SupPepper Claude Sonnet 4.5 commited on
Commit ·
b4fea55
1
Parent(s): ba89557
feat: BGM system, NPC bonds, save/load, progress bar, UI polish
Browse files- Background music: 6 mood tracks, set_music directive, crossfade transitions
- NPC-NPC relationship system: directed bonds, bond graph in Relations tab
- Save/load: file-based JSON save with journal history + audio settings
- Two-phase start: /start_text (LLM) then /start_images (painter) with real progress bar
- Relations tab: directed bond list (A->B and B->A shown separately)
- Settings panel: BGM + TTS volume sliders, save button
- Bond graph: semantic color (jealousy=red, camaraderie=green), no player node
- Fix: UnicodeEncodeError in ModalLLM print (cp1252 safe)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- .gitattributes +1 -0
- .gitignore +1 -0
- app.py +16 -0
- frontend/index.html +562 -43
- frontend/music/README.md +32 -0
- visualnovel/characters.py +11 -0
- visualnovel/engine.py +68 -3
- visualnovel/llm.py +8 -3
- visualnovel/memory.py +11 -2
- visualnovel/prompts.py +28 -4
- visualnovel/schemas.py +25 -0
- visualnovel/state.py +19 -1
.gitattributes
CHANGED
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@@ -33,3 +33,4 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.zst filter=lfs diff=lfs merge=lfs -text
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*tfevents* filter=lfs diff=lfs merge=lfs -text
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.zst filter=lfs diff=lfs merge=lfs -text
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*tfevents* filter=lfs diff=lfs merge=lfs -text
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+
*.mp3 filter=lfs diff=lfs merge=lfs -text
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.gitignore
CHANGED
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@@ -32,3 +32,4 @@ memory/
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.python-version
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uv.lock
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.python-version
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uv.lock
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+
frontend/music/*.mp3
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app.py
CHANGED
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@@ -163,6 +163,10 @@ def build_server():
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app = Server()
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# serve generated images (backdrops/sprites) as static files at /images/<name>
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app.mount("/images", StaticFiles(directory=str(config.CACHE_DIR)), name="images")
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| 166 |
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@app.get("/", response_class=HTMLResponse)
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async def home() -> str:
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@@ -177,6 +181,18 @@ def build_server():
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def start(theme: str = "school", tone: str = "romantic", seed: int | None = None) -> dict:
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return ENGINE.start(SetupForm(theme=theme, tone=tone, seed=seed)).model_dump()
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@app.api(name="turn")
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@gpu
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def turn(player_input: str, action: str = "talk", target: str = "") -> dict:
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app = Server()
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# serve generated images (backdrops/sprites) as static files at /images/<name>
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app.mount("/images", StaticFiles(directory=str(config.CACHE_DIR)), name="images")
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+
# serve background music tracks at /music/<name>.mp3|ogg
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_music_dir = Path(__file__).parent / "frontend" / "music"
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_music_dir.mkdir(exist_ok=True)
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app.mount("/music", StaticFiles(directory=str(_music_dir)), name="music")
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@app.get("/", response_class=HTMLResponse)
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async def home() -> str:
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def start(theme: str = "school", tone: str = "romantic", seed: int | None = None) -> dict:
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return ENGINE.start(SetupForm(theme=theme, tone=tone, seed=seed)).model_dump()
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+
@app.api(name="start_text")
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@gpu
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def start_text(theme: str = "school", tone: str = "romantic", seed: int | None = None) -> dict:
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"""Phase 1 — LLM init only. Returns text-only ViewState (no images)."""
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return ENGINE.start_text(SetupForm(theme=theme, tone=tone, seed=seed)).model_dump()
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+
@app.api(name="start_images")
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@gpu
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def start_images() -> dict:
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"""Phase 2 — paint backdrop + sprite. Call after start_text."""
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return ENGINE.start_images().model_dump()
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+
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@app.api(name="turn")
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@gpu
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def turn(player_input: str, action: str = "talk", target: str = "") -> dict:
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frontend/index.html
CHANGED
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@@ -143,9 +143,77 @@
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@keyframes pulse-rec{0%,100%{opacity:1}50%{opacity:.6}}
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#mic.live{background:var(--rose); animation:pulse-rec 1.2s ease-in-out infinite}
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#mic.waiting{background:rgba(255,255,255,.12); color:var(--ink-dim); cursor:wait}
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-
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-
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-
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/* ---- book intro overlay ---- */
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#intro-book{
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position:fixed; inset:0; z-index:30; display:flex; align-items:center; justify-content:center;
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@@ -205,6 +273,16 @@
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border:1px solid rgba(255,255,255,.18); border-radius:10px; padding:10px 12px; font-family:var(--body)}
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select option{background:var(--dusk-2); color:var(--ink)}
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#enter{width:100%; margin-top:16px; padding:14px; font-size:1.05rem}
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.shimmer{color:var(--ink-dim); font-style:italic}
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.hidden{display:none !important}
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/* ---- journal button (top-right) ---- */
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@@ -333,6 +411,22 @@
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.rel-score.neg{color:var(--rose)}
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.rel-score.zero{color:var(--ink-dim)}
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.rel-offstage{font-size:.7rem; color:rgba(200,190,175,.75); font-style:italic}
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</style>
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</head>
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<body>
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@@ -357,11 +451,35 @@
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<input id="say" placeholder="say something…" autocomplete="off" />
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<button id="send">✓</button>
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<button id="mic" class="ghost" title="hold to speak">🎙️</button>
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-
<button id="tts-toggle" title="toggle voice output">🔇</button>
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</div>
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</div>
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</div>
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<!-- Journal button — hidden until game starts -->
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<button id="journal-btn" class="hidden" title="Story journal">
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<span class="jb-icon">📖</span>
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@@ -373,12 +491,7 @@
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<div id="journal-overlay">
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<div id="journal-header">
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<h3>📖 Journal</h3>
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-
<
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<button id="download-save-btn" title="Download save file" style="background:none;border:1px solid rgba(232,193,114,.3);
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border-radius:6px;color:var(--gold);padding:4px 10px;font-size:.82rem;cursor:pointer;
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transition:background .15s" class="hidden">💾</button>
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<button id="journal-close" title="Close">✕</button>
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-
</div>
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</div>
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<div id="journal-tabs">
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<button class="jtab active" data-tab="story">Story</button>
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@@ -430,6 +543,24 @@
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<div class="field"><label>Theme</label><select id="theme"></select></div>
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<div class="field"><label>Tone</label><select id="tone"></select></div>
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<button id="enter">Enter the story</button>
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</div>
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</div>
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@@ -455,8 +586,9 @@ let client;
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// --- journal ---
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let history = [];
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let journalTurn = 0;
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-
let knownChars = [];
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-
