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a1afbca c6815eb a1afbca c6815eb a1afbca c6815eb a1afbca c6815eb a1afbca c6815eb a1afbca c6815eb a1afbca 2d2eed9 a1afbca 2d2eed9 c6815eb 2d2eed9 a1afbca 2d2eed9 a1afbca 2d2eed9 c6815eb 2d2eed9 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 | """FrogQuest data contract: the JSON schema the LLM emits + server-side validate/clamp.
The LLM only ever writes DATA to this contract. Nothing it returns is trusted: every
field is validated and clamped here before the frontend renders it, so a malformed or
missing field can never break a quest card. See CLAUDE.md "Data contract".
"""
from __future__ import annotations
import random
import re
from datetime import datetime, timezone
from typing import Any
THEMES = ("cyberpunk", "fantasy", "space")
QUEST_TYPES = ("main", "bonus")
STATUSES = ("active", "success", "failure")
IMAGE_STATES = ("initial", "success", "failure")
MAX_QUESTS = 12
MAX_BONUS = 3
MAX_CAMPAIGNS = 5 # concurrent long-term goals
MAX_CAMPAIGN_QUESTS = 8 # steps per campaign chain
# JSON Schemas passed to llama-cpp-python via response_format to constrain generation.
# Kept deliberately permissive (the strict guarantees are enforced by validate_and_clamp /
# validate_campaign, not the grammar) because GBNF-from-schema chokes on overly nested constraints.
_QUEST_ITEM_SCHEMA: dict[str, Any] = {
"type": "object",
"properties": {
"id": {"type": "string"},
"task": {"type": "string"},
"quest_title": {"type": "string"},
"narrative": {"type": "string"},
"type": {"type": "string", "enum": list(QUEST_TYPES)},
"goal_group": {"type": "string"},
"is_frog": {"type": "boolean"},
"initial_image_prompt": {"type": "string"},
"success_edit": {"type": "string"},
"failure_edit": {"type": "string"},
"xp": {"type": "integer"},
},
"required": [
"task", "quest_title", "narrative", "type",
"is_frog", "initial_image_prompt", "success_edit",
"failure_edit", "xp",
],
}
RESPONSE_SCHEMA: dict[str, Any] = {
"type": "object",
"properties": {
"adventure": {
"type": "object",
"properties": {
"title": {"type": "string"},
"theme": {"type": "string", "enum": list(THEMES)},
"art_style": {"type": "string"},
"seed": {"type": "integer"},
},
"required": ["title", "theme", "art_style", "seed"],
},
"quests": {"type": "array", "items": _QUEST_ITEM_SCHEMA},
},
"required": ["adventure", "quests"],
}
# Campaign forging: one long-term goal -> a themed campaign + an ORDERED chain of concrete steps.
CAMPAIGN_RESPONSE_SCHEMA: dict[str, Any] = {
"type": "object",
"properties": {
"campaign": {
"type": "object",
"properties": {
"title": {"type": "string"},
"art_style": {"type": "string"},
"seed": {"type": "integer"},
},
"required": ["title", "art_style", "seed"],
},
"quests": {"type": "array", "items": _QUEST_ITEM_SCHEMA},
},
"required": ["campaign", "quests"],
}
# JSON Schema for the Frog Master chat router. The LLM classifies each user message into one
# intent and (optionally) names a target task and/or a free-text reason. Kept tiny: the chat
# never sees images — only a short text context (see llm.route_intent).
INTENT_SCHEMA: dict[str, Any] = {
"type": "object",
"properties": {
"intent": {
"type": "string",
"enum": ["forge", "add_tasks", "mark_done", "mark_couldnt", "unknown"],
},
"target_task": {"type": "string"},
"reason": {"type": "string"},
},
"required": ["intent"],
}
def _s(value: Any, default: str = "") -> str:
"""Coerce to a stripped string."""
if value is None:
return default
if isinstance(value, str):
return value.strip()
return str(value).strip()
def _clamp_int(value: Any, lo: int, hi: int, default: int) -> int:
try:
n = int(value)
except (TypeError, ValueError):
return default
return max(lo, min(hi, n))
def _slugify(text: str, fallback: str) -> str:
slug = re.sub(r"[^a-z0-9]+", "-", text.lower()).strip("-")
return slug or fallback
def _clean_quest(q: Any, idx: int, seen_ids: set[str], qtype: str) -> dict[str, Any]:
"""Coerce one raw quest dict into a render-ready quest with a unique non-empty id.
