# File Mapping Generated for `C:\Users\Sarthak\Downloads\English-20260605T141259Z-3-001` on 2026-06-11. ## Overview - Total files mapped: 446 - File types: `.docx` (254), `.xlsx` (192) - Main content groups: `Initial` (237), `U1_MN` (13), `U2_MJ_S4S5` (50), `U3_MJ_E3` (146) ## Content Label Legend | Label | Meaning | |---|---| | `Dialogue` | conversation or chat text between characters, including objective/checkpoint messages and filler chats. | | `Call Captions` | spoken call dialogue, captions, or repeat-call lines. | | `Puzzle` | deduction, riddle, clue, question, challenge, or solve-state content. | | `Story Sequence` | main episode, trail, sidetrail, or scripted narrative progression content. | | `Website Copy` | in-game browser pages, website text, search screens, portals, or web articles. | | `Media Asset List` | image, video, gallery, reference-media, or asset-description content. | | `Phone/App UI Copy` | general interface labels, app copy, settings, login, notifications, contacts, or system text. | | `Notes/Diary` | personal notes, diary entries, to-do lists, groceries, birthdays, or written private records. | | `Archive/Recap` | timeline, recap, character archive, or collected background reference content. | | `Document/Letter` | letters, files, mail items, documents, or longer written artifacts. | | `Special Interaction` | one-off interaction, mini-game, special scene, or custom gameplay event content. | | `Store/Commerce Copy` | storefront, product, purchase, or shop-facing copy. | | `Gameplay Content` | general gameplay/localization content that does not fit a narrower label. | ## Directory Summary | Directory | Files | Main purpose | |---|---:|---| | `English` | 446 | Container for game/localization content. | | `English/Initial` | 237 | Container for game/localization content. | | `English/Initial/Gameplay` | 220 | Container for game/localization content. | | `English/Initial/Gameplay/Adam_s Phone` | 163 | Container for game/localization content. | | `English/Initial/Gameplay/Desk` | 3 | Container for game/localization content. | | `English/Initial/Gameplay/Other` | 17 | Container for game/localization content. | | `English/Initial/Gameplay/Zoey_s Phone` | 37 | Container for game/localization content. | | `English/Initial/General` | 9 | Shared app/system/gameplay text. | | `English/Initial/Sequences` | 6 | Story sequence and trail scripts. | | `English/Initial/Sequences/Main Story` | 3 | Story sequence and trail scripts. | | `English/Initial/Sequences/Sidetrails` | 3 | Story sequence and trail scripts. | | `English/Initial/Store` | 2 | Container for game/localization content. | | `English/U1_MN` | 13 | Container for game/localization content. | | `English/U1_MN/Gameplay` | 11 | Container for game/localization content. | | `English/U1_MN/Gameplay/Adam_s Phone` | 4 | Container for game/localization content. | | `English/U1_MN/Gameplay/Other` | 7 | Container for game/localization content. | | `English/U1_MN/General` | 2 | Shared app/system/gameplay text. | | `English/U2_MJ_S4S5` | 50 | Container for game/localization content. | | `English/U2_MJ_S4S5/Gameplay` | 47 | Container for game/localization content. | | `English/U2_MJ_S4S5/Gameplay/Adam_s Phone` | 47 | Container for game/localization content. | | `English/U2_MJ_S4S5/General` | 1 | Shared app/system/gameplay text. | | `English/U2_MJ_S4S5/Sequences` | 2 | Story sequence and trail scripts. | | `English/U3_MJ_E3` | 146 | Container for game/localization content. | | `English/U3_MJ_E3/Gameplay` | 143 | Container for game/localization content. | | `English/U3_MJ_E3/Gameplay/Adam_s Phone` | 77 | Container for game/localization content. | | `English/U3_MJ_E3/Gameplay/Desk` | 3 | Container for game/localization content. | | `English/U3_MJ_E3/Gameplay/Other` | 45 | Container for game/localization content. | | `English/U3_MJ_E3/Gameplay/Zoey_s Phone` | 18 | Container for game/localization content. | | `English/U3_MJ_E3/General` | 2 | Shared app/system/gameplay text. | | `English/U3_MJ_E3/Sequences` | 1 | Story sequence and trail scripts. | ## File Details ### 1. `General.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/General.docx` - Type: `.docx` - Size: 7,348 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 13 extracted text line(s), about 22 word(s), and 172 character(s). Frequent visible labels/speakers include Browser - General, ID, Text, enter_website, recently_visited. The opening/representative content covers: Browser - General; ID; Text. Representative extracted content: - Browser - General - ID - Text - enter_website - Enter website… - recently_visited - Recently visited - suggested - about_riverstone - About Riverstone - riverstone_map - Riverstone Map ### 2. `Guide (Not to be translated).docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/Guide (Not to be translated).docx` - Type: `.docx` - Size: 10,464 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 117 extracted text line(s), about 287 word(s), and 1767 character(s). Frequent visible labels/speakers include Link, Episode 2, Sidetrail 2, General, Episode 1. The opening/representative content covers: Browser - Guide; DO NOT TRANSLATE THIS PAGE.; Serial No.. Representative extracted content: - Browser - Guide - DO NOT TRANSLATE THIS PAGE. - Serial No. - Website Name - Website link - Website Description - Webite Scope - Document Link - Checklist - 1. - About Riverstone - aboutriverstone.com ### 3. `Media.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/Media.docx` - Type: `.docx` - Size: 9,978 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 64 extracted text line(s), about 240 word(s), and 1522 character(s). Frequent visible labels/speakers include Browser - Media, ID, Episode/Sidetrail, Website, Reference. The opening/representative content covers: Browser - Media; ID; Episode/Sidetrail. Representative extracted content: - Browser - Media - ID - Episode/Sidetrail - Website - Reference - Content - kyle_single_girls - 1 - bettyblogs.com - Behind Kyle’s hoodie - For all the single girls - pbmass_spam_ads ### 4. `About Riverstone.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/Websites/About Riverstone.docx` - Type: `.docx` - Size: 7,781 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 8 extracted text line(s), about 214 word(s), and 1178 character(s). Frequent visible labels/speakers include About Riverstone, content of aboutriverstone.com, ID, Paragraph, para_1. The opening/representative content covers: About Riverstone; content of aboutriverstone.com; ID. Representative extracted content: - About Riverstone - content of aboutriverstone.com - ID - Paragraph - para_1 - The town of Riverstone was built on the banks of a man-made harbor and is truly a gorgeous place to live. Its wonder is matched by the backdrop of grand Elmwood Forest which have helped shape the town to what it is to... - para_2 - Within this green and beautiful town here is Lake Isle. This lake used to be a famous spot to hangout or have picnics. Freshwater fish was an attraction for family fishing tournaments. But throughout the years this la... ### 5. `General.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/Websites/About Riverstone/General.docx` - Type: `.docx` - Size: 7,202 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 7 extracted text line(s), about 13 word(s), and 98 character(s). Frequent visible labels/speakers include About Riverstone - General, ID, Text, about_riverstone, About Riverstone. The opening/representative content covers: About Riverstone - General; ID; Text. Representative extracted content: - About Riverstone - General - ID - Text - about_riverstone - About Riverstone - riverstone_map - Riverstone Map ### 6. `General.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/Websites/Betty Blogs/General.docx` - Type: `.docx` - Size: 7,149 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 9 extracted text line(s), about 29 word(s), and 158 character(s). Frequent visible labels/speakers include Betty Blogs - General, content of bettyblogs.com, ID, Text, my_posts. The opening/representative content covers: Betty Blogs - General; content of bettyblogs.com; ID. Representative extracted content: - Betty Blogs - General - content of bettyblogs.com - ID - Text - my_posts - My Posts - welcome_message - Hi gang! Welcome to my bloggggg - Don’t forget to get my newest merch! ### 7. `Posts.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/Websites/Betty Blogs/Posts.docx` - Type: `.docx` - Size: 11,903 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 50 extracted text line(s), about 1532 word(s), and 8039 character(s). Frequent visible labels/speakers include Betty Blogs - Posts, content of bettyblogs.com, ID, Title, Content. The opening/representative content covers: Betty Blogs - Posts; content of bettyblogs.com; ID. Representative extracted content: - Betty Blogs - Posts - content of bettyblogs.com - ID - Title - Content - zoey_missing - Zoey is missing - Merry Christmas, everyone… - Yes, you read it right. Two days ago, Zoey, my bestest friend, went missing. We still can’t believe that something like this would happen. Her parents are still not able to digest this. The Riverstone police have alre... - What would she run away from?? A picture-perfect life? Her parents who fulfill all her wishes? Her friends who have always stayed by her side through everything. - So, here I write this blog as a friend trying to seek help for my missing bestie. She was last seen leaving her house wearing blue jeans and a red jacket. If any of you who are reading this have anything on her. Pleas... - Also, I would request everyone who is reading to refrain from getting in touch with her parents to sympathize. They are already going through a lot. ### 8. `General.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/Websites/Fiesta Motor Infos/General.docx` - Type: `.docx` - Size: 7,599 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 32 extracted text line(s), about 54 word(s), and 318 character(s). Frequent visible labels/speakers include Fiesta Motor Infos - General, content of fiesta.com, ID, Text, button_label. The opening/representative content covers: Fiesta Motor Infos - General; content of fiesta.com; ID. Representative extracted content: - Fiesta Motor Infos - General - content of fiesta.com - ID - Text - button_label - FIND MATCH - owner - name - contact - sedan - hatchback - suv ### 9. `Models.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/Websites/Fiesta Motor Infos/Models.docx` - Type: `.docx` - Size: 8,128 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 79 extracted text line(s), about 97 word(s), and 597 character(s). Frequent visible labels/speakers include Falco, Sedan, White, Hatchback, Black. The opening/representative content covers: Fiesta Motor Infos - Models; content of fiesta.com; ID. Representative extracted content: - Fiesta Motor Infos - Models - content of fiesta.com - ID - Model - Type - Color - Number - Owner Name - Owner Contact - 1 - Falco - Sedan ### 10. `Hamlethood.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/Websites/Hamlethood.docx` - Type: `.docx` - Size: 7,361 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 18 extracted text line(s), about 26 word(s), and 160 character(s). Frequent visible labels/speakers include Hamlethood, content of hamlethood.com, ID, Text, floor. The opening/representative content covers: Hamlethood; content of hamlethood.com; ID. Representative extracted content: - Hamlethood - content of hamlethood.com - ID - Text - floor - select_placeholder - Select a floor - name - flat - entry - contact - late_entry ### 11. `Chat 1.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/Websites/Little Hamsters/Chat 1.docx` - Type: `.docx` - Size: 10,807 bytes - Inferred role: In-game browser or website copy. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: In-game browser or website copy. It contains 141 extracted text line(s), about 522 word(s), and 2693 character(s). Frequent visible labels/speakers include receive, send, Little Hamsters - Chat 1, content of littlehamsters.com, ID. The opening/representative content covers: Little Hamsters - Chat 1; content of littlehamsters.com; ID. Representative extracted content: - Little Hamsters - Chat 1 - content of littlehamsters.com - ID - Task - Text - #0 - send - Hello - #1 - online - #2 - receive ### 12. `Chat 2.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/Websites/Little Hamsters/Chat 2.docx` - Type: `.docx` - Size: 11,164 bytes - Inferred role: In-game browser or website copy. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: In-game browser or website copy. It contains 154 extracted text line(s), about 635 word(s), and 3176 character(s). Frequent visible labels/speakers include receive, send, Little Hamsters - Chat 2, content of littlehamsters.com, ID. The opening/representative content covers: Little Hamsters - Chat 2; content of littlehamsters.com; ID. Representative extracted content: - Little Hamsters - Chat 2 - content of littlehamsters.com - ID - Task - Text - #0 - online - #1 - receive - I’ll start off easy, who are you? - #2 - And how did you get access to her mails? ### 13. `General.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/Websites/Little Hamsters/General.docx` - Type: `.docx` - Size: 7,371 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 16 extracted text line(s), about 27 word(s), and 192 character(s). Frequent visible labels/speakers include Little Hamsters - General, content of littlehamsters.com, ID, Text, username_label. The opening/representative content covers: Little Hamsters - General; content of littlehamsters.com; ID. Representative extracted content: - Little Hamsters - General - content of littlehamsters.com - ID - Text - username_label - Username - password_label - Password - login_label - Login - JerryJerry - burrow_label ### 14. `NLW.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/Websites/NLW.docx` - Type: `.docx` - Size: 7,643 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 17 extracted text line(s), about 40 word(s), and 258 character(s). Frequent visible labels/speakers include NLW, content of nlw.net, ID, Text, prompt. The opening/representative content covers: NLW; content of nlw.net; ID. Representative extracted content: - NLW - content of nlw.net - ID - Text - prompt - Enter the IP address - console_lines - Connecting to 94.134.248.86 - Fetching network information - Intercepting data packets - Reading byte streams - occupation ### 15. `General.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/Websites/PBMassRep/General.docx` - Type: `.docx` - Size: 7,388 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 14 extracted text line(s), about 34 word(s), and 212 character(s). Frequent visible labels/speakers include PBMassRep, Contents of pbmassrep.com, ID, Text, title. The opening/representative content covers: PBMassRep; Contents of pbmassrep.com; ID. Representative extracted content: - PBMassRep - Contents of pbmassrep.com - ID - Text - title - PIXABOWL MASS REPORT - description - Paste the ID of any Pixabowl post here and watch it disappear within minutes. - input_label - Enter ID - submit - success ### 16. `Spam Messages.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/Websites/PBMassRep/Spam Messages.docx` - Type: `.docx` - Size: 9,870 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 103 extracted text line(s), about 481 word(s), and 2636 character(s). Frequent visible labels/speakers include Spam Messages, ID, Message, Adam Lane's detective abilities., Master of unsolved mysteries.. The opening/representative content covers: Spam Messages; ID; Message. Representative extracted content: - Spam Messages - ID - Message - 1 - Hey Lane, ever thought of a new career? - 2 - Detective work not working out for you, Adam? - 3 - Maybe try gardening instead of snooping around! - 4 - Leave the mysteries to the novels, Lane. - 5 ### 17. `Phone Finder.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/Websites/Phone Finder.docx` - Type: `.docx` - Size: 7,276 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 16 extracted text line(s), about 34 word(s), and 230 character(s). Frequent visible labels/speakers include Phone Finder, content of phonefinder.com, ID, Text, prompt. The opening/representative content covers: Phone Finder; content of phonefinder.com; ID. Representative extracted content: - Phone Finder - content of phonefinder.com - ID - Text - prompt - Enter the unique tracking code. - input_label - Enter code - submit - success - Location for phone number 5912041 triangulated. - copy_success ### 18. `Call.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/Websites/Remote Meeting/Call.docx` - Type: `.docx` - Size: 10,197 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 98 extracted text line(s), about 323 word(s), and 1737 character(s). Frequent visible labels/speakers include stealthrizzler, host, flamingice, lazypoem, system. The opening/representative content covers: Remote Meeting - Call; content of the remote meeting at vault8.com/fire; ID. Representative extracted content: - Remote Meeting - Call - content of the remote meeting at vault8.com/fire - ID - Speaker - Text - Next - #1 - host - There is no room for mistakes. One step in the wrong direction and… - #2 - lazypoem - The last person has joined. Let’s start. ### 19. `General.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/Websites/Remote Meeting/General.docx` - Type: `.docx` - Size: 7,439 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 14 extracted text line(s), about 29 word(s), and 172 character(s). Frequent visible labels/speakers include Remote Meeting - General, ID, Text, title, Remote Meeting. The opening/representative content covers: Remote Meeting - General; content of the remote meeting at vault8.com/fire; ID. Representative extracted content: - Remote Meeting - General - content of the remote meeting at vault8.com/fire - ID - Text - title - Remote Meeting - send_data - Send Data - host - aim - Expose your target - sending ### 20. `Log.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/Websites/Remote Meeting/Log.docx` - Type: `.docx` - Size: 7,461 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 20 extracted text line(s), about 41 word(s), and 244 character(s). Frequent visible labels/speakers include system, Remote Meeting - Log, ID, Speaker, Text. The opening/representative content covers: Remote Meeting - Log; content of the remote meeting at vault8.com/fire; ID. Representative extracted content: - Remote Meeting - Log - content of the remote meeting at vault8.com/fire - ID - Speaker - Text - 1 - system - Host started the meeting. - 2 - lazypoem has joined. - 3 - flamingice has joined. ### 21. `General.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/Websites/Riverstone Daily/General.docx` - Type: `.docx` - Size: 7,753 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 54 extracted text line(s), about 70 word(s), and 416 character(s). Frequent visible labels/speakers include Riverstone Daily - General, content of riverstonedaily.com, ID, Text, archives. The opening/representative content covers: Riverstone Daily - General; content of riverstonedaily.com; ID. Representative extracted content: - Riverstone Daily - General - content of riverstonedaily.com - ID - Text - archives - ad - jan - January - feb - February - mar - March ### 22. `Home.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/Websites/Riverstone Daily/Home.docx` - Type: `.docx` - Size: 7,590 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 10 extracted text line(s), about 129 word(s), and 922 character(s). Frequent visible labels/speakers include Riverstone Daily - Home, content of riverstonedaily.com, ID, Text, para_1. The opening/representative content covers: Riverstone Daily - Home; content of riverstonedaily.com; ID. Representative extracted content: - Riverstone Daily - Home - content of riverstonedaily.com - ID - Text - para_1 - Riverstone Daily Media Group is a leading and innovative newspaper company dedicated to delivering accurate, insightful, and unbiased news to readers across the globe. Established in 1874, Riverstone Daily has consist... - para_archives - You can check our archives here. - para_2 - Our team of experienced journalists, editors, photographers, and researchers work tirelessly to provide comprehensive coverage of local, national, and international news, ensuring that our readers are well-informed ab... ### 23. `Newspapers.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/Websites/Riverstone Daily/Newspapers.docx` - Type: `.docx` - Size: 9,434 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 48 extracted text line(s), about 566 word(s), and 3186 character(s). Frequent visible labels/speakers include ID, Text, title, ad_content, para_1. The opening/representative content covers: Riverstone Daily - Newspapers; content of riverstonedaily.com; ID. Representative extracted content: - Riverstone Daily - Newspapers - content of riverstonedaily.com - ID - Text - title - MYSTERIES OF BIOLUMINOUS GROVE - ad_content - Toy Land - Best toys in town. Visit 1st Gilmore St. - para_1 - In a captivating revelation, researchers have unveiled the awe-inspiring beauty of the Bioluminous Grove, an unspoiled sanctuary that has remained hidden from human eyes until now. The unveiling took place amidst the... - para_2 ### 24. `General.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/Websites/Riverstone High/General.docx` - Type: `.docx` - Size: 7,890 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 23 extracted text line(s), about 144 word(s), and 975 character(s). Frequent visible labels/speakers include Riverstone High - General, content of riverstonehigh.edu, ID, Text, para_1. The opening/representative content covers: Riverstone High - General; content of riverstonehigh.edu; ID. Representative extracted content: - Riverstone High - General - content of riverstonehigh.edu - ID - Text - para_1 - Welcome to Riverstone High, a place where education and innovation converge to create a dynamic learning environment. Nestled in the heart of Riverstone, our school is dedicated to fostering academic excellence, perso... - para_2 - We aim to provide a strong platform coupled with the right exposure, opportunities, transparent communication, and collaboration to create an enriching environment for all. Whether you're looking for information on ou... - notice - Notice: Ongoing construction on the 3rd floor. - Click here to view the assigned replacement rooms. - search_label ### 25. `Teachers.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/Websites/Riverstone High/Teachers.docx` - Type: `.docx` - Size: 8,744 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 86 extracted text line(s), about 136 word(s), and 794 character(s). Frequent visible labels/speakers include Riverstone High - Teachers, content of riverstonehigh.edu, ID, Name, Subject. The opening/representative content covers: Riverstone High - Teachers; content of riverstonehigh.edu; ID. Representative extracted content: - Riverstone High - Teachers - content of riverstonehigh.edu - ID - Name - Subject - Room - 1 - Mr. Thomas Bennett - Mathematics - 201 - 2 - Mrs. Emily Wilson ### 26. `General.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/Websites/Riverstone Map/General.docx` - Type: `.docx` - Size: 7,852 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 8 extracted text line(s), about 23 word(s), and 144 character(s). Frequent visible labels/speakers include Riverstone Map - General, content of riverstonemap.com, ID, Text, title. The opening/representative content covers: Riverstone Map - General; content of riverstonemap.com; ID. Representative extracted content: - Riverstone Map - General - content of riverstonemap.com - ID - Text - title - Elmwood Forest - prompt - Click a marker or enter the coordinates of a location. ### 27. `Locations.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/Websites/Riverstone Map/Locations.docx` - Type: `.docx` - Size: 8,165 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 38 extracted text line(s), about 178 word(s), and 1132 character(s). Frequent visible labels/speakers include Riverstone Map - Locations, content of riverstonemap.com, ID, Display Name, Description. The opening/representative content covers: Riverstone Map - Locations; content of riverstonemap.com; ID. Representative extracted content: - Riverstone Map - Locations - content of riverstonemap.com - ID - Display Name - Description - hospital - A town hospital established 47 years ago. - school - Riverstone High School - A prestigious school housing over 2500 students. - lake - Lake Isle ### 28. `Home.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/Websites/Riverstone Police Department/Home.docx` - Type: `.docx` - Size: 7,656 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 10 extracted text line(s), about 133 word(s), and 874 character(s). Frequent visible labels/speakers include content of riverstonepd.gov, ID, Text, title, Riverstone Police Department. The opening/representative content covers: Riverstone Police Department - Home; content of riverstonepd.gov; ID. Representative extracted content: - Riverstone Police Department - Home - content of riverstonepd.gov - ID - Text - title - Riverstone Police Department - para_1 - Welcome to the Riverstone Police Department! Our dedicated team is committed to ensuring the safety and security of our vibrant community. As the guardians of law and order, we strive to maintain a strong partnership... - para_2 - We believe in transparent communication and working together to create a safe environment for all. Whether you're looking for information on our dedicated officers, department history, or ways to get involved, you've... ### 29. `Portal.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/Websites/Riverstone Police Department/Portal.docx` - Type: `.docx` - Size: 8,339 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 36 extracted text line(s), about 90 word(s), and 581 character(s). Frequent visible labels/speakers include content of riverstonepd.gov, ID, Text, title, Portal. The opening/representative content covers: Riverstone Police Department - Portal; content of riverstonepd.gov; ID. Representative extracted content: - Riverstone Police Department - Portal - content of riverstonepd.gov - ID - Text - title - Portal - login - submit - matt_baxter - Matt Baxter - position - County - Sheriff ### 30. `Search.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/Websites/Riverstone Police Department/Search.docx` - Type: `.docx` - Size: 7,652 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 30 extracted text line(s), about 91 word(s), and 643 character(s). Frequent visible labels/speakers include content of riverstonepd.gov, ID, Text, prompt, LOOKUP. The opening/representative content covers: Riverstone Police Department - Search; content of riverstonepd.gov; ID. Representative extracted content: - Riverstone Police Department - Search - content of riverstonepd.gov - ID - Text - prompt - LOOKUP - rank_placeholder - Select a Rank - id_placeholder - Enter ID - sheriff - undersheriff ### 31. `Safecam.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/Websites/Safecam.docx` - Type: `.docx` - Size: 7,296 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 10 extracted text line(s), about 20 word(s), and 121 character(s). Frequent visible labels/speakers include Safecam - General, content of safecam.tech, ID, Text, enter_device_id. The opening/representative content covers: Safecam - General; content of safecam.tech; ID. Representative extracted content: - Safecam - General - content of safecam.tech - ID - Text - enter_device_id - Enter device ID - enter_pass - Enter password - submit ### 32. `General.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/Websites/Sarah Mysk/General.docx` - Type: `.docx` - Size: 7,163 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 6 extracted text line(s), about 16 word(s), and 92 character(s). Frequent visible labels/speakers include Sarah Mysk - General, ID, Text. The opening/representative content covers: Sarah Mysk - General; Content of sarhmysk.com, sarahmysk.com/hidden; ID. Representative extracted content: - Sarah Mysk - General - Content of sarhmysk.com, sarahmysk.com/hidden - ID - Text - 404 - 404 Not Found ### 33. `Lines.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/Websites/Sarah Mysk/Lines.docx` - Type: `.docx` - Size: 321,669 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 116 extracted text line(s), about 1120 word(s), and 5474 character(s). Frequent visible labels/speakers include Sarah Mysk - Lines, ID, Text, Sarah Mysk, puzzle1. The opening/representative content covers: Sarah Mysk - Lines; Content of sarhmysk.com, sarahmysk.com/hidden; ID. Representative extracted content: - Sarah Mysk - Lines - Content of sarhmysk.com, sarahmysk.com/hidden - ID - Text - 0 - Sarah Mysk - 1 - 1. A Day In My Life - 2 - I’m having a tough day today, same as yesterday and the day before.. I woke up at 2. I just feel tired. - 3 - Looks like Sherry forgot to take out the trash again. She even forgot to water Luna and Flora. ### 34. `Puzzles.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/Websites/Sarah Mysk/Puzzles.docx` - Type: `.docx` - Size: 7,761 bytes - Inferred role: In-game browser or website copy. - Content label: `Puzzle` - This extracted content is categorized as deduction, riddle, clue, question, challenge, or solve-state content. - Detailed summary: In-game browser or website copy. It contains 52 extracted text line(s), about 62 word(s), and 452 character(s). Frequent visible labels/speakers include blitz, apples, day, night, forgetful. The opening/representative content covers: Sarah Mysk - Puzzles; Content of sarhmysk.com, sarahmysk.com/hidden; ID. Representative extracted content: - Sarah Mysk - Puzzles - Content of sarhmysk.com, sarahmysk.com/hidden - ID - Text - blitz - apples - day - night - forgetful - troubled - free - trapped ### 35. `Books.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/Websites/The Wright Books/Books.docx` - Type: `.docx` - Size: 11,913 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 94 extracted text line(s), about 206 word(s), and 1481 character(s). Frequent visible labels/speakers include The Wright Books - Books, Content of thewrightbooks.com, ID, Genre, Authors. The opening/representative content covers: The Wright Books - Books; Content of thewrightbooks.com; ID. Representative extracted content: - The Wright Books - Books - Content of thewrightbooks.com - ID - Genre - Authors - Books - romance - Caleb Monroe - Starlit Secrets - Destined to Love - Love's Resonance - Amour in Autumn ### 36. `Home.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/Websites/The Wright Books/Home.docx` - Type: `.docx` - Size: 7,144 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 6 extracted text line(s), about 13 word(s), and 83 character(s). Frequent visible labels/speakers include The Wright Books - Home, Content of thewrightbooks.com, ID, Text, title. The opening/representative content covers: The Wright Books - Home; Content of thewrightbooks.com; ID. Representative extracted content: - The Wright Books - Home - Content of thewrightbooks.com - ID - Text - title - Virtual Library ### 37. `Camp.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/Websites/Vault8 Fire/Camp.docx` - Type: `.docx` - Size: 8,789 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 78 extracted text line(s), about 292 word(s), and 1522 character(s). Frequent visible labels/speakers include Enter, Blue flag, Red flag, Vault8 Fire - Camp, content of vault8.com/fire. The opening/representative content covers: Vault8 Fire - Camp; content of vault8.com/fire; ID. Representative extracted content: - Vault8 Fire - Camp - content of vault8.com/fire - ID - Question - Option 1 - Option 2 - #0 - You are in the forest. Two paths lay in front of you. Which one do you choose? - Cave - Woods - #1 - You enter a narrow cave. Do you go left and climb down or right towards a path? ### 38. `Conundrum.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/Websites/Vault8 Fire/Conundrum.docx` - Type: `.docx` - Size: 8,051 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 42 extracted text line(s), about 119 word(s), and 615 character(s). Frequent visible labels/speakers include Vault8 Fire - Conundrum, content of vault8.com/fire, ID, Question, Option 1. The opening/representative content covers: Vault8 Fire - Conundrum; content of vault8.com/fire; ID. Representative extracted content: - Vault8 Fire - Conundrum - content of vault8.com/fire - ID - Question - Option 1 - Option 2 - #0 - Conundrum. 1. If you choose the right side here, you must choose left at number 7. - Front - Back - #1 - 2. The higher value is the answer to number 5. ### 39. `General.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/Websites/Vault8 Fire/General.docx` - Type: `.docx` - Size: 7,296 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 18 extracted text line(s), about 37 word(s), and 193 character(s). Frequent visible labels/speakers include Vault8 Fire - General, content of vault8.com/fire, ID, Terms, begin. The opening/representative content covers: Vault8 Fire - General; content of vault8.com/fire; ID. Representative extracted content: - Vault8 Fire - General - content of vault8.com/fire - ID - Terms - begin - enter - go_back - Go Back - game_over - GAME OVER - try_again - TRY AGAIN ### 40. `Maze.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/Websites/Vault8 Fire/Maze.docx` - Type: `.docx` - Size: 7,624 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 26 extracted text line(s), about 72 word(s), and 354 character(s). Frequent visible labels/speakers include Left, Right, Vault8 Fire - Maze, content of vault8.com/fire, ID. The opening/representative content covers: Vault8 Fire - Maze; content of vault8.com/fire; ID. Representative extracted content: - Vault8 Fire - Maze - content of vault8.com/fire - ID - Question - Option 1 - Option 2 - #0 - Maze. Two paths lay in front of you. Which one do you choose? - Left - Right - #1 - There is a picture of a hammer here. Which one do you choose? ### 41. `Memory.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/Websites/Vault8 Fire/Memory.docx` - Type: `.docx` - Size: 7,784 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 38 extracted text line(s), about 81 word(s), and 432 character(s). Frequent visible labels/speakers include Vault8 Fire - Memory, content of vault8.com/fire, ID, Question, Option 1. The opening/representative content covers: Vault8 Fire - Memory; content of vault8.com/fire; ID. Representative extracted content: - Vault8 Fire - Memory - content of vault8.com/fire - ID - Question - Option 1 - Option 2 - #0 - Memory. Which one do you choose? - Orchid - Rose - #1 - Which one do you choose? ### 42. `Silence.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/Websites/Vault8 Fire/Silence.docx` - Type: `.docx` - Size: 8,732 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 62 extracted text line(s), about 260 word(s), and 1345 character(s). Frequent visible labels/speakers include Vault8 Fire - Silence, content of vault8.com/fire, ID, Question, Option 1. The opening/representative content covers: Vault8 Fire - Silence; content of vault8.com/fire; ID. Representative extracted content: - Vault8 Fire - Silence - content of vault8.com/fire - ID - Question - Option 1 - Option 2 - #0 - Silence. Two paths lay in front of you. Which one do you choose? - Short route - Long route - #1 - There is a bridge in front of you and the other way is through the shrubs. ### 43. `General.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/Websites/Vault8/General.docx` - Type: `.docx` - Size: 7,253 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 14 extracted text line(s), about 34 word(s), and 170 character(s). Frequent visible labels/speakers include Vault8 - General, content of vault8.com, ID, Terms, begin. The opening/representative content covers: Vault8 - General; content of vault8.com; ID. Representative extracted content: - Vault8 - General - content of vault8.com - ID - Terms - begin - game_over - GAME OVER - try_again - TRY AGAIN - way_to_vault - Find a way to the vault - your_code_is ### 44. `Levels.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Browser/Websites/Vault8/Levels.docx` - Type: `.docx` - Size: 11,136 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 162 extracted text line(s), about 722 word(s), and 3932 character(s). Frequent visible labels/speakers include Yes, City Road, Check it out, Go opposite way, Vault8 - Levels. The opening/representative content covers: Vault8 - Levels; content of vault8.com; ID. Representative extracted content: - Vault8 - Levels - content of vault8.com - ID - Question - Option 1 - Option 2 - #0 - Two paths lay in front of you. First one takes you through a city road and the other, a forest trail. Which one do you choose? - City Road - Forest Trail - #1 - Do you choose to go towards the neighborhood that is well-lit or the other poorly lit one? ### 45. `Generic.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Call/Captions/Alice/Generic.docx` - Type: `.docx` - Size: 7,496 bytes - Inferred role: Call caption or repeat dialogue text. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Call caption or repeat dialogue text. It contains 10 extracted text line(s), about 38 word(s), and 217 character(s). Frequent visible labels/speakers include Call - Alice - Generic, ID, Audio, Subtitle, alice_call. The opening/representative content covers: Call - Alice - Generic; ID; Audio. Representative extracted content: - Call - Alice - Generic - ID - Audio - Subtitle - alice_call - alicevisitme.mp3 - You must visit me. - But remember… - when you hear the siren, keep walking with your eyes open, - and when the mist surrounds you, you must stop and wait. ### 46. `E1O48C0.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Call/Captions/Brad/E1O48C0.docx` - Type: `.docx` - Size: 7,491 bytes - Inferred role: Call caption or repeat dialogue text. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Call caption or repeat dialogue text. It contains 10 extracted text line(s), about 44 word(s), and 211 character(s). Frequent visible labels/speakers include Call - Brad - E1O48C0, ID, Audio, Subtitle, bradcall.mp3. The opening/representative content covers: Call - Brad - E1O48C0; ID; Audio. Representative extracted content: - Call - Brad - E1O48C0 - ID - Audio - Subtitle - #0 - bradcall.mp3 - I told you to stay away from me. - This is my final warning. - You don't know who I am and what I can do. - I've got nothing to do with Zoey, so stop chasing me. ### 47. `Generic.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Call/Captions/Carwash/Generic.docx` - Type: `.docx` - Size: 8,252 bytes - Inferred role: Call caption or repeat dialogue text. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Call caption or repeat dialogue text. It contains 33 extracted text line(s), about 146 word(s), and 743 character(s). Frequent visible labels/speakers include Call - Carwash - Generic, ID, Audio, Subtitle, carwash0.mp3. The opening/representative content covers: Call - Carwash - Generic; ID; Audio. Representative extracted content: - Call - Carwash - Generic - ID - Audio - Subtitle - #0 - carwash0.mp3 - Welcome to Riverstone Car Wash where you can find the cheapest prices and the cleanest cars. - Press 1 to book a car wash. - Press 2 to find out the latest offers. - Or press 3 to learn more. - #1 - carwash1.mp3 ### 48. `E2O43C0.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Call/Captions/Counselor/E2O43C0.docx` - Type: `.docx` - Size: 11,117 bytes - Inferred role: Call caption or repeat dialogue text. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Call caption or repeat dialogue text. It contains 87 extracted text line(s), about 411 word(s), and 2040 character(s). Frequent visible labels/speakers include Call - Counselor - E2O43C0, ID, Audio, Subtitle, Options. The opening/representative content covers: Call - Counselor - E2O43C0; ID; Audio. Representative extracted content: - Call - Counselor - E2O43C0 - ID - Audio - Subtitle - Options - Next Option - #0 - davis1.mp3 - Davis here… - I can’t hear you. Hello? - #2a - who’s this? ### 49. `Generic.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Call/Captions/Phone Finder/Generic.docx` - Type: `.docx` - Size: 7,702 bytes - Inferred role: Call caption or repeat dialogue text. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Call caption or repeat dialogue text. It contains 13 extracted text line(s), about 49 word(s), and 308 character(s). Frequent visible labels/speakers include Call - Phone Finder - Generic, ID, Audio, Subtitle, phonefinder1.mp3. The opening/representative content covers: Call - Phone Finder - Generic; ID; Audio. Representative extracted content: - Call - Phone Finder - Generic - ID - Audio - Subtitle - #0 - phonefinder1.mp3 - Thank you for calling phonefinder.com. - Please note that tracking any number outside your contacts list is prohibited. - Please enter the phone number to get your unique tracking code. - #1 - phonefinder2.mp3 - Thank you. ### 50. `Generic.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Call/Captions/Sarah/Generic.docx` - Type: `.docx` - Size: 7,558 bytes - Inferred role: Call caption or repeat dialogue text. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Call caption or repeat dialogue text. It contains 12 extracted text line(s), about 29 word(s), and 157 character(s). Frequent visible labels/speakers include Call - Sarah - Generic, ID, Audio, Subtitle, sarah_voicemail. The opening/representative content covers: Call - Sarah - Generic; ID; Audio. Representative extracted content: - Call - Sarah - Generic - ID - Audio - Subtitle - sarah_voicemail - sarah.mp3 - Hi… - Um… this is Sarah. - the real Sarah… - I need your help. - You need to find my blog… - Please. ### 51. `Generic.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Call/Captions/Vault8fire/Generic.docx` - Type: `.docx` - Size: 7,725 bytes - Inferred role: Call caption or repeat dialogue text. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Call caption or repeat dialogue text. It contains 12 extracted text line(s), about 74 word(s), and 389 character(s). Frequent visible labels/speakers include Call - Vault8fire - Generic, ID, Audio, Subtitle, carwashriddle.mp3. The opening/representative content covers: Call - Vault8fire - Generic; ID; Audio. Representative extracted content: - Call - Vault8fire - Generic - ID - Audio - Subtitle - #0 - carwashriddle.mp3 - Hey, it's the Riverstone Carwash again. - We are glad to see that you reached the end of the Vault. - Ding ding ding - It's time for a riddle. - I dance with the wind, a flickering desire. In the darkest of nights, I light up like a pyre. - I devour all I touch, not an ancient myth. A wild, untamed force that you do not play with. ### 52. `E2O52C0.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Call/Captions/Wife/E2O52C0.docx` - Type: `.docx` - Size: 11,382 bytes - Inferred role: Call caption or repeat dialogue text. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Call caption or repeat dialogue text. It contains 71 extracted text line(s), about 383 word(s), and 1885 character(s). Frequent visible labels/speakers include Call - Wife - E2O52C0, ID, Audio, Subtitle, Options. The opening/representative content covers: Call - Wife - E2O52C0; ID; Audio. Representative extracted content: - Call - Wife - E2O52C0 - ID - Audio - Subtitle - Options - Options Next - #0 - amanda1.mp3 - Hey… umm... - Are you out of your mind? It’s been almost 15 hours since you’ve been missing. How can you choose to be this irresponsible? Do you know how worried Jim has been? - #2a - I just saw all the missed calls. I’m sorry. ### 53. `Generic.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Call/Captions/Wife/Generic.docx` - Type: `.docx` - Size: 7,600 bytes - Inferred role: Call caption or repeat dialogue text. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Call caption or repeat dialogue text. It contains 10 extracted text line(s), about 34 word(s), and 198 character(s). Frequent visible labels/speakers include Call - Wife - Generic, ID, Audio, Subtitle, amandavoicemail.mp3. The opening/representative content covers: Call - Wife - Generic; ID; Audio. Representative extracted content: - Call - Wife - Generic - ID - Audio - Subtitle - #0 - amandavoicemail.mp3 - Hello! You've reached Amanda Lane. - I am unable to take your call right now - but your message is important to me. - Please leave a message. ### 54. `Generic.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Call/Captions/Wright Books/Generic.docx` - Type: `.docx` - Size: 7,464 bytes - Inferred role: Call caption or repeat dialogue text. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Call caption or repeat dialogue text. It contains 9 extracted text line(s), about 40 word(s), and 243 character(s). Frequent visible labels/speakers include Call - Wright books - Generic, ID, Audio, Subtitle, wright_books. The opening/representative content covers: Call - Wright books - Generic; ID; Audio. Representative extracted content: - Call - Wright books - Generic - ID - Audio - Subtitle - wright_books - wrightbooks.mp3 - Welcome to Wright Bookstore. - Still living in the past ,grandpa? Because we stopped our services over the phone back in 2004. - You can now find us at thewrightbooks.com ### 55. `Generic.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Call/Captions/Zoey/Generic.docx` - Type: `.docx` - Size: 7,549 bytes - Inferred role: Call caption or repeat dialogue text. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Call caption or repeat dialogue text. It contains 11 extracted text line(s), about 40 word(s), and 210 character(s). Frequent visible labels/speakers include Call - Zoey - Generic, ID, Audio, Subtitle, zoey_voicemail. The opening/representative content covers: Call - Zoey - Generic; ID; Audio. Representative extracted content: - Call - Zoey - Generic - ID - Audio - Subtitle - zoey_voicemail - zoeyvoicemail.mp3 - Hello… - Haha… tricked ya! - You’ve reached Zoey Leonard. - If I like you, I’ll reach back within an hour. - If I don’t, find me at Lily’s place. ### 56. `General.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Call/General.docx` - Type: `.docx` - Size: 7,394 bytes - Inferred role: Game localization/content document. - Content label: `Gameplay Content` - This extracted content is categorized as general gameplay/localization content that does not fit a narrower label. - Detailed summary: Game localization/content document. It contains 17 extracted text line(s), about 31 word(s), and 213 character(s). Frequent visible labels/speakers include Phone - General, ID, Text, saved_contact, Saved contact. The opening/representative content covers: Phone - General; ID; Text. Representative extracted content: - Phone - General - ID - Text - saved_contact - Saved contact - caller_identified - Caller identified - today - days_ago - 33d ago - call - calling ### 57. `Unknown.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 0/Checkpoint 1/Unknown.xlsx` - Type: `.xlsx` - Size: 8,717 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 9 extracted text line(s), about 126 word(s), and 705 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Got your gift? | - | Okay, how the hell do you even have this? | #1b; Sheet1: You know I can report this to the police. | #1a. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Got your gift? \| - \| Okay, how the hell do you even have this? \| #1b - Sheet1: You know I can report this to the police. \| #1a - Sheet1: #1a \| I don’t think that’ll help either of us. \| #1b \| - \| - - Sheet1: #1b \| You need to work fast and question less, count your blessings, and get going. \| - \| But still, how did you get this? \| #2 - Sheet1: You know this is illegal right? \| #2 - Sheet1: #2 \| I made myself clear. No questions. \| - \| I am just warning you. This could land us in some trouble. \| #3 - Sheet1: I am still not sure how any of this relates to you and a missing girl. \| #3 - Sheet1: #3 \| Night, Adam. Good luck. \| - \| - \| - ### 58. `Betty.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 10/Checkpoint 0/Betty.xlsx` - Type: `.xlsx` - Size: 12,690 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 72 extracted text line(s), about 1090 word(s), and 6248 character(s). Frequent visible labels/speakers include Maybe Lily was right about you.., ID, Stop behaving like a little girl, You behave like a little girl. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_betty | - | Hello Betty, this is detective Adam Lane. I am investigating the case of Zoey Leonard. | #2; Sheet1: #2 | Detective? Zoey? What’s going on? | #3 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| system::chatting_with_betty \| - \| Hello Betty, this is detective Adam Lane. I am investigating the case of Zoey Leonard. \| #2 - Sheet1: #2 \| Detective? Zoey? What’s going on? \| #3 \| - \| - - Sheet1: #3 \| Are you like Sherlock or something? \| - \| I'm a private detective investigating her case, reopening it again. \| #4a - Sheet1: Ahh… You kids think we all detectives are the same. \| #4b - Sheet1: #4a \| Lol. What do you mean you’re reopening it? You’re a private detective, not the police. \| - \| I want you to answer some questions regarding Zoey. \| #5 - Sheet1: #4b \| Ohh.. Just go away then and don’t waste your time talking to kids🙂 \| - \| I want you to answer some questions regarding Zoey. \| #5 - Sheet1: #5 \| But, am I answerable to you? \| - \| I guess we both are on the same side here. \| #6a - Sheet1: Don’t you wanna help me find your missing friend? \| #7a - Sheet1: #6a \| I don’t see how \| - \| We both wanna find Zoey. Right? \| #8 - Sheet1: Are you able to cope with the police giving up on Zoey’s case?? \| #8 - Sheet1: #7a \| Don’t get me wrong, I do want to find her. But, I don’t think you can help with that. \| - \| What other option do you have? \| #8 ### 59. `Lily.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 13/Checkpoint 0/Lily.xlsx` - Type: `.xlsx` - Size: 10,645 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 39 extracted text line(s), about 596 word(s), and 3370 character(s). Frequent visible labels/speakers include ID, You two seem to share a past.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey | #2 | - | -; Sheet1: #2 | You there? | #3 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Hey \| #2 \| - \| - - Sheet1: #2 \| You there? \| #3 \| - \| - - Sheet1: #3 \| Sorry about that… It was my mom. \| - \| You got me worried for a sec \| #4 - Sheet1: That was strange indeed, we were making progress \| #4 - Sheet1: #4 \| My parents are very overprotective of me. \| #5 \| - \| - - Sheet1: #5 \| They never allowed me to really help the police. \| - \| Hmm… maybe this was the reason the police had to shut down the case so soon. \| #6a - Sheet1: It’s tough being a parent, I can tell you that. \| #6b - Sheet1: #6a \| Maybe the police never tried that hard. \| - \| Anyway, I had a chat with betty. \| #7 - Sheet1: #6b \| Maybe.. but you won’t get it. \| - \| Anyway, I had a chat with Betty. \| #7 - Sheet1: #7 \| And what did she say? \| #8 \| - \| - - Sheet1: #8 \| If I were you, I’d put her on top of my suspects list. \| - \| And why would that be? \| #8a ### 60. `Betty.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 15/Checkpoint 0/Betty.xlsx` - Type: `.xlsx` - Size: 11,599 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 57 extracted text line(s), about 745 word(s), and 4294 character(s). Frequent visible labels/speakers include ID, I need answers Betty, Tell me about him., Don't test my patience girl.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | image::bettyvomit::1.79 | #2; Sheet1: #2 | WHAT???? | #3 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| image::bettyvomit::1.79 \| #2 - Sheet1: #2 \| WHAT???? \| #3 \| - \| - - Sheet1: #3 \| How did you get this photo?? \| #4 \| - \| - - Sheet1: #4 \| And.. why are you sending this to me? \| #5 \| - \| - - Sheet1: #5 \| I warned you to never text me again! \| - \| Start talking then, what do you know about that address? \| #6 - Sheet1: Nothing to worry about… You help me and I keep this to myself. \| #6 - Sheet1: #6 \| YOU CAN NOT DO ANYTHING WITH THIS!! \| #7 \| - \| - - Sheet1: #7 \| You think you can scare me? 😂 \| - \| Hmm, I could just forward it to Lily. \| #8 - Sheet1: Maybe Lily would be interested in something like this… \| #8 - Sheet1: #8 \| haha… that moron will blackmail me now? 😂😂 \| - \| Isn’t she also a tech freak who can easily destroy your image? \| #9a - Sheet1: I suppose she has a lot of reasons to get back to you. \| #9b ### 61. `Bill.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 18/Checkpoint 0/Bill.xlsx` - Type: `.xlsx` - Size: 9,163 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 14 extracted text line(s), about 222 word(s), and 1245 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_bill | - | Hi Bill, this is detective Adam Lane. I am investigating the case of Zoey Leonard. | #2; Sheet1: #2 | Adam Lane? What a douchey name | #3 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| system::chatting_with_bill \| - \| Hi Bill, this is detective Adam Lane. I am investigating the case of Zoey Leonard. \| #2 - Sheet1: #2 \| Adam Lane? What a douchey name \| #3 \| - \| - - Sheet1: #3 \| And what Zoey? I have never heard that name in my life. \| - \| I’m sorry sir. But, who is this? \| #4 - Sheet1: Wait.. can you tell me who you are? \| #4 - Sheet1: #4 \| Oh.. messaging me first and then asking me who I am \| #5 \| - \| - - Sheet1: #5 \| You imbecile \| #6 \| - \| - - Sheet1: #6 \| How the hell do you know my name? \| #7 \| - \| - - Sheet1: #7 \| Don’t you dare pull that detective shit on me \| - \| Sir, can you please just tell me about yourself?. I have probably made a mistake. \| #8 - Sheet1: Hey, calm down! Just tell me who I’m speaking to. \| #8 - Sheet1: #8 \| This is Bill Fredrikson, a 64-year-old hunter and soon, potentially your murderer. \| #9 \| - \| - - Sheet1: #9 \| Too bad there aint gonna be anyone to solve your case Mr. \| - \| I’m sorry sir. I made a mistake \| #10 ### 62. `Mike.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 19/Checkpoint 0/Mike.xlsx` - Type: `.xlsx` - Size: 13,801 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 90 extracted text line(s), about 1373 word(s), and 7705 character(s). Frequent visible labels/speakers include ID, I know she was in your car., Drop the act now. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_mike | - | Hi Mike, this is detective Adam Lane. I am investigating the case of Zoey Leonard. | #1; Sheet1: #1 | Zoey Leonard? From Riverstone High? | - | Yes. She has been missing since the 23rd of December. You know that right? | #2. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| system::chatting_with_mike \| - \| Hi Mike, this is detective Adam Lane. I am investigating the case of Zoey Leonard. \| #1 - Sheet1: #1 \| Zoey Leonard? From Riverstone High? \| - \| Yes. She has been missing since the 23rd of December. You know that right? \| #2 - Sheet1: Yeah, do you know any other Zoey Leonard? \| #2 - Sheet1: #2 \| She was just my classmate. So, I used to see her, like sometimes in school. \| - \| You guys also met on the night she disappeared right? \| #3a - Sheet1: You went to a party where Zoey was also present. \| #3b - Sheet1: #3a \| Are you suspecting that I have something to do with this? \| - \| I want you to answer a few questions. \| #4 - Sheet1: Was she in your car on the day of the party? \| #4a - Sheet1: #3b \| I did but.. a lot of people were present there \| - \| I want you to answer a few questions. \| #4 - Sheet1: #4 \| Questions? \| #4a \| - \| - - Sheet1: #4a \| Why should I answer your questions? I’m not scared of you. \| - \| I don’t want you to be scared and you don’t have to be if you have done nothing wrong. \| #5 - Sheet1: I know she was in your car. \| #5 ### 63. `Techyonic.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 21/Checkpoint 0/Techyonic.xlsx` - Type: `.xlsx` - Size: 8,563 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 8 extracted text line(s), about 93 word(s), and 541 character(s). Frequent visible labels/speakers include ID, No thanks. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey! We hope that you're enjoying the game so far! | #1 | - | -; Sheet1: #1 | This game is developed by a small team of three. | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Hey! We hope that you're enjoying the game so far! \| #1 \| - \| - - Sheet1: #1 \| This game is developed by a small team of three. \| #2 \| - \| - - Sheet1: #2 \| It would really help us if you could spare a minute to rate this game :) \| - \| rate::I'll rate the game \| #3 - Sheet1: No thanks \| #4 - Sheet1: #3 \| Thank you! We hope you enjoy the rest of the game. \| #5 \| - \| - - Sheet1: #4 \| No problem! We hope you enjoy the rest of the game. \| #5 \| - \| - - Sheet1: #5 \| - \| - \| - ### 64. `Maxwell.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 22/Checkpoint 0/Maxwell.xlsx` - Type: `.xlsx` - Size: 8,983 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 14 extracted text line(s), about 170 word(s), and 960 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | What the hell Adam?? | #1 | - | -; Sheet1: #1 | You working on that missing girl’s case? | - | Uhh.. No | #2. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| What the hell Adam?? \| #1 \| - \| - - Sheet1: #1 \| You working on that missing girl’s case? \| - \| Uhh.. No \| #2 - Sheet1: Who told you? \| #2 - Sheet1: #2 \| Tim confirmed it. I told you not to get your hands on that case. How dare you? \| #3 \| - \| - - Sheet1: #3 \| Do you even know what could be the consequences of this? \| - \| I don’t work for you anymore. I’m not answerable to you. \| #4 - Sheet1: You trying to scare me? \| #4 - Sheet1: #4 \| You know very well what I mean.. \| #5 \| - \| - - Sheet1: #5 \| Why are you doing this? \| - \| I have my reasons. \| #6 - Sheet1: I am fed up listening to you and giving up on good cases. \| #6 - Sheet1: #6 \| So, you have decided you’re gonna go against me. \| - \| Whatever helps you. \| #7 - Sheet1: I am just trying to find a missing girl.. Nothing else! \| #7 ### 65. `Kyle.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 25/Checkpoint 0/Kyle.xlsx` - Type: `.xlsx` - Size: 11,497 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 51 extracted text line(s), about 787 word(s), and 4537 character(s). Frequent visible labels/speakers include ID, Thanks for being cooperative.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_kyle | - | Hi Kyle, this is detective Adam Lane. I am investigating the case of Zoey Leonard. | #1; Sheet1: #1 | Ahh!! Who gave you my number?? | - | I hope you didn’t miss the 'I am a detective' part | #2. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| system::chatting_with_kyle \| - \| Hi Kyle, this is detective Adam Lane. I am investigating the case of Zoey Leonard. \| #1 - Sheet1: #1 \| Ahh!! Who gave you my number?? \| - \| I hope you didn’t miss the 'I am a detective' part \| #2 - Sheet1: I have some questions regarding Zoey's disappearance. \| #2 - Sheet1: #2 \| Hey dude.. Just stay away from me. \| #3 \| - \| - - Sheet1: #3 \| I am not interested in answering any of your questions. \| - \| Don’t you want to help find your missing friend? \| #4 - Sheet1: Your few answers might help us find Zoey \| #4 - Sheet1: #4 \| Obviously, we all are trying to find her. \| #5 \| - \| - - Sheet1: #5 \| But, we are not going to trust and tell everything to a random stranger who goes on saying that he will solve this case. \| - \| The only difference is that I am not a random stranger but a detective and a... - Sheet1: I wonder what might your reason be to not help with Zoey’s case… unless you got something to hide \| #5b - Sheet1: #5a \| haha.. Let others decide if you are any good. \| - \| Answer my questions and we’ll be done. \| #6 - Sheet1: #5b \| Wow man.. that’s impressive \| #5c \| - \| - ### 66. `Betty.