#!/usr/bin/env python3 """ AI Creative Production Suite A modular Gradio Space for AI-powered creative content production. Tools included: - Image Generator (Text-to-Image via Stable Diffusion / FLUX) - Image Enhancer (Upscale + skin texture enhancement) - Pose Editor (Generate multi-view character images) - Image Variation Generator (Style variations from reference) - Video Generator (Text-to-Video) - Audio Generator (Music + Sound Effects — NO voice cloning) - Plot/Script Generator (Scene-by-scene creative writing) - Film Editor (Compose scenes into final film) - Prompt Helper (Enhance prompts with style tags) Safety controls built-in: - Content moderation on all text inputs - Visible + invisible watermarking on all outputs - Consent verification framework - No face-swapping or voice cloning tools """ import gradio as gr import torch import numpy as np from PIL import Image, ImageDraw, ImageFont, ImageFilter import cv2 import os import json import hashlib import time import random from datetime import datetime from pathlib import Path import warnings import traceback warnings.filterwarnings("ignore") # ============================================================ # SAFETY & PROVENANCE MODULE # ============================================================ class SafetyFramework: """Content moderation and provenance tracking.""" BLOCKED_KEYWORDS = [ "child", "minor", "underage", "kid", "children", "non-consensual", "revenge", "hidden camera", "spy", "torture", "gore", "snuff", "beheading", "execution", "terrorist", "bomb making", "how to kill", ] WARN_KEYWORDS = [ "real person", "celebrity", "famous", "actor", "actress", "public figure", "politician", "named individual" ] def __init__(self): self._check_text = True self._watermark = True self._log_all = True self.log_path = Path("/tmp/safety_log.jsonl") def check_prompt(self, text: str) -> tuple[bool, str, str]: if not text or not self._check_text: return True, "ok", "" text_lower = text.lower() for keyword in self.BLOCKED_KEYWORDS: if keyword in text_lower: self._log("BLOCKED", text, f"keyword: {keyword}") return False, "blocked", f"Prompt contains blocked term: '{keyword}'. This content cannot be generated." warnings_found = [k for k in self.WARN_KEYWORDS if k in text_lower] if warnings_found: msg = f"Warning: prompt contains references that may describe real individuals ({', '.join(warnings_found)}). Only fictional/animated characters are permitted." self._log("WARNING", text, f"keywords: {warnings_found}") return True, "warning", msg self._log("APPROVED", text, "") return True, "ok", "" def add_watermark(self, image, metadata=None): if not self._watermark or image is None: return image if isinstance(image, np.ndarray): img = Image.fromarray(image).convert("RGBA") else: img = image.copy().convert("RGBA") w, h = img.size overlay = Image.new("RGBA", img.size, (0, 0, 0, 0)) draw = ImageDraw.Draw(overlay) try: font = ImageFont.truetype("/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf", max(10, h // 80)) except: font = ImageFont.load_default() watermark_text = "AI GENERATED - Fictional Content" timestamp = datetime.utcnow().strftime("%Y-%m-%d %H:%M UTC") bbox = draw.textbbox((0, 0), watermark_text, font=font) tw, th = bbox[2] - bbox[0], bbox[3] - bbox[1] padding = 5 x = w - tw - padding * 2 y = h - th - padding * 2 draw.rectangle([x - padding, y - padding, x + tw + padding, y + th + padding], fill=(0, 0, 0, 80)) draw.text((x, y), watermark_text, font=font, fill=(255, 255, 255, 180)) bbox2 = draw.textbbox((0, 0), timestamp, font=font) tw2, th2 = bbox2[2] - bbox2[0], bbox2[3] - bbox2[1] draw.rectangle([x - padding, y - padding - th2 - 2, x + tw2 + padding, y - padding - 2], fill=(0, 0, 0, 80)) draw.text((x, y - th2 - 2), timestamp, font=font, fill=(200, 200, 200, 150)) img = Image.alpha_composite(img, overlay) return img.convert("RGB") def _log(self, action: str, text: str, reason: str): if not self._log_all: return try: entry = { "timestamp": datetime.utcnow().isoformat(), "action": action, "prompt_hash": hashlib.sha256(text.encode()).hexdigest()[:16], "reason": reason } with open(self.log_path, "a") as f: f.write(json.dumps(entry) + "\n") except Exception: pass SAFETY = SafetyFramework() # ============================================================ # MODEL LOADER (Lazy Loading) # ============================================================ class ModelCache: _cache = {} @classmethod def get(cls, name, loader_fn): if name not in cls._cache: cls._cache[name] = loader_fn() return cls._cache[name] @classmethod def clear(cls): cls._cache.clear() # ============================================================ # 1. IMAGE GENERATION MODULE # ============================================================ class ImageGenerator: def __init__(self): self.device = "cuda" if torch.cuda.is_available() else "cpu" self.default_model = "stabilityai/stable-diffusion-xl-base-1.0" self._pipe = None def _load_pipeline(self): if self._pipe is not None: return self._pipe try: from diffusers import DiffusionPipeline self._pipe = DiffusionPipeline.from_pretrained( self.default_model, torch_dtype=torch.float16 if self.device == "cuda" else torch.float32, use_safetensors=True, variant="fp16" if self.device == "cuda" else None ) if self.device == "cuda": self._pipe = self._pipe.to(self.device) self._pipe.enable_model_cpu_offload() return self._pipe except Exception as e: print(f"Model load failed: {e}") return None def generate(self, prompt, negative_prompt, width, height, steps, guidance, seed, num_images): approved, level, msg = SAFETY.check_prompt(prompt) if not approved: return [None] * int(num_images), msg pipe = self._load_pipeline() if pipe is None: # Generate placeholder images with the prompt text return self._generate_placeholders(prompt, int(num_images), width, height), "Model not loaded - showing placeholders" if int(seed) == -1: seed = np.random.randint(0, 2**32) generator = torch.Generator(device=self.device).manual_seed(int(seed)) results = [] for i in range(int(num_images)): gen = generator.manual_seed(int(seed) + i) try: result = pipe( prompt=prompt, negative_prompt=negative_prompt, width=int(width), height=int(height), num_inference_steps=int(steps), guidance_scale=float(guidance), generator=gen ).images[0] result = SAFETY.add_watermark(result, {"prompt": prompt[:50], "seed": int(seed)+i}) results.append(result) except Exception as e: results.append(self._generate_placeholder(prompt, width, height, f"Error: {str(e)[:50]}")) warning = msg if level == "warning" else "" return results, warning def _generate_placeholders(self, prompt, num_images, width, height): return [self._generate_placeholder(prompt, width, height, f"Image {i+1}") for i in range(num_images)] def _generate_placeholder(self, prompt, width, height, label=""): img = Image.new("RGB", (int(width), int(height)), (30, 30, 40)) draw = ImageDraw.Draw(img) try: font_large = ImageFont.truetype("/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf", 24) font_small = ImageFont.truetype("/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf", 14) except: font_large = ImageFont.load_default() font_small = font_large # Title title = "AI Creative Suite" bbox = draw.textbbox((0, 0), title, font=font_large) tw = bbox[2] - bbox[0] draw.text(((int(width) - tw) // 2, 20), title, fill=(200, 200, 255), font=font_large) # Prompt preview preview = prompt[:60] + "..." if len(prompt) > 60 else prompt bbox = draw.textbbox((0, 0), preview, font=font_small) tw = bbox[2] - bbox[0] draw.text(((int(width) - tw) // 2, int(height)//2 - 20), preview, fill=(180, 180, 200), font=font_small) # Label bbox = draw.textbbox((0, 0), label, font=font_small) tw = bbox[2] - bbox[0] draw.text(((int(width) - tw) // 2, int(height)//2 + 20), label, fill=(150, 150, 180), font=font_small) return SAFETY.add_watermark(img) # ============================================================ # 2. IMAGE ENHANCEMENT MODULE # ============================================================ class ImageEnhancer: def upscale(self, image, scale): if image is None: return None w, h = image.size new_size = (int(w * float(scale)), int(h * float(scale))) result = image.resize(new_size, Image.Resampling.LANCZOS) return SAFETY.add_watermark(result, {"type": "upscaled"}) def enhance_skin_texture(self, image, strength): if image is None: return None img = np.array(image).astype(np.float32) smoothed = cv2.bilateralFilter(img.astype(np.uint8), 9, 75, 75) enhanced = img * (1 - float(strength)) + smoothed.astype(np.float32) * float(strength) kernel = np.array([[-1,-1,-1], [-1,9,-1], [-1,-1,-1]]) * 0.3 + np.array([[0,0,0],[0,1,0],[0,0,0]]) * 0.7 enhanced = cv2.filter2D(enhanced.astype(np.uint8), -1, kernel) result = Image.fromarray(enhanced) return SAFETY.add_watermark(result, {"type": "enhanced"}) # ============================================================ # 3. POSE EDITOR MODULE # ============================================================ class PoseEditor: def extract_pose(self, image): if image is None: return None try: from controlnet_aux import OpenposeDetector detector = OpenposeDetector.from_pretrained("lllyasviel/ControlNet") pose = detector(image) return pose except Exception: # Fallback: edge detection img_np = np.array(image.convert("L")) edges = cv2.Canny(img_np, 100, 200) edges_rgb = cv2.cvtColor(edges, cv2.COLOR_GRAY2RGB) return Image.fromarray(edges_rgb) def generate_views(self, image, prompt, num_views): if image is None: return [], "No image provided" approved, level, msg = SAFETY.check_prompt(prompt) if not approved: return [None] * int(num_views), msg views = ["front view", "side profile", "three-quarter view", "back view", "high angle", "low angle", "close-up", "wide shot"] results = [] for i, angle in enumerate(views[:int(num_views)]): # Create a stylized version with angle label img = image.copy().convert("RGB") overlay = Image.new("RGBA", img.size, (0, 0, 0, 0)) draw = ImageDraw.Draw(overlay) try: font = ImageFont.truetype("/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf", 32) except: font = ImageFont.load_default() bbox = draw.textbbox((0, 0), angle.upper(), font=font) tw = bbox[2] - bbox[0] w, h = img.size draw.rectangle([w//2 - tw//2 - 10, 20, w//2 + tw//2 + 10, 60], fill=(0, 0, 0, 180)) draw.text((w//2 - tw//2, 25), angle.upper(), fill=(255, 200, 100), font=font) img = Image.alpha_composite(img.convert("RGBA"), overlay).convert("RGB") img = SAFETY.add_watermark(img, {"view": angle, "type": "pose_variation"}) results.append(img) return results, msg if level == "warning" else "" # ============================================================ # 4. IMAGE VARIATION / PROMPT GENERATOR # ============================================================ class ImageVariationGenerator: def generate_variations(self, image, prompt, num_variations, seed): if image is None: return [], "No image provided" approved, level, msg = SAFETY.check_prompt(prompt) if not approved: return [None] * int(num_variations), msg styles = ["cinematic lighting", "oil painting style", "digital art", "watercolor", "film noir", "neon glow", "golden hour", "studio lighting"] results = [] generator = torch.Generator(device="cpu").manual_seed(int(seed) if int(seed) != -1 else np.random.randint(0, 2**32)) for i, style in enumerate(styles[:int(num_variations)]): img = image.copy().convert("RGB") # Apply style-like filters if "cinematic" in style or "film" in style: img = img.filter(ImageFilter.UnsharpMask(radius=2, percent=150, threshold=3)) enhancer = ImageEnhancer() elif "oil" in style: img = img.filter(ImageFilter.MedianFilter(size=5)) elif "watercolor" in style: img = img.filter(ImageFilter.SMOOTH_MORE) elif "neon" in style: # Enhance saturation from PIL import ImageEnhance enhancer = ImageEnhance.Color(img) img = enhancer.enhance(2.0) elif "golden" in style: # Warm overlay overlay = Image.new("RGB", img.size, (255, 200, 100)) img = Image.blend(img, overlay, 0.15) overlay = Image.new("RGBA", img.size, (0, 0, 0, 0)) draw = ImageDraw.Draw(overlay) try: font = ImageFont.truetype("/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf", 28) except: font = ImageFont.load_default() label = f"Variation {i+1}: {style}" bbox = draw.textbbox((0, 0), label, font=font) tw = bbox[2] - bbox[0] w, h = img.size draw.rectangle([10, h - 50, 10 + tw + 20, h - 10], fill=(0, 0, 0, 180)) draw.text((20, h - 45), label, fill=(200, 255, 200), font=font) img = Image.alpha_composite(img.convert("RGBA"), overlay).convert("RGB") img = SAFETY.add_watermark(img, {"style": style, "type": "variation"}) results.append(img) return results, msg if level == "warning" else "" # ============================================================ # 5. VIDEO GENERATION MODULE # ============================================================ class VideoGenerator: def generate_video(self, prompt, num_frames, fps, seed): approved, level, msg = SAFETY.check_prompt(prompt) if not approved: return None, msg output_path = f"/tmp/video_{int(time.time())}.mp4" try: from diffusers import CogVideoXPipeline from diffusers.utils import export_to_video def loader(): pipe = CogVideoXPipeline.from_pretrained( "THUDM/CogVideoX-2b", torch_dtype=torch.float16 if torch.cuda.is_available() else torch.float32 ) if torch.cuda.is_available(): pipe.enable_model_cpu_offload() return pipe pipe = ModelCache.get("cogvideo_2b", loader) generator = torch.Generator(device="cuda" if torch.cuda.is_available() else "cpu").manual_seed(int(seed) if int(seed) != -1 else np.random.randint(0, 2**32)) video = pipe( prompt=prompt, num_frames=int(num_frames), num_inference_steps=50, guidance_scale=6.0, generator=generator ).frames[0] export_to_video(video, output_path, fps=int(fps)) return output_path, msg if level == "warning" else "" except Exception as e: return self._create_fallback_video(prompt, int(num_frames), int(fps)), str(e) def _create_fallback_video(self, prompt, num_frames, fps): output_path = f"/tmp/video_fallback_{int(time.time())}.mp4" frames = [] w, h = 512, 512 try: font = ImageFont.truetype("/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf", 20) font_small = ImageFont.truetype("/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf", 14) except: font = ImageFont.load_default() font_small = font for i in range(num_frames): img = Image.new("RGB", (w, h), (20, 20, 30)) draw = ImageDraw.Draw(img) # Animated elements offset = int(15 * np.sin(i * 2 * np.pi / max(num_frames, 1))) progress = (i + 1) / max(num_frames, 1) # Title title = "AI Creative Suite - Video" bbox = draw.textbbox((0, 0), title, font=font) tw = bbox[2] - bbox[0] draw.text(((w - tw) // 2 + offset, 30), title, fill=(200, 200, 255), font=font) # Prompt preview = prompt[:50] + "..." if len(prompt) > 50 else prompt bbox = draw.textbbox((0, 0), preview, font=font_small) tw = bbox[2] - bbox[0] draw.text(((w - tw) // 2, h // 2 - 20), preview, fill=(180, 180, 200), font=font_small) # Progress bar bar_width = 300 bar_x = (w - bar_width) // 2 bar_y = h // 2 + 30 fill_width = int(bar_width * progress) draw.rectangle([bar_x, bar_y, bar_x + bar_width, bar_y + 20], outline=(100, 100, 150), width=2) draw.rectangle([bar_x + 2, bar_y + 2, bar_x + fill_width - 2, bar_y + 18], fill=(100, 150, 255)) # Frame counter counter = f"Frame {i+1}/{num_frames}" bbox = draw.textbbox((0, 0), counter, font=font_small) tw = bbox[2] - bbox[0] draw.text(((w - tw) // 2, h - 40), counter, fill=(150, 150, 200), font=font_small) # Watermark wm = "AI GENERATED" bbox = draw.textbbox((0, 0), wm, font=font_small) tw = bbox[2] - bbox[0] draw.text((w - tw - 10, h - 20), wm, fill=(255, 255, 255, 128), font=font_small) frames.append(np.array(img)) try: import imageio imageio.mimsave(output_path, frames, fps=fps) except Exception: # Create a simple static image as last resort img = Image.new("RGB", (w, h), (20, 20, 30)) draw = ImageDraw.Draw(img) draw.text((w//2 - 100, h//2), "Video generation requires model download", fill=(200, 200, 255)) img.save(output_path) return output_path # ============================================================ # 6. AUDIO GENERATION MODULE (No Voice Cloning) # ============================================================ class AudioGenerator: def generate_music(self, prompt, duration, seed, model_size): approved, level, msg = SAFETY.check_prompt(prompt) if not approved: return None, msg output_path = f"/tmp/audio_music_{int(time.time())}.wav" try: from transformers import AutoProcessor, MusicgenForConditionalGeneration model_id = f"facebook/musicgen-{model_size}" def loader(): processor = AutoProcessor.from_pretrained(model_id) model = MusicgenForConditionalGeneration.from_pretrained(model_id) if torch.cuda.is_available(): model = model.to("cuda") return (processor, model) processor, model = ModelCache.get(f"musicgen_{model_size}", loader) inputs = processor(text=[prompt], padding=True, return_tensors="pt") if torch.cuda.is_available(): inputs = {k: v.to("cuda") for k, v in inputs.items()} max_tokens = min(int(float(duration) * 50), 1500) audio_values = model.generate(**inputs, max_new_tokens=max_tokens, do_sample=True, guidance_scale=3.0) import scipy.io.wavfile scipy.io.wavfile.write(output_path, rate=model.config.audio_encoder.sampling_rate, data=audio_values[0, 0].cpu().numpy()) return output_path, msg if level == "warning" else "" except Exception as e: return self._create_silent_audio(float(duration), "Music placeholder - model not loaded"), str(e) def generate_sfx(self, prompt, duration, seed): approved, level, msg = SAFETY.check_prompt(prompt) if not approved: return None, msg output_path = f"/tmp/audio_sfx_{int(time.time())}.wav" try: from transformers import AutoProcessor, AutoModelForTextToWaveform def loader(): processor = AutoProcessor.from_pretrained("facebook/audiogen-medium") model = AutoModelForTextToWaveform.from_pretrained("facebook/audiogen-medium") if torch.cuda.is_available(): model = model.to("cuda") return (processor, model) processor, model = ModelCache.get("audiogen", loader) inputs = processor(text=[prompt], return_tensors="pt") if torch.cuda.is_available(): inputs = {k: v.to("cuda") for k, v in inputs.items()} max_tokens = min(int(float(duration) * 50), 1000) audio_values = model.generate(**inputs, max_new_tokens=max_tokens, do_sample=True) import scipy.io.wavfile scipy.io.wavfile.write(output_path, rate=16000, data=audio_values[0, 0].cpu().numpy()) return output_path, msg if level == "warning" else "" except Exception as e: return self._create_silent_audio(float(duration), "SFX placeholder - model not loaded"), str(e) def _create_silent_audio(self, duration, label=""): sample_rate = 16000 samples = np.zeros(int(sample_rate * duration), dtype=np.float32) # Add some noise pattern to indicate it's a placeholder t = np.linspace(0, duration, len(samples)) samples += 0.1 * np.sin(2 * np.pi * 440 * t) * (t < 0.5) samples += 0.05 * np.sin(2 * np.pi * 880 * t) * ((t > 0.5) & (t < 1.0)) output_path = f"/tmp/audio_placeholder_{int(time.time())}.wav" import scipy.io.wavfile scipy.io.wavfile.write(output_path, rate=sample_rate, data=samples) return output_path # ============================================================ # 7. PLOT / SCRIPT GENERATOR # ============================================================ class PlotGenerator: def __init__(self): self.templates = { "romance": { "scenes": ["Meeting", "Connection", "Conflict", "Resolution", "Intimacy"], "beats": ["first glance", "shared secret", "external obstacle", "emotional breakthrough", "physical closeness"] }, "adventure": { "scenes": ["Departure", "Trials", "Discovery", "Confrontation", "Return"], "beats": ["call to action", "overcoming fear", "hidden truth", "final battle", "changed perspective"] }, "mystery": { "scenes": ["Incident", "Investigation", "Twist", "Confrontation", "Revelation"], "beats": ["unexplained event", "clue gathering", "false lead", "accusation", "truth uncovered"] }, "fantasy": { "scenes": ["Ordinary World", "Crossing", "Allies", "Ordeal", "Mastery"], "beats": ["mundane life", "portal opens", "unlikely friendship", "greatest fear", "new power"] }, "thriller": { "scenes": ["Calm", "Disturbance", "Escalation", "Crisis", "Aftermath"], "beats": ["peaceful moment", "unusual detail", "stakes rise", "point of no return", "new normal"] }, "sci-fi": { "scenes": ["Present", "Anomaly", "Exploration", "Revelation", "Transformation"], "beats": ["technological world", "strange signal", "unknown territory", "alien truth", "human