracted text line(s), about 452 word(s), and 2681 character(s). Frequent visible labels/speakers include ID, Try Luna. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | i hear a sound | #1 | - | -; Sheet1: #1 | near my room | #2 | - | -."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 4/Objective 24/Checkpoint 0/luna.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 45 extracted text line(s), about 439 word(s), and 2595 character(s). Frequent visible labels/speakers include ID, Second one. Do it., You sound strange.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | manualinput | #0a; Sheet1: #0a | open | #1 | - | -."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 4/Objective 25/Checkpoint 0/rachel.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 27 extracted text line(s), about 353 word(s), and 2064 character(s). Frequent visible labels/speakers include ID, Luna also said Stella Town.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Hey Rachel, I need your help again. | #1; Sheet1: #1 | What's going on Adam, any luck? | - | She is out of that place. | #2."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 4/Objective 27/Checkpoint 0/amber.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 105 extracted text line(s), about 1727 word(s), and 10138 character(s). Frequent visible labels/speakers include ID, I wish I could undo all of it., There must be a way around this.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_amber | #1 | - | -; Sheet1: #1 | WHO IS THIS? | - | I'm sorry but I'm a bit busy right now. Can we talk later? | #1a1."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 4/Objective 3/Checkpoint 0/luna.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 115 extracted text line(s), about 1198 word(s), and 7204 character(s). Frequent visible labels/speakers include ID, You are not in a safe place.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Luna... | #1; Sheet1: You are not in a safe place. | #1."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 4/Objective 7/Checkpoint 0/vanessa.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 12 extracted text line(s), about 188 word(s), and 1096 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Hey Vanessa, I need a quick favor. | #1; Sheet1: #1 | You've been texting me a lot lately. I thought you were the kind of guy who hated asking for favors. | #2 | - | -."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 4/Objective 8/Checkpoint 0/rachel.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 40 extracted text line(s), about 573 word(s), and 3363 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_rachel | - | Hey Rachel, long time. How's the work? | #1; Sheet1: #1 | Adam... long time indeed | #2 | - | -."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 4/Objective 9/Checkpoint 0/luna.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 52 extracted text line(s), about 519 word(s), and 3003 character(s). Frequent visible labels/speakers include ID, My son hates milk., Okay... that's new.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | are u there | - | Is she gone? | #0a1; Sheet1: Are you okay? | #0b1."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Sidetrails/Connections/Items.json": {
"label": "Puzzle",
"role": "Puzzle, deduction, or clue-connection content.",
"summary": "Puzzle, deduction, or clue-connection content. It contains 18 extracted text line(s), about 32 word(s), and 190 character(s). Frequent visible labels/speakers include ID, Name, Bio, Sidetrails - Connections - Items, Blood Red Lipstick. The opening/representative content covers: Sidetrails - Connections - Items; Blood Red Lipstick; ID."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Sidetrails/Deductions/Items.json": {
"label": "Puzzle",
"role": "Puzzle, deduction, or clue-connection content.",
"summary": "Puzzle, deduction, or clue-connection content. It contains 23 extracted text line(s), about 437 word(s), and 2459 character(s). Frequent visible labels/speakers include ID, Text, Sidetrails - Deductions - Items, Blood Red Lipstick, Trap Door. The opening/representative content covers: Sidetrails - Deductions - Items; Blood Red Lipstick; ID."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Sidetrails/Deductions/Questions.json": {
"label": "Puzzle",
"role": "Puzzle, deduction, or clue-connection content.",
"summary": "Puzzle, deduction, or clue-connection content. It contains 105 extracted text line(s), about 422 word(s), and 2187 character(s). Frequent visible labels/speakers include Yes, No, ID, Text, Options. The opening/representative content covers: Sidetrails - Deductions - Questions; Blood Red Lipstick; ID."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Sidetrails/Files/Items.json": {
"label": "Document/Letter",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 61 extracted text line(s), about 775 word(s), and 4509 character(s). Frequent visible labels/speakers include ID, Name, Points, Body, case_report. The opening/representative content covers: Sidetrails - Files - Items; Blood Red Lipstick; ID."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Sidetrails/Files/Media.json": {
"label": "Media Asset List",
"role": "Media, image, or asset listing/copy.",
"summary": "Media, image, or asset listing/copy. It contains 15 extracted text line(s), about 57 word(s), and 324 character(s). Frequent visible labels/speakers include Sidetrails - Files - Media, ID, Sidetrail, Title, Content. The opening/representative content covers: Sidetrails - Files - Media; ID; Sidetrail."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Sidetrails/Home/General.json": {
"label": "Story Sequence",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 11 extracted text line(s), about 40 word(s), and 238 character(s). Frequent visible labels/speakers include Sidetrails - Home - General, ID, TEXT, trail_4_title, Blood Red Lipstick. The opening/representative content covers: Sidetrails - Home - General; ID; TEXT."
},
"U2_MJ_S4S5/Gameplay/Adam_s Phone/Sidetrails/Media content.json": {
"label": "Media Asset List",
"role": "Media, image, or asset listing/copy.",
"summary": "Media, image, or asset listing/copy. It contains 100 extracted text line(s), about 446 word(s), and 2356 character(s). Frequent visible labels/speakers include Name, Bella, ID, Content, NEED to keep an eye. The opening/representative content covers: Sidetrails - Files - Media content; Blood Red Lipstick; ID."
},
"U2_MJ_S4S5/General/Contacts.json": {
"label": "Phone/App UI Copy",
"role": "General app/system copy or configuration text.",
"summary": "General app/system copy or configuration text. It contains 28 extracted text line(s), about 52 word(s), and 312 character(s). Frequent visible labels/speakers include Contacts, ID, Name, Detective Name, Caller ID. The opening/representative content covers: Contacts; ID; Name."
},
"U2_MJ_S4S5/Sequences/Trail 3.json": {
"label": "Story Sequence",
"role": "Main sequence/trail story script.",
"summary": "Main sequence/trail story script. It contains 208 extracted text line(s), about 2025 word(s), and 11173 character(s). Frequent visible labels/speakers include Talk to Bella, Find Bella in the messages app., Make a new deduction, Accept Bella's call, Pick up Bella's call.. The opening/representative content covers: Sidetrail Sequence - Trail 3; ID; Title."