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 28/Checkpoint 0/Betty.xlsx` - Type: `.xlsx` - Size: 9,566 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 21 extracted text line(s), about 335 word(s), and 1840 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey Adam, so you got Kyle’s number after all. I must say I am impressed. | #1 | - | -; Sheet1: #1 | He told me you wanted a list of all the people who went to the party. | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Hey Adam, so you got Kyle’s number after all. I must say I am impressed. \| #1 \| - \| - - Sheet1: #1 \| He told me you wanted a list of all the people who went to the party. \| #2 \| - \| - - Sheet1: #2 \| But, I am sorry. I don’t have a list. \| - \| How can you not have a list? \| #3 - Sheet1: Didn’t you mail the passes? How is there no history? \| #3 - Sheet1: #3 \| I mailed the passes but my sent mails clear up automatically every two weeks to make space. \| #4 \| - \| - - Sheet1: #4 \| It’s also a matter of privacy. I don’t want anyone to find out what emails I am sending out. \| - \| That’s odd.. don’t you remember a few names who were there? \| #5 - Sheet1: #5 \| Uhhmm… let me think \| #6 \| - \| - - Sheet1: #6 \| Brad, Kyle, and Zoey were there obviously… \| #7 \| - \| - - Sheet1: #7 \| Melanie was there.. \| #8 \| - \| - - Sheet1: #8 \| Gretchen, Katie, Kevin, Mike, Lily, that new girl Valeria \| #9 \| - \| - - Sheet1: #9 \| That’s probably all I remember. \| - \| What? Lily was there? \| #10 ### 67. `Lily.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 29/Checkpoint 0/Lily.xlsx` - Type: `.xlsx` - Size: 9,654 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 25 extracted text line(s), about 333 word(s), and 1857 character(s). Frequent visible labels/speakers include ID, I would trust you.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Hi Lily, how are you? | #1a; Sheet1: Hey Lily! | #1b. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| Hi Lily, how are you? \| #1a - Sheet1: Hey Lily! \| #1b - Sheet1: #1a \| Hi, I’m good. \| #2 \| - \| - - Sheet1: #1b \| Hi detective! \| #2 \| - \| - - Sheet1: #2 \| How’s the case going? Got any leads? \| - \| Just trying to find out more about that party. \| #3a - Sheet1: Yes, got leads on you. \| #3b - Sheet1: #3a \| Seems like a good place to start at. \| - \| Betty gave me a few names who visited the party and your name was in the list. \| #4 - Sheet1: #3b \| What? I don’t understand \| - \| Betty gave me a few names who visited the party and your name was in the list. \| #4 - Sheet1: #4 \| What?? That lying moron \| #5 \| - \| - - Sheet1: #5 \| Why would I go to a party full of idiots? \| #6 \| - \| - - Sheet1: #6 \| Excluding Zoey obviously \| - \| I felt like a fool trusting you all along. \| #7a ### 68. `Lily.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 32/Checkpoint 0/Lily.xlsx` - Type: `.xlsx` - Size: 8,967 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 13 extracted text line(s), about 165 word(s), and 973 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | image::lilyinpool::0.8141 | #1; Sheet1: #1 | What is this? | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| image::lilyinpool::0.8141 \| #1 - Sheet1: #1 \| What is this? \| #2 \| - \| - - Sheet1: #2 \| Where did you find it??? \| #3 \| - \| - - Sheet1: #3 \| Delete this photo, please. Now!! \| - \| I thought I could trust you, Lily. \| #4 - Sheet1: You seemed to be the only friend of Zoey’s who was actually trying to help. \| #4 - Sheet1: #4 \| Just tell me where you got this photo and please delete it. \| - \| I found it on this social media app called Pixabowl. Betty posted it. \| #5 - Sheet1: #5 \| I’m going to kill her. \| #6 \| - \| - - Sheet1: #6 \| Please delete this photo from here. \| - \| Lily.. we need to discuss a few things about that night before anything. \| #7 - Sheet1: You need to talk first. I got nothing to do with your photo. \| #7 - Sheet1: #7 \| I’ll tell you everything. \| #8 \| - \| - - Sheet1: #8 \| But please delete the photo from this chat first. \| #9 \| - \| - ### 69. `Lily.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 32/Checkpoint 2/Lily.xlsx` - Type: `.xlsx` - Size: 8,439 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 6 extracted text line(s), about 52 word(s), and 324 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | There you go. Now speak. | #1; Sheet1: #1 | Thank you, sir. | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| There you go. Now speak. \| #1 - Sheet1: #1 \| Thank you, sir. \| #2 \| - \| - - Sheet1: #2 \| But I am sorry, I have no choice. \| - \| What?? \| #3 - Sheet1: You have no choice? What do you mean? \| #3 - Sheet1: #3 \| system::contact_blocked_you \| - \| - \| - ### 70. `Zoeys Mom.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 34/Checkpoint 0/Zoeys Mom.xlsx` - Type: `.xlsx` - Size: 10,837 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 44 extracted text line(s), about 597 word(s), and 3419 character(s). Frequent visible labels/speakers include ID, You must be really proud.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey, are you trying to find Zoey? | - | Who's this? | #1; Sheet1: Yes I am. Why? | #1. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Hey, are you trying to find Zoey? \| - \| Who's this? \| #1 - Sheet1: Yes I am. Why? \| #1 - Sheet1: #1 \| I am Emma Leonard. I am Zoey’s mom. \| - \| Oh, hello ma’am. \| #2 - Sheet1: I am really sorry about your daughter. \| #2 - Sheet1: #2 \| Yeah, Zoey… \| #3 \| - \| - - Sheet1: #3 \| Being a mom, it’s almost impossible to believe that our girl… \| #4 \| - \| - - Sheet1: #4 \| Our little girl, Who has been living with us since she was just a little baby. \| #5 \| - \| - - Sheet1: #5 \| Would run away... From us.. From her family.. \| - \| I can understand. \| #6a - Sheet1: I know It’s hard. \| #6b - Sheet1: #6a \| You cannot… trust me. \| #7 \| - \| - - Sheet1: #6b \| Oh, yes. You have no idea \| #7 \| - \| - ### 71. `Zac.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 36/Checkpoint 0/Zac.xlsx` - Type: `.xlsx` - Size: 10,268 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 30 extracted text line(s), about 515 word(s), and 2815 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hi sir, I have heard that you are working on Zoey’s case. My name is Zac and I’m her brother. | #1 | - | -; Sheet1: #1 | I’m glad that someone is trying. It was like the police never tried. | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Hi sir, I have heard that you are working on Zoey’s case. My name is Zac and I’m her brother. \| #1 \| - \| - - Sheet1: #1 \| I’m glad that someone is trying. It was like the police never tried. \| #2 \| - \| - - Sheet1: #2 \| I want to help you in any way possible if it can make my family go back to normal again. \| - \| Hey Zac, how are you doing since Zoey… \| #3a - Sheet1: How are your mom and dad doing? \| #4a - Sheet1: #3a \| Zoey was not just my sister. She was my best friend. \| #3b \| - \| - - Sheet1: #3b \| I miss all the small things. Fighting with her, teasing her.. everything. \| - \| I’m very sorry about all you are going through.. \| #5 - Sheet1: I hope I’ll be able to get things back to how they were… \| #5 - Sheet1: #4a \| Dad is just trying to forget all this and move forward. It’s like he has lost hope. He has just given up. \| #4b \| - \| - - Sheet1: #4b \| While my mom is dealing with the grief in a completely different way. She says she feels that Zoey is still out there and she would not stop until she finds her. \| #4c \| - \| - - Sheet1: #4c \| She is putting up posters, calling up everyone every day since she went missing. \| #4d \| - \| - - Sheet1: #4d \| She still can’t believe it. \| - \| I’m very sorry about all you are going through.. \| #5 ### 72. `Lily 2.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 38/Checkpoint 0/Lily 2.xlsx` - Type: `.xlsx` - Size: 8,672 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 10 extracted text line(s), about 109 word(s), and 632 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hello detective | - | Who’s this? | #1; Sheet1: Hi, who am I talking to? | #1. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Hello detective \| - \| Who’s this? \| #1 - Sheet1: Hi, who am I talking to? \| #1 - Sheet1: #1 \| It's Lily \| #2 \| - \| - - Sheet1: #2 \| This is my second number. \| - \| Lily? How do I know it’s you? \| #2a - Sheet1: How can I trust you? Why would Lily text me from a second number? \| #2a - Sheet1: #2a \| Because I blocked you from my first number. \| #3 \| - \| - - Sheet1: #3 \| I broke your trust multiple times but this time I’ll be helping you. \| #4 \| - \| - - Sheet1: #4 \| You shared a photo of me falling in the pool. \| #4a \| - \| - - Sheet1: #4a \| Trust me now? \| - \| - \| - ### 73. `Lily 2.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 38/Checkpoint 1/Lily 2.xlsx` - Type: `.xlsx` - Size: 11,230 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 51 extracted text line(s), about 742 word(s), and 4205 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #5 | - | I trusted you a lot of times. | #6; Sheet1: You have been lying since the very first moment. | #6. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #5 \| - \| I trusted you a lot of times. \| #6 - Sheet1: You have been lying since the very first moment. \| #6 - Sheet1: #6 \| It’s all because of my mom. \| #7 \| - \| - - Sheet1: #7 \| I told you how she always kept me away from all this. \| #8 \| - \| - - Sheet1: #8 \| When she found out I was talking to you, she got really mad and even took my phone away. \| #9 \| - \| - - Sheet1: #9 \| This is my old phone I’m texting you from. \| - \| So did you go to the party? \| #9a - Sheet1: Tell me whatever you know about the party now. \| #10 - Sheet1: #9a \| Yes, I did. \| #10 \| - \| - - Sheet1: #10 \| I didn’t go to the party officially. \| #11 \| - \| - - Sheet1: #11 \| Betty did want you to suspect me. \| - \| What do you mean by not going to the party officially? \| #12 - Sheet1: You were at the party. What’s unofficial about this? \| #12 ### 74. `Brad.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 47/Checkpoint 1/Brad.xlsx` - Type: `.xlsx` - Size: 8,251 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 3 extracted text line(s), about 38 word(s), and 254 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_brad | - | Hey Brad, this is detective Adam Lane. I am investigating the case of Zoey Leonard. | #2; Sheet1: #2 | system::contact_blocked_you | - | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| system::chatting_with_brad \| - \| Hey Brad, this is detective Adam Lane. I am investigating the case of Zoey Leonard. \| #2 - Sheet1: #2 \| system::contact_blocked_you \| - \| - \| - ### 75. `Rajan.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 49/Checkpoint 0/Rajan.xlsx` - Type: `.xlsx` - Size: 10,158 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 30 extracted text line(s), about 458 word(s), and 2493 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey, is this Adam Lane, the detective? | - | You’re at the right address. | #1; Sheet1: Yes, who’s this? | #1. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Hey, is this Adam Lane, the detective? \| - \| You’re at the right address. \| #1 - Sheet1: Yes, who’s this? \| #1 - Sheet1: #1 \| You are working on Zoey’s case? \| #2 \| - \| - - Sheet1: #2 \| Zoey who went missing a few weeks back? \| - \| Still not sure, who am I talking to? \| #3 - Sheet1: Yes, I’m working on her case. \| #3 - Sheet1: #3 \| Rajan, this side \| #4 \| - \| - - Sheet1: #4 \| I was in one of Zoey’s classes, and I’m her neighbor as well. \| - \| You got something for me Rajan? \| #5 - Sheet1: How did you get my number? \| #4a - Sheet1: #4a \| Got it from Lily. \| #5 \| - \| - - Sheet1: #5 \| I need your help desperately. \| - \| Help? Are you okay? \| #6 - Sheet1: What happened? I’ll help you. \| #6 ### 76. `Lily.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 4/Checkpoint 0/Lily.xlsx` - Type: `.xlsx` - Size: 11,103 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 46 extracted text line(s), about 688 word(s), and 3998 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_lily | - | Hi Lily, this is Detective Adam Lane. I am investigating the case of Zoey Leonard. | #2; Sheet1: #2 | umm… is this the police? | #3 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| system::chatting_with_lily \| - \| Hi Lily, this is Detective Adam Lane. I am investigating the case of Zoey Leonard. \| #2 - Sheet1: #2 \| umm… is this the police? \| #3 \| - \| - - Sheet1: #3 \| I thought the police closed this case due to a lack of evidence. \| - \| Well, they did. I am a private detective. I believe I can find her. \| #4 - Sheet1: I think there is more to her disappearance than what the police know. \| #4 - Sheet1: #4 \| Zoey is my best friend… \| #5 \| - \| - - Sheet1: #5 \| She was my only friend!! \| #6 \| - \| - - Sheet1: #6 \| I would be happy to answer all your questions if that brings in some hope for us to find Zoey. \| - \| What can you tell me about her? \| #7 - Sheet1: How have you been since she went missing? \| #6a - Sheet1: #6a \| I have been devastated \| #6b \| - \| - - Sheet1: #6b \| I am sure someone must be behind this. What would Zoey run away from? \| - \| Can you describe Zoey for me? \| #7 - Sheet1: #7 \| Zoey was one of the sweetest souls in our school. \| #8 \| - \| - ### 77. `Rajan.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 51/Checkpoint 0/Rajan.xlsx` - Type: `.xlsx` - Size: 8,267 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 4 extracted text line(s), about 36 word(s), and 233 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | image::kylebottle::0.945 | #1; Sheet1: #1 | This.. wow!! | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| image::kylebottle::0.945 \| #1 - Sheet1: #1 \| This.. wow!! \| #2 \| - \| - - Sheet1: #2 \| This is perfect. Thanks a lot, sir! I’ll be right back! \| - \| - \| - ### 78. `Rajan.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 51/Checkpoint 1/Rajan.xlsx` - Type: `.xlsx` - Size: 9,680 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 25 extracted text line(s), about 332 word(s), and 1922 character(s). Frequent visible labels/speakers include ID, I hope you are fine now.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | I have forwarded this to my manager. Thank you, my job is safe now! | - | Happy to hear that Rajan. | #1; Sheet1: Will your manager take any action? | #1. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| I have forwarded this to my manager. Thank you, my job is safe now! \| - \| Happy to hear that Rajan. \| #1 - Sheet1: Will your manager take any action? \| #1 - Sheet1: #1 \| My manager will take legal action against them. \| #2 \| - \| - - Sheet1: #2 \| They will finally know the consequences of committing such a crime. \| #3 \| - \| - - Sheet1: #3 \| Although his dad would buy out the police like they always do. \| - \| Tell me everything about what happened at the party now. \| #4 - Sheet1: Now let’s talk about your trespassing incident. \| #4 - Sheet1: #4 \| I had reasons to do everything I did.. \| #5 \| - \| - - Sheet1: #5 \| I went there to collect some proof. \| - \| Still you did commit a crime by trespassing. \| #7 - Sheet1: But why trespass? You could have taken your manager or someone else with you. \| #5a - Sheet1: #5a \| My manager didn’t believe me and was in no mood to help. \| #6 \| - \| - - Sheet1: #6 \| And it was a party hosted at Kyle’s mansion. \| #7 \| - \| - ### 79. `Brad.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 53/Checkpoint 0/Brad.xlsx` - Type: `.xlsx` - Size: 10,173 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 33 extracted text line(s), about 455 word(s), and 2593 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey dude, I’m here, let’s talk now. | #1 | - | -; Sheet1: #1 | I know you gave the proof to the police regarding the cartons. | - | Oh.. You’re talking now. | #2. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Hey dude, I’m here, let’s talk now. \| #1 \| - \| - - Sheet1: #1 \| I know you gave the proof to the police regarding the cartons. \| - \| Oh.. You’re talking now. \| #2 - Sheet1: I thought you told me to stay away? \| #2 - Sheet1: #2 \| This doesn’t have anything to do with Zoey. \| #3 \| - \| - - Sheet1: #3 \| Then why? And how? \| - \| I guess you can help me with Zoey’s case and I won’t bother you. \| #3a - Sheet1: This is what happens with thieves. Justice served. \| #4a - Sheet1: #3a \| I don’t care about you. \| #3b \| - \| - - Sheet1: #3b \| I don’t care about Zoey. \| #3c \| - \| - - Sheet1: #3c \| Go to hell, both of you. \| #5 \| - \| - - Sheet1: #4a \| You’re messing with the wrong guy. \| #5 \| - \| - - Sheet1: #5 \| You have to pay a heavy price for this. \| - \| I hope you guys had fun paying that heavy fine to the police. \| #6 ### 80. `Mike.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 57/Checkpoint 0/Mike.xlsx` - Type: `.xlsx` - Size: 8,231 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 3 extracted text line(s), about 37 word(s), and 250 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Quick question: Do you know anything about quizzing tournaments? | #1; Sheet1: #1 | No sir, but I'm flattered that you at least considered me smart enough. | - | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| Quick question: Do you know anything about quizzing tournaments? \| #1 - Sheet1: #1 \| No sir, but I'm flattered that you at least considered me smart enough. \| - \| - \| - ### 81. `Rajan.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 57/Checkpoint 0/Rajan.xlsx` - Type: `.xlsx` - Size: 8,815 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 10 extracted text line(s), about 131 word(s), and 794 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Hey, do you know anything about the Quizigits Final Round? | #1; Sheet1: #1 | Yes but this is not a good time for me to talk. Maybe Rajan can help you. | - | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| Hey, do you know anything about the Quizigits Final Round? \| #1 - Sheet1: #1 \| Yes but this is not a good time for me to talk. Maybe Rajan can help you. \| - \| - \| - - Sheet1: #0 \| - \| Hey, quick question \| #1 - Sheet1: #1 \| Yes? \| - \| What do you know about the Quizigits Final Round? \| #2 - Sheet1: #2 \| Oh… The quiz competition. The final was a buzzer round. Zoey had buzzed in immediately but her answer was off by one. \| #3 \| - \| - - Sheet1: #3 \| The question was 'In which room did Stephen King stay with his wife at the Stanley Hotel that later inspired him to write The Shining?' \| - \| What's the correct answer? \| #5a - Sheet1: What did she answer? \| #5b - Sheet1: #5a \| 217 \| - \| - \| - - Sheet1: #5b \| 216 \| - \| - \| - ### 82. `Lily 2.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 1/Objective 58/Checkpoint 1/Lily 2.xlsx` - Type: `.xlsx` - Size: 10,813 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 43 extracted text line(s), about 605 word(s), and 3425 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Hey Lily, sorry to disturb you again. | #1; Sheet1: #1 | It’s no problem detective. | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| Hey Lily, sorry to disturb you again. \| #1 - Sheet1: #1 \| It’s no problem detective. \| #2 \| - \| - - Sheet1: #2 \| What's up \| - \| Just wanted an insight into Zoey and your relation with her. \| #4 - Sheet1: I want to make sure I didn’t miss anything. \| #3 - Sheet1: #3 \| Regarding what? me? \| - \| Yes, about you and Zoey. \| #4 - Sheet1: #4 \| I think I have told you most of it. But, if there’s anything else… \| #5 \| - \| - - Sheet1: #5 \| Feel free to ask away. \| - \| Where did you both usually meet after school? \| #6 - Sheet1: Any place where you and Zoey used to hang out? \| #6 - Sheet1: #6 \| Umm.. mostly at my place. \| - \| Didn't your mom use to disapprove of Zoey? \| #7a - Sheet1: So, your mom did allow Zoey to meet you after all. \| #7b - Sheet1: #7a \| Yeah she did. \| #8 \| - \| - ### 83. `Fb1 Maxwell.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 0/Checkpoint 0/Fb1 Maxwell.xlsx` - Type: `.xlsx` - Size: 10,636 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 31 extracted text line(s), about 674 word(s), and 3627 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Adam, I heard you and Ralph closed the Jones case yesterday. | #1 | - | -; Sheet1: #1 | Ralph told me that you figured out Philip was behind the burglary. | - | It wasn’t hard to figure that out based on his statement. | #2. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Adam, I heard you and Ralph closed the Jones case yesterday. \| #1 \| - \| - - Sheet1: #1 \| Ralph told me that you figured out Philip was behind the burglary. \| - \| It wasn’t hard to figure that out based on his statement. \| #2 - Sheet1: Behind every crime, there's a fingerprint, a clue, and a slip-up waiting to expose the culprit. \| #2 - Sheet1: #2 \| You always succeed in exceeding my expectations. Good job Adam! \| - \| What’s up, you would never text me just to give some feedback. \| #3a - Sheet1: Thanks but am I missing something? Any specific reason for reaching out? \| #3b - Sheet1: #3a \| Why not? You’ve been doing good. It’s my job to acknowledge that. \| - \| So, that’s all? I say thanks and we are done. \| #4 - Sheet1: #3b \| Can’t I congratulate you on a victory? \| - \| So, that’s all? I say thanks and we are done. \| #4 - Sheet1: #4 \| I think it’s time you do more than just assist in cases. \| - \| We both know that I don’t just assist in cases. \| #5 - Sheet1: You call it assisting and I call it cracking every damn case. \| #5 - Sheet1: #5 \| You’ve heard about the Brown’s murder case? \| - \| Everyone knows about it. Still can’t believe that you were unable to solve it. Maybe you required a good assistant? \| #6 - Sheet1: #6 \| What if you get a chance to finish what I started? \| - \| What do you mean? \| #7 ### 84. `Wife.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 16/Checkpoint 0/Wife.xlsx` - Type: `.xlsx` - Size: 8,181 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 3 extracted text line(s), about 38 word(s), and 226 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Adam, I have to go out of town for some work. | #1 | - | -; Sheet1: #1 | I need to talk to you about something important. Are you free? | - | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Adam, I have to go out of town for some work. \| #1 \| - \| - - Sheet1: #1 \| I need to talk to you about something important. Are you free? \| - \| - \| - ### 85. `Helen.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 17/Checkpoint 0/Helen.xlsx` - Type: `.xlsx` - Size: 8,775 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 10 extracted text line(s), about 131 word(s), and 730 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Ayy, is this the self-proclaimed detective? | #1 | - | -; Sheet1: #1 | This is Helen Paige. | - | I just go by Detective Adam Lane. | #2. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Ayy, is this the self-proclaimed detective? \| #1 \| - \| - - Sheet1: #1 \| This is Helen Paige. \| - \| I just go by Detective Adam Lane. \| #2 - Sheet1: Do I know you? \| #2 - Sheet1: #2 \| Can you just stay away from Betty? 😡 \| #3 \| - \| - - Sheet1: #3 \| You think that she is alone? \| #4 \| - \| - - Sheet1: #4 \| Her friends are there to protect her. \| - \| What’s your problem again? \| #5 - Sheet1: Don’t tell me how to do my job kid. \| #5 - Sheet1: #5 \| You are not the police. So just save it and get a real job. \| - \| I am not interested in what you have to say.. Please don’t disturb me. \| #6 - Sheet1: #6 \| Screw you dude. How dare you talk to me like that. \| - \| - \| - ### 86. `Reggie.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 17/Checkpoint 1/Reggie.xlsx` - Type: `.xlsx` - Size: 8,889 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 13 extracted text line(s), about 154 word(s), and 888 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Yooo.. you the detective bugging my dudes? | - | Care to introduce yourself? | #1; Sheet1: What? | #1. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Yooo.. you the detective bugging my dudes? \| - \| Care to introduce yourself? \| #1 - Sheet1: What? \| #1 - Sheet1: #1 \| What are you doing to my boys? \| #2 \| - \| - - Sheet1: #2 \| We are losing games because of you. \| #3 \| - \| - - Sheet1: #3 \| Riverstone’s respect is at stake for real. \| - \| I have no idea about anything you just said. \| #4 - Sheet1: What boys? \| #4 - Sheet1: #4 \| Brad and Kyle yo \| #5 \| - \| - - Sheet1: #5 \| Leave em alone \| #6 \| - \| - - Sheet1: #6 \| My boy Brad is already suffering since his girl went missing \| #7 \| - \| - - Sheet1: #7 \| And now you want to put it all on him. You asshole. \| - \| Not again. I’m a busy man. Just do whatever you want. \| #8 - Sheet1: #8 \| Oh, you wanna mess with me? You sure? \| #9 \| - \| - ### 87. `Melanie.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 17/Checkpoint 2/Melanie.xlsx` - Type: `.xlsx` - Size: 8,561 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 8 extracted text line(s), about 98 word(s), and 552 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey, you are a detective right? | #1 | - | -; Sheet1: #1 | I think whatever you are doing is like such a nice gesture. | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Hey, you are a detective right? \| #1 \| - \| - - Sheet1: #1 \| I think whatever you are doing is like such a nice gesture. \| #2 \| - \| - - Sheet1: #2 \| In my opinion, Betty is a complete twat. \| #3 \| - \| - - Sheet1: #3 \| I mean she is sus to me. So i’m with you on this. \| - \| Not again… \| #4 - Sheet1: I’m done with you kids. \| #4 - Sheet1: #4 \| You should get her website taken off for doing this... \| #5 \| - \| - - Sheet1: #5 \| I’m sure a lot of kids must be disturbing you. \| - \| - \| - ### 88. `Trey.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 18/Checkpoint 0/Trey.xlsx` - Type: `.xlsx` - Size: 11,698 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 52 extracted text line(s), about 834 word(s), and 4661 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Is this Detective Adam Lane? You’re working on Zoey’s case, right? | #1 | - | -; Sheet1: #1 | I’m Trey. I was in her class. | - | Another kid... What do you guys want? | #2. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Is this Detective Adam Lane? You’re working on Zoey’s case, right? \| #1 \| - \| - - Sheet1: #1 \| I’m Trey. I was in her class. \| - \| Another kid... What do you guys want? \| #2 - Sheet1: I think I’ll just shut my phone down for a while. You kids are killing me. \| #2 - Sheet1: #2 \| Uhm.. I’m not sure where this is going. \| #3 \| - \| - - Sheet1: #3 \| Is everything alright? \| - \| Who are you here for? Betty? Kyle? Brad? \| #4 - Sheet1: #4 \| Sir, you are mistaken. \| #5 \| - \| - - Sheet1: #5 \| I’m here for Zoey. I want to help you. \| - \| How do you and other kids know that I’m working on her case? \| #6 - Sheet1: How will you help Zoey and why is every kid texting me? \| #6 - Sheet1: #6 \| Everyone is talking about it. You are the buzz at our school. \| - \| Is that all you kids talk about these days? \| #7 - Sheet1: And what is the source? \| #7 - Sheet1: #7 \| Rumour spreads faster than fire \| #8 \| - \| - ### 89. `Kevin.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 20/Checkpoint 0/Kevin.xlsx` - Type: `.xlsx` - Size: 8,472 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 6 extracted text line(s), about 56 word(s), and 339 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Kevin… Are you back?? | #1; Sheet1: #1 | - | I hope you are safe Kevin. | #2. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| Kevin… Are you back?? \| #1 - Sheet1: #1 \| - \| I hope you are safe Kevin. \| #2 - Sheet1: You need to be more responsible and act rationally. \| #2 - Sheet1: #2 \| - \| Let me know if you have any idea about this map. \| #3 - Sheet1: #3 \| - \| image::zoeylockerzoomed::1 ### 90. `Zac.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 22/Checkpoint 0/Zac.xlsx` - Type: `.xlsx` - Size: 8,872 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 8 extracted text line(s), about 177 word(s), and 988 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Zac, how's everyone coping? The silence must be unbearable. | #1a; Sheet1: Need a quick help Zac? | #2. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| Zac, how's everyone coping? The silence must be unbearable. \| #1a - Sheet1: Need a quick help Zac? \| #2 - Sheet1: #1a \| Adam, it's like we're drowning in despair. Every waking moment is a reminder of her absence. \| - \| Zac, my heart aches with yours, but believe me, I won't rest until she's back with us. \| #1a1 - Sheet1: You can’t blame them. It’s been like a month since she went missing. \| #1a1 - Sheet1: #1a1 \| I know, Adam. And after all these endless nights, you are my only hope to find her. \| - \| Zac, I need a favor, something crucial. Can you help me with it? \| #2 - Sheet1: #2 \| Name it, Adam. I'll move mountains for her, if it brings her back. \| - \| When Zoey was younger, did she have a nickname, something only people close to her knew about? \| #3 - Sheet1: #3 \| Yeah… I used to call her maple. It was just a thing… \| - \| Okay... thank you. I’ll get back to you when I have more concrete information. ### 91. `Counselor.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 25/Checkpoint 0/Counselor.xlsx` - Type: `.xlsx` - Size: 9,345 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 15 extracted text line(s), about 289 word(s), and 1605 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_counselor | - | Hello this is Detective Adam Lane. I am a private investigator. Is this Mr. Davis from Riverstone High? | #1; Sheet1: #1 | Yes it is. | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| system::chatting_with_counselor \| - \| Hello this is Detective Adam Lane. I am a private investigator. Is this Mr. Davis from Riverstone High? \| #1 - Sheet1: #1 \| Yes it is. \| #2 \| - \| - - Sheet1: #2 \| A detective you said? What do you want? \| - \| You are a counselor at Riverstone High? \| #2a - Sheet1: Do you know Zoey Leonard? \| #2b - Sheet1: #2a \| Indeed I am. My job is to help all these students achieve their goals in life. \| - \| Did you give any counseling sessions to Zoey? \| #3 - Sheet1: #2b \| Yeah.. I do. I was really sad to hear about her. I hope she is safe and she returns. \| - \| Did you give any counseling sessions to Zoey? \| #3 - Sheet1: #3 \| Yeah, We had a few sessions. Why do you ask? \| - \| She will return because I am working on her case. But I will need your help \| #4 - Sheet1: If you can answer some of my questions it would help my case. \| #4 - Sheet1: #4 \| Detective, you know that I can’t share any details about a student with you. \| - \| I’m trying to cover all the bases here. Any help would mean a lot. \| #5 - Sheet1: Is it worth holding on to the information when you don’t know if she is even alive? \| #5 - Sheet1: #5 \| Rules are rules detective. I cannot share anything with you. \| #6 \| - \| - ### 92. `Jim.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 26/Checkpoint 0/Jim.xlsx` - Type: `.xlsx` - Size: 9,253 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 15 extracted text line(s), about 297 word(s), and 1504 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey dad, where are you? | #1 | - | -; Sheet1: #1 | Come home as soon as possible, it’s URGENT. | - | I have told you not to disturb me while I’m at work. | #2. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Hey dad, where are you? \| #1 \| - \| - - Sheet1: #1 \| Come home as soon as possible, it’s URGENT. \| - \| I have told you not to disturb me while I’m at work. \| #2 - Sheet1: Whatever it is... Trouble your mother with it. \| #2 - Sheet1: #2 \| Mom... she is not answering any of my calls. It’s very late. She’s never out this late \| - \| Just go to bed. She’ll be back in some time. \| #3 - Sheet1: This is your urgent matter? Stop texting for nothing. \| #3 - Sheet1: #3 \| It’s midnight and it's raining. \| #4 \| - \| - - Sheet1: #4 \| Can you stop acting like you don’t care for once, Dad... \| #5 \| - \| - - Sheet1: #5 \| I tried calling her again and it says her phone is switched off. \| - \| Calm down. Lock the doors and windows and go to bed. \| #6 - Sheet1: #6 \| That’s all? Will we do nothing about Mom going missing? \| - \| Jim I said go to sleep now \| #7 - Sheet1: Don’t worry, I’ll see what I can do \| #7 - Sheet1: #7 \| I don’t think I can sleep with her not being around. \| - \| Do you want me to call your aunt to come over for you? \| #8a ### 93. `Kevin.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 28/Checkpoint 0/Kevin.xlsx` - Type: `.xlsx` - Size: 9,252 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 15 extracted text line(s), about 270 word(s), and 1486 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | I’m back. | #1 | - | -; Sheet1: #1 | I didn’t find anything else. | - | If you dare to run away like that again I’m going to have a serious talk with your parents. | #2. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| I’m back. \| #1 \| - \| - - Sheet1: #1 \| I didn’t find anything else. \| - \| If you dare to run away like that again I’m going to have a serious talk with your parents. \| #2 - Sheet1: You need to stop making stupid decisions. You could have gotten hurt. \| #2 - Sheet1: #2 \| I'm done with just sitting and waiting. \| #3 \| - \| - - Sheet1: #3 \| Leave it... I saw the image. This is from Zoey’s locker? \| - \| I’m in the middle of something. Let’s cut to the chase. \| #4 - Sheet1: Do you know anything about this map? We only have half of it. \| #4 - Sheet1: #4 \| I have never seen anything like this map. I should have checked her locker the day I got to know she was missing. \| #5 \| - \| - - Sheet1: #5 \| I’m so stupid.. \| #6 \| - \| - - Sheet1: #6 \| Leaving a map behind. This is what Zoe loved doing. Making maps and puzzles. \| #7 \| - \| - - Sheet1: #7 \| I never understood those. \| - \| Is this locker still in her name? \| #8 - Sheet1: Don’t blame yourself. It is not on you that she went missing. \| #8 ### 94. `Colleague.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 31/Checkpoint 0/Colleague.xlsx` - Type: `.xlsx` - Size: 10,363 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 32 extracted text line(s), about 554 word(s), and 2944 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Hey Tim, I need your help. It’s urgent. | #1a; Sheet1: Are you free right now? | #1b. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| Hey Tim, I need your help. It’s urgent. \| #1a - Sheet1: Are you free right now? \| #1b - Sheet1: #1a \| What’s up? Everything ok? \| - \| It’s about Amanda.. She is not back home yet and her phone is switched off. \| #2 - Sheet1: #1b \| I hope it’s nothing about the missing girl’s case. I said I’m out. \| - \| It’s about Amanda.. She is not back home yet and her phone is switched off. \| #2 - Sheet1: #2 \| What? Did she tell you where she was going? Anything at all? \| - \| She doesn’t text me every time she goes out. \| #2a - Sheet1: She did text me that she needed to talk to me about something important. \| #2b - Sheet1: #2a \| You didn’t pick a fight with her right? \| - \| What are you trying to say? Is it my fault? \| #3a - Sheet1: How does it matter? \| #3b - Sheet1: #2b \| Go on and? Did you call her back? \| - \| What are you trying to say? Is it my fault? \| #3a - Sheet1: #3a \| You need to do better than this Adam. \| - \| We need to find where she is… It’s already late. Her phone is going straight to voice mail… and… I’m worried \| #4a - Sheet1: Please... help me find her. Jim is alone at home. \| #5 ### 95. `Kevin.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 34/Checkpoint 0/Kevin.xlsx` - Type: `.xlsx` - Size: 9,423 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 20 extracted text line(s), about 270 word(s), and 1462 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | image::roomblueprint::0.697 | #1; Sheet1: #1 | - | This is the complete map. | #2. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| image::roomblueprint::0.697 \| #1 - Sheet1: #1 \| - \| This is the complete map. \| #2 - Sheet1: #2 \| Amazing.. You did it. \| #3 \| - \| - - Sheet1: #3 \| Ok, this goes through the boy’s changing room to the storage. \| #4 \| - \| - - Sheet1: #4 \| Wait.. that’s a problem \| - \| How? \| #5 - Sheet1: We got the map. You just need to get whatever is in there. \| #5 - Sheet1: #5 \| Entry to the storage is restricted for students. \| #6 \| - \| - - Sheet1: #6 \| It’s an impossible task. \| - \| Do you know someone who can help us? Any teacher? Worker? \| #6a - Sheet1: It’s just a school. How strict can they can be? \| #6b - Sheet1: #6a \| Nope.. I don’t talk to a lot of people. \| #7 \| - \| - - Sheet1: #6b \| It is pretty strict. You need an ID to get in. \| #7 \| - \| - ### 96. `Bois.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 39/Checkpoint 0/Bois.xlsx` - Type: `.xlsx` - Size: 12,468 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 71 extracted text line(s), about 1089 word(s), and 6192 character(s). Frequent visible labels/speakers include ID, Brad can handle this part alone.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey detective, I have added Brad to this chat. | #1 | - | -; Sheet1: #1 | Brad, turns out you are the only student with access to the storage. | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Hey detective, I have added Brad to this chat. \| #1 \| - \| - - Sheet1: #1 \| Brad, turns out you are the only student with access to the storage. \| #2 \| - \| - - Sheet1: #2 \| And Zoey hid something in there. It can be a potential lead as to where she is. \| #3 \| - \| - - Sheet1: #3 \| How dare you add me to a group with this man? \| #4 \| - \| - - Sheet1: #4 \| I don’t want to be connected to him in any way. \| #5 \| - \| - - Sheet1: #5 \| Why should I help you? \| #6 \| - \| - - Sheet1: #6 \| You are not helping anyone but your girlfriend here. \| #7 \| - \| - - Sheet1: #7 \| Don’t you love her? Don’t you want to find her? \| #8 \| - \| - - Sheet1: #8 \| If you keep chasing these little treasures she left, you will never find her. \| #9 \| - \| - - Sheet1: #9 \| I would do whatever it takes. I would chase anything and everything that gets me closer to finding her. \| #10 \| - \| - - Sheet1: #10 \| You never cared for her. Everyone knows that. \| #11 \| - \| - ### 97. `Unknown.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 3/Checkpoint 0/Unknown.xlsx` - Type: `.xlsx` - Size: 9,887 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 23 extracted text line(s), about 478 word(s), and 2619 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Did you find anything about Zoey? We don’t have much time. It’s already been a month since we started. | - | My investigation is still going on. | #1a; Sheet1: I am going through her phone. I need some time. | #1b. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Did you find anything about Zoey? We don’t have much time. It’s already been a month since we started. \| - \| My investigation is still going on. \| #1a - Sheet1: I am going through her phone. I need some time. \| #1b - Sheet1: #1a \| That’s not enough, we don’t have enough time. \| #1c \| - \| - - Sheet1: #1c \| I thought you were better than this. \| - \| I have some speculations. Her friends and all these details are complicated. A lot was going on. \| #2 - Sheet1: #1b \| So you’re telling me a month isn’t enough? Really Adam? \| - \| I have some speculations. Her friends and all these details are complicated. A lot was going on. \| #2 - Sheet1: #2 \| And what are these speculations? \| - \| I’ll tell you when it’s the right time. \| #3a - Sheet1: It’s not straightforward. It’s hard to pull the threads together at this point. \| #3b - Sheet1: #3a \| We’re running out of time here. \| #4 \| - \| - - Sheet1: #3b \| I wonder if coming to you was a mistake. \| #4 \| - \| - - Sheet1: #4 \| And I hope you remember what I said earlier. \| #5 \| - \| - - Sheet1: #5 \| I thought I made it clear that no one should know you have Zoey’s phone. \| #6 \| - \| - ### 98. `Bois.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 40/Checkpoint 0/Bois.xlsx` - Type: `.xlsx` - Size: 9,484 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 22 extracted text line(s), about 297 word(s), and 1699 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey Adam, we are about to go in. | #1 | - | -; Sheet1: #1 | Brad, you ready for it? | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Hey Adam, we are about to go in. \| #1 \| - \| - - Sheet1: #1 \| Brad, you ready for it? \| #2 \| - \| - - Sheet1: #2 \| It’s best if we move fast and keep quiet. \| - \| Just remember to keep a low profile. \| #3 - Sheet1: #3 \| Yeah man... Nothing to be scared of. \| #4 \| - \| - - Sheet1: #4 \| We are not doing anything illegal anyway. \| #5 \| - \| - - Sheet1: #5 \| Saying as if you haven’t done anything illegal before. \| - \| Seriously Kevin stop. \| #5a - Sheet1: The very reason I have separate tasks for you both. \| #5b - Sheet1: #5a \| Yeah Kevin. Learn to behave before you get grounded \| #6 \| - \| - - Sheet1: #5b \| Dude stop acting like my dad \| #6 \| - \| - - Sheet1: #6 \| The guard is still there. Damn it, Kevin... You said he’ll be gone for lunch. \| #7 \| - \| - - Sheet1: #7 \| Wait another 10 minutes. We are early anyway. \| #8 \| - \| - ### 99. `Bois.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 41/Checkpoint 0/Bois.xlsx` - Type: `.xlsx` - Size: 9,280 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 20 extracted text line(s), about 239 word(s), and 1411 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | manualinput | #1; Sheet1: #1 | God, how did you find it? | - | We don’t have time for that. Hurry. | #2. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| manualinput \| #1 - Sheet1: #1 \| God, how did you find it? \| - \| We don’t have time for that. Hurry. \| #2 - Sheet1: It was on the school’s website. They changed it. \| #2 - Sheet1: #2 \| Kevin getting carried already lol \| #3 \| - \| - - Sheet1: #3 \| Don’t test me \| #3a \| - \| - - Sheet1: #3a \| Focus on the guard. Did he leave yet? \| #4 \| - \| - - Sheet1: #4 \| No but I think he is about to leave… \| #4a \| - \| - - Sheet1: #4a \| Yeah… he left… \| #5 \| - \| - - Sheet1: #5 \| Great! You're clear to go then. \| #6 \| - \| - - Sheet1: #6 \| I need a bit more information about what I need to find here. \| #6a \| - \| - - Sheet1: #6a \| There are 3 large rooms with like 100 crates. \| #7 \| - \| - ### 100. `Bois.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 42/Checkpoint 0/Bois.xlsx` - Type: `.xlsx` - Size: 10,861 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 53 extracted text line(s), about 621 word(s), and 3680 character(s). Frequent visible labels/speakers include ID, This one was my bad.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | manualinput | #1; Sheet1: #00 | - | manualinput | #1. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| manualinput \| #1 - Sheet1: #00 \| - \| manualinput \| #1 - Sheet1: #1 \| Let me check. \| #2 \| - \| - - Sheet1: #2 \| This must be the one. \| #3 \| - \| - - Sheet1: #3 \| Did you find something? \| #4 \| - \| - - Sheet1: #4 \| A box with her famous Z symbol. \| #5 \| - \| - - Sheet1: #5 \| What's inside? \| #6 \| - \| - - Sheet1: #6 \| I’ll check it later. I’m getting out of here. \| - \| - \| - - Sheet1: #60 \| I’m out just in time. \| #61 \| - \| - - Sheet1: #61 \| You are one shitty person Adam. But you are smart I must say. \| - \| I will take that as a compliment. \| #62 - Sheet1: I’m flattered. \| #63 ### 101. `Bois.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 43/Checkpoint 0/Bois.xlsx` - Type: `.xlsx` - Size: 9,158 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 17 extracted text line(s), about 209 word(s), and 1198 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | I’m in | - | - | -; Sheet1: #1 | I got the report but he saw me while leaving. | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| I’m in \| - \| - \| - - Sheet1: #1 \| I got the report but he saw me while leaving. \| #2 \| - \| - - Sheet1: #2 \| Noob \| #3 \| - \| - - Sheet1: #3 \| And why are you still here? Don’t you have better places to be? \| - \| What…? Did he see the report? \| #4 - Sheet1: What did he say? \| #5 - Sheet1: #4 \| Nope… I hid it under my hoodie. Told him I might give therapy a try. \| #4a \| - \| - - Sheet1: #4a \| He was happy. \| #30 \| - \| - - Sheet1: #5 \| "Hey Kevin, do you want to take a seat and maybe we can talk about how difficult it must be for you since Zoey went missing" \| - \| Classic. \| #30 - Sheet1: Glad you didn’t take the seat. \| #30 - Sheet1: #10 \| I have the report. Hopefully, Mr. Davis didn’t see me. \| #11 \| - \| - - Sheet1: #11 \| Whatever you did luckily kept him away. \| #12 \| - \| - ### 102. `Bois.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 44/Checkpoint 0/Bois.xlsx` - Type: `.xlsx` - Size: 9,274 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 20 extracted text line(s), about 259 word(s), and 1400 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Brad I need an update on the box. | #1; Sheet1: Brad, you there? | #1. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| Brad I need an update on the box. \| #1 - Sheet1: Brad, you there? \| #1 - Sheet1: #1 \| You guys need to stop bugging me \| #2 \| - \| - - Sheet1: #2 \| Trust me… we hate this as much as you do. \| #3 \| - \| - - Sheet1: #3 \| You don’t have to deal with two bimbos at a time. \| - \| I don’t have time to waste.. Tell me what’s in the box. \| #4 - Sheet1: #4 \| Chill dude… I’m tryna look for the box. \| #5 \| - \| - - Sheet1: #5 \| Dude... \| #6 \| - \| - - Sheet1: #6 \| I swear I kept it in the glove box. \| #7 \| - \| - - Sheet1: #7 \| What? Did you lose it? Are you serious? \| - \| Tell me you’re lying. I can’t… are you kidding? \| #8 - Sheet1: Brad then look around for it, it can’t grow legs and walk away on its own. \| #8 - Sheet1: #8 \| Haha… I got ya good \| #9 \| - \| - ### 103. `Bois.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 44/Checkpoint 1/Bois.xlsx` - Type: `.xlsx` - Size: 8,349 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 8 extracted text line(s), about 57 word(s), and 386 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Adam? | #1 | - | -; Sheet1: #1 | You there? | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Adam? \| #1 \| - \| - - Sheet1: #1 \| You there? \| #2 \| - \| - - Sheet1: #2 \| Adam?? I can see him online. \| #3 \| - \| - - Sheet1: #3 \| Is he in shock? \| #4 \| - \| - - Sheet1: #4 \| Shut up. \| #5 \| - \| - - Sheet1: #5 \| I think I should call him. \| - \| - \| - - Sheet1: #6 \| He declined my call... I don't understand \| - \| - \| - ### 104. `Kevin.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 4/Checkpoint 0/Kevin.xlsx` - Type: `.xlsx` - Size: 9,542 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 19 extracted text line(s), about 354 word(s), and 1898 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hope you received that paper. | - | Looks like she left it there for you to find it. | #1a; Sheet1: Do you think she dropped this by mistake? | #1b. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Hope you received that paper. \| - \| Looks like she left it there for you to find it. \| #1a - Sheet1: Do you think she dropped this by mistake? \| #1b - Sheet1: #1a \| Exactly… I also think the same. \| - \| But why you? \| #2a - Sheet1: Is the text written on the paper connected to you in any way? \| #2b - Sheet1: #1b \| I don’t think it was a mistake. I was the only one who knew about her whereabouts that night. \| #1c \| - \| - - Sheet1: #1c \| She wanted me to find this. \| - \| But why you? \| #2a - Sheet1: #2a \| I am not sure about that. \| - \| I received another parcel today. It might be related to what you found. \| #3 - Sheet1: #2b \| I don't think so. \| - \| I received another parcel today. It might be related to what you found. \| #3 - Sheet1: #3 \| A parcel? Did you see what’s inside? \| - \| It had Zoey’s bicycle handle covered in… um dirt. \| #4a - Sheet1: Nothing really... some brown paper fillings... classic packaging \| #4b - Sheet1: #4a \| WHAT?? It can’t be. She is definitely in danger. \| - \| Hey hey hey, you need to calm down. \| #5 ### 105. `Colleague.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 50/Checkpoint 0/Colleague.xlsx` - Type: `.xlsx` - Size: 9,413 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 18 extracted text line(s), about 311 word(s), and 1692 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey Adam, any updates on Amanda? Did she call back?? | - | Her phone is still switched off. | #0a; Sheet1: No she didn’t. Jim hasn’t texted back either. | #0b. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Hey Adam, any updates on Amanda? Did she call back?? \| - \| Her phone is still switched off. \| #0a - Sheet1: No she didn’t. Jim hasn’t texted back either. \| #0b - Sheet1: #0a \| Did you check in with your family and friends? \| - \| I have been a bit busy. \| #1 - Sheet1: #0b \| You are not at home? And I am not even surprised. \| #0c \| - \| - - Sheet1: #0c \| What’s up with you for the past few months? \| - \| I have been a bit busy. \| #1 - Sheet1: #1 \| So you are telling me your work is more important than your family? \| #2 \| - \| - - Sheet1: #2 \| Finding that girl? It’s unbelievable. \| #3 \| - \| - - Sheet1: #3 \| What if Amanda is in some sort of trouble? God forbid, back in someone’s trunk. \| #4 \| - \| - - Sheet1: #4 \| I don’t expect much from you. \| #5 \| - \| - - Sheet1: #5 \| I was able to track down her last location. \| #6 \| - \| - - Sheet1: #6 \| She was in Masonville at 22:45 yesterday. \| - \| Masonville? She has no reason to go there. \| #7 ### 106. `Bois.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 51/Checkpoint 0/Bois.xlsx` - Type: `.xlsx` - Size: 9,476 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 22 extracted text line(s), about 268 word(s), and 1548 character(s). Frequent visible labels/speakers include ID, Kevin please calm down.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Brad, the box had a pendant. Right? | #1a; Sheet1: Brad, when are you planning to tell me what was really inside the box? | #1b. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| Brad, the box had a pendant. Right? \| #1a - Sheet1: Brad, when are you planning to tell me what was really inside the box? \| #1b - Sheet1: #1a \| Why do I have to repeat the same thing a thousand times? Are you dumb? \| #2 \| - \| - - Sheet1: #1b \| What are you saying? Why would I lie about it? \| #2 \| - \| - - Sheet1: #2 \| What’s happening?? What’s all this about? \| - \| He lied to us. Zoey gifted him that pendant on his birthday. \| #3 - Sheet1: Zoey's box didn't have the pendant. \| #3 - Sheet1: #3 \| Says who? \| - \| Drop the act. Which letters are embossed on the pendant again? \| #4 - Sheet1: #4 \| Makes sense. Z and B \| #5 \| - \| - - Sheet1: #5 \| Zoey and Brad \| #6 \| - \| - - Sheet1: #6 \| She told me she bought a pendant for you on your birthday. She was so excited about it. \| #7 \| - \| - - Sheet1: #7 \| What the hell Brad? What was in that box? \| #8 \| - \| - ### 107. `Colleague.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 53/Checkpoint 0/Colleague.xlsx` - Type: `.xlsx` - Size: 9,342 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 16 extracted text line(s), about 300 word(s), and 1610 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Amanda called... | #0a; Sheet1: #0a | Oh, finally! Is she alright? What did she say? | #1 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| Amanda called... \| #0a - Sheet1: #0a \| Oh, finally! Is she alright? What did she say? \| #1 \| - \| - - Sheet1: #1 \| I’m so relieved. \| #2 \| She is fine. She was stuck in a storm and her phone died. \| #2 - Sheet1: She’s back now. Thanks for all your help. \| #2 - Sheet1: #2 \| I’m glad she’s back and she’s well. A thousand scenarios were crossing my mind \| #3 \| - \| - - Sheet1: #3 \| Did you and her get along fine when you talked? You didn’t start a fight, right? \| - \| No, we didn't fight. I'm not always the one to start a fight, you know. \| #4 - Sheet1: She was a bit upset. I think. She just needs some time. \| #4 - Sheet1: #4 \| Don’t worry. You guys will figure it out, you always do. \| - \| She said she was in Hayberg, but you tracked her last location at... \| #5 - Sheet1: #5 \| Masonville... Yeah. Hayberg and Masonville are completely opposite to each other. She couldn’t have travelled that far overnight. This doesn’t make sense. \| #6 \| - \| - - Sheet1: #6 \| Do you think she is lying to you? \| - \| I don't know. This is very unlike her. I hope she’s not in any trouble. \| #7 - Sheet1: No, I know she wouldn’t. She’s not a good liar. \| #6a ### 108. `Kevin.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 58/Checkpoint 0/Kevin.xlsx` - Type: `.xlsx` - Size: 11,372 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 46 extracted text line(s), about 788 word(s), and 4551 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | I stormed into his house. I was fuming with rage. | - | Kevin, stop chasing things that might end up hurting you instead. | #1; Sheet1: Let it go, please. Leave these things moves to me. | #1. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| I stormed into his house. I was fuming with rage. \| - \| Kevin, stop chasing things that might end up hurting you instead. \| #1 - Sheet1: Let it go, please. Leave these things moves to me. \| #1 - Sheet1: #1 \| He turned his back on us Adam. You expect me to just sit back? \| #2 \| - \| - - Sheet1: #2 \| We're losing grip on the truth with every ticking second. \| #3 \| - \| - - Sheet1: #3 \| Doesn’t matter now… I was little too late anyway... \| - \| Has Brad left already?? \| #4 - Sheet1: #4 \| No, Brad was there, but the box... was not. \| #5 \| I’m not following… What? \| #5 - Sheet1: Where did the box go? \| #5 - Sheet1: #5 \| It was worse than we thought. Brad had been blackmailed by some faceless coward. \| #6 \| - \| - - Sheet1: #6 \| They were holding some damning evidence over his father's head. \| #7 \| - \| - - Sheet1: #7 \| Threatening to expose it unless Brad did what they asked for. \| #8 \| - \| - - Sheet1: #8 \| They demanded Zoey’s box in exchange for their silence. \| #9 \| They targeted Zoey's box? \| #8a ### 109. `Unknown.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Episode 2/Objective 62/Checkpoint 0/Unknown.xlsx` - Type: `.xlsx` - Size: 8,081 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 2 extracted text line(s), about 13 word(s), and 97 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Adam? | - | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Adam? \| - \| - \| - ### 110. `Unknown.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Prologue/Objective 0/Checkpoint 0/Unknown.xlsx` - Type: `.xlsx` - Size: 10,889 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 41 extracted text line(s), about 633 word(s), and 3526 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hello Adam | - | Hello? | #1; Sheet1: Yes? | #1. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Hello Adam \| - \| Hello? \| #1 - Sheet1: Yes? \| #1 - Sheet1: #1 \| The famous detective Adam Lane, not so famous after all, are you? \| - \| How does that concern you? \| #2 - Sheet1: Why would you care? \| #2 - Sheet1: #2 \| Sadly, the only cases you are getting must be of lost bikes. \| #3 \| - \| - - Sheet1: #3 \| The Brown’s murder case. That really was your peak, wasn’t it? \| - \| I'm still not sure who’s this. \| #3a - Sheet1: Do I have a stalker? 🤔 \| #3a - Sheet1: #3a \| Just someone who can help you get back on track. \| - \| Sorry I’m not looking to get back on track. \| #3b - Sheet1: To be honest, I didn’t ask. \| #3b - Sheet1: #3b \| I have a case for you. A case that will help you redeem yourself and overcome your past. \| - \| A case that will help me redeem myself from what?? \| #4 - Sheet1: where did you copy these lines from? \| #4 ### 111. `Colleague.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Prologue/Objective 0/Checkpoint 1/Colleague.xlsx` - Type: `.xlsx` - Size: 10,191 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 29 extracted text line(s), about 499 word(s), and 2677 character(s). Frequent visible labels/speakers include ID, We'll never know until we try. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey Adam, where have you been? | - | Hi Tim, umm.. I have something to tell you. | #1a; Sheet1: Hey, I need to talk to you. | #1a. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Hey Adam, where have you been? \| - \| Hi Tim, umm.. I have something to tell you. \| #1a - Sheet1: Hey, I need to talk to you. \| #1a - Sheet1: #1a \| Sure, what’s up? \| - \| Remember that case of the missing girl? I believe we can solve it. \| #1b - Sheet1: I think we might be able to solve the case of Zoey Leonard’s disappearance. \| #1b - Sheet1: #1b \| I thought we agreed on not taking up Zoey’s case. \| - \| Solving Zoey’s case could be our big shot… \| #1c - Sheet1: I know but I think this case can be our chance to turn our lives around. \| #1c - Sheet1: #1c \| This case is a waste of time. It’s a dead end. \| #1d \| - \| - - Sheet1: #1d \| The trails have gone cold, and who knows if she’s even alive? \| - \| When did you become so insensitive? \| #2 - Sheet1: What happened to the detective inside you? \| #2 - Sheet1: #2 \| What's up with you today, we’ve talked about this in the past. \| - \| We need this case… our agency needs this! \| #3 - Sheet1: Maybe I had a change of mind. Tim, we can really do this. \| #3a ### 112. `Unknown.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Prologue/Objective 0/Checkpoint 3/Unknown.xlsx` - Type: `.xlsx` - Size: 8,933 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 13 extracted text line(s), about 180 word(s), and 1007 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | I see you received the parcel. Did you have a look inside? | - | I guess anyone in the town could have gotten me all this. | #1; Sheet1: It’s just a bunch of pictures… | #1. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| I see you received the parcel. Did you have a look inside? \| - \| I guess anyone in the town could have gotten me all this. \| #1 - Sheet1: It’s just a bunch of pictures… \| #1 - Sheet1: #1 \| You are a detective, Adam. \| #2 \| - \| - - Sheet1: #2 \| This evidence could be very handy to you. \| #2a \| - \| - - Sheet1: #2a \| I am surprised to see such a famous detective giving up on the case every second. \| #3 \| - \| - - Sheet1: #3 \| You need to be serious here. \| - \| Thanks for the talk but I don’t think any of these items will help. \| #4 - Sheet1: I cannot be open about this case. How do you expect me to start with all this? \| #4 - Sheet1: #4 \| I have another gift for you. \| #5 \| - \| - - Sheet1: #5 \| But, be careful. You can’t share this with anyone. \| #6 \| - \| - - Sheet1: #6 \| - \| Wait.. is this your guy at the door?? \| #7 - Sheet1: #7 \| You know what to do. \| #8 \| - \| - ### 113. `Gerard.