// ============================== // viewer.js // ============================== let pc; // will hold the PlayCanvas module once imported export let app = null; let cameraEntity = null; let modelEntity = null; let viewerInitialized = false; let chosenCameraX, chosenCameraY, chosenCameraZ; let minZoom, maxZoom, minAngle, maxAngle, minAzimuth, maxAzimuth, minPivotY, minY; let modelX, modelY, modelZ, modelScale, modelRotationX, modelRotationY, modelRotationZ; let plyUrl, glbUrl; /** * initializeViewer(config, instanceId) * * - Dynamically imports PlayCanvas (once). * - Creates a new inside the viewer container. * - Sets up lights, model loading, camera + orbit controls, HDR, etc. * - Exposes app, cameraEntity, modelEntity, so that interface.js can resize or reset. * - Imports & initializes info-points from points.js. */ export async function initializeViewer(config, instanceId) { if (viewerInitialized) return; // Detect device type again (for camera coordinates & input sensitivity) const isIOS = /iPad|iPhone|iPod/.test(navigator.userAgent) && !window.MSStream; const isMobile = isIOS || /Android/i.test(navigator.userAgent); // ─── 1. Read all relevant config values ─────────────────────────────────────── plyUrl = config.ply_url; glbUrl = config.glb_url; minZoom = parseFloat(config.minZoom || "1"); maxZoom = parseFloat(config.maxZoom || "20"); minAngle = parseFloat(config.minAngle || "-45"); maxAngle = parseFloat(config.maxAngle || "90"); minAzimuth = (config.minAzimuth !== undefined) ? parseFloat(config.minAzimuth) : -360; maxAzimuth = (config.maxAzimuth !== undefined) ? parseFloat(config.maxAzimuth) : 360; minPivotY = parseFloat(config.minPivotY || "0"); minY = (config.minY !== undefined) ? parseFloat(config.minY) : 0; modelX = (config.modelX !== undefined) ? parseFloat(config.modelX) : 0; modelY = (config.modelY !== undefined) ? parseFloat(config.modelY) : 0; modelZ = (config.modelZ !== undefined) ? parseFloat(config.modelZ) : 0; modelScale = (config.modelScale !== undefined) ? parseFloat(config.modelScale) : 1; modelRotationX = (config.modelRotationX !== undefined) ? parseFloat(config.modelRotationX) : 0; modelRotationY = (config.modelRotationY !== undefined) ? parseFloat(config.modelRotationY) : 0; modelRotationZ = (config.modelRotationZ !== undefined) ? parseFloat(config.modelRotationZ) : 0; const cameraX = (config.cameraX !== undefined) ? parseFloat(config.cameraX) : 0; const cameraY = (config.cameraY !== undefined) ? parseFloat(config.cameraY) : 2; const cameraZ = (config.cameraZ !== undefined) ? parseFloat(config.cameraZ) : 5; const cameraXPhone = (config.cameraXPhone !== undefined) ? parseFloat(config.cameraXPhone) : cameraX; const cameraYPhone = (config.cameraYPhone !== undefined) ? parseFloat(config.cameraYPhone) : cameraY; const cameraZPhone = (config.cameraZPhone !== undefined) ? parseFloat(config.cameraZPhone) : (cameraZ * 1.5); chosenCameraX = isMobile ? cameraXPhone : cameraX; chosenCameraY = isMobile ? cameraYPhone : cameraY; chosenCameraZ = isMobile ? cameraZPhone : cameraZ; // ─── 2. Grab DOM elements inside interface.js’s container ───────────────────── const canvasId = 'canvas-' + instanceId; const progressDialog = document.getElementById('progress-dialog-' + instanceId); const progressIndicator = document.getElementById('progress-indicator-' + instanceId); const viewerContainerElem = document.getElementById('viewer-container-' + instanceId); // ─── 3. Create a fresh (removing any old one) ──────────────────────── let oldCanvas = document.getElementById(canvasId); if (oldCanvas) { oldCanvas.remove(); } const newCanvas = document.createElement('canvas'); newCanvas.id = canvasId; newCanvas.className = 'ply-canvas'; newCanvas.style.zIndex = "1"; viewerContainerElem.insertBefore(newCanvas, progressDialog); const canvas = newCanvas; // ─── 4. Add mouse‐wheel listener for zoom adjustments ──────────────────────── canvas.addEventListener('wheel', function(e) { if (cameraEntity && cameraEntity.script && cameraEntity.script.orbitCamera) { const orbitCam = cameraEntity.script.orbitCamera; const sensitivity = (cameraEntity.script.orbitCameraInputMouse && cameraEntity.script.orbitCameraInputMouse.distanceSensitivity) || 0.4; if (cameraEntity.camera.projection === pc.PROJECTION_PERSPECTIVE) { orbitCam.distance -= e.deltaY * 0.01 * sensitivity * (orbitCam.distance * 0.1); } else { orbitCam.orthoHeight -= e.deltaY * 0.01 * sensitivity * (orbitCam.orthoHeight * 0.1); } e.preventDefault(); e.stopPropagation(); } }, { passive: false }); progressDialog.style.display = 'block'; // ─── 5. Import PlayCanvas (only once) ───────────────────────────────────────── if (!pc) { pc = await import("https://esm.run/playcanvas"); window.pc = pc; } try { // ─── 6. Create a GraphicsDevice + AppOptions ──────────────────────────────── const deviceType = "webgl2"; const gfxOptions = { deviceTypes: [deviceType], glslangUrl: "https://playcanvas.vercel.app/static/lib/glslang/glslang.js", twgslUrl: "https://playcanvas.vercel.app/static/lib/twgsl/twgsl.js", antialias: false }; const device = await pc.createGraphicsDevice(canvas, gfxOptions); device.maxPixelRatio = Math.min(window.devicePixelRatio, 2); const createOptions = new pc.AppOptions(); createOptions.graphicsDevice = device; createOptions.mouse = new pc.Mouse(canvas); createOptions.touch = new pc.TouchDevice(canvas); // ─── ADD: include physics systems for collision-based picking ─────────────── createOptions.componentSystems = [ pc.RenderComponentSystem, pc.CameraComponentSystem, pc.LightComponentSystem, pc.ScriptComponentSystem, pc.GSplatComponentSystem, pc.CollisionComponentSystem, pc.RigidbodyComponentSystem ]; createOptions.resourceHandlers = [ pc.TextureHandler, pc.ContainerHandler, pc.ScriptHandler, pc.GSplatHandler ]; // ─── REPLACED: use pc.Application (instead of deprecated / removed AppBase) ── app = new pc.Application(canvas, createOptions); // ─── LISTEN for fullscreen-exit from interface.js to resize the canvas ─────── window.addEventListener('viewerFullscreenExit', () => { if (app && canvas && viewerContainerElem) { const vcw = viewerContainerElem.clientWidth; const vch = viewerContainerElem.clientHeight; app.resizeCanvas(vcw, vch); } }); // Configure application app.setCanvasFillMode(pc.FILLMODE_NONE); app.setCanvasResolution(pc.RESOLUTION_AUTO); app.scene.exposure = 0.5; app.scene.toneMapping = pc.TONEMAP_ACES; // ─── NEW: Observe viewerContainer size changes to guarantee we resize at final dims ─── const ro = new ResizeObserver(entries => { for (const entry of entries) { const { width, height } = entry.contentRect; if (app) { app.resizeCanvas(width, height); } } }); ro.observe(viewerContainerElem); // ─── 7. Handle window‐resize for the PlayCanvas canvas ───────────────────── const resizeCanvas = () => { if (app) { if (document.fullscreenElement === viewerContainerElem) { app.resizeCanvas(window.innerWidth, window.innerHeight); } else { const cw = canvas.clientWidth; const ch = canvas.clientHeight; app.resizeCanvas(cw, ch); } } }; window.addEventListener('resize', resizeCanvas); app.on('destroy', () => { window.removeEventListener('resize', resizeCanvas); ro.disconnect(); }); // ─── 8. Declare assets: PLY + orbit‐camera.js + GLB + HDR ─────────────────── const assets = { model: new pc.Asset('gsplat', 'gsplat', { url: