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| import { Quaternion } from "./Quaternion"; | |
| import type { Vector3 } from "./Vector3"; | |
| declare class Matrix3 { | |
| readonly buffer: number[]; | |
| constructor(n11?: number, n12?: number, n13?: number, n21?: number, n22?: number, n23?: number, n31?: number, n32?: number, n33?: number); | |
| equals(m: Matrix3): boolean; | |
| multiply(v: Matrix3): Matrix3; | |
| clone(): Matrix3; | |
| static Eye(v?: number): Matrix3; | |
| static Diagonal(v: Vector3): Matrix3; | |
| static RotationFromQuaternion(q: Quaternion): Matrix3; | |
| static RotationFromEuler(m: Vector3): Matrix3; | |
| toString(): string; | |
| } | |
| export { Matrix3 }; | |