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 0/Objective 0/Checkpoint 1/Gerard.xlsx` - Type: `.xlsx` - Size: 10,900 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 37 extracted text line(s), about 700 word(s), and 3898 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey Adam, it’s been a long time brother. | #0a | - | -; Sheet1: #0a | Wish the circumstances were a bit different. Would’ve loved to catch up on life but um... Cammy... | #0b | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Hey Adam, it’s been a long time brother. \| #0a \| - \| - - Sheet1: #0a \| Wish the circumstances were a bit different. Would’ve loved to catch up on life but um... Cammy... \| #0b \| - \| - - Sheet1: #0b \| He is in some really deep shit and I can’t think of anyone but you to help me out on this. \| #0c \| - \| - - Sheet1: #0c \| You owe me one Lane, help me save my brother. \| - \| Anderson? How long has it been like? 12 years? \| #1a - Sheet1: Uhh... I don’t remember you exactly. Do you mind giving me some more details about yourself? \| #1b - Sheet1: #1a \| Somewhere around that, sorry for dropping a bomb on you. \| #1a1 \| - \| - - Sheet1: #1a1 \| Should have bought cookies for your wife and kid. \| - \| You and your sluggish humor never get old. What’s the deal? \| #2a - Sheet1: Never been a fan of cookies.. But whatever works for you. \| #2a - Sheet1: #1b \| You’re the worst. Remember Professor Goodman? Law and crime, second year? He once asked me: "What’s the difference between a tick and a lawyer?" \| - \| The tick falls off when you’re dead. \| #2a - Sheet1: #2a \| I have spent all these years trying to be a damn good lawyer and I can’t seem to find a way out for Cammy. \| #3a \| - \| - - Sheet1: #3a \| I need your help, Adam. \| - \| You don’t have to ask twice. Tell me everything you know. \| #4a ### 114. `Gerard.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 0/Objective 11/Checkpoint 0/Gerard.xlsx` - Type: `.xlsx` - Size: 9,256 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 14 extracted text line(s), about 254 word(s), and 1426 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Hey Anderson, I just had a chat with the official from ADA who is investigating your brother for this case. Turns out it's none other than Vanessa James from college and my ex-partner at ADA. | #1; Sheet1: #1 | What?? Really? | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| Hey Anderson, I just had a chat with the official from ADA who is investigating your brother for this case. Turns out it's none other than Vanessa James from college and my ex-partner at ADA. \| #1 - Sheet1: #1 \| What?? Really? \| #2 \| - \| - - Sheet1: #2 \| I remember her. She always had some sort of a superiority complex \| #3 \| - \| - - Sheet1: #3 \| I don’t expect any help from her. \| - \| I learned some details about the case from her and have prepared a short transcript. \| #4 - Sheet1: #4 \| - \| file::TRANSCRIPT \| #5 - Sheet1: #5 \| I went through the transcript. I know it looks like he did it but believe me. Cammy will never do something like this. He is innocent. \| #6 \| - \| - - Sheet1: #6 \| Someone is framing him for this or someone made him do it. \| - \| I believe you. I also feel something is missing. \| #7 - Sheet1: We need to find the missing piece if we want to save him \| #7 - Sheet1: #7 \| I know but before I forget I was able to manage to get the evidence police and ADA have against Cammy. \| - \| What evidence? \| #8a - Sheet1: How did you get it? \| #8b - Sheet1: #8a \| These are the images of the frames clicked by Cammy. \| #9 \| - \| - ### 115. `Gerard.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 0/Objective 13/Checkpoint 0/Gerard.xlsx` - Type: `.xlsx` - Size: 8,573 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 7 extracted text line(s), about 93 word(s), and 584 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | This cannot be all the evidence they have. There must be more. | #1a; Sheet1: #1a | Exactly! He was supposed to take these photographs. They must be having some concrete evidence other than this. | #1b | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| This cannot be all the evidence they have. There must be more. \| #1a - Sheet1: #1a \| Exactly! He was supposed to take these photographs. They must be having some concrete evidence other than this. \| #1b \| - \| - - Sheet1: #1b \| Do you think Vanessa can help us? \| - \| No, she has already made it clear. \| #2a - Sheet1: Maybe. I can try talking to her once more. \| #2b - Sheet1: #2a \| I understand, can't expect anything more from someone as egoistic as her \| - \| - \| - - Sheet1: #2b \| Yes please do. \| - \| - \| - ### 116. `Vanessa.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 0/Objective 13/Checkpoint 1/Vanessa.xlsx` - Type: `.xlsx` - Size: 9,939 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 27 extracted text line(s), about 447 word(s), and 2527 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | I want to start over our conversation. | #1a; Sheet1: Can you just do me one last favor? We were partners for more than 5 years. | #1b. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| I want to start over our conversation. \| #1a - Sheet1: Can you just do me one last favor? We were partners for more than 5 years. \| #1b - Sheet1: #1a \| There is nothing to start over Adam. I made it clear. \| #2 \| - \| - - Sheet1: #1b \| 5 years huh? You never cared about anyone but yourself. \| #1c \| - \| - - Sheet1: #1c \| We solved tons of cases together but you always got the credit and never even cared to let others know about my piece of work. \| #1d \| - \| - - Sheet1: #1d \| Always full of yourself. \| #2 \| - \| - - Sheet1: #2 \| I can’t help you now. \| - \| I just don’t want someone else to suffer because of our relationship. \| #3a - Sheet1: I just want you to consider that he might be innocent. I can help you. \| #3b - Sheet1: #3a \| Let me tell you one thing. I would never let anything come between my investigation. \| #3c \| - \| - - Sheet1: #3b \| I don’t need any help, especially from you. This is my case. Just stay out of it. \| - \| What is the problem with me having a look at the evidence? \| #4 - Sheet1: #3c \| Our relationship has got nothing to do with this case. \| - \| What is the problem with me having a look at the evidence? \| #4 ### 117. `Gerard.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 0/Objective 14/Checkpoint 0/Gerard.xlsx` - Type: `.xlsx` - Size: 8,825 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 10 extracted text line(s), about 174 word(s), and 942 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | I found out about the CCTV surveillance company hired by the Branfords. | #1 | - | -; Sheet1: #1 | Goes by the name Safecam Tech. | - | Great! What next? | #2a. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| I found out about the CCTV surveillance company hired by the Branfords. \| #1 \| - \| - - Sheet1: #1 \| Goes by the name Safecam Tech. \| - \| Great! What next? \| #2a - Sheet1: How do we make our way inside? \| #2b - Sheet1: #2a \| I have some information about where they keep their data. \| #3 \| - \| - - Sheet1: #2b \| I knew a guy in this company. Had to grease his palm to get the information out about where they keep their data. \| #3 \| - \| - - Sheet1: #3 \| Safecam.tech is the website. \| #4 \| - \| - - Sheet1: #4 \| But the issue is how do we log in? \| - \| I’ll try to get the ID. But still we would need to figure out the password. \| #5 - Sheet1: #5 \| I bet it’s their daughter’s name. I have heard about how much they love her. \| - \| I think I’ll give it a look then. Maybe I can find a way in. - Sheet1: We have to figure something out. Let’s try and get back if we find something. ### 118. `Gerard.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 0/Objective 22/Checkpoint 0/Gerard.xlsx` - Type: `.xlsx` - Size: 9,017 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 11 extracted text line(s), about 250 word(s), and 1323 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | This is it. I know who did it. | #1; Sheet1: #1 | What?? Who did it? What do you have? | - | It’s a guy named Cole Branford. He cut the evidence where he stole the frames and his ID was visible. Here is all the evidence you need! | #2. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| This is it. I know who did it. \| #1 - Sheet1: #1 \| What?? Who did it? What do you have? \| - \| It’s a guy named Cole Branford. He cut the evidence where he stole the frames and his ID was visible. Here is all the evidence you need! \| #2 - Sheet1: #2 \| YES..this is it. I just need to find out who he is and why he framed Cammy. I’m sure I will win this case. \| #3 \| - \| - - Sheet1: #3 \| You were able to get the footage they were holding against Cammy? \| - \| I was only able to get the gallery footage because of the camera in the pictures you sent me. But that was enough to find the real c... - Sheet1: #4 \| I can never question your skills. Let’s turn this around for my boy and meet up at Margerie’s this weekend. \| - \| I just did my job. \| #5a - Sheet1: I owed you one Anderson. I still remember the afterparty, freshman year, you saved me. I was a wreck back then \| #5b - Sheet1: #5a \| You did a really good one \| - \| You’ve got what you needed. Now go get your brother out. \| #6 - Sheet1: #5b \| What was her name? Kayleigh Mathew?.. Hahaha \| #5c \| - \| - - Sheet1: #5c \| You definitely owe me for that \| #5c \| You’ve got what you needed. Now go get your brother out. \| #6 - Sheet1: #6 \| Yes, I’ll get back to you after the hearing. \| - \| - \| - ### 119. `Gerard.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 0/Objective 23/Checkpoint 0/Gerard.xlsx` - Type: `.xlsx` - Size: 10,187 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 28 extracted text line(s), about 484 word(s), and 2787 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey Adam, guess what | #1 | - | -; Sheet1: #1 | We won and Cammy is out. | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Hey Adam, guess what \| #1 \| - \| - - Sheet1: #1 \| We won and Cammy is out. \| #2 \| - \| - - Sheet1: #2 \| I told him everything and he was so thankful for everything you did for him. \| #3 \| - \| - - Sheet1: #3 \| You saved him. \| - \| My man! I knew you’d win. \| #4 - Sheet1: It’s all your hard work and dedication that paid off and got Cammy out. \| #4 - Sheet1: #4 \| I can’t express how happy I feel. \| #5 \| - \| - - Sheet1: #5 \| Thanks a lot! \| - \| Forget it and first tell me who stole the paintings? \| #6 - Sheet1: Is he the guy we suspected? \| #6 - Sheet1: #6 \| You are not gonna believe it… \| #7 \| - \| - - Sheet1: #7 \| It was Mr. Branford who got it done. He got his own collection stolen. \| - \| What? But how and why would he get his own paintings stolen? \| #8 - Sheet1: #8 \| Exactly! Remember the guy whose ID you gave me... Cole? \| #9 \| - \| - ### 120. `Vanessa.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 0/Objective 24/Checkpoint 0/Vanessa.xlsx` - Type: `.xlsx` - Size: 10,429 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 28 extracted text line(s), about 601 word(s), and 3410 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Hey Nessa. I heard what happened at the hearing. | #1; Sheet1: #1 | Are you here to tell me that you were right then? Cut me some slack and go away. | - | Gerard told me how it looked like you almost had a stroke. So I just wanted to check in on you. | #2a. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| Hey Nessa. I heard what happened at the hearing. \| #1 - Sheet1: #1 \| Are you here to tell me that you were right then? Cut me some slack and go away. \| - \| Gerard told me how it looked like you almost had a stroke. So I just wanted to check in on you. \| #2a - Sheet1: What's more disheartening? Losing the case or losing it against me? \| #2b - Sheet1: #2a \| You must be amused by this. \| - \| I did try to tell you that Cameron looks clean \| #3a - Sheet1: You should never believe these famous names so easily. They are always hiding something. \| #3b - Sheet1: #2b \| Losing against you. Anytime. \| - \| I did try to tell you that Cameron looks clean \| #3a - Sheet1: #3a \| Don’t start with me again.. I already had enough! \| - \| I hope you learned something out of this.. haha \| #4a - Sheet1: How did Maxwell react when he found out about everything? \| #4b - Sheet1: #3b \| It's hard to believe a rich man would go to such lengths to orchestrate his own property being stolen. \| - \| I hope you learned something out of this.. haha \| #4a - Sheet1: #4a \| If only the ADA had allowed me to investigate the way I wanted. I might have known. \| #5 \| - \| - - Sheet1: #4b \| He's always upset when ADA loses a case, but he was also somewhat surprised, just like me, when he discovered Mr.Branford's involvement. \| #4c \| - \| - ### 121. `Matt.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 0/Objective 6/Checkpoint 0/Matt.xlsx` - Type: `.xlsx` - Size: 11,465 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 46 extracted text line(s), about 878 word(s), and 4975 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_matt | - | Hello Officer Matt. This is Adam Lane from Lane & Murphy Investigations. I have a few questions for you. | #1; Sheet1: #1 | Ahh.. you detectives think that you can just text the police for anything you want. | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| system::chatting_with_matt \| - \| Hello Officer Matt. This is Adam Lane from Lane & Murphy Investigations. I have a few questions for you. \| #1 - Sheet1: #1 \| Ahh.. you detectives think that you can just text the police for anything you want. \| #2 \| - \| - - Sheet1: #2 \| I’m sick of PI’s hitting me up and expecting me to just give them what they need. \| - \| I want to talk about Cameron’s theft situation. \| #3 - Sheet1: You’re handling Cameron’s case aren’t you? \| #3 - Sheet1: #3 \| I’m tired of everyone coming up to me for that boy… What part of him being a thief don’t you get? \| #4 \| - \| - - Sheet1: #4 \| Yesterday, that lawyer brother of his came. I had to get security involved to get him out. \| - \| What can you tell me about his case? \| #5a - Sheet1: You took an oath, just like I did Officer. \| #5b - Sheet1: #5a \| I ain’t telling you nothing. \| - \| Man c’mon, you know the kid’s innocent. \| #6a - Sheet1: You met Gerard Anderson at the station. \| #6b - Sheet1: #5b \| I wish I could help you out \| - \| Man c’mon, you know the kid’s innocent. \| #6a - Sheet1: #6a \| Says the detective who got hired by Cameron’s folks. \| #6b \| - \| - ### 122. `Vanessa.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 0/Objective 9/Checkpoint 0/Vanessa.xlsx` - Type: `.xlsx` - Size: 12,567 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 59 extracted text line(s), about 1065 word(s), and 6327 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_vanessa | - | Hi Vanessa, it’s me Adam. Hope you still remember me. | #0a; Sheet1: #0a | Adam..? Is this actually you? It’s been 7 years. | - | I’m not that easy to forget, am I?. | #1a. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| system::chatting_with_vanessa \| - \| Hi Vanessa, it’s me Adam. Hope you still remember me. \| #0a - Sheet1: #0a \| Adam..? Is this actually you? It’s been 7 years. \| - \| I’m not that easy to forget, am I?. \| #1a - Sheet1: Yes.. It’s me. You look surprised. \| #1b - Sheet1: #1a \| How can I forget the famous detective Adam Lane. \| #2 \| - \| - - Sheet1: #1b \| Well, I am. Long time no see. How's the private detective life treating you? \| #2 \| - \| - - Sheet1: #2 \| Speaking of which, how's Amanda? Are you both still together? \| - \| What do you mean? Obviously, we are together. \| #3a - Sheet1: Why? Looking to ask me out again? \| #3b - Sheet1: #3a \| ohh... Yeah! Obviously! \| #4 \| - \| - - Sheet1: #3b \| You really need to get over yourself, and thanks for saving me from that mistake. \| #4 \| - \| - - Sheet1: #4 \| I see your firm isn’t doing very well. Can’t say the same thing about myself \| - \| Vanessa James, the queen of ADA. Impressive, but remember, success isn't everything. I made choices I believe in, and I h... - Sheet1: #5 \| Oh please, Adam. Don't act bitter just because you couldn't keep up. \| #5a \| - \| - ### 123. `Sarah.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 1/Objective 0/Checkpoint 1/Sarah.xlsx` - Type: `.xlsx` - Size: 12,126 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 56 extracted text line(s), about 1073 word(s), and 5988 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | ADAM?? | #1 | - | -; Sheet1: #1 | Is this Adam Lane? | - | Hello. Yes, this is Detective Adam Lane. Are you okay? | #2. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| ADAM?? \| #1 \| - \| - - Sheet1: #1 \| Is this Adam Lane? \| - \| Hello. Yes, this is Detective Adam Lane. Are you okay? \| #2 - Sheet1: #2 \| I’m Sarah and I think someone has been following me. \| #2a \| - \| - - Sheet1: #2a \| I think they’ve even been in my house. I think they are living here right now. \| #3 \| - \| - - Sheet1: #3 \| I need your help. \| - \| Intruder? In your house? as we speak?? \| #4a - Sheet1: Shouldn’t you just call 911? \| #4b - Sheet1: #4a \| I don’t know. \| #5 \| - \| - - Sheet1: #4b \| Unfortunately, The police can’t help me. You need to comprehend the complexity of my situation. \| #5 \| - \| - - Sheet1: #5 \| I believe someone walks around my place at night. I feel as though someone watches me while I go to sleep every night.. \| #6 \| - \| - - Sheet1: #6 \| I know it sounds crazy but you need to believe me. \| - \| This is absurd. What's prompting this belief? \| #7 - Sheet1: You need to calm down.. and tell me what is really going on.. \| #7 ### 124. `Sarah.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 1/Objective 11/Checkpoint 0/Sarah.xlsx` - Type: `.xlsx` - Size: 8,723 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 9 extracted text line(s), about 118 word(s), and 700 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | It happened again today… | #1 | - | -; Sheet1: #1 | The TV is on and this show Blitz is running. | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| It happened again today… \| #1 \| - \| - - Sheet1: #1 \| The TV is on and this show Blitz is running. \| #2 \| - \| - - Sheet1: #2 \| You can see it in this photo. \| #3 \| - \| - - Sheet1: #3 \| image::sarahlivingroom::1.314 \| - \| Interesting... anything else? \| #5 - Sheet1: Wait.. what about all the text written on the white board? \| #4b - Sheet1: #4a \| There were dirty dishes in the sink and half of the groceries were gone. \| #5 \| - \| - - Sheet1: #4b \| Just some things that I forget easily. \| #5 \| - \| - - Sheet1: #5 \| Anyway, see.. I have proof now. You can see in the photo. \| - \| I’ll have a closer look at it and will get back to you. ### 125. `Sherry.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 1/Objective 13/Checkpoint 0/Sherry.xlsx` - Type: `.xlsx` - Size: 8,105 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 2 extracted text line(s), about 21 word(s), and 136 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Hello, this is Detective Adam Lane. Who is this? | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| Hello, this is Detective Adam Lane. Who is this? \| - ### 126. `Sherry.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 1/Objective 15/Checkpoint 0/Sherry.xlsx` - Type: `.xlsx` - Size: 8,273 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 3 extracted text line(s), about 23 word(s), and 156 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | audio::sarahtaps.mp3 | - | Who are you? | -; Sheet1: What does this mean? | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| audio::sarahtaps.mp3 \| - \| Who are you? \| - - Sheet1: What does this mean? \| - ### 127. `Sarah.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 1/Objective 17/Checkpoint 0/Sarah.xlsx` - Type: `.xlsx` - Size: 10,099 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 29 extracted text line(s), about 475 word(s), and 2593 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | I told you to stay away from her then why did you contact her? | - | Are you okay? | #1; Sheet1: What happened Sarah? Who did I contact? | #1. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| I told you to stay away from her then why did you contact her? \| - \| Are you okay? \| #1 - Sheet1: What happened Sarah? Who did I contact? \| #1 - Sheet1: #1 \| You tried contacting Sherry? Didn’t you? \| - \| That number is Sherry’s..? I had no idea. \| #2a - Sheet1: I never did.. What are you talking about? \| #2b - Sheet1: #2a \| Yes it is.. I have no idea how you found it. \| - \| How do you know about our chat? \| #3 - Sheet1: #2b \| 1911818.. You are talking to her. I know. \| - \| How do you know about our chat? \| #3 - Sheet1: #3 \| I found out about it from Sherry. She was just playing around with you. She is of no use. \| - \| I told you it seemed to be like she could be helpful but now I’m confused. \| #4a - Sheet1: You don’t want me to talk to Sherry and Sherry needs help. What’s going on? \| #4b - Sheet1: #4a \| She is like that. She is really playful. Trust me.. Just leave her out of this. \| #5 \| - \| - - Sheet1: #4b \| You don’t know her.. That’s the reason I told you to just stay away from her. \| #5 \| - \| - - Sheet1: #5 \| You dont have to be so stubborn. \| - \| I would still like to complete what I started. Wouldn’t like to leave her hanging like this. \| #6 ### 128. `Sherry.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 1/Objective 18/Checkpoint 0/Sherry.xlsx` - Type: `.xlsx` - Size: 8,115 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 3 extracted text line(s), about 16 word(s), and 120 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | HELP | #1 | - | -; Sheet1: #1 | - | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| HELP \| #1 \| - \| - - Sheet1: #1 \| - \| - \| - ### 129. `Grey.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 1/Objective 26/Checkpoint 0/Grey.xlsx` - Type: `.xlsx` - Size: 8,987 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 10 extracted text line(s), about 200 word(s), and 1128 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_grey | - | Hello, is this Dr. Grey? This is Detective Adam Lane and I need your help regarding an ex-patient of yours. | #1; Sheet1: #1 | Yes this is. Sure, tell me how I can help you. | - | Did you treat anyone by the name of Sarah Fischer decades ago? She might have been between the ages of 8-10 suffering from Dissociative identity disorder. | #2. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| system::chatting_with_grey \| - \| Hello, is this Dr. Grey? This is Detective Adam Lane and I need your help regarding an ex-patient of yours. \| #1 - Sheet1: #1 \| Yes this is. Sure, tell me how I can help you. \| - \| Did you treat anyone by the name of Sarah Fischer decades ago? She might have been between the ages of 8-10 suffering from Dissociative identity disord... - Sheet1: #2 \| Let me check. \| #3 \| - \| - - Sheet1: #3 \| Give me a minute \| #4 \| - \| - - Sheet1: #4 \| Sarah Fischer is it? \| - \| Yes, Sarah needs your help right now. It has gotten worse since she stopped seeing you. \| #5 - Sheet1: Doctor, She isn’t doing great. She needs you. \| #5 - Sheet1: #5 \| I remember this patient. She was one of my first cases as a resident. What is wrong with her? \| #6 \| - \| - - Sheet1: #6 \| She stopped coming for her monthly follow-ups years ago. I always wondered why. \| - \| I know it is a strange request but I want you to please check her blog at saramysk.com/hidden \| #7 - Sheet1: #7 \| Okay sure. I’ll take a look and get back to you detective. \| - \| - \| - ### 130. `Grey.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 1/Objective 28/Checkpoint 0/Grey.xlsx` - Type: `.xlsx` - Size: 9,411 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 16 extracted text line(s), about 319 word(s), and 1805 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | This is worse than I thought | #1 | - | -; Sheet1: #1 | Now I know why she stopped coming in all those years ago. | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| This is worse than I thought \| #1 \| - \| - - Sheet1: #1 \| Now I know why she stopped coming in all those years ago. \| #2 \| - \| - - Sheet1: #2 \| Sherry has always been a dominant alter, but I never thought it would get this extreme. \| - \| She was paranoid. She believed that someone was living inside her house. \| #3 - Sheet1: #3 \| Sounds like Sherry reached out to you to help her after Sarah took over. \| - \| Then why was she calling herself Sarah? \| #4a - Sheet1: Why would Sherry want me to find out about it and what is the real reason behind this? \| #4b - Sheet1: #4a \| Her alter has grown to be so dominant now that she believes herself to be Sarah. \| #5 \| - \| - - Sheet1: #4b \| There could be multiple reasons behind this. Maybe she has turned a blind eye towards Sarah and has completely forgotten that she even existed over these years. \| #5 \| - \| - - Sheet1: #5 \| So, the one you are talking to right now is her alter Sherry claiming to be Sarah. \| #6 \| - \| - - Sheet1: #6 \| These blogs are definitely written by Sarah. \| #7 \| - \| - - Sheet1: #7 \| This must sound confusing. Cases like these are rare. \| - \| Hmm how can I help Sarah get out of this situation? \| #8 - Sheet1: Can she be treated for this? \| #7a ### 131. `Andrew.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 1/Objective 3/Checkpoint 0/Andrew.xlsx` - Type: `.xlsx` - Size: 11,668 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 49 extracted text line(s), about 870 word(s), and 4994 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_andrew | - | Hi, this is detective Adam Lane. | #1; Sheet1: #1 | OMG... a detective. How come a detective texted me? | - | Is this Andrew? | #2a. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| system::chatting_with_andrew \| - \| Hi, this is detective Adam Lane. \| #1 - Sheet1: #1 \| OMG... a detective. How come a detective texted me? \| - \| Is this Andrew? \| #2a - Sheet1: Are you Sarah’s neighbor? \| #2b - Sheet1: #2a \| Yes sirrr. Andrew Haze it is. \| - \| I had a few questions for you. If you can cooperate, we will be done in no time. \| #3 - Sheet1: #2b \| Sarah? Oh.. yeah I am. I almost forgot that she existed. It isn't love, it isn't hate.. It's just indifference. \| - \| I had a few questions for you. If you can cooperate, we will be done in no time. \| #3 - Sheet1: #3 \| Fr? Is this a police investigation? Like those in the movies. But wait.. You’re just a detective. Nothing to worry about 😌 \| #5 \| - \| - - Sheet1: #5 \| I volunteer as a tribute. Please.. go ahead with your questions. \| - \| You reached home really late last night.. Any particular reason for this? \| #6 - Sheet1: #6 \| Well sorry mommy.. It was way past my bedtime, was it? \| - \| I would really appreciate a straight answer. \| #7a - Sheet1: You are just wasting my time. Please corporate.. \| #7b - Sheet1: #7a \| I’m not the right person to expect straight answers from bruh ☠️ \| #8 \| - \| - - Sheet1: #7b \| Dude.. I was just messing around. Chill.. I’ll answer all your questions. No cap. \| #8 \| - \| - ### 132. `Riverstone High.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 1/Objective 5/Checkpoint 0/Riverstone High.xlsx` - Type: `.xlsx` - Size: 8,683 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 6 extracted text line(s), about 126 word(s), and 737 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hello, welcome to Riverstone High! This is Julia. How can I help you? | - | Hi Julia, this is Detective Adam Lane. I need some information regarding your ex-employee Ms. Sarah Fischer. | #1; Sheet1: #1 | I’m sorry but we are not allowed to share any existing or previous employee’s information with anyone. | - | I am not looking for any personal information. | #2. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Hello, welcome to Riverstone High! This is Julia. How can I help you? \| - \| Hi Julia, this is Detective Adam Lane. I need some information regarding your ex-employee Ms. Sarah Fischer. \| #1 - Sheet1: #1 \| I’m sorry but we are not allowed to share any existing or previous employee’s information with anyone. \| - \| I am not looking for any personal information. \| #2 - Sheet1: I just need to know why she left her job at Riverstone High \| #2 - Sheet1: #2 \| Oh.. I can’t talk to you about it through the official channels. If it isn't related to the school in general, please contact me on this number. \| #3 \| - \| - - Sheet1: #3 \| contact::Julia::624-5155 \| - \| - \| - ### 133. `Julia.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 1/Objective 6/Checkpoint 0/Julia.xlsx` - Type: `.xlsx` - Size: 10,284 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 27 extracted text line(s), about 516 word(s), and 2939 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_julia | - | Hi, this is Adam Lane. We just had a brief conversation on Riverstone High’s official chat. | #1; Sheet1: #1 | Hi Adam, nice to speak to you again. | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| system::chatting_with_julia \| - \| Hi, this is Adam Lane. We just had a brief conversation on Riverstone High’s official chat. \| #1 - Sheet1: #1 \| Hi Adam, nice to speak to you again. \| #2 \| - \| - - Sheet1: #2 \| I will be able to share any details regarding Ms Sarah here. \| #3 \| - \| - - Sheet1: #3 \| So, what are you looking for? \| - \| What do you know about Sarah? \| #4a - Sheet1: Did you know Sarah? \| #4b - Sheet1: #4a \| What's up? Is she okay? \| #5 \| - \| - - Sheet1: #4b \| Yes, I got to talk to her quite a few times in school during our annual academic events. \| #5 \| - \| - - Sheet1: #5 \| She used to teach English Literature and she was really good at it. Her students really adored her. \| - \| Did you ever notice anything strange about her behavior while at Riverstone High? \| #6a - Sheet1: Exactly how much time has it been since she left the job at school? \| #6b - Sheet1: #6a \| I remember Mr. Dan, the math teacher at our school once told me that he saw Sarah denigrating her own student. That was very unlike her. \| - \| And she resigned from her job? \| #7 - Sheet1: Why did she leave this job? Any ideas? \| #7 ### 134. `Sarah.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 1/Objective 8/Checkpoint 0/Sarah.xlsx` - Type: `.xlsx` - Size: 10,203 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 30 extracted text line(s), about 492 word(s), and 2709 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Hi Sarah, hope you are doing well! | #1; Sheet1: #1 | I am.. It’ll be better if we solve this case before I go crazy | - | We will.. Trust me | #2a. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| Hi Sarah, hope you are doing well! \| #1 - Sheet1: #1 \| I am.. It’ll be better if we solve this case before I go crazy \| - \| We will.. Trust me \| #2a - Sheet1: Did something happen again?? \| #2b - Sheet1: #2a \| I do \| - \| I had a chat with Julia from Riverstone High. \| #3 - Sheet1: #2b \| Sometimes I’m not able to recall certain memories.. I’m just missing my hairbrush. I think I need to get a new one. \| - \| I had a chat with Julia from Riverstone High. \| #3 - Sheet1: #3 \| Oh..Julia? I don’t remember. Her name seems familiar though. \| - \| She told me that you got fired for stealing. \| #4 - Sheet1: You said that you left your job but she had something different to say. \| #4 - Sheet1: #4 \| I know what are you thinking. \| #5 \| - \| - - Sheet1: #5 \| You are probably not going to trust me. \| - \| You owe me an explanation. \| #6 - Sheet1: Please be transparent with me if you want me to help your case. \| #6 - Sheet1: #6 \| They just blamed me for stealing because I was in charge of the library as well. \| #7 \| - \| - ### 135. `Chloe.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 2/Objective 0/Checkpoint 1/Chloe.xlsx` - Type: `.xlsx` - Size: 10,448 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 31 extracted text line(s), about 563 word(s), and 3204 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hi Adam, I’m Chloe. How are you doing and how is your hunt going for Zoey? | - | Care to introduce yourself first? | #1a; Sheet1: How do you know Zoey? | #1b. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Hi Adam, I’m Chloe. How are you doing and how is your hunt going for Zoey? \| - \| Care to introduce yourself first? \| #1a - Sheet1: How do you know Zoey? \| #1b - Sheet1: #1a \| I’m Chloe, that’s enough introduction you’ll need \| #2a \| - \| - - Sheet1: #1b \| I don’t. You working on her case is the buzz of the town. \| #2b \| - \| - - Sheet1: #2a \| I think I might know what happened to Zoey. \| - \| How can you help me? \| #3 - Sheet1: #2b \| I think I might know what happened to her. \| - \| How can you help me? \| #3 - Sheet1: #3 \| Are you aware of the missing reports of children back in 1989? They were all over the papers back then. A horror no one could solve \| - \| I have no idea. \| #3a - Sheet1: I have heard of it. Every few days, a kid would go missing without a trace for months. \| #4 - Sheet1: #3a \| Those were a few of the most terrifying cases in Riverstone’s history \| #4 \| - \| - - Sheet1: #4 \| The last recorded case was of Ethan Callaway. He was 15 years old. \| #5 \| - \| - - Sheet1: #5 \| Have a look at this. It was published 3 days after his disappearance. \| #6 \| - \| - ### 136. `Chloe.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 2/Objective 10/Checkpoint 0/Chloe.xlsx` - Type: `.xlsx` - Size: 8,820 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 9 extracted text line(s), about 166 word(s), and 959 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Hello Chloe, I found something about Ethan and his family. | #1; Sheet1: #1 | What did you find? | - | There is a book about the Callaway family which mentions about Ethan living with his mother Alice in a mansion in the Elmwood forest. The book had a Callaway family tree depicting the bloodline and someone’s name next to Ethan was erased. | #3. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| Hello Chloe, I found something about Ethan and his family. \| #1 - Sheet1: #1 \| What did you find? \| - \| There is a book about the Callaway family which mentions about Ethan living with his mother Alice in a mansion in the Elmwood forest. The book had a Callaway family tree depicting... - Sheet1: #3 \| Alice Callaway is the key to this case. I've heard she lives alone now. \| - \| How do you know so much about the Callaway family? \| #4a - Sheet1: Do you have any more information about them? \| #4b - Sheet1: #4a \| I did all the research for you, remember? \| #5 \| - \| - - Sheet1: #4b \| All you have to do is ask and you shall have the answer. \| - \| Alright! \| #5 - Sheet1: Seriously, what’s up with the riddles? \| #5 - Sheet1: #5 \| I’ll share a report on Alice. It's not much, but it should be everything you'll need. \| - \| - \| - ### 137. `Alice.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 2/Objective 13/Checkpoint 0/Alice.xlsx` - Type: `.xlsx` - Size: 8,670 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 7 extracted text line(s), about 98 word(s), and 571 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_alice | - | Hello Alice, this is Detective Adam Lane. I have some questions about your son’s disappearance back in 1989. | #1; Sheet1: #1 | I CANT SEE YOUR MESSAGE. WHO IS THIS? | - | Someone who's looking for the truth. | #2. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| system::chatting_with_alice \| - \| Hello Alice, this is Detective Adam Lane. I have some questions about your son’s disappearance back in 1989. \| #1 - Sheet1: #1 \| I CANT SEE YOUR MESSAGE. WHO IS THIS? \| - \| Someone who's looking for the truth. \| #2 - Sheet1: I know it must be tough but I’ll try to keep it short. \| #2 - Sheet1: #2 \| VISIT ME AND I SHALL ANSWER ALL YOUR QUESTIONS. \| - \| Can I call you instead? \| #3 - Sheet1: What? Visit you?... Why? \| #3 - Sheet1: #3 \| YOU MUST VISIT ME \| - \| - \| - ### 138. `Chloe.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Conversations/Trail 2/Objective 18/Checkpoint 0/Chloe.xlsx` - Type: `.xlsx` - Size: 11,603 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 51 extracted text line(s), about 817 word(s), and 4644 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Hi Chloe, I found out the truth. | #1; Sheet1: #1 | What happened? What did Alice tell you? | - | Alice is dead. | #1a. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| Hi Chloe, I found out the truth. \| #1 - Sheet1: #1 \| What happened? What did Alice tell you? \| - \| Alice is dead. \| #1a - Sheet1: When I reached there.. I saw that she hanged herself. \| #2 - Sheet1: #1a \| What? How did this happen? \| - \| This might sound very disturbing but… \| #3 - Sheet1: #2 \| What?? Why would she do that?? \| - \| This might sound very disturbing but… \| #3 - Sheet1: #3 \| - \| The Callaway family was behind the disappearances of all those children. She left a note behind admitting to everything. \| #4 - Sheet1: #4 \| - \| image::alicenote::0.587 \| #5 - Sheet1: #5 \| What…? \| #6 \| - \| - - Sheet1: #6 \| Oh no... \| #7 \| - \| - - Sheet1: #7 \| So, Ethan must have gone to the forest and.. \| - \| Yes.. he didn’t survive. \| #8 - Sheet1: Ethan paid the price for his family's crimes. A deadly one. \| #8 ### 139. `Flashback 1 Colleague.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Filler Chats/Flashback 1 Colleague.xlsx` - Type: `.xlsx` - Size: 19,777 bytes - Inferred role: Optional/background chat transcript. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Optional/background chat transcript. It contains 15 extracted text line(s), about 293 word(s), and 1418 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::failed_load_older | -; Sheet1: 2 | -1 | system::28th January, 2013 | -. Representative extracted content: - Sheet1: ID \| type \| text \| time - Sheet1: 1 \| -1 \| system::failed_load_older \| - - Sheet1: 2 \| -1 \| system::28th January, 2013 \| - - Sheet1: 3 \| -1 \| system::10:32 PM \| - - Sheet1: 4 \| 0 \| Were you able to find something from the case report? \| 10:32 PM - Sheet1: 5 \| 1 \| Didn’t get time to check it. Will let you know by tonight. \| 10:33 PM - Sheet1: 6 \| 0 \| It’s been more than a day man. I’m relying on you. \| 10:34 PM - Sheet1: 7 \| 1 \| I’m working on this Jones case. This could be big for me and I think I’m almost there. \| 10:36 PM - Sheet1: 8 \| 0 \| You know working in such an agency was never your thing. I still don’t know what changed. \| 10:37 PM - Sheet1: 9 \| 1 \| Not again Tim, I told you that I need to re-invent myself. There should be a reason that people would want me and only me to be on their case. ADA can help me create that identity. \| 10:39 PM - Sheet1: 10 \| 0 \| I guess you have it all planned out. \| 10:40 PM - Sheet1: 11 \| 1 \| Trust me, man, I don’t enjoy it here. They have no principles. There’s a lot of politics that permeate not just within the agency but outside of it as well. They are trying to control every crime that... ### 140. `Flashback 1 Maxwell.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Filler Chats/Flashback 1 Maxwell.xlsx` - Type: `.xlsx` - Size: 19,668 bytes - Inferred role: Optional/background chat transcript. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Optional/background chat transcript. It contains 14 extracted text line(s), about 236 word(s), and 1171 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::failed_load_older | -; Sheet1: 2 | -1 | system::27th January, 2013 | -. Representative extracted content: - Sheet1: ID \| type \| text \| time - Sheet1: 1 \| -1 \| system::failed_load_older \| - - Sheet1: 2 \| -1 \| system::27th January, 2013 \| - - Sheet1: 3 \| -1 \| system::10:01 PM \| - - Sheet1: 4 \| 0 \| Hey Adam, are you busy with something? \| 2:43 PM - Sheet1: 5 \| 1 \| You don’t give me a choice.. So yeah I’m busy with the Jones case. \| 2:45 PM - Sheet1: 6 \| 0 \| Why is it taking so long? The quicker we solve it the better ADA’s reputation will be. \| 2:48 PM - Sheet1: 7 \| 1 \| This isn’t some paperwork lying around for me to stamp and sign.. Moreover, I am assisting Ralph. He’s the case lead, go and talk to him. \| 2:51 PM - Sheet1: 8 \| 0 \| Always ready with an excuse. Anyway, I need you on Saturday to handle some paperwork for me. \| 2:54 PM - Sheet1: 9 \| 1 \| Saturday? Last I checked, My contract said 5 days a week. \| 2:57 PM - Sheet1: 10 \| 0 \| A detective is never not working. And don’t worry. You are not alone. Vanessa will join you. \| 3:00 PM - Sheet1: 11 \| 1 \| You have gotta be kidding me. Is this some sort of a pity revenge move? \| 3:03 PM ### 141. `Flashback 1 Ralph.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Filler Chats/Flashback 1 Ralph.xlsx` - Type: `.xlsx` - Size: 20,632 bytes - Inferred role: Optional/background chat transcript. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Optional/background chat transcript. It contains 27 extracted text line(s), about 434 word(s), and 2158 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::failed_load_older | -; Sheet1: 2 | -1 | system::28th January, 2013 | -. Representative extracted content: - Sheet1: ID \| type \| text \| time - Sheet1: 1 \| -1 \| system::failed_load_older \| - - Sheet1: 2 \| -1 \| system::28th January, 2013 \| - - Sheet1: 3 \| -1 \| system::03:52 PM \| - - Sheet1: 4 \| 0 \| Hey Adam, we have to prepare a transcript for the Jones case. \| 03:52 PM - Sheet1: 5 \| 0 \| We can close it after. \| 03:53 PM - Sheet1: 6 \| 0 \| Since you were the brain behind solving it. I thought you should do it. \| 03:53 PM - Sheet1: 7 \| 1 \| Don’t know if you are giving me a chance to shine or making me do your boring paperwork. \| 03:54 PM - Sheet1: 8 \| 0 \| Ideally, you are supposed to do the “boring paperwork”. \| 03:55 PM - Sheet1: 9 \| 1 \| Thanks for reminding me that I’m still a junior. \| 03:56 PM - Sheet1: 10 \| 0 \| Just kidding, I have prepared an outline and sent it to you. Just fill in the major details. \| 03:57 PM - Sheet1: 11 \| 0 \| By the way, you’ve been the talk at the agency since we closed in on this case. \| 03:57 PM ### 142. `Flashback 1 Vernon.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Filler Chats/Flashback 1 Vernon.xlsx` - Type: `.xlsx` - Size: 19,538 bytes - Inferred role: Optional/background chat transcript. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Optional/background chat transcript. It contains 14 extracted text line(s), about 203 word(s), and 1026 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::failed_load_older | -; Sheet1: 2 | -1 | system::27th January, 2013 | -. Representative extracted content: - Sheet1: ID \| type \| text \| time - Sheet1: 1 \| -1 \| system::failed_load_older \| - - Sheet1: 2 \| -1 \| system::27th January, 2013 \| - - Sheet1: 3 \| -1 \| system::07:09 AM \| - - Sheet1: 4 \| 0 \| Hello Adam, are we meeting this month? \| 07:09 PM - Sheet1: 5 \| 1 \| I don’t think that it’s necessary doc. \| 07:09 PM - Sheet1: 6 \| 0 \| I think I should decide that. \| 07:09 PM - Sheet1: 7 \| 1 \| I’m working on an important case. Don’t have any time to spare. \| 07:10 PM - Sheet1: 8 \| 0 \| Might you spare some time for yourself, you might start doing things quicker. You need this, we talked about it. \| 07:10 PM - Sheet1: 9 \| 1 \| I’m not trying to avoid anything. It’s just that this case is really important for me. \| 07:10 PM - Sheet1: 10 \| 0 \| You’re taking your meds regularly? \| 07:11 PM - Sheet1: 11 \| 1 \| Yes I am, you gotta stop checking on me so often. \| 07:11 PM ### 143. `Flashback 1 Wife.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Filler Chats/Flashback 1 Wife.xlsx` - Type: `.xlsx` - Size: 21,231 bytes - Inferred role: Optional/background chat transcript. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Optional/background chat transcript. It contains 33 extracted text line(s), about 527 word(s), and 2589 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::failed_load_older | -; Sheet1: 2 | -1 | system::23th January, 2013 | -. Representative extracted content: - Sheet1: ID \| type \| text \| time - Sheet1: 1 \| -1 \| system::failed_load_older \| - - Sheet1: 2 \| -1 \| system::23th January, 2013 \| - - Sheet1: 3 \| -1 \| system::04:11 PM \| - - Sheet1: 4 \| 0 \| Honey \| 4:11 PM - Sheet1: 5 \| 0 \| You had lunch?? \| 4:11 PM - Sheet1: 6 \| 1 \| Naah.. grabbed a bagel instead. \| 4:12 PM - Sheet1: 7 \| 0 \| Why would you eat a bagel when I packed lunch for you? I packed your favorite today. \| 4:13 PM - Sheet1: 8 \| 1 \| Isn’t it obvious that I’m just messing with you? Why would I ever eat a bagel instead of your famous spaghetti meatball?🧑‍🍳 \| 4:14 PM - Sheet1: 9 \| 0 \| You and your jokes \| 4:15 PM - Sheet1: 10 \| 1 \| Anyway I have got us a reservation for 8 today at Raven’s. Be ready! \| 4:16 PM - Sheet1: 11 \| 0 \| What about Jim? The nanny just canceled. She’s not well. \| 4:17 PM ### 144. `Jim.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Filler Chats/Jim.xlsx` - Type: `.xlsx` - Size: 21,018 bytes - Inferred role: Optional/background chat transcript. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Optional/background chat transcript. It contains 38 extracted text line(s), about 425 word(s), and 2084 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::failed_load_older | -; Sheet1: 2 | -1 | system::30th December, 2022 | -. Representative extracted content: - Sheet1: ID \| type \| text \| time - Sheet1: 1 \| -1 \| system::failed_load_older \| - - Sheet1: 2 \| -1 \| system::30th December, 2022 \| - - Sheet1: 3 \| -1 \| system::12:35 AM \| - - Sheet1: 4 \| 0 \| Hey dad, I’ll be going to my friend’s new year party tomorrow. \| 12:35 AM - Sheet1: 5 \| 1 \| Great! Have fun. \| 12:35 AM - Sheet1: 6 \| 0 \| Can you give me some money? I gotta get some stuff. \| 12:35 AM - Sheet1: 7 \| 1 \| How much money is some money? \| 12:35 AM - Sheet1: 8 \| 0 \| 100 bucks..? \| 12:36 AM - Sheet1: 9 \| 1 \| I’ll transfer 75 \| 12:36 AM - Sheet1: 10 \| 0 \| Are you bargaining?? \| 12:36 AM - Sheet1: 11 \| 1 \| Why not if it helps me save some money? \| 12:36 AM ### 145. `Marsh.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Filler Chats/Marsh.xlsx` - Type: `.xlsx` - Size: 20,063 bytes - Inferred role: Optional/background chat transcript. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Optional/background chat transcript. It contains 25 extracted text line(s), about 302 word(s), and 1483 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::failed_load_older | -; Sheet1: 2 | -1 | system::02nd January, 2022 | -. Representative extracted content: - Sheet1: ID \| type \| text \| time - Sheet1: 1 \| -1 \| system::failed_load_older \| - - Sheet1: 2 \| -1 \| system::02nd January, 2022 \| - - Sheet1: 3 \| -1 \| system::02:35 PM \| - - Sheet1: 4 \| 0 \| Hey Mr. Adam. \| 02:35 PM - Sheet1: 5 \| 1 \| Hello? \| 02:35 PM - Sheet1: 6 \| 0 \| This is Marsh. I live on walnut street. \| 02:35 PM - Sheet1: 7 \| 1 \| Hey Marsh, how can I help you? \| 02:36 PM - Sheet1: 8 \| 0 \| I have heard you are a detective and you can solve my problems. \| 02:36 PM - Sheet1: 9 \| 1 \| Yes, I am a detective \| 02:36 PM - Sheet1: 10 \| 0 \| My wife.. I think she is having an affair. I’m not sure though. \| 02:36 PM - Sheet1: 11 \| 0 \| she has been leaving our place for the night. \| 02:36 PM ### 146. `Maxwell.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Filler Chats/Maxwell.xlsx` - Type: `.xlsx` - Size: 19,503 bytes - Inferred role: Optional/background chat transcript. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Optional/background chat transcript. It contains 15 extracted text line(s), about 197 word(s), and 978 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::failed_load_older | -; Sheet1: 2 | -1 | system::01st January, 2023 | -. Representative extracted content: - Sheet1: ID \| type \| text \| time - Sheet1: 1 \| -1 \| system::failed_load_older \| - - Sheet1: 2 \| -1 \| system::01st January, 2023 \| - - Sheet1: 3 \| -1 \| system::10:34 AM \| - - Sheet1: 4 \| 0 \| Good day, Adam. A very happy new year to you and your family! \| 10:34 AM - Sheet1: 5 \| 1 \| Good morning and a happy new year to you as well! \| 10:34 AM - Sheet1: 6 \| 0 \| Any new case that you are working on? \| 10:34 AM - Sheet1: 7 \| 1 \| Why? You wanna steal off my case? \| 10:35 AM - Sheet1: 8 \| 0 \| haha.. Like I need to do that. \| 10:35 AM - Sheet1: 9 \| 0 \| just making sure you not taking up any case that you shouldn’t. \| 10:35 AM - Sheet1: 10 \| 1 \| You mean that murder case and that missing case you asked us not to pursue? \| 10:35 AM - Sheet1: 11 \| 0 \| Exactly! Nice to know you remember. \| 10:36 AM ### 147. `Smith.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Filler Chats/Smith.xlsx` - Type: `.xlsx` - Size: 20,330 bytes - Inferred role: Optional/background chat transcript. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Optional/background chat transcript. It contains 27 extracted text line(s), about 355 word(s), and 1736 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::failed_load_older | -; Sheet1: 2 | -1 | system::28th December, 2021 | -. Representative extracted content: - Sheet1: ID \| type \| text \| time - Sheet1: 1 \| -1 \| system::failed_load_older \| - - Sheet1: 2 \| -1 \| system::28th December, 2021 \| - - Sheet1: 3 \| -1 \| system::07:57 PM \| - - Sheet1: 4 \| 0 \| Hey Mr. Adam, any progress? \| 12:35 AM - Sheet1: 5 \| 1 \| No sir, we are trying to find your disk. \| 12:35 AM - Sheet1: 6 \| 1 \| I told you it’s very tough.. I have got this posted over the internet. \| 12:35 AM - Sheet1: 7 \| 1 \| Now.. All we can do is wait.. \| 12:35 AM - Sheet1: 8 \| 0 \| I didn't pay you to sit and wait around.. \| 12:36 AM - Sheet1: 9 \| 1 \| I told you.. You need to be patient. \| 12:36 AM - Sheet1: 10 \| 0 \| It's been 2 weeks already. I gave you the names of suspects. \| 12:36 AM - Sheet1: 11 \| 1 \| I’m still interrogating them.. \| 12:36 AM ### 148. `Wife.xlsx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Filler Chats/Wife.xlsx` - Type: `.xlsx` - Size: 23,883 bytes - Inferred role: Optional/background chat transcript. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Optional/background chat transcript. It contains 77 extracted text line(s), about 875 word(s), and 4334 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::failed_load_older | -; Sheet1: 2 | -1 | system::30th December, 2022 | -. Representative extracted content: - Sheet1: ID \| type \| text \| time - Sheet1: 1 \| -1 \| system::failed_load_older \| - - Sheet1: 2 \| -1 \| system::30th December, 2022 \| - - Sheet1: 3 \| -1 \| system::08:23 AM \| - - Sheet1: 4 \| 0 \| Hey \| 08:23 AM - Sheet1: 5 \| 0 \| You left early today?? \| 08:23 AM - Sheet1: 6 \| -1 \| system::11:45 AM \| - - Sheet1: 7 \| 0 \| I'm going to the hardware shop. \| 11:45 AM - Sheet1: 8 \| 0 \| Do you need anything? I can come by your office. \| 11:45 AM - Sheet1: 9 \| 1 \| No, I don’t need anything. \| 11:45 AM - Sheet1: 10 \| 1 \| Also, why are you visiting the hardware shop? \| 11:45 AM - Sheet1: 11 \| 0 \| The rooftop broke down and we were out of nails \| 11:45 AM ### 149. `General.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/General.docx` - Type: `.docx` - Size: 8,843 bytes - Inferred role: Game localization/content document. - Content label: `Gameplay Content` - This extracted content is categorized as general gameplay/localization content that does not fit a narrower label. - Detailed summary: Game localization/content document. It contains 102 extracted text line(s), about 370 word(s), and 2171 character(s). Frequent visible labels/speakers include You, contact, You sent an image, You sent an audio, You sent a file. The opening/representative content covers: Messages - General; ID; Text. Representative extracted content: - Messages - General - ID - Text - online_none - No users are online - messages_deleted - 576 messages deleted - offline_one_masculine - Brad is offline - offline_one_feminine - Lily is offline - offline_one_neutral ### 150. `Media.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Messages/Media.docx` - Type: `.docx` - Size: 7,522 bytes - Inferred role: Media, image, or asset listing/copy. - Content label: `Media Asset List` - This extracted content is categorized as image, video, gallery, reference-media, or asset-description content. - Detailed summary: Media, image, or asset listing/copy. It contains 20 extracted text line(s), about 52 word(s), and 317 character(s). Frequent visible labels/speakers include Messages - Media, ID, Sidetrail, Title, Content. The opening/representative content covers: Messages - Media; ID; Sidetrail. Representative extracted content: - Messages - Media - ID - Sidetrail - Title - Content - sarah_living_room - 2 - Board - In my name, it resides, - a puzzle shrouded deep. - Digits concealed, - and the secrets they keep. ### 151. `General.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Notes/General.docx` - Type: `.docx` - Size: 7,153 bytes - Inferred role: Diary/notes content. - Content label: `Notes/Diary` - This extracted content is categorized as personal notes, diary entries, to-do lists, groceries, birthdays, or written private records. - Detailed summary: Diary/notes content. It contains 5 extracted text line(s), about 6 word(s), and 39 character(s). Frequent visible labels/speakers include Notes - General, ID, Text, confirm, Confirm. The opening/representative content covers: Notes - General; ID; Text. Representative extracted content: - Notes - General - ID - Text - confirm ### 152. `Items.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Notes/Items.docx` - Type: `.docx` - Size: 7,798 bytes - Inferred role: Diary/notes content. - Content label: `Notes/Diary` - This extracted content is categorized as personal notes, diary entries, to-do lists, groceries, birthdays, or written private records. - Detailed summary: Diary/notes content. It contains 14 extracted text line(s), about 83 word(s), and 446 character(s). Frequent visible labels/speakers include Notes - Items, ID, Text, default, crossbar_threaten. The opening/representative content covers: Notes - Items; ID; Text. Representative extracted content: - Notes - Items - ID - Text - default - Feel free to use this app to write down your thoughts, clues, or personal life problems. - crossbar_threaten - This is not Kiwi. - You either have access to her phone or mail. - Who are you? - Prying into Kiwi's matters is a grave mistake. - You might think you're in control, but let me be clear. - I can make your life a living nightmare, and trust me, you won't see it coming. ### 153. `General.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Sidetrails/Connections/General.docx` - Type: `.docx` - Size: 7,798 bytes - Inferred role: Puzzle, deduction, or clue-connection content. - Content label: `Puzzle` - This extracted content is categorized as deduction, riddle, clue, question, challenge, or solve-state content. - Detailed summary: Puzzle, deduction, or clue-connection content. It contains 7 extracted text line(s), about 17 word(s), and 124 character(s). Frequent visible labels/speakers include ID, Text, title, Connections, description. The opening/representative content covers: Sidetrails - Connections - General; ID; Text. Representative extracted content: - Sidetrails - Connections - General - ID - Text - title - Connections - description - Connections related to this case will show up here. ### 154. `Items.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Sidetrails/Connections/Items.docx` - Type: `.docx` - Size: 8,506 bytes - Inferred role: Puzzle, deduction, or clue-connection content. - Content label: `Puzzle` - This extracted content is categorized as deduction, riddle, clue, question, challenge, or solve-state content. - Detailed summary: Puzzle, deduction, or clue-connection content. It contains 41 extracted text line(s), about 91 word(s), and 526 character(s). Frequent visible labels/speakers include ID, Name, Bio, Sidetrails - Connections - Items, The Unjust Sentence. The opening/representative content covers: Sidetrails - Connections - Items; The Unjust Sentence; ID. Representative extracted content: - Sidetrails - Connections - Items - The Unjust Sentence - ID - Name - Bio - cameron - Age: 32 - Works at Ivory Constructions - Lives at 22nd Avery Street - matt - ID: 1312020 - Rank: Sheriff ### 155. `General.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Sidetrails/Deductions/General.docx` - Type: `.docx` - Size: 7,132 bytes - Inferred role: Puzzle, deduction, or clue-connection content. - Content label: `Puzzle` - This extracted content is categorized as deduction, riddle, clue, question, challenge, or solve-state content. - Detailed summary: Puzzle, deduction, or clue-connection content. It contains 7 extracted text line(s), about 16 word(s), and 118 character(s). Frequent visible labels/speakers include ID, Text, title, Deductions, description. The opening/representative content covers: Sidetrails - Deductions - General; ID; Text. Representative extracted content: - Sidetrails - Deductions - General - ID - Text - title - Deductions - description - Your case-related deductions will show up here. ### 156. `Items.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Sidetrails/Deductions/Items.docx` - Type: `.docx` - Size: 8,911 bytes - Inferred role: Puzzle, deduction, or clue-connection content. - Content label: `Puzzle` - This extracted content is categorized as deduction, riddle, clue, question, challenge, or solve-state content. - Detailed summary: Puzzle, deduction, or clue-connection content. It contains 34 extracted text line(s), about 483 word(s), and 2644 character(s). Frequent visible labels/speakers include ID, Text, Sidetrails - Deductions - Items, The Unjust Sentence, Silent Scream. The opening/representative content covers: Sidetrails - Deductions - Items; The Unjust Sentence; ID. Representative extracted content: - Sidetrails - Deductions - Items - The Unjust Sentence - ID - Text - 1 - Vanessa is too credulous to believe that Cameron is the one behind the theft. The footage evidence points at him but maybe there are missing pieces that hold the truth. - 2 - Relying Solely on these three photographs isn’t sufficient to conclude that Cameron orchestrated this. Gaining access to the safecam website might provide the means to collect the necessary video evidence. - 3 - The ID card confirms that someone else was there. Cameron isn’t the thief. Cole must have framed Cameron by getting him into the mansion during those hours and cutting off the security cams. Someone from the Branford... - 4 - Mr. Branford got the paintings stolen with the help of Cole Branford while Cameron got framed deliberately. Vanessa lost the case but learned a lesson to never blindly trust every detail in front of you. ### 157. `Questions.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Sidetrails/Deductions/Questions.docx` - Type: `.docx` - Size: 12,432 bytes - Inferred role: Puzzle, deduction, or clue-connection content. - Content label: `Puzzle` - This extracted content is categorized as deduction, riddle, clue, question, challenge, or solve-state content. - Detailed summary: Puzzle, deduction, or clue-connection content. It contains 157 extracted text line(s), about 556 word(s), and 3092 character(s). Frequent visible labels/speakers include No, Yes, ID, Text, Options. The opening/representative content covers: Sidetrails - Deductions - Questions; The Unjust Sentence; ID. Representative extracted content: - Sidetrails - Deductions - Questions - The Unjust Sentence - ID - Text - Options - 1 - Is the evidence presented by Vanessa enough to prove Cameron guilty? - Probably yes - No - 2 - Could Branford's daughter Ellen be a potential suspect? - Yes ### 158. `Console Lines.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Sidetrails/Files/Console Lines.docx` - Type: `.docx` - Size: 7,163 bytes - Inferred role: Game localization/content document. - Content label: `Document/Letter` - This extracted content is categorized as letters, files, mail items, documents, or longer written artifacts. - Detailed summary: Game localization/content document. It contains 9 extracted text line(s), about 15 word(s), and 102 character(s). Frequent visible labels/speakers include Console Lines, ID, Text. The opening/representative content covers: Console Lines; ID; Text. Representative extracted content: - Console Lines - ID - Text - 1 - Loading bytestream… - 2 - Visualizing data grid… - 3 - Preparing decryption interface… ### 159. `General.