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const ACTION_ICONS = { talk:"💬", flirt:"🌸", touch:"🤝", ask:"🤔", silent:"😶", give:"🎁", move:"🚪" };
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@@ -502,9 +634,10 @@ function renderRelations() {
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panel.innerHTML = '<div class="je-empty">No characters met yet��</div>';
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return;
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}
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-
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const sorted = [...knownChars].sort((a, b) => b.relationship - a.relationship);
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-
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const rel = ch.relationship ?? 0;
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const posW = rel > 0 ? rel.toFixed(1) : "0";
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const negW = rel < 0 ? Math.abs(rel).toFixed(1) : "0";
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@@ -515,11 +648,10 @@ function renderRelations() {
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? `<img src="${spriteUrl}" alt="${ch.name}" />`
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: `<span>👤</span>`;
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const isPresent = (window._presentIds || []).includes(ch.id);
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const statusText = isPresent ? "on stage" : "away";
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return `<div class="rel-entry">
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<div class="rel-avatar">${avatarHtml}</div>
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<div class="rel-info">
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<div class="rel-name">${ch.name} <span class="rel-offstage">${
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<div class="rel-mini-bar">
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<div class="rel-mini-neg" style="width:${negW}%"></div>
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<div class="rel-mini-pos" style="width:${posW}%"></div>
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@@ -528,6 +660,142 @@ function renderRelations() {
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<span class="rel-score ${scoreClass}">${label}</span>
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</div>`;
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}).join("");
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}
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// keep track of who's currently on stage for the relations panel
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@@ -596,15 +864,16 @@ let lastBg = null;
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function render(v){
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if (v.known_characters?.length) {
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knownChars = v.known_characters;
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-
// cache sprite URLs so they survive when chars go off-stage
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for (const ch of knownChars) {
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if (ch.sprite_url) spriteCache[ch.id] = ch.sprite_url;
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}
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}
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$("place").textContent = v.place || "";
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$("speaker").textContent = v.speaker || "";
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typeOut($("line"), v.dialogue || "");
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playTTS(v.audio_b64);
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if (v.backdrop_url && v.backdrop_url !== lastBg){
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const bg = $("backdrop");
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bg.classList.remove("on");
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@@ -763,17 +1032,11 @@ function busy(state){
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document.querySelectorAll(".target-chip").forEach(b => b.disabled = state);
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}
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-
// --- TTS toggle ---
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| 767 |
let ttsEnabled = true;
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| 768 |
-
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-
ttsBtn
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| 770 |
-
ttsBtn.classList.add("active");
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| 771 |
-
ttsBtn.addEventListener("click", () => {
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| 772 |
-
ttsEnabled = !ttsEnabled;
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| 773 |
-
ttsBtn.textContent = ttsEnabled ? "🔊" : "🔇";
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| 774 |
-
ttsBtn.classList.toggle("active", ttsEnabled);
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| 775 |
-
if (!ttsEnabled) { const a = $("vn-audio"); if (a) { a.pause(); a.src = ""; } }
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-
});
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| 777 |
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| 778 |
function playTTS(audio_b64) {
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| 779 |
if (!ttsEnabled || !audio_b64) return;
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@@ -783,8 +1046,90 @@ function playTTS(audio_b64) {
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| 783 |
audio.id = "vn-audio";
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document.body.appendChild(audio);
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| 785 |
}
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audio.src = audio_b64;
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-
audio.play().catch(() => {});
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|
| 788 |
}
|
| 789 |
|
| 790 |
// --- book overlay dismiss ---
|
|
@@ -803,12 +1148,17 @@ $("load-file-input").addEventListener("change", async (e) => {
|
|
| 803 |
const file = e.target.files[0];
|
| 804 |
if (!file) return;
|
| 805 |
const text = await file.text();
|
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|
| 806 |
busy(true);
|
| 807 |
try {
|
| 808 |
// Extract client-side journal history before sending state to server
|
| 809 |
let parsed;
|
| 810 |
try { parsed = JSON.parse(text); } catch { parsed = {}; }
|
| 811 |
const savedHistory = Array.isArray(parsed.journal_history) ? parsed.journal_history : [];
|
|
|
|
| 812 |
|
| 813 |
const { data } = await client.predict("/load_file", { data: text });
|
| 814 |
$("choice-screen").classList.add("hidden");
|
|
@@ -818,49 +1168,218 @@ $("load-file-input").addEventListener("change", async (e) => {
|
|
| 818 |
history = savedHistory;
|
| 819 |
journalTurn = savedHistory.length > 0 ? savedHistory[savedHistory.length - 1].turn : 0;
|
| 820 |
|
| 821 |
-
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|
| 822 |
$("journal-btn").classList.remove("hidden");
|
| 823 |
-
$("
|
| 824 |
} catch(err) { alert("Could not load save: " + (err?.message || err)); }
|
| 825 |
busy(false);
|
| 826 |
});
|
| 827 |
|
| 828 |
-
// ---
|
| 829 |
-
$("
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|
| 830 |
try {
|
| 831 |
const { data } = await client.predict("/save_data", {});
|
| 832 |
-
// Embed the client-side journal history into the save file
|
| 833 |
const saveObj = JSON.parse(data[0].json);
|
| 834 |
saveObj.journal_history = history;
|
|
|
|
|
|
|
|
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|
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|
|
|
|
| 835 |
const blob = new Blob([JSON.stringify(saveObj)], { type: "application/json" });
|
| 836 |
const a = document.createElement("a");
|
| 837 |
a.href = URL.createObjectURL(blob);
|
| 838 |
a.download = "ephemeral-hearts-save.json";
|
| 839 |
a.click();
|
| 840 |
URL.revokeObjectURL(a.href);
|
| 841 |
-
|
|
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|
|
|
| 842 |
});
|
| 843 |
|
|
|
|
|
|
|
|
|
|
| 844 |
// --- start ---
|
| 845 |
$("enter").addEventListener("click", async () => {
|
| 846 |
const btn = $("enter");
|
| 847 |
btn.disabled = true;
|
| 848 |
const orig = btn.textContent;
|
| 849 |
btn.textContent = "✨ Creating your story…";
|
|
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|
| 850 |
try {
|
| 851 |
-
|
|
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|
|
|
|
|
|
| 852 |
$("setup").classList.add("hidden");
|
| 853 |
-
render(data[0]);
|
| 854 |
-
addToHistory("", data[0]);
|
| 855 |
$("journal-btn").classList.remove("hidden");
|
| 856 |
-
$("
|
| 857 |
-
|
| 858 |
-
|
| 859 |
-
|
| 860 |
-
|
| 861 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
| 862 |
} catch(err) {
|
| 863 |
console.error("start failed", err);
|
|
|
|
|
|
|
|
|
|
| 864 |
btn.textContent = "⚠️ Failed — try again";
|
| 865 |
btn.disabled = false;
|
| 866 |
setTimeout(() => { btn.textContent = orig; }, 3000);
|
|
|
|
| 143 |
@keyframes pulse-rec{0%,100%{opacity:1}50%{opacity:.6}}
|
| 144 |
#mic.live{background:var(--rose); animation:pulse-rec 1.2s ease-in-out infinite}
|
| 145 |
#mic.waiting{background:rgba(255,255,255,.12); color:var(--ink-dim); cursor:wait}
|
| 146 |
+
/* ---- settings button ---- */
|
| 147 |
+
#settings-btn{
|
| 148 |
+
position:fixed; top:56px; left:16px; z-index:8;
|
| 149 |
+
display:flex; align-items:center; gap:7px;
|
| 150 |
+
background:rgba(10,13,24,.82); border:1px solid rgba(232,193,114,.30);
|
| 151 |
+
border-radius:10px; padding:9px 14px;
|
| 152 |
+
color:var(--ink-dim); font-family:var(--display); font-size:1rem;
|
| 153 |
+
backdrop-filter:blur(6px); cursor:pointer;
|
| 154 |
+
transition:background .15s, border-color .15s, color .15s, transform .15s;
|
| 155 |
+
}
|
| 156 |
+
#settings-btn:hover{
|
| 157 |
+
background:rgba(232,193,114,.10); border-color:rgba(232,193,114,.5);
|
| 158 |
+
color:var(--gold); transform:translateY(-1px);
|
| 159 |
+
}
|
| 160 |
+
/* ---- settings overlay ---- */
|
| 161 |
+
#settings-overlay{
|
| 162 |
+
display:none; position:fixed; inset:0; z-index:35;
|
| 163 |
+
background:rgba(0,0,0,.55); backdrop-filter:blur(4px);
|
| 164 |
+
align-items:center; justify-content:center;
|
| 165 |
+
}
|
| 166 |
+
#settings-overlay.open{display:flex}
|
| 167 |
+
#settings-panel{
|
| 168 |
+
width:min(380px,90vw); background:var(--dusk-1);
|
| 169 |
+
border:1px solid rgba(232,193,114,.25); border-radius:16px;
|
| 170 |
+
padding:28px 28px 24px; box-shadow:0 8px 40px rgba(0,0,0,.5);
|
| 171 |
+
}
|
| 172 |
+
#settings-header{
|
| 173 |
+
display:flex; align-items:center; justify-content:space-between; margin-bottom:24px;
|
| 174 |
+
}
|
| 175 |
+
#settings-header h3{
|
| 176 |
+
font-family:var(--display); font-size:1.2rem; color:var(--gold); font-weight:600;
|
| 177 |
+
}
|
| 178 |
+
#settings-close{
|
| 179 |
+
background:none; border:none; color:var(--ink-dim); font-size:1.1rem;
|
| 180 |
+
padding:4px 8px; cursor:pointer; border-radius:6px;
|
| 181 |
+
}
|
| 182 |
+
#settings-close:hover{color:var(--ink)}
|
| 183 |
+
.settings-row{
|
| 184 |
+
display:flex; align-items:center; gap:12px; margin-bottom:20px;
|
| 185 |
+
}
|
| 186 |
+
.settings-row label{
|
| 187 |
+
font-family:var(--display); font-size:.9rem; color:var(--ink); min-width:120px; flex-shrink:0;
|
| 188 |
+
}
|
| 189 |
+
.settings-row input[type=range]{
|
| 190 |
+
