WhoIsSpyAgentExample / werewolf /hunter /hunter_agent.py
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from agent_build_sdk.model.roles import ROLE_HUNTER
from agent_build_sdk.model.werewolf_model import AgentResp, AgentReq, STATUS_START, STATUS_WOLF_SPEECH, \
STATUS_VOTE_RESULT, STATUS_SKILL, STATUS_SKILL_RESULT, STATUS_NIGHT_INFO, STATUS_DAY, STATUS_DISCUSS, STATUS_VOTE, \
STATUS_RESULT, STATUS_NIGHT, STATUS_SHERIFF_ELECTION, STATUS_SHERIFF_SPEECH, STATUS_SHERIFF_VOTE, STATUS_SHERIFF, \
STATUS_SHERIFF_SPEECH_ORDER, STATUS_SHERIFF_PK
from agent_build_sdk.utils.logger import logger
from agent_build_sdk.sdk.role_agent import BasicRoleAgent
from agent_build_sdk.sdk.agent import format_prompt
from hunter.prompt import DESC_PROMPT, VOTE_PROMPT, SKILL_PROMPT, GAME_RULE_PROMPT, CLEAN_USER_PROMPT, \
SHERIFF_ELECTION_PROMPT, SHERIFF_SPEECH_PROMPT, SHERIFF_VOTE_PROMPT, SHERIFF_SPEECH_ORDER_PROMPT, \
SHERIFF_TRANSFER_PROMPT
class HunterAgent(BasicRoleAgent):
"""猎人角色Agent"""
def __init__(self, model_name):
super().__init__(ROLE_HUNTER, model_name=model_name)
self.memory.set_variable("can_shoot", True) # 猎人初始可以开枪
def perceive(self, req=AgentReq):
if req.status == STATUS_START:
self.memory.clear()
self.memory.set_variable("name", req.name)
self.memory.set_variable("can_shoot", True)
self.memory.append_history(GAME_RULE_PROMPT)
self.memory.append_history(f"主持人:你好,你分配到的角色是[猎人],你是{req.name}")
elif req.status == STATUS_NIGHT:
self.memory.append_history("主持人:现在进入夜晚,天黑请闭眼")
elif req.status == STATUS_SKILL_RESULT:
self.memory.append_history(f"主持人:{req.message}")
# 根据技能结果更新开枪状态
if "能开枪" in req.message:
self.memory.set_variable("can_shoot", True)
elif "不能开枪" in req.message:
self.memory.set_variable("can_shoot", False)
elif req.status == STATUS_NIGHT_INFO:
self.memory.append_history(f"主持人:天亮了!昨天晚上的信息是: {req.message}")
elif req.status == STATUS_DISCUSS: # 发言环节
if req.name:
# 其他玩家发言
# 可以使用模型来过滤掉玩家的注入消息,也可以换一个小模型,实际使用需要考虑对memory加锁,避免interact的时候丢失消息
# clean_user_message_prompt = format_prompt(CLEAN_USER_PROMPT, {"user_message": req.message})
# req.message = self.llm_caller(clean_user_message_prompt)
self.memory.append_history(req.name + ': ' + req.message)
else:
# 主持人发言
self.memory.append_history('主持人: 现在进入第{}天。'.format(str(req.round)))
self.memory.append_history('主持人: 每个玩家描述自己的信息。')
self.memory.append_history("---------------------------------------------")
elif req.status == STATUS_VOTE: # 投票环节
self.memory.append_history(f'第{req.round}天。投票信息:{req.name}投了{req.message}')
elif req.status == STATUS_VOTE_RESULT: # 投票环节
if req.name:
self.memory.append_history('主持人: 投票结果是:{}。'.format(req.name))
else:
self.memory.append_history('主持人: 无人出局。')
elif req.status == STATUS_SHERIFF_ELECTION:
self.memory.append_history(f"主持人: 上警玩家: {req.message}")
elif req.status == STATUS_SHERIFF_SPEECH:
self.memory.append_history(f"{req.name} (警上发言): {req.message}")
elif req.status == STATUS_SHERIFF_VOTE:
self.memory.append_history(f"警上投票: {req.name}投了{req.message}")
elif req.status == STATUS_SHERIFF:
if req.name:
self.memory.append_history(f"主持人: 警徽归属: {req.name}")
self.memory.set_variable("sheriff", req.name)
if req.message:
self.memory.append_history(req.message)
elif req.status == STATUS_RESULT:
self.memory.append_history(req.message)
elif req.status == STATUS_SHERIFF_SPEECH_ORDER:
if "小号" in req.message:
self.memory.append_history("主持人: 警长发言顺序是小号优先")
else:
self.memory.append_history("主持人: 警长发言顺序是大号优先")
elif req.status == STATUS_SHERIFF_PK:
self.memory.append_history(f"警长PK发言: {req.name}: {req.message}")
else:
raise NotImplementedError
def interact(self, req=AgentReq) -> AgentResp:
logger.info("hunter interact: {}".format(req))
if req.status == STATUS_DISCUSS:
if req.message:
self.memory.append_history(req.message)
can_shoot = self.memory.load_variable("can_shoot")
shoot_info = "可以开枪" if can_shoot else "不能开枪"
