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3a7a84c | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 | import { clsx, type ClassValue } from "clsx"
import { twMerge } from "tailwind-merge"
import { parse } from "@babel/parser";
import generate from "@babel/generator";
import type { VariableDeclaration } from "@babel/types";
export function cn(...inputs: ClassValue[]) {
return twMerge(clsx(inputs));
}
// Function to extract sound name from powerLogic string
export function extractSoundNameFromPowerLogic(powerLogic: string) {
// Regular expression to match playSound('soundName') or playSound("soundName")
const playSoundRegex = /playSound\(['"]([^'"]+)['"]\)/;
const match = powerLogic.match(playSoundRegex);
return match ? match[1] : null;
}
export const adjustColor = (color: string, amount: number): string => {
return (
"#" +
color
.replace(/^#/, "")
.replace(/../g, (color) =>
(
"0" +
Math.min(255, Math.max(0, parseInt(color, 16) + amount)).toString(16)
).substr(-2)
)
);
};
export const lerp = (start: number, end: number, factor: number): number => {
return start + (end - start) * factor;
};
export const easeOutQuart = (t: number): number => {
return 1 - Math.pow(1 - t, 4);
};
export const generateIndianPrimeTimeSchedule = (
numberOfVideos: number
): string[] => {
const schedule: string[] = [];
const timeZone = "Asia/Kolkata";
const nowInIndia = new Date(new Date().toLocaleString("en-US", { timeZone }));
for (let i = 0; i < numberOfVideos; i++) {
const targetDate = new Date(nowInIndia);
targetDate.setDate(nowInIndia.getDate() + i);
const minHour = 7;
const maxHour = 22;
const randomHour =
Math.floor(Math.random() * (maxHour - minHour + 1)) + minHour;
const randomMinute = Math.floor(Math.random() * 60);
targetDate.setHours(randomHour, randomMinute, 0, 0);
const year = targetDate.getFullYear();
const month = String(targetDate.getMonth() + 1).padStart(2, "0");
const day = String(targetDate.getDate()).padStart(2, "0");
const hour = String(randomHour).padStart(2, "0");
const minute = String(randomMinute).padStart(2, "0");
const isoStringInIndia = `${year}-${month}-${day}T${hour}:${minute}:00.000`;
const finalUtcDate = new Date(isoStringInIndia + "+05:30");
schedule.push(finalUtcDate.toISOString());
}
return schedule;
};
// In lib/utils.ts
// The checkCollision function is fine and does not need to be changed.
export const checkCollision = (
rect1: { x: number; y: number; width: number; height: number },
rect2: { x: number; y: number; width: number; height: number }
): boolean =>
rect1.x < rect2.x + rect2.width &&
rect1.x + rect1.width > rect2.x &&
rect1.y < rect2.y + rect2.height &&
rect1.y + rect1.height > rect2.y;
/**
* A more robust collision resolution function for two dynamic objects (heroes/squares).
* It prevents objects from getting stuck by first correcting their positions
* and then applying realistic elastic collision physics.
* @param f1 The first fighter object.
* @param f2 The second fighter object.
*/
export const resolveCollision = (
f1: {
x: number;
y: number;
width: number;
height: number;
dx: number;
dy: number;
},
f2: {
x: number;
y: number;
width: number;
height: number;
dx: number;
dy: number;
}
) => {
// --- 1. Calculate Overlap and Centers ---
const f1CenterX = f1.x + f1.width / 2;
const f1CenterY = f1.y + f1.height / 2;
const f2CenterX = f2.x + f2.width / 2;
const f2CenterY = f2.y + f2.height / 2;
const dx = f1CenterX - f2CenterX;
const dy = f1CenterY - f2CenterY;
const combinedHalfWidths = f1.width / 2 + f2.width / 2;
const combinedHalfHeights = f1.height / 2 + f2.height / 2;
const overlapX = combinedHalfWidths - Math.abs(dx);
const overlapY = combinedHalfHeights - Math.abs(dy);
// This check is important for when objects are perfectly aligned
if (overlapX <= 0 || overlapY <= 0) return;
// --- 2. POSITION CORRECTION (The "Anti-Stuck" Logic) ---
// This is the most critical part. We determine which axis has the *least* overlap
// and push the objects apart only on that axis. This prevents "juddering".
if (overlapX < overlapY) {
// Push apart on the X-axis
const pushAmount = overlapX / 2;
if (dx > 0) {
// f1 is to the right of f2
f1.x += pushAmount;
f2.x -= pushAmount;
} else {
// f1 is to the left of f2
f1.x -= pushAmount;
f2.x += pushAmount;
}
} else {
// Push apart on the Y-axis
const pushAmount = overlapY / 2;
if (dy > 0) {
// f1 is below f2
f1.y += pushAmount;
f2.y -= pushAmount;
} else {
// f1 is above f2
f1.y -= pushAmount;
f2.y += pushAmount;
}
}
// --- 3. ELASTIC COLLISION (Realistic Momentum Transfer) ---
// We model the collision as if two balls are hitting each other.
