Spaces:
Running
Running
Update points.js
Browse files
points.js
CHANGED
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@@ -1,3 +1,5 @@
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/**
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* initializePoints(options)
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*
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@@ -37,7 +39,7 @@ export async function initializePoints(options) {
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return;
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}
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const pointEntities = [];
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// Create a material for info-point spheres
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const mat = new pc.StandardMaterial();
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@@ -46,53 +48,50 @@ export async function initializePoints(options) {
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mat.shininess = 20;
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mat.update();
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//
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for (let i = 0; i < pointsData.length; i++) {
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const pt = pointsData[i];
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const { x, y, z, text, imageUrl } = pt;
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// Create the sphere entity
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const sphere = new pc.Entity("point-" + i);
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sphere.addComponent("model", {
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type: "sphere"
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});
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sphere.model.material = mat;
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// Scale
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sphere.setLocalScale(0.05, 0.05, 0.05);
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// Position is absolute world coordinates
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sphere.setLocalPosition(x, y, z);
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// Attach custom data on entity for event details
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sphere.pointData = { text, imageUrl };
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// Add to scene
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app.root.addChild(sphere);
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pointEntities.push(sphere);
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}
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//
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function setPointsVisibility(visible) {
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pointEntities.forEach(ent => {
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ent.enabled = visible;
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});
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}
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// Initial visibility
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setPointsVisibility(!!defaultVisible);
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//
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document.addEventListener("toggle-points", (evt) => {
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const { visible } = evt.detail;
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setPointsVisibility(!!visible);
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});
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//
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app.mouse.on(pc.EVENT_MOUSEDOWN, (event) => {
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const x = event.x;
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const y = event.y;
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// Build world-space ray from camera through screen pixel (x,y)
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const from = new pc.Vec3();
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const to = new pc.Vec3();
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const camera = cameraEntity.camera;
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@@ -100,29 +99,24 @@ export async function initializePoints(options) {
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cameraEntity.camera.screenToWorld(x, y, camera.nearClip, from);
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cameraEntity.camera.screenToWorld(x, y, camera.farClip, to);
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// Compute ray direction
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const dir = new pc.Vec3().sub2(to, from).normalize();
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// Ray-sphere intersection for each point; track closest hit
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let closestT = Infinity;
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let pickedEntity = null;
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for (const ent of pointEntities) {
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if (!ent.enabled) continue;
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const center = ent.getPosition();
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// Primitive sphere radius = 0.5, scaled by ent.getLocalScale().x
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const worldRadius = 0.5 * ent.getLocalScale().x;
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// Compute vector from ray origin to sphere center
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const oc = new pc.Vec3().sub2(center, from);
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const tca = oc.dot(dir);
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if (tca < 0) continue;
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const d2 = oc.lengthSq() - (tca * tca);
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if (d2 > worldRadius * worldRadius) continue;
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// Compute half-chord distance
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const thc = Math.sqrt(worldRadius * worldRadius - d2);
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const t0 = tca - thc;
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if (t0 < closestT && t0 >= 0) {
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@@ -132,76 +126,109 @@ export async function initializePoints(options) {
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}
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if (pickedEntity) {
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// We clicked on a point sphere
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const { text, imageUrl } = pickedEntity.pointData;
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// Dispatch an event so interface.js can show tooltip
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document.dispatchEvent(new CustomEvent("point-selected", {
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detail: { text, imageUrl }
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}));
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// Smoothly move camera to face that point
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moveCameraToPoint(pickedEntity.getPosition(), moveDuration);
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}
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});
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//
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let elapsed = 0;
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const
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//
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function lerpUpdate(dt) {
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elapsed += dt;
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const t = Math.min(elapsed / duration, 1);
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//
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const
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if (t >= 1) {