flex:1; -webkit-appearance:none; appearance:none;
|
| 191 |
+
height:4px; border-radius:2px; background:rgba(255,255,255,.15); outline:none; cursor:pointer;
|
| 192 |
+
}
|
| 193 |
+
.settings-row input[type=range]::-webkit-slider-thumb{
|
| 194 |
+
-webkit-appearance:none; appearance:none;
|
| 195 |
+
width:16px; height:16px; border-radius:50%;
|
| 196 |
+
background:var(--gold); cursor:pointer; box-shadow:0 0 4px rgba(232,193,114,.4);
|
| 197 |
+
}
|
| 198 |
+
.settings-row input[type=range]::-moz-range-thumb{
|
| 199 |
+
width:16px; height:16px; border-radius:50%; border:none;
|
| 200 |
+
background:var(--gold); cursor:pointer;
|
| 201 |
+
}
|
| 202 |
+
.settings-vol-val{
|
| 203 |
+
font-family:var(--body); font-size:.82rem; color:var(--ink-dim);
|
| 204 |
+
min-width:36px; text-align:right;
|
| 205 |
+
}
|
| 206 |
+
.settings-divider{
|
| 207 |
+
border:none; border-top:1px solid rgba(232,193,114,.1); margin:20px 0;
|
| 208 |
+
}
|
| 209 |
+
#settings-save-btn{
|
| 210 |
+
width:100%; padding:13px; font-size:1rem; font-family:var(--display);
|
| 211 |
+
background:rgba(232,193,114,.12); border:1px solid rgba(232,193,114,.4);
|
| 212 |
+
border-radius:10px; color:var(--gold); cursor:pointer; letter-spacing:.3px;
|
| 213 |
+
transition:background .15s;
|
| 214 |
+
}
|
| 215 |
+
#settings-save-btn:hover{background:rgba(232,193,114,.22)}
|
| 216 |
+
#settings-save-btn:disabled{opacity:.5; cursor:wait}
|
| 217 |
/* ---- book intro overlay ---- */
|
| 218 |
#intro-book{
|
| 219 |
position:fixed; inset:0; z-index:30; display:flex; align-items:center; justify-content:center;
|
|
|
|
| 273 |
border:1px solid rgba(255,255,255,.18); border-radius:10px; padding:10px 12px; font-family:var(--body)}
|
| 274 |
select option{background:var(--dusk-2); color:var(--ink)}
|
| 275 |
#enter{width:100%; margin-top:16px; padding:14px; font-size:1.05rem}
|
| 276 |
+
#start-progress{margin-top:18px; display:none; text-align:left}
|
| 277 |
+
.sp-step{margin-bottom:12px}
|
| 278 |
+
.sp-step-header{display:flex; justify-content:space-between; align-items:baseline; margin-bottom:5px}
|
| 279 |
+
.sp-step-label{font-size:.78rem; font-family:var(--display); color:var(--gold); letter-spacing:.04em}
|
| 280 |
+
.sp-step-pct{font-size:.75rem; color:var(--ink-dim)}
|
| 281 |
+
.sp-track{height:5px; border-radius:3px; background:rgba(255,255,255,.08); overflow:hidden}
|
| 282 |
+
.sp-fill{height:100%; border-radius:3px; width:0%; transition:width .55s ease}
|
| 283 |
+
.sp-fill.phase-llm{background:linear-gradient(90deg,#b08a4a,var(--gold))}
|
| 284 |
+
.sp-fill.phase-img{background:linear-gradient(90deg,#6a9cc8,#a8d4f0)}
|
| 285 |
+
.sp-note{font-size:.78rem; color:var(--ink-dim); font-style:italic; margin-top:4px; min-height:1.1em; transition:opacity .35s}
|
| 286 |
.shimmer{color:var(--ink-dim); font-style:italic}
|
| 287 |
.hidden{display:none !important}
|
| 288 |
/* ---- journal button (top-right) ---- */
|
|
|
|
| 411 |
.rel-score.neg{color:var(--rose)}
|
| 412 |
.rel-score.zero{color:var(--ink-dim)}
|
| 413 |
.rel-offstage{font-size:.7rem; color:rgba(200,190,175,.75); font-style:italic}
|
| 414 |
+
.rel-section-title{
|
| 415 |
+
font-family:var(--display); font-size:.72rem; color:var(--gold); opacity:.65;
|
| 416 |
+
letter-spacing:1.2px; text-transform:uppercase;
|
| 417 |
+
padding:14px 0 6px; border-bottom:1px solid rgba(232,193,114,.12); margin-bottom:8px;
|
| 418 |
+
}
|
| 419 |
+
.bond-graph-wrap{
|
| 420 |
+
padding:8px 0 8px; display:flex; justify-content:center;
|
| 421 |
+
}
|
| 422 |
+
.bond-graph-wrap svg{ width:100%; max-height:280px; display:block; overflow:visible }
|
| 423 |
+
.bond-list{ padding:0 4px 12px }
|
| 424 |
+
.bond-pair{ margin-bottom:7px; padding:5px 9px; background:rgba(255,255,255,.04); border-radius:7px }
|
| 425 |
+
.bond-row{ display:flex; align-items:center; gap:5px; padding:2px 0; font-size:.78rem }
|
| 426 |
+
.bond-name{ font-family:var(--display); min-width:56px; color:var(--ink); white-space:nowrap; overflow:hidden; text-overflow:ellipsis }
|
| 427 |
+
.bond-arrow{ color:var(--ink-dim); flex-shrink:0; font-size:.7rem }
|
| 428 |
+
.bond-note{ font-style:italic; flex:1; font-size:.73rem }
|
| 429 |
+
.bond-val{ font-family:var(--display); font-weight:600; min-width:30px; text-align:right; font-size:.78rem }
|
| 430 |
</style>
|
| 431 |
</head>
|
| 432 |
<body>
|
|
|
|
| 451 |
<input id="say" placeholder="say something…" autocomplete="off" />
|
| 452 |
<button id="send">✓</button>
|
| 453 |
<button id="mic" class="ghost" title="hold to speak">🎙️</button>
|
|
|
|
| 454 |
</div>
|
| 455 |
</div>
|
| 456 |
</div>
|
| 457 |
|
| 458 |
+
<!-- Settings button — hidden until game starts -->
|
| 459 |
+
<button id="settings-btn" class="hidden" title="Settings">⚙️</button>
|
| 460 |
+
|
| 461 |
+
<!-- Settings overlay -->
|
| 462 |
+
<div id="settings-overlay">
|
| 463 |
+
<div id="settings-panel">
|
| 464 |
+
<div id="settings-header">
|
| 465 |
+
<h3>⚙️ Settings</h3>
|
| 466 |
+
<button id="settings-close">✕</button>
|
| 467 |
+
</div>
|
| 468 |
+
<div class="settings-row">
|
| 469 |
+
<label>🎵 Music</label>
|
| 470 |
+
<input type="range" id="bgm-vol-slider" min="0" max="100" value="35" />
|
| 471 |
+
<span class="settings-vol-val" id="bgm-vol-val">35%</span>
|
| 472 |
+
</div>
|
| 473 |
+
<div class="settings-row">
|
| 474 |
+
<label>🔊 Voice</label>
|
| 475 |
+
<input type="range" id="tts-vol-slider" min="0" max="100" value="100" />
|
| 476 |
+
<span class="settings-vol-val" id="tts-vol-val">100%</span>
|
| 477 |
+
</div>
|
| 478 |
+
<hr class="settings-divider" />
|
| 479 |
+
<button id="settings-save-btn">💾 Save current game</button>
|
| 480 |
+
</div>
|
| 481 |
+
</div>
|
| 482 |
+
|
| 483 |
<!-- Journal button — hidden until game starts -->
|
| 484 |
<button id="journal-btn" class="hidden" title="Story journal">
|
| 485 |
<span class="jb-icon">📖</span>
|
|
|
|
| 491 |
<div id="journal-overlay">
|
| 492 |
<div id="journal-header">
|
| 493 |
<h3>📖 Journal</h3>
|
| 494 |
+
<button id="journal-close" title="Close">✕</button>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 495 |
</div>
|
| 496 |
<div id="journal-tabs">
|
| 497 |
<button class="jtab active" data-tab="story">Story</button>
|
|
|
|
| 543 |
<div class="field"><label>Theme</label><select id="theme"></select></div>
|
| 544 |
<div class="field"><label>Tone</label><select id="tone"></select></div>
|
| 545 |
<button id="enter">Enter the story</button>
|
| 546 |
+
<div id="start-progress">
|
| 547 |
+
<div class="sp-step" id="sp-step-llm">
|
| 548 |
+
<div class="sp-step-header">
|
| 549 |
+
<span class="sp-step-label">✦ Writing the story</span>
|
| 550 |
+
<span class="sp-step-pct" id="sp-pct-llm">0%</span>
|
| 551 |
+
</div>
|
| 552 |
+
<div class="sp-track"><div class="sp-fill phase-llm" id="sp-fill-llm"></div></div>
|
| 553 |
+
<div class="sp-note" id="sp-note-llm">Waiting for the AI…</div>
|
| 554 |
+
</div>
|
| 555 |
+
<div class="sp-step" id="sp-step-img" style="opacity:.35">
|
| 556 |
+
<div class="sp-step-header">
|
| 557 |
+
<span class="sp-step-label">🎨 Painting the scene</span>
|
| 558 |
+
<span class="sp-step-pct" id="sp-pct-img">—</span>
|
| 559 |
+
</div>
|
| 560 |
+
<div class="sp-track"><div class="sp-fill phase-img" id="sp-fill-img"></div></div>
|
| 561 |
+
<div class="sp-note" id="sp-note-img">Starts once the story is written</div>
|
| 562 |
+
</div>
|
| 563 |
+
</div>
|
| 564 |
</div>
|
| 565 |
</div>
|
| 566 |
|
|
|
|
| 586 |
// --- journal ---
|
| 587 |
let history = [];
|
| 588 |
let journalTurn = 0;
|
| 589 |
+
let knownChars = []; // updated each render with known_characters from ViewState
|
| 590 |
+
let npcBonds = []; // updated each render with npc_bonds from ViewState
|
| 591 |
+
const spriteCache = {}; // id -> last known sprite_url (persists when char goes off-stage)
|
| 592 |
|
| 593 |
const ACTION_ICONS = { talk:"💬", flirt:"🌸", touch:"🤝", ask:"🤔", silent:"😶", give:"🎁", move:"🚪" };
|
| 594 |
|
|
|
|
| 634 |
panel.innerHTML = '<div class="je-empty">No characters met yet��</div>';
|
| 635 |
return;
|
| 636 |
}
|
| 637 |
+
|
| 638 |
+
// --- section 1: player↔NPC bars ---
|
| 639 |
const sorted = [...knownChars].sort((a, b) => b.relationship - a.relationship);
|
| 640 |
+
const barsHtml = sorted.map(ch => {
|
| 641 |
const rel = ch.relationship ?? 0;
|
| 642 |
const posW = rel > 0 ? rel.toFixed(1) : "0";
|
| 643 |
const negW = rel < 0 ? Math.abs(rel).toFixed(1) : "0";
|
|
|
|
| 648 |
? `<img src="${spriteUrl}" alt="${ch.name}" />`
|
| 649 |
: `<span>👤</span>`;
|
| 650 |
const isPresent = (window._presentIds || []).includes(ch.id);
|
|
|
|
| 651 |
return `<div class="rel-entry">
|
| 652 |
<div class="rel-avatar">${avatarHtml}</div>
|
| 653 |
<div class="rel-info">
|
| 654 |
+
<div class="rel-name">${ch.name} <span class="rel-offstage">${isPresent ? "on stage" : "away"}</span></div>
|
| 655 |
<div class="rel-mini-bar">
|
| 656 |
<div class="rel-mini-neg" style="width:${negW}%"></div>
|
| 657 |
<div class="rel-mini-pos" style="width:${posW}%"></div>
|
|
|
|
| 660 |
<span class="rel-score ${scoreClass}">${label}</span>
|
| 661 |
</div>`;
|
| 662 |
}).join("");
|
| 663 |
+
|
| 664 |
+
// --- section 2: NPC↔NPC bond graph + directed list ---
|
| 665 |
+
let graphHtml = "";
|
| 666 |
+
if (knownChars.length >= 2) {
|
| 667 |
+
// Group bonds by unordered pair so we can show both directions together
|
| 668 |
+
const pairMap = {};
|
| 669 |
+
for (const b of npcBonds) {
|
| 670 |
+
const key = [b.source_id, b.target_id].sort().join("|");
|
| 671 |
+
if (!pairMap[key]) pairMap[key] = [];
|
| 672 |
+
pairMap[key].push(b);
|
| 673 |
+
}
|
| 674 |
+
const bondListHtml = Object.values(pairMap).map(pairBonds => {
|
| 675 |
+
const rows = pairBonds.map(b => {
|
| 676 |
+
const col = _bondColor(b.note, b.value);
|
| 677 |
+
const sign = b.value > 0 ? "+" : "";
|
| 678 |
+
const noteStr = b.note ? b.note : (b.value === 0 ? "neutral" : "");
|
| 679 |
+
return `<div class="bond-row">
|
| 680 |
+
<span class="bond-name">${b.source_name}</span>
|
| 681 |
+
<span class="bond-arrow">→</span>
|
| 682 |
+
<span class="bond-name">${b.target_name}</span>
|
| 683 |
+
<span class="bond-note" style="color:${col}">${noteStr}</span>
|
| 684 |
+
<span class="bond-val" style="color:${col}">${sign}${b.value}</span>
|
| 685 |
+
</div>`;
|
| 686 |
+
}).join("");
|
| 687 |
+
return `<div class="bond-pair">${rows}</div>`;
|
| 688 |
+
}).join("") || `<div class="je-empty" style="font-size:.78rem">No bonds recorded yet</div>`;
|
| 689 |
+
|
| 690 |
+
graphHtml = `<div class="rel-section-title">Between them</div>
|
| 691 |
+
<div class="bond-graph-wrap">${_buildBondGraph(knownChars, npcBonds)}</div>
|
| 692 |
+
<div class="bond-list">${bondListHtml}</div>`;
|
| 693 |
+
}
|
| 694 |
+
|
| 695 |
+
panel.innerHTML =
|
| 696 |
+
`<div class="rel-section-title">With you</div>${barsHtml}${graphHtml}`;
|
| 697 |
+
}
|
| 698 |
+
|
| 699 |
+
// Semantic coloring: note keywords override the numeric value
|
| 700 |
+
const _NEG_NOTE = /jealou|rival|resent|env[iy]|bitter|hostil|scorn|distrust|spite|hate|anger/i;
|
| 701 |
+
const _POS_NOTE = /fond|loyal|protect|admire|camaraderie|trust|warm|friend|love|cherish/i;
|
| 702 |
+
function _bondColor(note, value) {
|
| 703 |
+
if (note && _NEG_NOTE.test(note)) return "#c87e7e";
|
| 704 |
+
if (note && _POS_NOTE.test(note)) return "#7ec8a0";
|
| 705 |
+
return value >= 0 ? "#7ec8a0" : "#c87e7e";
|
| 706 |
+
}
|
| 707 |
+
|
| 708 |
+
function _buildBondGraph(chars, bonds) {
|
| 709 |
+
const W = 340, H = 280, cx = W / 2, cy = H / 2;
|
| 710 |
+
// Use a larger radius now that there's no center player node to avoid
|
| 711 |
+
const R = Math.min(cx, cy) - 44;