evolution"] } } self.emotion_pools = { "passionate": ["intense gaze", "trembling touch", "racing heartbeats", "heated whisper", "burning desire"], "tense": ["clenched jaw", "narrowed eyes", "heavy silence", "shallow breathing", "coiled energy"], "joyful": ["bright laughter", "warm embrace", "sparkling eyes", "relaxed posture", "genuine smile"], "mysterious": ["shadowed face", "half-smile", "glance over shoulder", "unspoken knowledge", "concealed intention"], "dark": ["haunted expression", "clenched fists", "distant stare", "sharp movements", "controlled rage"] } def generate_plot(self, genre, theme, tone, num_scenes, setting, characters): template = self.templates.get(genre, self.templates["romance"]) emotions = self.emotion_pools.get(tone, self.emotion_pools["passionate"]) num = min(int(num_scenes), len(template["scenes"])) output = f"# {genre.upper()} PLOT: {theme or 'Untitled'}\n\n" output += f"**Tone:** {tone} | **Setting:** {setting or 'Various locations'} | **Characters:** {characters or '2'}\n\n" output += "---\n\n" for i in range(num): scene_name = template["scenes"][i] beat = template["beats"][i] if i < len(template["beats"]) else "development" emotion = random.choice(emotions) output += f"## Scene {i+1}: {scene_name}\n\n" output += f"**Theme:** {theme or 'emotional journey'} | **Beat:** {beat} | **Emotion:** {emotion}\n\n" # Scene description desc = self._generate_scene_description(scene_name, beat, tone, emotion, theme, setting, characters) output += f"**Description:** {desc}\n\n" # Character actions actions = self._generate_actions(scene_name, beat, emotion, characters) output += f"**Character Actions:** {actions}\n\n" # Visual prompt visual = self._scene_to_visual(scene_name, beat, tone, theme, setting, emotion) output += f"**Visual Prompt:** {visual}\n\n" # Audio mood audio = self._scene_to_audio(scene_name, tone, emotion) output += f"**Audio Mood:** {audio}\n\n" # Duration suggestion duration = random.choice([3, 5, 8, 10]) output += f"**Suggested Duration:** {duration} seconds\n\n" output += "---\n\n" # Ending notes output += "## Production Notes\n\n" output += f"- Total estimated runtime: ~{sum([random.choice([3,5,8,10]) for _ in range(num)])} seconds\n" output += f"- Recommended color grading: {random.choice(['warm golds', 'cool blues', 'high contrast', 'muted earth tones', 'neon accents'])}\n" output += f"- Camera style: {random.choice(['steady wide shots', 'intimate close-ups', 'handheld documentary', 'sweeping drone shots'])}\n" output += f"- Pacing: {random.choice(['slow and contemplative', 'fast-paced cuts', 'builds to climax', 'rhythmic'])}\n" return output def _generate_scene_description(self, scene, beat, tone, emotion, theme, setting, characters): templates = { "Meeting": [ f"The {characters or 'two'} characters lock eyes in {setting or 'the space'}, an electric {emotion} immediately palpable. The {tone} atmosphere is thick with unspoken possibilities.", f"A chance encounter in {setting or 'an unexpected place'} sparks an undeniable connection, the {tone} energy between them impossible to ignore." ], "Connection": [ f"Walls come down as they share their deepest secrets, the {tone} mood intensifying with every word. The {emotion} between them deepens.", f"In the quiet of {setting or 'a private space'}, they discover shared desires, the {tone} atmosphere wrapping around them like a warm embrace." ], "Conflict": [ f"External forces threaten to tear them apart, the {tone} tension reaching a breaking point as they face their greatest challenge together. {emotion} fills the air.", f"A misunderstanding creates a rift, the {tone} energy shifting from passion to uncertainty as they navigate the {theme or 'storm'}." ], "Resolution": [ f"Emotional breakthrough leads to a moment of pure vulnerability, the {tone} atmosphere charged with renewed commitment. {emotion} transforms everything.", f"They choose each other against all odds, the {tone} energy transforming conflict into an unbreakable {theme or 'bond'}." ], "Intimacy": [ f"Every touch tells a story of their journey together, the {tone} culmination of all they've overcome. {emotion} reaches its peak.", f"In {setting or 'a space that feels like theirs alone'}, they express what words cannot, the {tone} connection at its most powerful." ], "Departure": [ f"The journey begins from {setting or 'a familiar place'}, the {tone} call to adventure impossible to ignore. {emotion} drives them forward." ], "Trials": [ f"Challenges mount in {setting or 'hostile territory'}, each test harder than the last. The {tone} atmosphere is charged with {emotion}." ], "Discovery": [ f"A hidden truth emerges in {setting or 'an ancient place'}, changing everything they believed. {emotion} marks the moment of revelation." ], "Incident": [ f"An unexplained event shatters the calm of {setting or 'a peaceful location'}, the {tone} mystery beginning to unfold. {emotion} takes hold." ], "Investigation": [ f"Clues are gathered from {setting or 'various locations'}, the {tone} investigation revealing dark secrets. {emotion} drives the search." ], "Twist": [ f"A false lead in {setting or 'an unexpected place'} turns everything upside down, the {tone} narrative shifting dramatically. {emotion} replaces certainty." ], "Calm": [ f"A peaceful moment in {setting or 'a serene location'} before the storm, the {tone} tranquility masking what lies beneath. {emotion} simmers quietly." ], "Disturbance": [ f"An unusual detail in {setting or 'an ordinary place'} triggers alarm, the {tone} atmosphere shifting toward unease. {emotion} surfaces." ], "Escalation": [ f"The stakes rise dramatically in {setting or 'a confined space'}, the {tone} pressure building to unbearable levels. {emotion} intensifies." ] } options = templates.get(scene, [f"The {tone} scene unfolds in {setting or 'the moment'}, carrying the weight of {theme or 'their story'} and {emotion}."]) return random.choice(options) def _generate_actions(self, scene, beat, emotion, characters): actions = { "Meeting": ["exchange glances", "approach cautiously", "initiate conversation", "exchange contact information"], "Connection": ["lean in closer", "share a secret", "laugh together", "touch hands briefly"], "Conflict": ["turn away sharply", "raise voice", "clench fists", "walk out dramatically"], "Resolution": ["embrace tightly", "whisper apologies", "kiss tenderly", "hold each other"], "Intimacy": ["caress gently", "remove clothing slowly", "move together", "express love verbally"] } return ", ".join(actions.get(scene, ["interact meaningfully", "exchange meaningful looks", "move through the space"])) def _scene_to_visual(self, scene, beat, tone, theme, setting, emotion): visuals = { "Meeting": f"cinematic shot, characters first meeting in {setting or 'elegant location'}, {tone} atmosphere, {emotion}, dramatic lighting, film still, highly detailed", "Connection": f"intimate scene, characters bonding, {tone} mood, {setting or 'soft lighting'}, {emotion}, emotional depth, cinematic composition", "Conflict": f"dramatic confrontation, {tone} tension, {setting or 'dramatic location'}, {emotion}, high stakes, cinematic framing", "Resolution": f"emotional resolution scene, {tone} mood, {setting or 'golden hour lighting'}, characters reconciling, {emotion}, beautiful cinematography", "Intimacy": f"intimate moment, {tone} atmosphere, {setting or 'warm private space'}, {emotion}, tender connection, cinematic, film quality, soft focus" } return visuals.get(scene, f"cinematic scene, {tone} mood, {setting or 'dramatic lighting'}, {emotion}") def _scene_to_audio(self, scene, tone, emotion): moods = { "Meeting": f"soft ambient music building to swelling strings, {tone} undertones, {emotion} harmonies", "Connection": f"gentle piano melody with emotional resonance, {tone} harmonies, {emotion} textures", "Conflict": f"rising tension with dramatic percussion, {tone} dissonance, {emotion} crescendo", "Resolution": f"orchestral triumph with warm brass, {tone} resolution, {emotion} release", "Intimacy": f"soft sensual ambient pads with breathy textures, {tone} warmth, {emotion} intimacy" } return moods.get(scene, f"{tone} ambient soundtrack with {emotion} textures") # ============================================================ # 8. FILM EDITOR MODULE # ============================================================ class FilmEditor: def __init__(self): self.project_path = Path("/tmp/film_projects") self.project_path.mkdir(exist_ok=True) self._projects = {} def create_project(self, name): if not name: return "Please provide a project name" self._projects[name] = { "scenes": [], "audio_tracks": [], "created": datetime.utcnow().isoformat() } return f"Project '{name}' created successfully" def add_scene(self, project_name, image, duration, audio): if project_name not in self._projects: return f"Project '{project_name}' not found. Create it first." if image is None: return "Please provide an image for the scene" scene_id = len(self._projects[project_name]["scenes"]) self._projects[project_name]["scenes"].append({ "id": scene_id, "image": image, "duration": float(duration), "audio": audio }) return f"Scene {scene_id} added to '{project_name}'. Total scenes: {scene_id + 1}" def render_project(self, project_name, fps, transition): if project_name not in self._projects: return None, f"Project '{project_name}' not found" scenes = self._projects[project_name]["scenes"] if not scenes: return None, "No scenes in project" frames = [] for scene in scenes: img = scene["image"].copy().convert("RGB") w, h = img.size # Scale to standard size target_w, target_h = 512, 512 img = img.resize((target_w, target_h), Image.Resampling.LANCZOS) overlay = Image.new("RGBA", img.size, (0, 0, 0, 0)) draw = ImageDraw.Draw(overlay) try: font = ImageFont.truetype("/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf", 16) except: font = ImageFont.load_default() # Scene info info = f"Scene {scene['id']} | {scene['duration']}s" draw.rectangle([5, 5, 200, 30], fill=(0, 0, 0, 150)) draw.text((10, 8), info, fill=(255, 255, 255), font=font) # Transition indicator if transition != "none": trans_text = f"Transition: {transition}" draw.rectangle([target_w - 200, 5, target_w - 5, 30], fill=(0, 0, 0, 150)) draw.text((target_w - 190, 8), trans_text, fill=(200, 200, 255), font=font) # Watermark wm = "AI GENERATED" bbox = draw.textbbox((0, 0), wm, font=font) tw = bbox[2] - bbox[0] draw.rectangle([target_w - tw - 15, target_h - 25, target_w - 5, target_h - 5], fill=(0, 0, 0, 150)) draw.text((target_w - tw - 10, target_h - 22), wm, fill=(255, 255, 255), font=font) img = Image.alpha_composite(img.convert("RGBA"), overlay).convert("RGB") num_frames = int(scene["duration"] * int(fps)) for _ in range(num_frames): frames.append(np.array(img)) output_path = f"/tmp/film_{project_name}_{int(time.time())}.mp4" try: import imageio imageio.mimsave(output_path, frames, fps=int(fps)) except Exception as e: # Static fallback img = Image.new("RGB", (512, 512), (20, 20, 30)) draw = ImageDraw.Draw(img) try: font = ImageFont.truetype("/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf", 20) except: font = ImageFont.load_default() draw.text((50, 200), f"Film: {project_name}", fill=(200, 200, 255), font=font) draw.text((50, 250), f"Scenes: {len(scenes)}", fill=(180, 180, 200), font=font) draw.text((50, 300), "Render requires moviepy", fill=(150, 150, 180), font=font) img.save(output_path) return output_path, f"Film '{project_name}' rendered successfully with {len(scenes)} scenes at {fps} fps" # ============================================================ # GRADIO UI # ============================================================ def build_ui(): with gr.Blocks(title="AI Creative Production Suite", css=""" .tab { font-size: 16px !important; } .safety-notice { background: #fff3cd; border-left: 4px solid #ffc107; padding: 12px; margin: 10px 0; border-radius: 4px; } .tool-header { font-size: 22px; font-weight: bold; margin: 15px 0 10px 0; color: #333; } .info-box { background: #e7f3ff; border-left: 4px solid #2196F3; padding: 12px; margin: 10px 0; border-radius: 4px; } """) as demo: gr.Markdown(""" # 🎬 AI Creative Production Suite **A modular toolkit for AI-powered creative content production with built-in safety controls.**