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if (orbitCam) {
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const newDistance = cameraEntity.getPosition().distance(targetPos);
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orbitCam.pivotPoint.copy(targetPos);
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orbitCam._targetDistance = newDistance;
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orbitCam._distance = newDistance;
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// Recompute yaw & pitch exactly as resetViewerCamera does
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const tempEnt = new pc.Entity();
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tempEnt.setPosition(newPos);
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tempEnt.lookAt(targetPos);
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const rotation = tempEnt.getRotation();
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const tempForward = new pc.Vec3();
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rotation.transformVector(pc.Vec3.FORWARD, tempForward);
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const yaw = Math.atan2(-tempForward.x, -tempForward.z) * pc.math.RAD_TO_DEG;
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const yawQuat = new pc.Quat().setFromEulerAngles(0, -yaw, 0);
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const rotWithoutYaw = new pc.Quat().mul2(yawQuat, rotation);
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const forwardWithoutYaw = new pc.Vec3();
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rotWithoutYaw.transformVector(pc.Vec3.FORWARD, forwardWithoutYaw);
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const pitch = Math.atan2(forwardWithoutYaw.y, -forwardWithoutYaw.z) * pc.math.RAD_TO_DEG;
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orbitCam._targetYaw = yaw;
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orbitCam._yaw = yaw;
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orbitCam._targetPitch = pitch;
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orbitCam._pitch = pitch;
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orbitCam._updatePosition();
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tempEnt.destroy();
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}
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app.off('update', lerpUpdate);
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}
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}
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-
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}
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}
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+
//points.js
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/**
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* initializePoints(options)
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*
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return;
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}
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const pointEntities = [];
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// Create a material for info-point spheres
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const mat = new pc.StandardMaterial();
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mat.shininess = 20;
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mat.update();
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// Build each sphere + attach custom data
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for (let i = 0; i < pointsData.length; i++) {
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const pt = pointsData[i];
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const { x, y, z, text, imageUrl } = pt;
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const sphere = new pc.Entity("point-" + i);
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sphere.addComponent("model", { type: "sphere" });
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sphere.model.material = mat;
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// Scale small (primitive sphere radius = 0.5)
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sphere.setLocalScale(0.05, 0.05, 0.05);
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sphere.setLocalPosition(x, y, z);
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sphere.pointData = { text, imageUrl };
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app.root.addChild(sphere);
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pointEntities.push(sphere);
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}
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// Show/hide all point spheres
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function setPointsVisibility(visible) {
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pointEntities.forEach(ent => {
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ent.enabled = visible;
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});
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}
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setPointsVisibility(!!defaultVisible);
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// Respond to toggle-points event from interface.js
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document.addEventListener("toggle-points", (evt) => {
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const { visible } = evt.detail;
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setPointsVisibility(!!visible);
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});
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// Keep track of any in-flight camera tween so we can cancel it
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let currentTween = null;
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// On mouse down (or touch equivalent), perform manual ray‐sphere intersection
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app.mouse.on(pc.EVENT_MOUSEDOWN, (event) => {
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// If a tween is running, cancel it immediately
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if (currentTween) {
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app.off("update", currentTween);
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currentTween = null;
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}
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const x = event.x;
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const y = event.y;
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const from = new pc.Vec3();
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const to = new pc.Vec3();
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const camera = cameraEntity.camera;
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cameraEntity.camera.screenToWorld(x, y, camera.nearClip, from);
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cameraEntity.camera.screenToWorld(x, y, camera.farClip, to);
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const dir = new pc.Vec3().sub2(to, from).normalize();
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let closestT = Infinity;
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let pickedEntity = null;
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for (const ent of pointEntities) {
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if (!ent.enabled) continue;
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const center = ent.getPosition();
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const worldRadius = 0.5 * ent.getLocalScale().x;
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const oc = new pc.Vec3().sub2(center, from);
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const tca = oc.dot(dir);
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if (tca < 0) continue;
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const d2 = oc.lengthSq() - (tca * tca);
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if (d2 > worldRadius * worldRadius) continue;
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const thc = Math.sqrt(worldRadius * worldRadius - d2);
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const t0 = tca - thc;