},
"U2_MJ_S4S5/Sequences/Trail 4.json": {
"label": "Story Sequence",
"role": "Main sequence/trail story script.",
"summary": "Main sequence/trail story script. It contains 150 extracted text line(s), about 1355 word(s), and 7347 character(s). Frequent visible labels/speakers include Find Luna in the messages app., Talk to Luna, Make a new deduction, Find Rachel in the messages app., Message Rachel. The opening/representative content covers: Sidetrail Sequence - Trail 4; ID; Title."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Archive/Recaps.json": {
"label": "Archive/Recap",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 19 extracted text line(s), about 1463 word(s), and 8437 character(s). Frequent visible labels/speakers include Archive - Recaps, ID, Text, episode_3_summary. The opening/representative content covers: Archive - Recaps; ID; Text."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Browser/Media.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 53 extracted text line(s), about 153 word(s), and 1045 character(s). Frequent visible labels/speakers include RIVERSTONE HIGH, presents, Chaos Theory, The Auditorium, Damon. The opening/representative content covers: Browser - Media; ID; Episode/Sidetrail."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Browser/Websites/ADA Forensics/DNA Search.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 19 extracted text line(s), about 55 word(s), and 311 character(s). Frequent visible labels/speakers include ADA Forensics - DNA Search, ID, Text, text_1, Find a DNA profile match.. The opening/representative content covers: ADA Forensics - DNA Search; ID; Text."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Browser/Websites/Betty Blogs/Posts.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 32 extracted text line(s), about 541 word(s), and 2803 character(s). Frequent visible labels/speakers include Betty Blogs - Posts, ID, Title, Content, true_detective. The opening/representative content covers: Betty Blogs - Posts; ID; Title."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Browser/Websites/Geoscope/General.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 35 extracted text line(s), about 83 word(s), and 604 character(s). Frequent visible labels/speakers include None, Geoscope - General, ID, Text, placeholder. The opening/representative content covers: Geoscope - General; ID; Text."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Browser/Websites/Little Hamsters/Chat 3.json": {
"label": "Dialogue",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 177 extracted text line(s), about 828 word(s), and 4252 character(s). Frequent visible labels/speakers include receive, send, Little Hamsters - Chat 3, ID, Task. The opening/representative content covers: Little Hamsters - Chat 3; ID; Task."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Browser/Websites/Little Hamsters/Chat 4.json": {
"label": "Dialogue",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 335 extracted text line(s), about 1354 word(s), and 6865 character(s). Frequent visible labels/speakers include receive, send, Little Hamsters - Chat 4, ID, Task. The opening/representative content covers: Little Hamsters - Chat 4; ID; Task."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Browser/Websites/Little Hamsters/Chat 5.json": {
"label": "Dialogue",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 14 extracted text line(s), about 26 word(s), and 137 character(s). Frequent visible labels/speakers include Little Hamsters - Chat 5, ID, Task, Text, online. The opening/representative content covers: Little Hamsters - Chat 5; ID; Task."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Browser/Websites/Mini Piano/General.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 5 extracted text line(s), about 8 word(s), and 45 character(s). Frequent visible labels/speakers include Mini Piano - General, ID, Text, title, Mini Piano. The opening/representative content covers: Mini Piano - General; ID; Text."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Browser/Websites/RH Student Info/Log In.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 11 extracted text line(s), about 24 word(s), and 126 character(s). Frequent visible labels/speakers include ID, RH Student Info - Log In, Text, text_1, placeholder_1. The opening/representative content covers: RH Student Info - Log In; ID; Text."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Browser/Websites/RH Student Info/Search.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 208 extracted text line(s), about 454 word(s), and 2993 character(s). Frequent visible labels/speakers include High school, ID, Name, Status, Grade. The opening/representative content covers: RH Student Info - Search; ID; Text."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Browser/Websites/Riverstone Forensics/DNA Info.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 35 extracted text line(s), about 65 word(s), and 431 character(s). Frequent visible labels/speakers include ID, Riverstone Forensics - DNA Info, Text, id_name, id_value. The opening/representative content covers: Riverstone Forensics - DNA Info; ID; Text."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Browser/Websites/Riverstone Forensics/Home.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 11 extracted text line(s), about 46 word(s), and 271 character(s). Frequent visible labels/speakers include Riverstone Forensics - Home, ID, Text, para_1, para_2. The opening/representative content covers: Riverstone Forensics - Home; ID; Text."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Browser/Websites/Riverstone Map/Locations.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 10 extracted text line(s), about 25 word(s), and 164 character(s). Frequent visible labels/speakers include Riverstone Map - Locations, ID, Display Name, Description, marked_location_1. The opening/representative content covers: Riverstone Map - Locations; ID; Display Name."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Browser/Websites/Rustic Slice/Challenge.json": {
"label": "Puzzle",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 16 extracted text line(s), about 29 word(s), and 193 character(s). Frequent visible labels/speakers include Rustic Slice - Challenge, ID, Text, failed, complete. The opening/representative content covers: Rustic Slice - Challenge; ID; Text."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Browser/Websites/Rustic Slice/Home.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 15 extracted text line(s), about 60 word(s), and 363 character(s). Frequent visible labels/speakers include Rustic Slice - Home, ID, Text, about, playbutton. The opening/representative content covers: Rustic Slice - Home; ID; Text."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Browser/Websites/Vault8 Dinner/City.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 305 extracted text line(s), about 1007 word(s), and 5387 character(s). Frequent visible labels/speakers include Yes, Climb down, Climb it, Climb higher, No. The opening/representative content covers: Vault8 Dinner - City; ID; question."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Browser/Websites/Vault8 Dinner/Home.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 9 extracted text line(s), about 11 word(s), and 68 character(s). Frequent visible labels/speakers include Vault8 Dinner - Home, ID, Text, header, Vault8. The opening/representative content covers: Vault8 Dinner - Home; ID; Text."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Browser/Websites/Vault8 Dinner/Table.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 9 extracted text line(s), about 20 word(s), and 107 character(s). Frequent visible labels/speakers include Vault8 Dinner - Table, ID, Text, aim, Prepare for Dinner. The opening/representative content covers: Vault8 Dinner - Table; ID; Text."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Browser/Websites/Yeah Science/Electronics.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 205 extracted text line(s), about 374 word(s), and 2243 character(s). Frequent visible labels/speakers include Yeah Science - Electronics, ID, Text, category-passive, Passive. The opening/representative content covers: Yeah Science - Electronics; ID; Text."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Browser/Websites/Yeah Science/General.json": {
"label": "Website Copy",
"role": "In-game browser or website copy.",
"summary": "In-game browser or website copy. It contains 15 extracted text line(s), about 56 word(s), and 315 character(s). Frequent visible labels/speakers include Yeah Science - General, ID, Text, empty_cart, incorrect_cart. The opening/representative content covers: Yeah Science - General; ID; Text."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Call/Captions/Ava/E3O92.json": {
"label": "Call Captions",
"role": "Call caption or repeat dialogue text.",
"summary": "Call caption or repeat dialogue text. It contains 46 extracted text line(s), about 286 word(s), and 1507 character(s). Frequent visible labels/speakers include Call - Ava - E3O92, ID, Audio, Subtitle, avae3o92id0.mp3. The opening/representative content covers: Call - Ava - E3O92; ID; Audio."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Call/Captions/Crossbar/E3O102.json": {
"label": "Call Captions",
"role": "Call caption or repeat dialogue text.",
"summary": "Call caption or repeat dialogue text. It contains 54 extracted text line(s), about 326 word(s), and 1827 character(s). Frequent visible labels/speakers include Call - Crossbar - E3O102, ID, Audio, Subtitle, crossbare3o102id0.mp3. The opening/representative content covers: Call - Crossbar - E3O102; ID; Audio."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Call/Captions/Maggie/E3O58.json": {
"label": "Call Captions",
"role": "Call caption or repeat dialogue text.",
"summary": "Call caption or repeat dialogue text. It contains 113 extracted text line(s), about 662 word(s), and 3450 character(s). Frequent visible labels/speakers include Call - Maggie - E3O58, ID, Audio, Subtitle, maggie0.mp3. The opening/representative content covers: Call - Maggie - E3O58; ID; Audio."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Call/Captions/Max/E3O108.json": {
"label": "Call Captions",
"role": "Call caption or repeat dialogue text.",
"summary": "Call caption or repeat dialogue text. It contains 35 extracted text line(s), about 187 word(s), and 1016 character(s). Frequent visible labels/speakers include Call - Max - E3O108, ID, Audio, Subtitle, maxe3o108id0.mp3. The opening/representative content covers: Call - Max - E3O108; ID; Audio."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Call/Captions/Max/E3O93.json": {
"label": "Call Captions",
"role": "Call caption or repeat dialogue text.",