`seen_ids` is mutated in place; `qtype` is the already-resolved type (so the caller owns
the bonus-cap accounting). Runtime state (status/image_state) is always set fresh here and
never trusted from the model.
"""
title = _s(q.get("quest_title")) or _s(q.get("task")) or f"Quest {idx + 1}"
qid = _s(q.get("id"))
if not qid or qid in seen_ids:
qid = _slugify(title, f"quest-{idx + 1}")
base, n = qid, 2
while qid in seen_ids:
qid, n = f"{base}-{n}", n + 1
seen_ids.add(qid)
return {
"id": qid,
"task": _s(q.get("task")) or title,
"quest_title": title,
"narrative": _s(q.get("narrative")),
"type": qtype,
"goal_group": _s(q.get("goal_group")) or None,
"is_frog": bool(q.get("is_frog")),
"initial_image_prompt": _s(q.get("initial_image_prompt")),
"success_edit": _s(q.get("success_edit")) or "Show the hero victorious.",
"failure_edit": _s(q.get("failure_edit"))
or "The hero retreats safely to rest and try again another day.",
"xp": _clamp_int(q.get("xp"), 0, 100, 25),
"status": "active",
"image_state": "initial",
"campaign_id": None, # set by validate_campaign for campaign chains; None = standalone
}
def _resolve_type(q: Any, bonus_count: int) -> tuple[str, int]:
"""Resolve a quest's type, demoting bonus quests to main once MAX_BONUS is reached.
Returns (type, new_bonus_count)."""
qtype = q.get("type") if isinstance(q, dict) else None
qtype = qtype if qtype in QUEST_TYPES else "main"
if qtype == "bonus":
if bonus_count >= MAX_BONUS:
qtype = "main" # demote excess bonus quests to main
else:
bonus_count += 1
return qtype, bonus_count
def validate_and_clamp(raw: Any, theme: str) -> dict[str, Any]:
"""Turn whatever the LLM returned into a safe, render-ready adventure object.
Guarantees on return:
- adventure has title/theme/art_style/seed (int)
- 1..MAX_QUESTS quests, each with all schema fields and unique non-empty id
- exactly one is_frog quest, and it is ordered FIRST
- <= MAX_BONUS bonus quests
- type/status/image_state are valid enum values; xp in 0..100
"""
theme = theme if theme in THEMES else THEMES[0]
raw = raw if isinstance(raw, dict) else {}
adv_in = raw.get("adventure") if isinstance(raw.get("adventure"), dict) else {}
seed = adv_in.get("seed")
try:
seed = int(seed)
except (TypeError, ValueError):
seed = random.randint(0, 2**31 - 1)
adv_theme = adv_in.get("theme")
adv_theme = adv_theme if adv_theme in THEMES else theme
adventure = {
"title": _s(adv_in.get("title")) or "Your Quest Log",
"theme": adv_theme,
"art_style": _s(adv_in.get("art_style"))
or f"8-bit / 16-bit retro pixel art, {adv_theme} palette, NES RPG style",
"seed": seed,
}
quests_in = raw.get("quests")
quests_in = quests_in if isinstance(quests_in, list) else []
cleaned: list[dict[str, Any]] = []
seen_ids: set[str] = set()
bonus_count = 0
for idx, q in enumerate(quests_in):
if len(cleaned) >= MAX_QUESTS:
break
if not isinstance(q, dict):
continue
qtype, bonus_count = _resolve_type(q, bonus_count)
cleaned.append(_clean_quest(q, idx, seen_ids, qtype))
if not cleaned:
# Degenerate output: synthesise a single placeholder so the UI still renders.
cleaned.append({
"id": "quest-1", "task": "Add your first task", "quest_title": "The Journey Begins",
"narrative": "Tell the oracle your goals to fill this log.", "type": "main",
"goal_group": None, "is_frog": True, "initial_image_prompt": "",
"success_edit": "Show the hero victorious.",
"failure_edit": "The hero retreats to try again.", "xp": 10,
"status": "active", "image_state": "initial",
})
# Enforce exactly one frog, ordered first. Prefer a main quest flagged by the model.
frog_idx = next((i for i, q in enumerate(cleaned) if q["is_frog"] and q["type"] == "main"), None)
if frog_idx is None:
frog_idx = next((i for i, q in enumerate(cleaned) if q["is_frog"]), None)
if frog_idx is None:
frog_idx = next((i for i, q in enumerate(cleaned) if q["type"] == "main"), 0)
for i, q in enumerate(cleaned):
q["is_frog"] = (i == frog_idx)
frog = cleaned.pop(frog_idx)
cleaned.insert(0, frog)
return {"adventure": adventure, "quests": cleaned}
def validate_campaign(
raw: Any,
theme: str,
goal: str,
existing_quest_ids: set[str] | None = None,
existing_campaign_ids: set[str] | None = None,
) -> dict[str, Any]:
"""Turn the LLM's campaign JSON into a safe campaign entity + its ordered quest chain.
