Player grid: gate skull on availability, not on round-final survival 9d3dfa1 blanchon commited on May 14
Minimap: time frames from tick column (t column is non-monotonic across pauses) 16c253d blanchon commited on May 13
Minimap: fix ticks.parquet column names (x/y/z/yaw/armor_value/team_num) 6c84e50 blanchon commited on May 13
Match table: prepend match_id column, truncate event; add stats section 0f00bbc blanchon commited on Apr 30
Evaluation: 4-round policy, validations store, prev/next, copy/clear, build flag 6d55c38 blanchon commited on Apr 30
Fix navigation state bugs (round/player URL, map switch, table state on back) c92e42a blanchon commited on Apr 29
Apply Tailwind v4 shorthand fixes; narrow eslint disables to real FPs 0a96402 blanchon commited on Apr 29
Nerfies-style home, paper-style match header, prettier setup, dataset README 95e3d2a blanchon commited on Apr 29
Cut first-paint payload: per-icon phosphor imports + WebP radars + non-sticky header 15d8696 blanchon commited on Apr 29
Rich data table on home page, interactive bigger minimap, tactical-reveal player swap 91677d6 blanchon commited on Apr 29
Use real HF logo, show progress vs 2540-map target, default to grid view, scroll rounds list c3540d6 blanchon commited on Apr 29