"summary": "Call caption or repeat dialogue text. It contains 100 extracted text line(s), about 573 word(s), and 3020 character(s). Frequent visible labels/speakers include Call - Max - E3O93, ID, Audio, Subtitle, maxe3o93id0.mp3. The opening/representative content covers: Call - Max - E3O93; ID; Audio."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Call/Captions/Riverstone Campsite/E3O39.json": {
"label": "Call Captions",
"role": "Call caption or repeat dialogue text.",
"summary": "Call caption or repeat dialogue text. It contains 7 extracted text line(s), about 26 word(s), and 190 character(s). Frequent visible labels/speakers include ID, Audio, Subtitle, riverstonecampsitecrash.mp3. The opening/representative content covers: Call - Riverstone Campsite - E3O39; ID; Audio."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Call/Captions/Riverstone Campsite/Generic.json": {
"label": "Call Captions",
"role": "Call caption or repeat dialogue text.",
"summary": "Call caption or repeat dialogue text. It contains 15 extracted text line(s), about 83 word(s), and 564 character(s). Frequent visible labels/speakers include ID, Audio, Subtitle, riverstonecampsite0.mp3, riverstonecampsite1.mp3. The opening/representative content covers: Call - Riverstone Campsite - Generic; ID; Audio."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Call/Captions/Shane/Generic.json": {
"label": "Call Captions",
"role": "Call caption or repeat dialogue text.",
"summary": "Call caption or repeat dialogue text. It contains 10 extracted text line(s), about 53 word(s), and 291 character(s). Frequent visible labels/speakers include Call - Shane - Generic, ID, Audio, Subtitle, shanevoicemail.mp3. The opening/representative content covers: Call - Shane - Generic; ID; Audio."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Call/Captions/Trevor/E3O51.json": {
"label": "Call Captions",
"role": "Call caption or repeat dialogue text.",
"summary": "Call caption or repeat dialogue text. It contains 55 extracted text line(s), about 281 word(s), and 1337 character(s). Frequent visible labels/speakers include Call - Trevor - E3O51, ID, Audio, Subtitle, trevor0a1.mp3. The opening/representative content covers: Call - Trevor - E3O51; ID; Audio."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Call/Captions/Vault8 Dinner/E3O44.json": {
"label": "Call Captions",
"role": "Call caption or repeat dialogue text.",
"summary": "Call caption or repeat dialogue text. It contains 7 extracted text line(s), about 22 word(s), and 134 character(s). Frequent visible labels/speakers include Call - Vault8 Dinner - E3O44, id, Audio, subtitle, vault8dinnersolved.mp3. The opening/representative content covers: Call - Vault8 Dinner - E3O44; id; Audio."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Call/Captions/Vault8 Dinner/Generic.json": {
"label": "Call Captions",
"role": "Call caption or repeat dialogue text.",
"summary": "Call caption or repeat dialogue text. It contains 27 extracted text line(s), about 99 word(s), and 610 character(s). Frequent visible labels/speakers include Call - Vault8 Dinner - Generic, id, Audio, subtitle, vault8dinner0.mp3. The opening/representative content covers: Call - Vault8 Dinner - Generic; id; Audio."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Call/Captions/Wife/E3O100.json": {
"label": "Call Captions",
"role": "Call caption or repeat dialogue text.",
"summary": "Call caption or repeat dialogue text. It contains 205 extracted text line(s), about 914 word(s), and 4970 character(s). Frequent visible labels/speakers include Call - Wife - E3O100, ID, Audio, Subtitle, wifee3o100id0.mp3. The opening/representative content covers: Call - Wife - E3O100; ID; Audio."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 101/Checkpoint 0/counselor.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 45 extracted text line(s), about 766 word(s), and 4189 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | I know it’s you. | #1 | - | -; Sheet1: #1 | The moment I saw you in the news. I knew it had to be you. | #2 | - | -."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 10/Checkpoint 0/lily2.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 22 extracted text line(s), about 381 word(s), and 2045 character(s). Frequent visible labels/speakers include ID, I had my reasons.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | I don’t even want to waste time asking why you were there. | #1 | - | -; Sheet1: #1 | Maybe I should’ve never trusted telling you about the treehouse. | - | Let’s drop the “trust” part entirely. It’s off the table now. | #1a1."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 13/Checkpoint 0/riverstoneforensics.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 2 extracted text line(s), about 26 word(s), and 167 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Your one-time password is 32781. Please enter it on the website to proceed. | - | - | -."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 14/Checkpoint 0/colleague.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 61 extracted text line(s), about 924 word(s), and 5157 character(s). Frequent visible labels/speakers include ID, One who gets the job done.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Hey Tim, I have a DNA profile. I am trying to find a match. Where can I do this? | #1; Sheet1: #1 | Morning Adam | #2 | - | -."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 15/Checkpoint 1/elise.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 69 extracted text line(s), about 1010 word(s), and 5791 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_elise | - | Hey, is this Elise Morel? | #1; Sheet1: #1 | Oui, who’s this? | - | Hello, I’m Adam Lane. I’m a detective. | #2."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 18/Checkpoint 0/declan.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 24 extracted text line(s), about 376 word(s), and 2170 character(s). Frequent visible labels/speakers include ID, They must be good friends.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | I am really sorry to bother you, but could I ask you something? | #1; Sheet1: I know this isn’t the best time, but it’s about Kevin’s safety… I really need to ask. | #1."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 19/Checkpoint 0/brad.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 51 extracted text line(s), about 740 word(s), and 4270 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Adam… I hope you got my letter and the note. | - | Yeah, I got it, Brad. But seriously, you don’t need to keep beating yourself up over this. | #0a1; Sheet1: You kept that note hidden from us all this time. Why? | #0b1."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 1/Checkpoint 0/declan.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 56 extracted text line(s), about 897 word(s), and 5119 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_declan | #1 | - | -; Sheet1: #1 | Is this Adam? | #2 | - | -."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 22/Checkpoint 0/rajan.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 22 extracted text line(s), about 314 word(s), and 1832 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hello, Adam, did you see the news? | #1 | - | -; Sheet1: #1 | Kevin is in a coma… | #2 | - | -."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 24/Checkpoint 0/betty.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 76 extracted text line(s), about 1162 word(s), and 6693 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hello Detective. | #1 | - | -; Sheet1: #1 | Hope I’m not bothering you. | - | Betty, if you’re here to stir up more trouble, I’m already swamped. | #2."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 28/Checkpoint 0/benji.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 46 extracted text line(s), about 637 word(s), and 3641 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_benji | - | Hello, this is Adam. Are you free to talk? | #0a1; Sheet1: Am I speaking with Benji Takuma? | #0b1."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 30/Checkpoint 0/zoeysdad.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 28 extracted text line(s), about 341 word(s), and 1994 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_zoeysdad | - | Hello, is this Joseph? | #1; Sheet1: #1 | Yes? | - | I’m Adam. I wanted to ask a few questions if you’re free. | #1a1."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 31/Checkpoint 0/mario.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 54 extracted text line(s), about 810 word(s), and 4630 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_mario | #1 | - | -; Sheet1: #1 | Is this Adam? | #2 | - | -."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 35/Checkpoint 0/fb2brian.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 91 extracted text line(s), about 1371 word(s), and 8097 character(s). Frequent visible labels/speakers include ID, That makes two of us.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_fb2brian | #1 | - | -; Sheet1: #1 | Is this Adam Lane? Are you free to talk? | - | Depends on what we are talking about. | #1a1."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 35/Checkpoint 0/fb2maxwell.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 64 extracted text line(s), about 1148 word(s), and 6378 character(s). Frequent visible labels/speakers include ID, I wish it were the first one., And you ignored me again., Of course.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey, Adam, can you pick me up a coffee on your way in? | - | I thought I retired as your coffee guy. Didn't you get a new one? | #0a1; Sheet1: Maybe you didn’t see… but I’m in the office. | #1."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 37/Checkpoint 0/clouts.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 76 extracted text line(s), about 830 word(s), and 5100 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_clouts | #1 | - | -; Sheet1: #1 | I’ve added him to the chat. | #2 | - | -."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 41/Checkpoint 0/mario.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 20 extracted text line(s), about 266 word(s), and 1504 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | I need your help. | #1; Sheet1: #1 | What happened? | #2 | - | -."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 47/Checkpoint 0/clouts.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 34 extracted text line(s), about 394 word(s), and 2415 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Yo Adam, quick update for ya | #1 | - | -; Sheet1: #1 | Turns out Yuki doesn’t have access to that portal anymore. | #2 | - | -."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 48/Checkpoint 0/rajan.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 12 extracted text line(s), about 186 word(s), and 1065 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Hey Rajan. | #1; Sheet1: #1 | Hey, Detective. I'm sorry for my behaviour earlier. I was feeling really anxious at that time. | - | It happens to the best of us. | #2."