// This feels much more natural than a simple velocity swap.
const distance = Math.sqrt(dx * dx + dy * dy);
// Normal vector (the direction of the collision)
const nx = dx / distance;
const ny = dy / distance;
// Tangent vector
const tx = -ny;
const ty = nx;
// Dot products of velocities with the normal and tangent vectors
const dpTan1 = f1.dx * tx + f1.dy * ty;
const dpTan2 = f2.dx * tx + f2.dy * ty;
const dpNorm1 = f1.dx * nx + f1.dy * ny;
const dpNorm2 = f2.dx * nx + f2.dy * ny;
// Conservation of momentum along the normal axis
// For simplicity, we assume both objects have equal mass.
const m1 = (dpNorm1 * 0 + 2 * 1 * dpNorm2) / 1; // Assuming mass is 1
const m2 = (dpNorm2 * 0 + 2 * 1 * dpNorm1) / 1;
// Update velocities. The tangent velocity remains unchanged,
// while the normal velocity is updated based on the collision.
f1.dx = tx * dpTan1 + nx * m2;
f1.dy = ty * dpTan1 + ny * m2;
f2.dx = tx * dpTan2 + nx * m1;
f2.dy = ty * dpTan2 + ny * m1;
};
export function extractAndCleanCode(rawResponse: string): string {
if (!rawResponse) return "";
// 1. Trim whitespace. This is important for the regex anchors to work.
let code = rawResponse.trim();
// 2. First, try to extract from a multi-line markdown block.
const markdownRegex = /^```(?:javascript|js)?\s*([\s\S]*?)\s*```$/;
let match = code.match(markdownRegex);
if (match && match[1]) {
// Case 1: Found ```...```. Use the content.
return match[1].trim();
}
// 3. If that fails, try to extract from a single-line backtick wrap.
// THE FIX: Use ^ and $ to ensure it ONLY matches if the whole string is wrapped.
const singleBacktickRegex = /^`([\s\S]*)`$/;
match = code.match(singleBacktickRegex);
if (match && match[1]) {
// Case 2: Found `...`. Use the content.
return match[1].trim();
}
// 4. If no wrappers are found, assume the entire string is the code.
// Also, perform a final cleanup for a trailing semicolon, which can happen in any case.
if (code.endsWith(";")) {
code = code.slice(0, -1);
}
// Case 3: Return the raw (but cleaned) code.
return code;
}
// Separate function for sanitization and validation
export function sanitizePowerLogicCode(extractedCode: string): string {
let finalSanitizedCode: string;
try {
const wrappedCode = `const ability = ${extractedCode};`;
// Parse to AST for validation
const ast = parse(wrappedCode, {
sourceType: "module",
plugins: ["typescript"],
});
// Generate clean code from the AST. This is the sanitization step.
const variableDeclaration = ast.program.body[0] as VariableDeclaration;
const functionExpressionNode = variableDeclaration.declarations[0].init;
if (!functionExpressionNode) {
throw new Error(
"AI generated code could not be parsed as a function expression."
);
}
const { code } = generate(functionExpressionNode, {
comments: false,
concise: true,
});
finalSanitizedCode = code;
} catch (e: unknown) {
console.error("Failed to parse or generate code from AST:", e);
if (e instanceof Error) {
throw new Error(
`AI generated invalid JavaScript code. Reason: ${e.message}`
);
} else {
throw new Error("AI generated invalid JavaScript code. Unknown error.");
}
}
return finalSanitizedCode;
}
// A utility to get only the values that have been changed by the user
export function getDirtyValues<T extends Record<string, unknown>>(
dirtyFields: Record<string, unknown> | boolean,
allValues: T
): Partial<T> {
// If dirtyFields is not an object, there's nothing to process.
if (typeof dirtyFields !== "object" || dirtyFields === null) {
return {};
}
return Object.keys(dirtyFields).reduce((acc, key) => {
// If the key is not in allValues, ignore it (should not happen)
if (!(key in allValues)) {
return acc;
}
// If the field is dirty (marked as true), we take the entire value.
// This is the key change: if any sub-property of `basicAttack` is dirty,
// `dirtyFields.basicAttack` will be an object. If a simple field like
// `heroName` is dirty, `dirtyFields.heroName` will be `true`.
// We treat both cases as "this key is dirty" and grab its full value from `allValues`.
acc[key as keyof T] = allValues[key] as T[keyof T];
return acc;
}, {} as Partial<T>);
} |