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Browse files- dist/cameras/Camera.d.ts +1 -1
- dist/index.js +0 -0
- dist/index.js.map +0 -0
- src/cameras/Camera.ts +4 -3
dist/cameras/Camera.d.ts
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@@ -4,7 +4,7 @@ import { Vector3 } from "../math/Vector3";
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declare class Camera extends Object3D {
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private _data;
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screenPointToRay: (x: number, y: number) => Vector3;
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constructor(
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get data(): CameraData;
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}
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export { Camera };
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declare class Camera extends Object3D {
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private _data;
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screenPointToRay: (x: number, y: number) => Vector3;
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constructor(cameraData?: CameraData, initialPosition?: Vector3);
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get data(): CameraData;
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}
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export { Camera };
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dist/index.js
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dist/index.js.map
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src/cameras/Camera.ts
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@@ -8,11 +8,12 @@ class Camera extends Object3D {
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screenPointToRay: (x: number, y: number) => Vector3;
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-
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super();
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this._data =
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this._position = new Vector3(0, 0, -5);
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this.update = () => {
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this.data.update(this.position, this.rotation);
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screenPointToRay: (x: number, y: number) => Vector3;
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// The constructor now accepts an optional initialPosition.
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constructor(cameraData?: CameraData, initialPosition?: Vector3) {
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super();
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this._data = cameraData ? cameraData : new CameraData();
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this._position = initialPosition ? initialPosition : new Vector3(0, 0, -5);
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this.update = () => {
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this.data.update(this.position, this.rotation);
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