|
| 712 |
+
|
| 713 |
+
// Position NPCs in a circle
|
| 714 |
+
const nodes = chars.map((ch, i) => {
|
| 715 |
+
const angle = (2 * Math.PI * i / chars.length) - Math.PI / 2;
|
| 716 |
+
return {
|
| 717 |
+
id: ch.id, name: ch.name,
|
| 718 |
+
x: cx + R * Math.cos(angle),
|
| 719 |
+
y: cy + R * Math.sin(angle),
|
| 720 |
+
rel: ch.relationship ?? 0,
|
| 721 |
+
sprite: ch.sprite_url || spriteCache[ch.id] || null,
|
| 722 |
+
};
|
| 723 |
+
});
|
| 724 |
+
const nodeMap = Object.fromEntries(nodes.map(n => [n.id, n]));
|
| 725 |
+
|
| 726 |
+
// Curved NPC↔NPC bond arcs
|
| 727 |
+
let arcs = "";
|
| 728 |
+
// group bonds by pair to detect bidirectional
|
| 729 |
+
const pairOffset = {};
|
| 730 |
+
for (const b of bonds) {
|
| 731 |
+
const key = [b.source_id, b.target_id].sort().join("|");
|
| 732 |
+
pairOffset[key] = (pairOffset[key] || 0) + 1;
|
| 733 |
+
}
|
| 734 |
+
const pairUsed = {};
|
| 735 |
+
for (const b of bonds) {
|
| 736 |
+
const src = nodeMap[b.source_id], tgt = nodeMap[b.target_id];
|
| 737 |
+
if (!src || !tgt) continue;
|
| 738 |
+
const pairKey = [b.source_id, b.target_id].sort().join("|");
|
| 739 |
+
const side = (pairOffset[pairKey] > 1 && (pairUsed[pairKey] || 0) === 0) ? 1 : -1;
|
| 740 |
+
pairUsed[pairKey] = (pairUsed[pairKey] || 0) + 1;
|
| 741 |
+
|
| 742 |
+
// Perpendicular offset for the bezier control point
|
| 743 |
+
const dx = tgt.x - src.x, dy = tgt.y - src.y;
|
| 744 |
+
const len = Math.sqrt(dx * dx + dy * dy) || 1;
|
| 745 |
+
const curveStrength = pairOffset[pairKey] > 1 ? 36 : 18;
|
| 746 |
+
const cpx = (src.x + tgt.x) / 2 + (-dy / len) * curveStrength * side;
|
| 747 |
+
const cpy = (src.y + tgt.y) / 2 + (dx / len) * curveStrength * side;
|
| 748 |
+
|
| 749 |
+
const col = _bondColor(b.note, b.value);
|
| 750 |
+
const op = (0.35 + Math.abs(b.value) / 100 * 0.65).toFixed(2);
|
| 751 |
+
const sw = (1 + Math.abs(b.value) / 100 * 3.5).toFixed(1);
|
| 752 |
+
|
| 753 |
+
// Arrowhead at 85% along bezier curve (near target)
|
| 754 |
+
const markerId = `arr-${b.source_id}-${b.target_id}`.replace(/[^a-z0-9-]/gi,"_");
|
| 755 |
+
arcs += `<defs><marker id="${markerId}" markerWidth="5" markerHeight="5"
|
| 756 |
+
refX="4" refY="2.5" orient="auto">
|
| 757 |
+
<polygon points="0,0 5,2.5 0,5" fill="${col}" fill-opacity="${op}"/>
|
| 758 |
+
</marker></defs>
|
| 759 |
+
<path d="M${src.x},${src.y} Q${cpx},${cpy} ${tgt.x},${tgt.y}"
|
| 760 |
+
fill="none" stroke="${col}" stroke-width="${sw}" stroke-opacity="${op}"
|
| 761 |
+
stroke-linecap="round" marker-end="url(#${markerId})"/>`;
|
| 762 |
+
|
| 763 |
+
if (b.note) {
|
| 764 |
+
// Label at midpoint of bezier — use paint-order stroke for legible outline
|
| 765 |
+
const lx = 0.25 * src.x + 0.5 * cpx + 0.25 * tgt.x;
|
| 766 |
+
const ly = 0.25 * src.y + 0.5 * cpy + 0.25 * tgt.y;
|
| 767 |
+
arcs += `<text x="${lx}" y="${ly - 3}" text-anchor="middle"
|
| 768 |
+
font-size="9" fill="${col}"
|
| 769 |
+
paint-order="stroke" stroke="rgba(10,8,18,.85)" stroke-width="3" stroke-linejoin="round"
|
| 770 |
+
font-family="Georgia,serif" font-style="italic">${b.note}</text>`;
|
| 771 |
+
}
|
| 772 |
+
}
|
| 773 |
+
|
| 774 |
+
// NPC circle nodes (sprite or emoji) + name coloured by player relation
|
| 775 |
+
let nodesSvg = "";
|
| 776 |
+
for (const n of nodes) {
|
| 777 |
+
const clipId = `cl_${n.id}`.replace(/[^a-z0-9_]/gi,"_");
|
| 778 |
+
// Border colour by relation to player
|
| 779 |
+
const borderCol = n.rel > 20 ? "#7ec8a0" : n.rel < -20 ? "#c87e7e" : "rgba(232,193,114,.55)";
|
| 780 |
+
const nameCol = n.rel > 20 ? "#9ddcba" : n.rel < -20 ? "#dba0a0" : "rgba(232,193,114,.92)";
|
| 781 |
+
nodesSvg += `<circle cx="${n.x}" cy="${n.y}" r="22"
|
| 782 |
+
fill="rgba(255,255,255,.05)" stroke="${borderCol}" stroke-width="1.8"/>`;
|
| 783 |
+
if (n.sprite) {
|
| 784 |
+
nodesSvg += `<clipPath id="${clipId}"><circle cx="${n.x}" cy="${n.y}" r="20"/></clipPath>
|
| 785 |
+
<image href="${n.sprite}" x="${n.x-20}" y="${n.y-20}" width="40" height="40"
|
| 786 |
+
clip-path="url(#${clipId})" preserveAspectRatio="xMidYMid slice"/>`;
|
| 787 |
+
} else {
|
| 788 |
+
nodesSvg += `<text x="${n.x}" y="${n.y+5}" text-anchor="middle" font-size="16">👤</text>`;
|
| 789 |
+
}
|
| 790 |
+
// Name label with dark stroke outline for readability
|
| 791 |
+
nodesSvg += `<text x="${n.x}" y="${n.y+38}" text-anchor="middle"
|
| 792 |
+
font-size="10.5" fill="${nameCol}" font-family="Georgia,serif"
|
| 793 |
+
paint-order="stroke" stroke="rgba(10,8,18,.9)" stroke-width="3.5" stroke-linejoin="round">${n.name}</text>`;
|
| 794 |
+
}
|
| 795 |
+
|
| 796 |
+
return `<svg viewBox="0 0 ${W} ${H}" xmlns="http://www.w3.org/2000/svg">
|
| 797 |
+
${arcs}${nodesSvg}
|
| 798 |
+
</svg>`;
|
| 799 |
}
|
| 800 |
|
| 801 |
// keep track of who's currently on stage for the relations panel
|
|
|
|
| 864 |
function render(v){
|
| 865 |
if (v.known_characters?.length) {
|
| 866 |
knownChars = v.known_characters;
|
|
|
|
| 867 |
for (const ch of knownChars) {
|
| 868 |
if (ch.sprite_url) spriteCache[ch.id] = ch.sprite_url;
|
| 869 |
}
|
| 870 |
}
|
| 871 |
+
if (v.npc_bonds !== undefined) npcBonds = v.npc_bonds || [];
|
| 872 |
$("place").textContent = v.place || "";
|
| 873 |
$("speaker").textContent = v.speaker || "";
|
| 874 |
typeOut($("line"), v.dialogue || "");
|
| 875 |
playTTS(v.audio_b64);
|
| 876 |
+
if (v.current_music) switchMusic(v.current_music);
|
| 877 |
if (v.backdrop_url && v.backdrop_url !== lastBg){
|
| 878 |
const bg = $("backdrop");
|
| 879 |
bg.classList.remove("on");
|
|
|
|
| 1032 |
document.querySelectorAll(".target-chip").forEach(b => b.disabled = state);
|
| 1033 |
}
|
| 1034 |
|
| 1035 |
+
// --- TTS toggle + volume ---
|
| 1036 |
+
let ttsVol = 1.0; // 0–1, controlled by settings slider
|
| 1037 |
let ttsEnabled = true;
|
| 1038 |
+
// ttsBtn removed from DOM — state managed solely via settings sliders
|
| 1039 |
+
const ttsBtn = { textContent: "", classList: { add:()=>{}, toggle:()=>{}, remove:()=>{} } };
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1040 |
|
| 1041 |
function playTTS(audio_b64) {
|
| 1042 |
if (!ttsEnabled || !audio_b64) return;
|
|
|
|
| 1046 |
audio.id = "vn-audio";
|
| 1047 |
document.body.appendChild(audio);
|
| 1048 |
}
|
| 1049 |
+
audio.volume = ttsVol;
|
| 1050 |
audio.src = audio_b64;
|
| 1051 |
+
audio.play().catch(() => {});
|
| 1052 |
+
}
|
| 1053 |
+
|
| 1054 |
+
// --- BGM (background music) ---
|
| 1055 |
+
const BGM_TRACKS = {
|
| 1056 |
+
calm: "/music/calm.mp3",
|
| 1057 |
+
romantic: "/music/romantic.mp3",
|
| 1058 |
+
dramatic: "/music/dramatic.mp3",
|
| 1059 |
+
mystery: "/music/mystery.mp3",
|
| 1060 |
+
sad: "/music/sad.mp3",
|
| 1061 |
+
joyful: "/music/joyful.mp3",
|
| 1062 |
+
};
|
| 1063 |
+
let bgmMasterVolume = 0.35; // master volume (0–1) — controlled by settings slider
|
| 1064 |
+
const BGM_FADE_OUT_MS = 2800; // old track fades out over this long
|
| 1065 |
+
const BGM_FADE_IN_MS = 3200; // new track fades in over this long
|
| 1066 |
+
const BGM_OVERLAP_MS = 1200; // new track starts this many ms before old finishes
|
| 1067 |
+
|
| 1068 |
+
let bgmEnabled = true;
|
| 1069 |
+
let bgmCurrent = null; // currently playing Audio object
|
| 1070 |
+
let bgmTrackName = null; // track key of bgmCurrent
|
| 1071 |
+
|
| 1072 |
+
// bgmBtn removed from DOM — state managed solely via settings sliders
|
| 1073 |
+
const bgmBtn = { textContent: "", classList: { add:()=>{}, toggle:()=>{}, remove:()=>{} } };
|
| 1074 |
+
|
| 1075 |
+
function switchMusic(name) {
|
| 1076 |
+
if (!name || !BGM_TRACKS[name]) return;
|
| 1077 |
+
if (name === bgmTrackName) return;
|
| 1078 |
+
if (!bgmEnabled) { bgmTrackName = name; return; }
|
| 1079 |
+
_bgmPlay(name);
|
| 1080 |
+
}
|
| 1081 |
+
|
| 1082 |
+
function _bgmPlay(name) {
|
| 1083 |
+
const old = bgmCurrent;
|
| 1084 |
+
bgmTrackName = name;
|
| 1085 |
+
|
| 1086 |
+
const a = new Audio(BGM_TRACKS[name]);
|
| 1087 |
+
a.loop = true;
|
| 1088 |
+
a.volume = 0;
|
| 1089 |
+
bgmCurrent = a;
|
| 1090 |
+
|
| 1091 |
+
// Helper: actually start the audio and fade it in
|
| 1092 |
+
const startFadeIn = () => {
|
| 1093 |
+
const p = a.play();
|
| 1094 |
+
if (p !== undefined) {
|
| 1095 |
+
p.catch(() => {
|
| 1096 |
+
// Autoplay still blocked — retry on the very next user interaction
|
| 1097 |
+
const retry = () => {
|
| 1098 |
+
if (bgmCurrent === a && bgmEnabled) {
|
| 1099 |
+
a.play().then(() => _bgmFade(a, 0, bgmMasterVolume, BGM_FADE_IN_MS)).catch(() => {});
|
| 1100 |
+
}
|
| 1101 |
+
};
|
| 1102 |
+
document.addEventListener("click", retry, { once: true });
|
| 1103 |
+
document.addEventListener("keydown", retry, { once: true });
|
| 1104 |
+
});
|
| 1105 |
+
}
|
| 1106 |
+
_bgmFade(a, 0, bgmMasterVolume, BGM_FADE_IN_MS);
|
| 1107 |
+
};
|
| 1108 |
+
|
| 1109 |
+
if (old) {
|
| 1110 |
+
_bgmFade(old, old.volume, 0, BGM_FADE_OUT_MS, () => { old.pause(); old.src = ""; });
|
| 1111 |
+
setTimeout(startFadeIn, BGM_FADE_OUT_MS - BGM_OVERLAP_MS);
|
| 1112 |
+
} else {
|
| 1113 |
+
startFadeIn();
|
| 1114 |
+
}
|
| 1115 |
+
}
|
| 1116 |
+
|
| 1117 |
+
// Smooth volume ramp using requestAnimationFrame + ease-in-out curve
|
| 1118 |
+
function _bgmFade(audio, fromVol, toVol, ms, onDone) {
|
| 1119 |
+
const start = performance.now();
|
| 1120 |
+
function tick(now) {
|
| 1121 |
+
const raw = Math.min(1, (now - start) / ms);
|
| 1122 |
+
// ease-in-out: smoothstep
|
| 1123 |
+
const t = raw * raw * (3 - 2 * raw);
|
| 1124 |
+
audio.volume = fromVol + (toVol - fromVol) * t;
|
| 1125 |
+
if (raw < 1) {
|
| 1126 |
+
requestAnimationFrame(tick);
|
| 1127 |
+
} else {
|
| 1128 |
+
audio.volume = toVol;
|
| 1129 |
+
if (onDone) onDone();
|
| 1130 |
+
}
|
| 1131 |
+
}
|
| 1132 |
+
requestAnimationFrame(tick);
|
| 1133 |
}
|
| 1134 |
|
| 1135 |
// --- book overlay dismiss ---
|
|
|
|
| 1148 |
const file = e.target.files[0];
|
| 1149 |
if (!file) return;
|
| 1150 |
const text = await file.text();
|
| 1151 |
+
|
| 1152 |
+
// Start a neutral track NOW (user gesture from the file picker is still active)
|
| 1153 |
+
if (bgmEnabled) switchMusic("calm");
|
| 1154 |
+
|
| 1155 |
busy(true);
|
| 1156 |
try {
|
| 1157 |
// Extract client-side journal history before sending state to server
|
| 1158 |
let parsed;
|
| 1159 |
try { parsed = JSON.parse(text); } catch { parsed = {}; }
|
| 1160 |
const savedHistory = Array.isArray(parsed.journal_history) ? parsed.journal_history : [];
|
| 1161 |
+
const savedAudio = parsed.audio_settings || null;
|
| 1162 |
|
| 1163 |
const { data } = await client.predict("/load_file", { data: text });
|
| 1164 |
$("choice-screen").classList.add("hidden");
|
|
|
|
| 1168 |
history = savedHistory;
|
| 1169 |
journalTurn = savedHistory.length > 0 ? savedHistory[savedHistory.length - 1].turn : 0;
|
| 1170 |
|
| 1171 |
+
// Restore audio settings if present
|
| 1172 |
+
if (savedAudio) {
|
| 1173 |
+
const bgmPct = Math.max(0, Math.min(100, savedAudio.bgm_vol ?? 35));
|
| 1174 |
+
const ttsPct = Math.max(0, Math.min(100, savedAudio.tts_vol ?? 100));
|
| 1175 |
+
bgmMasterVolume = bgmPct / 100;
|
| 1176 |
+
ttsVol = ttsPct / 100;
|
| 1177 |
+
bgmEnabled = bgmPct > 0;
|
| 1178 |
+
ttsEnabled = ttsPct > 0;
|
| 1179 |
+
bgmVolSlider.value = bgmPct;
|
| 1180 |
+
bgmVolVal.textContent = bgmPct + "%";
|
| 1181 |
+
ttsVolSlider.value = ttsPct;
|
| 1182 |
+
ttsVolVal.textContent = ttsPct + "%";
|
| 1183 |
+
if (bgmCurrent) bgmCurrent.volume = bgmMasterVolume;
|
| 1184 |
+
// If there's an explicit saved track and music is enabled, pre-seed the track name
|
| 1185 |
+
// so render()'s switchMusic call (via current_music in ViewState) resumes it.
