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"""HuggingWizards — co-op pixel wizard arena with a Nemotron-4B Game Master.

Single process:
  * FastAPI serves the canvas client (`/`) and a WebSocket (`/ws`).
  * A ~20 Hz asyncio task runs the authoritative simulation on CPU and
    broadcasts snapshots to every connected client (players + spectators).
  * At each round boundary the Game Master (Nemotron, burst GPU) decides rewards
    and the next round; every decision is logged as an agent trace.
  * A Gradio dashboard is mounted at `/dashboard` (live traces + leaderboard).
"""
from __future__ import annotations

import asyncio
import contextlib
import json
import os
import time
import uuid

# Gradio 5+ auto-enables SSR on Spaces: a Node server takes port 7860 and
# pushes the Python server to 7861, colliding with our own uvicorn bind
# ("[Errno 98] address already in use"). We serve Gradio mounted INSIDE
# FastAPI, so SSR must be off. Set before gradio import; assignment (not
# setdefault) because Spaces exports GRADIO_SSR_MODE=true.
os.environ["GRADIO_SSR_MODE"] = "false"

# On ZeroGPU, `spaces` must be imported before any CUDA-touching library.
with contextlib.suppress(Exception):  # not installed in local dev
    import spaces  # noqa: F401

import gradio as gr
from fastapi import FastAPI, WebSocket, WebSocketDisconnect
from fastapi.responses import FileResponse
from fastapi.staticfiles import StaticFiles

from game import gamemaster
from game.engine import Engine, MAX_PLAYERS, TICK_HZ

HERE = os.path.dirname(__file__)
engine = Engine()

# Active websocket connections: ws -> {"pid", "role", "name", "char"}
clients: dict[WebSocket, dict] = {}
# Ordered waiting line for when the 8-slot arena is full.
queue: list[WebSocket] = []

# ---- persistent leaderboard ----------------------------------------------
LEADERBOARD_FILE = os.path.join(HERE, "traces", "leaderboard.json")
_leaderboard: list[dict] = []


def _load_leaderboard():
    global _leaderboard
    try:
        with open(LEADERBOARD_FILE, encoding="utf-8") as f:
            _leaderboard = json.load(f)
    except Exception:
        _leaderboard = []


def _save_leaderboard():
    with contextlib.suppress(Exception):
        with open(LEADERBOARD_FILE, "w", encoding="utf-8") as f:
            json.dump(_leaderboard[:100], f, indent=2)


def add_score(name: str, gold: int, level: int, wave: int) -> list[dict]:
    _leaderboard.append({
        "name": str(name)[:16] or "Wizard", "gold": int(gold),
        "level": int(level), "wave": int(wave),
        "ts": time.strftime("%Y-%m-%d %H:%M"),
    })
    _leaderboard.sort(key=lambda e: (e["gold"], e["wave"], e["level"]), reverse=True)
    del _leaderboard[100:]
    _save_leaderboard()
    return _leaderboard[:20]


_load_leaderboard()


async def broadcast(payload: dict):
    if not clients:
        return
    msg = json.dumps(payload)
    dead = []
    for ws in list(clients.keys()):
        try:
            await ws.send_text(msg)
        except Exception:
            dead.append(ws)
    for ws in dead:
        _drop(ws)


def _drop(ws: WebSocket):
    info = clients.pop(ws, None)
    if info and info.get("pid"):
        engine.remove_player(info["pid"])
        if not engine.players and engine.status != "lobby":
            engine.status = "lobby"
            engine.status_msg = "All wizards left. Waiting for players..."


async def _send(ws: WebSocket, payload: dict):
    with contextlib.suppress(Exception):
        await ws.send_text(json.dumps(payload))


async def handle_skill_request(ws: WebSocket, pid: str, prompt: str):
    """The round's top wizard asks the Game Master for a custom power-up."""
    if engine.status != "intermission" or engine.skill_request_used \
            or engine.skill_request_pid != pid or not prompt.strip():
        await _send(ws, {"type": "skill_result", "ok": False,
                         "reason": "Not available right now."})
        return
    engine.skill_request_used = True  # one wish per intermission
    ctx = {"round": engine.round, "player_level": engine.players[pid].level
           if pid in engine.players else 1}
    spec = await asyncio.to_thread(gamemaster.generate_skill, prompt, ctx)
    granted = engine.add_runtime_skill(pid, spec) if spec else None
    await _send(ws, {"type": "skill_result", "ok": bool(granted), "skill": granted,
                     "reason": None if granted else "The arcane energies fizzled — try again."})


def _ws_for_pid(pid: str):
    for ws, info in clients.items():
        if info.get("pid") == pid:
            return ws
    return None


async def _broadcast_queue():
    """Tell each queued connection its current place in line."""
    for i, ws in enumerate(list(queue)):
        await _send(ws, {"type": "queue", "pos": i + 1, "size": len(queue)})