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Sidetrails/Files/General.docx` - Type: `.docx` - Size: 7,269 bytes - Inferred role: Game localization/content document. - Content label: `Story Sequence` - This extracted content is categorized as main episode, trail, sidetrail, or scripted narrative progression content. - Detailed summary: Game localization/content document. It contains 13 extracted text line(s), about 26 word(s), and 170 character(s). Frequent visible labels/speakers include Sidetrails - Files - General, ID, Text, title, Files. The opening/representative content covers: Sidetrails - Files - General; ID; Text. Representative extracted content: - Sidetrails - Files - General - ID - Text - title - Files - description - Your case-related files will show up here. - type_answer - Type answer… - auto_decrypt - Auto-decrypt - restart ### 160. `Items.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Sidetrails/Files/Items.docx` - Type: `.docx` - Size: 10,640 bytes - Inferred role: Game localization/content document. - Content label: `Document/Letter` - This extracted content is categorized as letters, files, mail items, documents, or longer written artifacts. - Detailed summary: Game localization/content document. It contains 66 extracted text line(s), about 413 word(s), and 2383 character(s). Frequent visible labels/speakers include ID, Name, Points, Body, case_report. The opening/representative content covers: Sidetrails - Files - Items; The Unjust Sentence; ID. Representative extracted content: - Sidetrails - Files - Items - The Unjust Sentence - ID - Name - Points - Body - case_report - Case Report - Cameron Anderson - According to the authorities, the charges brought against Cameron are of theft. The stolen property has an estimated worth of $500,000. Even though the law allows it, he is being denied any contact with me or anyone e... - Age: 32 - image::branfordmansion::2 ### 161. `Media.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Sidetrails/Files/Media.docx` - Type: `.docx` - Size: 7,514 bytes - Inferred role: Media, image, or asset listing/copy. - Content label: `Media Asset List` - This extracted content is categorized as image, video, gallery, reference-media, or asset-description content. - Detailed summary: Media, image, or asset listing/copy. It contains 21 extracted text line(s), about 45 word(s), and 247 character(s). Frequent visible labels/speakers include Sidetrails - Files - Media, ID, Sidetrail, Title, Content. The opening/representative content covers: Sidetrails - Files - Media; ID; Sidetrail. Representative extracted content: - Sidetrails - Files - Media - ID - Sidetrail - Title - Content - cole_drivers_license - 1 - Driver license - DL 534127989 - EXP 07/11/2025 - CLASS A - FN COLE ### 162. `General.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Sidetrails/Home/General.docx` - Type: `.docx` - Size: 8,230 bytes - Inferred role: Game localization/content document. - Content label: `Story Sequence` - This extracted content is categorized as main episode, trail, sidetrail, or scripted narrative progression content. - Detailed summary: Game localization/content document. It contains 49 extracted text line(s), about 147 word(s), and 905 character(s). Frequent visible labels/speakers include Sidetrails - Home - General, ID, Text, description_1, description_2. The opening/representative content covers: Sidetrails - Home - General; ID; Text. Representative extracted content: - Sidetrails - Home - General - ID - Text - description_1 - Sidetrails are side quests that are not part of the main story. - description_2 - Finishing a Sidetrail unlocks the next one. - trail_1_title - The Unjust Sentence - trail_1_description - A man convicted for stealing a $500,000 painting claims he is innocent. - trail_2_title ### 163. `Pause.docx` - Relative path: `English/Initial/Gameplay/Adam_s Phone/Sidetrails/Home/Pause.docx` - Type: `.docx` - Size: 7,234 bytes - Inferred role: Game localization/content document. - Content label: `Gameplay Content` - This extracted content is categorized as general gameplay/localization content that does not fit a narrower label. - Detailed summary: Game localization/content document. It contains 11 extracted text line(s), about 33 word(s), and 176 character(s). Frequent visible labels/speakers include Sidetrails - Home - Pause, ID, Text, title, description. The opening/representative content covers: Sidetrails - Home - Pause; ID; Text. Representative extracted content: - Sidetrails - Home - Pause - ID - Text - title - Are you sure you want to pause the Sidetrail? - description - You can resume it later from the Sidetrails app on Adam’s phone. - yes - no ### 164. `Don_t Forget List.docx` - Relative path: `English/Initial/Gameplay/Desk/Don_t Forget List.docx` - Type: `.docx` - Size: 7,514 bytes - Inferred role: Game localization/content document. - Content label: `Notes/Diary` - This extracted content is categorized as personal notes, diary entries, to-do lists, groceries, birthdays, or written private records. - Detailed summary: Game localization/content document. It contains 21 extracted text line(s), about 53 word(s), and 302 character(s). Frequent visible labels/speakers include ID, Text, title, groceries, Groceries. The opening/representative content covers: Don’t Forget List; ID; Text. Representative extracted content: - Don’t Forget List - ID - Text - title - Don’t forget - groceries - jims_game - Jim’s game - 17/01 - helen_bday_cake - Helen’s bday cake - 22/01 - case_43 - Case 43 - diagnosis ### 165. `Markings.docx` - Relative path: `English/Initial/Gameplay/Desk/Markings.docx` - Type: `.docx` - Size: 317,908 bytes - Inferred role: Game localization/content document. - Content label: `Gameplay Content` - This extracted content is categorized as general gameplay/localization content that does not fit a narrower label. - Detailed summary: Game localization/content document. It contains 68 extracted text line(s), about 79 word(s), and 446 character(s). Frequent visible labels/speakers include text, subtext, caption, Suspect Board - Markings, ID. The opening/representative content covers: Suspect Board - Markings; ID; Text. Representative extracted content: - Suspect Board - Markings - ID - Text - Variant - 1 - who? - 2 - why? - 3 - enemies? - 4 - another ### 166. `Media.docx` - Relative path: `English/Initial/Gameplay/Desk/Media.docx` - Type: `.docx` - Size: 10,490 bytes - Inferred role: Media, image, or asset listing/copy. - Content label: `Media Asset List` - This extracted content is categorized as image, video, gallery, reference-media, or asset-description content. - Detailed summary: Media, image, or asset listing/copy. It contains 73 extracted text line(s), about 687 word(s), and 4117 character(s). Frequent visible labels/speakers include Zoey Leonard, Suspect Board - Media, ID, Content, student_id. The opening/representative content covers: Suspect Board - Media; ID; Content. Representative extracted content: - Suspect Board - Media - ID - Content - student_id - Riverstone High School - Student ID - Zoey Leonard - Enrollment number: 8-5-18-5 - Date of Birth: 16 August 2004 - Batch: Spring A - leonard_family - Leonard Family (Zoey, Joseph. Emma, Zac) ### 167. `General.docx` - Relative path: `English/Initial/Gameplay/Other/Connect the Clues/General.docx` - Type: `.docx` - Size: 7,175 bytes - Inferred role: Puzzle, deduction, or clue-connection content. - Content label: `Puzzle` - This extracted content is categorized as deduction, riddle, clue, question, challenge, or solve-state content. - Detailed summary: Puzzle, deduction, or clue-connection content. It contains 7 extracted text line(s), about 25 word(s), and 164 character(s). Frequent visible labels/speakers include Connect the Clues - General, ID, Text, connect_clues_pretext, recreate_sequence_pretext. The opening/representative content covers: Connect the Clues - General; ID; Text. Representative extracted content: - Connect the Clues - General - ID - Text - connect_clues_pretext - Connect the relevant clues together - recreate_sequence_pretext - Select the events in the order they happened ### 168. `Palaces.docx` - Relative path: `English/Initial/Gameplay/Other/Connect the Clues/Palaces.docx` - Type: `.docx` - Size: 17,169 bytes - Inferred role: Puzzle, deduction, or clue-connection content. - Content label: `Puzzle` - This extracted content is categorized as deduction, riddle, clue, question, challenge, or solve-state content. - Detailed summary: Puzzle, deduction, or clue-connection content. It contains 292 extracted text line(s), about 1616 word(s), and 8410 character(s). Frequent visible labels/speakers include ID, Text, Link, deductions, Connect the Clues - Palaces. The opening/representative content covers: Connect the Clues - Palaces; Connect #1; ID. Representative extracted content: - Connect the Clues - Palaces - Connect #1 - ID - Text - Link - 0 - Zoey’s parents and Betty said that Zoey went to Lily’s place - 4 - 1 - Betty doesn’t want us to know more about the party - 2 - Who was organizing this party? ### 169. `Console Lines.docx` - Relative path: `English/Initial/Gameplay/Other/Data Recovery/Console Lines.docx` - Type: `.docx` - Size: 7,175 bytes - Inferred role: Game localization/content document. - Content label: `Puzzle` - This extracted content is categorized as deduction, riddle, clue, question, challenge, or solve-state content. - Detailed summary: Game localization/content document. It contains 9 extracted text line(s), about 19 word(s), and 124 character(s). Frequent visible labels/speakers include Data Recovery - Console Lines, ID, Text. The opening/representative content covers: Data Recovery - Console Lines; ID; Text. Representative extracted content: - Data Recovery - Console Lines - ID - Text - 1 - Entering data recovery mode… - 2 - Locating bad sectors… - 3 - Preparing override interface… ### 170. `General.docx` - Relative path: `English/Initial/Gameplay/Other/Data Recovery/General.docx` - Type: `.docx` - Size: 7,588 bytes - Inferred role: Game localization/content document. - Content label: `Puzzle` - This extracted content is categorized as deduction, riddle, clue, question, challenge, or solve-state content. - Detailed summary: Game localization/content document. It contains 35 extracted text line(s), about 50 word(s), and 340 character(s). Frequent visible labels/speakers include chat, chats, email, emails, photo. The opening/representative content covers: Data Recovery - General; ID; Text. Representative extracted content: - Data Recovery - General - ID - Text - recovery - recovering_data - Recovering data… - manual_input - Manual Input Required - exit - Exit recovery mode - successfully_recovered - Successfully recovered… ### 171. `Conversation.xlsx` - Relative path: `English/Initial/Gameplay/Other/Special/Assist Kevin/Conversation.xlsx` - Type: `.xlsx` - Size: 14,450 bytes - Inferred role: Special interaction or one-off gameplay content. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Special interaction or one-off gameplay content. It contains 108 extracted text line(s), about 1730 word(s), and 9960 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Dialogues | Next Dialogue ID | Options | Option Next; Sheet1: #0 | Adam? Can you hear me? | - | Yes, did you find the location? | #1; Sheet1: What do you see? Tell me. | #1. Representative extracted content: - Sheet1: ID \| Dialogues \| Next Dialogue ID \| Options \| Option Next - Sheet1: #0 \| Adam? Can you hear me? \| - \| Yes, did you find the location? \| #1 - Sheet1: What do you see? Tell me. \| #1 - Sheet1: #1 \| I’m looking around. I don’t see anything. \| #3 \| - \| - - Sheet1: #2 \| The coordinates lead up to this exact location. \| #4 \| - \| - - Sheet1: #3 \| I need to focus. It’s getting dark already. This is not going to be easy. \| - \| Move quickly and keep sending me pictures. I need to see what you are seeing. \| #4 - Sheet1: #4 \| There is... a trail in front of me. \| #5 \| - \| - - Sheet1: #5 \| I feel I should continue here. \| #6 \| - \| - - Sheet1: #6 \| I think I need to climb down this trail \| #7 \| - \| - - Sheet1: #7 \| My eyes are taking time to adjust to the dark. Um… I’m looking around. \| #8 \| - \| - - Sheet1: #8 \| What? \| #9 \| - \| - - Sheet1: #9 \| What... wait wait wait.. I think I see a cave \| #10 \| - \| - ### 172. `General.docx` - Relative path: `English/Initial/Gameplay/Other/Special/Bicycle Diagnosis/General.docx` - Type: `.docx` - Size: 7,178 bytes - Inferred role: Special interaction or one-off gameplay content. - Content label: `Puzzle` - This extracted content is categorized as deduction, riddle, clue, question, challenge, or solve-state content. - Detailed summary: Special interaction or one-off gameplay content. It contains 5 extracted text line(s), about 11 word(s), and 80 character(s). Frequent visible labels/speakers include Bicycle Diagnosis - General, ID, Text, forensic_analysis, Send for forensic analysis. The opening/representative content covers: Bicycle Diagnosis - General; ID; Text. Representative extracted content: - Bicycle Diagnosis - General - ID - Text - forensic_analysis - Send for forensic analysis ### 173. `Questions.docx` - Relative path: `English/Initial/Gameplay/Other/Special/Bicycle Diagnosis/Questions.docx` - Type: `.docx` - Size: 8,048 bytes - Inferred role: Special interaction or one-off gameplay content. - Content label: `Puzzle` - This extracted content is categorized as deduction, riddle, clue, question, challenge, or solve-state content. - Detailed summary: Special interaction or one-off gameplay content. It contains 28 extracted text line(s), about 65 word(s), and 360 character(s). Frequent visible labels/speakers include Bicycle-Questions, ID, Text, Options, bicycle_1. The opening/representative content covers: Bicycle-Questions; ID; Text. Representative extracted content: - Bicycle-Questions - ID - Text - Options - bicycle_1 - The condition of the bicycle... - broken - disassembled - bicycle_2 - This mark... - Zoey's initial: Z - A scratch ### 174. `Content.docx` - Relative path: `English/Initial/Gameplay/Other/Special/Endings/Episode 0/Content.docx` - Type: `.docx` - Size: 7,371 bytes - Inferred role: Special interaction or one-off gameplay content. - Content label: `Special Interaction` - This extracted content is categorized as one-off interaction, mini-game, special scene, or custom gameplay event content. - Detailed summary: Special interaction or one-off gameplay content. It contains 9 extracted text line(s), about 17 word(s), and 131 character(s). Frequent visible labels/speakers include Prologue Ending - Content, ID, Text, zoey_phone_boot, Recovered data successfully. The opening/representative content covers: Prologue Ending - Content; ID; Text. Representative extracted content: - Prologue Ending - Content - ID - Text - zoey_phone_boot - Booting… - Initializing… - Recovering data… - Finishing up… - Recovered data successfully ### 175. `Content.docx` - Relative path: `English/Initial/Gameplay/Other/Special/Endings/Episode 1/Content.docx` - Type: `.docx` - Size: 7,265 bytes - Inferred role: Special interaction or one-off gameplay content. - Content label: `Special Interaction` - This extracted content is categorized as one-off interaction, mini-game, special scene, or custom gameplay event content. - Detailed summary: Special interaction or one-off gameplay content. It contains 11 extracted text line(s), about 28 word(s), and 151 character(s). Frequent visible labels/speakers include Episode 1 Ending - Content, ID, Text, from mom, the pink bicycle.... The opening/representative content covers: Episode 1 Ending - Content; ID; Text. Representative extracted content: - Episode 1 Ending - Content - ID - Text - 1 - from mom - 2 - the pink bicycle... - 3 - she was carrying her bicycle with her... - 4 - her mobile and bicycle were missing... ### 176. `Content.docx` - Relative path: `English/Initial/Gameplay/Other/Special/Endings/Episode 2/Content.docx` - Type: `.docx` - Size: 8,046 bytes - Inferred role: Special interaction or one-off gameplay content. - Content label: `Special Interaction` - This extracted content is categorized as one-off interaction, mini-game, special scene, or custom gameplay event content. - Detailed summary: Special interaction or one-off gameplay content. It contains 39 extracted text line(s), about 133 word(s), and 645 character(s). Frequent visible labels/speakers include Episode 2 Ending - Content, ID, Text, I received a strange email today, it is giving me nightmares. The opening/representative content covers: Episode 2 Ending - Content; ID; Text. Representative extracted content: - Episode 2 Ending - Content - ID - Text - 1 - strange letters with sketchy symbols on them - 2 - I could feel someone's eyes on me - 3 - Lily got me a friendship bracelet - 4 - I received a strange email today - 5 ### 177. `Media.docx` - Relative path: `English/Initial/Gameplay/Other/Special/Endings/Episode 2/Media.docx` - Type: `.docx` - Size: 7,409 bytes - Inferred role: Media, image, or asset listing/copy. - Content label: `Media Asset List` - This extracted content is categorized as image, video, gallery, reference-media, or asset-description content. - Detailed summary: Media, image, or asset listing/copy. It contains 13 extracted text line(s), about 43 word(s), and 219 character(s). Frequent visible labels/speakers include Episode 2 Ending - Media, ID, Text, They are directions., I must go there again.. The opening/representative content covers: Episode 2 Ending - Media; ID; Text. Representative extracted content: - Episode 2 Ending - Media - ID - Text - 1 - I've been figuring out those strange letters. - 2 - Each had a clue, and I finally pieced it all together. - 3 - They are directions. - 4 - I must go there again. - 5 ### 178. `Flashback 1.docx` - Relative path: `English/Initial/Gameplay/Other/Special/Flashback 1.docx` - Type: `.docx` - Size: 7,393 bytes - Inferred role: Special interaction or one-off gameplay content. - Content label: `Special Interaction` - This extracted content is categorized as one-off interaction, mini-game, special scene, or custom gameplay event content. - Detailed summary: Special interaction or one-off gameplay content. It contains 10 extracted text line(s), about 19 word(s), and 109 character(s). Frequent visible labels/speakers include Flashback 1, ID, Text, texts, his wallet. The opening/representative content covers: Flashback 1; ID; Text. Representative extracted content: - Flashback 1 - ID - Text - texts - 10 years ago - in broad daylight… - his wallet - old basement… - erased evidence? - a note... ### 179. `General.docx` - Relative path: `English/Initial/Gameplay/Other/Special/Safemode/General.docx` - Type: `.docx` - Size: 7,625 bytes - Inferred role: Special interaction or one-off gameplay content. - Content label: `Puzzle` - This extracted content is categorized as deduction, riddle, clue, question, challenge, or solve-state content. - Detailed summary: Special interaction or one-off gameplay content. It contains 18 extracted text line(s), about 74 word(s), and 419 character(s). Frequent visible labels/speakers include Safemode - General, ID, Text, begin, Begin. The opening/representative content covers: Safemode - General; ID; Text. Representative extracted content: - Safemode - General - ID - Text - begin - question - question_1 - I'll never forget the answer to the Quizigits Final Round question that cost us the whole tournament. - question_2 - The location is in my voice. But what's the code? - question_3 - I've always dreamed of attending this college - question_4 ### 180. `Intro.docx` - Relative path: `English/Initial/Gameplay/Other/Special/Safemode/Intro.docx` - Type: `.docx` - Size: 317,867 bytes - Inferred role: Special interaction or one-off gameplay content. - Content label: `Puzzle` - This extracted content is categorized as deduction, riddle, clue, question, challenge, or solve-state content. - Detailed summary: Special interaction or one-off gameplay content. It contains 32 extracted text line(s), about 144 word(s), and 735 character(s). Frequent visible labels/speakers include Safemode - Intro, ID, Text, Options, Next. The opening/representative content covers: Safemode - Intro; ID; Text. Representative extracted content: - Safemode - Intro - ID - Text - Options - Next - #0 - Hello, I am Paul. Your personal assistant. - What kind of an assistant has the name Paul? - #0a - What is this?? Why am I seeing this? - #1 - A reliable one. ### 181. `Outro.docx` - Relative path: `English/Initial/Gameplay/Other/Special/Safemode/Outro.docx` - Type: `.docx` - Size: 7,391 bytes - Inferred role: Special interaction or one-off gameplay content. - Content label: `Puzzle` - This extracted content is categorized as deduction, riddle, clue, question, challenge, or solve-state content. - Detailed summary: Special interaction or one-off gameplay content. It contains 17 extracted text line(s), about 26 word(s), and 153 character(s). Frequent visible labels/speakers include Safemode - Outro, Key, Text, Options, Next. The opening/representative content covers: Safemode - Outro; Key; Text. Representative extracted content: - Safemode - Outro - Key - Text - Options - Next - #0 - Welcome back, Zoey! - - - #1 - You have successfully proved the ownership... - #2 - You may now access it. ### 182. `Content.docx` - Relative path: `English/Initial/Gameplay/Other/Special/Visit Alice/Content.docx` - Type: `.docx` - Size: 7,513 bytes - Inferred role: Special interaction or one-off gameplay content. - Content label: `Special Interaction` - This extracted content is categorized as one-off interaction, mini-game, special scene, or custom gameplay event content. - Detailed summary: Special interaction or one-off gameplay content. It contains 23 extracted text line(s), about 65 word(s), and 342 character(s). Frequent visible labels/speakers include Visit Alice, ID, Text, initial_message, initial_prompt. The opening/representative content covers: Visit Alice; ID; Text. Representative extracted content: - Visit Alice - ID - Text - initial_message - You are about to head outside into the forest. - initial_prompt - Are you ready? - yes - no - death_mist - You succumbed to the mist. - try_again ### 183. `Media.docx` - Relative path: `English/Initial/Gameplay/Other/Special/Visit Alice/Media.docx` - Type: `.docx` - Size: 8,847 bytes - Inferred role: Media, image, or asset listing/copy. - Content label: `Media Asset List` - This extracted content is categorized as image, video, gallery, reference-media, or asset-description content. - Detailed summary: Media, image, or asset listing/copy. It contains 18 extracted text line(s), about 216 word(s), and 1116 character(s). Frequent visible labels/speakers include Visit Alice- Media, ID, sidetrail, Title, Content. The opening/representative content covers: Visit Alice- Media; ID; sidetrail. Representative extracted content: - Visit Alice- Media - ID - sidetrail - Title - Content - alice_note - 3 - 1 - 2 - 4 - 5 - I killed Ethan… ### 184. `General.docx` - Relative path: `English/Initial/Gameplay/Zoey_s Phone/Diary/General.docx` - Type: `.docx` - Size: 7,279 bytes - Inferred role: Diary/notes content. - Content label: `Notes/Diary` - This extracted content is categorized as personal notes, diary entries, to-do lists, groceries, birthdays, or written private records. - Detailed summary: Diary/notes content. It contains 11 extracted text line(s), about 30 word(s), and 181 character(s). Frequent visible labels/speakers include Diary - General, ID, Text, intro_text, page. The opening/representative content covers: Diary - General; ID; Text. Representative extracted content: - Diary - General - ID - Text - intro_text - A collection of my experiences, thoughts, and secrets. Every page is safe guarded by a riddle. - page - locked - not_recovered - Not recovered ### 185. `Notes.docx` - Relative path: `English/Initial/Gameplay/Zoey_s Phone/Diary/Notes.docx` - Type: `.docx` - Size: 9,923 bytes - Inferred role: Diary/notes content. - Content label: `Notes/Diary` - This extracted content is categorized as personal notes, diary entries, to-do lists, groceries, birthdays, or written private records. - Detailed summary: Diary/notes content. It contains 19 extracted text line(s), about 1045 word(s), and 5459 character(s). Frequent visible labels/speakers include Diary - Notes, ID, Text, diary_note_1, diary_note_2. The opening/representative content covers: Diary - Notes; ID; Text. Representative extracted content: - Diary - Notes - ID - Text - diary_note_1 - Today was my 18th birthday. I didn't wish for a perfect life, straight A's, or a smooth career. I just wished that I would start writing. So, here I am. My close ones made sure this birthday was the best one yet. The... - diary_note_2 - I still remember last summer when I finally started bonding with Betty Johnson. She always gave me that mean girl vibe who rules the school. It all started when we talked trash about the school rules during our detent... - diary_note_3 - Brad and I had our third date today. We went to the movies, had a fancy dinner, and then we went for a long drive. It's my first relationship, and all this just seems so magical. When we started dating, all the girls... - diary_note_4 - I don't know, but something just doesn't feel right today. Maybe it's not just today. Lately, I have started spending a lot of time ^alone^. I don't know how I'm getting used to this. Maybe it's the feeling of being a... - diary_note_5 ### 186. `Riddles.docx` - Relative path: `English/Initial/Gameplay/Zoey_s Phone/Diary/Riddles.docx` - Type: `.docx` - Size: 8,158 bytes - Inferred role: Diary/notes content. - Content label: `Puzzle` - This extracted content is categorized as deduction, riddle, clue, question, challenge, or solve-state content. - Detailed summary: Diary/notes content. It contains 52 extracted text line(s), about 218 word(s), and 1110 character(s). Frequent visible labels/speakers include Diary - Riddles, ID, Text, Answers, riddle_1. The opening/representative content covers: Diary - Riddles; ID; Text. Representative extracted content: - Diary - Riddles - ID - Text - Answers - riddle_1 - I pedal down the streets, - racing wind so bold and swift. - Been using it forever, - it was the one and perfect gift. - from mom - riddle_2 - I can let time be free, ### 187. `General.docx` - Relative path: `English/Initial/Gameplay/Zoey_s Phone/Files/General.docx` - Type: `.docx` - Size: 7,137 bytes - Inferred role: Game localization/content document. - Content label: `Document/Letter` - This extracted content is categorized as letters, files, mail items, documents, or longer written artifacts. - Detailed summary: Game localization/content document. It contains 7 extracted text line(s), about 8 word(s), and 45 character(s). Frequent visible labels/speakers include Files - General, ID, Text, video, Video. The opening/representative content covers: Files - General; ID; Text. Representative extracted content: - Files - General - ID - Text - video - file ### 188. `General.docx` - Relative path: `English/Initial/Gameplay/Zoey_s Phone/Gallery/General.docx` - Type: `.docx` - Size: 7,242 bytes - Inferred role: Media, image, or asset listing/copy. - Content label: `Media Asset List` - This extracted content is categorized as image, video, gallery, reference-media, or asset-description content. - Detailed summary: Media, image, or asset listing/copy. It contains 7 extracted text line(s), about 15 word(s), and 93 character(s). Frequent visible labels/speakers include Gallery - General, ID, Text, hidden, HIDDEN IMAGES. The opening/representative content covers: Gallery - General; ID; Text. Representative extracted content: - Gallery - General - ID - Text - hidden - HIDDEN IMAGES - unlock_images - Unlock to view the hidden images ### 189. `Images.docx` - Relative path: `English/Initial/Gameplay/Zoey_s Phone/Gallery/Images.docx` - Type: `.docx` - Size: 9,101 bytes - Inferred role: Media, image, or asset listing/copy. - Content label: `Media Asset List` - This extracted content is categorized as image, video, gallery, reference-media, or asset-description content. - Detailed summary: Media, image, or asset listing/copy. It contains 93 extracted text line(s), about 298 word(s), and 1495 character(s). Frequent visible labels/speakers include Forever and always, Gallery - Images, ID, Date, Caption. The opening/representative content covers: Gallery - Images; ID; Date. Representative extracted content: - Gallery - Images - ID - Date - Caption - jerry_scarf_green - 14-12-2021 - Distinguished gentleman. - jerry_eyes - 26-12-2021 - This. Melts. Me. - jerry_half - Guess the pokemon ### 190. `Media.docx` - Relative path: `English/Initial/Gameplay/Zoey_s Phone/Gallery/Media.docx` - Type: `.docx` - Size: 7,492 bytes - Inferred role: Media, image, or asset listing/copy. - Content label: `Media Asset List` - This extracted content is categorized as image, video, gallery, reference-media, or asset-description content. - Detailed summary: Media, image, or asset listing/copy. It contains 15 extracted text line(s), about 38 word(s), and 227 character(s). Frequent visible labels/speakers include fortune_cookie, Gallery - Media, ID, Episode, Reference. The opening/representative content covers: Gallery - Media; ID; Episode. Representative extracted content: - Gallery - Media - ID - Episode - Reference - Content - fortune_cookie - 2 - A loved one will leave you wounded today. Lucky numbers: 3 1 18 5 - counselor_number - counselor_desk - Mr. Davis - Riverstone High School ### 191. `General.docx` - Relative path: `English/Initial/Gameplay/Zoey_s Phone/Mail/General.docx` - Type: `.docx` - Size: 7,167 bytes - Inferred role: Game localization/content document. - Content label: `Document/Letter` - This extracted content is categorized as letters, files, mail items, documents, or longer written artifacts. - Detailed summary: Game localization/content document. It contains 7 extracted text line(s), about 10 word(s), and 46 character(s). Frequent visible labels/speakers include Mail - General, ID, Text, to_me, to me. The opening/representative content covers: Mail - General; ID; Text. Representative extracted content: - Mail - General - ID - Text - to_me - to me - inbox ### 192. `Items.docx` - Relative path: `English/Initial/Gameplay/Zoey_s Phone/Mail/Items.docx` - Type: `.docx` - Size: 10,480 bytes - Inferred role: Game localization/content document. - Content label: `Document/Letter` - This extracted content is categorized as letters, files, mail items, documents, or longer written artifacts. - Detailed summary: Game localization/content document. It contains 98 extracted text line(s), about 592 word(s), and 3380 character(s). Frequent visible labels/speakers include Mail - Emails, ID, Episode, Username, Subject. The opening/representative content covers: Mail - Emails; ID; Episode. Representative extracted content: - Mail - Emails - ID - Episode - Username - Subject - Content - mom_worried - 1 - Emma Leonard - Where are you zoey? - All of us are so worried..I don’t know how to contact you. Oh god, I hope you’re doing okay.. - dental_checkup ### 193. `Media.docx` - Relative path: `English/Initial/Gameplay/Zoey_s Phone/Mail/Media.docx` - Type: `.docx` - Size: 12,373 bytes - Inferred role: Media, image, or asset listing/copy. - Content label: `Media Asset List` - This extracted content is categorized as image, video, gallery, reference-media, or asset-description content. - Detailed summary: Media, image, or asset listing/copy. It contains 135 extracted text line(s), about 837 word(s), and 4793 character(s). Frequent visible labels/speakers include Riverstone Daily, Helsyisonfire, SHOP NOW, Betty Johnson, Phone Finder. The opening/representative content covers: Mail - Media; ID; Episode. Representative extracted content: - Mail - Media - ID - Episode - Username - Subject - Content - zoey_editorial - 1 - Riverstone Daily - Zoey, here are this week’s updates - ALL THE NEWS YOU NEED AND MORE - CASE OF THE GIRL WHO WENT MISSING MARKED AS A RUNAWAY BY THE RIVERSTONE POLICE ### 194. `Reference Doc (Not to be translated).docx` - Relative path: `English/Initial/Gameplay/Zoey_s Phone/Mail/Reference Doc (Not to be translated).docx` - Type: `.docx` - Size: 786,020 bytes - Inferred role: Game localization/content document. - Content label: `Document/Letter` - This extracted content is categorized as letters, files, mail items, documents, or longer written artifacts. - Detailed summary: Game localization/content document. It contains 165 extracted text line(s), about 712 word(s), and 4513 character(s). Frequent visible labels/speakers include ID, betty, phonefinder, Mails, From. The opening/representative content covers: Mails; ID; From. Representative extracted content: - Mails - ID - From - Subject - Body - Image - editorial1 - riverstonedaily - Zoey, here are this week’s updates - - - ✔ - momworried ### 195. `Zoeys Dad.xlsx` - Relative path: `English/Initial/Gameplay/Zoey_s Phone/Messages/Conversations/Episode 1/Objective 0/Checkpoint 0/Zoeys Dad.xlsx` - Type: `.xlsx` - Size: 8,163 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 4 extracted text line(s), about 41 word(s), and 274 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey, just wanted to ask where are you? | #1 | - | -; Sheet1: #1 | Are you there? The messages aren't going! | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Hey, just wanted to ask where are you? \| #1 \| - \| - - Sheet1: #1 \| Are you there? The messages aren't going! \| #2 \| - \| - - Sheet1: #2 \| Your phone's not ringing Zoey, I'm really worried \| - \| - \| - ### 196. `Zoeys Mom.xlsx` - Relative path: `English/Initial/Gameplay/Zoey_s Phone/Messages/Conversations/Episode 1/Objective 0/Checkpoint 0/Zoeys Mom.xlsx` - Type: `.xlsx` - Size: 8,247 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 5 extracted text line(s), about 41 word(s), and 268 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Zoey?? Darling where are you? | #1 | - | -; Sheet1: #1 | We are all so worried! | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Zoey?? Darling where are you? \| #1 \| - \| - - Sheet1: #1 \| We are all so worried! \| #2 \| - \| - - Sheet1: #2 \| I hope you are okay \| #3 \| - \| - - Sheet1: #3 \| Please text us back asap! \| - \| - \| - ### 197. `Besties.xlsx` - Relative path: `English/Initial/Gameplay/Zoey_s Phone/Messages/Conversations/Episode 1/Objective 52/Checkpoint 0/Besties.xlsx` - Type: `.xlsx` - Size: 9,460 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 28 extracted text line(s), about 291 word(s), and 1793 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Guys.. police just showed up at my door. | #1 | - | -; Sheet1: #1 | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Guys.. police just showed up at my door. \| #1 \| - \| - - Sheet1: #1 \| #2 \| - \| - - Sheet1: #2 \| What?? Why? \| #3 \| - \| - - Sheet1: #3 \| Are you okay? \| #4 \| - \| - - Sheet1: #4 \| There was someone from Margerie’s who had proof. \| #5 \| - \| - - Sheet1: #5 \| What proof? \| #6 \| - \| - - Sheet1: #6 \| They had a photo of me drinking with 2 Margerie’s cartons in the background. \| #7 \| - \| - - Sheet1: #7 \| They had some IDs on boxes. \| #8 \| - \| - - Sheet1: #8 \| How does that prove that you guys stole them.. That’s just nonsense. \| #9 \| - \| - - Sheet1: #9 \| I don’t know. They checked some logs from that night and showed that we stole them. \| #10 \| - \| - - Sheet1: #10 \| My dad paid a huge fine of $2000. He’s with the police right now. \| #11 \| - \| - ### 198. `Kevin.xlsx` - Relative path: `English/Initial/Gameplay/Zoey_s Phone/Messages/Conversations/Episode 1/Objective 54/Checkpoint 0/Kevin.xlsx` - Type: `.xlsx` - Size: 12,339 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 71 extracted text line(s), about 997 word(s), and 5695 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Ok, you know what Zo.. | #1 | - | -; Sheet1: #1 | I’m going to find you now. | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Ok, you know what Zo.. \| #1 \| - \| - - Sheet1: #1 \| I’m going to find you now. \| #2 \| - \| - - Sheet1: #2 \| I just required something to start and I've got it now \| - \| What did you find? \| #3 - Sheet1: Is it something related to Zoey? Where did you find it? \| #3 - Sheet1: #3 \| What the..?? \| #4 \| - \| - - Sheet1: #4 \| Who is this?! \| #5 \| - \| - - Sheet1: #5 \| Zoey..?? \| - \| Uhh, no. This might sound strange. \| #6 - Sheet1: I’m not Zoey.. but, I can help you find her. \| #6 - Sheet1: #6 \| Who are you? How do you have her phone?? \| #7 \| - \| - - Sheet1: #7 \| I’ll get you whoever you are.. \| #8 \| - \| - - Sheet1: #8 \| I haven't given up yet \| - \| Kevin calm down \| #9 ### 199. `Besties.xlsx` - Relative path: `English/Initial/Gameplay/Zoey_s Phone/Messages/Conversations/Episode 1/Objective 55/Checkpoint 0/Besties.xlsx` - Type: `.xlsx` - Size: 8,785 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 15 extracted text line(s), about 130 word(s), and 831 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey guys, listen. | #1 | - | -; Sheet1: #1 | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Hey guys, listen. \| #1 \| - \| - - Sheet1: #1 \| #2 \| - \| - - Sheet1: #2 \| Wassup \| #3 \| - \| - - Sheet1: #3 \| Yes Brad, we are here. \| #4 \| - \| - - Sheet1: #4 \| As I told you in the morning, I am sending the doc. \| #5 \| - \| - - Sheet1: #5 \| Don’t send it to anyone and delete it after seeing it. \| #6 \| - \| - - Sheet1: #6 \| Anyone gets this.. we are done. \| #7 \| - \| - - Sheet1: #7 \| I’ll delete it even before seeing it.. \| #7a \| - \| - - Sheet1: #7a \| Wow.. you’re smart as hell \| #9 \| - \| - - Sheet1: #8 \| I know right… You tell me what's on it. \| #9 \| - \| - - Sheet1: #9 \| Sure babe.. 🥰 \| #10 \| - \| - ### 200. `Besties.xlsx` - Relative path: `English/Initial/Gameplay/Zoey_s Phone/Messages/Conversations/Episode 1/Objective 61/Checkpoint 0/Besties.xlsx` - Type: `.xlsx` - Size: 8,349 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 6 extracted text line(s), about 60 word(s), and 379 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey guys, Zoey’s phone just went offline. | #1 | - | -; Sheet1: #1 | Wow.. did it work? Was it really him? | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Hey guys, Zoey’s phone just went offline. \| #1 \| - \| - - Sheet1: #1 \| Wow.. did it work? Was it really him? \| #2 \| - \| - - Sheet1: #2 \| Obviously, he thought he was smarter than me. \| #3 \| - \| - - Sheet1: #3 \| Haha.. how’s he even a detective? \| #4 \| - \| - - Sheet1: #4 \| Yoo.. bro we got him 💪🏼 \| - \| - \| - ### 201. `Besties.xlsx` - Relative path: `English/Initial/Gameplay/Zoey_s Phone/Messages/Conversations/Episode 2/Objective 5/Checkpoint 0/Besties.xlsx` - Type: `.xlsx` - Size: 8,728 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 12 extracted text line(s), about 123 word(s), and 771 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Babe, I swear, everyone who sees you probably falls for you instantly. | #1 | - | -; Sheet1: #1 | Aww... babyy | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Babe, I swear, everyone who sees you probably falls for you instantly. \| #1 \| - \| - - Sheet1: #1 \| Aww... babyy \| #2 \| - \| - - Sheet1: #2 \| I know I’ve broken a lot of hearts but I won’t break yours. 💅💅 \| #3 \| - \| - - Sheet1: #3 \| For crying out loud. Stop it. \| #4 \| - \| - - Sheet1: #4 \| Get a room.🥱 \| #5 \| - \| - - Sheet1: #5 \| Finally, that detective is off our backs. I don’t believe how he found her phone. \| #6 \| - \| - - Sheet1: #6 \| Wait... how is Zoey back online? \| #7 \| - \| - - Sheet1: #7 \| What if Zoey actually returned this time? 🥺 \| #8 \| - \| - - Sheet1: #8 \| She’s not Batman lmao \| #9 \| - \| - - Sheet1: #9 \| It can’t be... shit! \| #10 \| - \| - - Sheet1: #10 \| system::removed_from_chat \| - \| - \| - ### 202. `Besties.xlsx` - Relative path: `English/Initial/Gameplay/Zoey_s Phone/Messages/Filler Chats/Besties.xlsx` - Type: `.xlsx` - Size: 15,050 bytes - Inferred role: Optional/background chat transcript. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Optional/background chat transcript. It contains 153 extracted text line(s), about 1811 word(s), and 8989 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::failed_load_older | -; Sheet1: 2 | -1 | system::23rd December, 2022 | -. Representative extracted content: - Sheet1: ID \| type \| text \| time - Sheet1: 1 \| -1 \| system::failed_load_older \| - - Sheet1: 2 \| -1 \| system::23rd December, 2022 \| - - Sheet1: 3 \| -1 \| system::09:32 AM \| - - Sheet1: 4 \| 0 \| Hey guys! Not coming today \| 09:32 AM - Sheet1: 5 \| 0 \| Woah… surprising!!! \| 09:32 AM - Sheet1: 6 \| 0 \| 😂😂😂😂😂😂 \| 09:32 AM - Sheet1: 7 \| 0 \| Prepping for the party?? 😌 \| 09:33 AM - Sheet1: 8 \| 0 \| Umm.. You can say that✌️ \| 09:33 AM - Sheet1: 9 \| 0 \| Kyle bro.. Cover up for me? \| 09:33 AM - Sheet1: 10 \| 0 \| you don’t need to ask 😎 \| 09:33 AM - Sheet1: 11 \| 0 \| 🤙🤙 \| 09:33 AM ### 203. `Betty.xlsx` - Relative path: `English/Initial/Gameplay/Zoey_s Phone/Messages/Filler Chats/Betty.xlsx` - Type: `.xlsx` - Size: 12,459 bytes - Inferred role: Optional/background chat transcript. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Optional/background chat transcript. It contains 84 extracted text line(s), about 1090 word(s), and 5299 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::failed_load_older | -; Sheet1: 2 | -1 | system::23rd December, 2022 | -. Representative extracted content: - Sheet1: ID \| type \| text \| time - Sheet1: 1 \| -1 \| system::failed_load_older \| - - Sheet1: 2 \| -1 \| system::23rd December, 2022 \| - - Sheet1: 3 \| -1 \| system::11:00 AM \| - - Sheet1: 4 \| 0 \| babeeeeee!!!! wanna go to the party together tonight?🥳🥳 \| 11:00 AM - Sheet1: 5 \| 1 \| Hey, Betty. I’m not sure about the party yet. \| 11:01 AM - Sheet1: 6 \| 0 \| Whyyyyyyyy 😩 What’s the issue, now? 😭 \| 11:02 AM - Sheet1: 7 \| 1 \| DAD!!! It’s going to get pretty late. How should I ask him? \| 11:02 AM - Sheet1: 8 \| 0 \| Take my advice, honey. Just don’t 😏 \| 11:03 AM - Sheet1: 9 \| 1 \| What do you mean? \| 11:04 AM - Sheet1: 10 \| 0 \| I do this all the time. Kyle helps me get down from the window and boom! \| 11:14 AM - Sheet1: 11 \| 1 \| Thanks but no. I can't even imagine what would happen in such a case if my family finds out. \| 11:14 AM ### 204. `Brad.xlsx` - Relative path: `English/Initial/Gameplay/Zoey_s Phone/Messages/Filler Chats/Brad.xlsx` - Type: `.xlsx` - Size: 11,534 bytes - Inferred role: Optional/background chat transcript. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Optional/background chat transcript. It contains 66 extracted text line(s), about 891 word(s), and 4354 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::failed_load_older | -; Sheet1: 2 | -1 | system::23rd December, 2022 | -. Representative extracted content: - Sheet1: ID \| type \| text \| time - Sheet1: 1 \| -1 \| system::failed_load_older \| - - Sheet1: 2 \| -1 \| system::23rd December, 2022 \| - - Sheet1: 3 \| -1 \| system::07:15 AM \| - - Sheet1: 4 \| 0 \| Yo Zoey! Can’t pick you up today… Sorry babe \| 07:15 AM - Sheet1: 5 \| 1 \| No problem but why? What happened? \| 07:15 AM - Sheet1: 6 \| 0 \| ahh... I know it might sound a bit weird but my mom asked me to get some veggies at the last moment. Can you believe her? \| 07:16 AM - Sheet1: 7 \| 1 \| You helping your mom get groceries. No one would believe that. \| 07:16 AM - Sheet1: 8 \| 0 \| Haha.. You are always so funny. These things make me love you even more <3 \| 07:16 AM - Sheet1: 9 \| 1 \| Yeah, you can stop now. \| 07:17 AM - Sheet1: 10 \| 0 \| Hey, by the way, I want you to be early at the party tonight. \| 07:17 AM - Sheet1: 11 \| 0 \| Riverstone is gonna remember this party forever. \| 07:17 AM ### 205. `Counselor.xlsx` - Relative path: `English/Initial/Gameplay/Zoey_s Phone/Messages/Filler Chats/Counselor.xlsx` - Type: `.xlsx` - Size: 9,286 bytes - Inferred role: Optional/background chat transcript. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Optional/background chat transcript. It contains 15 extracted text line(s), about 290 word(s), and 1514 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::21st September, 2022 | -; Sheet1: 2 | -1 | system::05:21 PM | -. Representative extracted content: - Sheet1: ID \| type \| text \| time - Sheet1: 1 \| -1 \| system::21st September, 2022 \| - - Sheet1: 2 \| -1 \| system::05:21 PM \| - - Sheet1: 3 \| 0 \| Hi Zoey, Davis here. I hope you're doing well. Just checking in before our session tomorrow. Are we still on for 3 PM? \| 5:23 PM - Sheet1: 4 \| 1 \| Hey Mr. Davis, sorry but I can't make it tomorrow. Got a lot of homework to catch up on. \| 5:25 PM - Sheet1: 5 \| 0 \| Understood. Homework is important. Let's reschedule for next week then. Also, were you able to try any of the exercises we talked about? \| 5:28 PM - Sheet1: 6 \| 1 \| Yeah, I tried the breathing exercises. They're okay, I guess. Helps a little. \| 5:32 PM - Sheet1: 7 \| 0 \| Okay, that's good to hear. Remember, these techniques are most effective when practiced regularly. \| 5:34 PM - Sheet1: 8 \| 0 \| Did you try penning your thoughts down? It helps a lot to introspect. \| 5:38 PM - Sheet1: 9 \| 1 \| I did… I have started journaling. It does clear up my head. \| 5:40 PM - Sheet1: 10 \| 0 \| That’s great, Zoey. I’m glad that you are making progress. \| 5:44 PM - Sheet1: 11 \| 0 \| Is there anything else you'd like to talk about or any other way I can support you? \| 5:46 PM ### 206. `Dad.xlsx` - Relative path: `English/Initial/Gameplay/Zoey_s Phone/Messages/Filler Chats/Dad.xlsx` - Type: `.xlsx` - Size: 9,290 bytes - Inferred role: Optional/background chat transcript. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Optional/background chat transcript. It contains 24 extracted text line(s), about 260 word(s), and 1318 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::failed_load_older | -; Sheet1: 2 | -1 | system::23rd December, 2022 | -. Representative extracted content: - Sheet1: ID \| type \| text \| time - Sheet1: 1 \| -1 \| system::failed_load_older \| - - Sheet1: 2 \| -1 \| system::23rd December, 2022 \| - - Sheet1: 3 \| -1 \| system::10:21 AM \| - - Sheet1: 4 \| 0 \| Zoey, mum will be out in the afternoon and I’ll be at the store. \| 10:21 AM - Sheet1: 5 \| 0 \| Come by the store and take the keys from me. \| 10:21 AM - Sheet1: 6 \| 1 \| Can’t mom leave the keys at the usual spot? \| 10:22 AM - Sheet1: 7 \| 0 \| No, that's not safe. I have told you guys before not to do that. \| 10:22 AM - Sheet1: 8 \| 1 \| Hmmmm… where is mom going anyway? \| 10:22 AM - Sheet1: 9 \| 0 \| Salon… \| 10:23 AM - Sheet1: 10 \| 1 \| Ohh… I think I’ll just join her then at the salon. \| 10:23 AM - Sheet1: 11 \| 0 \| whatever… just let your mom know. \| 10:23 AM ### 207. `Kevin.xlsx` - Relative path: `English/Initial/Gameplay/Zoey_s Phone/Messages/Filler Chats/Kevin.xlsx` - Type: `.xlsx` - Size: 11,197 bytes - Inferred role: Optional/background chat transcript. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Optional/background chat transcript. It contains 67 extracted text line(s), about 727 word(s), and 3756 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::failed_load_older | -; Sheet1: 2 | -1 | system::23rd December, 2022 | -. Representative extracted content: - Sheet1: ID \| type \| text \| time - Sheet1: 1 \| -1 \| system::failed_load_older \| - - Sheet1: 2 \| -1 \| system::23rd December, 2022 \| - - Sheet1: 3 \| -1 \| system::05:10 PM \| - - Sheet1: 4 \| 1 \| Hey Kev, you got the passes?? \| 05:10 PM - Sheet1: 5 \| 0 \| Told you zo… these parties are just not my thing.. \| 05:10 PM - Sheet1: 6 \| 1 \| You think I like going there? Please, I need someone who won’t go crazy. \| 05:11 PM - Sheet1: 7 \| 1 \| Pleeaaaasseeee!!!! \| 05:11 PM - Sheet1: 8 \| 0 \| Aahhh!!! Alright.. I’ll come. But, I’ll be late. \| 05:11 PM - Sheet1: 9 \| 0 \| Got a session with the band… \| 05:12 PM - Sheet1: 10 \| 1 \| Don’t be too late. \| 05:12 PM - Sheet1: 11 \| 0 \| see you soon zo \| 05:12 PM ### 208. `Lily.xlsx` - Relative path: `English/Initial/Gameplay/Zoey_s Phone/Messages/Filler Chats/Lily.xlsx` - Type: `.xlsx` - Size: 8,144 bytes - Inferred role: Optional/background chat transcript. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Optional/background chat transcript. It contains 2 extracted text line(s), about 12 word(s), and 81 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::messages_deleted_576 | -. Representative extracted content: - Sheet1: ID \| type \| text \| time - Sheet1: 1 \| -1 \| system::messages_deleted_576 \| - ### 209. `Mom.xlsx` - Relative path: `English/Initial/Gameplay/Zoey_s Phone/Messages/Filler Chats/Mom.xlsx` - Type: `.xlsx` - Size: 9,576 bytes - Inferred role: Optional/background chat transcript. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Optional/background chat transcript. It contains 28 extracted text line(s), about 317 word(s), and 1601 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::failed_load_older | -; Sheet1: 2 | -1 | system::23rd December, 2022 | -. Representative extracted content: - Sheet1: ID \| type \| text \| time - Sheet1: 1 \| -1 \| system::failed_load_older \| - - Sheet1: 2 \| -1 \| system::23rd December, 2022 \| - - Sheet1: 3 \| -1 \| system::11:31 AM \| - - Sheet1: 4 \| 1 \| Hey mom!! \| 11:31 AM - Sheet1: 5 \| 1 \| Can I go for a sleepover at Lily’s today?? \| 11:31 AM - Sheet1: 6 \| 0 \| Ask your dad. \| 11:32 AM - Sheet1: 7 \| 0 \| I can’t say yes without discussing it with your father… \| 11:32 AM - Sheet1: 8 \| 1 \| You know dad won’t allow me easily \| 11:33 AM - Sheet1: 9 \| 1 \| That’s why I'm asking you. Please let me… \| 11:34 AM - Sheet1: 10 \| 0 \| On 1 condition \| 11:34 AM - Sheet1: 11 \| 1 \| what?? \| 11:34 AM ### 210. `Rajan.xlsx` - Relative path: `English/Initial/Gameplay/Zoey_s Phone/Messages/Filler Chats/Rajan.xlsx` - Type: `.xlsx` - Size: 9,501 bytes - Inferred role: Optional/background chat transcript. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Optional/background chat transcript. It contains 27 extracted text line(s), about 319 word(s), and 1581 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::failed_load_older | -; Sheet1: 2 | -1 | system::23rd December, 2022 | -. Representative extracted content: - Sheet1: ID \| type \| text \| time - Sheet1: 1 \| -1 \| system::failed_load_older \| - - Sheet1: 2 \| -1 \| system::23rd December, 2022 \| - - Sheet1: 3 \| -1 \| system::07:35 AM \| - - Sheet1: 4 \| 1 \| Hey Rajan, can your dad drop me today to the school? \| 07:35 AM - Sheet1: 5 \| 0 \| Wait.. I thought Brad picks you up everyday. Is everything alright? \| 07:35 AM - Sheet1: 6 \| 1 \| You know Brad and his friends. He says he has to buy VEGGIES for his mom so he’ll be late. \| 07:36 AM - Sheet1: 7 \| 0 \| Hmm… I don’t know if anyone would ever believe that \| 07:36 AM - Sheet1: 8 \| 1 \| I know right? \| 07:36 AM - Sheet1: 9 \| 0 \| Well, You can always come with us. Not a problem. \| 07:37 AM - Sheet1: 10 \| 1 \| Thanks, you are a lifesaver. \| 07:37 AM - Sheet1: 11 \| -1 \| system::01:45 PM \| - ### 211. `Valeria.xlsx` - Relative path: `English/Initial/Gameplay/Zoey_s Phone/Messages/Filler Chats/Valeria.xlsx` - Type: `.xlsx` - Size: 10,783 bytes - Inferred role: Optional/background chat transcript. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Optional/background chat transcript. It contains 51 extracted text line(s), about 658 word(s), and 3203 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::failed_load_older | -; Sheet1: 2 | -1 | system::23rd November, 2022 | -. Representative extracted content: - Sheet1: ID \| type \| text \| time - Sheet1: 1 \| -1 \| system::failed_load_older \| - - Sheet1: 2 \| -1 \| system::23rd November, 2022 \| - - Sheet1: 3 \| -1 \| system::3:51 PM \| - - Sheet1: 4 \| 0 \| Hola, Zoey! \| 3:51 PM - Sheet1: 5 \| 1 \| Hey Valeria!! I’m glad you texted…😸😸 \| 3:51 PM - Sheet1: 6 \| 1 \| So how’s it going? Got a chance to have a look at some of the places around? \| 3:54 PM - Sheet1: 7 \| 0 \| umm... no. Still trying to adapt to this town. \| 3:56 PM - Sheet1: 8 \| 1 \| I know beginnings are always the toughest. \| 3:56 PM - Sheet1: 9 \| 0 \| I know right…😕 \| 3:57 PM - Sheet1: 10 \| 1 \| Well, remember that if you need anything… I’m always there!! \| 3:57 PM - Sheet1: 11 \| 0 \| Gracias!!😊 \| 3:59 PM ### 212. `Wade.xlsx` - Relative path: `English/Initial/Gameplay/Zoey_s Phone/Messages/Filler Chats/Wade.xlsx` - Type: `.xlsx` - Size: 8,616 bytes - Inferred role: Optional/background chat transcript. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Optional/background chat transcript. It contains 11 extracted text line(s), about 95 word(s), and 508 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::failed_load_older | -; Sheet1: 2 | -1 | system::23rd December, 2022 | -. Representative extracted content: - Sheet1: ID \| type \| text \| time - Sheet1: 1 \| -1 \| system::failed_load_older \| - - Sheet1: 2 \| -1 \| system::23rd December, 2022 \| - - Sheet1: 3 \| -1 \| system::12:12 PM \| - - Sheet1: 4 \| 0 \| Hey Zoey, coming today? \| 12:12 PM - Sheet1: 5 \| 1 \| Can’t.. little busy today!! \| 12:14 PM - Sheet1: 6 \| 0 \| No worries… even I’ll skip then \| 12:14 PM - Sheet1: 7 \| 1 \| You should not.. you need practice!! \| 12:14 PM - Sheet1: 8 \| 0 \| yeah!! I am laughing… \| 12:15 PM - Sheet1: 9 \| 0 \| Loser!! \| 12:15 PM - Sheet1: 10 \| 1 \| 😡 \| 12:15 PM ### 213. `Zac.xlsx` - Relative path: `English/Initial/Gameplay/Zoey_s Phone/Messages/Filler Chats/Zac.xlsx` - Type: `.xlsx` - Size: 8,952 bytes - Inferred role: Optional/background chat transcript. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Optional/background chat transcript. It contains 17 extracted text line(s), about 183 word(s), and 964 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1 | -1 | system::failed_load_older | -; Sheet1: 2 | -1 | system::23rd December, 2022 | -. Representative extracted content: - Sheet1: ID \| type \| text \| time - Sheet1: 1 \| -1 \| system::failed_load_older \| - - Sheet1: 2 \| -1 \| system::23rd December, 2022 \| - - Sheet1: 3 \| -1 \| system::04:00 AM \| - - Sheet1: 4 \| 0 \| Your cat is meowing my ears away stop him \| 04:00 AM - Sheet1: 5 \| 0 \| ZOEY \| 04:00 AM - Sheet1: 6 \| 0 \| !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! \| 04:00 AM - Sheet1: 7 \| 1 \| Why can't you be a good brother for once and play with him \| 04:11 AM - Sheet1: 8 \| 0 \| Let me sleep, i promise I'll do it tomorrow \| 04:12 AM - Sheet1: 9 \| 1 \| 😼 \| 04:12 AM - Sheet1: 10 \| 1 \| He doesn't listen to you anyway \| 04:12 AM - Sheet1: 11 \| -1 \| system::24th December, 2022 \| - ### 214. `Voicenotes.docx` - Relative path: `English/Initial/Gameplay/Zoey_s Phone/Messages/Voicenotes.docx` - Type: `.docx` - Size: 7,653 bytes - Inferred role: Game localization/content document. - Content label: `Gameplay Content` - This extracted content is categorized as general gameplay/localization content that does not fit a narrower label. - Detailed summary: Game localization/content document. It contains 14 extracted text line(s), about 80 word(s), and 377 character(s). Frequent visible labels/speakers include Messages - Voicenotes, ID, Text, brad_zoey, brad_besties. The opening/representative content covers: Messages - Voicenotes; ID; Text. Representative extracted content: - Messages - Voicenotes - ID - Text - brad_zoey - Hey babe... I’m so sorry. - I didn’t mean to do that! Please come back. - I’ll make it up to you. I promise. - At least pick up the phone. Give me a chance to explain. - brad_besties - Okay guys… listen to me. - Come to my place. - We need to talk and make sure no one finds out about this. ### 215. `General_.docx` - Relative path: `English/Initial/Gameplay/Zoey_s Phone/Pixabowl/General_.docx` - Type: `.docx` - Size: 7,418 bytes - Inferred role: Game localization/content document. - Content label: `Gameplay Content` - This extracted content is categorized as general gameplay/localization content that does not fit a narrower label. - Detailed summary: Game localization/content document. It contains 27 extracted text line(s), about 45 word(s), and 298 character(s). Frequent visible labels/speakers include submit, Submit, likes, Pixabowl - General, ID. The opening/representative content covers: Pixabowl - General; ID; Text. Representative extracted content: - Pixabowl - General - ID - Text - username - password - submit - forgot_pass - Forgot password? - sec_question_prompt - Answer the security question to login - sec_question - What’s your pet’s name? ### 216. `Media.docx` - Relative path: `English/Initial/Gameplay/Zoey_s Phone/Pixabowl/Media.docx` - Type: `.docx` - Size: 8,990 bytes - Inferred role: Media, image, or asset listing/copy. - Content label: `Media Asset List` - This extracted content is categorized as image, video, gallery, reference-media, or asset-description content. - Detailed summary: Media, image, or asset listing/copy. It contains 54 extracted text line(s), about 189 word(s), and 1051 character(s). Frequent visible labels/speakers include Pixabowl - Media, ID, Episode, Title, Content. The opening/representative content covers: Pixabowl - Media; ID; Episode. Representative extracted content: - Pixabowl - Media - ID - Episode - Title - Content - techyonic_post - 1 - Play EP 1 now (Every Episode post copy-paste/ Cross check from Pixabowl) - Play Episode 1 Now - OUT NOW - quiz_competition - Quiz competition ### 217. `Posts.docx` - Relative path: `English/Initial/Gameplay/Zoey_s Phone/Pixabowl/Posts.docx` - Type: `.docx` - Size: 790,915 bytes - Inferred role: Game localization/content document. - Content label: `Gameplay Content` - This extracted content is categorized as general gameplay/localization content that does not fit a narrower label. - Detailed summary: Game localization/content document. It contains 309 extracted text line(s), about 759 word(s), and 4282 character(s). Frequent visible labels/speakers include betty, kyle, brad, zoey, kevin. The opening/representative content covers: Pixabowl - Posts; ID; User. Representative extracted content: - Pixabowl - Posts - ID - User - Likes - Caption - Commenter - Comments - dIh8lIly - betty - 5301 - I got my nails done. Zoey’s fav colour.