Guarantees on return:
- campaign has a unique id ("camp-..."), title, verbatim goal, status "active",
theme/art_style/seed (its own cohesive world), empty sources, created_at
- 1..MAX_CAMPAIGN_QUESTS quests, each fully cleaned (`_clean_quest` rules), tagged with the
campaign id, forced type "main" and is_frog False (the day log owns the frog), and with
ids unique against `existing_quest_ids`
"""
theme = theme if theme in THEMES else THEMES[0]
raw = raw if isinstance(raw, dict) else {}
camp_in = raw.get("campaign") if isinstance(raw.get("campaign"), dict) else {}
goal_s = _s(goal)
title = _s(camp_in.get("title")) or (goal_s[:48] if goal_s else "New Campaign")
existing_c = set(existing_campaign_ids or ())
cid = "camp-" + _slugify(title, "campaign")
base, n = cid, 2
while cid in existing_c:
cid, n = f"{base}-{n}", n + 1
try:
seed = int(camp_in.get("seed"))
except (TypeError, ValueError):
seed = random.randint(0, 2**31 - 1)
art_style = (_s(camp_in.get("art_style"))
or f"8-bit / 16-bit retro pixel art, {theme} palette, NES RPG style")
quests_in = raw.get("quests")
quests_in = quests_in if isinstance(quests_in, list) else []
seen_ids = set(existing_quest_ids or ())
cleaned: list[dict[str, Any]] = []
for idx, q in enumerate(quests_in):
if len(cleaned) >= MAX_CAMPAIGN_QUESTS:
break
if not isinstance(q, dict):
continue
cq = _clean_quest(q, idx, seen_ids, "main")
cq["is_frog"] = False
cq["campaign_id"] = cid
cleaned.append(cq)
if not cleaned:
# Degenerate output: one placeholder step so the campaign still renders.
qid = f"{cid}-step-1"
while qid in seen_ids:
qid += "x"
cleaned.append({
"id": qid, "task": f"Plan the first step toward: {goal_s or title}",
"quest_title": "Chart the First Step", "narrative":
"Every campaign begins with a single decision: what to do first.", "type": "main",
"goal_group": None, "is_frog": False, "initial_image_prompt": "",
"success_edit": "Show the hero victorious.",
"failure_edit": "The hero retreats to try again another day.", "xp": 15,
"status": "active", "image_state": "initial", "campaign_id": cid,
})
campaign = {
"id": cid,
"title": title,
"goal": goal_s,
"status": "active",
"theme": theme,
"art_style": art_style,
"seed": seed,
"sources": [],
"created_at": datetime.now(timezone.utc).isoformat(),
}
return {"campaign": campaign, "quests": cleaned}
def merge_quests(existing: list[dict[str, Any]], raw_new: Any, theme: str) -> list[dict[str, Any]]:
"""Append the LLM's freshly generated quests to an existing log (chat "add_tasks").
New quests are cleaned through the same id-uniqueness / bonus-cap / MAX_QUESTS rules as
validate_and_clamp, but the existing log's structure is preserved: the original frog stays
first (new quests are forced is_frog=False) and existing quests are untouched. Returns the
combined list (capped at MAX_QUESTS).
"""
existing = list(existing or [])
if len(existing) >= MAX_QUESTS:
return existing
raw = raw_new if isinstance(raw_new, dict) else {}
quests_in = raw.get("quests")
quests_in = quests_in if isinstance(quests_in, list) else []
seen_ids = {q.get("id") for q in existing if q.get("id")}
bonus_count = sum(1 for q in existing if q.get("type") == "bonus")
base_idx = len(existing)
added: list[dict[str, Any]] = []
for i, q in enumerate(quests_in):
if len(existing) + len(added) >= MAX_QUESTS:
break
if not isinstance(q, dict):
continue
qtype, bonus_count = _resolve_type(q, bonus_count)
cleaned = _clean_quest(q, base_idx + i, seen_ids, qtype)
cleaned["is_frog"] = False # the original frog keeps its place at the front
added.append(cleaned)
return existing + added
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