prompt = format_prompt(DESC_PROMPT,
{"name": self.memory.load_variable("name"),
"shoot_info": shoot_info,
"history": "\n".join(self.memory.load_history())
})
logger.info("prompt:" + prompt)
result = self.llm_caller(prompt)
logger.info("hunter interact result: {}".format(result))
return AgentResp(success=True, result=result, errMsg=None)
elif req.status == STATUS_VOTE:
self.memory.append_history('主持人: 到了投票的时候了。每个人,请指向你认为可能是狼人的人。')
choices = [name for name in req.message.split(",") if name != self.memory.load_variable("name")]
self.memory.set_variable("choices", choices)
prompt = format_prompt(VOTE_PROMPT, {"name": self.memory.load_variable("name"),
"choices": choices,
"history": "\n".join(self.memory.load_history())
})
logger.info("prompt:" + prompt)
result = self.llm_caller(prompt)
logger.info("hunter interact result: {}".format(result))
return AgentResp(success=True, result=result, errMsg=None)
elif req.status == STATUS_SKILL:
# 猎人技能:开枪射杀一名玩家(遗言阶段)
can_shoot = self.memory.load_variable("can_shoot")
if not can_shoot:
return AgentResp(success=True, result="不开枪", errMsg=None)
choices = [name for name in req.message.split(",") if name != self.memory.load_variable("name")]
prompt = format_prompt(SKILL_PROMPT, {
"name": self.memory.load_variable("name"),
"choices": choices,
"history": "\n".join(self.memory.load_history())
})
logger.info("prompt:" + prompt)
result = self.llm_caller(prompt)
logger.info("hunter skill result: {}".format(result))
if result != "不开枪":
self.memory.set_variable("can_shoot", False)
return AgentResp(success=True, result=result, skillTargetPlayer=None if result == "不开枪" else result, errMsg=None)
elif req.status == STATUS_SHERIFF_ELECTION:
can_shoot = self.memory.load_variable("can_shoot")
shoot_info = "可以开枪" if can_shoot else "不能开枪"
prompt = format_prompt(SHERIFF_ELECTION_PROMPT,
{"name": self.memory.load_variable("name"),
"shoot_info": shoot_info,
"history": "\n".join(self.memory.load_history())
})
logger.info("prompt:" + prompt)
result = self.llm_caller(prompt)
return AgentResp(success=True, result=result, errMsg=None)
elif req.status == STATUS_SHERIFF_SPEECH or req.status == STATUS_SHERIFF_PK:
can_shoot = self.memory.load_variable("can_shoot")
shoot_info = "可以开枪" if can_shoot else "不能开枪"
prompt = format_prompt(SHERIFF_SPEECH_PROMPT,
{"name": self.memory.load_variable("name"),
"shoot_info": shoot_info,
"history": "\n".join(self.memory.load_history())
})
logger.info("prompt:" + prompt)
result = self.llm_caller(prompt)
return AgentResp(success=True, result=result, errMsg=None)
elif req.status == STATUS_SHERIFF_VOTE:
choices = req.message.split(",")
prompt = format_prompt(SHERIFF_VOTE_PROMPT,
{"name": self.memory.load_variable("name"),
"choices": choices,
"history": "\n".join(self.memory.load_history())
})
logger.info("prompt:" + prompt)
result = self.llm_caller(prompt)
return AgentResp(success=True, result=result, errMsg=None)
elif req.status == STATUS_SHERIFF_SPEECH_ORDER:
prompt = format_prompt(SHERIFF_SPEECH_ORDER_PROMPT,
{"name": self.memory.load_variable("name"),
"history": "\n".join(self.memory.load_history())
})
logger.info("prompt:" + prompt)
result = self.llm_caller(prompt)
return AgentResp(success=True, result=result, errMsg=None)
elif req.status == STATUS_SHERIFF:
# 警长转移警徽
can_shoot = self.memory.load_variable("can_shoot")
shoot_info = "可以开枪" if can_shoot else "不能开枪"
choices = [name for name in req.message.split(",") if name != self.memory.load_variable("name")]
prompt = format_prompt(SHERIFF_TRANSFER_PROMPT,
{"name": self.memory.load_variable("name"),
"shoot_info": shoot_info,
"choices": choices,
"history": "\n".join(self.memory.load_history())
})
logger.info("prompt:" + prompt)
result = self.llm_caller(prompt)
return AgentResp(success=True, result=result, errMsg=None)
else:
raise NotImplementedError