✨✨ - kyle ### 218. `Profile.docx` - Relative path: `English/Initial/Gameplay/Zoey_s Phone/Pixabowl/Profile.docx` - Type: `.docx` - Size: 7,138 bytes - Inferred role: Game localization/content document. - Content label: `Gameplay Content` - This extracted content is categorized as general gameplay/localization content that does not fit a narrower label. - Detailed summary: Game localization/content document. It contains 9 extracted text line(s), about 10 word(s), and 78 character(s). Frequent visible labels/speakers include Pixabowl - Profile, ID, Text, posts, Posts. The opening/representative content covers: Pixabowl - Profile; ID; Text. Representative extracted content: - Pixabowl - Profile - ID - Text - posts - followers - following ### 219. `Profiles.docx` - Relative path: `English/Initial/Gameplay/Zoey_s Phone/Pixabowl/Profiles.docx` - Type: `.docx` - Size: 318,456 bytes - Inferred role: Game localization/content document. - Content label: `Gameplay Content` - This extracted content is categorized as general gameplay/localization content that does not fit a narrower label. - Detailed summary: Game localization/content document. It contains 82 extracted text line(s), about 172 word(s), and 1010 character(s). Frequent visible labels/speakers include victoriiu, bud24, techyonic, Pixabowl - Profiles, ID. The opening/representative content covers: Pixabowl - Profiles; ID; Name. Representative extracted content: - Pixabowl - Profiles - ID - Name - Full Name - Following - Followers - Bio - zoey - this.is.zoe - Zoey Leonard - 710 - 718 ### 220. `General.docx` - Relative path: `English/Initial/Gameplay/Zoey_s Phone/Symmetry/General.docx` - Type: `.docx` - Size: 7,513 bytes - Inferred role: Game localization/content document. - Content label: `Puzzle` - This extracted content is categorized as deduction, riddle, clue, question, challenge, or solve-state content. - Detailed summary: Game localization/content document. It contains 21 extracted text line(s), about 50 word(s), and 269 character(s). Frequent visible labels/speakers include Symmetry - General, ID, Text, symmetry, SYMMETRY. The opening/representative content covers: Symmetry - General; ID; Text. Representative extracted content: - Symmetry - General - ID - Text - symmetry - no_lives - Out of lives - game_optional - This game is optional to play and not part of the story - extra_life - +1 Life - continue - retry ### 221. `Apps.docx` - Relative path: `English/Initial/General/Apps.docx` - Type: `.docx` - Size: 7,402 bytes - Inferred role: General app/system copy or configuration text. - Content label: `Phone/App UI Copy` - This extracted content is categorized as general interface labels, app copy, settings, login, notifications, contacts, or system text. - Detailed summary: General app/system copy or configuration text. It contains 27 extracted text line(s), about 28 word(s), and 206 character(s). Frequent visible labels/speakers include General - Apps, ID, Text, messages, Messages. The opening/representative content covers: General - Apps; ID; Text. Representative extracted content: - General - Apps - ID - Text - messages - phone - mail - gallery - diary - pixabowl - files - settings - notes ### 222. `Contacts.docx` - Relative path: `English/Initial/General/Contacts.docx` - Type: `.docx` - Size: 11,253 bytes - Inferred role: General app/system copy or configuration text. - Content label: `Phone/App UI Copy` - This extracted content is categorized as general interface labels, app copy, settings, login, notifications, contacts, or system text. - Detailed summary: General app/system copy or configuration text. It contains 146 extracted text line(s), about 308 word(s), and 1827 character(s). Frequent visible labels/speakers include Unknown Number, Amanda, Tim, Maxwell, Contacts. The opening/representative content covers: Contacts; ID; Name. Representative extracted content: - Contacts - ID - Name - Detective Name - Caller ID - Status - techyonic - We're responsible for all the bugs in the game - wife - Amanda - What a beautiful day it is - colleague ### 223. `Credits.docx` - Relative path: `English/Initial/General/Credits.docx` - Type: `.docx` - Size: 7,146 bytes - Inferred role: General app/system copy or configuration text. - Content label: `Phone/App UI Copy` - This extracted content is categorized as general interface labels, app copy, settings, login, notifications, contacts, or system text. - Detailed summary: General app/system copy or configuration text. It contains 11 extracted text line(s), about 18 word(s), and 107 character(s). Frequent visible labels/speakers include General - Credits, ID, Text, created_by, Created by. The opening/representative content covers: General - Credits; ID; Text. Representative extracted content: - General - Credits - ID - Text - created_by - Created by - music - voiceovers - back_to_game - Back to game ### 224. `Gameplay.docx` - Relative path: `English/Initial/General/Gameplay.docx` - Type: `.docx` - Size: 7,577 bytes - Inferred role: General app/system copy or configuration text. - Content label: `Phone/App UI Copy` - This extracted content is categorized as general interface labels, app copy, settings, login, notifications, contacts, or system text. - Detailed summary: General app/system copy or configuration text. It contains 29 extracted text line(s), about 75 word(s), and 446 character(s). Frequent visible labels/speakers include General - Gameplay, ID, Text, adam_phone, zoey_phone. The opening/representative content covers: General - Gameplay; ID; Text. Representative extracted content: - General - Gameplay - ID - Text - adam_phone - Adam’s phone - zoey_phone - Zoey’s phone - adam_old_phone - Adam’s phone (old) - desk - use_headphones - Use headphones for a better experience ### 225. `Login.docx` - Relative path: `English/Initial/General/Login.docx` - Type: `.docx` - Size: 7,290 bytes - Inferred role: General app/system copy or configuration text. - Content label: `Phone/App UI Copy` - This extracted content is categorized as general interface labels, app copy, settings, login, notifications, contacts, or system text. - Detailed summary: General app/system copy or configuration text. It contains 15 extracted text line(s), about 38 word(s), and 206 character(s). Frequent visible labels/speakers include or, General - Login, ID, Text, new_game. The opening/representative content covers: General - Login; ID; Text. Representative extracted content: - General - Login - ID - Text - new_game - New game - load_game - Load game - link_account_pretext - You can choose to link your account to save your progress online. - or - no_sign_in - Play without signing in ### 226. `Media.docx` - Relative path: `English/Initial/General/Media.docx` - Type: `.docx` - Size: 8,743 bytes - Inferred role: General app/system copy or configuration text. - Content label: `Media Asset List` - This extracted content is categorized as image, video, gallery, reference-media, or asset-description content. - Detailed summary: General app/system copy or configuration text. It contains 45 extracted text line(s), about 141 word(s), and 889 character(s). Frequent visible labels/speakers include EPISODE 3, General - Media, ID, Title, Content. The opening/representative content covers: General - Media; ID; Title. Representative extracted content: - General - Media - ID - Title - Content - ep3_coming_soon - EPISODE 3 - STAY TUNED - Unravel the truth - Coming soon… - Be the first one to play - Discord - Discuss theories - IG - Latest Content ### 227. `Notifications.docx` - Relative path: `English/Initial/General/Notifications.docx` - Type: `.docx` - Size: 7,673 bytes - Inferred role: General app/system copy or configuration text. - Content label: `Phone/App UI Copy` - This extracted content is categorized as general interface labels, app copy, settings, login, notifications, contacts, or system text. - Detailed summary: General app/system copy or configuration text. It contains 37 extracted text line(s), about 110 word(s), and 635 character(s). Frequent visible labels/speakers include General - Notifications, ID, Text, new_item, A new item has arrived. The opening/representative content covers: General - Notifications; ID; Text. Representative extracted content: - General - Notifications - ID - Text - new_item - A new item has arrived - missed_calls - missed calls - missed_family_calls - Mom (6), Dad (4), Lily, Brother (5) and 5 more - recovery_title - Recovering data... - recovery_subtitle ### 228. `Progress.docx` - Relative path: `English/Initial/General/Progress.docx` - Type: `.docx` - Size: 7,351 bytes - Inferred role: General app/system copy or configuration text. - Content label: `Phone/App UI Copy` - This extracted content is categorized as general interface labels, app copy, settings, login, notifications, contacts, or system text. - Detailed summary: General app/system copy or configuration text. It contains 19 extracted text line(s), about 35 word(s), and 244 character(s). Frequent visible labels/speakers include General - Progress, ID, Text, reset_progress, RESET PROGRESS. The opening/representative content covers: General - Progress; ID; Text. Representative extracted content: - General - Progress - ID - Text - reset_progress - RESET PROGRESS - irreversible_action - Note: This action is irreversible. - call_history - Call history will not be deleted. - main_story - Main Story - episode ### 229. `Settings.docx` - Relative path: `English/Initial/General/Settings.docx` - Type: `.docx` - Size: 7,821 bytes - Inferred role: General app/system copy or configuration text. - Content label: `Phone/App UI Copy` - This extracted content is categorized as general interface labels, app copy, settings, login, notifications, contacts, or system text. - Detailed summary: General app/system copy or configuration text. It contains 43 extracted text line(s), about 78 word(s), and 463 character(s). Frequent visible labels/speakers include language, Language, on, off, General - Settings. The opening/representative content covers: General - Settings; ID; Text. Representative extracted content: - General - Settings - ID - Text - linked_acc - Linked account - link_acc - Link account - language - music - sound - on - off ### 230. `Episode 0.docx` - Relative path: `English/Initial/Sequences/Main Story/Episode 0.docx` - Type: `.docx` - Size: 7,188 bytes - Inferred role: Main sequence/trail story script. - Content label: `Story Sequence` - This extracted content is categorized as main episode, trail, sidetrail, or scripted narrative progression content. - Detailed summary: Main sequence/trail story script. It contains 6 extracted text line(s), about 13 word(s), and 75 character(s). Frequent visible labels/speakers include Main Story Sequence - Episode 0, ID, Title, Hints, objective_0. The opening/representative content covers: Main Story Sequence - Episode 0; ID; Title. Representative extracted content: - Main Story Sequence - Episode 0 - ID - Title - Hints - objective_0 - Receive the case ### 231. `Episode 1.docx` - Relative path: `English/Initial/Sequences/Main Story/Episode 1.docx` - Type: `.docx` - Size: 800,320 bytes - Inferred role: Main sequence/trail story script. - Content label: `Story Sequence` - This extracted content is categorized as main episode, trail, sidetrail, or scripted narrative progression content. - Detailed summary: Main sequence/trail story script. It contains 360 extracted text line(s), about 2627 word(s), and 14400 character(s). Frequent visible labels/speakers include Read Zoey's diary note, Talk to Lily, Main Story Sequence - Episode 1, ID, Title. The opening/representative content covers: Main Story Sequence - Episode 1; ID; Title. Representative extracted content: - Main Story Sequence - Episode 1 - ID - Title - Hints - Infos - objective_0 - Unlock Zoey's Phone - Take a look at Zoey's belongings. - Check Zoey's School ID Card on the wall above your desk. - The password is 8 5 1 8 5. - objective_1 - Find Zoey's last known whereabouts from the Case Report on your desk ### 232. `Episode 2.docx` - Relative path: `English/Initial/Sequences/Main Story/Episode 2.docx` - Type: `.docx` - Size: 796,708 bytes - Inferred role: Main sequence/trail story script. - Content label: `Story Sequence` - This extracted content is categorized as main episode, trail, sidetrail, or scripted narrative progression content. - Detailed summary: Main sequence/trail story script. It contains 330 extracted text line(s), about 2257 word(s), and 12356 character(s). Frequent visible labels/speakers include Find Kevin in the messages app., Connect the retrieved clues, Read Zoey's diary note, Chat with Kevin, Find Tim in the messages app.. The opening/representative content covers: Main Story Sequence - Episode 2; ID; Title. Representative extracted content: - Main Story Sequence - Episode 2 - ID - Title - Hints - Infos - objective_0 - Chat with Maxwell - objective_1 - Watch the timeline - objective_2 - Examine the bicycle handle box - objective_3 ### 233. `Trail 0.docx` - Relative path: `English/Initial/Sequences/Sidetrails/Trail 0.docx` - Type: `.docx` - Size: 14,098 bytes - Inferred role: Main sequence/trail story script. - Content label: `Story Sequence` - This extracted content is categorized as main episode, trail, sidetrail, or scripted narrative progression content. - Detailed summary: Main sequence/trail story script. It contains 135 extracted text line(s), about 1308 word(s), and 7194 character(s). Frequent visible labels/speakers include Find Gerard in the messages app., Make a new deduction, Sidetrails Sequence - Trail 0, ID, Title. The opening/representative content covers: Sidetrails Sequence - Trail 0; ID; Title. Representative extracted content: - Sidetrails Sequence - Trail 0 - ID - Title - Hints - objective_0 - Talk to Gerard - Use the Messages app on Adam's phone. - Find Gerard in the messages app. - Use the chat options to converse with Gerard. - objective_1 - Decrypt the case report and read it - Each highlighted block should be filled with a white block to complete the puzzle. ### 234. `Trail 1.docx` - Relative path: `English/Initial/Sequences/Sidetrails/Trail 1.docx` - Type: `.docx` - Size: 787,897 bytes - Inferred role: Main sequence/trail story script. - Content label: `Story Sequence` - This extracted content is categorized as main episode, trail, sidetrail, or scripted narrative progression content. - Detailed summary: Main sequence/trail story script. It contains 156 extracted text line(s), about 1388 word(s), and 7820 character(s). Frequent visible labels/speakers include Find Sarah in the messages app., Make a new deduction, Talk to Sarah, Sidetrails Sequence - Trail 1, ID. The opening/representative content covers: Sidetrails Sequence - Trail 1; ID; Title. Representative extracted content: - Sidetrails Sequence - Trail 1 - ID - Title - Hints - objective_0 - Talk to Sarah - Use the Messages app on Adam's phone. - Find Sarah in the messages app. - Use the chat options to converse with Sarah. - objective_1 - Decrypt the case report and read it - Each highlighted block should be filled with a white block to complete the puzzle. ### 235. `Trail 2.docx` - Relative path: `English/Initial/Sequences/Sidetrails/Trail 2.docx` - Type: `.docx` - Size: 13,658 bytes - Inferred role: Main sequence/trail story script. - Content label: `Story Sequence` - This extracted content is categorized as main episode, trail, sidetrail, or scripted narrative progression content. - Detailed summary: Main sequence/trail story script. It contains 112 extracted text line(s), about 1040 word(s), and 5823 character(s). Frequent visible labels/speakers include Find Chloe in the messages app., Make a new deduction, Dial the unknown number., Sidetrails Sequence - Trail 2, ID. The opening/representative content covers: Sidetrails Sequence - Trail 2; ID; Title. Representative extracted content: - Sidetrails Sequence - Trail 2 - ID - Title - Hints - Infos - objective_0 - Talk to Chloe - Use the Messages app on Adam's phone. - Find Chloe in the messages app. - Use the chat options to converse with Chloe. - objective_1 - Decrypt the case report and read it ### 236. `Content.docx` - Relative path: `English/Initial/Store/Content.docx` - Type: `.docx` - Size: 9,433 bytes - Inferred role: Game localization/content document. - Content label: `Store/Commerce Copy` - This extracted content is categorized as storefront, product, purchase, or shop-facing copy. - Detailed summary: Game localization/content document. It contains 33 extracted text line(s), about 683 word(s), and 3884 character(s). Frequent visible labels/speakers include Store - Content, ID, Text, short_description, long_description. The opening/representative content covers: Store - Content; ID; Text. Representative extracted content: - Store - Content - ID - Text - short_description - Solve the strange case of a missing girl in this interactive mystery story game! - long_description - Solve the biggest mystery in the town of Riverstone surrounded by the Elmwood Forest 🌳. Find the missing girl and prove yourself to everyone. 🔎 - It’s been 3 weeks since a young teen has gone missing and despite the town’s police's best efforts, they hit a dead end and declared the case of 18-year-old Zoey Leonard a runaway. - For all the interactive mystery game fanatics. Develop your own trail to unravel the secrets of the town of Riverstone! ⛺This is YOUR chance to help a detective regain his legacy, save the life of a missing girl and u... - 🕵️‍♂️ Investigate the case of the missing girl. Navigate through the story, interact with people, gather clues and hints, and make sense of the story. You get to decide what happens. - 🔮 Can you bear the responsibility to bring Zoey home? Make tough decisions and choices that will lead you straight to her. - 👁️‍🗨️ Access private information. Get access to all images, chats, albums, social media, voice mails, and calls. ### 237. `Media.docx` - Relative path: `English/Initial/Store/Media.docx` - Type: `.docx` - Size: 7,930 bytes - Inferred role: Media, image, or asset listing/copy. - Content label: `Media Asset List` - This extracted content is categorized as image, video, gallery, reference-media, or asset-description content. - Detailed summary: Media, image, or asset listing/copy. It contains 34 extracted text line(s), about 92 word(s), and 484 character(s). Frequent visible labels/speakers include Hannah, Store - Media, ID, Text, make_a_choice. The opening/representative content covers: Store - Media; ID; Text. Representative extracted content: - Store - Media - ID - Text - make_a_choice - Your choice. - Her Life. - There is no other way. You have to make a choice. - NO - YES - missing - What could have gone wrong? - 2 MONTHS AGO ### 238. `Characters.docx` - Relative path: `English/U1_MN/Gameplay/Adam_s Phone/Archive/Characters.docx` - Type: `.docx` - Size: 21,778 bytes - Inferred role: Game localization/content document. - Content label: `Archive/Recap` - This extracted content is categorized as timeline, recap, character archive, or collected background reference content. - Detailed summary: Game localization/content document. It contains 403 extracted text line(s), about 3067 word(s), and 17204 character(s). Frequent visible labels/speakers include Zoey's friend, Zoey's schoolmate, Objective 29, Archive - Characters, ID. The opening/representative content covers: Archive - Characters; ID; Name. Representative extracted content: - Archive - Characters - ID - Name - Relation - Block content - Block Objective - zoey - Zoey Leonard - The missing girl - Zoey went missing on the night of 23rd December, 2022. Police declared the case a runaway. - Episode 1, Objective 1 - Zoey attended a party on the night of 23rd December. ### 239. `General.docx` - Relative path: `English/U1_MN/Gameplay/Adam_s Phone/Archive/General.docx` - Type: `.docx` - Size: 7,232 bytes - Inferred role: Game localization/content document. - Content label: `Archive/Recap` - This extracted content is categorized as timeline, recap, character archive, or collected background reference content. - Detailed summary: Game localization/content document. It contains 15 extracted text line(s), about 17 word(s), and 129 character(s). Frequent visible labels/speakers include Characters, Archive - General, ID, Text, tasks. The opening/representative content covers: Archive - General; ID; Text. Representative extracted content: - Archive - General - ID - Text - tasks - Characters - recaps - timeline - diary - characters_search - Search… ### 240. `Recaps.docx` - Relative path: `English/U1_MN/Gameplay/Adam_s Phone/Archive/Recaps.docx` - Type: `.docx` - Size: 11,785 bytes - Inferred role: Game localization/content document. - Content label: `Archive/Recap` - This extracted content is categorized as timeline, recap, character archive, or collected background reference content. - Detailed summary: Game localization/content document. It contains 32 extracted text line(s), about 1637 word(s), and 9331 character(s). Frequent visible labels/speakers include Archive - Recaps, ID, Text, episode_number_recap, Episode 1 Recap. The opening/representative content covers: Archive - Recaps; ID; Text. Representative extracted content: - Archive - Recaps - ID - Text - episode_number_recap - Episode 1 Recap - watch_recap - Watch recap - summary - episode_1_summary - A person named Unknown messages Adam, a private detective in Riverstone, once famous for solving the Brown murder case, now struggles to land any new cases. Unknown insists that he investigate the disappearance of Zoe... - Zoey Leonard, an 18-year-old, disappeared on the night of December 23, 2022. Adam investigates Zoey’s phone. He learns from her best friend Lily that Zoey attended a party the night she vanished. However, Zoey’s chat... - Zoey’s diary entries mention disturbing letters in red envelopes with a strange symbol on them. It severely bothered Zoey’s mental health and triggered nightmares. ### 241. `Timeline.docx` - Relative path: `English/U1_MN/Gameplay/Adam_s Phone/Archive/Timeline.docx` - Type: `.docx` - Size: 9,515 bytes - Inferred role: Game localization/content document. - Content label: `Archive/Recap` - This extracted content is categorized as timeline, recap, character archive, or collected background reference content. - Detailed summary: Game localization/content document. It contains 105 extracted text line(s), about 279 word(s), and 1767 character(s). Frequent visible labels/speakers include Archive - Timeline, ID, Text, title, A Timeline of Events. The opening/representative content covers: Archive - Timeline; ID; Text. Representative extracted content: - Archive - Timeline - ID - Text - title - A Timeline of Events - so_far - So far… - zoey_birthday - Zoey's 18th birthday - bicycle - bracelets - receiving_letters ### 242. `Brad apology.docx` - Relative path: `English/U1_MN/Gameplay/Other/Subtitles/Brad apology.docx` - Type: `.docx` - Size: 7,198 bytes - Inferred role: Game localization/content document. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Game localization/content document. It contains 6 extracted text line(s), about 41 word(s), and 193 character(s). Frequent visible labels/speakers include Brad apology - Subtitles, Subtitle, At least pick up the phone., Give me a chance to explain.. The opening/representative content covers: Brad apology - Subtitles; Subtitle; Hey babe.. I’m so sorry. I didn’t mean to do that. Representative extracted content: - Brad apology - Subtitles - Subtitle - Hey babe.. I’m so sorry. I didn’t mean to do that - Please come back. I’ll make it up to you. I promise. - At least pick up the phone. - Give me a chance to explain. ### 243. `Brad secret.docx` - Relative path: `English/U1_MN/Gameplay/Other/Subtitles/Brad secret.docx` - Type: `.docx` - Size: 7,187 bytes - Inferred role: Game localization/content document. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Game localization/content document. It contains 5 extracted text line(s), about 39 word(s), and 195 character(s). Frequent visible labels/speakers include Brad secret - Subtitles, Subtitle. The opening/representative content covers: Brad secret - Subtitles; Subtitle; Okay guys… listen to me.. Representative extracted content: - Brad secret - Subtitles - Subtitle - Okay guys… listen to me. - Come to my place. We need to talk and make sure no one finds out about this. - We are the first ones they’ll approach. We need to be ready. ### 244. `Emergency.docx` - Relative path: `English/U1_MN/Gameplay/Other/Subtitles/Emergency.docx` - Type: `.docx` - Size: 7,066 bytes - Inferred role: Game localization/content document. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Game localization/content document. It contains 3 extracted text line(s), about 8 word(s), and 60 character(s). Frequent visible labels/speakers include Emergency - Subtitles, Subtitle. The opening/representative content covers: Emergency - Subtitles; Subtitle; 911... What’s your emergency?. Representative extracted content: - Emergency - Subtitles - Subtitle - 911... What’s your emergency? ### 245. `Victoria.docx` - Relative path: `English/U1_MN/Gameplay/Other/Subtitles/Victoria.docx` - Type: `.docx` - Size: 7,053 bytes - Inferred role: Game localization/content document. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Game localization/content document. It contains 3 extracted text line(s), about 4 word(s), and 39 character(s). Frequent visible labels/speakers include Victoria - Subtitles, Subtitle. The opening/representative content covers: Victoria - Subtitles; Subtitle; Victoria…. Representative extracted content: - Victoria - Subtitles - Subtitle - Victoria… ### 246. `Which one do you choose.docx` - Relative path: `English/U1_MN/Gameplay/Other/Subtitles/Which one do you choose.docx` - Type: `.docx` - Size: 7,124 bytes - Inferred role: Game localization/content document. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Game localization/content document. It contains 7 extracted text line(s), about 57 word(s), and 294 character(s). Frequent visible labels/speakers include Subtitle. The opening/representative content covers: Which one do you choose - Subtitles; Subtitle; Which one do you choose? Which one do you choose?. Representative extracted content: - Which one do you choose - Subtitles - Subtitle - Which one do you choose? Which one do you choose? ### 247. `Zoey calls Zac.docx` - Relative path: `English/U1_MN/Gameplay/Other/Subtitles/Zoey calls Zac.docx` - Type: `.docx` - Size: 7,170 bytes - Inferred role: Game localization/content document. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Game localization/content document. It contains 9 extracted text line(s), about 24 word(s), and 187 character(s). Frequent visible labels/speakers include Zoey calls Zac - Subtitles, Subtitle. The opening/representative content covers: Zoey calls Zac - Subtitles; Subtitle; [knock] [knock] [knock]. Representative extracted content: - Zoey calls Zac - Subtitles - Subtitle - [knock] [knock] [knock] - [knock] - [knock] [knock] [knock] [knock] [knock] [knock] - [knock] [knock] [knock] [knock] - [knock] [knock] ### 248. `Zoey note.docx` - Relative path: `English/U1_MN/Gameplay/Other/Subtitles/Zoey note.docx` - Type: `.docx` - Size: 7,194 bytes - Inferred role: Game localization/content document. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Game localization/content document. It contains 9 extracted text line(s), about 24 word(s), and 135 character(s). Frequent visible labels/speakers include Zoey note - Subtitles, Subtitle, And at the end..., I should see it., Two ropes.... The opening/representative content covers: Zoey note - Subtitles; Subtitle; And at the end.... Representative extracted content: - Zoey note - Subtitles - Subtitle - And at the end... - I should see it. - Two ropes... - A ladder... - And... - A treehouse... - I must go there again. ### 249. `Apps.docx` - Relative path: `English/U1_MN/General/Apps.docx` - Type: `.docx` - Size: 7,036 bytes - Inferred role: General app/system copy or configuration text. - Content label: `Phone/App UI Copy` - This extracted content is categorized as general interface labels, app copy, settings, login, notifications, contacts, or system text. - Detailed summary: General app/system copy or configuration text. It contains 5 extracted text line(s), about 6 word(s), and 38 character(s). Frequent visible labels/speakers include General - Apps, ID, Text, archive, Archive. The opening/representative content covers: General - Apps; ID; Text. Representative extracted content: - General - Apps - ID - Text - archive ### 250. `Contacts.docx` - Relative path: `English/U1_MN/General/Contacts.docx` - Type: `.docx` - Size: 7,843 bytes - Inferred role: General app/system copy or configuration text. - Content label: `Phone/App UI Copy` - This extracted content is categorized as general interface labels, app copy, settings, login, notifications, contacts, or system text. - Detailed summary: General app/system copy or configuration text. It contains 27 extracted text line(s), about 36 word(s), and 274 character(s). Frequent visible labels/speakers include Contacts, ID, Name, Detective Name, Caller ID. The opening/representative content covers: Contacts; ID; Name. Representative extracted content: - Contacts - ID - Name - Detective Name - Caller ID - Status - valeria - Valeria Alvarez - sarah - phonefinder - Phone Finder - mxestates ### 251. `General.docx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Browser/Eyerecord/General.docx` - Type: `.docx` - Size: 7,411 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 24 extracted text line(s), about 50 word(s), and 324 character(s). Frequent visible labels/speakers include eyerecord, Eyerecord - General, ID, Text, device_id_placeholder. The opening/representative content covers: Eyerecord - General; ID; Text. Representative extracted content: - Eyerecord - General - ID - Text - eyerecord - device_id_placeholder - Enter Device ID - password_placeholder - Enter Password - submit - live_cam - Live Cam - snaps ### 252. `General.docx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Browser/Mabe Admin Portal/General.docx` - Type: `.docx` - Size: 8,339 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 54 extracted text line(s), about 246 word(s), and 1511 character(s). Frequent visible labels/speakers include Mabe Admin Portal - General, ID, Text, mabe_admin_portal, Mabe Admin Portal. The opening/representative content covers: Mabe Admin Portal - General; ID; Text. Representative extracted content: - Mabe Admin Portal - General - ID - Text - mabe_admin_portal - Mabe Admin Portal - logs - designs - trash - database - back - log_file_1 - log55632512.txt ### 253. `Media.docx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Browser/Mabe Admin Portal/Media.docx` - Type: `.docx` - Size: 7,759 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 26 extracted text line(s), about 139 word(s), and 825 character(s). Frequent visible labels/speakers include Bella Edwards, Oxycodone 10 mg, Mabe Admin Portal - Media, ID, Text. The opening/representative content covers: Mabe Admin Portal - Media; ID; Text. Representative extracted content: - Mabe Admin Portal - Media - ID - Text - text_block_1 - --------------------------- - Dr. John Skier, MD - 145 Health St, Medical City, ST 54321 - Phone: (555) 123-4567 DEA: AB1234567 NPI: 1234567890 - Patient: Bella Edwards - DOB: 01/03/1996 Address: 456 Mariane Street, Olive Town, ST 67890 - Date: 03/09/2024 - Rx: Oxycodone 10 mg ### 254. `General.docx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Browser/Mabe/General.docx` - Type: `.docx` - Size: 8,474 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 47 extracted text line(s), about 333 word(s), and 1976 character(s). Frequent visible labels/speakers include mabe_story_text_3, Mabe - General, ID, Text, story_page_popup. The opening/representative content covers: Mabe - General; ID; Text. Representative extracted content: - Mabe - General - ID - Text - story_page_popup - Our Story page is currently under maintenance. Want to be the first person to check it out when it's ready? We'll notify you via message. 😉 - confirm - home_page_subtext_1 - Enhance your natural beauty with Mabe products. Our skin-loving formulas and vibrant pigments empower you to express yourself with confidence. From subtle to striking, create a look that's uniquely you. Shop now and d... - gome_page_subtext_2 - Our high-performance formulas deliver exceptional results and long-lasting wear. Indulge in our exquisite collection and elevate your makeup routine. Shop now and discover the transformative power of true luxury. - mabe_copyright - Mabe © 2022 ### 255. `General.docx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Browser/PeopleDB/General.docx` - Type: `.docx` - Size: 7,441 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 25 extracted text line(s), about 57 word(s), and 384 character(s). Frequent visible labels/speakers include PeopleDB - General, ID, Text, peopledb, PeopleDB. The opening/representative content covers: PeopleDB - General; ID; Text. Representative extracted content: - PeopleDB - General - ID - Text - peopledb - phone_number_placeholder - Enter Phone Number - name_placeholder - Enter Name - submit - name - Name: Federico Luis - industry ### 256. `General.docx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Browser/Peps/General.docx` - Type: `.docx` - Size: 8,886 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 79 extracted text line(s), about 304 word(s), and 2066 character(s). Frequent visible labels/speakers include Peps - General, ID, Text, peps, Peps. The opening/representative content covers: Peps - General; ID; Text. Representative extracted content: - Peps - General - ID - Text - peps - peps_about - PEPS is the leading provider of old and gas services, offering reliable and efficient energy solutions for industries and businesses. - We specialize in fuel supply, logistics, and sustainable energy practices, ensuring that Corodo Island's energy demands are met with excellence. - know_more - Know More - powering_corodo - Powering Corodo Island Exclusively - One Drop at a Time ### 257. `General.docx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Browser/Smarthome/General.docx` - Type: `.docx` - Size: 7,587 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 36 extracted text line(s), about 70 word(s), and 436 character(s). Frequent visible labels/speakers include Smarthome - General, ID, Text, smarthome, SMARTHOME. The opening/representative content covers: Smarthome - General; ID; Text. Representative extracted content: - Smarthome - General - ID - Text - smarthome - objective - Get Bella to the study. - fail_text - James caught Bella. - try_again - Try Again - success_text - [741] Connection Closed ### 258. `T3O23C0.docx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Call/Captions/Bella/T3O23C0.docx` - Type: `.docx` - Size: 9,192 bytes - Inferred role: Call caption or repeat dialogue text. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Call caption or repeat dialogue text. It contains 35 extracted text line(s), about 136 word(s), and 772 character(s). Frequent visible labels/speakers include Call - Bella - T3O23C0, ID, Audio, Subtitle, Options. The opening/representative content covers: Call - Bella - T3O23C0; ID; Audio. Representative extracted content: - Call - Bella - T3O23C0 - ID - Audio - Subtitle - Options - Options Next - #0 - bellabreakin1.mp3 - [panting] [out of breath] - Bella... are you there? - #1 - I think someone is trying to enter my house. ### 259. `T3O31C0.docx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Call/Captions/Bella/T3O31C0.docx` - Type: `.docx` - Size: 10,926 bytes - Inferred role: Call caption or repeat dialogue text. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Call caption or repeat dialogue text. It contains 55 extracted text line(s), about 263 word(s), and 1282 character(s). Frequent visible labels/speakers include Call - Bella - T3O31C0, ID, Audio, Subtitle, Options. The opening/representative content covers: Call - Bella - T3O31C0; ID; Audio. Representative extracted content: - Call - Bella - T3O31C0 - ID - Audio - Subtitle - Options - Options Next - #0 - bellahelp1.mp3 - Hey, Adam? - Are you alright Bella? Who is it? I saw someone enter your house. - #1 - Can you hear me? ### 260. `T3O34C0.docx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Call/Captions/Bella/T3O34C0.docx` - Type: `.docx` - Size: 10,552 bytes - Inferred role: Call caption or repeat dialogue text. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Call caption or repeat dialogue text. It contains 57 extracted text line(s), about 209 word(s), and 1064 character(s). Frequent visible labels/speakers include Call - Bella - T3O34C0, ID, Audio, Subtitle, Options. The opening/representative content covers: Call - Bella - T3O34C0; ID; Audio. Representative extracted content: - Call - Bella - T3O34C0 - ID - Audio - Subtitle - Options - Options Next - #0 - bellashoot1.mp3 - I think I am safe in this study. - Good. Make sure all the windows are closed. - #1 - A key is required to enter this room. ### 261. `T3O20C0.docx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Call/Captions/Daniel/T3O20C0.docx` - Type: `.docx` - Size: 7,650 bytes - Inferred role: Call caption or repeat dialogue text. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Call caption or repeat dialogue text. It contains 17 extracted text line(s), about 70 word(s), and 401 character(s). Frequent visible labels/speakers include Call - Daniel - T3O20C0, ID, Audio, Subtitle, Options. The opening/representative content covers: Call - Daniel - T3O20C0; ID; Audio. Representative extracted content: - Call - Daniel - T3O20C0 - ID - Audio - Subtitle - Options - Options Next - #0 - defaultvoicemail1.mp3 - The number you dialed is not available at the moment. - Hey, this is Detective Adam Lane. I want to talk to you regarding Bella. - #1 - Please leave a message after the tone. ### 262. `bella.xlsx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 3/Objective 0/Checkpoint 1/bella.xlsx` - Type: `.xlsx` - Size: 13,913 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 92 extracted text line(s), about 1381 word(s), and 8099 character(s). Frequent visible labels/speakers include ID, Never heard of it., Let me see what I can do.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_bella | #1 | - | -; Sheet1: #1 | HELLO?? IS THIS A | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| system::chatting_with_bella \| #1 \| - \| - - Sheet1: #1 \| HELLO?? IS THIS A \| #2 \| - \| - - Sheet1: #2 \| dETECTIVE??? \| #3 \| - \| - - Sheet1: #3 \| hey \| #4 \| - \| - - Sheet1: #4 \| Reply?? \| #5 \| - \| - - Sheet1: #5 \| TIM??? \| - \| Hey... um is everything alright? \| #5a1 - Sheet1: It's Adam, not Tim and yes, I'm a detective. \| #6 - Sheet1: #5a1 \| No, it is not. I need your help, Tim. Are you a detective? \| - \| This isn't Tim, I'm Adam. He works with me. \| #6 - Sheet1: Last time I checked my ID, it said my name was Adam. \| #6 - Sheet1: #6 \| I don't care what the name is. I need you to help me. \| - \| If you don't care what ‘the' name is then why bother texting? \| #7 - Sheet1: Tell me what's wrong before I stop caring about this chat. \| #7 ### 263. `vanessa.xlsx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 3/Objective 10/Checkpoint 0/vanessa.xlsx` - Type: `.xlsx` - Size: 12,119 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 57 extracted text line(s), about 1006 word(s), and 5758 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | You can't leave us alone. Can you? | - | Hey, long time no see... | #1; Sheet1: You know I cannot when ADA is working on every damn case. | #1. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| You can't leave us alone. Can you? \| - \| Hey, long time no see... \| #1 - Sheet1: You know I cannot when ADA is working on every damn case. \| #1 - Sheet1: #1 \| But reaching out to my people? I expected better. \| - \| You think I wanted to? I was looking for some information. \| #2 - Sheet1: I think you and the boy had a chat. \| #2 - Sheet1: #2 \| Steven told me everything. You had no right to get information out of him about ADA's cases. \| - \| Fair, I should have come to you directly. \| #2a1 - Sheet1: Didn't he tell you that he was chatting with me using the missing person's phone? How is that even allowed? Tampering with evidence? \| #2b1 - Sheet1: #2a1 \| Exactly. \| #2a2 \| - \| - - Sheet1: #2a2 \| Why do you always keep coming back to us? \| #3 \| - \| - - Sheet1: #2b1 \| What? He texted you using Federico's phone? If that's true, his time at ADA is ticking. \| #2b2 \| - \| - - Sheet1: #2b2 \| Still. Why do you always keep coming back to us? \| #3 \| - \| - - Sheet1: #3 \| - \| ADA's incompetence in solving cases brings me here every time. \| #3a1 ### 264. `bella.xlsx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 3/Objective 13/Checkpoint 0/bella.xlsx` - Type: `.xlsx` - Size: 10,499 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 35 extracted text line(s), about 546 word(s), and 3168 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Bella, I know who that car belongs to, and you might know him. | #1; Sheet1: #1 | Who? | - | The car belongs to an ex-employee of yours working at Mabe. | #1a1. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| Bella, I know who that car belongs to, and you might know him. \| #1 - Sheet1: #1 \| Who? \| - \| The car belongs to an ex-employee of yours working at Mabe. \| #1a1 - Sheet1: Do you know Federico Luis? \| #1b1 - Sheet1: #1a1 \| What? An ex-employee from my company?? That doesn't make sense. \| #2 \| - \| - - Sheet1: #1b1 \| I think I have heard this name before. \| #2 \| - \| - - Sheet1: #2 \| - \| The car outside your house belongs to Federico Luis. Can you tell me anything about him? \| #3 - Sheet1: #3 \| Federico...? But why would he do this? I don't get it. \| #4 \| - \| - - Sheet1: #4 \| Oh yes, I remember now. We fired him around six months ago or something. \| #5 \| - \| - - Sheet1: #5 \| He was caught stealing from us. \| #6 \| - \| - - Sheet1: #6 \| We lost around $50k because of him. \| - \| What did he do at Mabe? \| #6a1 - Sheet1: How did you find out that he was stealing from the company? \| #7 ### 265. `vanessa.xlsx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 3/Objective 15/Checkpoint 0/vanessa.xlsx` - Type: `.xlsx` - Size: 12,096 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 58 extracted text line(s), about 989 word(s), and 5820 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | It's over Adam. | #1 | - | -; Sheet1: #1 | We don't need anything now. | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| It's over Adam. \| #1 \| - \| - - Sheet1: #1 \| We don't need anything now. \| #2 \| - \| - - Sheet1: #2 \| And no one gets to keep the credit for this case, which means you owe me for all the information I gave you. \| - \| Over...? No credit? What do you mean? \| #3 - Sheet1: Did someone take over the case? \| #2b1 - Sheet1: #2b1 \| Don't joke around. No one in ADA can take over my cases. But that's not the point. \| #3 \| - \| - - Sheet1: #3 \| Federico... we found him. \| #4 \| - \| - - Sheet1: #4 \| He's no more. \| #5 \| - \| - - Sheet1: #5 \| His body was found in Lake Hayden. \| #6 \| - \| - - Sheet1: #6 \| So... case closed. \| - \| And the cause of death was drowning? \| #6a1 - Sheet1: Any information on who might be behind this? \| #7 - Sheet1: #6a1 \| Yes. \| #7 \| - \| - ### 266. `mabe.xlsx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 3/Objective 16/Checkpoint 1/mabe.xlsx` - Type: `.xlsx` - Size: 8,195 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 3 extracted text line(s), about 39 word(s), and 245 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hello! Thanks for visiting our website. Fancy another look? | #1 | - | -; Sheet1: #1 | Our story page is now back up and ready. Go ahead and check it out! | - | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Hello! Thanks for visiting our website. Fancy another look? \| #1 \| - \| - - Sheet1: #1 \| Our story page is now back up and ready. Go ahead and check it out! \| - \| - \| - ### 267. `bella.xlsx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 3/Objective 18/Checkpoint 0/bella.xlsx` - Type: `.xlsx` - Size: 11,061 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 48 extracted text line(s), about 724 word(s), and 4182 character(s). Frequent visible labels/speakers include ID, I know what happened to him.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Adam | #1 | - | -; Sheet1: #1 | Did you see the news? Federico is dead. | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Adam \| #1 \| - \| - - Sheet1: #1 \| Did you see the news? Federico is dead. \| #2 \| - \| - - Sheet1: #2 \| What is going on? I'm really scared. \| - \| It is very confusing. \| #3 - Sheet1: I know what happened to him. \| #3 - Sheet1: #3 \| What are you doing? Do you have anything on this car? \| #4 \| - \| - - Sheet1: #4 \| It's back again and I've been watching it go round and round for about 30 minutes now. \| #5 \| - \| - - Sheet1: #5 \| And now this news. You need to do something. \| - \| I think all of this is connected. Federico... his car... all of it. \| #6 - Sheet1: It was not Federico in the car. We know that for now. \| #6 - Sheet1: #6 \| You need to figure this out before it's too late, Adam. \| - \| I will figure it out. But first I need to know everything about Maxine Richards. \| #7 - Sheet1: #7 \| How do you know her full name? \| #8 \| - \| - - Sheet1: #8 \| I told you she is not related to this. \| - \| There was a note that was found in his jacket saying that he blames himself for what happened to Maxine. I need to know what happened to her. \| #9 ### 268. `daniel.xlsx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 3/Objective 22/Checkpoint 0/daniel.xlsx` - Type: `.xlsx` - Size: 12,042 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 59 extracted text line(s), about 939 word(s), and 5709 character(s). Frequent visible labels/speakers include ID, I need to access this dashboard.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_daniel | #1 | - | -; Sheet1: #1 | Hi, this is Daniel. Adam, right? You wanted to talk to me about something? | - | I need your help. It's regarding your CEO Bella. She is in a bit of trouble. | #2. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| system::chatting_with_daniel \| #1 \| - \| - - Sheet1: #1 \| Hi, this is Daniel. Adam, right? You wanted to talk to me about something? \| - \| I need your help. It's regarding your CEO Bella. She is in a bit of trouble. \| #2 - Sheet1: You work at Mabe right? You were Maxine's assistant? \| #1b1 - Sheet1: #1b1 \| Uhh... yeah. \| #1b2 \| - \| - - Sheet1: #1b2 \| Wait... who are you and why are you questioning me about Maxine? \| - \| I'm a detective. I'm assisting Bella. You are probably not aware of the situation. \| #2 - Sheet1: I think you missed the detective part in the voice note I left. \| #2 - Sheet1: #2 \| Ohh... you're the detective. I told Bella about your agency. \| #3 \| - \| - - Sheet1: #3 \| I thought it was Tim. \| - \| So you already know everything? \| #3a1 - Sheet1: I remember she did tell me her assistant told her about the agency. \| #3b1 - Sheet1: #3a1 \| Not everything, she asked me for a private detective. I gave her your agency's contact number. \| #4 \| - \| - - Sheet1: #3b1 \| Yes, I'm the assistant who gave her your contact. \| #4 \| - \| - ### 269. `bella.xlsx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 3/Objective 27/Checkpoint 0/bella.xlsx` - Type: `.xlsx` - Size: 9,669 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 25 extracted text line(s), about 321 word(s), and 1872 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey, sorry | - | Are you okay, Bella? You had me scared to death. | #1; Sheet1: I saw someone entering your place. What happened? | #1. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Hey, sorry \| - \| Are you okay, Bella? You had me scared to death. \| #1 - Sheet1: I saw someone entering your place. What happened? \| #1 - Sheet1: #1 \| I'm fine. It was a false alarm. \| - \| Who was it? Was it the guy in the car?? \| #2 - Sheet1: #2 \| It was the pizza guy. I'm fine. \| - \| You scared me for a second there. \| #2a1 - Sheet1: Is the car still out there? \| #2b1 - Sheet1: #2a1 \| Yes, I'm very sorry about the trouble I caused. \| #3 \| - \| - - Sheet1: #2b1 \| No, it isn't. \| #3 \| - \| - - Sheet1: #3 \| I think I'm safe as of now. \| #4 \| - \| - - Sheet1: #4 \| You should take some rest. Don't worry about me. \| - \| You're acting strange. \| #5 - Sheet1: No I can't rest, as you said earlier. We don't have time. The car will be back tomorrow. \| #5 - Sheet1: #5 \| I am realizing now that I was stressing too much. Maybe this was all in my head. \| #6 \| - \| - ### 270. `bella.xlsx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 3/Objective 2/Checkpoint 0/bella.xlsx` - Type: `.xlsx` - Size: 9,639 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 23 extracted text line(s), about 319 word(s), and 1893 character(s). Frequent visible labels/speakers include ID, Leave it to me.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Are you doing alright? | #1; Sheet1: Is the car still there? | #1. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| Are you doing alright? \| #1 - Sheet1: Is the car still there? \| #1 - Sheet1: #1 \| Thanks for checking in. I feel much better. \| #2 \| - \| - - Sheet1: #2 \| For a while, I thought you had disappeared. \| #3 \| - \| - - Sheet1: #3 \| I saw the car about 15 minutes ago. \| #4 \| - \| - - Sheet1: #4 \| Honestly, I'm more scared when I don't see it. \| - \| We'll figure it out, don't worry. \| #4a1 - Sheet1: Think why someone would do this. I need you to focus. \| #4b1 - Sheet1: #4a1 \| I feel less anxious now that I'm talking to you. \| #5 \| - \| - - Sheet1: #4b1 \| I can't... Nothing is coming to my mind. \| #5 \| - \| - - Sheet1: #5 \| Uhmm... the car... I see the car. What else? \| - \| Anyway, can you read the license plate? That'll help us identify the owner. \| #6 - Sheet1: #6 \| I wish I could. I'm not going outside, and I can barely see from here. \| - \| Bella, we need to get a look at its license plate. \| #6a1 ### 271. `bella.xlsx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 3/Objective 30/Checkpoint 0/bella.xlsx` - Type: `.xlsx` - Size: 8,572 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 9 extracted text line(s), about 89 word(s), and 559 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | I know you are not Bella. Leave her before I call the police. | #0a1; Sheet1: You can drop the act now. I know you are the intruder in her house. I'm coming there. | #0b1. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| I know you are not Bella. Leave her before I call the police. \| #0a1 - Sheet1: You can drop the act now. I know you are the intruder in her house. I'm coming there. \| #0b1 - Sheet1: #0a1 \| I have already called the police Adam. \| #1 \| - \| - - Sheet1: #0b1 \| Are you seriously bluffing mate?? \| #1 \| - \| - - Sheet1: #1 \| adamwegf \| #2 \| - \| - - Sheet1: #2 \| i pushed him away and ran upstiars \| #3 \| - \| - - Sheet1: #3 \| help me please \| #4 \| - \| - - Sheet1: #4 \| im calling you \| - \| - \| - ### 272. `bella.xlsx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 3/Objective 37/Checkpoint 0/bella.xlsx` - Type: `.xlsx` - Size: 10,846 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 44 extracted text line(s), about 659 word(s), and 3803 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey Adam, I have to thank you for all your help. | - | Bella? Are you okay? | #0a1; Sheet1: Did you shoot him? | #1. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Hey Adam, I have to thank you for all your help. \| - \| Bella? Are you okay? \| #0a1 - Sheet1: Did you shoot him? \| #1 - Sheet1: #0a1 \| Yes. \| #1 \| - \| - - Sheet1: #1 \| I had to shoot him. \| #2 \| - \| - - Sheet1: #2 \| I took the chance and fired first. \| #3 \| - \| - - Sheet1: #3 \| I don't feel good about it. \| - \| What happened to James? \| #4 - Sheet1: #4 \| He died on the spot before the police arrived. I was very scared. \| #5 \| - \| - - Sheet1: #5 \| I mean I did it in self-defense right? It is self-defense... \| - \| I guess discussing that won't be necessary. \| #6 - Sheet1: I have some evidence that can help the police. \| #6 - Sheet1: #6 \| What is it? \| - \| I got some prescriptions in your name for the same drug that Maxine overdosed on. \| #7 - Sheet1: You left all the evidence on your admin website, all this time waiting to be caught. \| #7 ### 273. `vanessa.xlsx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 3/Objective 38/Checkpoint 0/vanessa.xlsx` - Type: `.xlsx` - Size: 8,243 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 3 extracted text line(s), about 41 word(s), and 255 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey Adam, I have sent you another doc sent by Federico's wife. It seems like some plan he was going to execute. | #1 | - | -; Sheet1: #1 | image::federicoplan::0.69 | - | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Hey Adam, I have sent you another doc sent by Federico's wife. It seems like some plan he was going to execute. \| #1 \| - \| - - Sheet1: #1 \| image::federicoplan::0.69 \| - \| - \| - ### 274. `federico.xlsx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 3/Objective 7/Checkpoint 0/federico.xlsx` - Type: `.xlsx` - Size: 11,458 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 47 extracted text line(s), about 802 word(s), and 4638 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_federico | - | Hi Federico, this is Detective Adam Lane. Is this a good time to talk? | #1; Sheet1: #1 | Detective Adam Lane? | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| system::chatting_with_federico \| - \| Hi Federico, this is Detective Adam Lane. Is this a good time to talk? \| #1 - Sheet1: #1 \| Detective Adam Lane? \| #2 \| - \| - - Sheet1: #2 \| I have heard all about you. \| #3 \| - \| - - Sheet1: #3 \| How's that little agency of yours doing? \| - \| Wait... you know me already? \| #4 - Sheet1: It's doing great, thanks for asking. \| #3b1 - Sheet1: #3b1 \| Haha... everyone knows how well it's going. \| #4 \| - \| - - Sheet1: #4 \| Everyone in ADA knows about your agency. The guy who left ADA to build something of his own. \| - \| ADA? You are in ADA?? Wth is going on? \| #5 - Sheet1: Can you explain who you are? \| #5 - Sheet1: #5 \| I'm Steven from ADA. I'm new here but I have heard all about you. \| - \| Hello Steven, can I know why you have Federico's phone? \| #5a1 - Sheet1: Doesn't this number belong to Federico Luis? \| #5b1 - Sheet1: #5a1 \| I don't have to answer you, but I'll tell you anyway since you were one of us once. \| #6 \| - \| - ### 275. `luna.xlsx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 4/Objective 0/Checkpoint 1/luna.xlsx` - Type: `.xlsx` - Size: 18,258 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 228 extracted text line(s), about 2091 word(s), and 12863 character(s). Frequent visible labels/speakers include ID, I'm confused., Uhh... now you are confusing me., It's gonna be a long day.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_luna | #1 | - | -; Sheet1: #1 | 7 circle 1 | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| system::chatting_with_luna \| #1 \| - \| - - Sheet1: #1 \| 7 circle 1 \| #2 \| - \| - - Sheet1: #2 \| 3 circle6 \| #3 \| - \| - - Sheet1: #3 \| 6 circle 5 \| - \| Hey, who's this? \| #4 - Sheet1: #4 \| - \| Is this another spam? Hello? \| #5 - Sheet1: Is anyone there? \| #5 - Sheet1: #5 \| you can rite \| #6 \| - \| - - Sheet1: #6 \| helo \| - \| Yes... I can type. \| #7 - Sheet1: Who is this? \| #7 - Sheet1: #7 \| it is real \| #8 \| - \| - - Sheet1: #8 \| you talk \| #9 \| - \| - ### 276. `luna.xlsx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 4/Objective 11/Checkpoint 0/luna.xlsx` - Type: `.xlsx` - Size: 12,262 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 89 extracted text line(s), about 832 word(s), and 4955 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | 0 6 4 | #0a; Sheet1: #0a | mother is gone | #0b | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| 0 6 4 \| #0a - Sheet1: #0a \| mother is gone \| #0b \| - \| - - Sheet1: #0b \| it is opening \| #1 \| - \| - - Sheet1: #1 \| you are capable \| #2 \| - \| - - Sheet1: #2 \| the hall is big \| #3 \| - \| - - Sheet1: #3 \| it is so big then my room \| #4 \| - \| - - Sheet1: #4 \| you can help me escape \| - \| I told you we can do this. We need to work as a team. \| #5 - Sheet1: This is just the start. You will see a lot of things you have never seen before but don't get distracted. \| #5 - Sheet1: #5 \| adam it is like the house i sea in books \| #6 \| - \| - - Sheet1: #6 \| i read a lot of these \| #7 \| - \| - - Sheet1: #7 \| there is broom \| #8 \| - \| - ### 277. `luna.xlsx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 4/Objective 13/Checkpoint 0/luna.xlsx` - Type: `.xlsx` - Size: 14,363 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 133 extracted text line(s), about 1251 word(s), and 7687 character(s). Frequent visible labels/speakers include ID, I wonder who this is., Wooden stairs make that sound., This could be a hint.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | helo | - | Where were you? You got me worried. | #1; Sheet1: Was it your mother? Did she see you? | #1. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| helo \| - \| Where were you? You got me worried. \| #1 - Sheet1: Was it your mother? Did she see you? \| #1 - Sheet1: #1 \| i hear her from up \| #2 \| - \| - - Sheet1: #2 \| so i com back to room \| - \| Seems like a close call. Well done. \| #3 - Sheet1: Don't forget to say panic, I should know what's happening. \| #2a - Sheet1: #2a \| sorry i was running \| - \| It's okay you did great, Luna. \| #3 - Sheet1: If you get caught, it's over. Be careful. \| #3 - Sheet1: #3 \| i hide \| #4 \| - \| - - Sheet1: #4 \| because i small \| - \| Where is your mother now? \| #5 - Sheet1: Can we try going out of the room again? \| #5 - Sheet1: #5 \| she giv me food \| #6 \| - \| - ### 278. `luna.xlsx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 4/Objective 14/Checkpoint 0/luna.xlsx` - Type: `.xlsx` - Size: 11,212 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 63 extracted text line(s), about 613 word(s), and 3681 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | manualinput | #0a; Sheet1: #0a | it is open | #1 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| manualinput \| #0a - Sheet1: #0a \| it is open \| #1 \| - \| - - Sheet1: #1 \| it is dark \| #2 \| - \| - - Sheet1: #2 \| i don sea anything \| - \| Try to look for a switch. \| #2a1 - Sheet1: You can use your phone's light. Can you? \| #2b1 - Sheet1: #2a1 \| i don sea anything \| #3 \| - \| - - Sheet1: #2b1 \| maybe \| #2b2 \| - \| - - Sheet1: #2b2 \| it is less but it is helping \| #3 \| - \| - - Sheet1: #3 \| got it \| #4 \| - \| - - Sheet1: #4 \| it is the red light \| #5 \| - \| - - Sheet1: #5 \| this is the room \| #6 \| - \| - ### 279. `rachel.xlsx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 4/Objective 16/Checkpoint 0/rachel.xlsx` - Type: `.xlsx` - Size: 8,360 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 6 extracted text line(s), about 55 word(s), and 375 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey Adam, I have found something. | #1 | - | -; Sheet1: #1 | Luna's number is registered by the name Amber Lenning. | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Hey Adam, I have found something. \| #1 \| - \| - - Sheet1: #1 \| Luna's number is registered by the name Amber Lenning. \| #2 \| - \| - - Sheet1: #2 \| I also have her call records. They look strange. \| #3 \| - \| - - Sheet1: #3 \| Have a look \| #4 \| - \| - - Sheet1: #4 \| image::ambercallrecords::0.56 \| - \| - \| - ### 280. `gregory.xlsx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 4/Objective 18/Checkpoint 0/gregory.xlsx` - Type: `.xlsx` - Size: 10,817 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 48 extracted text line(s), about 547 word(s), and 3302 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_gregory | - | Hey, who is this? | #0a1; Sheet1: Hello, I am Adam Lane. I need to talk to you. | #0b1. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| system::chatting_with_gregory \| - \| Hey, who is this? \| #0a1 - Sheet1: Hello, I am Adam Lane. I need to talk to you. \| #0b1 - Sheet1: #0a1 \| What? You texted me. \| #0a2 \| - \| - - Sheet1: #0a2 \| And you are the one asking? \| #0a3 \| - \| - - Sheet1: #0a3 \| Who the heck are you mate? \| - \| I'm sorry. I'm Adam. \| #1 - Sheet1: My bad. I'm Adam Lane and I'm a detective. \| #1 - Sheet1: #0b1 \| Hey Adam, uhh... go ahead. \| #1 \| - \| - - Sheet1: #1 \| - \| I got your number from a message log. Can you tell me your name? \| #2 - Sheet1: #2 \| I'm Gregory. You can call me Greg. \| #3 \| - \| - - Sheet1: #3 \| Why do you need to know my name? You're making me uncomfortable \| #4 \| - \| - - Sheet1: #4 \| I have been getting texts from a lot of scammy numbers lately. \| #5 \| - \| - ### 281. `luna.xlsx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 4/Objective 20/Checkpoint 0/luna.xlsx` - Type: `.xlsx` - Size: 10,942 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 53 extracted text line(s), about 571 word(s), and 3314 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | hey | - | Hey Luna, are you okay? | #1; Sheet1: Did you reach the room? | #0b1. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| hey \| - \| Hey Luna, are you okay? \| #1 - Sheet1: Did you reach the room? \| #0b1 - Sheet1: #0b1 \| no \| #1 \| - \| - - Sheet1: #1 \| i hear mother come up \| #2 \| - \| - - Sheet1: #2 \| she enter the second room \| #3 \| - \| - - Sheet1: #3 \| i hide in the attic \| #4 \| - \| - - Sheet1: #4 \| she was in room for some time and then she left \| #5 \| - \| - - Sheet1: #5 \| we lucky \| - \| That was a close call. Luck won't be on our side. We need to be quick. \| #6 - Sheet1: Well done. Let's get on with finding the last key to your freedom \| #5b1 - Sheet1: #5b1 \| i had no option but to hide \| #6 \| - \| - - Sheet1: #6 \| - \| I have a question. When did you get this phone? \| #6a1 ### 282. `luna.xlsx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 4/Objective 21/Checkpoint 0/luna.xlsx` - Type: `.xlsx` - Size: 8,600 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 10 extracted text line(s), about 72 word(s), and 444 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | manualinput | #0a; Sheet1: #0a | it is open | #1 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| manualinput \| #0a - Sheet1: #0a \| it is open \| #1 \| - \| - - Sheet1: #1 \| how did you know it was this \| - \| The old house was a hint. \| #2 - Sheet1: I have done some investigation of my own. \| #2 - Sheet1: #2 \| smart \| #3 \| - \| - - Sheet1: #3 \| i go in \| #4 \| - \| - - Sheet1: #4 \| wait for me \| - \| Is something wrong? \| #5 - Sheet1: Is she back? \| #5 - Sheet1: #5 \| - \| - \| - ### 283. `luna.xlsx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 4/Objective 23/Checkpoint 0/luna.xlsx` - Type: `.xlsx` - Size: 10,388 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 47 extracted text line(s), about 452 word(s), and 2681 character(s). Frequent visible labels/speakers include ID, Try Luna. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | i hear a sound | #1 | - | -; Sheet1: #1 | near my room | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| i hear a sound \| #1 \| - \| - - Sheet1: #1 \| near my room \| #2 \| - \| - - Sheet1: #2 \| i check and found no one \| #3 \| - \| - - Sheet1: #3 \| the broom was on the floor \| - \| You can't go checking in like that. What if it was her? Just hide if you hear anything. \| #3a1 - Sheet1: It must be the broom. Go check the room. We don't have time. \| #3b1 - Sheet1: #3a1 \| sorry \| #3a2 \| - \| - - Sheet1: #3a2 \| i will not go again \| #4 \| - \| - - Sheet1: #3b1 \| yes \| #4 \| - \| - - Sheet1: #4 \| i go in again \| #5 \| - \| - - Sheet1: #5 \| it is very clean place \| #6 \| - \| - - Sheet1: #6 \| bed is big \| #7 \| - \| - ### 284. `luna.xlsx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 4/Objective 24/Checkpoint 0/luna.xlsx` - Type: `.xlsx` - Size: 10,414 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 45 extracted text line(s), about 439 word(s), and 2595 character(s). Frequent visible labels/speakers include ID, Second one. Do it., You sound strange.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | manualinput | #0a; Sheet1: #0a | open | #1 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| manualinput \| #0a - Sheet1: #0a \| open \| #1 \| - \| - - Sheet1: #1 \| i hid but now alarm is off \| #2 \| - \| - - Sheet1: #2 \| i sea a set of key and some photos of the same girl \| #3 \| - \| - - Sheet1: #3 \| this is emily \| #4 \| - \| - - Sheet1: #4 \| and a note is there \| - \| We don't have time Luna. Run to the main entrance and try the keys. \| #5 - Sheet1: What's in the note? \| #4b1 - Sheet1: #4b1 \| note is about \| #4b2 \| - \| - - Sheet1: #4b2 \| me \| - \| About you? What does it say? \| #4b3 - Sheet1: Does it have anything important? We are short on time. \| #4b3 - Sheet1: #4b3 \| i have to kill luna \| #4b4 \| - \| - ### 285. `rachel.xlsx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 4/Objective 25/Checkpoint 0/rachel.xlsx` - Type: `.xlsx` - Size: 9,809 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 27 extracted text line(s), about 353 word(s), and 2064 character(s). Frequent visible labels/speakers include ID, Luna also said Stella Town.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Hey Rachel, I need your help again. | #1; Sheet1: #1 | What's going on Adam, any luck? | - | She is out of that place. | #2. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| Hey Rachel, I need your help again. \| #1 - Sheet1: #1 \| What's going on Adam, any luck? \| - \| She is out of that place. \| #2 - Sheet1: We did it. Luna is rushing to the nearby town. \| #2 - Sheet1: #2 \| - \| Although, she sounded... different. \| #3 - Sheet1: #3 \| Great, Adam. I'm glad you guys figured it out. \| #4 \| - \| - - Sheet1: #4 \| I found the address. \| #5 \| - \| - - Sheet1: #5 \| Got it from her last workplace. \| #6 \| - \| - - Sheet1: #6 \| The authorities reached there. \| #7 \| - \| - - Sheet1: #7 \| It's a small cottage of 2 rooms. \| - \| What? A small cottage? Are you sure you got the right place? \| #8 - Sheet1: No no no. It's supposed to be a house with 2 floors and an attic. It should be way bigger. \| #8 - Sheet1: #8 \| We are pretty sure this is her place. \| #9 \| - \| - ### 286. `amber.xlsx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 4/Objective 27/Checkpoint 0/amber.xlsx` - Type: `.xlsx` - Size: 14,824 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 105 extracted text line(s), about 1727 word(s), and 10138 character(s). Frequent visible labels/speakers include ID, I wish I could undo all of it., There must be a way around this.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_amber | #1 | - | -; Sheet1: #1 | WHO IS THIS? | - | I'm sorry but I'm a bit busy right now. Can we talk later? | #1a1. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| system::chatting_with_amber \| #1 \| - \| - - Sheet1: #1 \| WHO IS THIS? \| - \| I'm sorry but I'm a bit busy right now. Can we talk later? \| #1a1 - Sheet1: This is Adam. Is there any problem? \| #2 - Sheet1: #1a1 \| Adam \| #1a2 \| - \| - - Sheet1: #1a2 \| Are you the guy who made her... escape?! \| #2 \| - \| - - Sheet1: #2 \| Were you talking to Luna? \| #3 \| - \| - - Sheet1: #3 \| Did you set her free? \| #4 \| - \| - - Sheet1: #4 \| You fool. \| #5 \| - \| - - Sheet1: #5 \| I'm in trouble because of you. We all are. \| - \| I don't get it. Who are you and how do you know Luna? \| #5a1 - Sheet1: Amber? Is this you? Luna's mother? \| #5b1 - Sheet1: #5a1 \| You idiot. How do I know Luna you ask? \| #6 \| - \| - ### 287. `luna.xlsx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 4/Objective 3/Checkpoint 0/luna.xlsx` - Type: `.xlsx` - Size: 13,796 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 115 extracted text line(s), about 1198 word(s), and 7204 character(s). Frequent visible labels/speakers include ID, You are not in a safe place.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Luna... | #1; Sheet1: You are not in a safe place. | #1. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| Luna... \| #1 - Sheet1: You are not in a safe place. \| #1 - Sheet1: #1 \| helo adam \| #2 \| - \| - - Sheet1: #2 \| it make sound \| #3 \| - \| - - Sheet1: #3 \| when you rite \| - \| You need to work with me and we can get you out of this place. \| #3a1 - Sheet1: Your mother is hiding you from the outside world, Luna. \| #3b1 - Sheet1: #3a1 \| i don know you \| #3a2 \| - \| - - Sheet1: #3a2 \| what if you are him \| #4 \| - \| - - Sheet1: #3b1 \| she hide me from bad \| #3b2 \| - \| - - Sheet1: #3b2 \| i trust her \| #4 \| - \| - - Sheet1: #4 \| - \| She has been lying to you. \| #5 ### 288. `vanessa.xlsx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 4/Objective 7/Checkpoint 0/vanessa.xlsx` - Type: `.xlsx` - Size: 8,981 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 12 extracted text line(s), about 188 word(s), and 1096 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Hey Vanessa, I need a quick favor. | #1; Sheet1: #1 | You've been texting me a lot lately. I thought you were the kind of guy who hated asking for favors. | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| Hey Vanessa, I need a quick favor. \| #1 - Sheet1: #1 \| You've been texting me a lot lately. I thought you were the kind of guy who hated asking for favors. \| #2 \| - \| - - Sheet1: #2 \| And here you are, reaching out almost every day. \| - \| I don't have time for this. Can we skip the small talk and get to the point? \| #2a1 - Sheet1: It's urgent, Vanessa, and you're the only one who can help me. \| #2b1 - Sheet1: #2a1 \| You're not the only busy person here. I'd be happy to help you if you could just show some respect. But who am I kidding? \| #2a2 \| - \| - - Sheet1: #2a2 \| Anyway, I'm busy too. What do you need? \| #3 \| - \| - - Sheet1: #2b1 \| Ah, now I feel special. What is it? \| #3 \| - \| - - Sheet1: #3 \| - \| Do you remember Rachel from social services? I need her contact. \| #4 - Sheet1: #4 \| Rachel? Why do you need her contact? Honestly, I shouldn't be concerned about your cases. \| #5 \| - \| - - Sheet1: #5 \| But here it is anyway. I have an important meeting to get to. \| #6 \| - \| - - Sheet1: #6 \| contact::rachel \| - \| - \| - ### 289. `rachel.xlsx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 4/Objective 8/Checkpoint 0/rachel.xlsx` - Type: `.xlsx` - Size: 10,692 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 40 extracted text line(s), about 573 word(s), and 3363 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_rachel | - | Hey Rachel, long time. How's the work? | #1; Sheet1: #1 | Adam... long time indeed | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| system::chatting_with_rachel \| - \| Hey Rachel, long time. How's the work? \| #1 - Sheet1: #1 \| Adam... long time indeed \| #2 \| - \| - - Sheet1: #2 \| You know how my work is. It gets tough every day. \| #3 \| - \| - - Sheet1: #3 \| How's Amanda and Jimmy? \| - \| They are doing good. \| #3a1 - Sheet1: Last time I checked, Amanda was called in by Jim's class teacher. He got into a fight at school. \| #3b1 - Sheet1: #3a1 \| I'm glad. \| #4 \| - \| - - Sheet1: #3b1 \| He is a teenager. It's normal. But you should take those complaints seriously. \| - \| I leave them to Amanda. Honestly, she handles this stuff better. \| #3b1a1 - Sheet1: I know I know... one of us is very serious about this. You know who. \| #3b1b1 - Sheet1: #3b1a1 \| Oh I don't doubt her. She's a great mother. \| #4 \| - \| - - Sheet1: #3b1b1 \| You both balance out each other. Adorable💝 \| #4 \| - \| - - Sheet1: #4 \| - \| Anyway I need your help. \| #5 ### 290. `luna.xlsx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Messages/Conversations/Trail 4/Objective 9/Checkpoint 0/luna.xlsx` - Type: `.xlsx` - Size: 10,670 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 52 extracted text line(s), about 519 word(s), and 3003 character(s). Frequent visible labels/speakers include ID, My son hates milk., Okay... that's new.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | are u there | - | Is she gone? | #0a1; Sheet1: Are you okay? | #0b1. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| are u there \| - \| Is she gone? \| #0a1 - Sheet1: Are you okay? \| #0b1 - Sheet1: #0a1 \| yes \| #0a2 \| - \| - - Sheet1: #0a2 \| she gone \| #0a3 \| - \| - - Sheet1: #0a3 \| she come late \| #1 \| - \| - - Sheet1: #0b1 \| i am okay \| #1 \| - \| - - Sheet1: #1 \| i hide the thing \| #2 \| - \| - - Sheet1: #2 \| she was here for food \| - \| Great, what does she give you to eat? \| #2a1 - Sheet1: You have to wait for hours for every meal? \| #2b1 - Sheet1: #2a1 \| today i have bread and banana and milk \| #2a2 \| - \| - - Sheet1: #2a2 \| i don like milk \| - \| Milk is good for you. Especially at your age. \| #2a2a1 ### 291. `Items.docx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Sidetrails/Connections/Items.docx` - Type: `.docx` - Size: 7,406 bytes - Inferred role: Puzzle, deduction, or clue-connection content. - Content label: `Puzzle` - This extracted content is categorized as deduction, riddle, clue, question, challenge, or solve-state content. - Detailed summary: Puzzle, deduction, or clue-connection content. It contains 18 extracted text line(s), about 32 word(s), and 190 character(s). Frequent visible labels/speakers include ID, Name, Bio, Sidetrails - Connections - Items, Blood Red Lipstick. The opening/representative content covers: Sidetrails - Connections - Items; Blood Red Lipstick; ID. Representative extracted content: - Sidetrails - Connections - Items - Blood Red Lipstick - ID - Name - Bio - bella - Age: 28 - Website: mabe.com - Lives on Mariane Street - Trap Door - luna - Age: 10? ### 292. `Items.docx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Sidetrails/Deductions/Items.docx` - Type: `.docx` - Size: 8,703 bytes - Inferred role: Puzzle, deduction, or clue-connection content. - Content label: `Puzzle` - This extracted content is categorized as deduction, riddle, clue, question, challenge, or solve-state content. - Detailed summary: Puzzle, deduction, or clue-connection content. It contains 23 extracted text line(s), about 437 word(s), and 2459 character(s). Frequent visible labels/speakers include ID, Text, Sidetrails - Deductions - Items, Blood Red Lipstick, Trap Door. The opening/representative content covers: Sidetrails - Deductions - Items; Blood Red Lipstick; ID. Representative extracted content: - Sidetrails - Deductions - Items - Blood Red Lipstick - ID - Text - 1 - The car circles Bella's house during specific hours. Bella hasn't shared this with anyone since she doesn't get along with her neighbors or family. It may be Federico in the car since it is registered in his name and... - 2 - Bella fired Federico from MaBe for a potential fraud of $5,00,00. Federico might be planning revenge against Bella since she fired him and he has been struggling ever since. Bella is not willing to share anything abou... - 3 - The person outside Bella's place could be Maxine's husband. Bella is acting strange, she might not be alone. The person I just talked to is probably not Bella but I need to be sure. - 4 - Bella killed Maxine as she found out that Bella had stolen from the company and not Federico. James circled Bella's house regularly in Federico's car because Bella could have easily identified James' car. James was tr... ### 293. `Questions.docx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Sidetrails/Deductions/Questions.docx` - Type: `.docx` - Size: 10,995 bytes - Inferred role: Puzzle, deduction, or clue-connection content. - Content label: `Puzzle` - This extracted content is categorized as deduction, riddle, clue, question, challenge, or solve-state content. - Detailed summary: Puzzle, deduction, or clue-connection content. It contains 105 extracted text line(s), about 422 word(s), and 2187 character(s). Frequent visible labels/speakers include Yes, No, ID, Text, Options. The opening/representative content covers: Sidetrails - Deductions - Questions; Blood Red Lipstick; ID. Representative extracted content: - Sidetrails - Deductions - Questions - Blood Red Lipstick - ID - Text - Options - 1 - Is anyone aware about the car circling around Bella's house? - Yes, her neighbors - No one - 2 - Should I contact Vanessa to investigate further? - Yes ### 294. `Items.docx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Sidetrails/Files/Items.docx` - Type: `.docx` - Size: 11,386 bytes - Inferred role: Game localization/content document. - Content label: `Document/Letter` - This extracted content is categorized as letters, files, mail items, documents, or longer written artifacts. - Detailed summary: Game localization/content document. It contains 61 extracted text line(s), about 775 word(s), and 4509 character(s). Frequent visible labels/speakers include ID, Name, Points, Body, case_report. The opening/representative content covers: Sidetrails - Files - Items; Blood Red Lipstick; ID. Representative extracted content: - Sidetrails - Files - Items - Blood Red Lipstick - ID - Name - Points - Body - case_report - Case Report - Bella Edwards - The victim is the CEO of Mabe cosmetics company with no prior history of bad blood with anyone. A car has been circling her house for the past 3 days around sundown till midnight. It eventually leaves past midnight. T... - Age: 28 - Founder & CEO at Mabe ### 295. `Media.docx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Sidetrails/Files/Media.docx` - Type: `.docx` - Size: 7,427 bytes - Inferred role: Media, image, or asset listing/copy. - Content label: `Media Asset List` - This extracted content is categorized as image, video, gallery, reference-media, or asset-description content. - Detailed summary: Media, image, or asset listing/copy. It contains 15 extracted text line(s), about 57 word(s), and 324 character(s). Frequent visible labels/speakers include Sidetrails - Files - Media, ID, Sidetrail, Title, Content. The opening/representative content covers: Sidetrails - Files - Media; ID; Sidetrail. Representative extracted content: - Sidetrails - Files - Media - ID - Sidetrail - Title - Content - emilypoem - 5 - Emily’s Poem - Two roads diverged, a long way to roam - , - Streak of seven stars, guiding her home. - The clock struck three, the hour grew late, ### 296. `General.docx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Sidetrails/Home/General.docx` - Type: `.docx` - Size: 7,274 bytes - Inferred role: Game localization/content document. - Content label: `Story Sequence` - This extracted content is categorized as main episode, trail, sidetrail, or scripted narrative progression content. - Detailed summary: Game localization/content document. It contains 11 extracted text line(s), about 40 word(s), and 238 character(s). Frequent visible labels/speakers include Sidetrails - Home - General, ID, TEXT, trail_4_title, Blood Red Lipstick. The opening/representative content covers: Sidetrails - Home - General; ID; TEXT. Representative extracted content: - Sidetrails - Home - General - ID - TEXT - trail_4_title - Blood Red Lipstick - trail_4_description - A case about blood in business and a business in blood. - trail_5_title - Trap door - trail_5_description - A bizarre conversation with an unknown messenger. ### 297. `Media content.docx` - Relative path: `English/U2_MJ_S4S5/Gameplay/Adam_s Phone/Sidetrails/Media content.docx` - Type: `.docx` - Size: 10,514 bytes - Inferred role: Media, image, or asset listing/copy. - Content label: `Media Asset List` - This extracted content is categorized as image, video, gallery, reference-media, or asset-description content. - Detailed summary: Media, image, or asset listing/copy. It contains 100 extracted text line(s), about 446 word(s), and 2356 character(s). Frequent visible labels/speakers include Name, Bella, ID, Content, NEED to keep an eye. The opening/representative content covers: Sidetrails - Files - Media content; Blood Red Lipstick; ID. Representative extracted content: - Sidetrails - Files - Media content - Blood Red Lipstick - ID - Name - Content - mabe_id - Fredrico ID - Description - MABE Federico Luis - Assistant to Director of Marketing - prescription - --------------------------- ### 298. `Contacts.docx` - Relative path: `English/U2_MJ_S4S5/General/Contacts.docx` - Type: `.docx` - Size: 7,709 bytes - Inferred role: General app/system copy or configuration text. - Content label: `Phone/App UI Copy` - This extracted content is categorized as general interface labels, app copy, settings, login, notifications, contacts, or system text. - Detailed summary: General app/system copy or configuration text. It contains 28 extracted text line(s), about 52 word(s), and 312 character(s). Frequent visible labels/speakers include Contacts, ID, Name, Detective Name, Caller ID. The opening/representative content covers: Contacts; ID; Name. Representative extracted content: - Contacts - ID - Name - Detective Name - Caller ID - Status - bella - MaBe is upon us💅 - federico - Open to work (Drop a message) - daniel - Serving glam with a touch of jam ### 299. `Trail 3.docx` - Relative path: `English/U2_MJ_S4S5/Sequences/Trail 3.docx` - Type: `.docx` - Size: 17,850 bytes - Inferred role: Main sequence/trail story script. - Content label: `Story Sequence` - This extracted content is categorized as main episode, trail, sidetrail, or scripted narrative progression content. - Detailed summary: Main sequence/trail story script. It contains 208 extracted text line(s), about 2025 word(s), and 11173 character(s). Frequent visible labels/speakers include Talk to Bella, Find Bella in the messages app., Make a new deduction, Accept Bella's call, Pick up Bella's call.. The opening/representative content covers: Sidetrail Sequence - Trail 3; ID; Title. Representative extracted content: - Sidetrail Sequence - Trail 3 - ID - Title - Hints - objective_0 - Talk to Bella - Use the Messages app on Adam's phone. - Find Bella in the Messages app. - Use the chat options to converse with Bella. - objective_1 - Decrypt the case report and read it - Each highlighted block should be filled with a white block to complete the puzzle. ### 300. `Trail 4.docx` - Relative path: `English/U2_MJ_S4S5/Sequences/Trail 4.docx` - Type: `.docx` - Size: 787,806 bytes - Inferred role: Main sequence/trail story script. - Content label: `Story Sequence` - This extracted content is categorized as main episode, trail, sidetrail, or scripted narrative progression content. - Detailed summary: Main sequence/trail story script. It contains 150 extracted text line(s), about 1355 word(s), and 7347 character(s). Frequent visible labels/speakers include Find Luna in the messages app., Talk to Luna, Make a new deduction, Find Rachel in the messages app., Message Rachel. The opening/representative content covers: Sidetrail Sequence - Trail 4; ID; Title. Representative extracted content: - Sidetrail Sequence - Trail 4 - ID - Title - Hints - objective_0 - Talk to Luna - Use the Messages app on Adam's phone. - Find Luna in the messages app. - Use the chat options to converse with Luna. - objective_1 - Examine the chat - Use the Messages app and read Luna's chat ### 301. `Recaps.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Archive/Recaps.docx` - Type: `.docx` - Size: 12,129 bytes - Inferred role: Game localization/content document. - Content label: `Archive/Recap` - This extracted content is categorized as timeline, recap, character archive, or collected background reference content. - Detailed summary: Game localization/content document. It contains 19 extracted text line(s), about 1463 word(s), and 8437 character(s). Frequent visible labels/speakers include Archive - Recaps, ID, Text, episode_3_summary. The opening/representative content covers: Archive - Recaps; ID; Text. Representative extracted content: - Archive - Recaps - ID - Text - episode_3_summary - The episode opens with a recovered screen recording from Zoey’s phone. On the morning of her disappearance, Zoey calls Lily for help accessing a secret app to talk to Kevin. Lily asks Zoey about checking some scratche... - Adam talks to Declan to investigate Kevin's visitors at the hospital. Declan mentions a visitor named Damon, a former member of Kevin’s band who left both the school and the town. Recently, Damon reappeared to check o... - Adam begins investigating the locations marked on the map retrieved by Kevin. The first location leads to Benji Takuma, who has already been eliminated from the Vault8 process. The second location points to Joseph, Zo... - Betty adds Adam to a group chat with Kyle, who says Damon used to work at the Riverstone campsite. When Adam calls the campsite, Vault8 intercepts the call and attempts to wipe his phone after detecting Mario’s code.... - A diary note from Zoey talks about the treehouse being a dead end and recalls her exchanging bracelets with Lily for Friendship Day. Meanwhile, Amanda texts Adam, saying she visited Jim’s school and is heading out of... - Zoey’s diary talks about her arcade trips with Damon and a boy named Shane. Adam learns from Betty and Kyle that Shane and Zoey were a thing before he left town for university, and he was close to Brad. Adam finds Sha... - Maxwell discovers that Adam accessed the ADA database and, as a result, fires Elise. Meanwhile, Kyle visits Brad to get information about Shane. Shane eventually calls Adam back, unaware of Zoey’s disappearance, and p... - Adam talks to Jim about his fight at school. Afterwards, Jim asks for help with his project. Adam contacts Damon, who is shocked to learn that Zoey has gone missing. Damon, familiar with the forest, mentions a cave th... ### 302. `Media.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Browser/Media.docx` - Type: `.docx` - Size: 8,276 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 53 extracted text line(s), about 153 word(s), and 1045 character(s). Frequent visible labels/speakers include RIVERSTONE HIGH, presents, Chaos Theory, The Auditorium, Damon. The opening/representative content covers: Browser - Media; ID; Episode/Sidetrail. Representative extracted content: - Browser - Media - ID - Episode/Sidetrail - Website - Reference - Content - band_poster - 3 - riverstonehigh.edu - RIVERSTONE HIGH - presents - Chaos Theory ### 303. `DNA Search.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Browser/Websites/ADA Forensics/DNA Search.docx` - Type: `.docx` - Size: 7,371 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 19 extracted text line(s), about 55 word(s), and 311 character(s). Frequent visible labels/speakers include ADA Forensics - DNA Search, ID, Text, text_1, Find a DNA profile match.. The opening/representative content covers: ADA Forensics - DNA Search; ID; Text. Representative extracted content: - ADA Forensics - DNA Search - ID - Text - text_1 - Find a DNA profile match. - text_2 - Select the lab that processed the DNA sample. - option_1 - RFL - option_2 - CFB - placeholder_1 ### 304. `Posts.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Browser/Websites/Betty Blogs/Posts.docx` - Type: `.docx` - Size: 782,634 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 32 extracted text line(s), about 541 word(s), and 2803 character(s). Frequent visible labels/speakers include Betty Blogs - Posts, ID, Title, Content, true_detective. The opening/representative content covers: Betty Blogs - Posts; ID; Title. Representative extracted content: - Betty Blogs - Posts - ID - Title - Content - true_detective - Fake Detective ❌ True Detective ✅ - Hiiii besties 💅✨ - Okay… so for the first time ever in the history of Betty Blogs, I took a post down. Deleted. Gone. Canceled. Why? Because your girl messed up. Like… seriously. I misjudged someone, and I gotta own it. 😬 - I’m talking about Detective Adam Lane. Yup, that guy. The man who's been working nonstop… literally day and night, trying to find Zoey. A girl he never even knew. No reward. No clout. Just vibes and determination. He’... - All he wanted was to find Zoey. That’s it. No drama. No secrets. Just straight-up heart./nMe and Kyle (yes, still obsessed with talking to my man 💕) had a long 2-hour conversation and came to the same conclusion: Adam... - Adam is officially part of the Betty Blogs Fam now. PERIOD./nSo here’s the deal: no more hate. No more questioning him. If you know anything about Zoey, anything at all, tell Adam. Respect him. Support him. Don’t get... - town_falling_apart ### 305. `General.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Browser/Websites/Geoscope/General.docx` - Type: `.docx` - Size: 7,653 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 35 extracted text line(s), about 83 word(s), and 604 character(s). Frequent visible labels/speakers include None, Geoscope - General, ID, Text, placeholder. The opening/representative content covers: Geoscope - General; ID; Text. Representative extracted content: - Geoscope - General - ID - Text - placeholder - Enter postal code - button - Find - header_1 - Location Details - address_name - Address: - coordinates_name ### 306. `Chat 3.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Browser/Websites/Little Hamsters/Chat 3.docx` - Type: `.docx` - Size: 12,547 bytes - Inferred role: In-game browser or website copy. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: In-game browser or website copy. It contains 177 extracted text line(s), about 828 word(s), and 4252 character(s). Frequent visible labels/speakers include receive, send, Little Hamsters - Chat 3, ID, Task. The opening/representative content covers: Little Hamsters - Chat 3; ID; Task. Representative extracted content: - Little Hamsters - Chat 3 - ID - Task - Text - #0 - online - #0a - receive - Hey Adam, where are you? We need to TALK. - #1 - send - Hey, what’s up? ### 307. `Chat 4.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Browser/Websites/Little Hamsters/Chat 4.docx` - Type: `.docx` - Size: 789,916 bytes - Inferred role: In-game browser or website copy. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: In-game browser or website copy. It contains 335 extracted text line(s), about 1354 word(s), and 6865 character(s). Frequent visible labels/speakers include receive, send, Little Hamsters - Chat 4, ID, Task. The opening/representative content covers: Little Hamsters - Chat 4; ID; Task. Representative extracted content: - Little Hamsters - Chat 4 - ID - Task - Text - #0 - online - #1 - send - So, I found out who called Zoey last night. - I think I missed a really important clue. - #2 - receive ### 308. `Chat 5.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Browser/Websites/Little Hamsters/Chat 5.docx` - Type: `.docx` - Size: 7,339 bytes - Inferred role: In-game browser or website copy. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: In-game browser or website copy. It contains 14 extracted text line(s), about 26 word(s), and 137 character(s). Frequent visible labels/speakers include Little Hamsters - Chat 5, ID, Task, Text, online. The opening/representative content covers: Little Hamsters - Chat 5; ID; Task. Representative extracted content: - Little Hamsters - Chat 5 - ID - Task - Text - #0 - online - #1 - send - rajan@bunmail.com - #2 - receive - Alright… no creativity. I’ll get to work. ### 309. `General.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Browser/Websites/Mini Piano/General.docx` - Type: `.docx` - Size: 7,090 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 5 extracted text line(s), about 8 word(s), and 45 character(s). Frequent visible labels/speakers include Mini Piano - General, ID, Text, title, Mini Piano. The opening/representative content covers: Mini Piano - General; ID; Text. Representative extracted content: - Mini Piano - General - ID - Text - title - Mini Piano ### 310. `Log In.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Browser/Websites/RH Student Info/Log In.docx` - Type: `.docx` - Size: 7,164 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 11 extracted text line(s), about 24 word(s), and 126 character(s). Frequent visible labels/speakers include ID, RH Student Info - Log In, Text, text_1, placeholder_1. The opening/representative content covers: RH Student Info - Log In; ID; Text. Representative extracted content: - RH Student Info - Log In - ID - Text - text_1 - Log in to access the student database. - placeholder_1 - placeholder_2 - Pin - button - login ### 311. `Search.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Browser/Websites/RH Student Info/Search.docx` - Type: `.docx` - Size: 11,811 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 208 extracted text line(s), about 454 word(s), and 2993 character(s). Frequent visible labels/speakers include High school, ID, Name, Status, Grade. The opening/representative content covers: RH Student Info - Search; ID; Text. Representative extracted content: - RH Student Info - Search - ID - Text - text_1 - Search for a student by their name. - placeholder_1 - Search - id_key - name_key - Name - status_key - Status ### 312. `DNA Info.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Browser/Websites/Riverstone Forensics/DNA Info.docx` - Type: `.docx` - Size: 7,529 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 35 extracted text line(s), about 65 word(s), and 431 character(s). Frequent visible labels/speakers include ID, Riverstone Forensics - DNA Info, Text, id_name, id_value. The opening/representative content covers: Riverstone Forensics - DNA Info; ID; Text. Representative extracted content: - Riverstone Forensics - DNA Info - ID - Text - id_name - id_value - 737246918746 - dna_profile_name - Unique DNA Profile - dna_profile_value - 2X4L81 - degradation_period_name - Degradation Period ### 313. `Home.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Browser/Websites/Riverstone Forensics/Home.docx` - Type: `.docx` - Size: 7,251 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 11 extracted text line(s), about 46 word(s), and 271 character(s). Frequent visible labels/speakers include Riverstone Forensics - Home, ID, Text, para_1, para_2. The opening/representative content covers: Riverstone Forensics - Home; ID; Text. Representative extracted content: - Riverstone Forensics - Home - ID - Text - para_1 - To access your report securely, please press the button below. This will send a One-Time Password (OTP) to your registered contact. - para_2 - Enter the OTP when prompted to view your report. - button - Request OTP - placeholder - Enter OTP ### 314. `Locations.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Browser/Websites/Riverstone Map/Locations.docx` - Type: `.docx` - Size: 7,211 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 10 extracted text line(s), about 25 word(s), and 164 character(s). Frequent visible labels/speakers include Riverstone Map - Locations, ID, Display Name, Description, marked_location_1. The opening/representative content covers: Riverstone Map - Locations; ID; Display Name. Representative extracted content: - Riverstone Map - Locations - ID - Display Name - Description - marked_location_1 - Marked Location 1 - Postal Code: 28121 - marked_location_2 - Marked Location 2 - Postal Code: 28133 ### 315. `Challenge.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Browser/Websites/Rustic Slice/Challenge.docx` - Type: `.docx` - Size: 7,267 bytes - Inferred role: In-game browser or website copy. - Content label: `Puzzle` - This extracted content is categorized as deduction, riddle, clue, question, challenge, or solve-state content. - Detailed summary: In-game browser or website copy. It contains 16 extracted text line(s), about 29 word(s), and 193 character(s). Frequent visible labels/speakers include Rustic Slice - Challenge, ID, Text, failed, complete. The opening/representative content covers: Rustic Slice - Challenge; ID; Text. Representative extracted content: - Rustic Slice - Challenge - ID - Text - failed - Challenge Failed! - complete - Challenge Complete! - offer - Enjoy 20% off! - Chef Maggie will contact you soon! - cancel_button - Cancel ### 316. `Home.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Browser/Websites/Rustic Slice/Home.docx` - Type: `.docx` - Size: 7,450 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 15 extracted text line(s), about 60 word(s), and 363 character(s). Frequent visible labels/speakers include Rustic Slice - Home, ID, Text, about, playbutton. The opening/representative content covers: Rustic Slice - Home; ID; Text. Representative extracted content: - Rustic Slice - Home - ID - Text - about - 🔥 Win 20% OFF & Chat with Our Chef! 🔥 - Solve a quick, fun challenge on our website and instantly score 20% off your order! - 👨‍🍳 Uncover Pizza Secrets: Ask questions, get tips, and hear directly from the master behind our most popular dishes. - playbutton - Play the Challenge - view_menu - View Menu - watch_recap ### 317. `City.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Browser/Websites/Vault8 Dinner/City.docx` - Type: `.docx` - Size: 13,644 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 305 extracted text line(s), about 1007 word(s), and 5387 character(s). Frequent visible labels/speakers include Yes, Climb down, Climb it, Climb higher, No. The opening/representative content covers: Vault8 Dinner - City; ID; question. Representative extracted content: - Vault8 Dinner - City - ID - question - option 1 - option 2 - #0 - You are in the city. Two paths lie in front of you. Which one do you choose? - Quiet neighborhood - Dark alley - #1 - You enter a quiet neighborhood. Do you go left or right? - Left ### 318. `Home.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Browser/Websites/Vault8 Dinner/Home.docx` - Type: `.docx` - Size: 7,101 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 9 extracted text line(s), about 11 word(s), and 68 character(s). Frequent visible labels/speakers include Vault8 Dinner - Home, ID, Text, header, Vault8. The opening/representative content covers: Vault8 Dinner - Home; ID; Text. Representative extracted content: - Vault8 Dinner - Home - ID - Text - header - Vault8 - dinner - begin ### 319. `Table.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Browser/Websites/Vault8 Dinner/Table.docx` - Type: `.docx` - Size: 7,140 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 9 extracted text line(s), about 20 word(s), and 107 character(s). Frequent visible labels/speakers include Vault8 Dinner - Table, ID, Text, aim, Prepare for Dinner. The opening/representative content covers: Vault8 Dinner - Table; ID; Text. Representative extracted content: - Vault8 Dinner - Table - ID - Text - aim - Prepare for Dinner - dinner_table - You are at the dinner table. - back - Go back ### 320. `Electronics.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Browser/Websites/Yeah Science/Electronics.docx` - Type: `.docx` - Size: 10,146 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 205 extracted text line(s), about 374 word(s), and 2243 character(s). Frequent visible labels/speakers include Yeah Science - Electronics, ID, Text, category-passive, Passive. The opening/representative content covers: Yeah Science - Electronics; ID; Text. Representative extracted content: - Yeah Science - Electronics - ID - Text - category-passive - Passive - subcategory-resistor - Resistor - 1kOhm - 10kOhm - 47kOhm - 100kOhm - 220ohm ### 321. `General.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Browser/Websites/Yeah Science/General.docx` - Type: `.docx` - Size: 7,306 bytes - Inferred role: In-game browser or website copy. - Content label: `Website Copy` - This extracted content is categorized as in-game browser pages, website text, search screens, portals, or web articles. - Detailed summary: In-game browser or website copy. It contains 15 extracted text line(s), about 56 word(s), and 315 character(s). Frequent visible labels/speakers include Yeah Science - General, ID, Text, empty_cart, incorrect_cart. The opening/representative content covers: Yeah Science - General; ID; Text. Representative extracted content: - Yeah Science - General - ID - Text - empty_cart - The items you add to your cart will show up here! - incorrect_cart - The items you added to your cart are not correct! - successful_order_1 - Thank you for your order! - successful_order_2 - Your items will be delivered to your address soon! - quantity ### 322. `E3O92.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Call/Captions/Ava/E3O92.docx` - Type: `.docx` - Size: 9,239 bytes - Inferred role: Call caption or repeat dialogue text. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Call caption or repeat dialogue text. It contains 46 extracted text line(s), about 286 word(s), and 1507 character(s). Frequent visible labels/speakers include Call - Ava - E3O92, ID, Audio, Subtitle, avae3o92id0.mp3. The opening/representative content covers: Call - Ava - E3O92; ID; Audio. Representative extracted content: - Call - Ava - E3O92 - ID - Audio - Subtitle - #0 - avae3o92id0.mp3 - Hello, Ava speaking. Who’s this? - #0a1 - avae3o92id0a1.mp3 - A detective? That’s... unexpected. - What’s your concern, Detective? - #0b1 ### 323. `E3O102.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Call/Captions/Crossbar/E3O102.docx` - Type: `.docx` - Size: 9,354 bytes - Inferred role: Call caption or repeat dialogue text. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Call caption or repeat dialogue text. It contains 54 extracted text line(s), about 326 word(s), and 1827 character(s). Frequent visible labels/speakers include Call - Crossbar - E3O102, ID, Audio, Subtitle, crossbare3o102id0.mp3. The opening/representative content covers: Call - Crossbar - E3O102; ID; Audio. Representative extracted content: - Call - Crossbar - E3O102 - ID - Audio - Subtitle - #0 - crossbare3o102id0.mp3 - God, what took you so long to pick up? - I finally cracked into his phone. You know how hard this crap is? My fingers are basically doing parkour. - So… shall we begin? We’re on a timer. - #0a1 - crossbare3o102id0a1.mp3 - Yay! 100 points to team Adam. ### 324. `E3O58.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Call/Captions/Maggie/E3O58.docx` - Type: `.docx` - Size: 11,736 bytes - Inferred role: Call caption or repeat dialogue text. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Call caption or repeat dialogue text. It contains 113 extracted text line(s), about 662 word(s), and 3450 character(s). Frequent visible labels/speakers include Call - Maggie - E3O58, ID, Audio, Subtitle, maggie0.mp3. The opening/representative content covers: Call - Maggie - E3O58; ID; Audio. Representative extracted content: - Call - Maggie - E3O58 - ID - Audio - Subtitle - #0 - maggie0.mp3 - Hello, I’m Maggie, the owner and the head chef at Rustic Pizza. - Congratulations on completing the challenge. - And I hope to see you soon at the restaurant with your coupon offering you 20% off! - #1 - maggie1.mp3 - Nice to meet you, Adam. ### 325. `E3O108.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Call/Captions/Max/E3O108.docx` - Type: `.docx` - Size: 8,404 bytes - Inferred role: Call caption or repeat dialogue text. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Call caption or repeat dialogue text. It contains 35 extracted text line(s), about 187 word(s), and 1016 character(s). Frequent visible labels/speakers include Call - Max - E3O108, ID, Audio, Subtitle, maxe3o108id0.mp3. The opening/representative content covers: Call - Max - E3O108; ID; Audio. Representative extracted content: - Call - Max - E3O108 - ID - Audio - Subtitle - #0 - maxe3o108id0.mp3 - I've got the location, Adam. Hope your car’s fueled up. - #0a1 - maxe3o108id0a1.mp3 - Best time. Roads are empty. No eyes on us. - #0b1 - maxe3o108id0b1.mp3 ### 326. `E3O93.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Call/Captions/Max/E3O93.docx` - Type: `.docx` - Size: 10,965 bytes - Inferred role: Call caption or repeat dialogue text. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Call caption or repeat dialogue text. It contains 100 extracted text line(s), about 573 word(s), and 3020 character(s). Frequent visible labels/speakers include Call - Max - E3O93, ID, Audio, Subtitle, maxe3o93id0.mp3. The opening/representative content covers: Call - Max - E3O93; ID; Audio. Representative extracted content: - Call - Max - E3O93 - ID - Audio - Subtitle - #0 - maxe3o93id0.mp3 - Adam Lane? - #1 - maxe3o93id1.mp3 - Sorry about your security system. - Let’s just say… it needs an upgrade. - Breaking in was embarrassingly easy. ### 327. `E3O39.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Call/Captions/Riverstone Campsite/E3O39.docx` - Type: `.docx` - Size: 7,201 bytes - Inferred role: Call caption or repeat dialogue text. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Call caption or repeat dialogue text. It contains 7 extracted text line(s), about 26 word(s), and 190 character(s). Frequent visible labels/speakers include ID, Audio, Subtitle, riverstonecampsitecrash.mp3. The opening/representative content covers: Call - Riverstone Campsite - E3O39; ID; Audio. Representative extracted content: - Call - Riverstone Campsite - E3O39 - ID - Audio - Subtitle - #0 - riverstonecampsitecrash.mp3 - Welcome to Riverstone Campsite, where we offer an immersive experience within the heart of Elmwood Forest. ### 328. `Generic.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Call/Captions/Riverstone Campsite/Generic.docx` - Type: `.docx` - Size: 7,744 bytes - Inferred role: Call caption or repeat dialogue text. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Call caption or repeat dialogue text. It contains 15 extracted text line(s), about 83 word(s), and 564 character(s). Frequent visible labels/speakers include ID, Audio, Subtitle, riverstonecampsite0.mp3, riverstonecampsite1.mp3. The opening/representative content covers: Call - Riverstone Campsite - Generic; ID; Audio. Representative extracted content: - Call - Riverstone Campsite - Generic - ID - Audio - Subtitle - #0 - riverstonecampsite0.mp3 - Welcome to Riverstone Campsite, where we offer an immersive experience within the heart of Elmwood Forest. - Press 1 to speak with a representative. Press 2 to inquire about bookings. - #1 - riverstonecampsite1.mp3 - All representatives are currently assisting other callers. Please try your call again later. - #2 ### 329. `Generic.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Call/Captions/Shane/Generic.docx` - Type: `.docx` - Size: 7,652 bytes - Inferred role: Call caption or repeat dialogue text. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Call caption or repeat dialogue text. It contains 10 extracted text line(s), about 53 word(s), and 291 character(s). Frequent visible labels/speakers include Call - Shane - Generic, ID, Audio, Subtitle, shanevoicemail.mp3. The opening/representative content covers: Call - Shane - Generic; ID; Audio. Representative extracted content: - Call - Shane - Generic - ID - Audio - Subtitle - #0 - shanevoicemail.mp3 - Hey, this is Shane. - If I'm not picking up, I'm either stuck in a class, chasing my dreams or... well, ignoring you. - But hey, don't take it personally. - If you're on the VIP list, I'll text you back. If not, better luck next time. ### 330. `E3O51.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Call/Captions/Trevor/E3O51.docx` - Type: `.docx` - Size: 9,228 bytes - Inferred role: Call caption or repeat dialogue text. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Call caption or repeat dialogue text. It contains 55 extracted text line(s), about 281 word(s), and 1337 character(s). Frequent visible labels/speakers include Call - Trevor - E3O51, ID, Audio, Subtitle, trevor0a1.mp3. The opening/representative content covers: Call - Trevor - E3O51; ID; Audio. Representative extracted content: - Call - Trevor - E3O51 - ID - Audio - Subtitle - #0 - silence:2 - #0a1 - trevor0a1.mp3 - Damon? Not again. - What is it with you people and him, huh? - You just don’t get it, do you? - He doesn’t live here anymore. ### 331. `E3O44.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Call/Captions/Vault8 Dinner/E3O44.docx` - Type: `.docx` - Size: 7,162 bytes - Inferred role: Call caption or repeat dialogue text. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Call caption or repeat dialogue text. It contains 7 extracted text line(s), about 22 word(s), and 134 character(s). Frequent visible labels/speakers include Call - Vault8 Dinner - E3O44, id, Audio, subtitle, vault8dinnersolved.mp3. The opening/representative content covers: Call - Vault8 Dinner - E3O44; id; Audio. Representative extracted content: - Call - Vault8 Dinner - E3O44 - id - Audio - subtitle - #0 - vault8dinnersolved.mp3 - It's almost time for dinner. You don't wanna miss it, do you? ### 332. `Generic.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Call/Captions/Vault8 Dinner/Generic.docx` - Type: `.docx` - Size: 7,896 bytes - Inferred role: Call caption or repeat dialogue text. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Call caption or repeat dialogue text. It contains 27 extracted text line(s), about 99 word(s), and 610 character(s). Frequent visible labels/speakers include Call - Vault8 Dinner - Generic, id, Audio, subtitle, vault8dinner0.mp3. The opening/representative content covers: Call - Vault8 Dinner - Generic; id; Audio. Representative extracted content: - Call - Vault8 Dinner - Generic - id - Audio - subtitle - #0 - vault8dinner0.mp3 - Welcome! Let's play a game. - I am thinking of a 2-digit number. You have 7 chances to guess it. - For your each guess, I'll tell you if my number is higher or lower. - #1 - vault8dinner1.mp3 - Can you guess my number? ### 333. `E3O100.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Call/Captions/Wife/E3O100.docx` - Type: `.docx` - Size: 14,808 bytes - Inferred role: Call caption or repeat dialogue text. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Call caption or repeat dialogue text. It contains 205 extracted text line(s), about 914 word(s), and 4970 character(s). Frequent visible labels/speakers include Call - Wife - E3O100, ID, Audio, Subtitle, wifee3o100id0.mp3. The opening/representative content covers: Call - Wife - E3O100; ID; Audio. Representative extracted content: - Call - Wife - E3O100 - ID - Audio - Subtitle - #0 - wifee3o100id0.mp3 - Did you come home yesterday? - Or was it another night at the office? - #0a1 - wifee3o100id0a1.mp3 - Really? Because, from the looks of this place, it doesn’t seem like it. - #0a2 ### 334. `counselor.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 101/Checkpoint 0/counselor.xlsx` - Type: `.xlsx` - Size: 11,238 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 45 extracted text line(s), about 766 word(s), and 4189 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | I know it’s you. | #1 | - | -; Sheet1: #1 | The moment I saw you in the news. I knew it had to be you. | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| I know it’s you. \| #1 \| - \| - - Sheet1: #1 \| The moment I saw you in the news. I knew it had to be you. \| #2 \| - \| - - Sheet1: #2 \| I’m reporting you to the police. \| - \| Wait… what? \| #3 - Sheet1: #3 - Sheet1: #3 \| Don’t try to play dumb. The lengths you go to... it disgusts me. \| - \| You’ve lost me here. What are you saying? \| #4 - Sheet1: Wait, who’s this again? \| #4 - Sheet1: #4 \| You called me and I told you I can’t share Zoey’s reports with you. \| #5 \| - \| - - Sheet1: #5 \| We are not allowed to do that. \| - \| Oh, Mr. Davis… The counselor who thinks detectives don’t deserve information. \| #6 - Sheet1: Zoey’s reports, huh? Ahh… okay. \| #6 - Sheet1: #6 \| Would you just drop the act? I shouldn’t have even spoken to you in the first place. \| #7 \| - \| - - Sheet1: #7 \| How dare you break into my office? \| - \| Break in? Me? Do I look like a petty thief to you? \| #7a1 ### 335. `lily2.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 10/Checkpoint 0/lily2.xlsx` - Type: `.xlsx` - Size: 9,707 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 22 extracted text line(s), about 381 word(s), and 2045 character(s). Frequent visible labels/speakers include ID, I had my reasons.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | I don’t even want to waste time asking why you were there. | #1 | - | -; Sheet1: #1 | Maybe I should’ve never trusted telling you about the treehouse. | - | Let’s drop the “trust” part entirely. It’s off the table now. | #1a1. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| I don’t even want to waste time asking why you were there. \| #1 \| - \| - - Sheet1: #1 \| Maybe I should’ve never trusted telling you about the treehouse. \| - \| Let’s drop the “trust” part entirely. It’s off the table now. \| #1a1 - Sheet1: I had my reasons. \| #1b1 - Sheet1: #1a1 \| Oh, I get it… my karma, right? \| #2 \| - \| - - Sheet1: #1b1 \| There’s always a reason, isn’t there? I’m just not interested in hearing this one. \| #2 \| - \| - - Sheet1: #2 \| And now Kevin’s in a coma. I know he was helping you. \| - \| Kevin made his choice. He was willing to do whatever it took to find her.. \| #3 - Sheet1: He was the only one I could trust. \| #3 - Sheet1: #3 \| You think somehow I am involved in all of this? Don’t you? \| - \| I don’t know. Are you? \| #3a1 - Sheet1: You’re not off the hook until it’s clear. \| #3b1 - Sheet1: #3a1 \| Ugh. I’m so done with this. \| #4 \| - \| - - Sheet1: #3b1 \| And to think I could help you find her… \| #4 \| - \| - ### 336. `riverstoneforensics.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 13/Checkpoint 0/riverstoneforensics.xlsx` - Type: `.xlsx` - Size: 8,131 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 2 extracted text line(s), about 26 word(s), and 167 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Your one-time password is 32781. Please enter it on the website to proceed. | - | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Your one-time password is 32781. Please enter it on the website to proceed. \| - \| - \| - ### 337. `colleague.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 14/Checkpoint 0/colleague.xlsx` - Type: `.xlsx` - Size: 12,015 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 61 extracted text line(s), about 924 word(s), and 5157 character(s). Frequent visible labels/speakers include ID, One who gets the job done.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Hey Tim, I have a DNA profile. I am trying to find a match. Where can I do this? | #1; Sheet1: #1 | Morning Adam | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| Hey Tim, I have a DNA profile. I am trying to find a match. Where can I do this? \| #1 - Sheet1: #1 \| Morning Adam \| #2 \| - \| - - Sheet1: #2 \| Man… What time is it? \| #3 \| - \| - - Sheet1: #3 \| Do you ever sleep? \| - \| Someone’s gotta stay awake if we want to keep the agency running. Can’t afford to slack off. \| #3a1 - Sheet1: 3 sips of coffee will keep me going for another 6 hours at least. \| #3b1 - Sheet1: #3a1 \| Oh… calm down Rustin Cohle \| #4 \| - \| - - Sheet1: #3b1 \| Too much coffee isn’t good for you, you know. \| #4 \| - \| - - Sheet1: #4 \| Speaking of which... we need to pay the rent. It’s due. \| #5 \| - \| - - Sheet1: #5 \| You got the money? \| - \| Money’s a bit tight for me right now. Could you cover me this month? \| #5a1 - Sheet1: Guess I’ll have to tap into my savings. \| #5b1 - Sheet1: #5a1 \| Wish I could, Adam, but I barely managed my share. \| #5a2 \| - \| - ### 338. `elise.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 15/Checkpoint 1/elise.xlsx` - Type: `.xlsx` - Size: 12,540 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 69 extracted text line(s), about 1010 word(s), and 5791 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_elise | - | Hey, is this Elise Morel? | #1; Sheet1: #1 | Oui, who’s this? | - | Hello, I’m Adam Lane. I’m a detective. | #2. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| system::chatting_with_elise \| - \| Hey, is this Elise Morel? \| #1 - Sheet1: #1 \| Oui, who’s this? \| - \| Hello, I’m Adam Lane. I’m a detective. \| #2 - Sheet1: Hey, Elise, this is Adam. I used to work at ADA. I left a few years back. \| #2 - Sheet1: #2 \| Oh, hey… Adam. The infamous one from ADA. \| #3 \| - \| - - Sheet1: #3 \| Heard plenty about you. \| - \| Oh, I’m guessing not much of it was positive. \| #3a1 - Sheet1: Honestly? Couldn’t care less. They’re just pawns. \| #3b1 - Sheet1: #3a1 \| I’m happy that you are already aware. \| #4 \| - \| - - Sheet1: #3b1 \| Uhh… yeah, and this attitude is exactly what I hear so much about. \| #4 \| - \| - - Sheet1: #4 \| People here aren’t a fan of you. \| - \| I think if I am still the talk of the town after leaving that place years ago, that’s a win in my book. \| #5 - Sheet1: Maybe they secretly admire me. Not everyone has the guts to quit and start their own agency. \| #5 - Sheet1: #5 \| Ha… Cocky as ever. Guess Vanessa and Brody were right about you after all. \| - \| Vanessa? Let me guess, she’s still obsessing over me? \| #5a1 ### 339. `declan.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 18/Checkpoint 0/declan.xlsx` - Type: `.xlsx` - Size: 9,897 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 24 extracted text line(s), about 376 word(s), and 2170 character(s). Frequent visible labels/speakers include ID, They must be good friends.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | I am really sorry to bother you, but could I ask you something? | #1; Sheet1: I know this isn’t the best time, but it’s about Kevin’s safety… I really need to ask. | #1. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| I am really sorry to bother you, but could I ask you something? \| #1 - Sheet1: I know this isn’t the best time, but it’s about Kevin’s safety… I really need to ask. \| #1 - Sheet1: #1 \| Yes, go ahead. \| - \| Who all came to visit Kevin at the hospital? \| #2 - Sheet1: #2 \| Quite a few. Some people from his school, his bandmates, a few teachers… mostly his friends. \| #3 \| - \| - - Sheet1: #3 \| There was this girl taking pictures of Kevin, and it didn’t sit well with me…or the guy she was with. They were being downright rude about it. \| - \| Was it Betty? Betty Johnson? \| #3a1 - Sheet1: Did you catch her name? \| #3b1 - Sheet1: #3a1 \| Yes, she had "Betty" written on her sweater. Stupidity at its peak. \| #4 \| - \| - - Sheet1: #3b1 \| Her name was Betty. It was written on her sweater. \| #4 \| - \| - - Sheet1: #4 \| She said she’s some social media influencer. What the hell is wrong with this generation, I don’t know. \| - \| Apparently, it’s getting worse by the decade, it seems… \| #5 - Sheet1: #5 \| - \| Was anyone acting suspicious? \| #6 - Sheet1: Did anyone stand out to you? \| #6 ### 340. `brad.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 19/Checkpoint 0/brad.xlsx` - Type: `.xlsx` - Size: 11,282 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 51 extracted text line(s), about 740 word(s), and 4270 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Adam… I hope you got my letter and the note. | - | Yeah, I got it, Brad. But seriously, you don’t need to keep beating yourself up over this. | #0a1; Sheet1: You kept that note hidden from us all this time. Why? | #0b1. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Adam… I hope you got my letter and the note. \| - \| Yeah, I got it, Brad. But seriously, you don’t need to keep beating yourself up over this. \| #0a1 - Sheet1: You kept that note hidden from us all this time. Why? \| #0b1 - Sheet1: #0a1 \| I don’t need your sympathy \| - \| I know how it feels to have someone hurt because of you. \| #0a1a1 - Sheet1: I don’t want you doing anything reckless or letting this guilt take over. You can’t imagine what guilt can do to a person. \| #0a1b1 - Sheet1: #0a1a1 \| No, you don’t understand how it feels. \| #1 \| - \| - - Sheet1: #0a1b1 \| Oh, so you’re the expert now, huh? \| #0a1b2 \| - \| - - Sheet1: #0a1b2 \| Whatever. I didn’t text you for the “dad talk”. \| #1 \| - \| - - Sheet1: #0b1 \| I know \| #0b2 \| - \| - - Sheet1: #0b2 \| I’ve admitted it, and I’ve apologized. What else do you want me to do? \| #0b3 \| - \| - - Sheet1: #0b3 \| Walk in to all of this shit as another bait for you? \| - \| What’s that supposed to mean, Brad? \| #0b3a1 - Sheet1: Kevin made a choice. I tried to stop him. \| #0b3b1 ### 341. `declan.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 1/Checkpoint 0/declan.xlsx` - Type: `.xlsx` - Size: 11,743 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 56 extracted text line(s), about 897 word(s), and 5119 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_declan | #1 | - | -; Sheet1: #1 | Is this Adam? | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| system::chatting_with_declan \| #1 \| - \| - - Sheet1: #1 \| Is this Adam? \| #2 \| - \| - - Sheet1: #2 \| Detective Adam Lane? \| - \| Yes, that's me. And who am I speaking with? \| #3 - Sheet1: #3 \| You are working on Zoey’s case, right? \| #4 \| - \| - - Sheet1: #4 \| You don’t know me. \| #5 \| - \| - - Sheet1: #5 \| I’m Declan Milburn, Kevin’s father. \| #6 \| - \| - - Sheet1: #6 \| I heard you were in touch with him… right before... all of this happened. \| - \| I’m very sorry to hear about Kevin. Yes, I am working on Zoey’s case, and I did know him. \| #6a1 - Sheet1: Kevin’s your son? How is he holding up? Have the police shared any updates? \| #6b1 - Sheet1: #6a1 \| I had a feeling all of this was connected to Zoey. \| #7 \| - \| - - Sheet1: #6b1 \| He’s… still in a coma. And the police? They haven’t found anything. \| #6b2 \| - \| - - Sheet1: #6b2 \| Honestly, I’m not even sure if they really tried. \| #7 \| - \| - ### 342. `rajan.