File size: 6,663 Bytes
78475cb
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
/**
 * Generate placeholder assets for all 10 levels
 * Run with: node scripts/generate-placeholders.js
 */

import fs from 'fs';
import path from 'path';
import { fileURLToPath } from 'url';

const __filename = fileURLToPath(import.meta.url);
const __dirname = path.dirname(__filename);
const projectRoot = path.join(__dirname, '..');

// Create directories
const assetsDir = path.join(projectRoot, 'public', 'assets');
const backdropsDir = path.join(assetsDir, 'backdrops');
const musicDir = path.join(assetsDir, 'music');

// Ensure directories exist
fs.mkdirSync(backdropsDir, { recursive: true });
fs.mkdirSync(musicDir, { recursive: true });

// Color palettes for each level
const levelPalettes = [
  ['#FF6B6B', '#4ECDC4', '#45B7D1', '#FFA07A', '#98D8C8', '#F7DC6F', '#BB8FCE'], // Level 1 - Warm
  ['#3498DB', '#E74C3C', '#2ECC71', '#F39C12', '#9B59B6', '#1ABC9C', '#E67E22'], // Level 2 - Primary
  ['#FF1744', '#00E676', '#2979FF', '#FFEA00', '#D500F9', '#00E5FF', '#FF9100'], // Level 3 - Neon
  ['#8E44AD', '#16A085', '#C0392B', '#F39C12', '#2980B9', '#27AE60', '#D35400'], // Level 4 - Deep
  ['#FF6F61', '#6B5B95', '#88B04B', '#F7CAC9', '#92A8D1', '#955251', '#B565A7'], // Level 5 - Pastel
  ['#34495E', '#E74C3C', '#ECF0F1', '#3498DB', '#2ECC71', '#F39C12', '#9B59B6'], // Level 6 - Modern
  ['#FF4500', '#FFD700', '#00CED1', '#FF1493', '#00FF00', '#1E90FF', '#FF69B4'], // Level 7 - Vibrant
  ['#8B4513', '#DAA520', '#CD853F', '#D2691E', '#B8860B', '#A0522D', '#DEB887'], // Level 8 - Earth
  ['#000080', '#4B0082', '#8B008B', '#9400D3', '#9932CC', '#BA55D3', '#DA70D6'], // Level 9 - Purple
  ['#FF0000', '#FF4500', '#FF6347', '#FF7F50', '#FFA500', '#FFD700', '#FFFF00']  // Level 10 - Fire
];

// Generate backdrop images using Canvas API (Node.js)
async function generateBackdrop(level, palette) {
  const { createCanvas } = await import('canvas');
  const canvas = createCanvas(256, 224);
  const ctx = canvas.getContext('2d');

  // Create gradient background
  const gradient = ctx.createLinearGradient(0, 0, 256, 224);
  gradient.addColorStop(0, palette[0]);
  gradient.addColorStop(0.5, palette[1]);
  gradient.addColorStop(1, palette[2]);
  ctx.fillStyle = gradient;
  ctx.fillRect(0, 0, 256, 224);

  // Add some retro patterns
  ctx.fillStyle = palette[3];
  ctx.globalAlpha = 0.1;
  for (let i = 0; i < 50; i++) {
    const x = Math.random() * 256;
    const y = Math.random() * 224;
    const size = Math.random() * 20 + 5;
    ctx.fillRect(x, y, size, size);
  }

  // Add level indicator in corner
  ctx.globalAlpha = 0.3;
  ctx.fillStyle = palette[4];
  ctx.font = 'bold 48px monospace';
  ctx.fillText(`L${level}`, 10, 50);

  // PLAY AREA INDICATOR - Make it very clear
  // Play area is at x:88, y:32, width:80, height:160

  // Dark background for play area
  ctx.globalAlpha = 0.4;
  ctx.fillStyle = '#000000';
  ctx.fillRect(88, 32, 80, 160);

  // Bright border around play area
  ctx.globalAlpha = 1.0;
  ctx.strokeStyle = '#FFFF00'; // Bright yellow
  ctx.lineWidth = 3;
  ctx.strokeRect(88, 32, 80, 160);