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 48/Checkpoint 0/trey.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 22 extracted text line(s), about 307 word(s), and 1696 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Hey, Trey, I need your help. Do you have access to a school portal called rhstudentinfo.com? | #1; Sheet1: #1 | Uh… yeah, I do. | #2 | - | -."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 4/Checkpoint 0/unknown.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 36 extracted text line(s), about 542 word(s), and 3093 character(s). Frequent visible labels/speakers include ID, You double-faced coward.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | You asshole… Why would you do that to Kevin? | #0a1; Sheet1: Who are you? I’m not playing your games anymore. | #0b1."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 53/Checkpoint 0/wife.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 70 extracted text line(s), about 1055 word(s), and 6137 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Adam | #1 | - | -; Sheet1: #1 | Are you free? | - | My job doesn't allow that. What’s up? | #1a1."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 54/Checkpoint 0/colleague.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 90 extracted text line(s), about 1291 word(s), and 7550 character(s). Frequent visible labels/speakers include ID, She lives in Olive Town.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Hey, Tim. Got a minute to talk? | #0a1; Sheet1: Hey Tim, I really appreciate your help. Elise came through big time. | #0b1."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 56/Checkpoint 0/ray.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 57 extracted text line(s), about 947 word(s), and 5460 character(s). Frequent visible labels/speakers include ID, A bit pressed at the moment.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_ray | #1 | - | -; Sheet1: #1 | I’m Ray Benson, here at Riverstone Campsite. | #2 | - | -."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 58/Checkpoint 0/wife.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 4 extracted text line(s), about 45 word(s), and 274 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | How dare you go behind my back and call Maggie! | #1 | - | -; Sheet1: #1 | What’s next, Adam? Are you going full detective on me now? | #2 | - | -."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 59/Checkpoint 0/wife.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 63 extracted text line(s), about 1027 word(s), and 5774 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | What do you expect, Amanda? You lied to me. | #1; Sheet1: You weren’t telling me anything, so I had to find out myself. | #0b1."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 60/Checkpoint 0/fb3wife.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 110 extracted text line(s), about 1543 word(s), and 9195 character(s). Frequent visible labels/speakers include ID, Never. I love it., I love you more.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Honey. | #1 | - | -; Sheet1: #1 | Jim’s medications. | #2 | - | -."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 60/Checkpoint 1/fb3brian.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 225 extracted text line(s), about 3202 word(s), and 18863 character(s). Frequent visible labels/speakers include ID, I can't really think of any..., You think Richard's the one..., I just figured it out., We are supposed to disarm it.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | I need you to drop everything. It's urgent. | - | Hey Cooper, how's it going? | #1; Sheet1: What happened? | #1."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 60/Checkpoint 1/fb3richard.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 18 extracted text line(s), about 279 word(s), and 1551 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Adam? | #1 | - | -; Sheet1: #1 | Are you there? | - | Yes… Richard… | #2."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 63/Checkpoint 0/clouts.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 61 extracted text line(s), about 780 word(s), and 4675 character(s). Frequent visible labels/speakers include ID, I can text him.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Hey, Betty, do you know someone named Shane from your school? | #1; Sheet1: #1 | God… it seems like you know more people from my school than I do. | #2 | - | -."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 65/Checkpoint 0/maxwell.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 93 extracted text line(s), about 1519 word(s), and 8753 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Adam, you asshole | #1 | - | -; Sheet1: #1 | How dare you? | - | Whoa, nice manners. | #2."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 66/Checkpoint 0/clouts.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 50 extracted text line(s), about 608 word(s), and 3608 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Yo Adam | #1 | - | -; Sheet1: #1 | You there? | - | Yeah, got anything? | #1a1."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 69/Checkpoint 0/jim.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 106 extracted text line(s), about 1533 word(s), and 8940 character(s). Frequent visible labels/speakers include ID, She dodged that one real good.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey Dad, got a minute? | - | Oh… hey kiddo, I was just about to text you. | #0a1; Sheet1: Right on time, son. What’s up? | #0b1."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 73/Checkpoint 0/jim.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 30 extracted text line(s), about 399 word(s), and 2384 character(s). Frequent visible labels/speakers include ID, Don't have to ask twice.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | I've completed your project, kid. Find it at your desk. | #1; Sheet1: The light's working. Hopefully, you won't bother me again with your homework. | #1."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 74/Checkpoint 0/shane.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 74 extracted text line(s), about 882 word(s), and 5341 character(s). Frequent visible labels/speakers include ID, He is not in Riverstone.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_shane | #1 | - | -; Sheet1: #1 | Who’s this? | #2 | - | -."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 75/Checkpoint 1/damon.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 89 extracted text line(s), about 1427 word(s), and 8098 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_damon | - | Hello, is this Damon Reeves? | #1; Sheet1: #1 | Yes, who are you? | - | Finally, it’s been a challenge trying to talk to you. | #2."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 89/Checkpoint 0/colleague.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 48 extracted text line(s), about 719 word(s), and 4213 character(s). Frequent visible labels/speakers include ID, All I see is a weak individual.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Adam, is everything okay? | #1 | - | -; Sheet1: #1 | I got an alert from the security system. | #2 | - | -."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 91/Checkpoint 0/jim.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 26 extracted text line(s), about 394 word(s), and 2263 character(s). Frequent visible labels/speakers include ID, Think of something else.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Hey Jim, are you still up? | #1; Sheet1: #1 | Uhh… depends. Are you gonna be mad if I say yes? | - | It's way past your bedtime, Jim. But I’ll let it slide tonight. | #1a1."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 96/Checkpoint 0/rajan.json": {
"label": "Dialogue",
"role": "Scripted message conversation checkpoint.",
"summary": "Scripted message conversation checkpoint. It contains 32 extracted text line(s), about 489 word(s), and 2780 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Hey Rajan, you there? | #1; Sheet1: #1 | Hey, Detective, what’s up? | - | Actually, I’ve got some more questions for you. | #1a1."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Filler Chats/Fb2 Avery.json": {
"label": "Dialogue",
"role": "Optional/background chat transcript.",
"summary": "Optional/background chat transcript. It contains 40 extracted text line(s), about 835 word(s), and 3944 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1.0 | 0.0 | Adam? I heard you’re early today. | 2010-05-12T09:45:00; Sheet1: 2.0 | 1.0 | Why does it feel like I’ve entered an alternate reality where people are shocked when I show up on time? | 2010-05-12T09:45:37."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Filler Chats/Fb2 Hailey.json": {
"label": "Dialogue",
"role": "Optional/background chat transcript.",
"summary": "Optional/background chat transcript. It contains 25 extracted text line(s), about 567 word(s), and 2602 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1.0 | 0.0 | Adam, what’s the status? | 2010-05-12T10:05:00; Sheet1: 2.0 | 0.0 | And where’s Maxwell? | 2010-05-12T10:05:36."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Filler Chats/Fb2 Megan.json": {
"label": "Dialogue",
"role": "Optional/background chat transcript.",
"summary": "Optional/background chat transcript. It contains 16 extracted text line(s), about 331 word(s), and 1576 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1.0 | 0.0 | Adam, have you reconsidered our offer? | 2010-05-12T09:02:00; Sheet1: 2.0 | 1.0 | I thought my answer was crystal clear. | 2010-05-12T09:02:23."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Filler Chats/Fb2 Wife.json": {
"label": "Dialogue",
"role": "Optional/background chat transcript.",
"summary": "Optional/background chat transcript. It contains 39 extracted text line(s), about 820 word(s), and 3843 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1.0 | 0.0 | Sweetheart, you left so early today. I barely got to say goodbye. | 2010-05-12T08:12:00; Sheet1: 2.0 | 1.0 | Yeah, duty calls. You know how it is. | 2010-05-12T08:12:21."
},
"U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Media.json": {
"label": "Media Asset List",
"role": "Media, image, or asset listing/copy.",
"summary": "Media, image, or asset listing/copy. It contains 172 extracted text line(s), about 404 word(s), and 2419 character(s). Frequent visible labels/speakers include Wire, Saved contacts, Mom, Dad, Rahul. The opening/representative content covers: Messages - Media; ID; Title."
},
"U3_MJ_E3/Gameplay/Desk/Don_t Forget List.json": {
"label": "Notes/Diary",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 7 extracted text line(s), about 19 word(s), and 108 character(s). Frequent visible labels/speakers include ID, Text, vault8_participant_code, talk_to_jim, Talk to Jim. The opening/representative content covers: Don’t Forget List; ID; Text."