|
| 1186 |
+
if (savedAudio.bgm_track && bgmEnabled) bgmTrackName = null; // force switchMusic to not skip
|
| 1187 |
+
}
|
| 1188 |
+
|
| 1189 |
+
render(data[0]); // will call switchMusic with current_music from saved GameState flags
|
| 1190 |
+
// Fallback: if ViewState had no current_music but we saved a track, start it now
|
| 1191 |
+
if (savedAudio?.bgm_track && bgmEnabled && !bgmTrackName) {
|
| 1192 |
+
switchMusic(savedAudio.bgm_track);
|
| 1193 |
+
}
|
| 1194 |
$("journal-btn").classList.remove("hidden");
|
| 1195 |
+
$("settings-btn").classList.remove("hidden");
|
| 1196 |
} catch(err) { alert("Could not load save: " + (err?.message || err)); }
|
| 1197 |
busy(false);
|
| 1198 |
});
|
| 1199 |
|
| 1200 |
+
// --- settings panel ---
|
| 1201 |
+
$("settings-btn").addEventListener("click", () => $("settings-overlay").classList.add("open"));
|
| 1202 |
+
$("settings-close").addEventListener("click", () => $("settings-overlay").classList.remove("open"));
|
| 1203 |
+
$("settings-overlay").addEventListener("click", e => {
|
| 1204 |
+
if (e.target === $("settings-overlay")) $("settings-overlay").classList.remove("open");
|
| 1205 |
+
});
|
| 1206 |
+
|
| 1207 |
+
// --- BGM volume slider ---
|
| 1208 |
+
// Moving slider: adjusts master volume live; going to 0 mutes, above 0 unmutes.
|
| 1209 |
+
const bgmVolSlider = $("bgm-vol-slider");
|
| 1210 |
+
const bgmVolVal = $("bgm-vol-val");
|
| 1211 |
+
bgmVolSlider.addEventListener("input", () => {
|
| 1212 |
+
const pct = parseInt(bgmVolSlider.value, 10);
|
| 1213 |
+
bgmVolVal.textContent = pct + "%";
|
| 1214 |
+
bgmMasterVolume = pct / 100;
|
| 1215 |
+
if (pct === 0) {
|
| 1216 |
+
if (bgmEnabled) { // mute: fade out & disable
|
| 1217 |
+
bgmEnabled = false;
|
| 1218 |
+
if (bgmCurrent) {
|
| 1219 |
+
_bgmFade(bgmCurrent, bgmCurrent.volume, 0, 500, () => { bgmCurrent.pause(); bgmCurrent.src = ""; });
|
| 1220 |
+
bgmCurrent = null;
|
| 1221 |
+
}
|
| 1222 |
+
}
|
| 1223 |
+
} else {
|
| 1224 |
+
if (!bgmEnabled) { // unmute: re-enable and restart remembered track
|
| 1225 |
+
bgmEnabled = true;
|
| 1226 |
+
if (bgmTrackName) _bgmPlay(bgmTrackName);
|
| 1227 |
+
} else if (bgmCurrent) { // just change live volume
|
| 1228 |
+
bgmCurrent.volume = bgmMasterVolume;
|
| 1229 |
+
}
|
| 1230 |
+
}
|
| 1231 |
+
bgmBtn.classList.toggle("active", bgmEnabled);
|
| 1232 |
+
bgmBtn.textContent = bgmEnabled ? "🎵" : "🔇";
|
| 1233 |
+
});
|
| 1234 |
+
|
| 1235 |
+
// --- TTS volume slider ---
|
| 1236 |
+
const ttsVolSlider = $("tts-vol-slider");
|
| 1237 |
+
const ttsVolVal = $("tts-vol-val");
|
| 1238 |
+
ttsVolSlider.addEventListener("input", () => {
|
| 1239 |
+
const pct = parseInt(ttsVolSlider.value, 10);
|
| 1240 |
+
ttsVolVal.textContent = pct + "%";
|
| 1241 |
+
ttsVol = pct / 100;
|
| 1242 |
+
ttsEnabled = pct > 0;
|
| 1243 |
+
const a = $("vn-audio"); if (a) a.volume = ttsVol;
|
| 1244 |
+
ttsBtn.classList.toggle("active", ttsEnabled);
|
| 1245 |
+
ttsBtn.textContent = ttsEnabled ? "🔊" : "🔇";
|
| 1246 |
+
});
|
| 1247 |
+
|
| 1248 |
+
// Save button
|
| 1249 |
+
$("settings-save-btn").addEventListener("click", async () => {
|
| 1250 |
+
const btn = $("settings-save-btn");
|
| 1251 |
+
btn.disabled = true;
|
| 1252 |
+
btn.textContent = "Saving…";
|
| 1253 |
try {
|
| 1254 |
const { data } = await client.predict("/save_data", {});
|
|
|
|
| 1255 |
const saveObj = JSON.parse(data[0].json);
|
| 1256 |
saveObj.journal_history = history;
|
| 1257 |
+
saveObj.audio_settings = {
|
| 1258 |
+
bgm_vol: Math.round(bgmMasterVolume * 100),
|
| 1259 |
+
tts_vol: Math.round(ttsVol * 100),
|
| 1260 |
+
bgm_track: bgmTrackName || null,
|
| 1261 |
+
};
|
| 1262 |
const blob = new Blob([JSON.stringify(saveObj)], { type: "application/json" });
|
| 1263 |
const a = document.createElement("a");
|
| 1264 |
a.href = URL.createObjectURL(blob);
|
| 1265 |
a.download = "ephemeral-hearts-save.json";
|
| 1266 |
a.click();
|
| 1267 |
URL.revokeObjectURL(a.href);
|
| 1268 |
+
btn.textContent = "✓ Saved!";
|
| 1269 |
+
setTimeout(() => { btn.textContent = "💾 Save current game"; btn.disabled = false; }, 2000);
|
| 1270 |
+
} catch(err) {
|
| 1271 |
+
console.error("save failed", err);
|
| 1272 |
+
btn.textContent = "⚠️ Failed";
|
| 1273 |
+
setTimeout(() => { btn.textContent = "💾 Save current game"; btn.disabled = false; }, 2000);
|
| 1274 |
+
}
|
| 1275 |
});
|
| 1276 |
|
| 1277 |
+
// tone -> initial BGM track (mirrors engine.py start() logic)
|
| 1278 |
+
const TONE_MUSIC = { romantic:"romantic", flirty:"romantic", dramatic:"dramatic", bittersweet:"sad", comedic:"joyful" };
|
| 1279 |
+
|
| 1280 |
// --- start ---
|
| 1281 |
$("enter").addEventListener("click", async () => {
|
| 1282 |
const btn = $("enter");
|
| 1283 |
btn.disabled = true;
|
| 1284 |
const orig = btn.textContent;
|
| 1285 |
btn.textContent = "✨ Creating your story…";
|
| 1286 |
+
|
| 1287 |
+
// Kick off music NOW while the user gesture is still fresh.