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if (t0 < closestT && t0 >= 0) {
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}
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if (pickedEntity) {
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const { text, imageUrl } = pickedEntity.pointData;
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document.dispatchEvent(new CustomEvent("point-selected", {
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detail: { text, imageUrl }
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}));
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tweenCameraToPoint(pickedEntity, moveDuration);
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}
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});
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// Also close tooltip if user interacts (mouse or touch) on the canvas
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const canvasId = app.graphicsDevice.canvas.id;
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const htmlCanvas = document.getElementById(canvasId);
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if (htmlCanvas) {
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htmlCanvas.addEventListener("mousedown", () => {
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document.dispatchEvent(new CustomEvent("hide-tooltip"));
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});
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htmlCanvas.addEventListener("touchstart", () => {
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document.dispatchEvent(new CustomEvent("hide-tooltip"));
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});
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}
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// Tween helper: smoothly move and reorient camera to focus the chosen point entity
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function tweenCameraToPoint(pointEnt, duration) {
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const orbitCam = cameraEntity.script.orbitCamera;
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if (!orbitCam) return;
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// Compute target pivot exactly at the sphere center
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const targetPos = pointEnt.getPosition().clone();
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// Compute current state
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const startPivot = orbitCam.pivotPoint.clone();
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const startYaw = orbitCam._yaw;
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const startPitch = orbitCam._pitch;
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const startDist = orbitCam._distance;
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// Compute direction & candidate distance:
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const worldRadius = 0.5 * pointEnt.getLocalScale().x;
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const minZoom = orbitCam.distanceMin;
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const desiredDistance = Math.max(minZoom * 1.2, worldRadius * 4);
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// Compute target yaw/pitch from camera pointing at targetPos
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// Reuse reset logic: place a temp entity at camera’s current position, have it look at target
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const camWorldPos = cameraEntity.getPosition().clone();
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const tempEnt = new pc.Entity();
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tempEnt.setPosition(camWorldPos);
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tempEnt.lookAt(targetPos);
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const rotation = tempEnt.getRotation();
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const forward = new pc.Vec3();
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rotation.transformVector(pc.Vec3.FORWARD, forward);
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const tgtYaw = Math.atan2(-forward.x, -forward.z) * pc.math.RAD_TO_DEG;
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const yawQuat = new pc.Quat().setFromEulerAngles(0, -tgtYaw, 0);
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const rotNoYaw = new pc.Quat().mul2(yawQuat, rotation);
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const fNoYaw = new pc.Vec3();
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rotNoYaw.transformVector(pc.Vec3.FORWARD, fNoYaw);
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const tgtPitch = Math.atan2(fNoYaw.y, -fNoYaw.z) * pc.math.RAD_TO_DEG;
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tempEnt.destroy();
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// Target state:
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const endPivot = targetPos.clone();
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const endYaw = tgtYaw;
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const endPitch = tgtPitch;
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const endDist = desiredDistance;
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let elapsed = 0;
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const orgPivot = startPivot.clone();
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const orgYaw = startYaw;
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const orgPitch = startPitch;
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const orgDist = startDist;
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// If another tween is running, cancel it
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if (currentTween) {
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app.off("update", currentTween);
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currentTween = null;
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}
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// Per-frame update
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function lerpUpdate(dt) {
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elapsed += dt;
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const t = Math.min(elapsed / duration, 1);
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// Interpolate pivot (vector lerp)
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const newPivot = new pc.Vec3().lerp(orgPivot, endPivot, t);
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orbitCam.pivotPoint.copy(newPivot);
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// Interpolate yaw/pitch/distance (simple lerp)
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const newYaw = pc.math.lerp(orgYaw, endYaw, t);
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const newPitch = pc.math.lerp(orgPitch, endPitch, t);
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const newDist = pc.math.lerp(orgDist, endDist, t);
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orbitCam._targetYaw = newYaw;
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orbitCam._yaw = newYaw;
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orbitCam._targetPitch = newPitch;
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orbitCam._pitch = newPitch;
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orbitCam._targetDistance = newDist;
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orbitCam._distance = newDist;
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orbitCam._updatePosition();
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if (t >= 1) {
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app.off("update", lerpUpdate);
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currentTween = null;
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}
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}
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currentTween = lerpUpdate;
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app.on("update", lerpUpdate);
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}
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}
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