},
"U3_MJ_E3/Gameplay/Desk/Markings.json": {
"label": "Gameplay Content",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 33 extracted text line(s), about 52 word(s), and 286 character(s). Frequent visible labels/speakers include caption, subtext, Suspect Board - Markings, ID, Text. The opening/representative content covers: Suspect Board - Markings; ID; Text."
},
"U3_MJ_E3/Gameplay/Desk/Media.json": {
"label": "Media Asset List",
"role": "Media, image, or asset listing/copy.",
"summary": "Media, image, or asset listing/copy. It contains 103 extracted text line(s), about 1186 word(s), and 7455 character(s). Frequent visible labels/speakers include Riverstone Forensic Laboratory, Evidence Examination Report, Pvt Detective Adam Lane, rforensiclab.gov, END OF THE REPORT. The opening/representative content covers: Suspect Board - Media; ID; Reference."
},
"U3_MJ_E3/Gameplay/Other/Connect the Clues/Palaces.json": {
"label": "Puzzle",
"role": "Puzzle, deduction, or clue-connection content.",
"summary": "Puzzle, deduction, or clue-connection content. It contains 220 extracted text line(s), about 1355 word(s), and 7215 character(s). Frequent visible labels/speakers include ID, Text, Link, deductions, Connect the Clues - Palaces. The opening/representative content covers: Connect the Clues - Palaces; Multiple #12; ID."
},
"U3_MJ_E3/Gameplay/Other/Special/Episode 3 Opening/Captions.json": {
"label": "Call Captions",
"role": "Special interaction or one-off gameplay content.",
"summary": "Special interaction or one-off gameplay content. It contains 79 extracted text line(s), about 236 word(s), and 1205 character(s). Frequent visible labels/speakers include Episode 3 Opening - Captions, ID, Text, Someone's after me., I don't understand.. The opening/representative content covers: Episode 3 Opening - Captions; ID; Text."
},
"U3_MJ_E3/Gameplay/Other/Special/Examine Magazines/General.json": {
"label": "Puzzle",
"role": "Special interaction or one-off gameplay content.",
"summary": "Special interaction or one-off gameplay content. It contains 5 extracted text line(s), about 9 word(s), and 55 character(s). Frequent visible labels/speakers include Examine Magazines - General, ID, Text, take_them, Take them. The opening/representative content covers: Examine Magazines - General; ID; Text."
},
"U3_MJ_E3/Gameplay/Other/Special/Examine Magazines/Questions.json": {
"label": "Puzzle",
"role": "Special interaction or one-off gameplay content.",
"summary": "Special interaction or one-off gameplay content. It contains 57 extracted text line(s), about 234 word(s), and 1253 character(s). Frequent visible labels/speakers include Find her in person, The school, Examine Magazines - General, ID, Text. The opening/representative content covers: Examine Magazines - General; ID; Text."
},
"U3_MJ_E3/Gameplay/Other/Special/Kevin Web App/Chat 1.json": {
"label": "Dialogue",
"role": "Special interaction or one-off gameplay content.",
"summary": "Special interaction or one-off gameplay content. It contains 188 extracted text line(s), about 793 word(s), and 4103 character(s). Frequent visible labels/speakers include receive, send, Kevin Web App - Chat 1, ID, Task. The opening/representative content covers: Kevin Web App - Chat 1; ID; Task."
},
"U3_MJ_E3/Gameplay/Other/Special/Kyle House/General.json": {
"label": "Special Interaction",
"role": "Special interaction or one-off gameplay content.",
"summary": "Special interaction or one-off gameplay content. It contains 5 extracted text line(s), about 7 word(s), and 39 character(s). Frequent visible labels/speakers include Kyle House - General, ID, Text, lily. The opening/representative content covers: Kyle House - General; ID; Text."
},
"U3_MJ_E3/Gameplay/Other/Special/Max Bracelet Drive/Captions.json": {
"label": "Call Captions",
"role": "Special interaction or one-off gameplay content.",
"summary": "Special interaction or one-off gameplay content. It contains 150 extracted text line(s), about 741 word(s), and 3919 character(s). Frequent visible labels/speakers include Max Bracelet Drive - Captions, ID, Text, Tell me when you're ready., All right.. The opening/representative content covers: Max Bracelet Drive - Captions; ID; Text."
},
"U3_MJ_E3/Gameplay/Other/Special/Max Bracelet Drive/Chat.json": {
"label": "Dialogue",
"role": "Special interaction or one-off gameplay content.",
"summary": "Special interaction or one-off gameplay content. It contains 75 extracted text line(s), about 399 word(s), and 2031 character(s). Frequent visible labels/speakers include Max Bracelet Drive - Chat, ID, Option, Ready., I need some time.. The opening/representative content covers: Max Bracelet Drive - Chat; ID; Option."
},
"U3_MJ_E3/Gameplay/Other/Special/Office Breakin/Deductions.json": {
"label": "Special Interaction",
"role": "Special interaction or one-off gameplay content.",
"summary": "Special interaction or one-off gameplay content. It contains 9 extracted text line(s), about 24 word(s), and 149 character(s). Frequent visible labels/speakers include Office Breakin - Deductions, ID, Text, deduction_1, deduction_2. The opening/representative content covers: Office Breakin - Deductions; ID; Text."
},
"U3_MJ_E3/Gameplay/Other/Special/Office Breakin/General.json": {
"label": "Special Interaction",
"role": "Special interaction or one-off gameplay content.",
"summary": "Special interaction or one-off gameplay content. It contains 5 extracted text line(s), about 10 word(s), and 58 character(s). Frequent visible labels/speakers include Office Breakin - General, ID, Text, leave_room, Leave the room. The opening/representative content covers: Office Breakin - General; ID; Text."
},
"U3_MJ_E3/Gameplay/Other/Special/Quick Deduce/Everything.json": {
"label": "Puzzle",
"role": "Special interaction or one-off gameplay content.",
"summary": "Special interaction or one-off gameplay content. It contains 399 extracted text line(s), about 509 word(s), and 3599 character(s). Frequent visible labels/speakers include road, Road, water, Water, aquarium. The opening/representative content covers: Quick Deduce - Everything; ID; Text."
},
"U3_MJ_E3/Gameplay/Other/Special/Quick Deduce/Poster.json": {
"label": "Puzzle",
"role": "Special interaction or one-off gameplay content.",
"summary": "Special interaction or one-off gameplay content. It contains 139 extracted text line(s), about 187 word(s), and 1291 character(s). Frequent visible labels/speakers include Quick Deduce - Poster, ID, Text, poster, Poster. The opening/representative content covers: Quick Deduce - Poster; ID; Text."
},
"U3_MJ_E3/Gameplay/Other/Special/Rajan Phone/Captions/Extras.json": {
"label": "Call Captions",
"role": "Special interaction or one-off gameplay content.",
"summary": "Special interaction or one-off gameplay content. It contains 84 extracted text line(s), about 491 word(s), and 2631 character(s). Frequent visible labels/speakers include Rajan Phone - Captions - Extras, ID, Text, I hate delays., Basic call logs.. The opening/representative content covers: Rajan Phone - Captions - Extras; ID; Text."
},
"U3_MJ_E3/Gameplay/Other/Special/Rajan Phone/Captions/Main.json": {
"label": "Call Captions",
"role": "Special interaction or one-off gameplay content.",
"summary": "Special interaction or one-off gameplay content. It contains 135 extracted text line(s), about 895 word(s), and 4629 character(s). Frequent visible labels/speakers include Rajan Phone - Captions - Main, ID, Text, putting a phone on detox., Use your brain.. The opening/representative content covers: Rajan Phone - Captions - Main; ID; Text."
},
"U3_MJ_E3/Gameplay/Other/Special/Rajan Phone/Chat.json": {
"label": "Dialogue",
"role": "Special interaction or one-off gameplay content.",
"summary": "Special interaction or one-off gameplay content. It contains 47 extracted text line(s), about 244 word(s), and 1161 character(s). Frequent visible labels/speakers include Rajan Phone - Chat, ID, Option, I think we are stuck here., Teenagers are not my crowd.. The opening/representative content covers: Rajan Phone - Chat; ID; Option."