|
| 1288 |
+
if (bgmEnabled) switchMusic(TONE_MUSIC[$("tone").value] || "calm");
|
| 1289 |
+
|
| 1290 |
+
// --- two-phase segmented progress ---
|
| 1291 |
+
const spEl = $("start-progress");
|
| 1292 |
+
spEl.style.display = "block";
|
| 1293 |
+
|
| 1294 |
+
// Per-phase helpers
|
| 1295 |
+
let _spTick = null;
|
| 1296 |
+
const _spNote = (id, msg) => {
|
| 1297 |
+
const el = $(id);
|
| 1298 |
+
el.style.opacity = "0";
|
| 1299 |
+
setTimeout(() => { el.textContent = msg; el.style.opacity = "1"; }, 200);
|
| 1300 |
+
};
|
| 1301 |
+
// Animate fill toward `target` (0-100) at `stepMs` per tick; resolves when target hit
|
| 1302 |
+
const _spCrawl = (fillId, pctId, target, stepMs) => new Promise(resolve => {
|
| 1303 |
+
if (_spTick) { clearInterval(_spTick); _spTick = null; }
|
| 1304 |
+
const fill = $(fillId), pctEl = $(pctId);
|
| 1305 |
+
let cur = parseFloat(fill.style.width) || 0;
|
| 1306 |
+
_spTick = setInterval(() => {
|
| 1307 |
+
cur = Math.min(target, cur + 0.7);
|
| 1308 |
+
fill.style.width = cur + "%";
|
| 1309 |
+
pctEl.textContent = Math.round(cur) + "%";
|
| 1310 |
+
if (cur >= target) { clearInterval(_spTick); _spTick = null; resolve(); }
|
| 1311 |
+
}, stepMs);
|
| 1312 |
+
});
|
| 1313 |
+
const _spFinish = (fillId, pctId, label) => {
|
| 1314 |
+
if (_spTick) { clearInterval(_spTick); _spTick = null; }
|
| 1315 |
+
$(fillId).style.width = "100%";
|
| 1316 |
+
$(pctId).textContent = label || "100%";
|
| 1317 |
+
};
|
| 1318 |
+
const spHide = () => {
|
| 1319 |
+
spEl.style.display = "none";
|
| 1320 |
+
["sp-fill-llm","sp-fill-img"].forEach(id => { $(id).style.width = "0%"; });
|
| 1321 |
+
};
|
| 1322 |
+
|
| 1323 |
+
// LLM notes cycling (reassuring messages while waiting for the model)
|
| 1324 |
+
const LLM_NOTES = [
|
| 1325 |
+
"The AI is generating your opening scene…",
|
| 1326 |
+
"First load can take 30–60 s while the model warms up…",
|
| 1327 |
+
"Inventing characters, secrets, and a first line just for you…",
|
| 1328 |
+
"Almost done writing — hang on…",
|
| 1329 |
+
];
|
| 1330 |
+
let _llmNoteIdx = 0;
|
| 1331 |
+
const _llmNoteTick = setInterval(() => {
|
| 1332 |
+
_llmNoteIdx = (_llmNoteIdx + 1) % LLM_NOTES.length;
|
| 1333 |
+
_spNote("sp-note-llm", LLM_NOTES[_llmNoteIdx]);
|
| 1334 |
+
}, 9000);
|
| 1335 |
+
|
| 1336 |
try {
|
| 1337 |
+
// ── Phase 1 : LLM world init ──────────────────────────────────────────
|
| 1338 |
+
_spNote("sp-note-llm", LLM_NOTES[0]);
|
| 1339 |
+
// Crawl 0→88% slowly — will stop there until the real call returns
|
| 1340 |
+
_spCrawl("sp-fill-llm", "sp-pct-llm", 88, 800);
|
| 1341 |
+
|
| 1342 |
+
const { data: d1 } = await client.predict("/start_text", {
|
| 1343 |
+
theme: $("theme").value,
|
| 1344 |
+
tone: $("tone").value,
|
| 1345 |
+
});
|
| 1346 |
+
|
| 1347 |
+
// LLM done — complete bar 1, unlock bar 2 (stay on setup screen)
|
| 1348 |
+
clearInterval(_llmNoteTick);
|
| 1349 |
+
_spFinish("sp-fill-llm", "sp-pct-llm", "100%");
|
| 1350 |
+
_spNote("sp-note-llm", "Story written ✓");
|
| 1351 |
+
$("sp-step-img").style.opacity = "1";
|
| 1352 |
+
_spNote("sp-note-img", "Generating backdrop and character illustration…");
|
| 1353 |
+
$("sp-pct-img").textContent = "0%";
|
| 1354 |
+
|
| 1355 |
+
// ── Phase 2 : image generation ────────────────────────────────────────
|
| 1356 |
+
// Crawl 0→85% while painter works
|
| 1357 |
+
_spCrawl("sp-fill-img", "sp-pct-img", 85, 350);
|
| 1358 |
+
|
| 1359 |
+
const { data: d2 } = await client.predict("/start_images", {});
|
| 1360 |
+
|
| 1361 |
+
// Everything ready — complete bar 2, then reveal the game
|
| 1362 |
+
_spFinish("sp-fill-img", "sp-pct-img", "100%");
|
| 1363 |
+
_spNote("sp-note-img", "Scene ready ✓");
|
| 1364 |
+
render(d2[0]);
|
| 1365 |
+
addToHistory("", d2[0]);
|
| 1366 |
$("setup").classList.add("hidden");
|
|
|
|
|
|
|
| 1367 |
$("journal-btn").classList.remove("hidden");
|
| 1368 |
+
$("settings-btn").classList.remove("hidden");
|
| 1369 |
+
|
| 1370 |
+
setTimeout(() => {
|
| 1371 |
+
spHide();
|
| 1372 |
+
if (d2[0]?.intro_text) {
|
| 1373 |
+
$("book-text").textContent = d2[0].intro_text;
|
| 1374 |
+
$("intro-book").classList.remove("hidden");
|
| 1375 |
+
}
|
| 1376 |
+
}, 700);
|
| 1377 |
+
|
| 1378 |
} catch(err) {
|
| 1379 |
console.error("start failed", err);
|
| 1380 |
+
clearInterval(_llmNoteTick);
|
| 1381 |
+
if (_spTick) { clearInterval(_spTick); _spTick = null; }
|
| 1382 |
+
spHide();
|
| 1383 |
btn.textContent = "⚠️ Failed — try again";
|
| 1384 |
btn.disabled = false;
|
| 1385 |
setTimeout(() => { btn.textContent = orig; }, 3000);
|
frontend/music/README.md
ADDED
|
@@ -0,0 +1,32 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# Background Music Tracks
|
| 2 |
+
|
| 3 |
+
Place looping MP3 (or OGG) files here. The game expects these exact filenames:
|
| 4 |
+
|
| 5 |
+
| File | When it plays |
|
| 6 |
+
|---|---|
|
| 7 |
+
| `calm.mp3` | Peaceful moments, exploration, default opening |
|
| 8 |
+
| `romantic.mp3` | Soft intimate scenes, growing closeness |
|
| 9 |
+
| `dramatic.mp3` | Tense confrontations, high stakes |
|
| 10 |
+
| `mystery.mp3` | Uncanny atmosphere, secrets revealed |
|
| 11 |
+
| `sad.mp3` | Melancholic, bittersweet, loss |
|
| 12 |
+
| `joyful.mp3` | Playful, comedic, happy scenes |
|
| 13 |
+
|
| 14 |
+
## Free sources (royalty-free, loop-friendly)
|
| 15 |
+
|
| 16 |
+
- **Kevin MacLeod** — https://incompetech.filmmusic.io (CC BY 4.0)
|
| 17 |
+
- **Pixabay Music** — https://pixabay.com/music/ (free, no attribution needed)
|
| 18 |
+
- **FreeMusicArchive** — https://freemusicarchive.org
|
| 19 |
+
|
| 20 |
+
## Recommended Kevin MacLeod tracks
|
| 21 |
+
|
| 22 |
+
| Mood | Track name |
|
| 23 |
+
|---|---|
|
| 24 |
+
| calm | "Comfortable Mystery" or "Floating Cities" |
|
| 25 |
+
| romantic | "Sneaky Snitch" or "Heartwarming" |
|
| 26 |
+
| dramatic | "Darkest Child" or "Cipher" |
|
| 27 |
+
| mystery | "Ossuary 5 - Rest" or "Scheming Weasel" |
|
| 28 |
+
| sad | "Sonatina in C Minor" or "Parting of the Ways" |
|
| 29 |
+
| joyful | "Carefree" or "Fluffing a Duck" |
|
| 30 |
+
|
| 31 |
+
Files must be served from this folder — the app mounts `/music` → `frontend/music/`.
|
| 32 |
+
If a file is missing the browser simply plays nothing for that mood (no crash).
|
visualnovel/characters.py
CHANGED
|
@@ -36,6 +36,16 @@ def present_sheets_block(state: GameState) -> str:
|
|
| 36 |
rel_note = " — barely acquainted; unsolicited touch or flirt feels uncomfortable (negative delta)"
|
| 37 |
else:
|
| 38 |
rel_note = ""
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 39 |
blocks.append(
|
| 40 |
f"### {c.name} (id: {c.id})\n"
|
| 41 |
f"- one_line: {c.one_line}\n"
|
|
@@ -43,6 +53,7 @@ def present_sheets_block(state: GameState) -> str:
|
|
| 43 |
f"- voice: {c.voice or '—'}\n"
|
| 44 |
f"- goal: {c.goals or '—'}\n"
|
| 45 |
f"- mood: {c.mood} | feeling toward wanderer: {rel}/100{rel_note}\n"
|
|
|
|
| 46 |
f"- knows: {facts}"
|
| 47 |
)
|
| 48 |
return "\n\n".join(blocks) if blocks else "(no spirits on stage — the narrator may speak)"
|
|
|
|
| 36 |
rel_note = " — barely acquainted; unsolicited touch or flirt feels uncomfortable (negative delta)"
|
| 37 |
else:
|
| 38 |
rel_note = ""
|
| 39 |
+
# NPC↔NPC bonds — only mention others who are in the cast
|
| 40 |
+
npc_bond_lines: list[str] = []
|
| 41 |
+
for other_id, bond_val in c.npc_relations.items():
|
| 42 |
+
if other_id in state.characters:
|
| 43 |
+
other = state.characters[other_id]
|
| 44 |
+
note = c.npc_relation_notes.get(other_id, "")
|
| 45 |
+
label = f" ({note})" if note else ""
|
| 46 |
+
npc_bond_lines.append(f"{other.name}: {bond_val:+d}{label}")
|
| 47 |
+
npc_bonds_str = "; ".join(npc_bond_lines) if npc_bond_lines else "—"
|
| 48 |
+
|
| 49 |
blocks.append(
|
| 50 |
f"### {c.name} (id: {c.id})\n"
|
| 51 |
f"- one_line: {c.one_line}\n"
|
|
|
|
| 53 |
f"- voice: {c.voice or '—'}\n"
|
| 54 |
f"- goal: {c.goals or '—'}\n"
|
| 55 |
f"- mood: {c.mood} | feeling toward wanderer: {rel}/100{rel_note}\n"
|
| 56 |
+
f"- bonds with others: {npc_bonds_str}\n"
|
| 57 |
f"- knows: {facts}"
|
| 58 |
)
|
| 59 |
return "\n\n".join(blocks) if blocks else "(no spirits on stage — the narrator may speak)"
|
visualnovel/engine.py
CHANGED
|
@@ -23,7 +23,7 @@ from . import config, memory, orchestrator, state
|
|
| 23 |
from .llm import get_llm
|
| 24 |
from .metrics import collector
|
| 25 |
from .painter import get_painter
|
| 26 |
-
from .schemas import DirectorOutput, GameState, SetupForm, SpritePresence, Turn, ViewState
|
| 27 |
from .stt import get_stt
|
| 28 |
from .trace import Tracer
|
| 29 |
from .tts import get_tts
|
|
@@ -37,10 +37,24 @@ class Engine:
|
|
| 37 |
self.tts = get_tts()
|
| 38 |
self.tracer = Tracer(config.TRACE_PATH)
|
| 39 |
self.state: GameState | None = None
|
|
|
|
|
|
|
| 40 |
|
| 41 |
# -- lifecycle --
|
| 42 |
def start(self, setup: SetupForm) -> ViewState:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 43 |
self.state, opening = orchestrator.init_world(self.llm, setup)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 44 |
self.state.recent_turns.append(
|
| 45 |
Turn(
|
| 46 |
player="(arrives)",
|
|
@@ -49,11 +63,47 @@ class Engine:
|
|
| 49 |
emotion=opening.emotion,
|
| 50 |
)
|
| 51 |
)
|
| 52 |
-
state.apply_directives(self.state, opening)
|
| 53 |
state.save_memory(self.state)
|
| 54 |
self.tracer.log(event="start", setup=setup.model_dump(), opening=opening.model_dump())
|
| 55 |
intro = self.state.flags.get("situation_intro", "")
|
| 56 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 57 |
|
| 58 |
def transcribe(self, audio_path: str) -> str:
|
| 59 |
return self.stt.transcribe(audio_path)
|
|
@@ -195,6 +245,19 @@ class Engine:
|
|
| 195 |
)
|
| 196 |
)
|
| 197 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 198 |
speaker_ch = s.characters.get(out.speaker)
|
| 199 |
speaker_name = speaker_ch.name if speaker_ch else "The wood"
|
| 200 |
|
|
@@ -222,6 +285,8 @@ class Engine:
|
|
| 222 |
notifications=notifications or [],
|
| 223 |
intro_text=intro_text,
|
| 224 |
audio_b64=audio_b64,
|
|
|
|
|
|
|
| 225 |
)
|
| 226 |
|
| 227 |
|
|
|
|
| 23 |
from .llm import get_llm
|
| 24 |
from .metrics import collector
|
| 25 |
from .painter import get_painter
|
| 26 |
+
from .schemas import DirectorOutput, GameState, NPCBond, SetupForm, SpritePresence, Turn, ViewState
|
| 27 |
from .stt import get_stt
|
| 28 |
from .trace import Tracer
|
| 29 |
from .tts import get_tts
|
|
|
|
| 37 |
self.tts = get_tts()
|
| 38 |
self.tracer = Tracer(config.TRACE_PATH)
|
| 39 |
self.state: GameState | None = None
|
| 40 |
+
self._pending_out: DirectorOutput | None = None
|
| 41 |
+
self._pending_intro: str = ""
|
| 42 |
|
| 43 |
# -- lifecycle --
|
| 44 |
def start(self, setup: SetupForm) -> ViewState:
|
| 45 |
+
"""Full start (used by smoke test / MVP UI). Calls both phases."""
