3dai / trellis /utils /render_utils.py
Bobby
Fix Spaces build by dropping gaussian extension dependency path
09e4a17
import torch
import numpy as np
from tqdm import tqdm
import utils3d
from ..renderers import GaussianRenderer, MeshRenderer
from ..representations import Gaussian, MeshExtractResult
# from ..modules import sparse as sp
from .random_utils import sphere_hammersley_sequence
def yaw_pitch_r_fov_to_extrinsics_intrinsics(yaws, pitchs, rs, fovs):
with torch.no_grad():
is_list = isinstance(yaws, list)
if not is_list:
yaws = [yaws]
pitchs = [pitchs]
if not isinstance(rs, list):
rs = [rs] * len(yaws)
if not isinstance(fovs, list):
fovs = [fovs] * len(yaws)
extrinsics = []
intrinsics = []
for yaw, pitch, r, fov in zip(yaws, pitchs, rs, fovs):
fov = torch.deg2rad(torch.tensor(float(fov))).cuda()
yaw = torch.tensor(float(yaw)).cuda()
pitch = torch.tensor(float(pitch)).cuda()
orig = torch.tensor([
torch.sin(yaw) * torch.cos(pitch),
torch.cos(yaw) * torch.cos(pitch),
torch.sin(pitch),
]).cuda() * r
extr = utils3d.torch.extrinsics_look_at(orig, torch.tensor([0, 0, 0]).float().cuda(), torch.tensor([0, 0, 1]).float().cuda())
intr = utils3d.torch.intrinsics_from_fov_xy(fov, fov)
extrinsics.append(extr)
intrinsics.append(intr)
if not is_list:
extrinsics = extrinsics[0]
intrinsics = intrinsics[0]
return extrinsics, intrinsics
def get_renderer(sample, **kwargs):
if isinstance(sample, Gaussian):
renderer = GaussianRenderer()
renderer.rendering_options.resolution = kwargs.get('resolution', 512)
renderer.rendering_options.near = kwargs.get('near', 0.8)
renderer.rendering_options.far = kwargs.get('far', 1.6)
renderer.rendering_options.bg_color = kwargs.get('bg_color', (0, 0, 0))
renderer.rendering_options.ssaa = kwargs.get('ssaa', 1)
renderer.pipe.kernel_size = kwargs.get('kernel_size', 0.1)
renderer.pipe.use_mip_gaussian = True
elif isinstance(sample, MeshExtractResult):
renderer = MeshRenderer()
renderer.rendering_options.resolution = kwargs.get('resolution', 512)
renderer.rendering_options.near = kwargs.get('near', 1)
renderer.rendering_options.far = kwargs.get('far', 100)
renderer.rendering_options.ssaa = kwargs.get('ssaa', 1)
else:
raise ValueError(f'Unsupported sample type: {type(sample)}')
return renderer
def render_frames(sample, extrinsics, intrinsics, options={}, colors_overwrite=None, verbose=True, **kwargs):
renderer = get_renderer(sample, **options)
rets = {}
mode = kwargs.get('mode')
for j, (extr, intr) in tqdm(enumerate(zip(extrinsics, intrinsics)), desc='Rendering', disable=not verbose):
if isinstance(sample, MeshExtractResult):
has_vertex_color = getattr(sample, "vertex_attrs", None) is not None
return_types = ["normal"]
if mode == "color":
return_types = ["color"] if has_vertex_color else ["normal"]
elif mode == "normal":
return_types = ["normal"]
else:
# Default behavior for mesh keeps both channels available.
return_types = ["color", "normal"] if has_vertex_color else ["normal"]
res = renderer.render(sample, extr, intr, return_types=return_types)
if 'color' in res:
if 'color' not in rets:
rets['color'] = []
rets['color'].append(np.clip(res['color'].detach().cpu().numpy().transpose(1, 2, 0) * 255, 0, 255).astype(np.uint8))
if 'normal' in res:
if 'normal' not in rets:
rets['normal'] = []
rets['normal'].append(np.clip(res['normal'].detach().cpu().numpy().transpose(1, 2, 0) * 255, 0, 255).astype(np.uint8))
if mode == "color" and 'color' not in rets and 'normal' in rets:
# Fallback to normal frames when no vertex colors exist.
rets['color'] = list(rets['normal'])
else:
res = renderer.render(sample, extr, intr, colors_overwrite=colors_overwrite)
if 'color' not in rets: rets['color'] = []
if 'depth' not in rets: rets['depth'] = []
rets['color'].append(np.clip(res['color'].detach().cpu().numpy().transpose(1, 2, 0) * 255, 0, 255).astype(np.uint8))
if 'percent_depth' in res:
rets['depth'].append(res['percent_depth'].detach().cpu().numpy())
elif 'depth' in res:
rets['depth'].append(res['depth'].detach().cpu().numpy())
else:
rets['depth'].append(None)
return rets
def render_video(sample, resolution=512, bg_color=(0, 0, 0), num_frames=300, r=2, fov=40, **kwargs):
with torch.no_grad():
yaws = torch.linspace(0, 2 * 3.1415, num_frames)
pitch = 0.25 + 0.5 * torch.sin(torch.linspace(0, 2 * 3.1415, num_frames))
yaws = yaws.tolist()
pitch = pitch.tolist()
extrinsics, intrinsics = yaw_pitch_r_fov_to_extrinsics_intrinsics(yaws, pitch, r, fov)
return render_frames(sample, extrinsics, intrinsics, {'resolution': resolution, 'bg_color': bg_color}, **kwargs)
def render_multiview(sample, resolution=512, nviews=10):
r = 2
fov = 40
cams = [sphere_hammersley_sequence(i, nviews) for i in range(nviews)]
yaws = [cam[0] for cam in cams]
pitchs = [cam[1] for cam in cams]
extrinsics, intrinsics = yaw_pitch_r_fov_to_extrinsics_intrinsics(yaws, pitchs, r, fov)
res = render_frames(sample, extrinsics, intrinsics, {'resolution': resolution, 'bg_color': (0, 0, 0)})
if 'color' in res:
return res['color'], extrinsics, intrinsics
if 'normal' in res:
return res['normal'], extrinsics, intrinsics
return [], extrinsics, intrinsics
def render_snapshot(samples, resolution=512, bg_color=(0, 0, 0), offset=(-16 / 180 * np.pi, 20 / 180 * np.pi), r=10, fov=8, **kwargs):
yaw = [0, np.pi/2, np.pi, 3*np.pi/2]
yaw_offset = offset[0]
yaw = [y + yaw_offset for y in yaw]
pitch = [offset[1] for _ in range(4)]
extrinsics, intrinsics = yaw_pitch_r_fov_to_extrinsics_intrinsics(yaw, pitch, r, fov)
return render_frames(samples, extrinsics, intrinsics, {'resolution': resolution, 'bg_color': bg_color}, **kwargs)