},
"U3_MJ_E3/Gameplay/Other/Special/Rajan Phone/Files.json": {
"label": "Special Interaction",
"role": "Special interaction or one-off gameplay content.",
"summary": "Special interaction or one-off gameplay content. It contains 289 extracted text line(s), about 640 word(s), and 3674 character(s). Frequent visible labels/speakers include root, Rajan Phone - Files, ID, File, internal. The opening/representative content covers: Rajan Phone - Files; ID; File."
},
"U3_MJ_E3/Gameplay/Other/Special/Rajan Phone/General.json": {
"label": "Special Interaction",
"role": "Special interaction or one-off gameplay content.",
"summary": "Special interaction or one-off gameplay content. It contains 25 extracted text line(s), about 62 word(s), and 411 character(s). Frequent visible labels/speakers include Rajan Phone - General, ID, Text, extraction_message, close. The opening/representative content covers: Rajan Phone - General; ID; Text."
},
"U3_MJ_E3/Gameplay/Other/Special/Rajan Phone/Media.json": {
"label": "Media Asset List",
"role": "Media, image, or asset listing/copy.",
"summary": "Media, image, or asset listing/copy. It contains 46 extracted text line(s), about 377 word(s), and 1932 character(s). Frequent visible labels/speakers include Mom, AM/PM, Today, ID, Title. The opening/representative content covers: Rajan’s phone - Media; ID; Title."
},
"U3_MJ_E3/Gameplay/Other/Special/Rajan Phone/Notes/Birthday Ideas.json": {
"label": "Notes/Diary",
"role": "Diary/notes content.",
"summary": "Diary/notes content. It contains 10 extracted text line(s), about 20 word(s), and 139 character(s). Frequent visible labels/speakers include ID, Text, birthday_ideas_text, mum's birthday gift ideas. The opening/representative content covers: Rajan Phone - Notes - Birthday Ideas; ID; Text."
},
"U3_MJ_E3/Gameplay/Other/Special/Rajan Phone/Notes/Grocery.json": {
"label": "Notes/Diary",
"role": "Diary/notes content.",
"summary": "Diary/notes content. It contains 17 extracted text line(s), about 26 word(s), and 166 character(s). Frequent visible labels/speakers include Rajan Phone - Notes - Grocery, ID, Text, grocery_text, chickpeas. The opening/representative content covers: Rajan Phone - Notes - Grocery; ID; Text."
},
"U3_MJ_E3/Gameplay/Other/Special/Rajan Phone/Notes/Todo.json": {
"label": "Notes/Diary",
"role": "Diary/notes content.",
"summary": "Diary/notes content. It contains 9 extracted text line(s), about 26 word(s), and 167 character(s). Frequent visible labels/speakers include Rajan Phone - Notes - Todo, ID, Text, todo_text, finish math homework. The opening/representative content covers: Rajan Phone - Notes - Todo; ID; Text."
},
"U3_MJ_E3/Gameplay/Other/Special/Rajan Phone/Notes/Trivia.json": {
"label": "Notes/Diary",
"role": "Diary/notes content.",
"summary": "Diary/notes content. It contains 6 extracted text line(s), about 28 word(s), and 166 character(s). Frequent visible labels/speakers include Rajan Phone - Notes - Trivia, ID, Text, trivia_text. The opening/representative content covers: Rajan Phone - Notes - Trivia; ID; Text."
},
"U3_MJ_E3/Gameplay/Other/Special/School Project/General.json": {
"label": "Special Interaction",
"role": "Special interaction or one-off gameplay content.",
"summary": "Special interaction or one-off gameplay content. It contains 9 extracted text line(s), about 26 word(s), and 142 character(s). Frequent visible labels/speakers include School Project - General, ID, Text, test_project, Test the project. The opening/representative content covers: School Project - General; ID; Text."
},
"U3_MJ_E3/Gameplay/Other/Special/Time Travel/Error Box.json": {
"label": "Special Interaction",
"role": "Special interaction or one-off gameplay content.",
"summary": "Special interaction or one-off gameplay content. It contains 7 extracted text line(s), about 36 word(s), and 211 character(s). Frequent visible labels/speakers include Time Travel - Error Box, ID, Text, dialog_text, dialog_button. The opening/representative content covers: Time Travel - Error Box; ID; Text."
},
"U3_MJ_E3/Gameplay/Other/Special/Treehouse/Drive.json": {
"label": "Special Interaction",
"role": "Special interaction or one-off gameplay content.",
"summary": "Special interaction or one-off gameplay content. It contains 60 extracted text line(s), about 163 word(s), and 862 character(s). Frequent visible labels/speakers include Lily, No, Yes, Treehouse - Drive, ID. The opening/representative content covers: Treehouse - Drive; ID; Thought."
},
"U3_MJ_E3/Gameplay/Other/Special/Treehouse/General.json": {
"label": "Special Interaction",
"role": "Special interaction or one-off gameplay content.",
"summary": "Special interaction or one-off gameplay content. It contains 21 extracted text line(s), about 63 word(s), and 367 character(s). Frequent visible labels/speakers include Treehouse - General, ID, Text, dead, retry. The opening/representative content covers: Treehouse - General; ID; Text."
},
"U3_MJ_E3/Gameplay/Other/Special/Treehouse/Media.json": {
"label": "Media Asset List",
"role": "Media, image, or asset listing/copy.",
"summary": "Media, image, or asset listing/copy. It contains 31 extracted text line(s), about 71 word(s), and 491 character(s). Frequent visible labels/speakers include RIVERSTONE HIGH, Magazine, Student Highlight, RAY JONES, ELAIN. The opening/representative content covers: Treehouse - Media; ID; reference."
},
"U3_MJ_E3/Gameplay/Other/Special/Vault8 Wipe/Custom Hints.json": {
"label": "Puzzle",
"role": "Special interaction or one-off gameplay content.",
"summary": "Special interaction or one-off gameplay content. It contains 15 extracted text line(s), about 118 word(s), and 649 character(s). Frequent visible labels/speakers include Vault8 Wipe - Custom Hints, ID, Text, customhint1_a, customhint1_b. The opening/representative content covers: Vault8 Wipe - Custom Hints; ID; Text."
},
"U3_MJ_E3/Gameplay/Other/Special/Vault8 Wipe/General.json": {
"label": "Puzzle",
"role": "Special interaction or one-off gameplay content.",
"summary": "Special interaction or one-off gameplay content. It contains 51 extracted text line(s), about 111 word(s), and 628 character(s). Frequent visible labels/speakers include Vault8 Wipe - General, ID, Text, initialtext_1, initialtext_2. The opening/representative content covers: Vault8 Wipe - General; ID; Text."
},
"U3_MJ_E3/Gameplay/Other/Special/Vernon Appointment/Appointment 1/Blue.json": {
"label": "Document/Letter",
"role": "Special interaction or one-off gameplay content.",
"summary": "Special interaction or one-off gameplay content. It contains 14 extracted text line(s), about 224 word(s), and 1268 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Do you feel any remorse? | #1 | - | -; Sheet1: #1 | It’s really tough when we feel like our actions might have caused someone else pain, even if it wasn’t intentional. | - | ... | #1a1."
},
"U3_MJ_E3/Gameplay/Other/Special/Vernon Appointment/Appointment 1/Entry.json": {
"label": "Document/Letter",
"role": "Special interaction or one-off gameplay content.",
"summary": "Special interaction or one-off gameplay content. It contains 9 extracted text line(s), about 14 word(s), and 78 character(s). Frequent visible labels/speakers include ID, Text, Knock, Come In, Open. The opening/representative content covers: Vernon Appointment - Appointment 1 - Entry; ID; Text."