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 22/Checkpoint 0/rajan.xlsx` - Type: `.xlsx` - Size: 9,576 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 22 extracted text line(s), about 314 word(s), and 1832 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hello, Adam, did you see the news? | #1 | - | -; Sheet1: #1 | Kevin is in a coma… | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Hello, Adam, did you see the news? \| #1 \| - \| - - Sheet1: #1 \| Kevin is in a coma… \| #2 \| - \| - - Sheet1: #2 \| He was found in the forest... He shouldn't have gone there. \| #3 \| - \| - - Sheet1: #3 \| Do you know what's going on? \| #4 \| - \| - - Sheet1: #4 \| First Zoey and now Kevin. Things are definitely taking a turn for the worse. \| - \| I get why you’re on edge, Rajan. But jumping to conclusions won’t help us find the truth. \| #4a1 - Sheet1: I know, kid. It was unfortunate. He took a nasty spill into a pit and got hurt. \| #4b1 - Sheet1: #4a1 \| Why on earth would he take such a huge risk? \| #5 \| - \| - - Sheet1: #4b1 \| We both know that's not the truth. \| #5 \| - \| - - Sheet1: #5 \| - \| Listen to me, Rajan. You need to trust the process. Let the authorities handle it. \| #6 - Sheet1: Stop making things up. It won't do anything but create a sense of panic. \| #6 - Sheet1: #6 \| I'm worried about this town, my family, and friends. \| #7 \| - \| - ### 343. `betty.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 24/Checkpoint 0/betty.xlsx` - Type: `.xlsx` - Size: 12,967 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 76 extracted text line(s), about 1162 word(s), and 6693 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hello Detective. | #1 | - | -; Sheet1: #1 | Hope I’m not bothering you. | - | Betty, if you’re here to stir up more trouble, I’m already swamped. | #2. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Hello Detective. \| #1 \| - \| - - Sheet1: #1 \| Hope I’m not bothering you. \| - \| Betty, if you’re here to stir up more trouble, I’m already swamped. \| #2 - Sheet1: I never got a chance to thank you for the free publicity on Pixabowl. \| #2 - Sheet1: #2 \| Hey please, just hear me out. \| #3 \| - \| - - Sheet1: #3 \| I’m really not proud of what I did and how I acted. I’m sorry. \| #4 \| - \| - - Sheet1: #4 \| I know Kevin was trying to find Zoey all on his own, and we probably made your job harder. \| - \| Yeah, I heard you took a picture of him in the hospital. \| #5 - Sheet1: By the way, you're not supposed to take pictures of patients at the hospital. \| #4b1 - Sheet1: #4b1 \| You’re not my dad. Would you just stop? \| #5 \| - \| - - Sheet1: #5 \| It was for my blog. People should know what’s going on in Riverstone. \| - \| Maybe get permission first? \| #5a1 - Sheet1: Do you have permission to post images of other people? \| #5b1 - Sheet1: #5a1 \| Permission? Really? Jeez \| #6 \| - \| - ### 344. `benji.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 28/Checkpoint 0/benji.xlsx` - Type: `.xlsx` - Size: 10,932 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 46 extracted text line(s), about 637 word(s), and 3641 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_benji | - | Hello, this is Adam. Are you free to talk? | #0a1; Sheet1: Am I speaking with Benji Takuma? | #0b1. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| system::chatting_with_benji \| - \| Hello, this is Adam. Are you free to talk? \| #0a1 - Sheet1: Am I speaking with Benji Takuma? \| #0b1 - Sheet1: #0a1 \| Adam who \| - \| Adam Lane. I’m a detective. \| #1 - Sheet1: Doesn’t matter. I have some questions for you. \| #1 - Sheet1: #0b1 \| Yeah, it’s Benji. What do you want? \| - \| I’m a detective, and I need to ask you a few questions. \| #0b2 - Sheet1: I’m Adam Lane. You don’t know me. I want to talk. \| #0b2 - Sheet1: #0b2 \| Alright… What’s this about? \| #1 \| - \| - - Sheet1: #1 \| - \| Ever heard of Riverstone Carwash? \| #1a1 - Sheet1: Have you ever heard about the vault? \| #1b1 - Sheet1: #1a1 \| Seriously? Another salesperson. \| #1a2 \| - \| - - Sheet1: #1a2 \| I have to give it to you. I almost thought you were someone important. \| #1a3 \| - \| - ### 345. `zoeysdad.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 30/Checkpoint 0/zoeysdad.xlsx` - Type: `.xlsx` - Size: 9,862 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 28 extracted text line(s), about 341 word(s), and 1994 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_zoeysdad | - | Hello, is this Joseph? | #1; Sheet1: #1 | Yes? | - | I’m Adam. I wanted to ask a few questions if you’re free. | #1a1. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| system::chatting_with_zoeysdad \| - \| Hello, is this Joseph? \| #1 - Sheet1: #1 \| Yes? \| - \| I’m Adam. I wanted to ask a few questions if you’re free. \| #1a1 - Sheet1: Yes, I’m a private investigator. I hope you have a moment to talk. \| #1b1 - Sheet1: #1a1 \| Adam? Adam Lane? The detective? \| - \| Well, I didn’t expect to be recognized. Yeah, that’s me. \| #1a2 - Sheet1: I don’t know when I became this famous. Yes, I’m the detective. \| #1a2 - Sheet1: #1a2 \| Did you find anything about Zoey? My wife mentioned you… \| #1a3 \| - \| - - Sheet1: #1a3 \| Honestly, I didn’t have much faith after the police didn’t help us. \| #2 \| - \| - - Sheet1: #1b1 \| Detective? Is this about Zoey? \| #2 \| - \| - - Sheet1: #2 \| - \| How do you know Zoey? \| #2a1 - Sheet1: Zoey? You’re talking about Zoey Leonard? \| #2b1 - Sheet1: #2a1 \| How do I? \| #3 \| - \| - ### 346. `mario.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 31/Checkpoint 0/mario.xlsx` - Type: `.xlsx` - Size: 11,565 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 54 extracted text line(s), about 810 word(s), and 4630 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_mario | #1 | - | -; Sheet1: #1 | Is this Adam? | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| system::chatting_with_mario \| #1 \| - \| - - Sheet1: #1 \| Is this Adam? \| #2 \| - \| - - Sheet1: #2 \| You part of the vault? \| - \| Who's this again? \| #3 - Sheet1: No, I'm not a part of it. Who are you? \| #3 - Sheet1: #3 \| I am Mario. I want to become a member of Vault8. You contacted Benji, right? \| #4 \| - \| - - Sheet1: #4 \| How do you know about Vault8? \| - \| I did talk to Benji. I am trying to become a member as well. \| #5 - Sheet1: I was looking for information about Vault8. \| #5 - Sheet1: #5 \| - \| How do you know Benji? \| #6 - Sheet1: #6 \| I got his information from one of the Vault8 challenges. \| #7 \| - \| - - Sheet1: #7 \| We were on some sort of a call, and I had to track his information before others could find mine. \| #8 \| - \| - - Sheet1: #8 \| Funny story, I got him eliminated. \| #9 \| - \| - ### 347. `fb2brian.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 35/Checkpoint 0/fb2brian.xlsx` - Type: `.xlsx` - Size: 14,056 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 91 extracted text line(s), about 1371 word(s), and 8097 character(s). Frequent visible labels/speakers include ID, That makes two of us.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_fb2brian | #1 | - | -; Sheet1: #1 | Is this Adam Lane? Are you free to talk? | - | Depends on what we are talking about. | #1a1. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| system::chatting_with_fb2brian \| #1 \| - \| - - Sheet1: #1 \| Is this Adam Lane? Are you free to talk? \| - \| Depends on what we are talking about. \| #1a1 - Sheet1: Are you one of Megan's pawns? \| #1b1 - Sheet1: #1a1 \| Certainly not football. \| - \| Shame. I'm always free to discuss football. \| #1a2 - Sheet1: That's supposed to mean you're important? \| #1a2 - Sheet1: #1a2 \| This must be why Maxwell said you’re “different.” \| - \| Ahh.. Maxwell, yes. You're the new guy. Brian, right? \| #1a3 - Sheet1: Alright, you're him. \| #1a3 - Sheet1: #1a3 \| Brian Cooper, right. \| #2 \| - \| - - Sheet1: #1b1 \| Megan? Seems like You're barking up the wrong tree, my guy. \| - \| Wait… who are you? \| #1b1a1 - Sheet1: Ahh… Brian Cooper. \| #1b1b1 - Sheet1: #1b1a1 \| Brian Cooper. Maxwell didn’t give you the memo? \| - \| Too bad he didn't forget. \| #1b1a1a1 ### 348. `fb2maxwell.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 35/Checkpoint 0/fb2maxwell.xlsx` - Type: `.xlsx` - Size: 12,712 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 64 extracted text line(s), about 1148 word(s), and 6378 character(s). Frequent visible labels/speakers include ID, I wish it were the first one., And you ignored me again., Of course.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey, Adam, can you pick me up a coffee on your way in? | - | I thought I retired as your coffee guy. Didn't you get a new one? | #0a1; Sheet1: Maybe you didn’t see… but I’m in the office. | #1. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Hey, Adam, can you pick me up a coffee on your way in? \| - \| I thought I retired as your coffee guy. Didn't you get a new one? \| #0a1 - Sheet1: Maybe you didn’t see… but I’m in the office. \| #1 - Sheet1: #0a1 \| It's not a job, I'm just asking for a favor. Of coffee. \| - \| If we’re tracking favors, you’re running a serious deficit here. \| #0a2 - Sheet1: Then, no favors today, I guess. \| #0a2 - Sheet1: #0a2 \| Fine, fine. Seems like you're too “busy,” huh? Not gonna twist your arm. \| - \| Did you even see that I'm in the office? \| #1 - Sheet1: You’ll know… If you just take a look at your cabin. \| #1 - Sheet1: #1 \| Wait, what? You’re early? What’s the occasion? \| #2 \| - \| - - Sheet1: #2 \| Amanda woke you up, or is it some case that’s keeping you up? \| - \| Cleaning up your mess. Preston case, did you seriously forget? \| #2a1 - Sheet1: I wish it were the first one. \| #2b1 - Sheet1: #2a1 \| Oh yeah… well, it’s not a big case. I want you to take this opportunity. Get it done. \| - \| Such a huge opportunity. I feel blessed. \| #2a2 - Sheet1: This is not even a case. What’s the point of bringing a detective into this catfight? \| #2a2 ### 349. `clouts.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 37/Checkpoint 0/clouts.xlsx` - Type: `.xlsx` - Size: 12,031 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 76 extracted text line(s), about 830 word(s), and 5100 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_clouts | #1 | - | -; Sheet1: #1 | I’ve added him to the chat. | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| system::chatting_with_clouts \| #1 \| - \| - - Sheet1: #1 \| I’ve added him to the chat. \| #2 \| - \| - - Sheet1: #2 \| No flirties now, okay? \| #3 \| - \| - - Sheet1: #3 \| So, we like this guy now, right? \| #4 \| - \| - - Sheet1: #4 \| We don’t hate him, baby \| #5 \| - \| - - Sheet1: #5 \| Don’t confuse me babe \| - \| So, by asking your network, you meant Kyle? \| #6 - Sheet1: You do know I can see all these messages, right? \| #6 - Sheet1: #6 \| Oh, hey Adam \| #7 \| - \| - - Sheet1: #7 \| Like I said, I’ll get you some info. \| #8 \| - \| - - Sheet1: #8 \| Yooooo \| #9 \| - \| - - Sheet1: #9 \| How are you, sir? \| #10 \| - \| - ### 350. `mario.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 41/Checkpoint 0/mario.xlsx` - Type: `.xlsx` - Size: 9,378 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 20 extracted text line(s), about 266 word(s), and 1504 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | I need your help. | #1; Sheet1: #1 | What happened? | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| I need your help. \| #1 - Sheet1: #1 \| What happened? \| #2 \| - \| - - Sheet1: #2 \| Did the code work? \| - \| I think they figured out that the code I used wasn't mine. \| #3 - Sheet1: The code didn't work. They are smarter than I thought. \| #3 - Sheet1: #3 \| Oh, that’s not good. \| #4 \| - \| - - Sheet1: #4 \| I really hope they don’t trace it back to me… it was my code, after all. \| - \| If they were going to come after you, they would've done it by now. \| #4a1 - Sheet1: If anyone reaches out, you say you don’t know a thing. Keep it simple. \| #4b1 - Sheet1: #4a1 \| I hope what you're saying is true. \| #5 \| - \| - - Sheet1: #4b1 \| Got it. Playing dumb. Not my best role. \| #5 \| - \| - - Sheet1: #5 \| - \| I need to know what happens next. How do I continue? \| #5a1 - Sheet1: What do I do now? I can’t afford to sit and wait around. \| #5b1 ### 351. `clouts.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 47/Checkpoint 0/clouts.xlsx` - Type: `.xlsx` - Size: 10,054 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 34 extracted text line(s), about 394 word(s), and 2415 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Yo Adam, quick update for ya | #1 | - | -; Sheet1: #1 | Turns out Yuki doesn’t have access to that portal anymore. | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Yo Adam, quick update for ya \| #1 \| - \| - - Sheet1: #1 \| Turns out Yuki doesn’t have access to that portal anymore. \| #2 \| - \| - - Sheet1: #2 \| Not surprised… She was probably just flexing to get your attention, babe. \| #3 \| - \| - - Sheet1: #3 \| Honestly, you're too naive sometimes. 🥺 \| #4 \| - \| - - Sheet1: #4 \| She said she used to handle photos for the yearbook, so she could view student records. \| #5 \| - \| - - Sheet1: #5 \| But someone else has that access now. \| - \| Okay. What’s the portal called? \| #6 - Sheet1: Do you know who took over her role? \| #5b1 - Sheet1: #5b1 \| Nope, she’s clueless. \| #5b2 \| - \| - - Sheet1: #5b2 \| But at least we know the portal name now. \| #6 \| - \| - - Sheet1: #6 \| rhstudentinfo.com \| #7 \| - \| - - Sheet1: #7 \| But, without those credentials, good luck getting in. \| - \| Can you think of anyone else who might have access to this site? \| #8 ### 352. `rajan.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 48/Checkpoint 0/rajan.xlsx` - Type: `.xlsx` - Size: 9,008 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 12 extracted text line(s), about 186 word(s), and 1065 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Hey Rajan. | #1; Sheet1: #1 | Hey, Detective. I'm sorry for my behaviour earlier. I was feeling really anxious at that time. | - | It happens to the best of us. | #2. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| Hey Rajan. \| #1 - Sheet1: #1 \| Hey, Detective. I'm sorry for my behaviour earlier. I was feeling really anxious at that time. \| - \| It happens to the best of us. \| #2 - Sheet1: I guess my advice helped in the end. \| #2 - Sheet1: #2 \| Thanks for bearing with me. So, what's up? \| - \| I need a quick favor. Do you happen to have access to a school portal called rhstudentinfo.com? \| #3 - Sheet1: #3 \| Uh… no, I’ve never heard of that portal at school. \| #4 \| - \| - - Sheet1: #4 \| Why do you need access? Is this about Zoey? \| - \| Not exactly. I just need some information that could help with my investigation. \| #5 - Sheet1: I’m trying to find out more about someone else from school. \| #5 - Sheet1: #5 \| Okay. Any updates on Zoey, by the way? \| #6 \| - \| - - Sheet1: #6 \| Have you found anything? \| - \| I’m still on it, Rajan. Thanks for asking. \| #7 - Sheet1: It’s a bit complicated, and I don’t have time to explain everything right now. Thanks for your help. Take care. \| #7 - Sheet1: #7 \| - \| - \| - ### 353. `trey.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 48/Checkpoint 0/trey.xlsx` - Type: `.xlsx` - Size: 9,504 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 22 extracted text line(s), about 307 word(s), and 1696 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Hey, Trey, I need your help. Do you have access to a school portal called rhstudentinfo.com? | #1; Sheet1: #1 | Uh… yeah, I do. | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| Hey, Trey, I need your help. Do you have access to a school portal called rhstudentinfo.com? \| #1 - Sheet1: #1 \| Uh… yeah, I do. \| #2 \| - \| - - Sheet1: #2 \| But wait, Adam… have you seen the news? \| #3 \| - \| - - Sheet1: #3 \| Kevin… he’s in a coma. What’s going on? \| #4 \| - \| - - Sheet1: #4 \| Is anyone safe in this town anymore? \| - \| Honestly, I wouldn’t recommend anyone wandering alone in the forest. \| #4a1 - Sheet1: I heard about Kevin. Hopefully, he’ll recover soon, and we’ll find out what happened. \| #4b1 - Sheet1: #4a1 \| I wish all of this would just end. Our town can get back to how it used to be. \| #5 \| - \| - - Sheet1: #4b1 \| Yeah, I hope so. He’s in a coma after all. \| #5 \| - \| - - Sheet1: #5 \| - \| Trey, I need your login for that portal. This is for Zoey’s case. \| #6 - Sheet1: I need access to look up a student. \| #6 - Sheet1: #6 \| I don’t know, man. What if the school finds out? \| #7 \| - \| - ### 354. `unknown.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 4/Checkpoint 0/unknown.xlsx` - Type: `.xlsx` - Size: 11,640 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 36 extracted text line(s), about 542 word(s), and 3093 character(s). Frequent visible labels/speakers include ID, You double-faced coward.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | You asshole… Why would you do that to Kevin? | #0a1; Sheet1: Who are you? I’m not playing your games anymore. | #0b1. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| You asshole… Why would you do that to Kevin? \| #0a1 - Sheet1: Who are you? I’m not playing your games anymore. \| #0b1 - Sheet1: #0a1 \| - \| He is in a coma. If something happens to him, I won’t let you go. I will hunt you down. \| #0a1a1 - Sheet1: You double-faced coward. \| #0a1b1 - Sheet1: #0a1a1 \| - \| I'm done playing by your rules. I'm coming for you. \| #0a1a1a1 - Sheet1: Whatever you’re hiding in that little den of yours, I’ll get to the bottom of it. \| #0a1a1b1 - Sheet1: #0a1a1a1 \| - \| I'm not afraid of you anymore. You want my help? Then you'd better explain all of it. \| #1 - Sheet1: Of course, you won’t reply. Cowards always choose silence. \| #1 - Sheet1: #0a1a1b1 \| - \| Kevin sent me pictures. I have seen all of it. It won't be hard to trace you down. \| #1 - Sheet1: Your petty threats are not going to work on me anymore. We're done here. \| #1 - Sheet1: #0a1b1 \| - \| I heard the gunshots that night when Kevin was there. \| #0a1b1a1 ### 355. `wife.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 53/Checkpoint 0/wife.xlsx` - Type: `.xlsx` - Size: 12,481 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 70 extracted text line(s), about 1055 word(s), and 6137 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Adam | #1 | - | -; Sheet1: #1 | Are you free? | - | My job doesn't allow that. What’s up? | #1a1. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Adam \| #1 \| - \| - - Sheet1: #1 \| Are you free? \| - \| My job doesn't allow that. What’s up? \| #1a1 - Sheet1: Did you visit the school? \| #1b1 - Sheet1: #1a1 \| You’re working… like always \| #1a2 \| - \| - - Sheet1: #1a2 \| By the way, I’m back from school. \| #2 \| - \| - - Sheet1: #1b1 \| Well, someone had to. \| #2 \| - \| - - Sheet1: #2 \| - \| What happened? Was it serious? I hope no one got hurt. \| #2a1 - Sheet1: He just got detention, or there’s more? \| #2b1 - Sheet1: #2a1 \| Oh, it was serious. \| #3 \| - \| - - Sheet1: #2b1 \| A lot more drama than you could imagine. \| #3 \| - \| - - Sheet1: #3 \| Jim punched his classmate and made his nose bleed. \| #4 \| - \| - ### 356. `colleague.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 54/Checkpoint 0/colleague.xlsx` - Type: `.xlsx` - Size: 13,644 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 90 extracted text line(s), about 1291 word(s), and 7550 character(s). Frequent visible labels/speakers include ID, She lives in Olive Town.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Hey, Tim. Got a minute to talk? | #0a1; Sheet1: Hey Tim, I really appreciate your help. Elise came through big time. | #0b1. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| Hey, Tim. Got a minute to talk? \| #0a1 - Sheet1: Hey Tim, I really appreciate your help. Elise came through big time. \| #0b1 - Sheet1: #0a1 \| How about you start with “Hey Tim, Thanks for your help! You’re a lifesaver.” \| - \| You want me to thank you for being useful? Well, thanks, Tim. \| #0a1a1 - Sheet1: I couldn’t imagine someone from ADA being that considerate. So, thank you, seriously. \| #0a1b1 - Sheet1: #0a1a1 \| Classic! \| #0a2 \| - \| - - Sheet1: #0a1b1 \| Told you, my network is top notch. \| #0a2 \| - \| - - Sheet1: #0a2 \| So, I’m working on this absolutely ridiculous case right now. You won’t believe it. \| #1 \| - \| - - Sheet1: #0b1 \| You're welcome. Honestly, thank you for giving me a break from this mess. \| #0b2 \| - \| - - Sheet1: #0b2 \| God… what kind of detective am I? \| - \| New case? \| #0b3 - Sheet1: You working? \| #0b3 - Sheet1: #0b3 \| There’s one case. I’m working on it. \| #0b4 \| - \| - ### 357. `ray.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 56/Checkpoint 0/ray.xlsx` - Type: `.xlsx` - Size: 12,031 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 57 extracted text line(s), about 947 word(s), and 5460 character(s). Frequent visible labels/speakers include ID, A bit pressed at the moment.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_ray | #1 | - | -; Sheet1: #1 | I’m Ray Benson, here at Riverstone Campsite. | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| system::chatting_with_ray \| #1 \| - \| - - Sheet1: #1 \| I’m Ray Benson, here at Riverstone Campsite. \| #2 \| - \| - - Sheet1: #2 \| We’re offering an exclusive 3-day camping experience in the forest. \| #3 \| - \| - - Sheet1: #3 \| A chance to unwind in the calmness of nature. Interested in taking a break from your busy schedule? \| - \| Hey, I’m Adam Lane. It sounds tempting, but I’ll have to pass. \| #4 - Sheet1: #4 \| Oh, hello, Adam. Let’s not decide too quickly. \| #5 \| - \| - - Sheet1: #5 \| I mean, how are you doing today, really? \| - \| I’m doing good. Thanks for asking. \| #5a1 - Sheet1: A bit pressed at the moment. \| #5b1 - Sheet1: #5a1 \| Maybe you’d do better with a break, how about spending some time at the Riverstone Campsite? \| #6 \| - \| - - Sheet1: #5b1 \| All the more reason to recharge. It’s the perfect escape from all that hustle. Imagine it… peaceful woods, fresh air. \| #6 \| - \| - - Sheet1: #6 \| So, Adam, I would like to ask you a question. Are you a go-solo type of person or with some company? \| - \| Oh, I am alone. \| #6a1 - Sheet1: Actually, I’m married, and we have a son. \| #6b1 ### 358. `wife.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 58/Checkpoint 0/wife.xlsx` - Type: `.xlsx` - Size: 8,233 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 4 extracted text line(s), about 45 word(s), and 274 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | How dare you go behind my back and call Maggie! | #1 | - | -; Sheet1: #1 | What’s next, Adam? Are you going full detective on me now? | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| How dare you go behind my back and call Maggie! \| #1 \| - \| - - Sheet1: #1 \| What’s next, Adam? Are you going full detective on me now? \| #2 \| - \| - - Sheet1: #2 \| What is wrong with you? \| - \| - \| - ### 359. `wife.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 59/Checkpoint 0/wife.xlsx` - Type: `.xlsx` - Size: 12,199 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 63 extracted text line(s), about 1027 word(s), and 5774 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | What do you expect, Amanda? You lied to me. | #1; Sheet1: You weren’t telling me anything, so I had to find out myself. | #0b1. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| What do you expect, Amanda? You lied to me. \| #1 - Sheet1: You weren’t telling me anything, so I had to find out myself. \| #0b1 - Sheet1: #0b1 \| Why?? \| #1 \| - \| - - Sheet1: #1 \| Now you need to know where I’m going? What I am doing? \| #2 \| - \| - - Sheet1: #2 \| You demand transparency from me when your life has been wrapped in secrets. \| - \| Secrets? Name one time I lied to you… Just one. \| #2a1 - Sheet1: Oh… no, no. You lied, Amanda. I caught you in it. Quit playing victim, now. \| #2b1 - Sheet1: #2a1 \| I don’t know, Adam. That’s the point. \| #2a2 \| - \| - - Sheet1: #2a2 \| I know nothing about you anymore. Neither your truths nor your lies. \| #2a3 \| - \| - - Sheet1: #2a3 \| At least if you lied, we’d talk. \| #3 \| - \| - - Sheet1: #2b1 \| See… that’s what I am talking about. \| #2b2 \| - \| - - Sheet1: #2b2 \| You’re obsessed with “proving” things. \| #2b3 \| - \| - ### 360. `fb3wife.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 60/Checkpoint 0/fb3wife.xlsx` - Type: `.xlsx` - Size: 15,032 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 110 extracted text line(s), about 1543 word(s), and 9195 character(s). Frequent visible labels/speakers include ID, Never. I love it., I love you more.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Honey. | #1 | - | -; Sheet1: #1 | Jim’s medications. | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Honey. \| #1 \| - \| - - Sheet1: #1 \| Jim’s medications. \| #2 \| - \| - - Sheet1: #2 \| Don’t forget to pick them up on your way back. \| - \| The pharmacy isn’t on my route. Can you grab them? \| #2a1 - Sheet1: No need for reminders. I’m like an alarm clock… I don’t forget. \| #2b1 - Sheet1: #2a1 \| And leave Jim alone? No, can’t do. \| #3 \| - \| - - Sheet1: #2b1 \| Wow, that joke was so bad, even the crickets are speechless. \| #3 \| - \| - - Sheet1: #3 \| Don’t forget to come home early today. I’m making dinner, remember? \| - \| Oh… how can I forget? What’s on the menu? \| #3a1 - Sheet1: Of course, I remember. I wish I could leave early. I have a few more things I need to finish first. \| #3b1 - Sheet1: #3a1 \| I have cooked my favorite… Arrabiata Pasta. \| - \| And what about this humble peasant? \| #3a1a1 - Sheet1: I’ll grab some tofu. We can top the pasta with it for more protein. \| #3a1b1 - Sheet1: #3a1a1 \| I made some carrot cake as well. \| - \| Noted! \| #4 ### 361. `fb3brian.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 60/Checkpoint 1/fb3brian.xlsx` - Type: `.xlsx` - Size: 20,928 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 225 extracted text line(s), about 3202 word(s), and 18863 character(s). Frequent visible labels/speakers include ID, I can't really think of any..., You think Richard's the one..., I just figured it out., We are supposed to disarm it.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | I need you to drop everything. It's urgent. | - | Hey Cooper, how's it going? | #1; Sheet1: What happened? | #1. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| I need you to drop everything. It's urgent. \| - \| Hey Cooper, how's it going? \| #1 - Sheet1: What happened? \| #1 - Sheet1: #1 \| No time for chit chat, Lane. \| #2 \| - \| - - Sheet1: #2 \| I've been working on a lead on a suspect behind the Paddington Posters. \| #3 \| - \| - - Sheet1: #3 \| I was able to locate him based on the clues I collected so far in the case. \| - \| You didn’t come here just to tell me that. \| #4 - Sheet1: That’s great, given how flustered you were last week. But, what’s the matter then? \| #4 - Sheet1: #4 \| Earlier today, when we found his location, we went there only to find him dead. I guess he got tipped off minutes before we reached, but had no time to escape. \| - \| The man was tipped off? Someone leaked... - Sheet1: The one man who could've given you answers took them to the grave. Classic. \| #4b1 - Sheet1: #4a1 \| Yes… We don’t know who… \| #6 \| - \| - - Sheet1: #4b1 \| I wonder how this was his only option left. \| #6 \| - \| - - Sheet1: #6 \| Anyway, the man destroyed all the evidence, but we were able to recover a few things, including his hard drive. \| #7 \| - \| - ### 362. `fb3richard.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 60/Checkpoint 1/fb3richard.xlsx` - Type: `.xlsx` - Size: 9,367 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 18 extracted text line(s), about 279 word(s), and 1551 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Adam? | #1 | - | -; Sheet1: #1 | Are you there? | - | Yes… Richard… | #2. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Adam? \| #1 \| - \| - - Sheet1: #1 \| Are you there? \| - \| Yes… Richard… \| #2 - Sheet1: #1b1 - Sheet1: #1b1 \| Hey, I know you’re there. \| #2 \| - \| - - Sheet1: #2 \| I know you're helping Brian with the Paddington Posters. \| #3 \| - \| - - Sheet1: #3 \| I know Brian has his suspicions, but trust me, I am not the mole, Adam. \| - \| This is not the time for this. \| #4 - Sheet1: You tell me who it is, then. \| #3b1 - Sheet1: #3b1 \| Look, I don’t know, and I know it isn’t Brian either. \| #4 \| - \| - - Sheet1: #4 \| If you don’t want to believe me, then don’t. \| #5 \| - \| - - Sheet1: #5 \| I talked to the family Brian got the photo from. The image of the hooded skeleton on the boat? It’s Death. \| - \| What do you mean Death? \| #6 - Sheet1: But how is it linked? \| #6 ### 363. `clouts.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 63/Checkpoint 0/clouts.xlsx` - Type: `.xlsx` - Size: 11,622 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 61 extracted text line(s), about 780 word(s), and 4675 character(s). Frequent visible labels/speakers include ID, I can text him.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Hey, Betty, do you know someone named Shane from your school? | #1; Sheet1: #1 | God… it seems like you know more people from my school than I do. | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| Hey, Betty, do you know someone named Shane from your school? \| #1 - Sheet1: #1 \| God… it seems like you know more people from my school than I do. \| #2 \| - \| - - Sheet1: #2 \| I can’t think of anyone named Shane… \| #3 \| - \| - - Sheet1: #3 \| But hold up, did you get access to that website or not? \| - \| Yeah, I got it. Thanks to Trey. \| #4 - Sheet1: I got Damon’s father’s number. I would not like to talk to that guy again. \| #4 - Sheet1: #4 \| Yooo… I knew you’d pull it off. \| #5 \| - \| - - Sheet1: #5 \| Yuki is getting blocked now. \| #6 \| - \| - - Sheet1: #6 \| She just called me and said she can give me the details at school tomorrow. \| #7 \| - \| - - Sheet1: #7 \| Wait… how does she even have your number, Kyle? \| #8 \| - \| - - Sheet1: #8 \| Ugh… Mike gave it to her. \| #9 \| - \| - - Sheet1: #9 \| He thought it’d be funny to mess with me. \| #10 \| - \| - ### 364. `maxwell.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 65/Checkpoint 0/maxwell.xlsx` - Type: `.xlsx` - Size: 14,156 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 93 extracted text line(s), about 1519 word(s), and 8753 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Adam, you asshole | #1 | - | -; Sheet1: #1 | How dare you? | - | Whoa, nice manners. | #2. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Adam, you asshole \| #1 \| - \| - - Sheet1: #1 \| How dare you? \| - \| Whoa, nice manners. \| #2 - Sheet1: Someone’s cranky. Dropped your bagel? \| #2 - Sheet1: #2 \| I know it’s you. \| #3 \| - \| - - Sheet1: #3 \| Do you even realize you could end up in jail for this stunt? \| - \| Hey, seriously, what’s up? Did someone hack into your Netflix account? \| #4 - Sheet1: I have done a lot of jail-worthy things. Which one is it? \| #4 - Sheet1: #4 \| Oh, don’t play dumb. \| #5 \| - \| - - Sheet1: #5 \| You were snooping around in ADA’s database, weren’t you? \| #6 \| - \| - - Sheet1: #6 \| You know what? I’d have had you behind bars already if someone hadn’t bailed you out. \| #7 \| - \| - - Sheet1: #7 \| But this is your final warning. Don’t mess with me. \| #8 \| - \| - - Sheet1: #8 \| And you should really stop using these unethical ways of getting things done. \| - \| Who saved my ass again? \| #8a1 ### 365. `clouts.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 66/Checkpoint 0/clouts.xlsx` - Type: `.xlsx` - Size: 10,993 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 50 extracted text line(s), about 608 word(s), and 3608 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Yo Adam | #1 | - | -; Sheet1: #1 | You there? | - | Yeah, got anything? | #1a1. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Yo Adam \| #1 \| - \| - - Sheet1: #1 \| You there? \| - \| Yeah, got anything? \| #1a1 - Sheet1: You found Brad? Is he all right? \| #1b1 - Sheet1: #1a1 \| Uhh… it’s kinda messy over here. \| #2 \| - \| - - Sheet1: #1b1 \| Found him? Yeah. Is he alright? Noo, not at all. \| #2 \| - \| - - Sheet1: #2 \| He’s wasted, Adam. \| #3 \| - \| - - Sheet1: #3 \| Baby, let me handle this. I told you I’d explain. \| #4 \| - \| - - Sheet1: #4 \| What? I saw the texts and couldn’t stop myself. \| - \| He’s wasted? \| #5 - Sheet1: What do you mean? Did he take something? \| #5 - Sheet1: #5 \| Chill, dude. Situation’s under control. He just had something to drink. \| #6 \| - \| - - Sheet1: #6 \| This isn’t like Brad, Adam. Something’s definitely going on with him. \| - \| Get him something to eat and some electrolytes. That should help. \| #6a1 ### 366. `jim.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 69/Checkpoint 0/jim.xlsx` - Type: `.xlsx` - Size: 14,778 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 106 extracted text line(s), about 1533 word(s), and 8940 character(s). Frequent visible labels/speakers include ID, She dodged that one real good.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Hey Dad, got a minute? | - | Oh… hey kiddo, I was just about to text you. | #0a1; Sheet1: Right on time, son. What’s up? | #0b1. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Hey Dad, got a minute? \| - \| Oh… hey kiddo, I was just about to text you. \| #0a1 - Sheet1: Right on time, son. What’s up? \| #0b1 - Sheet1: #0a1 \| Am I in trouble? \| #1 \| - \| - - Sheet1: #0b1 \| Well, I wanted to talk to you about something… if you’re free. \| - \| Always free for you, don’t have to ask. \| #0b1a1 - Sheet1: You know your dad’s a detective. I have a lot of work right now. \| #0b1b1 - Sheet1: #0b1a1 \| Wow, you’re usually like “I’m busy, Jim, not now”. What is wrong with you? \| - \| Sorry for being considerate, son. \| #0b1a2 - Sheet1: You want me to get back to work? I can. \| #0b1a2 - Sheet1: #0b1a2 \| No… no… I’m glad. \| #1 \| - \| - - Sheet1: #0b1b1 \| I know, but I wanted to talk. Uhh… It’s okay… We’ll talk later. \| - \| It’s alright. I can make some time for my boy. \| #0b1b1a1 - Sheet1: Oh, it’s like I can imagine the face you’re making while typing this. \| #0b1b1b1 - Sheet1: #0b1b1a1 \| Thanks, Dad. I knew you’d make some time for me. \| #1 \| - \| - ### 367. `jim.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 73/Checkpoint 0/jim.xlsx` - Type: `.xlsx` - Size: 10,127 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 30 extracted text line(s), about 399 word(s), and 2384 character(s). Frequent visible labels/speakers include ID, Don't have to ask twice.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | I've completed your project, kid. Find it at your desk. | #1; Sheet1: The light's working. Hopefully, you won't bother me again with your homework. | #1. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| I've completed your project, kid. Find it at your desk. \| #1 - Sheet1: The light's working. Hopefully, you won't bother me again with your homework. \| #1 - Sheet1: #1 \| Great, I knew you'd help me with this. \| #2 \| - \| - - Sheet1: #2 \| This circuit was seriously tough… \| #3 \| - \| - - Sheet1: #3 \| Do you think it’ll hold up tomorrow? Although I know you must have done a great job. \| - \| Trust me, I always find the right wire. \| #3a1 - Sheet1: I've worked with more complex and life-threatening circuits. This was nothing. \| #3b1 - Sheet1: #3a1 \| Thank you so much, Dad. \| #4 \| - \| - - Sheet1: #3b1 \| Oh wow… I don't doubt that. Anyway, thanks, Dad. \| #4 \| - \| - - Sheet1: #4 \| - \| Next time, you're doing this solo. No excuses. \| #4a1 - Sheet1: You show it at school tomorrow, then come home, take it apart, and rebuild it yourself. \| #4b1 - Sheet1: #4a1 \| I will, I promise. \| #5 \| - \| - ### 368. `shane.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 74/Checkpoint 0/shane.xlsx` - Type: `.xlsx` - Size: 12,299 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 74 extracted text line(s), about 882 word(s), and 5341 character(s). Frequent visible labels/speakers include ID, He is not in Riverstone.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_shane | #1 | - | -; Sheet1: #1 | Who’s this? | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| system::chatting_with_shane \| #1 \| - \| - - Sheet1: #1 \| Who’s this? \| #2 \| - \| - - Sheet1: #2 \| I got a call from this number. \| - \| I’m Adam Lane. I’m a detective. \| #2a1 - Sheet1: This is Detective Adam from Riverstone. \| #2b1 - Sheet1: #2a1 \| Oh, hello, Adam. \| #2a2 \| - \| - - Sheet1: #2a2 \| A detective? Is something wrong? \| #3 \| - \| - - Sheet1: #2b1 \| Riverstone? What’s going on? \| #3 \| - \| - - Sheet1: #3 \| - \| Do you know Zoey Leonard? \| #3a1 - Sheet1: You know Damon Reeves? \| #3b1 - Sheet1: #3a1 \| Zoey Leonard, of course, I know her. She made it difficult for me to leave Riverstone. \| - \| Sounds like you two were close. \| #3a1a1 - Sheet1: When was the last time you were in touch with her? \| #3a1b1 ### 369. `damon.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 75/Checkpoint 1/damon.xlsx` - Type: `.xlsx` - Size: 13,848 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 89 extracted text line(s), about 1427 word(s), and 8098 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | system::chatting_with_damon | - | Hello, is this Damon Reeves? | #1; Sheet1: #1 | Yes, who are you? | - | Finally, it’s been a challenge trying to talk to you. | #2. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| system::chatting_with_damon \| - \| Hello, is this Damon Reeves? \| #1 - Sheet1: #1 \| Yes, who are you? \| - \| Finally, it’s been a challenge trying to talk to you. \| #2 - Sheet1: You have no idea how long it took to find your number. \| #2 - Sheet1: #2 \| What are you talking about? Who are you again? \| - \| Do you know Zoey? \| #3 - Sheet1: Shane and Zoey… ring any bells? Riverstone High? \| #3 - Sheet1: #3 \| Oh… I know you. \| #4 \| - \| - - Sheet1: #4 \| Figured you’d come knocking eventually. \| #5 \| - \| - - Sheet1: #5 \| Detective Adam Lane, am I right? \| - \| I guess you read the news? \| #5a1 - Sheet1: So, Shane called you? \| #5b1 - Sheet1: #5a1 \| Umm… yeah, I did read about the case. \| #5a2 \| - \| - - Sheet1: #5a2 \| But, Shane called me first. Told me you were looking for me. \| #6 \| - \| - ### 370. `colleague.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 89/Checkpoint 0/colleague.xlsx` - Type: `.xlsx` - Size: 11,336 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 48 extracted text line(s), about 719 word(s), and 4213 character(s). Frequent visible labels/speakers include ID, All I see is a weak individual.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Adam, is everything okay? | #1 | - | -; Sheet1: #1 | I got an alert from the security system. | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Adam, is everything okay? \| #1 \| - \| - - Sheet1: #1 \| I got an alert from the security system. \| #2 \| - \| - - Sheet1: #2 \| It says ‘Unauthorized’ entry detected. \| #3 \| - \| - - Sheet1: #3 \| What’s going on? \| - \| I don’t know. The power went out, and the lock's broken. Seems like a break-in. \| #3a1 - Sheet1: You can ignore the alert. It was my bad. \| #3b1 - Sheet1: #3a1 \| What? Did you call the police? \| - \| It’s fine, whoever they were, they are gone. I’ll assess the situation myself. \| #3a1a1 - Sheet1: It’s connected to the case. They’re trying to intimidate me, that’s all. \| #3a1b1 - Sheet1: #3a1a1 \| Assessing the situation? Are you crazy? You need to get out of there. \| - \| Trust me on this. I’m sure whoever it was… just wanted to rattle me. \| #3a1a1a1 - Sheet1: Look, I’m a detective, Tim. This is part of the job. I need some time. \| #3a1a1b1 - Sheet1: #3a1a1a1 \| Rattle you? Seriously? \| #3a2 \| - \| - - Sheet1: #3a1a1b1 \| Alright, I’ll trust you. But seriously, man, this feels way too risky. \| #3a2 \| - \| - ### 371. `jim.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 91/Checkpoint 0/jim.xlsx` - Type: `.xlsx` - Size: 9,947 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 26 extracted text line(s), about 394 word(s), and 2263 character(s). Frequent visible labels/speakers include ID, Think of something else.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Hey Jim, are you still up? | #1; Sheet1: #1 | Uhh… depends. Are you gonna be mad if I say yes? | - | It's way past your bedtime, Jim. But I’ll let it slide tonight. | #1a1. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| Hey Jim, are you still up? \| #1 - Sheet1: #1 \| Uhh… depends. Are you gonna be mad if I say yes? \| - \| It's way past your bedtime, Jim. But I’ll let it slide tonight. \| #1a1 - Sheet1: I thought you and Nate were still dealing with that slow internet. \| #1b1 - Sheet1: #1a1 \| Now that’s suspicious. You’re not mad, and it’s bedtime? What's going on? \| #2 \| - \| - - Sheet1: #1b1 \| Yep! But then he told me he had just gotten an awesome new Souls-like game. \| #1b2 \| - \| - - Sheet1: #1b2 \| We've been trying to beat this boss level for an hour now, but no luck. \| #2 \| - \| - - Sheet1: #2 \| - \| Jim, I need your help. \| #3 - Sheet1: You have to help me with something. Don’t tell Mom about it. \| #3 - Sheet1: #3 \| Ohh… how the tables have turned, Dad. You need my help? That’s a first. \| - \| I need a number, your school coordinator, or someone else who can provide me with the info I need. It's important \| #4 - Sheet1: #4 \| Wait, what? \| #5 \| - \| - - Sheet1: #5 \| Is this about Mrs. Anderson? Did she call you this time? \| - \| No questions, Jim. Just help me out, alright? \| #5a1 ### 372. `rajan.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Conversations/Episode 3/Objective 96/Checkpoint 0/rajan.xlsx` - Type: `.xlsx` - Size: 10,289 bytes - Inferred role: Scripted message conversation checkpoint. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Scripted message conversation checkpoint. It contains 32 extracted text line(s), about 489 word(s), and 2780 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | - | Hey Rajan, you there? | #1; Sheet1: #1 | Hey, Detective, what’s up? | - | Actually, I’ve got some more questions for you. | #1a1. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| - \| Hey Rajan, you there? \| #1 - Sheet1: #1 \| Hey, Detective, what’s up? \| - \| Actually, I’ve got some more questions for you. \| #1a1 - Sheet1: I think there are some details you left out. From the night Zoey disappeared. \| #1b1 - Sheet1: #1a1 \| Again? I told you everything I know. What now? \| #2 \| - \| - - Sheet1: #1b1 \| What makes you say that? \| #2 \| - \| - - Sheet1: #2 \| - \| Where were you on the night of December 23rd, after 11 PM? \| #2a1 - Sheet1: Did you talk to Zoey at all that night? \| #2b1 - Sheet1: #2a1 \| Same story. After Kyle and his crew jumped me, I went to Lily’s. Her mom patched me up, told me to rest for a bit. \| #2a2 \| - \| - - Sheet1: #2a2 \| I left around midnight and went home. \| #3 \| - \| - - Sheet1: #2b1 \| Zoey? No, not at all. \| #2b2 \| - \| - - Sheet1: #2b2 \| She did have my back at the party. She actually stood up to Kyle and his gang. \| #2b3 \| - \| - ### 373. `Fb2 Avery.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Filler Chats/Fb2 Avery.xlsx` - Type: `.xlsx` - Size: 10,517 bytes - Inferred role: Optional/background chat transcript. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Optional/background chat transcript. It contains 40 extracted text line(s), about 835 word(s), and 3944 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1.0 | 0.0 | Adam? I heard you’re early today. | 2010-05-12T09:45:00; Sheet1: 2.0 | 1.0 | Why does it feel like I’ve entered an alternate reality where people are shocked when I show up on time? | 2010-05-12T09:45:37. Representative extracted content: - Sheet1: ID \| type \| text \| time - Sheet1: 1.0 \| 0.0 \| Adam? I heard you’re early today. \| 2010-05-12T09:45:00 - Sheet1: 2.0 \| 1.0 \| Why does it feel like I’ve entered an alternate reality where people are shocked when I show up on time? \| 2010-05-12T09:45:37 - Sheet1: 3.0 \| 0.0 \| Vanessa told me. \| 2010-05-12T09:46:17 - Sheet1: 4.0 \| 0.0 \| She told me you’re not late today. \| 2010-05-12T09:46:45 - Sheet1: 5.0 \| 0.0 \| Also, you both had coffee together. \| 2010-05-12T09:47:05 - Sheet1: 6.0 \| 0.0 \| That’s unlike you. \| 2010-05-12T09:47:40 - Sheet1: 7.0 \| 1.0 \| Of course, Vanessa. The unofficial ADA informant. \| 2010-05-12T09:48:16 - Sheet1: 8.0 \| 1.0 \| She must’ve been heartbroken watching me beat her to it. \| 2010-05-12T09:48:53 - Sheet1: 9.0 \| 0.0 \| Adam, your ego’s on steroids. Maybe let it go hungry for a bit? \| 2010-05-12T09:49:26 - Sheet1: 10.0 \| 1.0 \| Ego or not, I’m actually busy. Got something useful, or is this another coffee club chat? \| 2010-05-12T09:49:57 - Sheet1: 11.0 \| 0.0 \| We were just wondering… since you’re early today, would you like to join us for lunch? \| 2010-05-12T09:50:37 ### 374. `Fb2 Hailey.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Filler Chats/Fb2 Hailey.xlsx` - Type: `.xlsx` - Size: 9,733 bytes - Inferred role: Optional/background chat transcript. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Optional/background chat transcript. It contains 25 extracted text line(s), about 567 word(s), and 2602 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1.0 | 0.0 | Adam, what’s the status? | 2010-05-12T10:05:00; Sheet1: 2.0 | 0.0 | And where’s Maxwell? | 2010-05-12T10:05:36. Representative extracted content: - Sheet1: ID \| type \| text \| time - Sheet1: 1.0 \| 0.0 \| Adam, what’s the status? \| 2010-05-12T10:05:00 - Sheet1: 2.0 \| 0.0 \| And where’s Maxwell? \| 2010-05-12T10:05:36 - Sheet1: 3.0 \| 0.0 \| I knew it. I can’t rely on him. The man only cares about lining his pockets. \| 2010-05-12T10:05:56 - Sheet1: 4.0 \| 1.0 \| Oh, sounds like you know Maxwell pretty well. \| 2010-05-12T10:06:33 - Sheet1: 5.0 \| 0.0 \| I gave you and Maxwell a week to dig something up on the Prestons. They slipped through our fingers last time, and I won’t let it happen again. \| 2010-05-12T10:07:05 - Sheet1: 6.0 \| 0.0 \| I know they’re up to something again. It’s just a matter of pinpointing what. I need it before they close this deal. Please tell me you’ve got something. \| 2010-05-12T10:07:29 - Sheet1: 7.0 \| 1.0 \| Well, Maxwell’s out of the picture. I’m handling it now. \| 2010-05-12T10:07:52 - Sheet1: 8.0 \| 0.0 \| Good. Maxwell was all talk, anyway. Never actually saw him do anything useful. \| 2010-05-12T10:08:30 - Sheet1: 9.0 \| 0.0 \| You’re in charge now, Adam. \| 2010-05-12T10:09:01 - Sheet1: 10.0 \| 0.0 \| So, tell me what’s the plan? Don’t leave me hanging. \| 2010-05-12T10:09:23 - Sheet1: 11.0 \| 1.0 \| Let’s just say I’m close. Real close. What I’ve got will either keep them out of this deal entirely, or, if you’re feeling bold, we could go public and take them down for good. \| 2010-05-12T10:09:44 ### 375. `Fb2 Megan.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Filler Chats/Fb2 Megan.xlsx` - Type: `.xlsx` - Size: 9,125 bytes - Inferred role: Optional/background chat transcript. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Optional/background chat transcript. It contains 16 extracted text line(s), about 331 word(s), and 1576 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1.0 | 0.0 | Adam, have you reconsidered our offer? | 2010-05-12T09:02:00; Sheet1: 2.0 | 1.0 | I thought my answer was crystal clear. | 2010-05-12T09:02:23. Representative extracted content: - Sheet1: ID \| type \| text \| time - Sheet1: 1.0 \| 0.0 \| Adam, have you reconsidered our offer? \| 2010-05-12T09:02:00 - Sheet1: 2.0 \| 1.0 \| I thought my answer was crystal clear. \| 2010-05-12T09:02:23 - Sheet1: 3.0 \| 0.0 \| What if we double it? Let’s not make any rash decisions, yet. \| 2010-05-12T09:02:59 - Sheet1: 4.0 \| 1.0 \| You’re right. Let me think. \| 2010-05-12T09:03:33 - Sheet1: 5.0 \| 0.0 \| Now we’re getting somewhere. \| 2010-05-12T09:04:08 - Sheet1: 6.0 \| 1.0 \| Let me plan where to celebrate after your project crashes and burns. Care to join? Misery loves company. \| 2010-05-12T09:04:39 - Sheet1: 7.0 \| 0.0 \| I’m offering you sound advice, don’t go against us. Let’s be civil here. \| 2010-05-12T09:05:10 - Sheet1: 8.0 \| 0.0 \| My associate, Richard, will reach out to you in 30 minutes. We can settle this without any... unpleasant consequences. \| 2010-05-12T09:05:34 - Sheet1: 9.0 \| 1.0 \| Megan, we both know I’m not for sale. \| 2010-05-12T09:06:09 - Sheet1: 10.0 \| 0.0 \| Maxwell agreed to our terms. You can’t back out now. \| 2010-05-12T09:06:30 - Sheet1: 11.0 \| 1.0 \| Funny, last time I checked, I was calling the shots. Maxwell’s out of the picture. \| 2010-05-12T09:07:00 ### 376. `Fb2 Wife.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Filler Chats/Fb2 Wife.xlsx` - Type: `.xlsx` - Size: 10,450 bytes - Inferred role: Optional/background chat transcript. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Optional/background chat transcript. It contains 39 extracted text line(s), about 820 word(s), and 3843 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1.0 | 0.0 | Sweetheart, you left so early today. I barely got to say goodbye. | 2010-05-12T08:12:00; Sheet1: 2.0 | 1.0 | Yeah, duty calls. You know how it is. | 2010-05-12T08:12:21. Representative extracted content: - Sheet1: ID \| type \| text \| time - Sheet1: 1.0 \| 0.0 \| Sweetheart, you left so early today. I barely got to say goodbye. \| 2010-05-12T08:12:00 - Sheet1: 2.0 \| 1.0 \| Yeah, duty calls. You know how it is. \| 2010-05-12T08:12:21 - Sheet1: 3.0 \| 0.0 \| You could’ve woken me up. I would’ve loved to make you breakfast. \| 2010-05-12T08:12:48 - Sheet1: 4.0 \| 1.0 \| I didn’t want to disturb you. You barely got any sleep as it is. Besides, you don’t need to worry about my breakfast. \| 2010-05-12T08:13:27 - Sheet1: 5.0 \| 0.0 \| Have you eaten yet, or is coffee pulling double duty as your meal again? \| 2010-05-12T08:13:57 - Sheet1: 6.0 \| 1.0 \| Guilty. \| 2010-05-12T08:14:20 - Sheet1: 7.0 \| 1.0 \| You know, coffee is my second love. But I grabbed a bagel as well. \| 2010-05-12T08:14:40 - Sheet1: 8.0 \| 0.0 \| You ate alone? I told you not to have meals alone. \| 2010-05-12T08:15:13 - Sheet1: 9.0 \| 1.0 \| I was with Vanessa. She loves bagels. \| 2010-05-12T08:15:51 - Sheet1: 10.0 \| 0.0 \| You know what? I take it back. Sometimes, eating alone isn’t such a bad idea for you \| 2010-05-12T08:16:18 - Sheet1: 11.0 \| 0.0 \| I will never understand her obsession with bagels. \| 2010-05-12T08:16:47 ### 377. `Media.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Adam_s Phone/Messages/Media.docx` - Type: `.docx` - Size: 10,354 bytes - Inferred role: Media, image, or asset listing/copy. - Content label: `Media Asset List` - This extracted content is categorized as image, video, gallery, reference-media, or asset-description content. - Detailed summary: Media, image, or asset listing/copy. It contains 172 extracted text line(s), about 404 word(s), and 2419 character(s). Frequent visible labels/speakers include Wire, Saved contacts, Mom, Dad, Rahul. The opening/representative content covers: Messages - Media; ID; Title. Representative extracted content: - Messages - Media - ID - Title - Content - chat_screenshot - Tim sends ss - So... Lindsey. Do you want to hang out after the meeting? Tag along to a party with me? - It’s a date? Haha - And I thought you were taken. - rajan_call_log - Saved contacts - Mom ### 378. `Don_t Forget List.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Desk/Don_t Forget List.docx` - Type: `.docx` - Size: 7,119 bytes - Inferred role: Game localization/content document. - Content label: `Notes/Diary` - This extracted content is categorized as personal notes, diary entries, to-do lists, groceries, birthdays, or written private records. - Detailed summary: Game localization/content document. It contains 7 extracted text line(s), about 19 word(s), and 108 character(s). Frequent visible labels/speakers include ID, Text, vault8_participant_code, talk_to_jim, Talk to Jim. The opening/representative content covers: Don’t Forget List; ID; Text. Representative extracted content: - Don’t Forget List - ID - Text - vault8_participant_code - Vault8 participant code - 42691145 - talk_to_jim - Talk to Jim ### 379. `Markings.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Desk/Markings.docx` - Type: `.docx` - Size: 317,353 bytes - Inferred role: Game localization/content document. - Content label: `Gameplay Content` - This extracted content is categorized as general gameplay/localization content that does not fit a narrower label. - Detailed summary: Game localization/content document. It contains 33 extracted text line(s), about 52 word(s), and 286 character(s). Frequent visible labels/speakers include caption, subtext, Suspect Board - Markings, ID, Text. The opening/representative content covers: Suspect Board - Markings; ID; Text. Representative extracted content: - Suspect Board - Markings - ID - Text - Variant - 1 - the host - caption - 2 - Visited Kevin - 3 - stole - bracelet ### 380. `Media.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Desk/Media.docx` - Type: `.docx` - Size: 12,048 bytes - Inferred role: Media, image, or asset listing/copy. - Content label: `Media Asset List` - This extracted content is categorized as image, video, gallery, reference-media, or asset-description content. - Detailed summary: Media, image, or asset listing/copy. It contains 103 extracted text line(s), about 1186 word(s), and 7455 character(s). Frequent visible labels/speakers include Riverstone Forensic Laboratory, Evidence Examination Report, Pvt Detective Adam Lane, rforensiclab.gov, END OF THE REPORT. The opening/representative content covers: Suspect Board - Media; ID; Reference. Representative extracted content: - Suspect Board - Media - ID - Reference - Content - forensic_report - Evidence Examination Report - Agency Name: Riverstone Forensic Laboratory - Case Number: 2024-FDU-12546 - Date of Report: February 02, 2022 - Laboratory Analyst: Sarah Greene, Senior Forensic Analyst - Report Reference: Analysis of Evidence from Crime Scene - Requesting Agency: Pvt Detective Adam Lane ### 381. `Palaces.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Connect the Clues/Palaces.docx` - Type: `.docx` - Size: 14,501 bytes - Inferred role: Puzzle, deduction, or clue-connection content. - Content label: `Puzzle` - This extracted content is categorized as deduction, riddle, clue, question, challenge, or solve-state content. - Detailed summary: Puzzle, deduction, or clue-connection content. It contains 220 extracted text line(s), about 1355 word(s), and 7215 character(s). Frequent visible labels/speakers include ID, Text, Link, deductions, Connect the Clues - Palaces. The opening/representative content covers: Connect the Clues - Palaces; Multiple #12; ID. Representative extracted content: - Connect the Clues - Palaces - Multiple #12 - ID - Text - #13 - Kevin - #14 - Valeria - #15 - Unknown - Sequence #13 - Position ### 382. `Captions.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Special/Episode 3 Opening/Captions.docx` - Type: `.docx` - Size: 8,857 bytes - Inferred role: Special interaction or one-off gameplay content. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Special interaction or one-off gameplay content. It contains 79 extracted text line(s), about 236 word(s), and 1205 character(s). Frequent visible labels/speakers include Episode 3 Opening - Captions, ID, Text, Someone's after me., I don't understand.. The opening/representative content covers: Episode 3 Opening - Captions; ID; Text. Representative extracted content: - Episode 3 Opening - Captions - ID - Text - #0 - Someone's after me. - #1 - I don't understand. - #2 - Trust you? - #3 - Trust? You?! - #4 ### 383. `General.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Special/Examine Magazines/General.docx` - Type: `.docx` - Size: 7,014 bytes - Inferred role: Special interaction or one-off gameplay content. - Content label: `Puzzle` - This extracted content is categorized as deduction, riddle, clue, question, challenge, or solve-state content. - Detailed summary: Special interaction or one-off gameplay content. It contains 5 extracted text line(s), about 9 word(s), and 55 character(s). Frequent visible labels/speakers include Examine Magazines - General, ID, Text, take_them, Take them. The opening/representative content covers: Examine Magazines - General; ID; Text. Representative extracted content: - Examine Magazines - General - ID - Text - take_them - Take them ### 384. `Questions.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Special/Examine Magazines/Questions.docx` - Type: `.docx` - Size: 8,945 bytes - Inferred role: Special interaction or one-off gameplay content. - Content label: `Puzzle` - This extracted content is categorized as deduction, riddle, clue, question, challenge, or solve-state content. - Detailed summary: Special interaction or one-off gameplay content. It contains 57 extracted text line(s), about 234 word(s), and 1253 character(s). Frequent visible labels/speakers include Find her in person, The school, Examine Magazines - General, ID, Text. The opening/representative content covers: Examine Magazines - General; ID; Text. Representative extracted content: - Examine Magazines - General - ID - Text - Options - #0 - Magazine 1 features Ray Jones. - Does the date match one on sticky notes? - #1 - Magazine 2 features Elain. - #2 - Magazine 3 features Mark Grey. - #3 ### 385. `Chat 1.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Special/Kevin Web App/Chat 1.docx` - Type: `.docx` - Size: 12,446 bytes - Inferred role: Special interaction or one-off gameplay content. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Special interaction or one-off gameplay content. It contains 188 extracted text line(s), about 793 word(s), and 4103 character(s). Frequent visible labels/speakers include receive, send, Kevin Web App - Chat 1, ID, Task. The opening/representative content covers: Kevin Web App - Chat 1; ID; Task. Representative extracted content: - Kevin Web App - Chat 1 - ID - Task - Text - #0 - receive - Hey Zoey! - #1 - send - Kev? You there? - Hey, finally! - #2 ### 386. `General.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Special/Kyle House/General.docx` - Type: `.docx` - Size: 7,041 bytes - Inferred role: Special interaction or one-off gameplay content. - Content label: `Special Interaction` - This extracted content is categorized as one-off interaction, mini-game, special scene, or custom gameplay event content. - Detailed summary: Special interaction or one-off gameplay content. It contains 5 extracted text line(s), about 7 word(s), and 39 character(s). Frequent visible labels/speakers include Kyle House - General, ID, Text, lily. The opening/representative content covers: Kyle House - General; ID; Text. Representative extracted content: - Kyle House - General - ID - Text - lily - Lily? ### 387. `Captions.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Special/Max Bracelet Drive/Captions.docx` - Type: `.docx` - Size: 11,623 bytes - Inferred role: Special interaction or one-off gameplay content. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Special interaction or one-off gameplay content. It contains 150 extracted text line(s), about 741 word(s), and 3919 character(s). Frequent visible labels/speakers include Max Bracelet Drive - Captions, ID, Text, Tell me when you're ready., All right.. The opening/representative content covers: Max Bracelet Drive - Captions; ID; Text. Representative extracted content: - Max Bracelet Drive - Captions - ID - Text - #0 - Tell me when you're ready. - #0a1 - All right. - #0b1 - We don't have time. We have to start now or we'll lose the signals. - #1 - Connecting to the transmission... - Syncing tracker with your location... ### 388. `Chat.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Special/Max Bracelet Drive/Chat.docx` - Type: `.docx` - Size: 9,902 bytes - Inferred role: Special interaction or one-off gameplay content. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Special interaction or one-off gameplay content. It contains 75 extracted text line(s), about 399 word(s), and 2031 character(s). Frequent visible labels/speakers include Max Bracelet Drive - Chat, ID, Option, Ready., I need some time.. The opening/representative content covers: Max Bracelet Drive - Chat; ID; Option. Representative extracted content: - Max Bracelet Drive - Chat - ID - Option - #0 - Ready. - I need some time. - #1 - Can you tell me which direction it's heading? - Are you sure this isn't some glitch? That these are not just random locations. - #3 - I start straight from here? - Do I go left or right? ### 389. `Deductions.