  // Add corner markers for extra visibility
  ctx.fillStyle = '#FFFF00';
  const markerSize = 8;
  // Top-left corner
  ctx.fillRect(88 - markerSize, 32 - markerSize, markerSize, markerSize);
  // Top-right corner
  ctx.fillRect(88 + 80, 32 - markerSize, markerSize, markerSize);
  // Bottom-left corner
  ctx.fillRect(88 - markerSize, 32 + 160, markerSize, markerSize);
  // Bottom-right corner
  ctx.fillRect(88 + 80, 32 + 160, markerSize, markerSize);

  // Add text labels
  ctx.globalAlpha = 0.8;
  ctx.fillStyle = '#FFFFFF';
  ctx.font = 'bold 10px monospace';
  ctx.fillText('PLAY AREA', 92, 28);
  ctx.fillText('80x160px', 95, 200);
  ctx.fillText(`(${88},${32})`, 92, 44);

  // Add grid lines inside play area to show it clearly
  ctx.globalAlpha = 0.15;
  ctx.strokeStyle = '#FFFFFF';
  ctx.lineWidth = 1;
  // Vertical lines every 8 pixels (block size)
  for (let x = 88; x <= 168; x += 8) {
    ctx.beginPath();
    ctx.moveTo(x, 32);
    ctx.lineTo(x, 192);
    ctx.stroke();
  }
  // Horizontal lines every 8 pixels
  for (let y = 32; y <= 192; y += 8) {
    ctx.beginPath();
    ctx.moveTo(88, y);
    ctx.lineTo(168, y);
    ctx.stroke();
  }

  return canvas.toBuffer('image/png');
}

// Generate silent MP3 placeholder (we'll create a minimal valid MP3)
function generateSilentMP3() {
  // Minimal valid MP3 header for 1 second of silence
  // This is a simplified approach - in production you'd use a proper audio library
  const mp3Header = Buffer.from([
    0xFF, 0xFB, 0x90, 0x00, // MP3 sync word and header
  ]);
  
  // Create a small buffer with MP3 frame headers
  const frames = 38; // Approximately 1 second at 44.1kHz
  const frameSize = 417;
  const buffer = Buffer.alloc(frames * frameSize);
  
  for (let i = 0; i < frames; i++) {
    mp3Header.copy(buffer, i * frameSize);
  }
  
  return buffer;
}

// Main generation function
async function generateAllAssets() {
  console.log('Generating placeholder assets...\n');
  
  // Check if canvas is available
  let canvasAvailable = false;
  try {
    await import('canvas');
    canvasAvailable = true;
  } catch (e) {
    console.log('⚠️  Canvas module not available. Install with: npm install canvas');
    console.log('   Skipping backdrop generation. You can add your own PNG files.\n');
  }
  
  for (let level = 1; level <= 10; level++) {
    const levelBackdropDir = path.join(backdropsDir, `level-${level}`);
    const levelMusicDir = path.join(musicDir, `level-${level}`);
    
    fs.mkdirSync(levelBackdropDir, { recursive: true });
    fs.mkdirSync(levelMusicDir, { recursive: true });
    
    // Generate backdrop
    if (canvasAvailable) {
      const backdropPath = path.join(levelBackdropDir, 'backdrop.png');
      const backdropBuffer = await generateBackdrop(level, levelPalettes[level - 1]);
      fs.writeFileSync(backdropPath, backdropBuffer);
      console.log(`✓ Generated backdrop for level ${level}`);
    } else {
      console.log(`⊘ Skipped backdrop for level ${level} (canvas not available)`);
    }
    
    // Generate silent MP3
    const musicPath = path.join(levelMusicDir, 'track.mp3');
    const mp3Buffer = generateSilentMP3();
    fs.writeFileSync(musicPath, mp3Buffer);
    console.log(`✓ Generated music placeholder for level ${level}`);
  }
  
  console.log('\n✅ All placeholder assets generated!');
  console.log('\nYou can now replace these files with your own:');
  console.log('  - Backdrops: public/assets/backdrops/level-X/backdrop.png (256x224 pixels)');
  console.log('  - Music: public/assets/music/level-X/track.mp3');
}

generateAllAssets().catch(console.error);