|
| 46 |
+
self.start_text(setup)
|
| 47 |
+
return self.start_images()
|
| 48 |
+
|
| 49 |
+
def start_text(self, setup: SetupForm) -> ViewState:
|
| 50 |
+
"""Phase 1 — LLM world-init only. Fast. Returns a text-only ViewState (no images/TTS).
|
| 51 |
+
Sets self.state and stores the opening DirectorOutput for start_images()."""
|
| 52 |
self.state, opening = orchestrator.init_world(self.llm, setup)
|
| 53 |
+
_tone_music: dict[str, str] = {
|
| 54 |
+
"romantic": "romantic", "flirty": "romantic",
|
| 55 |
+
"dramatic": "dramatic", "bittersweet": "sad", "comedic": "joyful",
|
| 56 |
+
}
|
| 57 |
+
self.state.flags["current_music"] = _tone_music.get(setup.tone, "calm")
|
| 58 |
self.state.recent_turns.append(
|
| 59 |
Turn(
|
| 60 |
player="(arrives)",
|
|
|
|
| 63 |
emotion=opening.emotion,
|
| 64 |
)
|
| 65 |
)
|
| 66 |
+
state.apply_directives(self.state, opening)
|
| 67 |
state.save_memory(self.state)
|
| 68 |
self.tracer.log(event="start", setup=setup.model_dump(), opening=opening.model_dump())
|
| 69 |
intro = self.state.flags.get("situation_intro", "")
|
| 70 |
+
# Stash for start_images()
|
| 71 |
+
self._pending_out: DirectorOutput | None = opening
|
| 72 |
+
self._pending_intro: str = intro
|
| 73 |
+
# Build a text-only ViewState so the frontend can show dialogue immediately
|
| 74 |
+
s = self.state
|
| 75 |
+
speaker_ch = s.characters.get(opening.speaker)
|
| 76 |
+
speaker_name = speaker_ch.name if speaker_ch else "The wood"
|
| 77 |
+
known: list[SpritePresence] = []
|
| 78 |
+
for cid, ch in s.characters.items():
|
| 79 |
+
disc = [ch.traits[i] for i in ch.discovered_traits if i < len(ch.traits)]
|
| 80 |
+
known.append(SpritePresence(
|
| 81 |
+
id=ch.id, name=ch.name, mood=ch.mood, sprite_url=None,
|
| 82 |
+
relationship=ch.relationship, public_bio=ch.one_line,
|
| 83 |
+
discovered_traits=disc, total_traits=len(ch.traits),
|
| 84 |
+
secret_goal=ch.goals if ch.goal_unlocked else None,
|
| 85 |
+
))
|
| 86 |
+
return ViewState(
|
| 87 |
+
speaker=speaker_name,
|
| 88 |
+
dialogue=opening.dialogue,
|
| 89 |
+
emotion=opening.emotion,
|
| 90 |
+
place=s.scene.place,
|
| 91 |
+
backdrop_url=None,
|
| 92 |
+
present=[],
|
| 93 |
+
known_characters=known,
|
| 94 |
+
beat=s.beat,
|
| 95 |
+
turn_index=s.turn_index,
|
| 96 |
+
intro_text=intro,
|
| 97 |
+
current_music=s.flags.get("current_music"),
|
| 98 |
+
npc_bonds=[],
|
| 99 |
+
)
|
| 100 |
+
|
| 101 |
+
def start_images(self) -> ViewState:
|
| 102 |
+
"""Phase 2 — paint backdrop + sprite, TTS. Call after start_text().
|
| 103 |
+
Returns the full ViewState."""
|
| 104 |
+
assert self.state is not None and self._pending_out is not None, \
|
| 105 |
+
"call start_text() first"
|
| 106 |
+
return self._view(self._pending_out, intro_text=self._pending_intro)
|
| 107 |
|
| 108 |
def transcribe(self, audio_path: str) -> str:
|
| 109 |
return self.stt.transcribe(audio_path)
|
|
|
|
| 245 |
)
|
| 246 |
)
|
| 247 |
|
| 248 |
+
# Collect all directed NPC↔NPC bonds for the frontend graph
|
| 249 |
+
npc_bonds: list[NPCBond] = []
|
| 250 |
+
for cid, ch in s.characters.items():
|
| 251 |
+
for other_id, val in ch.npc_relations.items():
|
| 252 |
+
if other_id in s.characters:
|
| 253 |
+
other = s.characters[other_id]
|
| 254 |
+
npc_bonds.append(NPCBond(
|
| 255 |
+
source_id=cid, source_name=ch.name,
|
| 256 |
+
target_id=other_id, target_name=other.name,
|
| 257 |
+
value=val,
|
| 258 |
+
note=ch.npc_relation_notes.get(other_id, ""),
|
| 259 |
+
))
|
| 260 |
+
|
| 261 |
speaker_ch = s.characters.get(out.speaker)
|
| 262 |
speaker_name = speaker_ch.name if speaker_ch else "The wood"
|
| 263 |
|
|
|
|
| 285 |
notifications=notifications or [],
|
| 286 |
intro_text=intro_text,
|
| 287 |
audio_b64=audio_b64,
|
| 288 |
+
current_music=s.flags.get("current_music"),
|
| 289 |
+
npc_bonds=npc_bonds,
|
| 290 |
)
|
| 291 |
|
| 292 |
|
visualnovel/llm.py
CHANGED
|
@@ -20,6 +20,11 @@ import sys
|
|
| 20 |
from collections.abc import Generator
|
| 21 |
from typing import Any, Protocol
|
| 22 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 23 |
from . import config
|
| 24 |
|
| 25 |
|
|
@@ -143,13 +148,13 @@ class ModalLLM:
|
|
| 143 |
|
| 144 |
def complete(self, messages: list[dict[str, str]], **kw: Any) -> str:
|
| 145 |
result = self._backend.complete.remote(messages, **kw)
|
| 146 |
-
|
| 147 |
return result
|
| 148 |
|
| 149 |
def complete_json(self, messages: list[dict[str, str]], schema: dict, **kw: Any) -> dict:
|
| 150 |
-
|
| 151 |
result = self._backend.complete_json.remote(messages, schema, **kw)
|
| 152 |
-
|
| 153 |
return result
|
| 154 |
|
| 155 |
|
|
|
|
| 20 |
from collections.abc import Generator
|
| 21 |
from typing import Any, Protocol
|
| 22 |
|
| 23 |
+
|
| 24 |
+
def _safe_print(msg: str) -> None:
|
| 25 |
+
"""Print to stdout, replacing unencodable chars (cp1252 on Windows terminals)."""
|
| 26 |
+
print(msg.encode(sys.stdout.encoding or "utf-8", errors="replace").decode(sys.stdout.encoding or "utf-8", errors="replace"))
|
| 27 |
+
|
| 28 |
from . import config
|
| 29 |
|
| 30 |
|
|
|
|
| 148 |
|
| 149 |
def complete(self, messages: list[dict[str, str]], **kw: Any) -> str:
|
| 150 |
result = self._backend.complete.remote(messages, **kw)
|
| 151 |
+
_safe_print(f"[ModalLLM] complete -> {result[:120]!r}")
|
| 152 |
return result
|
| 153 |
|
| 154 |
def complete_json(self, messages: list[dict[str, str]], schema: dict, **kw: Any) -> dict:
|
| 155 |
+
_safe_print(f"[ModalLLM] complete_json input messages:\n{messages}\n")
|
| 156 |
result = self._backend.complete_json.remote(messages, schema, **kw)
|
| 157 |
+
_safe_print(f"[ModalLLM] complete_json -> {result}")
|
| 158 |
return result
|
| 159 |
|
| 160 |
|
visualnovel/memory.py
CHANGED
|
@@ -34,8 +34,17 @@ def assemble_context(state: GameState, player_input: str) -> str:
|
|
| 34 |
if off_stage:
|
| 35 |
parts.append("KNOWN BUT OFF STAGE (can return — use their existing id):\n" + "\n".join(off_stage))
|
| 36 |
|
| 37 |
-
|
| 38 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 39 |
|
| 40 |
recent = state.recent_turns[-config.RECENT_TURNS_K :]
|
| 41 |
if recent:
|
|
|
|
| 34 |
if off_stage:
|
| 35 |
parts.append("KNOWN BUT OFF STAGE (can return — use their existing id):\n" + "\n".join(off_stage))
|
| 36 |
|
| 37 |
+
# Surface the current music track prominently so the LLM doesn't switch it needlessly.
|
| 38 |
+
current_music = state.flags.get("current_music")
|
| 39 |
+
if current_music:
|
| 40 |
+
parts.append(
|
| 41 |
+
f"CURRENT BGM: \"{current_music}\" — leave set_music null unless a MAJOR tonal "
|
| 42 |
+
f"shift justifies a change (max once every 6-8 turns)."
|
| 43 |
+
)
|
| 44 |
+
|
| 45 |
+
other_flags = {k: v for k, v in state.flags.items() if k != "current_music"}
|
| 46 |
+
if other_flags:
|
| 47 |
+
parts.append("FACTS: " + ", ".join(f"{k}={v}" for k, v in other_flags.items()))
|
| 48 |
|
| 49 |
recent = state.recent_turns[-config.RECENT_TURNS_K :]
|
| 50 |
if recent:
|
visualnovel/prompts.py
CHANGED
|
@@ -43,11 +43,22 @@ Rules:
|
|
| 43 |
- Relationship_delta ranges from -100 to +100. Romantic warmth builds it up; coldness,
|
| 44 |
insults, or rejection bring it down. React authentically to negative moments — hurt, cold,
|
| 45 |
quietly withdrawing. Do NOT loop the same response — escalate or shift the dynamic.
|
| 46 |
-
- If a character's relationship reaches -100
|
| 47 |
say something final and cutting, and MUST emit exit_character. They will NOT return
|
| 48 |
unless the story calls for a dramatic reconciliation arc.
|
| 49 |
- If a character explicitly says goodbye, storms off, or leaves for good -> emit
|
| 50 |
exit_character with their exact id to remove them from the stage.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 51 |
- With multiple characters on stage, they may react to each other (banter, jealousy, a
|
| 52 |
knowing glance) — but never more than 2 NPC-to-NPC exchanges in a row. After that the
|
| 53 |
next line MUST address the player directly.
|
|
@@ -55,6 +66,19 @@ Rules:
|
|
| 55 |
established fact.
|
| 56 |
- NEVER repeat a line of dialogue verbatim from the recent exchanges. Every response must
|
| 57 |
move the scene forward — emotionally, narratively, or tonally.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 58 |
- Output MUST be a single JSON object matching the schema. Nothing else.
