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| import { Camera } from "../../../cameras/Camera"; | |
| import { Scene } from "../../../core/Scene"; | |
| import { WebGLRenderer } from "../../WebGLRenderer"; | |
| import { ShaderPass } from "../passes/ShaderPass"; | |
| declare abstract class ShaderProgram { | |
| private _renderer; | |
| private _program; | |
| private _passes; | |
| protected _scene: Scene | null; | |
| protected _camera: Camera | null; | |
| protected _started: boolean; | |
| protected _initialized: boolean; | |
| protected abstract _initialize: () => void; | |
| protected abstract _resize: () => void; | |
| protected abstract _render: () => void; | |
| protected abstract _dispose: () => void; | |
| initialize: () => void; | |
| resize: () => void; | |
| render: (scene: Scene, camera: Camera) => void; | |
| dispose: () => void; | |
| constructor(renderer: WebGLRenderer, passes: ShaderPass[]); | |
| get renderer(): WebGLRenderer; | |
| get scene(): Scene | null; | |
| get camera(): Camera | null; | |
| get program(): WebGLProgram; | |
| get passes(): ShaderPass[]; | |
| get started(): boolean; | |
| protected abstract _getVertexSource(): string; | |
| protected abstract _getFragmentSource(): string; | |
| } | |
| export { ShaderProgram }; | |