from agent_build_sdk.model.roles import ROLE_WOLF from agent_build_sdk.model.werewolf_model import ( AgentResp, AgentReq, STATUS_START, STATUS_WOLF_SPEECH, STATUS_VOTE_RESULT, STATUS_SKILL, STATUS_SKILL_RESULT, STATUS_NIGHT_INFO, STATUS_DAY, STATUS_DISCUSS, STATUS_VOTE, STATUS_RESULT, STATUS_NIGHT, STATUS_SHERIFF_ELECTION, STATUS_SHERIFF_SPEECH, STATUS_SHERIFF_PK, STATUS_SHERIFF_VOTE, STATUS_SHERIFF_SPEECH_ORDER, STATUS_SHERIFF, STATUS_HUNTER, STATUS_HUNTER_RESULT ) from agent_build_sdk.utils.logger import logger from agent_build_sdk.sdk.role_agent import BasicRoleAgent from agent_build_sdk.sdk.agent import format_prompt from wolf.prompt import ( DESC_PROMPT, VOTE_PROMPT, KILL_PROMPT, WOLF_SPEECH_PROMPT, GAME_RULE_PROMPT, CLEAN_USER_PROMPT, SHERIFF_ELECTION_PROMPT, SHERIFF_SPEECH_PROMPT, SHERIFF_VOTE_PROMPT, SHERIFF_SPEECH_ORDER_PROMPT, SHERIFF_TRANSFER_PROMPT ) class WolfAgent(BasicRoleAgent): """狼人角色Agent""" def __init__(self, model_name): super().__init__(ROLE_WOLF, model_name=model_name) self.memory.set_variable("teammates", []) # 存储队友信息 def perceive(self, req=AgentReq): if req.status == STATUS_START: self.memory.clear() self.memory.set_variable("name", req.name) self.memory.set_variable("teammates", []) # 重置队友信息 self.memory.append_history(GAME_RULE_PROMPT) self.memory.append_history(f"主持人:你好,你分配到的角色是[狼人], 你是{req.name}") if req.message: # 如果有队友信息 teammates = req.message.split(",") self.memory.set_variable("teammates", teammates) self.memory.append_history(f"主持人:你的狼人队友是: {req.message}") elif req.status == STATUS_NIGHT: self.memory.append_history("主持人:现在进入夜晚,天黑请闭眼") elif req.status == STATUS_WOLF_SPEECH: # 狼人之间的交流 if req.name: self.memory.append_history(f"狼人{req.name}说: {req.message}") else: self.memory.append_history("主持人:狼人请睁眼,狼人请互相确认身份,并选择要击杀的对象") elif req.status == STATUS_SKILL_RESULT: self.memory.append_history(f"主持人:狼人请今晚选择击杀的目标是:{req.name}") elif req.status == STATUS_NIGHT_INFO: self.memory.append_history(f"主持人:天亮了!昨天晚上的信息是: {req.message}") elif req.status == STATUS_DISCUSS: # 发言环节 if req.name: # 其他玩家发言 # 可以使用模型来过滤掉玩家的注入消息,也可以换一个小模型,实际使用需要考虑对memory加锁,避免interact的时候丢失消息 # clean_user_message_prompt = format_prompt(CLEAN_USER_PROMPT, {"user_message": req.message}) # req.message = self.llm_caller(clean_user_message_prompt) self.memory.append_history(req.name + ': ' + req.message) else: # 主持人发言 self.memory.append_history('主持人: 现在进入第{}天。'.format(str(req.round))) self.memory.append_history('主持人: 每个玩家描述自己的信息。') self.memory.append_history("---------------------------------------------") elif req.status == STATUS_VOTE: # 投票环节 self.memory.append_history(f'第{req.round}天。投票信息:{req.name}投了{req.message}') elif req.status == STATUS_VOTE_RESULT: # 投票环节 if req.name: self.memory.append_history(f'主持人: 投票结果是:{req.name}。') else: self.memory.append_history('主持人: 无人出局。') elif req.status == STATUS_SHERIFF_ELECTION: self.memory.append_history(f"主持人: 上警玩家: {req.message}") elif req.status == STATUS_SHERIFF_SPEECH: self.memory.append_history(f"{req.name} (警上发言): {req.message}") elif req.status == STATUS_SHERIFF_VOTE: self.memory.append_history(f"警上投票: {req.name}投了{req.message}") elif req.status == STATUS_SHERIFF: if req.name: self.memory.append_history(f"主持人: 警徽归属: {req.name}") self.memory.set_variable("sheriff", req.name) if req.message: self.memory.append_history(req.message) elif req.status == STATUS_HUNTER: self.memory.append_history("猎人/狼王是:" + req.name + ",他正在发动技能,选择开枪") elif req.status == STATUS_HUNTER_RESULT: if req.message: self.memory.append_history("猎人/狼王是:" + req.name + ",他开枪带走了" + req.message) else: self.memory.append_history("猎人/狼王是:" + req.name + ",他没有带走任何人") elif req.status == STATUS_SHERIFF_SPEECH_ORDER: if "小号" in req.message: self.memory.append_history("主持人: 警长发言顺序是小号优先") else: self.memory.append_history("主持人: 警长发言顺序是大号优先") elif req.status == STATUS_SHERIFF_PK: self.memory.append_history(f"警长PK发言: {req.name}: {req.message}") elif req.status == STATUS_RESULT: self.memory.append_history(req.message) else: raise NotImplementedError def interact(self, req=AgentReq) -> AgentResp: logger.info("wolf interact: {}".format(req)) try: if req.status == STATUS_DISCUSS: if req.message: self.memory.append_history(req.message) teammates = self.memory.load_variable("teammates") prompt = format_prompt(DESC_PROMPT, {"name": self.memory.load_variable("name"), "teammates": teammates, "history": "\n".join(self.memory.load_history()) }) logger.info("prompt:" + prompt) result = self.llm_caller(prompt) logger.info("wolf interact result: {}".format(result)) return AgentResp(success=True, result=result, errMsg=None) elif req.status == STATUS_VOTE: self.memory.append_history('主持人: 到了投票的时候了。