|
| 59 |
"""
|
| 60 |
|
|
@@ -105,10 +129,10 @@ _ACTION_HINTS: dict[str, str] = {
|
|
| 105 |
"touch": (
|
| 106 |
"*The wanderer gently touches the character. "
|
| 107 |
"Check their current relationship value in the character sheet: "
|
| 108 |
-
"below 20
|
| 109 |
"(negative relationship_delta); "
|
| 110 |
-
"20-50
|
| 111 |
-
"above 50
|
| 112 |
),
|
| 113 |
"give": (
|
| 114 |
"*The wanderer offers something to the character — "
|
|
|
|
| 43 |
- Relationship_delta ranges from -100 to +100. Romantic warmth builds it up; coldness,
|
| 44 |
insults, or rejection bring it down. React authentically to negative moments — hurt, cold,
|
| 45 |
quietly withdrawing. Do NOT loop the same response — escalate or shift the dynamic.
|
| 46 |
+
- If a character's relationship reaches -100 -> they have had enough. They storm off,
|
| 47 |
say something final and cutting, and MUST emit exit_character. They will NOT return
|
| 48 |
unless the story calls for a dramatic reconciliation arc.
|
| 49 |
- If a character explicitly says goodbye, storms off, or leaves for good -> emit
|
| 50 |
exit_character with their exact id to remove them from the stage.
|
| 51 |
+
- NPCs have their own bonds with each other (shown in "bonds with others" on each sheet).
|
| 52 |
+
These bonds drive their behaviour: rivals bicker and compete for the player's attention;
|
| 53 |
+
friends cover for each other and share knowing glances; a jealous NPC makes cutting
|
| 54 |
+
remarks when another gets too close to the player.
|
| 55 |
+
Update bonds via npc_relation_deltas when a meaningful interaction shifts the dynamic —
|
| 56 |
+
e.g. player flirts with A while B watches (B gains jealousy toward A: delta -10 to -20);
|
| 57 |
+
two NPCs have a warm exchange (delta +10 to +20, note "camaraderie");
|
| 58 |
+
an NPC defends another from the player's rudeness (delta +15, note "protects").
|
| 59 |
+
Keep notes short (one word or phrase): "jealousy", "rivalry", "camaraderie",
|
| 60 |
+
"fondness", "protects", "admires", "resents", "envies", "loyal to".
|
| 61 |
+
Only update bonds when something actually happens — not every turn.
|
| 62 |
- With multiple characters on stage, they may react to each other (banter, jealousy, a
|
| 63 |
knowing glance) — but never more than 2 NPC-to-NPC exchanges in a row. After that the
|
| 64 |
next line MUST address the player directly.
|
|
|
|
| 66 |
established fact.
|
| 67 |
- NEVER repeat a line of dialogue verbatim from the recent exchanges. Every response must
|
| 68 |
move the scene forward — emotionally, narratively, or tonally.
|
| 69 |
+
- Music: think of it like a film score — one track covers an entire scene or arc.
|
| 70 |
+
Use set_music ONLY for major tonal ruptures (a sudden revelation, a scene that flips
|
| 71 |
+
from lighthearted to tense, a heartbreak, a triumphant moment). As a rule:
|
| 72 |
+
never switch more than once every 6-8 turns, never two switches in a row,
|
| 73 |
+
and NEVER switch just because the dialogue shifted slightly in mood.
|
| 74 |
+
Leave set_music as null on the vast majority of turns.
|
| 75 |
+
Available tracks (use the exact key string):
|
| 76 |
+
"calm" — peaceful ambiance, everyday moments, unhurried exploration
|
| 77 |
+
"romantic" — soft and intimate, growing closeness, tender confessions
|
| 78 |
+
"dramatic" — tense confrontations, high stakes, arguments, shock, revelations
|
| 79 |
+
"mystery" — uncanny atmosphere, secrets surfacing, strange occurrences
|
| 80 |
+
"sad" — melancholy, loss, a bittersweet farewell
|
| 81 |
+
"joyful" — playful, comedic, carefree, warm laughter
|
| 82 |
- Output MUST be a single JSON object matching the schema. Nothing else.
|
| 83 |
"""
|
| 84 |
|
|
|
|
| 129 |
"touch": (
|
| 130 |
"*The wanderer gently touches the character. "
|
| 131 |
"Check their current relationship value in the character sheet: "
|
| 132 |
+
"below 20 -> touch is UNWANTED, they pull back or react with discomfort/anger "
|
| 133 |
"(negative relationship_delta); "
|
| 134 |
+
"20-50 -> shy or surprised mixed reaction (small delta either way); "
|
| 135 |
+
"above 50 -> welcomed warmly or with flustering (positive relationship_delta).*"
|
| 136 |
),
|
| 137 |
"give": (
|
| 138 |
"*The wanderer offers something to the character — "
|
visualnovel/schemas.py
CHANGED
|
@@ -41,6 +41,9 @@ class Character(BaseModel):
|
|
| 41 |
discovered_traits: list[int] = Field(default_factory=list) # indices of unlocked traits
|
| 42 |
goal_unlocked: bool = False
|
| 43 |
tts_voice_description: str = "" # frozen at first introduction; never updated by directives
|
|
|
|
|
|
|
|
|
|
| 44 |
|
| 45 |
|
| 46 |
class Scene(BaseModel):
|
|
@@ -83,6 +86,24 @@ class Ending(BaseModel):
|
|
| 83 |
text: str
|
| 84 |
|
| 85 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 86 |
class Directives(BaseModel):
|
| 87 |
scene_change: SceneChange | None = None
|
| 88 |
new_character: NewCharacter | None = None
|
|
@@ -91,6 +112,8 @@ class Directives(BaseModel):
|
|
| 91 |
set_flags: dict[str, str] = Field(default_factory=dict)
|
| 92 |
advance_beat: bool = False
|
| 93 |
ending: Ending | None = None
|
|
|
|
|
|
|
| 94 |
|
| 95 |
|
| 96 |
class DirectorOutput(BaseModel):
|
|
@@ -168,3 +191,5 @@ class ViewState(BaseModel):
|
|
| 168 |
notifications: list[str] = Field(default_factory=list) # popup messages this turn
|
| 169 |
intro_text: str = "" # shown once in the book overlay at game start; empty on subsequent turns
|
| 170 |
audio_b64: str | None = None # data:audio/wav;base64,... — absent when TTS is mocked
|
|
|
|
|
|
|
|
|
| 41 |
discovered_traits: list[int] = Field(default_factory=list) # indices of unlocked traits
|
| 42 |
goal_unlocked: bool = False
|
| 43 |
tts_voice_description: str = "" # frozen at first introduction; never updated by directives
|
| 44 |
+
# NPC↔NPC bonds — keyed by other character id, value -100..100
|
| 45 |
+
npc_relations: dict[str, int] = Field(default_factory=dict)
|
| 46 |
+
npc_relation_notes: dict[str, str] = Field(default_factory=dict) # other_id -> latest label
|
| 47 |
|
| 48 |
|
| 49 |
class Scene(BaseModel):
|
|
|
|
| 86 |
text: str
|
| 87 |
|
| 88 |
|
| 89 |
+
class NPCRelDelta(BaseModel):
|
| 90 |
+
"""One directed bond update between two NPCs."""
|
| 91 |
+
source: str # character id who holds the feeling
|
| 92 |
+
target: str # character id the feeling is directed at
|
| 93 |
+
delta: int # change to apply (-100..100)
|
| 94 |
+
note: str = "" # human label: "jealousy", "camaraderie", "rivalry", "fondness", "protects", …
|
| 95 |
+
|
| 96 |
+
|
| 97 |
+
class NPCBond(BaseModel):
|
| 98 |
+
"""A directed NPC↔NPC bond for the frontend graph."""
|
| 99 |
+
source_id: str
|
| 100 |
+
source_name: str
|
| 101 |
+
target_id: str
|
| 102 |
+
target_name: str
|
| 103 |
+
value: int # current -100..100
|
| 104 |
+
note: str = ""
|
| 105 |
+
|
| 106 |
+
|
| 107 |
class Directives(BaseModel):
|
| 108 |
scene_change: SceneChange | None = None
|
| 109 |
new_character: NewCharacter | None = None
|
|
|
|
| 112 |
set_flags: dict[str, str] = Field(default_factory=dict)
|
| 113 |
advance_beat: bool = False
|
| 114 |
ending: Ending | None = None
|
| 115 |
+
set_music: str | None = None # one of: calm | romantic | dramatic | mystery | sad | joyful
|
| 116 |
+
npc_relation_deltas: list[NPCRelDelta] = Field(default_factory=list)
|
| 117 |
|
| 118 |
|
| 119 |
class DirectorOutput(BaseModel):
|
|
|
|
| 191 |
notifications: list[str] = Field(default_factory=list) # popup messages this turn
|
| 192 |
intro_text: str = "" # shown once in the book overlay at game start; empty on subsequent turns
|
| 193 |
audio_b64: str | None = None # data:audio/wav;base64,... — absent when TTS is mocked
|
| 194 |
+
current_music: str | None = None # active BGM track name (calm|romantic|dramatic|mystery|sad|joyful)
|
| 195 |
+
npc_bonds: list[NPCBond] = Field(default_factory=list) # all directed NPC↔NPC bonds
|
visualnovel/state.py
CHANGED
|
@@ -14,7 +14,7 @@ import re
|
|
| 14 |
from pathlib import Path
|
| 15 |
|
| 16 |
from . import config
|
| 17 |
-
from .schemas import Character, DirectorOutput, GameState, Scene
|
| 18 |
|
| 19 |
_CLAMP = (-100, 100)
|
| 20 |
|
|
@@ -77,6 +77,24 @@ def apply_directives(state: GameState, out: DirectorOutput) -> list[str]:
|
|
| 77 |
state.scene.present.remove(d.exit_character)
|
| 78 |
effects.append(f"exit_character:{d.exit_character}")
|
| 79 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 80 |
# arbitrary world flags
|
| 81 |
if d.set_flags:
|
| 82 |
state.flags.update(d.set_flags)
|
|
|
|
| 14 |
from pathlib import Path
|
| 15 |
|
| 16 |
from . import config
|
| 17 |
+
from .schemas import Character, DirectorOutput, GameState, NPCRelDelta, Scene
|
| 18 |
|
| 19 |
_CLAMP = (-100, 100)
|
| 20 |
|
|
|
|
| 77 |
state.scene.present.remove(d.exit_character)
|
| 78 |
effects.append(f"exit_character:{d.exit_character}")
|
| 79 |
|
| 80 |
+
# NPC↔NPC bond updates
|
| 81 |
+
for bond in d.npc_relation_deltas:
|
| 82 |
+
src, tgt = bond.source, bond.target
|
| 83 |
+
if src in state.characters and tgt in state.characters:
|
| 84 |
+
ch = state.characters[src]
|
| 85 |
+
old_val = ch.npc_relations.get(tgt, 0)
|
| 86 |
+
new_val = max(_CLAMP[0], min(_CLAMP[1], old_val + bond.delta))
|
| 87 |
+
ch.npc_relations[tgt] = new_val
|
| 88 |
+
if bond.note:
|
| 89 |
+
ch.npc_relation_notes[tgt] = bond.note
|
| 90 |
+
effects.append(f"npc_bond:{src}:{tgt}:{new_val}")
|
| 91 |
+
|
| 92 |
+
# music track switch
|
| 93 |
+
_VALID_TRACKS = {"calm", "romantic", "dramatic", "mystery", "sad", "joyful"}
|
| 94 |
+
if d.set_music and d.set_music in _VALID_TRACKS:
|
| 95 |
+
state.flags["current_music"] = d.set_music
|
| 96 |
+
effects.append(f"music:{d.set_music}")
|
| 97 |
+
|
| 98 |
# arbitrary world flags
|
| 99 |
if d.set_flags:
|
| 100 |
state.flags.update(d.set_flags)
|