plyUrl }), orbit: new pc.Asset('script', 'script', { url: "https://bilca-visionneur-play-canva-2.static.hf.space/orbit-camera.js" }), galerie: new pc.Asset('galerie', 'container', { url: glbUrl }), hdr: new pc.Asset( 'hdr', 'texture', { url: `https://huggingface.co/datasets/bilca/ply_files/resolve/main/galeries/blanc.png` }, { type: pc.TEXTURETYPE_RGBP, mipmaps: false } ) }; const assetListLoader = new pc.AssetListLoader(Object.values(assets), app.assets); let lastProgress = 0; assets.model.on('load', () => { progressDialog.style.display = 'none'; }); assets.model.on('error', (err) => { console.error("Error loading PLY file:", err); progressDialog.innerHTML = `

Error loading model: ${err}

`; }); const checkProgress = () => { if (assets.model.resource) { progressIndicator.value = 100; clearInterval(progressChecker); progressDialog.style.display = 'none'; } else if (assets.model.loading) { lastProgress += 2; if (lastProgress > 90) lastProgress = 90; progressIndicator.value = lastProgress; } }; const progressChecker = setInterval(checkProgress, 100); // ─── 9. Once assets are loaded, build the scene ──────────────────────────── assetListLoader.load(async () => { app.start(); app.scene.envAtlas = assets.hdr.resource; // 9a. Create & position the model modelEntity = new pc.Entity('model'); modelEntity.addComponent('gsplat', { asset: assets.model }); modelEntity.setLocalPosition(modelX, modelY, modelZ); modelEntity.setLocalEulerAngles(modelRotationX, modelRotationY, modelRotationZ); modelEntity.setLocalScale(modelScale, modelScale, modelScale); app.root.addChild(modelEntity); // 9b. Add a directional light const dirLight = new pc.Entity('Cascaded Light'); dirLight.addComponent('light', { type: 'directional', color: pc.Color.WHITE, shadowBias: 0.3, normalOffsetBias: 0.2, intensity: 1.0, soft: true, shadowResolution: 4096, penumbraSize: 7, penumbraFalloff: 1.5, shadowSamples: 128, shadowBlockerSamples: 16, castShadows: true, shadowType: pc.SHADOW_PCSS_32F, shadowDistance: 1000 }); app.root.addChild(dirLight); dirLight.setLocalEulerAngles(0, 0, 0); // 9c. Instantiate the GLB “gallery” if any const galleryEntity = assets.galerie.resource.instantiateRenderEntity(); app.root.addChild(galleryEntity); // 9d. Create & configure the camera + orbit‐camera scripts cameraEntity = new pc.Entity('camera'); cameraEntity.addComponent('camera', { clearColor: config.canvas_background ? parseInt(config.canvas_background.substr(1, 2), 16) / 255 : 0, toneMapping: pc.TONEMAP_ACES }); // *** Set initial position/orientation from config immediately *** cameraEntity.setPosition(chosenCameraX, chosenCameraY, chosenCameraZ); cameraEntity.lookAt(modelEntity.getPosition()); // Warn if camera is very far const distanceCheck = new pc.Vec3().sub2( cameraEntity.getPosition(), modelEntity.getPosition() ).length(); if (distanceCheck > 100) { console.warn("Warning: Camera is far from model; it might not be visible"); } cameraEntity.addComponent('script'); cameraEntity.script.create('orbitCamera', { attributes: { inertiaFactor: 0.2, focusEntity: modelEntity, distanceMax: maxZoom, distanceMin: minZoom, pitchAngleMax: maxAngle, pitchAngleMin: minAngle, yawAngleMax: maxAzimuth, yawAngleMin: minAzimuth, minPivotY: minPivotY, frameOnStart: false } }); cameraEntity.script.create('orbitCameraInputMouse', { attributes: { orbitSensitivity: isMobile ? 0.6 : 0.3, distanceSensitivity: isMobile ? 