},
"U3_MJ_E3/Gameplay/Other/Special/Vernon Appointment/Appointment 1/Final.json": {
"label": "Document/Letter",
"role": "Special interaction or one-off gameplay content.",
"summary": "Special interaction or one-off gameplay content. It contains 84 extracted text line(s), about 1314 word(s), and 7556 character(s). Frequent visible labels/speakers include ID, We were trying to find Zoey., I really wish I was.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Adam? Adam? | #1 | - | -; Sheet1: #1 | Are you all right? | #2 | - | -."
},
"U3_MJ_E3/Gameplay/Other/Special/Vernon Appointment/Appointment 1/First.json": {
"label": "Document/Letter",
"role": "Special interaction or one-off gameplay content.",
"summary": "Special interaction or one-off gameplay content. It contains 91 extracted text line(s), about 1340 word(s), and 7931 character(s). Frequent visible labels/speakers include ID, I feel guilt., The future., Everything depends on this., I might have done something.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Adam, good to see you. It’s been a long time. You’ve been missing your sessions. | #1 | - | -; Sheet1: #1 | Forgot to set up a reminder? | - | I’ve been busy. Barely had time to come today. | #1a1."
},
"U3_MJ_E3/Gameplay/Other/Special/Vernon Appointment/Appointment 1/Gray.json": {
"label": "Document/Letter",
"role": "Special interaction or one-off gameplay content.",
"summary": "Special interaction or one-off gameplay content. It contains 13 extracted text line(s), about 226 word(s), and 1344 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Are you tense about something, Adam? | - | Tense? I think everyone my age is tense about something or the other. | #1; Sheet1: Right now? Maybe about how long this session’s going to last. | #1."
},
"U3_MJ_E3/Gameplay/Other/Special/Vernon Appointment/Appointment 1/Orange.json": {
"label": "Document/Letter",
"role": "Special interaction or one-off gameplay content.",
"summary": "Special interaction or one-off gameplay content. It contains 9 extracted text line(s), about 167 word(s), and 917 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Do you have something on your plate you just need to finish quickly? | #1 | - | -; Sheet1: #1 | Something you’re impatient about, like the outcome of this case? | - | I won’t lie. I’m running out of patience with this case. I need to find her. | #2."
},
"U3_MJ_E3/Gameplay/Other/Special/Vernon Appointment/Appointment 1/Second.json": {
"label": "Document/Letter",
"role": "Special interaction or one-off gameplay content.",
"summary": "Special interaction or one-off gameplay content. It contains 32 extracted text line(s), about 454 word(s), and 2693 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | I’m happy you’re acknowledging it. It’s progress.. | #1 | - | -; Sheet1: #1 | Over the years, have you noticed any changes in yourself? | #2 | - | -."
},
"U3_MJ_E3/Gameplay/Other/Special/Vernon Letter/Letters/Letter 1.json": {
"label": "Document/Letter",
"role": "Special interaction or one-off gameplay content.",
"summary": "Special interaction or one-off gameplay content. It contains 12 extracted text line(s), about 264 word(s), and 1360 character(s). Frequent visible labels/speakers include ID, Text, letter_content, Dr. Vernon. The opening/representative content covers: Vernon Letter - Letters - Letter 1; ID; Text."
},
"U3_MJ_E3/Gameplay/Other/Subtitles/Kevin Web App 1.json": {
"label": "Call Captions",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 3 extracted text line(s), about 15 word(s), and 84 character(s). Frequent visible labels/speakers include Subtitles - Kevin Web App 1, Subtitle. The opening/representative content covers: Subtitles - Kevin Web App 1; Subtitle; Hey Zoe, see… voice messages. Isn’t it awesome?."
},
"U3_MJ_E3/Gameplay/Other/Subtitles/Kevin Web App 2.json": {
"label": "Call Captions",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 9 extracted text line(s), about 85 word(s), and 393 character(s). Frequent visible labels/speakers include Subtitles - Kevin Web App 2, Subtitles, See you tonight.. The opening/representative content covers: Subtitles - Kevin Web App 2; Subtitles; Um Zoe… there’s something… I’ve been meaning to tell you.."
},
"U3_MJ_E3/Gameplay/Other/Subtitles/Kyle House Violin.json": {
"label": "Call Captions",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 6 extracted text line(s), about 27 word(s), and 150 character(s). Frequent visible labels/speakers include Subtitles - Kyle House Violin, Subtitles, Adam... I..., It was Brad... He and his group., They did something to her.. The opening/representative content covers: Subtitles - Kyle House Violin; Subtitles; Adam... I...."
},
"U3_MJ_E3/Gameplay/Other/Subtitles/Lily Get Out.json": {
"label": "Call Captions",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 5 extracted text line(s), about 14 word(s), and 80 character(s). Frequent visible labels/speakers include Subtitles - Lily Get Out, Subtitle. The opening/representative content covers: Subtitles - Lily Get Out; Subtitle; Adam?!."
},
"U3_MJ_E3/Gameplay/Other/Subtitles/September 13.json": {
"label": "Call Captions",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 4 extracted text line(s), about 10 word(s), and 72 character(s). Frequent visible labels/speakers include Subtitles - September 13, Subtitle. The opening/representative content covers: Subtitles - September 13; Subtitle; Victoria…."
},
"U3_MJ_E3/Gameplay/Other/Subtitles/The Dates.json": {
"label": "Call Captions",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 6 extracted text line(s), about 12 word(s), and 70 character(s). Frequent visible labels/speakers include Subtitles - The Dates, Subtitle. The opening/representative content covers: Subtitles - The Dates; Subtitle; 18 August."
},
"U3_MJ_E3/Gameplay/Other/Subtitles/Time Travel 1.json": {
"label": "Call Captions",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 17 extracted text line(s), about 74 word(s), and 474 character(s). Frequent visible labels/speakers include timetravel1part2, Subtitles - Time Travel 1, ID, Text, timetravel1part0. The opening/representative content covers: Subtitles - Time Travel 1; ID; Text."
},
"U3_MJ_E3/Gameplay/Other/Subtitles/Zoey Rajan Recording.json": {
"label": "Call Captions",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 37 extracted text line(s), about 193 word(s), and 1105 character(s). Frequent visible labels/speakers include Subtitles - Zoey Rajan Recording, Subtitles, Hello... hello... Zoey..., Zoey..., Listen to me very carefully.. The opening/representative content covers: Subtitles - Zoey Rajan Recording; Subtitles; Rajan: Hello... hello... Zoey...."
},
"U3_MJ_E3/Gameplay/Zoey_s Phone/Call/Captions/Host/E3O0.json": {
"label": "Call Captions",
"role": "Call caption or repeat dialogue text.",
"summary": "Call caption or repeat dialogue text. It contains 57 extracted text line(s), about 197 word(s), and 1070 character(s). Frequent visible labels/speakers include host, zoey, Call - Host - E3O0, ID, Audio. The opening/representative content covers: Call - Host - E3O0; ID; Audio."
},
"U3_MJ_E3/Gameplay/Zoey_s Phone/Call/Captions/Lily/E3O0.json": {
"label": "Call Captions",
"role": "Call caption or repeat dialogue text.",
"summary": "Call caption or repeat dialogue text. It contains 200 extracted text line(s), about 947 word(s), and 5053 character(s). Frequent visible labels/speakers include Okay., Call - Lily - E3O0, ID, Audio, Subtitle. The opening/representative content covers: Call - Lily - E3O0; ID; Audio."
},
"U3_MJ_E3/Gameplay/Zoey_s Phone/Call/Repeats/Lily/E3O0/#2.json": {
"label": "Call Captions",
"role": "Call caption or repeat dialogue text.",
"summary": "Call caption or repeat dialogue text. It contains 11 extracted text line(s), about 42 word(s), and 318 character(s). Frequent visible labels/speakers include Audio, Subtitle, zoeycallslilydeleterepeats1.mp3, zoeycallslilydeleterepeats2.mp3, zoeycallslilydeleterepeats3.mp3. The opening/representative content covers: Call - Lily - E3O0 - #2; Audio; Subtitle."