async def promote_queue():
    """Fill open arena slots from the front of the queue."""
    while engine.can_join() and queue:
        ws = queue.pop(0)
        info = clients.get(ws)
        if info is None:      # disconnected while waiting
            continue
        pid = uuid.uuid4().hex[:8]
        engine.add_player(pid, info.get("name", "Wizard"), info.get("char", "warrior"))
        clients[ws] = {**info, "pid": pid, "role": "player"}
        await _send(ws, {"type": "welcome", "pid": pid, "role": "player", "reason": "from_queue"})


async def manage_slots():
    """Eliminate out-of-lives wizards, then promote the queue into free slots."""
    for pid, p in list(engine.players.items()):
        if p.lives <= 0 and not p.alive:
            ws = _ws_for_pid(pid)
            engine.remove_player(pid)
            if ws is not None:
                info = clients.get(ws, {})
                clients[ws] = {**info, "pid": None, "role": "spectator"}
                await _send(ws, {"type": "eliminated",
                                 "score": {"gold": p.gold, "level": p.level, "wave": engine.round}})
    if not engine.players and engine.status != "lobby":
        engine.status = "lobby"
        engine.status_msg = "Waiting for wizards to join..."
    await promote_queue()
    await _broadcast_queue()


async def game_loop():
    last = time.time()
    prev_status = engine.status
    gm_task: asyncio.Task | None = None
    gm_applied = False
    interval = 1.0 / TICK_HZ
    slot_accum = 0.0
    while True:
        now = time.time()
        dt = min(0.1, now - last)
        last = now

        engine.tick(dt)
        # eliminate / promote queue / broadcast positions a few times a second
        slot_accum += dt
        if slot_accum >= 0.4:
            slot_accum = 0.0
            await manage_slots()

        # Round just ended -> ask the Game Master (off the loop thread).
        if engine.status == "intermission" and prev_status == "active":
            summary = engine.round_summary()
            prev_cfg = dict(engine.cfg)
            gm_task = asyncio.create_task(
                asyncio.to_thread(gamemaster.decide, summary, prev_cfg)
            )
            gm_applied = False

        # Apply the decision as soon as it's ready (enables shopping this break).
        if gm_task is not None and gm_task.done() and not gm_applied:
            with contextlib.suppress(Exception):
                engine.apply_gm_decision(gm_task.result())
            gm_applied = True

        # Start the next round once the break is over AND the decision is in.
        if engine.status == "intermission" and gm_applied and time.time() >= engine.intermission_until:
            if engine.players:
                engine.start_round()
            else:
                engine.status = "lobby"
                engine.status_msg = "Waiting for wizards to join..."
            gm_task = None
            gm_applied = False

        prev_status = engine.status
        await broadcast(engine.snapshot())
        await asyncio.sleep(max(0, interval - (time.time() - now)))


# --------------------------------------------------------------------------
# FastAPI app
# --------------------------------------------------------------------------
app = FastAPI(title="HuggingWizards")

_loop_task: asyncio.Task | None = None


def ensure_loop():
    """Start the game loop once. Robust to Gradio overriding the app lifespan."""
    global _loop_task
    if _loop_task is None or _loop_task.done():
        _loop_task = asyncio.create_task(game_loop())


@app.get("/")
async def index():
    return FileResponse(os.path.join(HERE, "static", "index.html"))


@app.get("/traces")
async def traces():
    """Recent Game Master agent traces, trimmed for the in-game panel."""
    out = []
    for t in gamemaster.RECENT_TRACES[:15]:
        out.append({
            "trace_id": t.get("trace_id"), "round": t.get("round"),
            "ts": t.get("ts"), "model": t.get("model"),
            "source": t.get("source"), "latency_sec": t.get("latency_sec"),
            "kind": t.get("kind", "round_decision"), "error": t.get("error"),
            "mercy": t.get("mercy"),
            "raw_output": str(t.get("raw_output", ""))[:600],
            "decision": t.get("decision"),
        })
    return {"traces": out}


@app.websocket("/ws")
async def ws_endpoint(ws: WebSocket):
    await ws.accept()
    ensure_loop()
    clients[ws] = {"pid": None, "role": "spectator", "name": "Wizard", "char": "warrior"}
    try:
        while True:
            data = json.loads(await ws.receive_text())
            mtype = data.get("type")

            if mtype == "join":
                name = str(data.get("name", "Wizard"))[:16] or "Wizard"
                char = str(data.get("char", "warrior"))[:16] or "soldier"
                clients[ws]["name"] = name
                clients[ws]["char"] = char
                if clients[ws]["pid"]:
                    continue
                if engine.can_join():
                    pid = uuid.uuid4().hex[:8]
                    engine.add_player(pid, name, char)
                    clients[ws] = {**clients[ws], "pid": pid, "role": "player"}
                    await _send(ws, {"type": "welcome", "pid": pid, "role": "player"})
                else:
                    # game full -> join the queue
                    if ws not in queue:
                        queue.append(ws)
                    pos = queue.index(ws) + 1
                    await _send(ws, {"type": "welcome", "pid": None, "role": "spectator",
                                     "reason": "queued", "pos": pos, "size": len(queue)})