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Special/Office Breakin/Deductions.docx` - Type: `.docx` - Size: 7,133 bytes - Inferred role: Special interaction or one-off gameplay content. - Content label: `Special Interaction` - This extracted content is categorized as one-off interaction, mini-game, special scene, or custom gameplay event content. - Detailed summary: Special interaction or one-off gameplay content. It contains 9 extracted text line(s), about 24 word(s), and 149 character(s). Frequent visible labels/speakers include Office Breakin - Deductions, ID, Text, deduction_1, deduction_2. The opening/representative content covers: Office Breakin - Deductions; ID; Text. Representative extracted content: - Office Breakin - Deductions - ID - Text - deduction_1 - The bracelet is missing… - deduction_2 - The marked locations photo is missing… - deduction_3 - Who did this… ### 390. `General.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Special/Office Breakin/General.docx` - Type: `.docx` - Size: 7,041 bytes - Inferred role: Special interaction or one-off gameplay content. - Content label: `Special Interaction` - This extracted content is categorized as one-off interaction, mini-game, special scene, or custom gameplay event content. - Detailed summary: Special interaction or one-off gameplay content. It contains 5 extracted text line(s), about 10 word(s), and 58 character(s). Frequent visible labels/speakers include Office Breakin - General, ID, Text, leave_room, Leave the room. The opening/representative content covers: Office Breakin - General; ID; Text. Representative extracted content: - Office Breakin - General - ID - Text - leave_room - Leave the room ### 391. `Everything.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Special/Quick Deduce/Everything.docx` - Type: `.docx` - Size: 13,921 bytes - Inferred role: Special interaction or one-off gameplay content. - Content label: `Puzzle` - This extracted content is categorized as deduction, riddle, clue, question, challenge, or solve-state content. - Detailed summary: Special interaction or one-off gameplay content. It contains 399 extracted text line(s), about 509 word(s), and 3599 character(s). Frequent visible labels/speakers include road, Road, water, Water, aquarium. The opening/representative content covers: Quick Deduce - Everything; ID; Text. Representative extracted content: - Quick Deduce - Everything - ID - Text - city - transportation - land - rail - metro - tram - train - monorail - road ### 392. `Poster.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Special/Quick Deduce/Poster.docx` - Type: `.docx` - Size: 9,538 bytes - Inferred role: Special interaction or one-off gameplay content. - Content label: `Puzzle` - This extracted content is categorized as deduction, riddle, clue, question, challenge, or solve-state content. - Detailed summary: Special interaction or one-off gameplay content. It contains 139 extracted text line(s), about 187 word(s), and 1291 character(s). Frequent visible labels/speakers include Quick Deduce - Poster, ID, Text, poster, Poster. The opening/representative content covers: Quick Deduce - Poster; ID; Text. Representative extracted content: - Quick Deduce - Poster - ID - Text - poster - city - landmarks - famous - clues - reports - paddington - locals - material ### 393. `Extras.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Special/Rajan Phone/Captions/Extras.docx` - Type: `.docx` - Size: 10,311 bytes - Inferred role: Special interaction or one-off gameplay content. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Special interaction or one-off gameplay content. It contains 84 extracted text line(s), about 491 word(s), and 2631 character(s). Frequent visible labels/speakers include Rajan Phone - Captions - Extras, ID, Text, I hate delays., Basic call logs.. The opening/representative content covers: Rajan Phone - Captions - Extras; ID; Text. Representative extracted content: - Rajan Phone - Captions - Extras - ID - Text - #0 - An internal storage and external storage. Everything's normal. - #1 - I wonder who'd put that here? - #2 - Now, this is the real deal. See… I told you I'd get the access. - #3 - Logs and keys… basically rocket science for normies. Good thing you’ve got me. - #4 ### 394. `Main.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Special/Rajan Phone/Captions/Main.docx` - Type: `.docx` - Size: 12,879 bytes - Inferred role: Special interaction or one-off gameplay content. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Special interaction or one-off gameplay content. It contains 135 extracted text line(s), about 895 word(s), and 4629 character(s). Frequent visible labels/speakers include Rajan Phone - Captions - Main, ID, Text, putting a phone on detox., Use your brain.. The opening/representative content covers: Rajan Phone - Captions - Main; ID; Text. Representative extracted content: - Rajan Phone - Captions - Main - ID - Text - #0 - Okay, do you see the screen? - #0a - Oh, that… Yeah… - I set that up for Rajan so he would think his phone was updating. - A bit of misdirection, you know? - #0b - One sec… I’ll take it down. - #0a1 ### 395. `Chat.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Special/Rajan Phone/Chat.docx` - Type: `.docx` - Size: 8,860 bytes - Inferred role: Special interaction or one-off gameplay content. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Special interaction or one-off gameplay content. It contains 47 extracted text line(s), about 244 word(s), and 1161 character(s). Frequent visible labels/speakers include Rajan Phone - Chat, ID, Option, I think we are stuck here., Teenagers are not my crowd.. The opening/representative content covers: Rajan Phone - Chat; ID; Option. Representative extracted content: - Rajan Phone - Chat - ID - Option - #0 - Hold on… it says the phone is updating. What’s going on? - #0b - Why does this look strange? - Has he got an old phone or something? - #2 - What do I do now? - I think we are stuck here. - #6 ### 396. `Files.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Special/Rajan Phone/Files.docx` - Type: `.docx` - Size: 11,472 bytes - Inferred role: Special interaction or one-off gameplay content. - Content label: `Special Interaction` - This extracted content is categorized as one-off interaction, mini-game, special scene, or custom gameplay event content. - Detailed summary: Special interaction or one-off gameplay content. It contains 289 extracted text line(s), about 640 word(s), and 3674 character(s). Frequent visible labels/speakers include root, Rajan Phone - Files, ID, File, internal. The opening/representative content covers: Rajan Phone - Files; ID; File. Representative extracted content: - Rajan Phone - Files - ID - File - root - internal - system - logs - exec_41241 - exec_41241.log - auth_3521 - auth_3521.log - call_3452 ### 397. `General.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Special/Rajan Phone/General.docx` - Type: `.docx` - Size: 7,705 bytes - Inferred role: Special interaction or one-off gameplay content. - Content label: `Special Interaction` - This extracted content is categorized as one-off interaction, mini-game, special scene, or custom gameplay event content. - Detailed summary: Special interaction or one-off gameplay content. It contains 25 extracted text line(s), about 62 word(s), and 411 character(s). Frequent visible labels/speakers include Rajan Phone - General, ID, Text, extraction_message, close. The opening/representative content covers: Rajan Phone - General; ID; Text. Representative extracted content: - Rajan Phone - General - ID - Text - extraction_message - File type not supported without extraction. - close - extract - display - extracting - passcode - Enter the passcode to unlock the apps folder - hint_passcode ### 398. `Media.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Special/Rajan Phone/Media.docx` - Type: `.docx` - Size: 8,497 bytes - Inferred role: Media, image, or asset listing/copy. - Content label: `Media Asset List` - This extracted content is categorized as image, video, gallery, reference-media, or asset-description content. - Detailed summary: Media, image, or asset listing/copy. It contains 46 extracted text line(s), about 377 word(s), and 1932 character(s). Frequent visible labels/speakers include Mom, AM/PM, Today, ID, Title. The opening/representative content covers: Rajan’s phone - Media; ID; Title. Representative extracted content: - Rajan’s phone - Media - ID - Title - Content - convo_1 - Mom - Is good weather and peace too much to ask for? - Good morning, beta. - AM/PM - Dad was asking if you need us to pay your school fees this month. - No need for that, Ma. I have enough for this month. The job helps with the finances. - But you were so stressed when those kids stole those bottles… ### 399. `Birthday Ideas.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Special/Rajan Phone/Notes/Birthday Ideas.docx` - Type: `.docx` - Size: 7,270 bytes - Inferred role: Diary/notes content. - Content label: `Notes/Diary` - This extracted content is categorized as personal notes, diary entries, to-do lists, groceries, birthdays, or written private records. - Detailed summary: Diary/notes content. It contains 10 extracted text line(s), about 20 word(s), and 139 character(s). Frequent visible labels/speakers include ID, Text, birthday_ideas_text, mum's birthday gift ideas. The opening/representative content covers: Rajan Phone - Notes - Birthday Ideas; ID; Text. Representative extracted content: - Rajan Phone - Notes - Birthday Ideas - ID - Text - birthday_ideas_text - mum's birthday gift ideas - necklace? - tablet? - perfume? - photo album? - handbag! ### 400. `Grocery.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Special/Rajan Phone/Notes/Grocery.docx` - Type: `.docx` - Size: 7,342 bytes - Inferred role: Diary/notes content. - Content label: `Notes/Diary` - This extracted content is categorized as personal notes, diary entries, to-do lists, groceries, birthdays, or written private records. - Detailed summary: Diary/notes content. It contains 17 extracted text line(s), about 26 word(s), and 166 character(s). Frequent visible labels/speakers include Rajan Phone - Notes - Grocery, ID, Text, grocery_text, chickpeas. The opening/representative content covers: Rajan Phone - Notes - Grocery; ID; Text. Representative extracted content: - Rajan Phone - Notes - Grocery - ID - Text - grocery_text - chickpeas - coconut milk - tomato puree - spinach - onion - garlic - ginger - olive oil ### 401. `Todo.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Special/Rajan Phone/Notes/Todo.docx` - Type: `.docx` - Size: 7,290 bytes - Inferred role: Diary/notes content. - Content label: `Notes/Diary` - This extracted content is categorized as personal notes, diary entries, to-do lists, groceries, birthdays, or written private records. - Detailed summary: Diary/notes content. It contains 9 extracted text line(s), about 26 word(s), and 167 character(s). Frequent visible labels/speakers include Rajan Phone - Notes - Todo, ID, Text, todo_text, finish math homework. The opening/representative content covers: Rajan Phone - Notes - Todo; ID; Text. Representative extracted content: - Rajan Phone - Notes - Todo - ID - Text - todo_text - finish math homework - check quiz topics for quizigits - practice trivia questions - clean room (finally) - sleep before 1am (pls) ### 402. `Trivia.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Special/Rajan Phone/Notes/Trivia.docx` - Type: `.docx` - Size: 7,260 bytes - Inferred role: Diary/notes content. - Content label: `Notes/Diary` - This extracted content is categorized as personal notes, diary entries, to-do lists, groceries, birthdays, or written private records. - Detailed summary: Diary/notes content. It contains 6 extracted text line(s), about 28 word(s), and 166 character(s). Frequent visible labels/speakers include Rajan Phone - Notes - Trivia, ID, Text, trivia_text. The opening/representative content covers: Rajan Phone - Notes - Trivia; ID; Text. Representative extracted content: - Rajan Phone - Notes - Trivia - ID - Text - trivia_text - which element has the lowest melting point of all elements? - which city hosted the first modern olympic games in 1896? ### 403. `General.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Special/School Project/General.docx` - Type: `.docx` - Size: 7,279 bytes - Inferred role: Special interaction or one-off gameplay content. - Content label: `Special Interaction` - This extracted content is categorized as one-off interaction, mini-game, special scene, or custom gameplay event content. - Detailed summary: Special interaction or one-off gameplay content. It contains 9 extracted text line(s), about 26 word(s), and 142 character(s). Frequent visible labels/speakers include School Project - General, ID, Text, test_project, Test the project. The opening/representative content covers: School Project - General; ID; Text. Representative extracted content: - School Project - General - ID - Text - test_project - Test the project - connect_wires - Connect the wires - led_turn_on - The LED should turn on in the dark. ### 404. `Error Box.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Special/Time Travel/Error Box.docx` - Type: `.docx` - Size: 7,260 bytes - Inferred role: Special interaction or one-off gameplay content. - Content label: `Special Interaction` - This extracted content is categorized as one-off interaction, mini-game, special scene, or custom gameplay event content. - Detailed summary: Special interaction or one-off gameplay content. It contains 7 extracted text line(s), about 36 word(s), and 211 character(s). Frequent visible labels/speakers include Time Travel - Error Box, ID, Text, dialog_text, dialog_button. The opening/representative content covers: Time Travel - Error Box; ID; Text. Representative extracted content: - Time Travel - Error Box - ID - Text - dialog_text - Your device shut down unexpectedly. Your apps are being repaired, and their data will be recovered over time. Some apps may take longer than others. - dialog_button - Okay ### 405. `Drive.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Special/Treehouse/Drive.docx` - Type: `.docx` - Size: 8,979 bytes - Inferred role: Special interaction or one-off gameplay content. - Content label: `Special Interaction` - This extracted content is categorized as one-off interaction, mini-game, special scene, or custom gameplay event content. - Detailed summary: Special interaction or one-off gameplay content. It contains 60 extracted text line(s), about 163 word(s), and 862 character(s). Frequent visible labels/speakers include Lily, No, Yes, Treehouse - Drive, ID. The opening/representative content covers: Treehouse - Drive; ID; Thought. Representative extracted content: - Treehouse - Drive - ID - Thought - Options - text_0 - What just happened...? - I should've been careful - It could have gone worse - text_1 - What was I expecting? - Zoey to be there - I don't know... ### 406. `General.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Special/Treehouse/General.docx` - Type: `.docx` - Size: 7,559 bytes - Inferred role: Special interaction or one-off gameplay content. - Content label: `Special Interaction` - This extracted content is categorized as one-off interaction, mini-game, special scene, or custom gameplay event content. - Detailed summary: Special interaction or one-off gameplay content. It contains 21 extracted text line(s), about 63 word(s), and 367 character(s). Frequent visible labels/speakers include Treehouse - General, ID, Text, dead, retry. The opening/representative content covers: Treehouse - General; ID; Text. Representative extracted content: - Treehouse - General - ID - Text - dead - Flashlight died. You cannot continue. - retry - entrance_1 - pull the short rope once, then long, and then the short one twice - entrance_2 - followed by 2 more short pulls - entrance_3 - then another one ### 407. `Media.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Special/Treehouse/Media.docx` - Type: `.docx` - Size: 7,548 bytes - Inferred role: Media, image, or asset listing/copy. - Content label: `Media Asset List` - This extracted content is categorized as image, video, gallery, reference-media, or asset-description content. - Detailed summary: Media, image, or asset listing/copy. It contains 31 extracted text line(s), about 71 word(s), and 491 character(s). Frequent visible labels/speakers include RIVERSTONE HIGH, Magazine, Student Highlight, RAY JONES, ELAIN. The opening/representative content covers: Treehouse - Media; ID; reference. Representative extracted content: - Treehouse - Media - ID - reference - Content - schoolmagazine_general - RIVERSTONE HIGH - Magazine - Student Highlight - schoolmagazine_1 - THURSDAY, AUGUST 18, 2022 - RAY JONES - schoolmagazine_2 ### 408. `Custom Hints.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Special/Vault8 Wipe/Custom Hints.docx` - Type: `.docx` - Size: 7,477 bytes - Inferred role: Special interaction or one-off gameplay content. - Content label: `Puzzle` - This extracted content is categorized as deduction, riddle, clue, question, challenge, or solve-state content. - Detailed summary: Special interaction or one-off gameplay content. It contains 15 extracted text line(s), about 118 word(s), and 649 character(s). Frequent visible labels/speakers include Vault8 Wipe - Custom Hints, ID, Text, customhint1_a, customhint1_b. The opening/representative content covers: Vault8 Wipe - Custom Hints; ID; Text. Representative extracted content: - Vault8 Wipe - Custom Hints - ID - Text - customhint1_a - Use the participant code that Mario gave you. - customhint1_b - You said you will write it in your don't forget list. Check the desk. - customhint1_c - The participant code is 42691145. Enter it using the keypad. - customhint2_a - Use Adam's phone... differently. Go to the desk and click on it. - customhint2_b ### 409. `General.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Special/Vault8 Wipe/General.docx` - Type: `.docx` - Size: 7,828 bytes - Inferred role: Special interaction or one-off gameplay content. - Content label: `Puzzle` - This extracted content is categorized as deduction, riddle, clue, question, challenge, or solve-state content. - Detailed summary: Special interaction or one-off gameplay content. It contains 51 extracted text line(s), about 111 word(s), and 628 character(s). Frequent visible labels/speakers include Vault8 Wipe - General, ID, Text, initialtext_1, initialtext_2. The opening/representative content covers: Vault8 Wipe - General; ID; Text. Representative extracted content: - Vault8 Wipe - General - ID - Text - initialtext_1 - [Error 0x24521345] - initialtext_2 - [Examining crash logs] - initialtext_3 - [Your device ran into a fatal error] - initialtext_4 - initialtext_5 - [Welcome to the next stage] ### 410. `Blue.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Special/Vernon Appointment/Appointment 1/Blue.xlsx` - Type: `.xlsx` - Size: 9,154 bytes - Inferred role: Special interaction or one-off gameplay content. - Content label: `Document/Letter` - This extracted content is categorized as letters, files, mail items, documents, or longer written artifacts. - Detailed summary: Special interaction or one-off gameplay content. It contains 14 extracted text line(s), about 224 word(s), and 1268 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Do you feel any remorse? | #1 | - | -; Sheet1: #1 | It’s really tough when we feel like our actions might have caused someone else pain, even if it wasn’t intentional. | - | ... | #1a1. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Do you feel any remorse? \| #1 \| - \| - - Sheet1: #1 \| It’s really tough when we feel like our actions might have caused someone else pain, even if it wasn’t intentional. \| - \| ... \| #1a1 - Sheet1: Maybe... someone did get hurt because of me. Maybe I’m to blame. \| #1b1 - Sheet1: #1a1 \| Okay. Maybe something closer to home… your family, perhaps? A regret? \| #1a2 \| - \| - - Sheet1: #1a2 \| This is the place to let it out. \| - \| I’ve not been the best husband. That regret will always be there. \| #1a3 - Sheet1: I’ve not been the best father. Jim deserves better. \| #1a3 - Sheet1: #1a3 \| Acknowledging that is the first step, Adam. You’re here, trying to improve. \| #1a4 \| - \| - - Sheet1: #1a4 \| This session itself is proof of that effort. \| #2 \| - \| - - Sheet1: #1b1 \| Do you want to talk about it? \| - \| No. There’s no point. It’s too late to fix it now. \| #1b2 - Sheet1: I wish I could do something about it, but I can’t. \| #1b2 - Sheet1: #1b2 \| I understand. But I can’t help unless you share it with me. \| - \| I don’t need help with this, Doc. \| #1b3 ### 411. `Entry.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Special/Vernon Appointment/Appointment 1/Entry.docx` - Type: `.docx` - Size: 7,203 bytes - Inferred role: Special interaction or one-off gameplay content. - Content label: `Document/Letter` - This extracted content is categorized as letters, files, mail items, documents, or longer written artifacts. - Detailed summary: Special interaction or one-off gameplay content. It contains 9 extracted text line(s), about 14 word(s), and 78 character(s). Frequent visible labels/speakers include ID, Text, Knock, Come In, Open. The opening/representative content covers: Vernon Appointment - Appointment 1 - Entry; ID; Text. Representative extracted content: - Vernon Appointment - Appointment 1 - Entry - ID - Text - #0 - Knock - #1 - Come In - #2 - Open ### 412. `Final.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Special/Vernon Appointment/Appointment 1/Final.xlsx` - Type: `.xlsx` - Size: 13,378 bytes - Inferred role: Special interaction or one-off gameplay content. - Content label: `Document/Letter` - This extracted content is categorized as letters, files, mail items, documents, or longer written artifacts. - Detailed summary: Special interaction or one-off gameplay content. It contains 84 extracted text line(s), about 1314 word(s), and 7556 character(s). Frequent visible labels/speakers include ID, We were trying to find Zoey., I really wish I was.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Adam? Adam? | #1 | - | -; Sheet1: #1 | Are you all right? | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Adam? Adam? \| #1 \| - \| - - Sheet1: #1 \| Are you all right? \| #2 \| - \| - - Sheet1: #2 \| Adam? \| #3 \| - \| - - Sheet1: #3 \| Here, take some water. \| #4 \| - \| - - Sheet1: #4 \| What happened? You zoned out. \| - \| I’m fine, doc. Just… something weird. It was nothing. \| #4a1 - Sheet1: Honestly, I don’t know. Sometimes it feels like these memories. They just creep in, uninvited. \| #5 - Sheet1: #4a1 \| Nothing? It didn’t look like nothing. \| #5 \| - \| - - Sheet1: #5 \| Memories… You mean, like a flashback? \| - \| No. Let’s just move on, okay? \| #5a1 - Sheet1: Maybe. Yeah, maybe something like that. But it’s hard to tell. \| #5b1 - Sheet1: #5a1 \| All right. \| #6 \| - \| - - Sheet1: #5b1 \| Okay. \| #6 \| - \| - ### 413. `First.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Special/Vernon Appointment/Appointment 1/First.xlsx` - Type: `.xlsx` - Size: 14,787 bytes - Inferred role: Special interaction or one-off gameplay content. - Content label: `Document/Letter` - This extracted content is categorized as letters, files, mail items, documents, or longer written artifacts. - Detailed summary: Special interaction or one-off gameplay content. It contains 91 extracted text line(s), about 1340 word(s), and 7931 character(s). Frequent visible labels/speakers include ID, I feel guilt., The future., Everything depends on this., I might have done something.. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Adam, good to see you. It’s been a long time. You’ve been missing your sessions. | #1 | - | -; Sheet1: #1 | Forgot to set up a reminder? | - | I’ve been busy. Barely had time to come today. | #1a1. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Adam, good to see you. It’s been a long time. You’ve been missing your sessions. \| #1 \| - \| - - Sheet1: #1 \| Forgot to set up a reminder? \| - \| I’ve been busy. Barely had time to come today. \| #1a1 - Sheet1: I told you before. I can’t promise I’ll make it to every session. \| #1b1 - Sheet1: #1a1 \| Well, thanks a lot for making it. \| #1a2 \| - \| - - Sheet1: #1a2 \| And don’t worry, I won’t take up much of your time. \| #2 \| - \| - - Sheet1: #1b1 \| Fair enough. I know your cases keep you on your toes. \| #2 \| - \| - - Sheet1: #2 \| Speaking of which, I saw the news. Looks like you’re handling something big. \| #3 \| - \| - - Sheet1: #3 \| Challenging one, huh? \| #4 \| - \| - - Sheet1: #4 \| Want to talk about it? \| - \| Depends, does it stay confidential? \| #4a1 - Sheet1: I don’t like sharing details of my cases. Nothing personal. \| #4b1 - Sheet1: #4a1 \| You know the answer to that, Adam. Everything here stays between us. \| - \| There’s nothing to share. I’m just trying to find this girl… Zoey. \| #4a1a1 ### 414. `Gray.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Special/Vernon Appointment/Appointment 1/Gray.xlsx` - Type: `.xlsx` - Size: 9,105 bytes - Inferred role: Special interaction or one-off gameplay content. - Content label: `Document/Letter` - This extracted content is categorized as letters, files, mail items, documents, or longer written artifacts. - Detailed summary: Special interaction or one-off gameplay content. It contains 13 extracted text line(s), about 226 word(s), and 1344 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Are you tense about something, Adam? | - | Tense? I think everyone my age is tense about something or the other. | #1; Sheet1: Right now? Maybe about how long this session’s going to last. | #1. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Are you tense about something, Adam? \| - \| Tense? I think everyone my age is tense about something or the other. \| #1 - Sheet1: Right now? Maybe about how long this session’s going to last. \| #1 - Sheet1: #1 \| (chuckles) Fair enough. But let me ask, is there something specific on your mind lately that’s been contributing to the anxiousness or tension you’re feeling? \| #2 \| - \| - - Sheet1: #2 \| Can it be this case you’re working on, your relationship with Amanda, or the pressure of running your agency? \| - \| Now that you mention it, maybe the agency. The pressure’s been taking a toll. \| #2a1 - Sheet1: Maybe… it’s Amanda. \| #2b1 - Sheet1: #2a1 \| I understand how hard this can get. \| #2a2 \| - \| - - Sheet1: #2a2 \| Running your own agency is no small feat. \| #2a3 \| - \| - - Sheet1: #2a3 \| You experiment, you learn, and then you get back at it. It’s a cycle. \| #2a4 \| - \| - - Sheet1: #2a4 \| For some, it moves fast. For others, it’s slower. \| #3 \| - \| - - Sheet1: #2b1 \| People we love do cause us to worry. \| #2b2 \| - \| - - Sheet1: #2b2 \| After all, everything we do usually comes back to family, doesn’t it? \| #3 \| - \| - ### 415. `Orange.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Special/Vernon Appointment/Appointment 1/Orange.xlsx` - Type: `.xlsx` - Size: 8,806 bytes - Inferred role: Special interaction or one-off gameplay content. - Content label: `Document/Letter` - This extracted content is categorized as letters, files, mail items, documents, or longer written artifacts. - Detailed summary: Special interaction or one-off gameplay content. It contains 9 extracted text line(s), about 167 word(s), and 917 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | Do you have something on your plate you just need to finish quickly? | #1 | - | -; Sheet1: #1 | Something you’re impatient about, like the outcome of this case? | - | I won’t lie. I’m running out of patience with this case. I need to find her. | #2. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| Do you have something on your plate you just need to finish quickly? \| #1 \| - \| - - Sheet1: #1 \| Something you’re impatient about, like the outcome of this case? \| - \| I won’t lie. I’m running out of patience with this case. I need to find her. \| #2 - Sheet1: Zoey’s been missing for too long. I feel like I’m failing as a detective. \| #1b1 - Sheet1: #1b1 \| Adam, whether you find her or not, you can’t shoulder all the blame. \| #2 \| - \| - - Sheet1: #2 \| I’m pretty sure no one has said it to you, but I will. \| #3 \| - \| - - Sheet1: #3 \| Simply taking on this case was a brave step. Solving it is another battle entirely. \| - \| I went against everyone to pick this case. It was a challenge. \| #4 - Sheet1: Thanks, I needed to hear that. It does feel good. \| #4 - Sheet1: #4 \| Self-doubt can feel overwhelming. Don’t let it weigh you down. \| #5 \| - \| - ### 416. `Second.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Special/Vernon Appointment/Appointment 1/Second.xlsx` - Type: `.xlsx` - Size: 10,197 bytes - Inferred role: Special interaction or one-off gameplay content. - Content label: `Document/Letter` - This extracted content is categorized as letters, files, mail items, documents, or longer written artifacts. - Detailed summary: Special interaction or one-off gameplay content. It contains 32 extracted text line(s), about 454 word(s), and 2693 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | Message | Next Message ID | Options | Options next ID; Sheet1: #0 | I’m happy you’re acknowledging it. It’s progress.. | #1 | - | -; Sheet1: #1 | Over the years, have you noticed any changes in yourself? | #2 | - | -. Representative extracted content: - Sheet1: ID \| Message \| Next Message ID \| Options \| Options next ID - Sheet1: #0 \| I’m happy you’re acknowledging it. It’s progress.. \| #1 \| - \| - - Sheet1: #1 \| Over the years, have you noticed any changes in yourself? \| #2 \| - \| - - Sheet1: #2 \| Whether in how you think, feel, or handle situations? \| - \| A lot has changed in my life. Not all positive. \| #3 - Sheet1: I worked hard made sure my agency did the best it could. It wasn’t enough. \| #3 - Sheet1: #3 \| I know you opened your own agency. It is challenging.. \| #4 \| - \| - - Sheet1: #4 \| It’s tough out there. The competition, the stress. It can be consuming. \| #5 \| - \| - - Sheet1: #5 \| But let’s shift perspectives for a moment. Step into your family’s shoes. \| #6 \| - \| - - Sheet1: #6 \| What change will you observe in yourself? \| - \| I became insufferable over time. It’s a wonder they still stayed by my side. \| #7 - Sheet1: I don’t recongnize myself sometimes, it’s like I’ve become a completely different person. \| #7 - Sheet1: #7 \| Do you think that was solely because of work? \| #8 \| - \| - - Sheet1: #8 \| Or could there be something more beneath the surface? \| - \| I don’t know what you’re getting at. \| #9 ### 417. `Letter 1.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Special/Vernon Letter/Letters/Letter 1.docx` - Type: `.docx` - Size: 8,035 bytes - Inferred role: Special interaction or one-off gameplay content. - Content label: `Document/Letter` - This extracted content is categorized as letters, files, mail items, documents, or longer written artifacts. - Detailed summary: Special interaction or one-off gameplay content. It contains 12 extracted text line(s), about 264 word(s), and 1360 character(s). Frequent visible labels/speakers include ID, Text, letter_content, Dr. Vernon. The opening/representative content covers: Vernon Letter - Letters - Letter 1; ID; Text. Representative extracted content: - Vernon Letter - Letters - Letter 1 - ID - Text - letter_content - Hello Adam, - I thought we finally had an appointment today. Did something come up, or did you just forget, again? I’m willing to reschedule for tomorrow, but I must stress the importance of this session. - One or two reschedules, I understand. But this is the sixth session you’ve missed, Adam. I can’t help you if we haven’t had a single session in four months. This lack of consistency… it’s not helping me guide you, and... - You keep telling me how heavy the cases are. And yet, you hold it all in, like sharing the burden would somehow make you weaker. Things won’t heal on their own, not if you keep running from them. - Last session, if I remember correctly, you left midway. We’ve been putting this session off for over four months now, and honestly, I’m starting to worry. Adam, if you don’t show up to tomorrow’s session, I’ll have no... - Come to my clinic tomorrow. One hour. That’s all I’m asking. Think of it like one of those dull ADA meetings. On the contrary, this meeting will be worth your time. - Sincerely, - Dr. Vernon ### 418. `Kevin Web App 1.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Subtitles/Kevin Web App 1.docx` - Type: `.docx` - Size: 7,102 bytes - Inferred role: Game localization/content document. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Game localization/content document. It contains 3 extracted text line(s), about 15 word(s), and 84 character(s). Frequent visible labels/speakers include Subtitles - Kevin Web App 1, Subtitle. The opening/representative content covers: Subtitles - Kevin Web App 1; Subtitle; Hey Zoe, see… voice messages. Isn’t it awesome?. Representative extracted content: - Subtitles - Kevin Web App 1 - Subtitle - Hey Zoe, see… voice messages. Isn’t it awesome? ### 419. `Kevin Web App 2.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Subtitles/Kevin Web App 2.docx` - Type: `.docx` - Size: 7,315 bytes - Inferred role: Game localization/content document. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Game localization/content document. It contains 9 extracted text line(s), about 85 word(s), and 393 character(s). Frequent visible labels/speakers include Subtitles - Kevin Web App 2, Subtitles, See you tonight.. The opening/representative content covers: Subtitles - Kevin Web App 2; Subtitles; Um Zoe… there’s something… I’ve been meaning to tell you.. Representative extracted content: - Subtitles - Kevin Web App 2 - Subtitles - Um Zoe… there’s something… I’ve been meaning to tell you. - I’ve been trying to talk to you for the past few weeks now. - But, I don’t know… it’s been hard to find the right moment. - And it’s been so tough getting a hold of you lately. - So yeah… I hope we can talk at the party. - And thanks a lot for helping me test this thing. You’re the best. - See you tonight. ### 420. `Kyle House Violin.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Subtitles/Kyle House Violin.docx` - Type: `.docx` - Size: 7,124 bytes - Inferred role: Game localization/content document. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Game localization/content document. It contains 6 extracted text line(s), about 27 word(s), and 150 character(s). Frequent visible labels/speakers include Subtitles - Kyle House Violin, Subtitles, Adam... I..., It was Brad... He and his group., They did something to her.. The opening/representative content covers: Subtitles - Kyle House Violin; Subtitles; Adam... I.... Representative extracted content: - Subtitles - Kyle House Violin - Subtitles - Adam... I... - I think I know what happened to Zoey. - It was Brad... He and his group. - They did something to her. ### 421. `Lily Get Out.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Subtitles/Lily Get Out.docx` - Type: `.docx` - Size: 7,108 bytes - Inferred role: Game localization/content document. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Game localization/content document. It contains 5 extracted text line(s), about 14 word(s), and 80 character(s). Frequent visible labels/speakers include Subtitles - Lily Get Out, Subtitle. The opening/representative content covers: Subtitles - Lily Get Out; Subtitle; Adam?!. Representative extracted content: - Subtitles - Lily Get Out - Subtitle - Adam?! - Leave! Right now! - Get out of here. NOW! ### 422. `September 13.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Subtitles/September 13.docx` - Type: `.docx` - Size: 7,106 bytes - Inferred role: Game localization/content document. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Game localization/content document. It contains 4 extracted text line(s), about 10 word(s), and 72 character(s). Frequent visible labels/speakers include Subtitles - September 13, Subtitle. The opening/representative content covers: Subtitles - September 13; Subtitle; Victoria…. Representative extracted content: - Subtitles - September 13 - Subtitle - Victoria… - All right, we're doing this. ### 423. `The Dates.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Subtitles/The Dates.docx` - Type: `.docx` - Size: 7,067 bytes - Inferred role: Game localization/content document. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Game localization/content document. It contains 6 extracted text line(s), about 12 word(s), and 70 character(s). Frequent visible labels/speakers include Subtitles - The Dates, Subtitle. The opening/representative content covers: Subtitles - The Dates; Subtitle; 18 August. Representative extracted content: - Subtitles - The Dates - Subtitle - 18 August - 21 August - 25 August - 28 August ### 424. `Time Travel 1.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Subtitles/Time Travel 1.docx` - Type: `.docx` - Size: 7,467 bytes - Inferred role: Game localization/content document. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Game localization/content document. It contains 17 extracted text line(s), about 74 word(s), and 474 character(s). Frequent visible labels/speakers include timetravel1part2, Subtitles - Time Travel 1, ID, Text, timetravel1part0. The opening/representative content covers: Subtitles - Time Travel 1; ID; Text. Representative extracted content: - Subtitles - Time Travel 1 - ID - Text - timetravel1part0 - Okay... Screen recording... on. - timetravel1part1 - Of course, this day couldn't get more stressful. - timetravel1part2 - It's almost 3. The party is in 5 hours. I still need dad's permission. - I haven't even decided what to wear yet. - timetravel1part3_1 - Kevin wants to talk to me on this app he made. ### 425. `Zoey Rajan Recording.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Other/Subtitles/Zoey Rajan Recording.docx` - Type: `.docx` - Size: 7,862 bytes - Inferred role: Game localization/content document. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Game localization/content document. It contains 37 extracted text line(s), about 193 word(s), and 1105 character(s). Frequent visible labels/speakers include Subtitles - Zoey Rajan Recording, Subtitles, Hello... hello... Zoey..., Zoey..., Listen to me very carefully.. The opening/representative content covers: Subtitles - Zoey Rajan Recording; Subtitles; Rajan: Hello... hello... Zoey.... Representative extracted content: - Subtitles - Zoey Rajan Recording - Subtitles - Rajan: Hello... hello... Zoey... - Zoey: Rajan? - Zoey: Is everything okay? - Zoey: Why are you calling this late? - Rajan: Zoey... - Rajan: Listen to me very carefully. - Rajan: I need to see you right now. - Rajan: Are you home? - Zoey: No, I am not. I am out right now. - Zoey: I am in the middle of something... ### 426. `E3O0.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Zoey_s Phone/Call/Captions/Host/E3O0.docx` - Type: `.docx` - Size: 9,719 bytes - Inferred role: Call caption or repeat dialogue text. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Call caption or repeat dialogue text. It contains 57 extracted text line(s), about 197 word(s), and 1070 character(s). Frequent visible labels/speakers include host, zoey, Call - Host - E3O0, ID, Audio. The opening/representative content covers: Call - Host - E3O0; ID; Audio. Representative extracted content: - Call - Host - E3O0 - ID - Audio - Speaker - Subtitle - #0 - hostcallszoey.mp3 - zoey - Hello? - host - Hello, Zoey. - How have you been? ### 427. `E3O0.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Zoey_s Phone/Call/Captions/Lily/E3O0.docx` - Type: `.docx` - Size: 17,847 bytes - Inferred role: Call caption or repeat dialogue text. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Call caption or repeat dialogue text. It contains 200 extracted text line(s), about 947 word(s), and 5053 character(s). Frequent visible labels/speakers include Okay., Call - Lily - E3O0, ID, Audio, Subtitle. The opening/representative content covers: Call - Lily - E3O0; ID; Audio. Representative extracted content: - Call - Lily - E3O0 - ID - Audio - Subtitle - #0 - zoeycallslily1.mp3 - Finally. Took you long enough to call. - What happened? - My phone— uhh... nothing... - Hmm... Someone's having a great day. - #1 - zoeycallslily2.mp3 ### 428. `#2.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Zoey_s Phone/Call/Repeats/Lily/E3O0/#2.docx` - Type: `.docx` - Size: 7,958 bytes - Inferred role: Call caption or repeat dialogue text. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Call caption or repeat dialogue text. It contains 11 extracted text line(s), about 42 word(s), and 318 character(s). Frequent visible labels/speakers include Audio, Subtitle, zoeycallslilydeleterepeats1.mp3, zoeycallslilydeleterepeats2.mp3, zoeycallslilydeleterepeats3.mp3. The opening/representative content covers: Call - Lily - E3O0 - #2; Audio; Subtitle. Representative extracted content: - Call - Lily - E3O0 - #2 - Audio - Subtitle - zoeycallslilydeleterepeats1.mp3 - What are you doing? Delete the chat. - zoeycallslilydeleterepeats2.mp3 - Zoey… you have to delete our messages. - zoeycallslilydeleterepeats3.mp3 - Yeah… of course now you are reading them. Huh? - zoeycallslilydeleterepeats4.mp3 - Delete the chat now, please. ### 429. `#5.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Zoey_s Phone/Call/Repeats/Lily/E3O0/#5.docx` - Type: `.docx` - Size: 7,903 bytes - Inferred role: Call caption or repeat dialogue text. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Call caption or repeat dialogue text. It contains 9 extracted text line(s), about 41 word(s), and 284 character(s). Frequent visible labels/speakers include Audio, Subtitle, zoeycallslilyunpackrepeats1.mp3, zoeycallslilyunpackrepeats2.mp3, zoeycallslilyunpackrepeats3.mp3. The opening/representative content covers: Call - Lily - E3O0 - #5; Audio; Subtitle. Representative extracted content: - Call - Lily - E3O0 - #5 - Audio - Subtitle - zoeycallslilyunpackrepeats1.mp3 - Click on the file icon on the top right corner. - zoeycallslilyunpackrepeats2.mp3 - You see that file icon? That's what you have to click. - zoeycallslilyunpackrepeats3.mp3 - File icon. Top Right. Please click it already. ### 430. `#6.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Zoey_s Phone/Call/Repeats/Lily/E3O0/#6.docx` - Type: `.docx` - Size: 7,893 bytes - Inferred role: Call caption or repeat dialogue text. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Call caption or repeat dialogue text. It contains 9 extracted text line(s), about 37 word(s), and 260 character(s). Frequent visible labels/speakers include Audio, Subtitle, zoeycallslilyscrollrepeats1.mp3, zoeycallslilyscrollrepeats2.mp3, zoeycallslilyscrollrepeats3.mp3. The opening/representative content covers: Call - Lily - E3O0 - #6; Audio; Subtitle. Representative extracted content: - Call - Lily - E3O0 - #6 - Audio - Subtitle - zoeycallslilyscrollrepeats1.mp3 - Zoey? Did you fall asleep? I said line 32. - zoeycallslilyscrollrepeats2.mp3 - Move your finger... on the screen... and show me line 32. - zoeycallslilyscrollrepeats3.mp3 - Scroll to line 32, Zoey. ### 431. `#7.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Zoey_s Phone/Call/Repeats/Lily/E3O0/#7.docx` - Type: `.docx` - Size: 7,943 bytes - Inferred role: Call caption or repeat dialogue text. - Content label: `Call Captions` - This extracted content is categorized as spoken call dialogue, captions, or repeat-call lines. - Detailed summary: Call caption or repeat dialogue text. It contains 9 extracted text line(s), about 39 word(s), and 298 character(s). Frequent visible labels/speakers include Audio, Subtitle. The opening/representative content covers: Call - Lily - E3O0 - #7; Audio; Subtitle. Representative extracted content: - Call - Lily - E3O0 - #7 - Audio - Subtitle - zoeycallslilyprotocolrepeats1.mp3 - Edit the value of /"Use secure protocol/" and make it false. - zoeycallslilyprotocolrepeats2.mp3 - Line 32. It should be false instead of true. - zoeycallslilyprotocolrepeats3.mp3 - Change the value of /"useSecureProtocol/" to false. ### 432. `Notes.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Zoey_s Phone/Diary/Notes.docx` - Type: `.docx` - Size: 9,227 bytes - Inferred role: Diary/notes content. - Content label: `Notes/Diary` - This extracted content is categorized as personal notes, diary entries, to-do lists, groceries, birthdays, or written private records. - Detailed summary: Diary/notes content. It contains 12 extracted text line(s), about 764 word(s), and 4014 character(s). Frequent visible labels/speakers include Diary - Notes, ID, Text, diary_note_9, diary_note_10. The opening/representative content covers: Diary - Notes; ID; Text. Representative extracted content: - Diary - Notes - ID - Text - diary_note_9 - I've been unraveling the paths hidden in these letters for days. All these signs and symbols lead to the tree house... Lily's treehouse... No one goes there. Only me and her. I don't know what to do anymore. Every clu... - diary_note_10 - The tree house... it was empty... Nothing. No clues, no answers. Just... just silence. Did I make a mistake? Should I have confronted Lily about all of this? But how could I? She's the last person I'd ever suspect...... - diary_note_11 - I think I need to stop thinking about everything—those letters, the tree house, all of it. My mind needs a break. We just got back from the vet and Jerry... was not in a good mood. I swear they can still smell his fee... - diary_note_12 - Three days ago, I got another letter—the first one since I figured out the tree house part. But there were no clues this time. It doesn't make sense. Why would they break the pattern now? It's like they're playing wit... - Anyway… I went to the tree house again today, but all I found were some school magazines. Do they mean something? Was I supposed to find something else? Or meet someone? I don't know… It feels like a dead end. ### 433. `Riddles.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Zoey_s Phone/Diary/Riddles.docx` - Type: `.docx` - Size: 7,617 bytes - Inferred role: Diary/notes content. - Content label: `Puzzle` - This extracted content is categorized as deduction, riddle, clue, question, challenge, or solve-state content. - Detailed summary: Diary/notes content. It contains 28 extracted text line(s), about 107 word(s), and 572 character(s). Frequent visible labels/speakers include Diary - Riddles, ID, Text, Answers, riddle_9. The opening/representative content covers: Diary - Riddles; ID; Text. Representative extracted content: - Diary - Riddles - ID - Text - Answers - riddle_9 - A flower's charm, - a friendship's grace. - Countless memories, - and a thought I can't erase. - Lily - riddle_10 - On long white keys I'm spelled, ### 434. `General.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Zoey_s Phone/Files/General.docx` - Type: `.docx` - Size: 7,203 bytes - Inferred role: Game localization/content document. - Content label: `Document/Letter` - This extracted content is categorized as letters, files, mail items, documents, or longer written artifacts. - Detailed summary: Game localization/content document. It contains 5 extracted text line(s), about 14 word(s), and 101 character(s). Frequent visible labels/speakers include Files - General, ID, Text, video_playback_error. The opening/representative content covers: Files - General; ID; Text. Representative extracted content: - Files - General - ID - Text - video_playback_error - Video playback error. File stopped playing unexpectedly. ### 435. `Images.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Zoey_s Phone/Gallery/Images.docx` - Type: `.docx` - Size: 8,098 bytes - Inferred role: Media, image, or asset listing/copy. - Content label: `Media Asset List` - This extracted content is categorized as image, video, gallery, reference-media, or asset-description content. - Detailed summary: Media, image, or asset listing/copy. It contains 31 extracted text line(s), about 107 word(s), and 539 character(s). Frequent visible labels/speakers include Gallery - Images, ID, Date, Caption, jerryCurly. The opening/representative content covers: Gallery - Images; ID; Date. Representative extracted content: - Gallery - Images - ID - Date - Caption - jerryCurly - 15-10-2022 - I know he’ll bite me if I touch his belly - jerryLegsDangling - ‘Mom, are you done? Get that camera away from my face.’ - jerryThinking - 21-10-2022 - Zoning out for the 7th time today ### 436. `Media.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Zoey_s Phone/Gallery/Media.docx` - Type: `.docx` - Size: 7,171 bytes - Inferred role: Media, image, or asset listing/copy. - Content label: `Media Asset List` - This extracted content is categorized as image, video, gallery, reference-media, or asset-description content. - Detailed summary: Media, image, or asset listing/copy. It contains 9 extracted text line(s), about 10 word(s), and 67 character(s). Frequent visible labels/speakers include Gallery - Media, ID, Episode, Reference, Content. The opening/representative content covers: Gallery - Media; ID; Episode. Representative extracted content: - Gallery - Media - ID - Episode - Reference - Content - scrabble - 3 - trust ### 437. `Items.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Zoey_s Phone/Mail/Items.docx` - Type: `.docx` - Size: 8,396 bytes - Inferred role: Game localization/content document. - Content label: `Document/Letter` - This extracted content is categorized as letters, files, mail items, documents, or longer written artifacts. - Detailed summary: Game localization/content document. It contains 26 extracted text line(s), about 158 word(s), and 1003 character(s). Frequent visible labels/speakers include Mail - Emails, ID, Username, Subject, Content. The opening/representative content covers: Mail - Emails; ID; Username. Representative extracted content: - Mail - Emails - ID - Username - Subject - Content - book_club - riverstonebookclub - Chapter Chasers Monthly: February Edition - Hello, Bookworms! 📚 - This month, we’re diving into Haunting Madeline, a thrilling page-turner you won’t want to miss. - Join us for: - 📖 Weekly Discussions – Tuesdays at 7 PM ### 438. `Media.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Zoey_s Phone/Mail/Media.docx` - Type: `.docx` - Size: 783,619 bytes - Inferred role: Media, image, or asset listing/copy. - Content label: `Media Asset List` - This extracted content is categorized as image, video, gallery, reference-media, or asset-description content. - Detailed summary: Media, image, or asset listing/copy. It contains 84 extracted text line(s), about 446 word(s), and 2908 character(s). Frequent visible labels/speakers include Art Exhibit Launch, Mail - Media, ID, Episode, Username. The opening/representative content covers: Mail - Media; ID; Episode. Representative extracted content: - Mail - Media - ID - Episode - Username - Subject - Content - art_exhibit - 3 - artexhibit - Art Exhibit Launch - Experience Creativity Like Never Before! - 🎨 Join us for the grand opening of ‘Blades and Shadows’, showcasing works by talented local artist: darkcookie ### 439. `Lily Time Travel 1.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Zoey_s Phone/Messages/Filler Chats/Lily Time Travel 1.xlsx` - Type: `.xlsx` - Size: 9,361 bytes - Inferred role: Optional/background chat transcript. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Optional/background chat transcript. It contains 25 extracted text line(s), about 405 word(s), and 1878 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1.0 | 0.0 | Zoey. | 2022-12-23T12:31:10; Sheet1: 2.0 | 0.0 | You need to trust me on this. | 2022-12-23T12:31:20. Representative extracted content: - Sheet1: ID \| type \| text \| time - Sheet1: 1.0 \| 0.0 \| Zoey. \| 2022-12-23T12:31:10 - Sheet1: 2.0 \| 0.0 \| You need to trust me on this. \| 2022-12-23T12:31:20 - Sheet1: 3.0 \| 0.0 \| We need to find out if our suspicions are true. \| 2022-12-23T12:31:30 - Sheet1: 4.0 \| 1.0 \| You mean your suspicion? \| 2022-12-23T12:31:40 - Sheet1: 5.0 \| 1.0 \| I could just ask them directly. \| 2022-12-23T12:31:50 - Sheet1: 6.0 \| 0.0 \| NO. Absolutely not. \| 2022-12-23T12:32:00 - Sheet1: 7.0 \| 0.0 \| If they did this... Do you really think they'd admit it? \| 2022-12-23T12:32:10 - Sheet1: 8.0 \| 1.0 \| This feels wrong, Lily... like I'm betraying them... \| 2022-12-23T12:32:20 - Sheet1: 9.0 \| 0.0 \| It's not betrayal. It's the only way to make sure. \| 2022-12-23T12:32:30 - Sheet1: 10.0 \| 0.0 \| If it's them, we can get the truth out. \| 2022-12-23T12:32:40 - Sheet1: 11.0 \| 0.0 \| And if they didn't... then, we'll know for sure. \| 2022-12-23T12:32:50 ### 440. `Shane.xlsx` - Relative path: `English/U3_MJ_E3/Gameplay/Zoey_s Phone/Messages/Filler Chats/Shane.xlsx` - Type: `.xlsx` - Size: 10,726 bytes - Inferred role: Optional/background chat transcript. - Content label: `Dialogue` - This extracted content is categorized as conversation or chat text between characters, including objective/checkpoint messages and filler chats. - Detailed summary: Optional/background chat transcript. It contains 51 extracted text line(s), about 914 word(s), and 4139 character(s). Frequent visible labels/speakers include ID. The opening/representative content covers: Sheet1: ID | type | text | time; Sheet1: 1.0 | -1.0 | system::Failed to load older messages | 2022-09-13T00:00:00; Sheet1: 2.0 | -1.0 | system::September 13, 2022 | 2022-09-13T00:00:00. Representative extracted content: - Sheet1: ID \| type \| text \| time - Sheet1: 1.0 \| -1.0 \| system::Failed to load older messages \| 2022-09-13T00:00:00 - Sheet1: 2.0 \| -1.0 \| system::September 13, 2022 \| 2022-09-13T00:00:00 - Sheet1: 3.0 \| -1.0 \| system::3:14 PM \| 2022-09-13T15:14:00 - Sheet1: 4.0 \| 0.0 \| Hey, Zoey. How’ve you been? \| 2022-09-13T15:14:00 - Sheet1: 5.0 \| 1.0 \| You remember me? \| 2022-09-13T15:24:30 - Sheet1: 6.0 \| 0.0 \| Oh, c’mon \| 2022-09-13T15:24:50 - Sheet1: 7.0 \| 0.0 \| It feels like a lifetime since we last talked. \| 2022-09-13T15:25:10 - Sheet1: 8.0 \| 0.0 \| By the way… Brookridge is a nice town. It’s so beautiful. You would have loved it here. \| 2022-09-13T15:25:10 - Sheet1: 9.0 \| 1.0 \| I’ll pass. \| 2022-09-13T15:44:00 - Sheet1: 10.0 \| 0.0 \| Zoey… \| 2022-09-13T15:44:00 - Sheet1: 11.0 \| 0.0 \| I just wish you hadn’t returned the scarf. It wasn’t just some winter thing, not to me. \| 2022-09-13T15:44:30 ### 441. `Media.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Zoey_s Phone/Pixabowl/Media.docx` - Type: `.docx` - Size: 7,623 bytes - Inferred role: Media, image, or asset listing/copy. - Content label: `Media Asset List` - This extracted content is categorized as image, video, gallery, reference-media, or asset-description content. - Detailed summary: Media, image, or asset listing/copy. It contains 21 extracted text line(s), about 91 word(s), and 488 character(s). Frequent visible labels/speakers include Pixabowl - Media, ID, Episode, Title, Content. The opening/representative content covers: Pixabowl - Media; ID; Episode. Representative extracted content: - Pixabowl - Media - ID - Episode - Title - Content - e1mw00dT - 3 - Oakwood parody - An Oakwood Road - Available on - In light of what’s happening around our town, some game developers reached out to me. They’ve created this game to help us take our minds off everything that’s been going on. I’m going to give it a shot, and honestly,... - #sponsored ### 442. `Posts.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Zoey_s Phone/Pixabowl/Posts.docx` - Type: `.docx` - Size: 9,965 bytes - Inferred role: Game localization/content document. - Content label: `Gameplay Content` - This extracted content is categorized as general gameplay/localization content that does not fit a narrower label. - Detailed summary: Game localization/content document. It contains 67 extracted text line(s), about 209 word(s), and 1214 character(s). Frequent visible labels/speakers include betty, kyle, helen, techyonic, mike. The opening/representative content covers: Pixabowl - Posts; ID; User. Representative extracted content: - Pixabowl - Posts - ID - User - Likes - Caption - Commenter - Comments - iMh0TteA - betty - 6300 - The look that made Hunter fall for me. 💗 - kyle ### 443. `Profiles.docx` - Relative path: `English/U3_MJ_E3/Gameplay/Zoey_s Phone/Pixabowl/Profiles.docx` - Type: `.docx` - Size: 316,990 bytes - Inferred role: Game localization/content document. - Content label: `Gameplay Content` - This extracted content is categorized as general gameplay/localization content that does not fit a narrower label. - Detailed summary: Game localization/content document. It contains 13 extracted text line(s), about 25 word(s), and 144 character(s). Frequent visible labels/speakers include Pixabowl - Profiles, ID, Name, Full Name, Following. The opening/representative content covers: Pixabowl - Profiles; ID; Name. Representative extracted content: - Pixabowl - Profiles - ID - Name - Full Name - Following - Followers - Bio - shane - its.shane - Shane Parker - 245 - 109 ### 444. `Contacts.docx` - Relative path: `English/U3_MJ_E3/General/Contacts.docx` - Type: `.docx` - Size: 9,350 bytes - Inferred role: General app/system copy or configuration text. - Content label: `Phone/App UI Copy` - This extracted content is categorized as general interface labels, app copy, settings, login, notifications, contacts, or system text. - Detailed summary: General app/system copy or configuration text. It contains 75 extracted text line(s), about 168 word(s), and 1020 character(s). Frequent visible labels/speakers include Brian, I like coffee and chaos., Amanda, Contacts, ID. The opening/representative content covers: Contacts; ID; Name. Representative extracted content: - Contacts - ID - Name - Detective Name - Caller ID - Status - declan - Lord, have mercy on us all. Pray for my boy. - riverstoneforensics - Riverstone Forensics - elise - I don't guess, I analyze. ### 445. `Notifications.docx` - Relative path: `English/U3_MJ_E3/General/Notifications.docx` - Type: `.docx` - Size: 7,039 bytes - Inferred role: General app/system copy or configuration text. - Content label: `Phone/App UI Copy` - This extracted content is categorized as general interface labels, app copy, settings, login, notifications, contacts, or system text. - Detailed summary: General app/system copy or configuration text. It contains 5 extracted text line(s), about 8 word(s), and 55 character(s). Frequent visible labels/speakers include General - Notifications, ID, Text, missed_call, missed call. The opening/representative content covers: General - Notifications; ID; Text. Representative extracted content: - General - Notifications - ID - Text - missed_call - missed call ### 446. `Episode 3.docx` - Relative path: `English/U3_MJ_E3/Sequences/Episode 3.docx` - Type: `.docx` - Size: 808,062 bytes - Inferred role: Main sequence/trail story script. - Content label: `Story Sequence` - This extracted content is categorized as main episode, trail, sidetrail, or scripted narrative progression content. - Detailed summary: Main sequence/trail story script. It contains 586 extracted text line(s), about 4470 word(s), and 24390 character(s). Frequent visible labels/speakers include Go to your desk., Connect the retrieved clues, Find Mario in the Messages app., Main Story Sequence - Episode 3, ID. The opening/representative content covers: Main Story Sequence - Episode 3; ID; Infos. Representative extracted content: - Main Story Sequence - Episode 3 - ID - Infos - Title - Hints - objective_0 - Check the recovered item in the Files app - objective_1 - Chat with Kevin’s father - Use the Messages app on Adam's phone. - Find the recent messages in the app. - Use the chat options to converse with Kevin’s father.