},
"U3_MJ_E3/Gameplay/Zoey_s Phone/Call/Repeats/Lily/E3O0/#5.json": {
"label": "Call Captions",
"role": "Call caption or repeat dialogue text.",
"summary": "Call caption or repeat dialogue text. It contains 9 extracted text line(s), about 41 word(s), and 284 character(s). Frequent visible labels/speakers include Audio, Subtitle, zoeycallslilyunpackrepeats1.mp3, zoeycallslilyunpackrepeats2.mp3, zoeycallslilyunpackrepeats3.mp3. The opening/representative content covers: Call - Lily - E3O0 - #5; Audio; Subtitle."
},
"U3_MJ_E3/Gameplay/Zoey_s Phone/Call/Repeats/Lily/E3O0/#6.json": {
"label": "Call Captions",
"role": "Call caption or repeat dialogue text.",
"summary": "Call caption or repeat dialogue text. It contains 9 extracted text line(s), about 37 word(s), and 260 character(s). Frequent visible labels/speakers include Audio, Subtitle, zoeycallslilyscrollrepeats1.mp3, zoeycallslilyscrollrepeats2.mp3, zoeycallslilyscrollrepeats3.mp3. The opening/representative content covers: Call - Lily - E3O0 - #6; Audio; Subtitle."
},
"U3_MJ_E3/Gameplay/Zoey_s Phone/Call/Repeats/Lily/E3O0/#7.json": {
"label": "Call Captions",
"role": "Call caption or repeat dialogue text.",
"summary": "Call caption or repeat dialogue text. It contains 9 extracted text line(s), about 39 word(s), and 298 character(s). Frequent visible labels/speakers include Audio, Subtitle. The opening/representative content covers: Call - Lily - E3O0 - #7; Audio; Subtitle."
},
"U3_MJ_E3/Gameplay/Zoey_s Phone/Diary/Notes.json": {
"label": "Notes/Diary",
"role": "Diary/notes content.",
"summary": "Diary/notes content. It contains 12 extracted text line(s), about 764 word(s), and 4014 character(s). Frequent visible labels/speakers include Diary - Notes, ID, Text, diary_note_9, diary_note_10. The opening/representative content covers: Diary - Notes; ID; Text."
},
"U3_MJ_E3/Gameplay/Zoey_s Phone/Diary/Riddles.json": {
"label": "Puzzle",
"role": "Diary/notes content.",
"summary": "Diary/notes content. It contains 28 extracted text line(s), about 107 word(s), and 572 character(s). Frequent visible labels/speakers include Diary - Riddles, ID, Text, Answers, riddle_9. The opening/representative content covers: Diary - Riddles; ID; Text."
},
"U3_MJ_E3/Gameplay/Zoey_s Phone/Files/General.json": {
"label": "Document/Letter",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 5 extracted text line(s), about 14 word(s), and 101 character(s). Frequent visible labels/speakers include Files - General, ID, Text, video_playback_error. The opening/representative content covers: Files - General; ID; Text."
},
"U3_MJ_E3/Gameplay/Zoey_s Phone/Gallery/Images.json": {
"label": "Media Asset List",
"role": "Media, image, or asset listing/copy.",
"summary": "Media, image, or asset listing/copy. It contains 31 extracted text line(s), about 107 word(s), and 539 character(s). Frequent visible labels/speakers include Gallery - Images, ID, Date, Caption, jerryCurly. The opening/representative content covers: Gallery - Images; ID; Date."
},
"U3_MJ_E3/Gameplay/Zoey_s Phone/Gallery/Media.json": {
"label": "Media Asset List",
"role": "Media, image, or asset listing/copy.",
"summary": "Media, image, or asset listing/copy. It contains 9 extracted text line(s), about 10 word(s), and 67 character(s). Frequent visible labels/speakers include Gallery - Media, ID, Episode, Reference, Content. The opening/representative content covers: Gallery - Media; ID; Episode."
},
"U3_MJ_E3/Gameplay/Zoey_s Phone/Mail/Items.json": {
"label": "Document/Letter",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 26 extracted text line(s), about 158 word(s), and 1003 character(s). Frequent visible labels/speakers include Mail - Emails, ID, Username, Subject, Content. The opening/representative content covers: Mail - Emails; ID; Username."
},
"U3_MJ_E3/Gameplay/Zoey_s Phone/Mail/Media.json": {
"label": "Media Asset List",
"role": "Media, image, or asset listing/copy.",
"summary": "Media, image, or asset listing/copy. It contains 84 extracted text line(s), about 446 word(s), and 2908 character(s). Frequent visible labels/speakers include Art Exhibit Launch, Mail - Media, ID, Episode, Username. The opening/representative content covers: Mail - Media; ID; Episode."
},
"U3_MJ_E3/Gameplay/Zoey_s Phone/Messages/Filler Chats/Lily Time Travel 1.json": {
"label": "Dialogue",
"role": "Optional/background chat transcript.",
"summary": "Optional/background chat transcript. It contains 25 extracted text line(s), about 405 word(s), and 1878 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1.0 | 0.0 | Zoey. | 2022-12-23T12:31:10; Sheet1: 2.0 | 0.0 | You need to trust me on this. | 2022-12-23T12:31:20."
},
"U3_MJ_E3/Gameplay/Zoey_s Phone/Messages/Filler Chats/Shane.json": {
"label": "Dialogue",
"role": "Optional/background chat transcript.",
"summary": "Optional/background chat transcript. It contains 51 extracted text line(s), about 914 word(s), and 4139 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1.0 | -1.0 | system::Failed to load older messages | 2022-09-13T00:00:00; Sheet1: 2.0 | -1.0 | system::September 13, 2022 | 2022-09-13T00:00:00."
},
"U3_MJ_E3/Gameplay/Zoey_s Phone/Pixabowl/Media.json": {
"label": "Media Asset List",
"role": "Media, image, or asset listing/copy.",
"summary": "Media, image, or asset listing/copy. It contains 21 extracted text line(s), about 91 word(s), and 488 character(s). Frequent visible labels/speakers include Pixabowl - Media, ID, Episode, Title, Content. The opening/representative content covers: Pixabowl - Media; ID; Episode."
},
"U3_MJ_E3/Gameplay/Zoey_s Phone/Pixabowl/Posts.json": {
"label": "Gameplay Content",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 67 extracted text line(s), about 209 word(s), and 1214 character(s). Frequent visible labels/speakers include betty, kyle, helen, techyonic, mike. The opening/representative content covers: Pixabowl - Posts; ID; User."
},
"U3_MJ_E3/Gameplay/Zoey_s Phone/Pixabowl/Profiles.json": {
"label": "Gameplay Content",
"role": "Game localization/content document.",
"summary": "Game localization/content document. It contains 13 extracted text line(s), about 25 word(s), and 144 character(s). Frequent visible labels/speakers include Pixabowl - Profiles, ID, Name, Full Name, Following. The opening/representative content covers: Pixabowl - Profiles; ID; Name."
},
"U3_MJ_E3/General/Contacts.json": {
"label": "Phone/App UI Copy",
"role": "General app/system copy or configuration text.",
"summary": "General app/system copy or configuration text. It contains 75 extracted text line(s), about 168 word(s), and 1020 character(s). Frequent visible labels/speakers include Brian, I like coffee and chaos., Amanda, Contacts, ID. The opening/representative content covers: Contacts; ID; Name."
},
"U3_MJ_E3/General/Notifications.json": {
"label": "Phone/App UI Copy",
"role": "General app/system copy or configuration text.",
"summary": "General app/system copy or configuration text. It contains 5 extracted text line(s), about 8 word(s), and 55 character(s). Frequent visible labels/speakers include General - Notifications, ID, Text, missed_call, missed call. The opening/representative content covers: General - Notifications; ID; Text."
},
"U3_MJ_E3/Sequences/Episode 3.json": {
"label": "Story Sequence",
"role": "Main sequence/trail story script.",
"summary": "Main sequence/trail story script. It contains 586 extracted text line(s), about 4470 word(s), and 24390 character(s). Frequent visible labels/speakers include Go to your desk., Connect the retrieved clues, Find Mario in the Messages app., Main Story Sequence - Episode 3, ID. The opening/representative content covers: Main Story Sequence - Episode 3; ID; Infos."
}
}