            elif mtype == "spectate":
                clients[ws]["name"] = str(data.get("name", "Wizard"))[:16] or "Wizard"
                clients[ws]["char"] = str(data.get("char", "warrior"))[:16] or "soldier"

            elif mtype == "leave_queue":
                if ws in queue:
                    queue.remove(ws)

            elif mtype == "get_leaderboard":
                await _send(ws, {"type": "leaderboard", "top": _leaderboard[:20]})

            elif mtype == "submit_score":
                top = add_score(str(data.get("name", "Wizard")), int(data.get("gold", 0)),
                                int(data.get("level", 1)), int(data.get("wave", 0)))
                await _send(ws, {"type": "leaderboard", "top": top, "submitted": True})

            elif mtype == "input" and clients[ws]["pid"]:
                engine.set_input(clients[ws]["pid"], data)

            elif mtype == "choose_card" and clients[ws]["pid"]:
                engine.choose_card(clients[ws]["pid"], data.get("key", ""))

            elif mtype == "request_skill" and clients[ws]["pid"]:
                await handle_skill_request(ws, clients[ws]["pid"], str(data.get("prompt", "")))

            elif mtype == "start" and clients[ws]["pid"]:
                if engine.status == "lobby":
                    engine.start_round()
    except WebSocketDisconnect:
        pass
    except Exception:
        pass
    finally:
        if ws in queue:
            queue.remove(ws)
        _drop(ws)


app.mount("/static", StaticFiles(directory=os.path.join(HERE, "static")), name="static")


# --------------------------------------------------------------------------
# Gradio dashboard (mounted at /dashboard)
# --------------------------------------------------------------------------
def _dashboard_state():
    players = sorted(engine.players.values(), key=lambda p: p.gold, reverse=True)
    if players:
        lb = "| Wizard | Level | Gold | Last-round dmg | Kills |\n|---|---|---|---|---|\n"
        lb += "\n".join(
            f"| {p.name} | {p.level} | {p.gold} | {round(p.dmg_dealt)} | {p.kills} |"
            for p in players
        )
    else:
        lb = "_No wizards in the arena yet._"
    header = (f"### Round {engine.round} — `{engine.status}`\n"
              f"{engine.status_msg}\n\n"
              f"Players: {len(engine.players)}/{MAX_PLAYERS} · "
              f"GM: _{engine.gm_message or '—'}_")
    traces = gamemaster.RECENT_TRACES[:10]
    return header, lb, traces


with gr.Blocks(title="HuggingWizards — Game Master Dashboard") as demo:
    gr.Markdown("# 🧙 HuggingWizards — Game Master Dashboard\n"
                "Play at the [arena](/). Below: live state, leaderboard, and the "
                "per-round **agent traces** produced by Nemotron-4B.")
    header_md = gr.Markdown()
    with gr.Row():
        leaderboard_md = gr.Markdown()
    gr.Markdown("## Agent traces (most recent first)")
    traces_json = gr.JSON()
    timer = gr.Timer(2.0)
    timer.tick(_dashboard_state, outputs=[header_md, leaderboard_md, traces_json])
    demo.load(_dashboard_state, outputs=[header_md, leaderboard_md, traces_json])

app = gr.mount_gradio_app(app, demo, path="/dashboard", ssr_mode=False)

# ---- ZeroGPU startup report ------------------------------------------------
# The `spaces` package sends its "this app has @spaces.GPU functions" report
# to the ZeroGPU controller via a hook it installs on gr.Blocks.launch(). We
# serve everything through uvicorn instead of demo.launch(), so that hook
# never fires and ZeroGPU kills the Space with "No @spaces.GPU function
# detected during startup". Invoke the same startup task manually. It packs
# the (already loaded) model for fast GPU transfer and phones home; off
# Spaces, `spaces.zero` doesn't define `startup` and this is a no-op.
with contextlib.suppress(Exception):
    from spaces import zero as _spaces_zero  # type: ignore

    if hasattr(_spaces_zero, "startup"):
        _spaces_zero.startup()
        print("[app] ZeroGPU startup report sent")


if __name__ == "__main__":
    import uvicorn

    # Spaces expects the app on 7860 (it exports GRADIO_SERVER_PORT).
    port = int(os.environ.get("PORT") or os.environ.get("GRADIO_SERVER_PORT") or 7860)
    uvicorn.run(app, host="0.0.0.0", port=port)