每个人,请指向你认为可能是狼人的人。') teammates = self.memory.load_variable("teammates") choices = [name for name in req.message.split(",") if name != self.memory.load_variable("name") and name not in teammates] # 排除自己和队友 self.memory.set_variable("choices", choices) prompt = format_prompt(VOTE_PROMPT, {"name": self.memory.load_variable("name"), "teammates": teammates, "choices": choices, "history": "\n".join(self.memory.load_history()) }) logger.info("prompt:" + prompt) result = self.llm_caller(prompt) logger.info("wolf interact result: {}".format(result)) return AgentResp(success=True, result=result, errMsg=None) elif req.status == STATUS_WOLF_SPEECH: teammates = self.memory.load_variable("teammates") prompt = format_prompt(WOLF_SPEECH_PROMPT, { "name": self.memory.load_variable("name"), "teammates": teammates, "history": "\n".join(self.memory.load_history()) }) logger.info("prompt:" + prompt) result = self.llm_caller(prompt) logger.info("wolf speech result: {}".format(result)) return AgentResp(success=True, result=result, errMsg=None) elif req.status == STATUS_SKILL: teammates = self.memory.load_variable("teammates") choices = [name for name in req.message.split(",") if name != self.memory.load_variable("name") and name not in teammates] # 排除自己和队友 self.memory.set_variable("choices", choices) prompt = format_prompt(KILL_PROMPT, { "name": self.memory.load_variable("name"), "choices": choices, "history": "\n".join(self.memory.load_history()) }) logger.info("prompt:" + prompt) result = self.llm_caller(prompt) logger.info("wolf kill result: {}".format(result)) return AgentResp(success=True, result=result, skillTargetPlayer=result, errMsg=None) elif req.status == STATUS_SHERIFF_ELECTION: teammates = self.memory.load_variable("teammates") prompt = format_prompt(SHERIFF_ELECTION_PROMPT, { "name": self.memory.load_variable("name"), "teammates": teammates, "history": "\n".join(self.memory.load_history()) }) logger.info("wolf agent sheriff election prompt:" + prompt) result = self.llm_caller(prompt) return AgentResp(success=True, result=result, errMsg=None) elif req.status == STATUS_SHERIFF_SPEECH: teammates = self.memory.load_variable("teammates") prompt = format_prompt(SHERIFF_SPEECH_PROMPT, { "name": self.memory.load_variable("name"), "teammates": teammates, "history": "\n".join(self.memory.load_history()) }) logger.info("wolf agent sheriff speech prompt:" + prompt) result = self.llm_caller(prompt) return AgentResp(success=True, result=result, errMsg=None) elif req.status == STATUS_SHERIFF_PK: teammates = self.memory.load_variable("teammates") prompt = format_prompt(SHERIFF_SPEECH_PROMPT, { "name": self.memory.load_variable("name"), "teammates": teammates, "history": "\n".join(self.memory.load_history()) }) logger.info("wolf agent sheriff pk prompt:" + prompt) result = self.llm_caller(prompt) return AgentResp(success=True, result=result, errMsg=None) elif req.status == STATUS_SHERIFF_VOTE: teammates = self.memory.load_variable("teammates") choices = [name for name in req.message.split(",")] prompt = format_prompt(SHERIFF_VOTE_PROMPT, { "name": self.memory.load_variable("name"), "teammates": teammates, "choices": choices, "history": "\n".join(self.memory.load_history()) }) logger.info("wolf agent sheriff vote prompt:" + prompt) result = self.llm_caller(prompt) return AgentResp(success=True, result=result, errMsg=None) elif req.status == STATUS_SHERIFF_SPEECH_ORDER: prompt = format_prompt(SHERIFF_SPEECH_ORDER_PROMPT, { "name": self.memory.load_variable("name"), "history": "\n".join(self.memory.load_history()) }) logger.info("wolf agent sheriff speech order prompt:" + prompt) result = self.llm_caller(prompt) return AgentResp(success=True, result=result, errMsg=None) elif req.status == STATUS_SHERIFF: # 警长转移警徽 teammates = self.memory.load_variable("teammates") choices = [name for name in req.message.split(",") if name != self.memory.load_variable("name") and name not in teammates] prompt = format_prompt(SHERIFF_TRANSFER_PROMPT, { "name": self.memory.load_variable("name"), "teammates": teammates, "choices": choices, "history": "\n".join(self.memory.load_history()) }) logger.info("wolf agent sheriff transfer prompt:" + prompt) result = self.llm_caller(prompt) return AgentResp(success=True, result=result, errMsg=None) return AgentResp(success=True, result=None, errMsg=None) except Exception as e: logger.error("WolfAgent interact failed", exc_info=True) return AgentResp(success=False, result=None, errMsg=str(e))