0.5 : 0.4 } }); // Disable default onMouseWheel in orbitCameraInputMouse so we handle it ourselves if (cameraEntity.script.orbitCameraInputMouse) { cameraEntity.script.orbitCameraInputMouse.onMouseWheel = function() {}; } cameraEntity.script.create('orbitCameraInputTouch', { attributes: { orbitSensitivity: 0.6, distanceSensitivity: 0.5 } }); app.root.addChild(cameraEntity); // ─── NEW: Ensure camera is reset on the first frame ─────────────────────── app.once('update', function() { // Call existing resetViewerCamera() so that pivot, yaw/pitch, and distance get // recalculated correctly before the first render. resetViewerCamera(); }); // 9e. Constrain camera’s Y so it never dips below minY app.on('update', function(dt) { if (cameraEntity) { const pos = cameraEntity.getPosition(); if (pos.y < minY) { cameraEntity.setPosition(pos.x, minY, pos.z); } } }); // 9f. Resize canvas one last time to fit container const initialW = viewerContainerElem.clientWidth; const initialH = viewerContainerElem.clientHeight; app.resizeCanvas(initialW, initialH); // ─── NEW: Load & initialize the info-points module ────────────────────── try { const pointsModule = await import('./points.js'); pointsModule.initializePoints({ app, cameraEntity, modelEntity, pointsUrl: config.points_url, defaultVisible: !!config.showPointsDefault, moveDuration: config.pointMoveDuration || 0.6 // optional smooth‐move duration }); } catch (e) { console.error("Error loading points.js:", e); } progressDialog.style.display = 'none'; viewerInitialized = true; }); } catch (error) { console.error("Error initializing PlayCanvas viewer:", error); progressDialog.innerHTML = `

Error loading viewer: ${error.message}

`; } } /** * resetViewerCamera() * * Re‐centers the camera on the model, using the chosenCameraXYZ from config. * Exactly the same math as in the old index.js‘s resetCamera(). */ export function resetViewerCamera() { try { if (!cameraEntity || !modelEntity || !app) return; const orbitCam = cameraEntity.script.orbitCamera; if (!orbitCam) return; const modelPos = modelEntity.getPosition(); // Create a temporary entity at chosenCameraX,Y,Z to compute yaw/pitch const tempEntity = new pc.Entity(); tempEntity.setPosition(chosenCameraX, chosenCameraY, chosenCameraZ); tempEntity.lookAt(modelPos); // Compute distance const distance = new pc.Vec3().sub2( new pc.Vec3(chosenCameraX, chosenCameraY, chosenCameraZ), modelPos ).length(); // Reposition camera cameraEntity.setPosition(chosenCameraX, chosenCameraY, chosenCameraZ); cameraEntity.lookAt(modelPos); orbitCam.pivotPoint = new pc.Vec3(modelPos.x, modelPos.y, modelPos.z); orbitCam._targetDistance = distance; orbitCam._distance = distance; // Compute yaw & pitch from the “tempEntity” const rotation = tempEntity.getRotation(); const tempForward = new pc.Vec3(); rotation.transformVector(pc.Vec3.FORWARD, tempForward); const yaw = Math.atan2(-tempForward.x, -tempForward.z) * pc.math.RAD_TO_DEG; const yawQuat = new pc.Quat().setFromEulerAngles(0, -yaw, 0); const rotWithoutYaw = new pc.Quat().mul2(yawQuat, rotation); const forwardWithoutYaw = new pc.Vec3(); rotWithoutYaw.transformVector(pc.Vec3.FORWARD, forwardWithoutYaw); const pitch = Math.atan2(forwardWithoutYaw.y, -forwardWithoutYaw.z) * pc.math.RAD_TO_DEG; orbitCam._targetYaw = yaw; orbitCam._yaw = yaw; orbitCam._targetPitch = pitch; orbitCam._pitch = pitch; if (typeof orbitCam._updatePosition === 'function') { orbitCam._updatePosition(); } tempEntity.destroy(); } catch (error) { console.error("Error resetting camera:", error); } } /** * cleanupViewer() * * Destroys the PlayCanvas `app` (if it exists) and clears references. Called when the user clicks “X”. */ export function cleanupViewer() { if (app) { try { app.destroy(); } catch (e) { console.error("Error destroying PlayCanvas app:", e); } app = null; } cameraEntity = null; modelEntity = null; viewerInitialized = false; }